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Brawl Character movesets: share, rate, and comment!

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
his attacks look spammable. B and -->B spam looks possible.

would his aerial B be like sheik's needles in the air?
 

KingK.Rool

Smash Lord
Joined
Nov 26, 2005
Messages
1,810
B could possibly be spammed, but I just like the concept. :) >B, on the other hand, takes a second or two to wind up and can't be thrown rapidly, so it's not spammable.

Yeah, his aerial would pretty much be like the needles, travelling downwards.

All right, here we go with my next moveset: everybody's favourite Pokemon, Farfetch'd!


Farfetch'd​

History:

Farfetch'd is one of the original 151 Pokemon, and wields a leek as a staff. He's a popular meal. which is strange, considering there is no mention of any other Pokemon being eaten. He has pretty much no chance of getting in; he's a unibrowed duck with a leek. On the other hand, he's a unibrowed duck with a leek!

Characteristics:

Farfetch'd can break into a dash quickly, but his running speed is slightly below average. He has a low power level and good traction. He's fairly light, but falls about as quickly as Mario. This sets him apart from Kirby and Jigglypuff, because he too has about four extra jumps; each flap of the wings sends him farther then one of the puffballs' balloonings, but he also drops quicker between jumps. Therefore, his extra jumping is much more frantic then Jiggs or Kirby's. He has good aerials in sharp contrast with his subpar ground attacks.

Moveset:

B, Gust: Farfetch'd spins around 360 degrees, holding out his wing. A small twister, somewhat like the one in Link's stage in SSB64, shoots out slowly and then gathers speed. If it connects with anyone, they twirl around inside a few times before being shot out in a random direction. Decent knockback but low damage and slow startup.
>B, Fury Attack: Farfetch'd jabs forward with his leek about fifteen times in extremely quick succession. Each strike does 1 or 2 damage, though it's difficult to hit with all of them. A good way to rack up damage, but terrible knockback.
^B, Sand Attack: Farfetch'd flaps his wings quickly, propelling him slightly upwards, though not very much. If he's on the ground, a small cloud of sand is kicked up, making it harder to see in the area for a little while. His wings don't do any damage if they hit someone.
Down B, Swords Dance: About five short swords appear around Farfetch'd, revolving around him for a few seconds. For this time, he's vulnerable. If he's hit, the attack is disrupted. Otherwise, though, he quacks and the swords all shoot out away from him in straight lines. One goes up, one goes ahead, one goes back, and two go on diagonal paths.

A: Farfetch'd pecks forward quickly.
AA: Peck, then a light whack of the leek.
Forward A: A sideways swipe. Bad range for a tilt, but decent damage and knockback.
Up A: Farfetch'd brings his leek through the air in an arc forward, then he brings it back fairly quickly. Strikes twice, but not very strong.
Down A: A forward jab while he's crouching on the ground. Bad range.
FSmash: He swings his leek towards the ground from above with both hands. Sweetspot on the double-sided tip of his leek, but otherwise weak.
USmash: An upwards peck. Sweetspots, but it's hard to do it.
DSmash: He swings his leek forward, then back around him.
Dash Attack: A scooping motion of the leek, sending the opponent up.

Nair: He spins around, whacking with his leek. Like Ness's, Marth's, or Peach's.
Fair: A powerful forwards swipe.
Bair: Farfetch'd does a backflip, but unlike most backflips, it hits with his leek backwards rather than with his feet. A spike.
Uair: An upwards jab of his leek. Same sweetspot, but hard to pull off. Shoots them straight up.
Dair: Farfetch'd quickly swings his leek in an arc under him. Excellent knockback and damage. Think Marth's Dair.

Grab: He gets a one-handed grip on them.
A: A peck.
FThrow: A punch, launching them forward.
BThrow: Farfetch'd holds them behind him and kicks back.
UThrow: An upwards headbutt. Good combo starter.
DThrow: A simple throw into the ground, followed by a swipe of his staff. It can be DI'ed at high percentages.

Super Attack: Farfetch'd flaps his wings madly and a stream of air shoots out from him. It grows in width and shoots around the screen, heavily damaging enemies it hits and throwing them away.

Taunt: He quacks "Farfetch'd!" and nods.

Style:

Farfetch'd's style is based in the air. Due to his multiple jumps in addition to his Up B, he has incredibly good recovery, and he alos has several good aerial attacks. Once the opponent is in the air, the idea is to keep him there and whack him repeatedly without mercy. Farfetch'd also has several good KO attacks, making him a relatively well-rounded character, though his excellent jumps are cancelled out by how light he is.

I think I'm going to take a little break from these constant movesets now, I'm really running short on ideas... as you can tell by my most recent choice of character.
 

SSJ4Kazuki

Smash Champion
Joined
Jun 13, 2005
Messages
2,605
Location
UK (Edinburgh, Scotland)
Random: ASTRO BOY! Omega factor was a great game, so I'm makin' a moveset for him based on that.



THAT is Astro Boy.

Slowish runner, but heavy-ish. Short ranged medium speed faller.
Low grav 1st jump, crappy 2nd one.

A: Punch. Not a straight punch, but a hook. Because of this, it has less range and knockback than other neutral As, but it racks up more damage and has more stun.
A, A: Left hook, right hook.
A, A, A: Left hook, right hook, strong kick (In the Omega factor, this AAA kick sent enemies
flying forwards in a very Smash Bros. style. This kick is quite damaging and has good knockback. It is quite laggy to start up and finish though, but if the first punches hit you should be OK using it.

Ftilt: Skip the first two punches and go straight to the kick. Has starting AND ending lag, but
is quite strong.
Utilt: Similar to Captain Falcon's but has less range and is faster, because Astro boy's about Mario's height.
Dtilt: Similar to Samus's Dsmash, but only in one direction, and much weaker.

Fsmash: Wind up, then strong punch.
Usmash: Wind up, then strong headbutt.
Dsmash: Wind up, then Fox/Falco's Dsmash.

Nair: Generic float kick.
Bair: Kicks back with one foot.
Uair: Backflips.
Dair: Like Zelda's, but stronger.
Fair: A bit like Samus, but with an electrifying effect.

UpB: Flight super: His legs become rocket boosters, and he spins in place for about the
same amount of time Fox's upB takes to charge. He then flies forwards in the direction
you push the left stick, fist out in front to punch anything and do trapper damage.
This can be done twice, like Pikachu's upB, only the 2nd flight has no charge and is much weaker.

B: Finger laser: Like Fox's laser, but MUCH weaker. It CAN be held down to be a continuous stream of laser. It is (I cannot stress this enough) exceptionally weak, but not useless.

SideB: Flies forward a bit, and punches if he touches someone. A bit like C.Falcon's side B,
but slower and with less starting lag.

DownB: ... Think of one later.
 

Ferro De Lupe

Smash Lord
Joined
May 12, 2006
Messages
1,047
Location
Shawnee, OK
Here are two for you...

Solo Midna Moveset
Created by Ferro De Lupe

Power: 4
Speed: 3
Jump: 5
Other: She would be a floating character like Mewtwo.

B - Dark Energy Force - After a slight alteration from Twilight Princess, because she can't use this move without Wolf Link, Midna builds up a small sphere of dark energy around her (like a bubble shield.) When the energy is released, any opponents within the sphere recieve a shock of dark energy (like Zapdos' Thundershock.) The sphere is chargable and it expands the longer it is charged. When it is fully charged, then Midna's hat will start to sparkle (like Samus and Mewtwo) and will only fire when you press B again. When the sphere is fully charged, it will be about just bigger than Bowser in size. It has a slight knockback. The longer you charge it, the further they will go and the more damage they take.

B + Up - Twilight Teleport - Like in the game, Minda will turn into all the little squares and fly high into the air. It has great distance in whichever direction you point her (like Zelda's Teleport). Anyone caught in the path of the squares takes damage.

Smash B - Slap - Midna's hair turns into her "big magic hand" and slaps at the air directly in front of her. Big knockback (goes upward) and power, but a little laggy (like Bowser's Smash A.)

B + Down is written in spoiler state because it includes an important plot item from the game.
B + Down - Mirror of Twilight Piece - Midna uses a piece of the mirror to reflect any projectile away from her. If an opponent is moving when they are hit, they will be teleported to the other side and continue their animations on the other side as if Midna were never there. Striking a foe when she is dead even causes a devestating blow (Luigi and Jigglypuff.)

Taunt - She does a backflip and then giggles.

Super is written in spoiler state because it uses a plot-related item.
Fused Shadows - When Midna puts the Fused Shadows on, she turns into a very large creature and attacks the opponents.

Kirby - Midna's hat and hair.





Wolf Link/Midna Moveset
Created by Ferro De Lupe
Power: 3
Speed: 4
Jump: 5

B - Chomp - Link chomps in front of him. Can be used quickly (like Falco's Blaster.)

I see two possible B + Up moves:

B + Up 1 - Twilight Teleport (read above)

B + Up 2 - Giggle and Go - In the game, when Link (in wolf form) comes up to a gap that he can't reach on his own, Midna giggles to get your attention. She flys over to the spot Link needs to go and then, once you have T-locked onto her, press A and Link is able to jump the gap. The way this move works is basically the same. When you press Up + B, Midna jumps off of Link's back and flys into the air. The longer you hold Up + B, the higher Midna goes. When you release the buttons, Link jumps to where Midna is at. Link slows down when falling (like Ness) when this move is used. Also, Midna is intangeble. Only hitting Link will cancel the move.

Smash B - Leap Attack - Link leaps in the direction indicated. If he hits someone, he clamps his teeth onto them and shakes them violently for a second or three. He then spins around and throws them.

B + Down - Slam - Midna rears her "big magic hand" back and slams it onto the ground flyswatter-style. Big knockback (goes out) and power, but very laggy.

Taunt - Link sits and howls at the moon. Midna giggles.

Super - Dark Energy Force - When this move is used in Twilight Princess, she forms an energy diameter around them and once all enemies are inside, he is able to string a large attack together and kill all of them at once. In Brawl, Midna's field would cover the entire stage (ground and air). Link would then deliver several extremely fast and impossible to dodge attacks to each character.

Kirby - Kirby becomes covered in fur, grows two ears and a muzzle.
 

Beigesian

Smash Rookie
Joined
Nov 24, 2006
Messages
7
Hector [FE7]

Power: 4
Speed:4
Jump:2

B: Throwing Axe - Hector charges a la Marth/Roy style, and upon release of the button,
Hector throws his axe. The axe goes up in damage in range and power as it gets charged up.
At max charge it goes about half as far as Link's arrows. Hector can't move until the axe
until it returns to him, leaving him open to attacks. The axe however, will not go through objects
and other characters, but will bounce back if it hits anything. The axe is limited to a horizontal
trajectory.

B^: Emblem Uppe
r - Double Handed uppercut slower than Marth's, but with more power and knockback

B>: Wolf Beil Grapple - Dashes Forward a short distance. If enemy is caught in path, they are instantly grappled.

*Special* Pressing B when grappled this way will execute a special attack. When B is pressed energy in the form of a Wolf's head appears like Cless' LionHeart tech in Tales of Phantasia, or Lloyd's Beast tech in Tales of Symphonia. Otherwise, this is used like a regular grapple. Has no special effects in the air, other than the quick dash forward.

[I would've put in air grapple into this move, but I think that's way too overpowered.]

Bv: Counter - Goes into counter stance. Like Marth/Roy's but shorter time allowed, more lag, 2x damage.

A: Upwards Backhand Swipe - Like Marth/Roy's. Slower than Marth, but faster than Roy's.
AA: Double Handed Return Swipe - Takes a step forward and slashes diagonally downward like in SSBM Link's Fsmash [first hit] Minor Knockback.
A>: Reaching Swipe - Like Marth/Roy's, again slower than Marth's but faster than Roy's.
A^: Quick Uppercut - Gives a quick uppercut with Axe extended. Covers small in front of him, and above him.
Av: Ankle Slash - Quick slash at the ankles, launches upwards like Roy's.
Fsmash: Two Handed Vertical Smash Downwards. Like Link's old Smash attack in SSB, except chargable. GREAT Knockback.
Dsmash: Like Marth/Roy's except he spins the axe causing multiple hits per side. Last hit causes okay knockback.
USmash: Throws his axe up a very short distance. Spins, causing multiple hits. Last hit causes good knockback. [Fairly Quick]

Running A: Hector performs a quick shoulder ram that has similar properties to Zelda's running
attack in SSBM.

NAir: Hector performs a backhanded slash. [Like the second hit of Marth/Roy's Nair.]
UAir: Flips forward with axe extended, about as slow as Ganondorf's UAir.
FAir: Hector delivers a double axe handle [with his axe duh.] that's quicker
than Donkey Kong's FAir but weaker. Spikes downwards.
BAir: Sex Kick. 'Nuff said.
DAir: One handed axe swipe downwards. [covering 180 degrees.] Meteor Smash. Lags.

Z+A: Punches enemy for minor damage.
Z>: Baseball Bat Swings enemy for fair knockback.
Z<: Flings enemy backwards and throws his axe.
Zv: Slams enemy downwards.
Z^: Emblem Toss followed by an axe throw. Flashy.

Brawl: Transforms into a Great Lord. Attack/Speed/Knockback UP + invincibility about as long as the duration of a star.

Taunt: Slams Axe into ground while saying a FE7 quote.
"Whew... Is that all of them?"
"I think my axe'll change your mind."
"I'm Hector. Marquess Ostia's brother."
"Too bad you'll not live to see the end of it."
"Looks like some rough business."
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
well, i dont do much gaming outside of smash, and what game is he (hector) from?

ok....many changes to first post.

after ^^^, everybody who posts a moveset gets rep. incentive. and reward.
 

bluebomber22

Smash Champion
Joined
Sep 23, 2006
Messages
2,715
Location
Riverside, CA
Classic Mega Man

B Moves

Up+B- Rush jet comes, when Mega Man lands on it, rush uses r-coil and springs mega man off; mega man is still able to attack after he is launched off, but if rush is hit in flight, he will fly off leaving mega man with no more jumps

Left/Right+B- shoots the tornado projectile ( same from MvC2) until he kills an opponent. then he takes their b ability like kirby. whenever you press forward+B you do the new attack and temporarily change color(only when doing the move) You can tuant to remove the power

B-mega busters, can shoot a maximum of 3 pellets at a time (just like the NES games). Can move while charging, but once b-button is released charge is released. (This makes him play like in his games and also makes his shots different from samus)

Down+B-Rock ball comes out, push forward-A to kick(only Mega man can kick it and only one ball at a time)

Ground A Moves

A-jab punch (MvC2); combo is jab, jab, rock ball kick
Dash+A-shoulder block
Down+A-Mega Man slide
Up+A - regular uppercut (MvC2)
Left/Right Smash+A-same a Samus from N64
Up Smash+A- sho-ryu-ken (hope i spelled that right) (shooryuken?)
Down Smash+A-sweep kick

Air A Moves

A-rock ball kick in air
Up+A-Bicycle kick
Forward+A- jump kick
Back+A-spinning back hand with his buster (think similar to C.Falcon on N64)
Down+A-mega man turns his body completely upside down and fires a medium charged blast straight down (move sends opponent straight down)

Grab

Forward-same as MvC2

Backward-throws opponent behind him and backhands him with his buster

Special-giga crush or hyper mega man from MvC2

Entrace-teleports down (just like all of his games)

Taunt- does his winning pose after he defeats a boss in his games (raises his buster arm and smiles with the shine coming off his helmet)

Intangibles- like a previous poster in this thread said, mega man must recover quickly, thats how he was in his games and he should stay that way


Speed 7/10
Power 8/10
Weight 7/10
Jumps 7/10
Special 10/10
 

metroidmania

Smash Cadet
Joined
Oct 29, 2006
Messages
67
Megaman's moveset rules! Nothing broken, and I like how he plays like his game! Unfortunately, Megaman is distantly related to Nintendo (more Capcom). I hope he makes it though, and with a similar moveset too!
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
his chances...well, i wouldnt bet on him being in Brawl. but hoping.
 

Zook

Perpetual Lazy Bum
Joined
Jul 30, 2005
Messages
5,178
Location
Stamping your library books.
I haven't seen this one yet.

Alakazam


Being one of the original 151, Alakazam has a pretty good chanse of getting him. Not to mention he could have alot of posabilities... I guess he cold be a sorta half-clone for Mewtwo. Maybe replace him.

Moveset

B: Shadow Ball Basically, Mewtwo's Shadow Ball. Charge for more power. Any enemy that touches it is damaged.
>B: Trick This one could be interesting. Ala makes a motion with his hand, stealing an item from an opponent, swapping items with an opponet, or grabbing items from afar. In order for this attack to work, he must be facing the target and on the ground, not in a jump.

In battles without items, it would make Ala and his target swap places. Once again, Ala must be facing his opponent and cannot use it in air.
^B: Teleport Mewtwo's teleport.
VB: Mirror Coat Ala is incased in a red veil which refects any projectile. Think Shine.

A: Spoon jab.
AA...: Spoon swiping.
F-Tilt: Spoon swipe.
U-Tilt: Backflip.
D-Tilt: Low kick.
F-Smash: Fire/Ice/Thunder Punch. The difference between eam punch is animation only.
U-Smash: Mewtwo's.
D-Smash: Spins rapidly, spoons outstreched.

Nair: Mewtwo's.
Fair: Aerial Ace. Swings spoon quickly forwards.
Dair: Mega Kick. Meteor smash.
Bair: Spin kick.
Uair: Headbutt.

Grab: Mewtwo's.
A: Shockwave. Electrifies opponent.
>Throw: Focus Punch. Ala pauses breifly, about 2 secounds, and then unleashes the punch. Think of his >Smash with a grab.
^Throw: Psychic. Mewtwo's.
<Throw: Mega Kick. Think of his Dair, sideways.
VThrow: Electrified Body Slam.

Super Attack: Psycho Boost A sphere of energy emits from Ala, damaging anyone who is in it or touches it. His eyes glow blue. After 10 secounds, the sphere dissapears.

Taunt: Meditates.
 

Rhyme

Smash Lord
Joined
Feb 14, 2006
Messages
1,600
Location
A stone's throw from insanity
Annoying, word on the playground is that your plus reping anyone who provides a complete moveset over post 24something? Well, here is my FLUDD Mario Moveset:

Special moves:
Up B-uses FLUDD's rocket pack feature, mario can shot off in any direction and charge it for up to 3 seconds. the max distance is 2x that of fox's firefox, and it does not jump cancel to start charging the move. if you are in midair then you will continue to fall while the pack is charging. at lower power mario will slide along surfaces like the firefox and have low damage and priority. when more fully charged, has the priority of ness' pk thunder and if he hits a wall he will react like ness, deflecting off it or smashing, stopping and dying. damage also increases, sweatspot of ness at the move's peak. also can grab a ledge while flying past it like with the firefox.
B over-mario uses the grey boost pack to charge foward with a low priority attack, much like jiggs rollout or yoshi's egg roll. he stops automatically after about 7 seconds when he 'runs out of water' but you can release b to stop it at any time after the initial animation. he travels at an arc downward like yoshi if used in mind air.
*B down*-mario jumps into the air, does half a flip backwards, and uses FLUDD to propell him into the ground, much like yoshi's down b, but with no stars. mario also suffers less lag time because he lands in a handstand position and can easily flip back into fighting position. lower priority, moderate damage and knockback attack. he can grab ledges passing them like bowser can.
neutral B-almost like link's arrows, you can hold b to charge up and make it go farther and be more powerful. FLUDD shoots out a jet of water and if it hits your opponent, it stuns them like bowser's fire or samus' bombs. low damage, consecutive hits attack. with the more powerful attack, FLUDD will slowly drop down the angle he is firing at as water pressure is lost, and it takes a short while to build up water pressure again.

Ariel moves:
uair-same as mario's and luigi's, a backflip kick used for combo's and sometimes edgeguarding.
bair-again like mario's and luigi's back kick, can be reversed and lingers for a short while
dair-mario lifts up his right leg, holds it for a brief moment, then smashes it down and back, the momentum causes him to do a flip during the lag. if you hit an opponent with your heal when it is up near your head, it is more like shiek's godspike, but not quite as powerful. if the opponent is directly beneath you, it meteor smashes him/her. spike damage like other meteors in melee, foward hit hits for less
fair-mario does a flip like falcon, but fowards. if he hits you then you go the direction his feet are swinging like ganon's air mop, but with much less range. not a very powerful attack, but a good edgeguard
nair-again like mario, he sticks his feet out and just hits opponents away. good for shorthop out of the shield to hit agressive players, but not much else

Ground moves:
edge attack-as FLUDD mario is climbing up, FLUDD extends his neck and blasts water at the ground in the immediate area in a sweeping motion, right as mario becomes vulnerable like all edge attacks
tap a/a repeated-does a one two hit like mario or luigi, minor damage, but tap reset possible
tilt down-mario does a weak down kick like mario or luigi
foward tilt-a kick that can be angled down, level, or upwards, like several characters have
up tilt-upercut good for starting combos
running attack-weak attack, mario runs and dives at his opponent much like his running attack in super mario 64, hits opponent into air above him like falco's, mario springs up to his feet shortly
down smash-FLUDD shoots a blast of water strait at FLUDD mario's feet while he does a small hop. water deflects to both sides of him doing damage and knocking foes at a low angle like falco's down smash. disjointed hitbox, higher priority
*foward smash*-mario removes FLUDD from his back after the default lag animation and uses him to overhead club the opponent with both hands on the water pack. good knockback and damage, higher priority, not the best range ever
up smash-a fountain of water much like samus' up smash, but hits all at once. one stronger burst at the end blasts foes caught by the attack into the air. moderate damage, disjointed hitbox, weaker than average knockback

Throwing moves:
attack grab-while holding the opponent, mario knees him in the stomach for each attack
up throw-mario throws the foe over his sholder, FLUDD tips upwards and launches the foe skyward, it could either be very powerful like jiggs, or weak like marths so you could potentially chain throw
foward throw-same animation but instead of letting FLUDD blast the foe, mario hurls him/her overhead and fowards
down throw-his highest damage throw, possibly chaingrabs at very low percentages. he slams the foe on the ground, FLUDD blasts the foe with a stream of water for 2 seconds, holding him/her there as FLUDD mario rises into the air, then he ground pounds right onto the opponent, sending them upwards like shiek
back throw-in traditional mario style, FLUDD mario twirls the foe in a circle and releases, good distance throw

o0o and i could not think of a brawl attack, some fan of the game wana help me with this one?

one additional goodie that doesnt fit in any above category, FLUDD mario can use the hover feature of the waterpack after either his first or second jump to float like peach, but with two changes. as in sunshine, mario slowly rises while floating. he can float cancel, but can only do his back air, up air and neutral air while floating. any other attack that is performed cancels his float, as peach throwing turnips. additionally, the stream of water that comes down has the stun effect of falco's blaster, so it could be used to hover over a recovering opponent and lower their height, or as an entrance for an ariel to ground combo.

FLUDD Mario would be considerably slower than Mario, and more powerful. He weighs more, but has about the same floatyness. He has a shorter WD too. FYI, I call him FLUDD Mario for convienience, this is none other than Mario who happens to be carrying a waterpack. Don't flame me about how he is Mario or there is no such thing, I know and understand your concerns. I just thought I would think up a replacement for the doc, since he will be leaving the scene permenant-like.
 

KingK.Rool

Smash Lord
Joined
Nov 26, 2005
Messages
1,810
It's time. It's coming; the Tingle moveset.

This is for all the people who like Tingle but can't admit it without being ridiculed. Personally, I'd use Tingle just because it would annoy everyone to death. Anyway, what better way to make Tingle more popular than putting him in Brawl?


Tingle​

History:

Tingle is a short man obsessed with fairies who always dresses in green. He floats around (like Balloon Fighter), selling maps far and wide, as well as searching for fairies. Tingle has a thing with Rupees, the currency of the Zelda universe. He's appeared in many Zelda games, and recently got his OWN game in Japan. I don't think you should all count Tingle out yet...

Characteristics:

Tingle is, first and foremost, a floaty character. His running speed is average, like Mario's, and his jumps are just decent. He slides around quite a bit, though not as much as Luigi or Mario. He falls fairly slowly, and his jumps are pretty good. However, the surprising thing is that he's fairly heavy. It takes quite a bit of bashing to send him flying.

Moveset:

B, Rupee Shower: Tingle hops up and down, flinging Rupees slightly in all directions for a few seconds. They disappear a few seconds after they hit the ground or if they hit an enemy. Anyone hit by them takes about 4% and no knockback, but there's quite a few of them. The attack has bad lag, but it's hard to break through it and make to Tingle while he's doing.
>B, Angry Map Swat: Tingle's face turns red and he swats straight ahead of him with a rolled-up map, yelling "Kooloo-limpah!" It has a bit of lag, but, if in the air, slows his descent. It does decent damage and weird knockback, like the Fan.
^B, Ballooning: Now it gets fun. A big red balloon sprouts out of Tingle's little blue backpack (not shown in the above picture) and he floats around for about ten seconds. His floating can be directed by the control stick, but, if he's attacked, the balloon pops, and he falls straight down, helpless.
DownB, Bombchu: Tingle pulls out a mouse-like bomb. If held, it'll eventually blow up in his face, like Link's bomb. If thrown and it hits someone, it blows up like Link's bombs, but slightly weaker. However, if it misses everyone, it'll move forward at a decent speed until it hits someone. It can go up walls and over any surface, but it can also go off a ledge. If it hits someone, it does heavy damage.

A: A small jab. Tingle shouts his name loudly.
AA: Jab, kick. After he shouts his name, he says "Limpah!"
ForwardA: Tingle whacks foes with his big head.
DownA: A low swat with a rolled-up map.
UpA: Tingle jumps up, whacking foes above him with his head. A weak attack.
FSmash: Tingle winds up a punch, then attacks.
DSmash: Tingle does the splits, kicking on either side of him.
USmash: A pair of burly bodyguards suddenly pop up behind him and they each swing a club upwards.
Dash Attack: A whack with a rolled-up map that sends opponents straight up.

Nair: A sex kick. Decent damage but terrible knockback.
Fair: A backhanded punch forward.
Bair: A backwards kick.
Dair: Tingle does a sort of a tap dance in mid air, hitting repeatedly under him.
Uair: Tingle does a backflip in midair.

Grab: Short range.
A: A little slap.
Forward: Tingle headbutts them forward.
Back: Overhead toss.
Down: Simple downwards chuck. Knocks foe behind Tingle.
Up: Tingle shoots them upwards with a rolled up map.

Super Attack: Tingle opens a bottle and a small fairy shoots out, turning into a Fairy Queen. Tingle bows, shouting. The Fairy waves a hand and a cloud of small Fairies shoot out, hitting opponents repeatedly.

Taunt: Tingle does a little dance and yells, "Tingle Tingle kooloo-limpah!"

Style:

Tingle has incredibly good recovery, what with his floatiness and the ballooning. However, he's bad at stacking damage and also at KOing. Though he's hard to KO, he can't KO very well. The best bet is usually spamming Bombchu and using Ballooning to get out of tight situations. Rupee Shower is also a good way to stack up damage in a pinch. Overall, Tingle is pretty weak but annoying, and fits those players who like being able to come back no matter how hard they're hit.

...Tingle for Brawl!

*cowers*
 

Rhyme

Smash Lord
Joined
Feb 14, 2006
Messages
1,600
Location
A stone's throw from insanity
Forward: Tingle headbutts them forward.
Up: Tingle shoots them upwards with a rolled up map.

Overall, Tingle is pretty weak but annoying, and fits those players who like being able to come back no matter how hard they're hit.
Those grabs are pathetic, yet fitting. Can't see a man of such poor physical stature being very powerful. I love characters that can recover no matter where they are, like Peach, Jiggs, Samus are some of my favorite characters. I tend to design my characters so that they have better than average recovery for just that reason.

I want to create a moveset for Bulbasaur, but every pokemon fan would yell at me because I stopped following the show many seasons ago and therefore wouldn't be up to date on all his moves. The physical attacks I could handle.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
word on "the street" is right. trying to get 10 pages, and a good rating.

yay Fludd.

too bad i cant rep you anymore for a while.
i repped KingKRool, though.
 

Rhyme

Smash Lord
Joined
Feb 14, 2006
Messages
1,600
Location
A stone's throw from insanity
word on "the street" is right. trying to get 10 pages, and a good rating.

yay Fludd.

too bad i cant rep you anymore for a while.
i repped KingKRool, though.
Yea, idk what the deal with rep is...it says I can't rep you or Earthbound because I need to spread my approval to other users or some**** like that.:laugh:
 

Zook

Perpetual Lazy Bum
Joined
Jul 30, 2005
Messages
5,178
Location
Stamping your library books.
I want to create a moveset for Bulbasaur, but every pokemon fan would yell at me because I stopped following the show many seasons ago and therefore wouldn't be up to date on all his moves. The physical attacks I could handle.
Untrue. Bulbasaur has... Gone away... from the show for now.
 

Knome

Smash Apprentice
Joined
Nov 27, 2006
Messages
89
Location
22 Acacia Avenue
Ryu:

Ya Know....from Street Fighter!

B:Hadoken(like Samus' Canon) It can be charged up. Its like the Kahmehameha. He puts his hands behind him and charges up a blue ball. When released he screams "HADOKEN!!!".

B<>:punch(like Jiggly Puff's only slightly stronger) Ryu does a swift punch.

B^:Shuyokenn(I thnk thats what its called). Ryu Swigs his fist into the air and flies up in flames bringing any one in his path with him.

Bdown: Cyclone kick(It could have been a B<>...) Kind of like Links spin attack. Ryu spins around with his foot held out.

A: Left Punch
AA:Right Punch
Smash A: Elbow hit(like Captian Falcons)
Down A: Kick

Ill post more later.
 

Dotcom

Smash Lord
Joined
Dec 21, 2005
Messages
1,403
Location
In the jawn, with the jawn.
A Attacks!!

A : A fast veticle chop with the axe, about a quarter of a circle in distance.

A > : A horizontal swing with his axe, quick and returns him to standing position quickly.

A ^ : Hector takes a verticle swing over his head. Medium knockback, low damage, fast.

A V : Hector completes a low, horizontal swing with his axe. Very high knockback, medium
damage.
B Moves

B: Hector draws back his axe. Lighting races down the axehead, and it glows electric blue, then he swings it forwards. The shockwave generated spreads out over a good distance. Pressing B again generates a second, follow up, swing that again causes a shockwave. Hector shouts as he hits the opponent. Directly near an opponent the move will stike like Melee Link's forward smash. (From me lol)

B </> : Hector pushes his axe forward with his hands. It hits the opponent for minor damage. Hector then spins the axe head 90 degrees around, and uses one side to yank the opponent back at him. (From EnFerris)

B ^ : Hector takes an overhand, high, leaping swing with his Axe, causing his body to launch far vertically and a respectable horizontal distance. His axe can be embedded into the stage for a pullup ala Samus/Link due to his poor recovery. (From CrotchCouncil)

B V : Hector swings his Axe behind him, then in front of him, damaging and knocking back
similar to Charizard. This attack can be chained like DK's VB, but the longer it goes on, the faster the axe goes. At first, you have a pretty big window to hit Hector, so he has to time the attack right. Once he gets going, the only thing for it is to avoid him. (From EnFerrisl)


Smashes!! (From CC)

Smash </> : A foreward verticle smash with his Axe, comprable to Marth's.

Smash ^ : Hector takes a long horizontal swing over his head; an anti-air move. Can hit opponents standing on either side of him. Low knockback/medium damage.

Smash v : Hector takes a spinning, low, horizontal swipe with his axe. The attack is fast and has medium knockback, high damage, but there is managable lag after it is over.


Dash Attack!! (From CC)

Dash Attack: Hector shoulder charges with slight knockback and low damage, at the end of
the charge, Hector takes a valiant swing with his axe, producing a sheik-dash-move-like effect and a large swing and high knockback if sweetspotted. (From CC)


Throws! (You should know by now )
(Hector holds his large axe with one hand, so his throws will be a typical decent grab.)

Back : Hector throws you behind him with force, good horizontal distance.

Forward : Hector shoves you away, foreward. Distance depends greatly on damage%.

Up : Hector winds up and launches you upwards, a bit forewards as well.

Down : Holds the opponent in the air, transfers the opponet to his axe, then slams them into the ground.

Super Smash: Holds Armadas Vertically over head and yells"Houmen arankagiri Rai" release All Thunder.After that lightning stries him and everyone on screen. He gets hit and adds electric damage to all of his attacks for a star's length.

Taunt:puts his axe over his shoulder and yells "Not A Problem."
 

Malecden

Smash Rookie
Joined
Dec 5, 2006
Messages
12
Ok here is my move set idea for Midna (No Wolf), (Note- Some of the moves and references (Such as Midna's true form, Twilight Princess) are only seen a the end of the game)

Cursed Midna (Imp Form)

Movement
Run/Walk- Midna floats a foot off the ground and moves in a way similar to Mewtwo, leans forward when moving forward, leans back when moving back. She leans forward at a more extreme angle when running. Her hands are to her sides as they always are in twilight princess.
Jump- Midna jumps straight up as if moved by an unseen force. The second jump involves her doing a suspended forward flip while bits of twilight move around her and she is propelled upward in a way also similar to Mewtwo.

Normal Attacks (A)
Ground
Neutral A- Uses twilight to damge the opponent, can be rapid fire. Twilight is in a cloud.
Down A- Midna points her right finger toward the ground, Twilight quickly siphons through the ground damaging those in range.
Side A- Midna flicks hair and damages opponent
Up A- Midna does a back flip injuring anything above her
Air
Neutral A- A fist comes out of Midna's head and punches in front of her
Down A- Midna charges for a moment and then lies on her side in mid-air and points down shooting out a twilight tentacle
Side A- Midna curls into a ball and two twilight hands spread out from her, Midna spins and the hands create a sort of swirl
Up A- Midna flips upside down shoots a whip from her right hand and whips the air above her from left to right

Smash Attacks
Down A- Midna points her right finger toward the ground, Twilight Tentacles go left and right sending anyone in the way flying.
Side A- Midna uses the hand that comes out of her head to smack a nearby opponent.
Up A- Hand shoots directly up out of Midna’s head.

Grab/Throws
Midna’s grab is the hand that comes out of her head; it can also be used like Link’s Claw Shot.
A- Midna moves sideways while still attached to the hand and kicks the opponent
Up- Midna throws the opponent into the air and then uses the hand to punch him
Down- Midna uses the hand to pin the enemy to the ground. Another hand sprouts from her head punches the opponent.
Left/Right- A basic toss using the hand.

Specials (B)
Ground
Down B- Transform- (Twilight Princess) - Midna Turns Black and crouches on the ground. She forms in to what looks like a pile of robes and stands up in twilight princess form
Side/Smash B- Twilight Grab- Hand Comes out of head and grabs nearest opponent. Midna can than smack the enemy against the ground. (Similar to Bowser side B)
Up B- Warp- Midna disintegrates and materializes again 10 feet away in the direction of the player's choosing.
Air
Down B- Transform- Same as on ground
Side/Smash B- Hand comes out of Midna’s head and grabs opponent. She than uses the hand to chuck the opponent into the ground.
Up B- Same as on ground

Taunt
Midna Twirls in the air and giggles

“Super Smash”- The fused shadows appear and Midna transforms into her six legged twilight form. She then grabs the nearest opponent and pins it to the ground. She than materializes a spear in one of her hands and stabs the opponent while he is pinned on the ground.

Midna (Twilight Princess)

Movement
Run/Walk- Midna walks normally but rather slow and casually. Running is also normal (Almost exactly the same as Zelda)
Jump- First Jump is a normal jump of average height. Second jump is a front or back flip that appears to be boosted in height by some unseen force.

Normal Attacks (A)
Ground
Neutral A- A punch and kick combo similar to Sheak's
Down A- A twirl with one leg on the ground and the other sticking out
Side A- A moderately strong shoulder charge
Up A- A over-head swipe from front to back with the right hand
Air
Neutral A- A basic midair kick (Similar to Samus)
Down A- Midna straightens out and kicks both legs down while twirling
Side A- Midna punches anything in front of her downward
Up A- Midna lies sideways and shoots a line of twilight upward which explodes a foot away (Similar to Zelda’s explosion attack)

Smash Attacks
Down A- Midna crouches and puts her right hand to the ground. Twilight explodes in both directions
Side A- Midna sticks both hands out and twilight explodes in front of them (Similar to Zelda’s smash B but without the multiple hits)
Up A- Midna does a back flip kicking anything above her

Grab/Throws
Midna’s grab in this form is very basic; she simply reaches and grabs
A- Midna smacks the opponent with a flicking karate chop movement
Up- The opponent hovers in the air for a moment and then Midna swipes from back to front with her hand over her head creating particles of Twilight; this sends the opponent flying into the air.
Down- Midna jumps a short distance into the air laying backwards with the opponent above her and then casts the opponent into the ground with her right hand while flipping over
Left/Right- Midna tosses the enemy up and out and then casts a fast moving tear of light that explodes on contact with the opponent

Specials (B)
Ground
Down B- Transform- (Imp Form) - Midna crouches on the ground concealing herself in her robes the robes fly away and disintegrate into twilight revealing Midna’s Imp Form.
Side/Smash B- Twilight Tear - Midna stands with her back to the screen and her face to the side, she blinks and a bright tear of light comes from her right eye. If this tear touches anyone it instantly explodes in a flash of light sending the enemy flying
Up B- Warp- Midna twirls and disappears in bits of twilight. She reappears 20 feet away in any direction of the player’s choosing.
Air
Down B- Transform- Midna turns away and casts her robes away revealing her Imp Form, the robes disintegrate into twilight.
Side/Smash B- Same as ground except Midna only faces to the side while in the air and the tear moves down and away from Midna
Up B- Same as on ground

Taunt
Midna bends over and blows a kiss

“Super Smash”- Midna closes her eyes and a group of ten tears disperse from the lids. These tears then enter the abdomen of the target opponent and explode from the inside.
 

D3monicWolv3s

Smash Ace
Joined
Nov 11, 2006
Messages
648
Donkey Kong Jr. MoveSet

------------------------------------------------------------------------------
B-DK Jr. Attacks with a key.

Up+B DK Jr. does an extra jump and throws a vine upward, if any platform is near by, the vine will attach and he will pull himself back up.

(Atlernate Up+B) - A nitpicker (the bird in DK Jr.) will come and pick DK Jr. up and fly him towards the stage.

Side+B DK Jr. Throws a snapjaw, Nitpicker, or Sparks (Two different Snapjaws red or blue, with the red one doing slightly more).(Two differnt Sparks blue doing slightly more damage then the red). (Two different Nitpickers one that flys forward, and the other flys in a zig zag formation).

Down+B DK Jr. Throws a random fruit (Apple, banana, pear). (Damage varies).

(Alternate Down+B) - DK Jr. does a spin attack with his key, similar to the Ice Climbers down+B.
--------------------------------------------------------------------------
A-DK jr. - does a punch combo.

Up+A DK Jr. - Does a spin attack (similar to DK Up+B doesn't move verticaly, and moves a short distance horizaltaly).

Side+A DK Jr.- He attacks with a vine which paralyzes opponent temporaily.

Down+A - DK Jr. Does a low kick.
--------------------------------------------------------------------------
Running+A - DK Jr. puts his arms out and stirkes opponent.
--------------------------------------------------------------------------
Air+A - DK Jr. does a air kick.

Air+Down - DK Jr. Attacks with his key (G & W move. I think DK Jr. should have this move considering its named after him).

Air+Up - DK Jr. Attacks upward with key.

Air+Side - DK jr. Does a spin attack with a key.
--------------------------------------------------------------------------
Smash up - DK Jr. Attacks with a vine.

Smash Down - DK Jr. Does a slide kick.

Smash Side - Dk Jr. Attacks with a random math symbol.
--------------------------------------------------------------------------
Grab+Up - DK Jr. Cages his opponent, and throws upward. (When you press A, He rattles the cage to harm).

Grab+Down - DK Jr. Cages his opponent, and thrashes the cage to the ground.

Grab+Side - DK Jr. Cages his opponent, and spins the cage around and throws to his left/right.

(ALTERNATE GRAB) - Grab (A throw that works at a distance). DK Jr. Throws out a Snapjaw (holding onto the chain) and the snapjaw bites down on the oppent (When you press A the snapjaw bites harder to cause damage) When he throws he spins the chain and throws the oppenent. which causes the chain to break.
--------------------------------------------------------------------------
SUPER SMASH - DK Jr. Attacks with his key multiple times. He then jumps backwards and barrages his opponent with multiple enemys from his game. DK Jr. then finishes off the move by throwing a cage or barrel at enemy.
--------------------------------------------------------------------------
Taunt - DK Jr. Holds up his key in victory.
 

Stryks

Smash Hero
Joined
Apr 8, 2006
Messages
8,423
Location
Tijuana cabrones!
Only B moves for midna, what can I say, I was in a hurry:

B: Dark field; Dont know the real name forgot, but the field attack she does in the game, the attack will take a while to begin, after the 1-1.5 second delay the field would appear anyone in the range of the attack either in the ground or in the air will be hit, realease the b button to execute the attack, without wolf link she would do rapid strikes, u cant see what she attcks with do to the incredible speed, so fast shes a blur XD...
B<>: Hair spike; the attack she did to zant after u defeated him, would have long range and high knockback but takes a while to perform...
Down B: Dark shield: Shes uses those black squares as a shield that protects her from both left and right, but not from above or below...
Up B: Portal: She would disappear trough a portal, the portal would reappear in the direction the layer tilts the control at and the midna falls from the portal...

Super: Fused Shadow: She will use the fused shadows and trsnform into the huge monster thing, and she will either do the spear she did to flame ganon and do a massive shockwave or will use the grab attack it did to puppet zelda that purify her, this will grab any character in its way or will grab one random character and this character wont be able to dodge it, this attack will give fasy multiple powerful hits...
 

Paranoid_Android

Smash Lord
Joined
Feb 18, 2006
Messages
1,443
Location
Where that boomerang came from
Midna + Wolf Link

For a Midna and Wolf Link combination.


A: Bite : Wolf link bites. Tapping A several times causes you to do successive attacks.
> Tilt : Midna uses her hand (on her head) to slap opponent.
> Smash : Wolf Link leaps forward and headbutts opponent
^ Tilt : Wolf Link rears his head upwards (headbutt)
^ Smash : Midna swings her hand from front to top, hit all foes in its path.
\/ Tilt : Midna's hand swings around the front of Wolf Link and on the ground, hitting foes infront of and at Link.
\/Smash : Wolf Link does a spin attack sending all foes outwards with his tail. Hit's back first.

^ B : Midna and Link warp to whatever direction you tilt as black fragments of shadow magic. These hurt foes caught in their path. (Midna stays solid and hit-able, but is more-or-less defended by Link's particles. Obviously, if Midna gets hit or die, Link turns solid again and suffers the same fate).
> B : Midna's hand goes forward, palm outward. If a projectile hits it, it will be blocked. If an opponent hits it, they will be thrown behind you. (From
final boss fight with Dark Beast: Gannon
).
B : Midna creates a dark-magic projectile (like the one she uses to break Wolf Link's shackles in your first twilight encounter). It can be charged up, which doesn't increase it's damage, but makes it fly faster and farther instead. It can be angled slightly be tilting up or down after the move has initiated.
\/ B : Midna expands Links energy field (B attack in TP). An orange circle expands on the ground. Enemies that touch it are frozen temporarily. When \/B is released, Wolf Link attempts to attack each opponent in the order that they were frozen. Opponents are unfrozen a moment after he begins to attack (the first snared opponent always gets nailed, but subsequent opponents have a chance to escape or shield). If no opponents are snared, Link does an ineffective and time-costing spin attack. Opponents can free themselves the same way you get free from a grab. The move has a maximum duration of 5 seconds.

Dash Attack : Wolf Link charges into opponent while Midna swipes hand. If hit in a lower, small hitbox (new crouching opponents), Wolf Link hit's them at a low trajectory. Otherwise, Midna's hand nails them upwards and forward.

Grab : Link bites onto opponent.
Grab Hit : Link bites opponent while still holding on.
Forward Throw : Midna grabs (using hand on head) opponent from Link and tosses him/her forward.
Back Throw : Link, while holding opponent in mouth, spins and throws opponent backward.
^Throw : Link backflips, hitting opponent upward with his tail.
\/Throw : Midna grabs opponent from Link and pounds him/her against the ground.

Neutral Air : Midna flips around Wolf Link's head and they both spin. Front gets kicked by Midna, back gets tail lashed by Link.
Forward Air : Wolf Link headbutt's opponent forward.
Back Air : Midna holds onto Wolf Link and kicks behind her.
Down Air : Both characters flip forward, Midna's hand slams foes downwards (Spike).
Up Air : Both characters flip backward. Wolf Link tail lashes enemies upwards.

Super : Midna floats into the air, leaving Wolf Link at the nearest safe ground (can't be abused as a recover - I just mean Link drops down onto the ground).
She summons the Fused Shadows and transforms into the 6-legged monster, then smashes her trident-esque thing into the stage
, dealing massive area of effect damage to everyone but Link.



Movement/Animation Basics:

Midna and Link would be a mid-weighted character, roughly the weight of Link, but would move at a moderately high speed. Would more than likely be a fast faller, but a quick jumper.
While Midna and Link are tumbling in the air after having been hit, Midna will stay in Link's shadow, like in the game. This also applies to shield rolls (if they stay as rolls) and air and spot dodges (what's less vulnerable than a shadow?). Also applies to teching of walls, etc.
Midna's Hand would be a disjointed hitbox. Wolf Links attacks would not.
Midna would be animated to hold onto Link's fur during certain actions, like Jumping, the beginnings of dashes, and such. This would be a quick animation for realism, and wouldn't affect the speed at which you could do aerials.
If all characters are given custom shields, a bunch of summoned shadow particles would make sense.

 

Numa Dude

Smash Lord
Joined
Nov 28, 2006
Messages
1,897
Location
America's peni.... I mean Florida
Y.link moveset
A moves
A- slash
AA-double slash
AAA-stab or multi stab
<or>A-vertical slash
<or>smash-power slash can be used twice
^A-upward slash
down A-knee slash
^smash-triple upper smash
down smash-360 knee slash
Front air-kick
Back air-back kick
up air-upward stab
down air-ground stab
B moves
B-deku link-deku link moveset-B-Reverts to Y.link
B sideways-Deku nut- throws Deku nut at enemy
B down-Deku spin-spins damaging all around him
B up-Deku flower-pulls out 2 Deku flowers for recovery
Super smash-Bubble-Charges up a giant bubble that highly
damages everyone with no knockback
B up- Goron link-Goron link moveset-B up-reverts to Y.link
B-Flaming Goron punch-unleash flaming goron punch
B sideways-Goron roll-more powerful version of eggroll
B-down-goron pound-curls into ball and pounds ground hard
Super smash-snowhead-summons giant goron from
snowhead to freeze everyone
B sideways-Zora link-Zora link moveset-B sideways reverts to Y.link
B-Zora boomerang-uses fins as boomerang
B up-scissor kick-jumps bringing leg up high and
brings it down hard
B down barrier-brings up electric barrier for short
time
Super smash-undersea barrage- throws someone
into the water and beats the crap out of them in
the water
B down-oni link-oni link moveset-B down reverts to Y.link
B-Electric wave-shoots electric wave out of sword
B sideways-sword swing-swings sword like a bat
B up-spin attack-classic spin attack
Super smash-beat down-enemy runs up and hits him he
smiles and proceeds to beat down whoever hit him
Y.link super smash-majoras mask-puts on majoras mask and brings the moon down.
Grabs
A-punch
Back-back kick
front-front kick
down-elbow drop
up-uppercut

That is one LONG movelist!
By the way in all his forms his A moves are basicaly the same with no or a different sword. sword.same for grabs.
 

D3monicWolv3s

Smash Ace
Joined
Nov 11, 2006
Messages
648
Numa Dude if young link makes it into brawl I highly dobt they will make 4 smash attacks for him.I have often thought about them giving him the powers of the masks.

And why not have fierce diety link transformation? have one transformation be right+B and the other left+B.

But if they set it up like the way you posted it probaly would get confusing the way how all of them have different de-transforms. So I think it would be better off for Y.link to stay in
his form for the remainder of his life or a single button make him revert back to normal, like Z or the one of the yellow c stick directions, be his permanent de-transform

Smash attack

Y. link (or any other form of link) pulls out his ocarina (or other instrument) and plays
Elegy of emptiness and makes a doppleganger of each of his forms.
Y. link- shots several arrows
Deku link- shots bubbles or attacks with deku nuts
Zora link- attacks with fins, or charges opponent with his gutair.
Goron link- does a roll out attack.
Fierce deity link- finishes off the smash attack with sevral sword attack.

Alternate Idea for a smash attack

Y. link or other forms of link plays Oath of order to summon the guardians.
 

Numa Dude

Smash Lord
Joined
Nov 28, 2006
Messages
1,897
Location
America's peni.... I mean Florida
I like the one button change back idea. I also have another idea for a supersmash Y.link or whoever plays sonata of awakening(I think thats what its called) and captain keeta appears and beats up your enemy's.
 

D3monicWolv3s

Smash Ace
Joined
Nov 11, 2006
Messages
648
I like the one button change back idea. I also have another idea for a supersmash Y.link or whoever plays sonata of awakening(I think thats what its called) and captain keeta appears and beats up your enemy's.
Thanks, anyways who is captain keeta? because I don't rember that name at all.
 

splat

Smash Lord
Joined
Oct 28, 2006
Messages
1,169
Location
The Netherlands
three new movesets..

PIANTA [MARIO]

Speed / **
Weight / ****.5
Power / ****
Jump / *.5

B / Noki / Grabs a Noki, and shields himself with it.
B> / Fruit / Throws a random fruit from SMS. Damage and knock back differ on fruit thrown.
B^ / Palm Propeller / Uses his head-palm as a propeller.
BV / Guitar Play / Grabs a guitar, and plays a certain tune that make enemies who get too close fall asleep.

A / Punch (Left) / An ordinary punch, DK speed.
AA / Punch (Right) / An ordinary punch, DK speed.
AAA / Punch (both) / Punches with both fists.
A> / Stomp / Somewhat the same as Bowser’s A>, but quicker.
A^ / Uppercut / Name says it all.
AV / Low Kick / Performs a low, slow, goofy kick. High damage.
Smash A> / Palm Swing / Uses a palm tree as a bat, and swings it.
Smash A^ / Madness / Just like SMS, when he gets mad, he jumps up a little and moves his arms up and down, in a punching way.
Smash AV / Skirt Slash / Spins around, slashing everybody with his skirt. Just like Peach’s AV.
Dash Attack / Tube / Grabs a tube, and slides forward, like a minigame from PM2:TTYD

Crawl / Roll / He is to round to crawl, so he rolls instead.
Taunt / Does the funny dance he does at the end of SMS
Entrance / Crawls out of some of Bowser Jr.’s goo, and shakes it off of him.
Super Smash / Shine Heat / A giant shine sprite falls out of the sky, lightens up the stage, and burns enemies that get too close by.

Kirby Hat: Pianta Palm tree head + Pianta skirt.



VIGOROTH [POKEMON]

Speed / ***
Weight / **
Power / **
Jump / ****

B / Focus Punch / Waits for a little while, then punches forward powerfully.
B> / Slash / Moves forward quickly, and slashes the enemy.
B^ / Crush Claw / Jumps up and slashes the foe.
BV / Counter or Substitute / Covers itself, but when he is attacked, he jumps up and punches the enemy.

A / Swipe
AA / Swipe
AAA / Swipe / Combo’ing = Fury Swipes / Swipes the enemy with his claw.
A> / Scratch / Name says it all.
A^ / Head Butt / Jumps up and uses his head to hit the enemy.
AV / Tail Whip / Like Fox’s Av.
Smash A> / Arm Hammer / Uses his arm as a powerful hammer.
Smash A^ / Mega Punch / Punches the enemy in a upwards direction.
Smash AV / Mega Kick / Delivers a powerful low kick.
Dash attack / Body Slam / Jumps belly-forwarded towards the enemy, crushing it to the ground. Hurts Vigoroth as well.

Crawl / A really goofy crawl.
Taunt / Scratches his butt, and says ‘Vigoroth?’
Entrance / A pokéball is thrown onto the stage, and Vigoroth pops out of it.
Super Smash / Evolution / Evolves in Slaking until he dies. His stats change when it’s happening:
Speed / **
Weight / ****.5
Power / ****.5
Jump / *
or
Super Smash / Hyper Beam / Like Mario's Super Smash, only white.

Kirby Hat: the thing Vigoroth has on its forehead.



HAMMER BRO. [MARIO]

Speed **.5
Weight **.5
Power ****
Jump ***

B / Hammer / The Hammer Bro.’s first move, throwing a hammer in a diagonal-upward direction.
B> / Boomerang / In M&L:SS, there is a variant of Hammer Bro., called Boomerang Bro. The move works the same as Link’s.
B^ / Limbo Pole vault / In M&L:SS, there is a variant of Hammer Bro., called Limbo Bro. Grabs a limbo stick, and uses it as a pole vault pole.
BV / Chain Chomp / In M&L:SS, there is a variant of Hammer Bro., called Chomp Bro. Grabs a Chain Chomp, and runs around with it for a couple of seconds. Works just like Yoshi’s B>. Press B to let go of the Chomp. When the Chomp is hit with a pretty strong attack, it runs away, yelling like a dog.

A / Slam / Slams with his hammer.
AA / Slam / Slams with his hammer.
AAA / Head Butt / Quickly jumps forward to deliver a nasty head butt.
A> / Cross Hammer / Attacks by swinging the hammer horizontally.
A^ / Up Hammer / Attacks by swinging the hammer vertically upwards.
AV / Rope / In M&L:SS, in the beginning, there were two Hammer Bros. that let you play a mini game, Border Jump. Slides a rope over the floor, while turning 360 degrees. Like Fox’s Av.
Smash A> / Pound / Think Ice Climbers.
Smash A^ / Yo-Yo / In M&L:SS, there is a variant of Hammer Bro., called Yo Bro. Move is comparable to Ness’s Smash A^.
Smash AV / 1337 speak / In M&L:pIT, there are two Hammer Bros., who are brainwashed. They say things like “1337” and “pwn”. When this move is used, text shows up, and if touched opponents will get hit. Text will get bigger if charged.
Dash attack / Shell Slide / Slides forward on its shell. [BTW, is it a shell?]

Crawl / Just a normal crawl.
Taunt / Juggles three hammers.
Entrance / A shell falls from the sky, and Hammer Bro. pops out of it.
Super Smash / Hammer Tosser / Another Hammer Bro. gets onto the stage, who throws hammers in all directions. He continues throwing for about 15 seconds.

Kirby Hat: Hammer Bro. Helmet.
 

virtualgamecafe

Smash Journeyman
Joined
Aug 14, 2006
Messages
423
Location
earth
i have 1 also it's king dee dee dee
defence:high
multi jumps (5)
speed (almost faster than kirby)
range low/medium
a: punch
aa= punch
aaa:headbutt
b:inhale opponents and medium sized items (picks up food nearby can only jump twice with enemy inside and can only spit enemys out inhalid air items can be spit out air can be spit out)
over b: (->+b /side b) hammer swing (hits opponents head)
up+b inflate really big (goes up)
smash-> a: hamer swing (like kirby's but does 20%)
smash down+a :lower hammer swing
down+b: slam hamer at ground (hammer makes star come up and go foward)
up+a: same as ice climbers but stronger)
jump a: spins hamerarond self
jump->a: like dk but faster and with hamer
jump down+a belly slam
jump <- a kicks legs/body to the left
jump up+a (like ness's)
run+a (like ice climbers but stronger)
throw the way ur facing: grabs inhales spits out diagonal on floor( when grabs he uses the inhale move to grab unless he is running)
throw backwords: grab throw upward punch behimd
throw upward throws enemy up spins hammer on enemy's back
downward throw: picks up slams opponent 2 the ground swipes with hammer multiple times
taunt: throws hamer up and cathes
colers brown coat,pink coat ,blue coat,white coat,yellow coat (oh! and hat changes 2)
kirby hat: ddd's hat
brawl attack: (super smash) spins BIG HAMMER makes tornado swallows tornadow gets size of 2 bowsers who got a mushroom in giant melee put together spits humungs air cloud at opponents ...OR he calls N.M.E to send a giant monster to crush opponents and boxes etc and it goes through platforms then gets transported back to nme and cash register sound.
normal up+a: raise hands with great force
down+a: foot stomp(2 big 2 duck very low but can duck)
intrance: comes in car with escargoon, ascargoon runs away
oops there is 1 more dee dee dee uh-oh sorry
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
i leave for a few days, and you guys come up with this.....

+rep.
 

Numa Dude

Smash Lord
Joined
Nov 28, 2006
Messages
1,897
Location
America's peni.... I mean Florida
Heres a moveset for the Garo master.

A moves
A-slice
AA-slice and dice
A up-axe kick
A <or>-front kick
A down-sweep kick

Smash attacks
Smash<or>-roundhouse kick
Smash up-prone kick
Smash down-garo spin-uses his attack from majoras mask where he spins around

Grab attacks
A-knee to gut
> throw-double stomp kick
< throw-back kick
^ throw-flip kick
V throw-kicking them while there down

Air attacks
N air-kick
B air-back kick
F air-cross slash
U air-shuriken
D air-drop kick

B attacks
B-Garo slash-uses the garo signature slash attack
B<or>-clean cut-dashes foward cutting clean through enemy damaging them
B up-ninja teleport-teleports in desired direction
B down-ninja speed- similar to marth and roys counter except teleports behind attacker

taunt-laughs evilly

Super smash-way of the garo-pulls out huge bomb and a detonator then he says to die withought leaving a corpse that is the way of the garo he then pushes the detonator doing high damage to everyone including him also does high knockback to everyone but him.
 
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