Nice screen colors BTW.
0:07
Samus grabs at her arm only at the very beginning of the animation, you really shouldn't be grabbing with no real possibility of landing it considering how punishable it is
0:09
Or again as you're getting juggled...
-:--
Falco, in general, is going to spam lazors. Just learn to powershield them and you'll stop his approach. If he jumps on you to Dair, you can usually, and easily, reverse it with the screw attack straight out of the shield. That's your bread and butter against Falco.
very.
0:33
You should have just Forward smashed him as he landed from illusion.
0:40
What are you...
0:43
Upsmash is also not great, even charged.
0:47
He was obviously baiting you, you shouldn't jump in on that.
-:--
This falco is vastly mediocre.
You like to spam grabs a lot. I'd avoid that.
Work on sweetspotting with her UpB, you should be getting punished for that a lot more than you are.
Her Up Tilt is her primary ledgeguard. Practice it, use it, abuse it.
Using the N64 controller means you don't have X or Y, meaning you will never really be able to wavedash. I mean, you could try just up stick jumping them, but it's damn near impossible. This is probably going to hinder your spacing game permanently. This is something to consider before continuing the use of your N64 controller unless you mod it further.
2:50
That was good timing with the bombs, but that dash attack should have been an anything else.
-:--
Super Wave dashing to avoid invincible opponents is fine in my book
3:30
Falco spamming Fsmash is easy to punish. Just hit him at the end of it, just as his foot lands.
-:--
Crouch canceling Falco doesn't work. His Dair is untechable, at least early on before it becomes a knock up, and his shine will launch you upward anyway. Preparing a crouch cancel is really not helpful.
4:05
Nice shot
-:--
Don't attack captain falcon from above, at least in mid-air combat. His Uair will overpower about anything you do.
0:20
Instead of jumping just before getting kneed, you should have tried to fast fall onto the platform and tech.
0:24
This is why we don't really charge attacks that much.
1:14
Stop that
1:21
And that
1:30
Falcon's feet go through platforms BTW. Be careful of that on PS, FoC, BF, and YS
2:15
Running on a shield is a great way to get grabbed. Dash attacks aren't that great for Samus except as a weird follow up.
2:22
Show your moves
General advice:
Don't grab so much unless you are going to land it more.
You never charged your blast once. Even not using it you can scare the opponent into playing worse.
Don't ever upsmash.
Uptilt the ledge, especially against Falcon.
Ftilts are a nice garnish, use them to spice up a game.
That's all I can think of right now.
0:07
Samus grabs at her arm only at the very beginning of the animation, you really shouldn't be grabbing with no real possibility of landing it considering how punishable it is
0:09
Or again as you're getting juggled...
-:--
Falco, in general, is going to spam lazors. Just learn to powershield them and you'll stop his approach. If he jumps on you to Dair, you can usually, and easily, reverse it with the screw attack straight out of the shield. That's your bread and butter against Falco.
very.
0:33
You should have just Forward smashed him as he landed from illusion.
0:40
What are you...
0:43
Upsmash is also not great, even charged.
0:47
He was obviously baiting you, you shouldn't jump in on that.
-:--
This falco is vastly mediocre.
You like to spam grabs a lot. I'd avoid that.
Work on sweetspotting with her UpB, you should be getting punished for that a lot more than you are.
Her Up Tilt is her primary ledgeguard. Practice it, use it, abuse it.
Using the N64 controller means you don't have X or Y, meaning you will never really be able to wavedash. I mean, you could try just up stick jumping them, but it's damn near impossible. This is probably going to hinder your spacing game permanently. This is something to consider before continuing the use of your N64 controller unless you mod it further.
2:50
That was good timing with the bombs, but that dash attack should have been an anything else.
-:--
Super Wave dashing to avoid invincible opponents is fine in my book
3:30
Falco spamming Fsmash is easy to punish. Just hit him at the end of it, just as his foot lands.
-:--
Crouch canceling Falco doesn't work. His Dair is untechable, at least early on before it becomes a knock up, and his shine will launch you upward anyway. Preparing a crouch cancel is really not helpful.
4:05
Nice shot
-:--
Don't attack captain falcon from above, at least in mid-air combat. His Uair will overpower about anything you do.
0:20
Instead of jumping just before getting kneed, you should have tried to fast fall onto the platform and tech.
0:24
This is why we don't really charge attacks that much.
1:14
Stop that
1:21
And that
1:30
Falcon's feet go through platforms BTW. Be careful of that on PS, FoC, BF, and YS
2:15
Running on a shield is a great way to get grabbed. Dash attacks aren't that great for Samus except as a weird follow up.
2:22
Show your moves
General advice:
Don't grab so much unless you are going to land it more.
You never charged your blast once. Even not using it you can scare the opponent into playing worse.
Don't ever upsmash.
Uptilt the ledge, especially against Falcon.
Ftilts are a nice garnish, use them to spice up a game.
That's all I can think of right now.