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Big secret muscles

Jebu-95

Smash Journeyman
Joined
Jan 4, 2009
Messages
338
Location
Finland
seriously guys. im having a very hard time with two of the following mu's.

Toon Link : runs away all match and just bombs, boomerangs, zair's, or arrows you. then once you rack up enough damage you're eating one of his aerials. How do I get by this?

Rob: Pretty similar. If you're far away from him, expect a laser or a gyro,, if you're decently close to him but out of dsmash reach, expect a gyro, and if you're beside him, prepare for spotdodge dsmash, or ftilt. How do I get by this?
Well, I'm not super experienced in the TL MU, and I've never played any high level TL players. The one's I play often are decent players on my regions standards.
I still do have some tips for you. Unless you're not approaching, charge your punch. You obviously have to be aggressive in this MU (although don't just blindly jump in). Super armor frames in DK punch can really help in this MU. Down-B is not particulary good in this MU unless it's for tech chasing. Grounded up-B on the other hand has uses due to armor frames. Approaching with fullhop/double jump Bair is pretty useless. I'd rather use d-tilt/f-tilt instead.
Obviously there is no right way to get through his projectiles. (just don't jump/approach above them) You have to play friendlies in order to improve. You could set these kinds of goals for yourself when playing friendlies. Such could be, trying to powershield his projectiles. I play Wario aswell, and I sometimes set for myself a goal not to get grabbed. When you wan't to accomplish something in this way, you will try harder and improvement will come faster.
Here's something you should also try: If TL is recovering with his Up-B and you're at the ledge, don't get up. Instead, do a ledgedrop bair (unless you are SURE that your invincibility frames can outlast his Up-B and therefore edgehog him. The timing of spin attack's last hit can be tricky). Giving him the ledge is like giving him a second chance to win. When you drop and bair, hold the control stick to the side away from the ledge. If you hold down and bair you will fastfall.

Pretty much the same applies for Robs projectiles. Powershield his laser which you can easily react to. If a Gyro is infront of you, don't roll or spotdodge through it. Rob players easily expect this. If you get a hold of it I would recommend you to throw it up instead of throwing it back at him. The Gyro takes ages to fall back down. Rob hates it when he can't use his Gyro. You could also try stuff like Z-dropping the Gyro from above (if he shields) and landing with Bair or even a side-B. Aerial Side-B in general is really good against Robs terrible shield.

Robs Spotdodge to D-Smash can annoy a lot of players. The simple trick to beating it has to do with what you already said "prepare for a spotdodge d-smash". Obviously if you're expecting it, you shouldn't go into the range where he can use it. If you know that your opponent has a habit of spotdodging and using a D-smash right afterwards, then my best advice for you is to wait for the spotdodge and time your grab so that DK grabs when Robs dodge has already finished and he suffers from ending lag. This is actually much easier than it sounds. Practicing to punish spotdodges on reaction is really useful as well. Lots of players have it as a habit to spotdodge once you are close up. Abuse these habits. If you shield his d-smash you can always punish him with a bair after the D-smash has finished. You might even be able to use your own D-Smash on him if you buffer it correctly after shielding his D-smash. I am not sure about the later one though.

reflex's ivysaur beats dk +2....
Fixed.
 

waldorf2007

Smash Ace
Joined
Oct 22, 2007
Messages
921
Location
Raleigh, NC
NNID
Waldorf2007
how does ivysaur beat him? I've never really played an ivysaur and now I actually want to be prepared rofl. is it just the bullet seed setups and stuff? seems like we could gimp him really easily.
 

DtJ S2n

Stardog Champion
BRoomer
Joined
Nov 4, 2009
Messages
1,687
Location
INKY
Guys, theres a video of some of the best dks in a ffa I think on pictochat. near the end they all get on the springs and start dairing each other in sync to epic music! please link me if you know the one!
www.youtube.com/watch?v=z9gYGZyhJsQ
Not really some of the best DKs, just good players playing DK.

according to reflex, ivysaur beats dk +2....
Nah we still win but it's only +1.
Ryker told me the same thing, haha. Nair + Bullet Seed?
Nah nair is negligible and if you're ready for it Bullet Seed isn't a big deal. Ivy b-air is a pretty good move but it only does so much.
 

DKwill

Smash Lord
Joined
May 23, 2008
Messages
1,232
Location
Planking the ledge 185 times over.
3DS FC
3497-1934-6087
btw Will
your AIB avi is to good xD
LOL I know it's amazing. Thanks for reminding me. I'm about to make that my smashboards avi as well =D

Edit: Btw Ivysaur does not beat DK +2 lol! The sad truth is that once cornered, Ivysaur is easily gimped. I'm sure Reflex is amazing vs DK, but likewise, I have forced every Ivysaur to switch almost immediately after they realize how stupid the matchup is.

Let's go through a list of Ivysaur's supposed advantages that make this a "bad matchup" for DK.


Countering Ivy's Matchup Advantages:


1) Ivy's Advantage: Bullet seed.

- Accumulates massive damage when it connects. Makes getting too close to Ivy very scary. Is one of the best reasons I can see why PT mains would find this a favorable matchup due to DK's excessively large frame.

DK's Countermeasure: Anticipation/Preventative action.

- If you know they're going to punish a laggy situation with bullet seed, you can actually SDI the first hit away to avoid further damage (this is very difficult however and requires a high level of anticipation).

-Also, do not approach Ivysaur from directly above! Commit to staying grounded to avoid a landing/air dodge being caught by an anti-air bullet seed.


2) Ivy's Advantage: N-air.

- This move pressures the hell out of DK and once they start connecting, it's difficult to escape taking multiple n-airs. Also, a specific hitbox of the back of n-air can actually spike you x_x

DK's Countermeasure: Proper spacing.

- DK should never be any closer than the maximum range of a d-tilt vs a grounded Ivysaur so as to avoid both bullet seed spacing as well as the threat of short hop n-air pressure.


3) Ivy's Advantage: B-air.

- Great range. Pretty sure this move auto cancels and can be safely spaced even if Ivy jumps forward, and then retreats afterward (similiar to Wario's n-air/d-air spacing)

DK's countermeasure: Pivot foxtrot/ Powershield.

-Ivy's b-air spacing is very good, but it's not impossible to break through. Especially with pivot fox trotting into power shield -> grab, down-b spacing, and grounded up-b SA frames.


4) Ivy's Advantage: Razor leaf.

- A great zoning tool and a slow moving projectile whose direction can be partially influenced either upward or downward. It maintains Ivy's zoning and effectively keeps DK out on the ground, forcing him to approach creatively.

DK's Countermeasure: Angled F-tilt.

- DK's f-tilt can be angled either up or down to clank and eliminate any threat of damage.


5) Ivy's Advantage: Grab range.

- Ivy's tether grab provides a great OoS option vs DK's b-airs on shield, spaced f-tilts on shield, and allows for a pivot grab that is a safer means of punishing air dodge landings.

DK's Countermeasure: Mix it up.

- If you consistently air dodge to land vs Ivysaur, you WILL get bullet seeded/grabbed/or worse (up smashed lol). Mix in falling aerial headbutt, and retreated n-air along more often than air dodge landings. Read which options Ivysaur is spaced and ready for, and choose accordingly. Air dodging every time is only going to result in you taking damage, you may as well attempt an aggressive landing option.


Key to the Matchup!:

These are the immediate advantages that come to mind, but bear this in mind as well-- DK need only corner Ivysaur once, land one grab, drop-zone cargo d-throw, and tap with the weak hits of up-b to steal the double jump and ensure a gimp at virtually any percent.

Once you get past Ivy's razor leaf by clashing with tilts/power shielding, and rush in to shield grab at the opportune moment, Ivysaur is not getting past the ledge drop up-b and b-air wall.
 

DtJ S2n

Stardog Champion
BRoomer
Joined
Nov 4, 2009
Messages
1,687
Location
INKY
I found that actually in general for that match-up if we play slow we win in the long run. But thanks a lot for the explanation of your opinion. I don't know why people ever thought that was right.
 

waldorf2007

Smash Ace
Joined
Oct 22, 2007
Messages
921
Location
Raleigh, NC
NNID
Waldorf2007
holy **** that avi looks into your soul and slowly undresses, scarring your eyes and making you projectile vomit at the sight of broccoli for the unforeseeable future.
 

Uncle

Novus Ordo Seclorum
Joined
Sep 22, 2008
Messages
1,480
Location
North Carolina
Generally, if a MU boils down to "If I do this, you **** me, but if you do this, I **** you," then it's an even one.

Will's great writeup gives me the impression that the MU can only be +1 for either side at best, and most likely just plain even.

Btw, hai again DK boards. I used to be a DK main, then I switched to being a Bowser main, and now I'm in a state of total "main limbo."

Regardless of who I main, though, I always enjoy playing DK. ;)
 

GOofyGV

Smash Lord
Joined
Dec 26, 2011
Messages
1,108
Location
Netherlands
Ruinn could you please change your color for you letters :$
I really need to put my had on my screen to read it.

Edit:
it's probably me who is dumb
but yeah I can't read it atm.
 

waldorf2007

Smash Ace
Joined
Oct 22, 2007
Messages
921
Location
Raleigh, NC
NNID
Waldorf2007
Nima what are you doing on the DK boards? come to glimpse at the greatness of this board that you once held?
only slightly worse than bowser, this board is.
 

Uncle

Novus Ordo Seclorum
Joined
Sep 22, 2008
Messages
1,480
Location
North Carolina
going from dk to bowser :denzel:

anyway man wassup? good to see new people around here in the dk boards. :D
It's good to be here again, dude. I used to post here sometimes a few years back when the game was young, but that was so long ago that I basically am new. :)

Bowser's my low tier main, he's such a champ. :D
Bowser is awesome, and it always feels good to run wild with him in low tier tourneys, as super rare as they are in my state.

Nima what are you doing on the DK boards? come to glimpse at the greatness of this board that you once held?
only slightly worse than bowser, this board is.
I might be bringing him out for tourneys again, Scott, so if do, I'll want to hit you guys up for tips and critique. It's been a while since I last entered the jungle, but I think I'll be in good hands. ;)
 

DtJ S2n

Stardog Champion
BRoomer
Joined
Nov 4, 2009
Messages
1,687
Location
INKY
fight reflexs ivy and ud understand how hard the matchup actually is for DK.
I have. Just because the entirety of Michigan got their DKs (and none of you really play this character so wtf) whooped doesn't mean anything about the match-up. It is not that hard, you just can't be mindless against Ivy.
 

zyth

Smash Lord
Joined
Jul 16, 2008
Messages
1,474
Location
Southfield, MI
I have. Just because the entirety of Michigan got their DKs (and none of you really play this character so wtf) whooped doesn't mean anything about the match-up. It is not that hard, you just can't be mindless against Ivy.
Im the only one in MI who plays DK. and when did u play reflexes Ivy last?
 

zyth

Smash Lord
Joined
Jul 16, 2008
Messages
1,474
Location
Southfield, MI
lol. I've been playin DK more than Olimar for a while now, just havent changed the button thing. DK is more fun than Oli, and gets less hate. he just has harder MUs
 

waldorf2007

Smash Ace
Joined
Oct 22, 2007
Messages
921
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Raleigh, NC
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Waldorf2007
i'm still suspicious...could he be a secret ******* sneaking into our boards and pretending to be one of us? ...only to unmask as the terribly annoying olimar main he is and 3 stock us?
I guess....we should be welcoming....
leave me out of this, olimar brings up memories I'd rather not relive.
 

Ruinn

Smash Ace
Joined
Dec 9, 2011
Messages
588
Location
Scarborough, Ontario
i'm still suspicious...could he be a secret ******* sneaking into our boards and pretending to be one of us? ...only to unmask as the terribly annoying olimar main he is and 3 stock us?
I guess....we should be welcoming....
leave me out of this, olimar brings up memories I'd rather not relive.
You could be right. Olimar has ***** me in ways no other characters could. *shiver*
 

waldorf2007

Smash Ace
Joined
Oct 22, 2007
Messages
921
Location
Raleigh, NC
NNID
Waldorf2007
DKs i need help. How do I deal with pit? at the last tournament i was at, I got lamed out by a pit doing off edge arrows for 4 minutes straight. how do I deal with that ****.
also whenever I get hit away, I'm in this awkward position. Pit is perfectly placing arrows right on my *** while I'm trying to recover, and I don't have time to punch turnaround and bair the arrows. In addition, if I airdodge, I'll be easy to shield and even be edgehogged! or depending on the height I'll be too low to even recover at all. how do you guys get around this?
I usually end up going wario against pit but the one I played's favorite matchup was wario so I stuck with DK and still got lamed.
 

waldorf2007

Smash Ace
Joined
Oct 22, 2007
Messages
921
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Raleigh, NC
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Waldorf2007
1. I don't see the pit in that video
2. the character you did it on jumped right off the ledge. if pit was that stupid I'd get lots of spikes.
usually I can safely jump off and get a bair off, at least CANCELLING pit's arrow, but the thing is it's extremely easy to see me coming. pit's uair trades and then hits through DK's bair if spaced right. The pit I was playing fell off the edge a good distance, arrow'd, then jumped back. I must have jumped off at him 20 or 30 times and each time he either uair'd me or kept falling and up B'd to the other edge. Against most pits the spike over top would work alright, but this pit had DK exp, he knew how to do that **** safely.
 

CELTiiC

Dong 2 Strong
Joined
Nov 2, 2008
Messages
651
Location
Pennsylvania
NNID
TBGCELTiiC
3DS FC
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Hey guys, I'm starting to get back into Brawl. I use to be real active on these boards around '10 summer. I guess I'll do that introduce yourself.

Real Name?: Sean Cope
How Did You Come Up With Your Gamer Tag?: Off of a youtube video. I was like 11 and it sounded awesome so I just used it. (pronounced like Ha-no-raw-she) If you address me you can just call me Hino.
Your Age: 17
Where You're From: Pennsylvania
A Picture Of Yourself: http://27.media.tumblr.com/tumblr_m30k6b3VLN1rucxflo1_500.jpg
Favorite Video Games: Super Smash Bros, Pokes, CoD, Legend of Zelda
Why Do You Main Your Character in Brawl? Do you attend Tournaments?: Donkey Kong and I'm going to start too.
Interesting Things About Yourself: Love video editing, play a ton of sports, huge NBA fan
 

Ruinn

Smash Ace
Joined
Dec 9, 2011
Messages
588
Location
Scarborough, Ontario
waldorf one of the main guys i face uses pit and does this to me. if you get close, they'll drop down and uair, and when you're away, arrows. the key is to get in close, within dsmash range of the ledge, sheild the entire uair (sometimes they do 2 so be prepared), make sure you dont get sheild poked, and once they finish their uair, it's when you dsmash them, they usually try and go back for the ledge after that, so thats your time to take advantage. if they dont go back to the ledge well then they're dumb and you can just bair them. gg for them lol.
 

zyth

Smash Lord
Joined
Jul 16, 2008
Messages
1,474
Location
Southfield, MI
1. I don't see the pit in that video
2. the character you did it on jumped right off the ledge. if pit was that stupid I'd get lots of spikes.
usually I can safely jump off and get a bair off, at least CANCELLING pit's arrow, but the thing is it's extremely easy to see me coming. pit's uair trades and then hits through DK's bair if spaced right. The pit I was playing fell off the edge a good distance, arrow'd, then jumped back. I must have jumped off at him 20 or 30 times and each time he either uair'd me or kept falling and up B'd to the other edge. Against most pits the spike over top would work alright, but this pit had DK exp, he knew how to do that **** safely.
from what im hearin it soundds like hes tryin to take advantage of the ivinc. frames from comin off the ledge early to uair. the only thing i could think of besides spiking, is to be ready to run off and bair before he even starts his uair. that way if u read him right he tries to uaair but ull be low enough that it doesnt hit u and he gets spiked. granted it wont be the initial hit of DKs bair if you do this tho.

and that vid was just to show with right reads u can spike as soon as they try to jump
 

Attila the Hun

Smash Ace
Joined
Oct 19, 2010
Messages
514
Location
Halifax, N.S.
NNID
Aedrenaline
3DS FC
2208-4906-7922
So iunno how many people will care, but I'm gonna be at Phoenix 7, which is starting at 12 p.m. British Columbia time (Pacific?), and people should watch the stream and hope I'm on there. :)
 

Dexident

Smash Journeyman
Joined
Dec 19, 2011
Messages
272
Location
Alaska
Okay guys, I read some DK threads and I still have not found the answer, maybe I just am dumb and couldn't see it in front of my face:

How do I get the lag free landing on Up-b?

I need to know.
 

DtJ S2n

Stardog Champion
BRoomer
Joined
Nov 4, 2009
Messages
1,687
Location
INKY
Yeah Ruinn, I'm pretty sure that's what he means. All you have to do to laglessly land with up-b is land close enough to the ground. Just go and practice the spacing on it, it becomes natural after a while.
 

Attila the Hun

Smash Ace
Joined
Oct 19, 2010
Messages
514
Location
Halifax, N.S.
NNID
Aedrenaline
3DS FC
2208-4906-7922
If he means from the ledge, you drop back off the ledge, then upB, and move the joystick diagonal down towards the stage. DK grinds against the stage and ends up landing laglessly on the stage. :)
 
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