PR3Y11
Smash Journeyman
i dont know.... i seem to have cancelled a few meteors... falco's and ganons dair to be exact...I'm pretty sure, bout 90%, that Meteor canceling is not in Brawl.
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i dont know.... i seem to have cancelled a few meteors... falco's and ganons dair to be exact...I'm pretty sure, bout 90%, that Meteor canceling is not in Brawl.
Your PM Box seems to be full XDWell after a long hiatus I'll be back and updating this thread. I'm not going to go through all the pages however so just PM me if there's something important I need to put up. Thanks.
http://smashboards.com/showpost.php?p=4104866&postcount=259Charizard U-Air Infinite
Like the name says. I was fooling around chaining u-airs without touching the ground when i came upon this. Charizard normally has 3 jumps, but i managed to get about 8 u-airs without touching the ground.
This has the same properties as Bowser's and Kirby's infinite. It needs a proper title since it seems to not be limited to one character. I'm sure there are many characters that have something similar. The main difference is that this is actually useful (Or rather i'm sure a good use can be found for it as Charizards U-Air is a very good move) unlike the other two. The timing is insanely hard though.
1) Full jump the first u-air. You have to u-air before he flaps his wings, weird IASI properties apparently, so really fast.
2) His neck is straight from the u-air, as soon as it un-straightens, perform another u-air, like a milimeter above the ground, and continue doing so. If you managed to do this more than 3 times before touching the ground you did it.
I saved the replay of me doing it, but don't have something to upload it at the moment. But i'm sure you guys can try it yourselves.
It wont actually save the video data on the SD card, that would take up lots of space. What it does is, it saves the movements you make in a perfect sequence along with items and everything then it just re creates the whole event every time you Replay (so it needs the Wii and the game to recreate your replay)When will this be updated? I'd like to add a new technique I have not seen posted anywhere. I had recorded videos on my SD card but I'm not sure if I can upload them on to my PC, otherwise ill record it with my cam but it won't be the greatest quality, I'd like to upload with good quality so you can all see my new tech clearly.
nice thanksCheck out the MookieRah's Lucario thread because there are a few Lucario specific techs that are exclusive to him.
So a variation on the reverse jump is:TwinkleToes said:You are not using your forward momentum at all. Rather, from the standing position, or even with horizontal ground momentum, one can jump and instantly change momentum by smashing the control stick in the appropriate direction.
I know this is the case because I've tested it and while running forward I was able to immediately jump backwards as though I was doing a jump backwards from the standing position.
Because.... the ability to do a dashing dodge would be implied by the existence of a dashing shield?If the Dashing Shield is here, how come the Dashing Dodge isn't?
There is an EXTREMELY good chance that you're talking about Super Armor Frames (SAF), in which case, yes, we already knew about it.i dont know if this technique has already been posted in this thread because i didnt want to read it all, and its not in the list at the beginning.
the technique is where you use captain olimars down + b to cancel knock back from moves. if you time his down + b right the knock back of the hit will be nonexistent. i have tried this several times in training when i had 999% and was on the ground only, i do not know if this works in air. i believe there are some youtube videos out there, that i am too lazy to find at the moment, demonstrating this technique.
i dont know what to call it, and im not gonna give it a name because i didnt make it up.
i cant wait to get good at using this so i can abuse it! =P
If it was already mentioned I must have missed it, nice find.attacking structures and objects in levels counts on the tracker. So if, for example, I am playing Luigi''s Mansion, I can spam A on the pillars to replenish the strength of my other moves.
Does this really make sense? I was wondering about if your attacks get stale if you attacked projectiles or objects, like Wario's Bike, Pikmin, the gyro thingy XPDimishing Attacks
-When you die, your power levels get reset. Zelda/PT can also reset their power through switching(!). Your power levels are not increased by waiting, attacking thin air, attacking someone who is blocking, getting attacked yourself, or switching your attacks to someone else (thus, attacking marth then sheik then marth with one attack will weaken it just as much as using it on marth 3 times).
-Attacking an object DOES count. For example, attacking wario's bike, any destructible things like the walls in MGS land or Luigi's mansion, etc.
>_>New Technique:
I'm going to quote from the DOJO, the bowser special move update when its talking about his side B
"The effectiveness of this resistance depends on the damage gauge. The less damage the opponent has, the stronger he or she will be able to resist."
It turns out this is not limited to just flipping bowser over on his attack, but rather to all grabs. So therefore if your enemy is at a higher percent you can simply grab him for longer before he is able to break free. This can help more advanced players add on more damage using additional grab attacks before throwing an opponent.
For more extreme results try it in training at set their damage to 0%, grab and hit the a button repeatedly its around a 4 hit combo before they are released. Now set them to 999% and repeat. You'll find that the average combo is around 70.
alright coolThere is an EXTREMELY good chance that you're talking about Super Armor Frames (SAF), in which case, yes, we already knew about it.
His point is that the more damaged you are, the longer it takes to break free. Not that you can mash the joystick around to break free. Or are you saying the mechanic he's pointing out doesn't WORK because you can wiggle out of a grab quickly no matter how damaged you are? Either you didn't read his post properly, or you haven't been clear enough in your reply.>_>
This game mechanic is very very old. It was well known you could rotate your control stick and press buttons to get out of a grab quicker in melee, and it's pretty common knowledge this has carried over to brawl. For all I know it may have been in the n64 game, too. So yeah, not new whatsoever.