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Make Your Move 3.0-Starts Soon

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SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
It would be kinda nice if someone could at least compile a list of all the characters that have been done. I don't think anyone wants to dig through this much material to see if their idea's been taken...
 

HeoandReo

Smash Apprentice
Joined
May 16, 2008
Messages
157
Ask and you shall receive.

NOTE: I'll include even joke movesets, incomplete movesets, and ones not officially part of the contest, because I'm too lazy and don't have the time to read through all of them.

Some dibs I counted, others not. Mostly the dibs with some semblance of work in them. Assist Trophies and Stages will come later, if at all.

But here it is, with personal comments on some of them, but not all of them! Moar like a handful of them!!!


NOTE:
* means they were in the last contest and cannot be voted for.
** "" have a duplicate in the same contest, so if you want to vote for one, specify which one.
(smash) means they are a remixed Smash character.
(OC) "" are an original character or self-insert to the best of my knowledge. If they are not, PM me and set it straight. As quoted by Fawriel, "These deserve a special kind of attention, I believe."

I think I might have missed a few of everything, because it can be difficult compiling it all.


Page 1:
Weird Al Yankovic: El_Duderino
Tauren: 6footninja (OC)

Page 2:
Captain Douglas J. Falcon: Keykid19
Zatch Bell and Kiyo: GreatClayMonkey
Hollow Ichigo: RWB (I don't watch Bleach, but I played a Wii game of it with a friend. I button-mashed while using Orihime for lulz.)
Squanto: Super Wec (Yay History entries!)
Quatripain: quatripain (OC)
Gardevoir: Mario_and_Sonic_Guy

Page 3:
Aqua Teen Hunger Force: El_Duderino (His movesets in the last thread were quite pwnsome as well.)
F.L.U.D.D.: Sun-Wukong
Eddie and Beat: Sun-Wukong
Shaq: Super Wec (One of my personal favourite movesets, BTW. His dash attack & dtilt are too good. Bair is just hilarious.)
YTMND Sean Connery: Sir Bedevere
Battallion War Grunt: bowser king
Phoenix Wright: Slickslicer
Cammy White: PolarisJunkie (If she ever gets finished, Cammy's Theme from XvSF/SFA2Gold better be her credits/unlock fight music. http://ca.youtube.com/watch?v=BZ8lGL1Yq-E )
Toph: RWB

Page 4:
Gallade: Mario_And_Sonic_Guy
Baby Bonnie Hood/Bulleta: Patchi
Professor Layton: TMS
Old School Mario: Sun-Wukong
Yoshi: Norm (smash)
A bunch of clones: quatripain
Waluigi: the_Capt_Falcon_Master
Sakurai: BlueYoshiPinkShoes (I survived the delay and got nothing. Not even a shirt. >:0 )

Page 5:
Spyro: The Dinkoman
Leeroy Jenkins: Chozo Link
Karl Marx: Steck
Gir: Chozo Link
Skull Kid: Samurai Sushi
Super Eraser: bivunit94 (OC)
Kefka: Sabrewulf238
Ginny Weasley: cena_wolf

Page 6:
Sora: BlueYoshiPinkShoes
Pong Paddle: Velda (Game n' Watch was retro, but this is like, super-retro or something.)
Waluigi: Mario_And_Sonic_Guy
Sephiroth: XalchemistX
Quatripaintha Brawler: quatripain (Eh-hehhehheh...)
Geno: Norm

Page 7:
Shadow the Hedgehog: Sun-Wukong (It was in a quote, but that's the first page I saw it in. Entry given to gorgon. in a later page.)
The Wellbring Bosson Brothers: RWB (First, if not only self-insert moveset I've seen this contest.) (OC)
Magikarp: Odlanier
Rocket: ph00tbag

Page 8:
Chris and Ryann: Chris Lionheart (Possibly the second SI. Possibly. I love the moveset, but at the same time, I feel dirty inside for doing so.) (OC)
Dry Bowser: dancingfrogman
Jin Kazama: Dark Paladin X
Cream: Dark Paladin X
Daroche: Chrono Centaur
Jak: Dark Paladin X
Earthworm Jim: Travis Touchdown
Duffman: Moon/Sun (Charlie Duffmen! DUFF PAWNCH!)
Paula Polestar: Kiki52 (I never knew her last name was Polestar. Then again, I've never played Earthbound.)

Page 9:
Invader Zim: Sindel
L Block: MarthTrinity (Winner of the Gamefaqs 2007 Character Battle, btw)
Animal Crosser: firemario149
Ryu: Vulcan55**
Mallow: Norm
Cloak Draknitis: WarxePB (OC)
Judy Nails: Moon/Sun

Page 10:
Trace: Ramigigon
Cloud: Dark Paladin X
Tidus: Dark Paladin X
Marcus Fenix: Rampaging Wang
Naota Nandaba: neoREgen (Buddy ripoff? *\(O_o)/*)
Frog: PKPower
Bridget: quarzark
Rosalina: Mario_And_Sonic_Guy

Page 11:
Hariyama: kitsuneko345
The Black Knight: Chris Lionheart
Steve Underhill: fly666monkey
Blue Slime: Zook
Kenny: Chris Lionheart
Lemeza Kosugi: HeoandReo

Page 12:
Altair: Chris Lionheart
Ephraim: TVTMaster**
Gooey: hectichobo
Bomberman: SirKibble
Jade: TimeSmash

Page 13:
Protoman: SirKibble
Mag Launcher: firemario149 (For some reason, I'm reminded of Ardy Lightfoot. Even though I never played it, lol)
Knuckle Joe: SirKibble
Chain Chomp: gorgon.
Hitmontop: gorgon.
Juggernaut: dancingfrogman (Yus! MVC-based Jyaga! Juggernaut Punch!)

Page 14:
Ultimidget: anders157 (OC?)
King K.Rool: Mario_And_Sonic_Guy
Zero: Chris Lionheart**
Lemmings: Smashed11
E102-Gamma: dancingfrogman
Biospark: SirKibble
Nightcrawler: Odlanier
Shy Guy: smashbot226

Page 15:
Homer Simpson: dancingfrogman
Ristar: Eternal Smasher
Earthworm Jim: PKBoy89
Nagato Yuki: Professional Idiot (I think this is one of the few female anime characters in both contests that lacked a degree of overpoweredness. You have my respect, man.)
Sheena Fujibayashi: half_silver28
The White Stripes: MajinNecro69
Bowser Jr.: IvoYaridovich

Page 16:
Dingodile: Commander Blitzkrieg
Megaman (X): Adapt (No love for classic Mega?)
Amna Warrior: llovell (I read it as 'Anna Warrior' when I checked the page.) (OC)

Page 17:
PitSnake: DeathNote (OC)
The Thing: El_Duderino
Ephraim: gorgon. (There seems to be a trend of a character moveset being posted early, and a more detailed one being posted later.)**

Page 18:
Alucard: Shiek_pwns
Zero (Megaman Zero): Shadow5567**
Zero (Megaman Zero): The_Great_Panda (I like the fact that at this point, 2 people were arguing about Zero, while a moveset for him was posted a few pages back already.)**
H.P. Lovecraft: El_Duderino

Page 19:
Knuckles: Mario_And_Sonic_Guy
Petey Pirhana: Commander Blitzkrieg
Lego Guy: cheap_josh
Johnny Turbo: HeoandReo (The best moveset ever because it was endorsed by THE maker of pwn movesets, El Duderino. Muhahahaha.)

Page 20:
Primid: Commander Blitzkrieg (Yup. Only moveset on the page.)

Page 21:
Darth Vader: PKBoy89 (Sith STOMP!)**
Stephen Colbert: IvoryFlame (He and Bob Saget look alike. And they're both about as famous on the good ol' Internet.)

Page 22:
Isacc: The_Great_Panda**
Espeon: Sparkz (OK, I think I saw enough Pokemon entries, maybe some other franchises..?)
Hitmonchan: PKSkyler (Right, can we focus more on other series?)
Hitmonlee: PKSkyler (Nyeah! I like Pokemon and all, but this is too much!)
Gengar: Dream Land Works (GAH! *holds head and shakes uncontrollably)

Page 23:
Shadow the Hedghog: gorgon.
Paper Mario: Vulcan55 (The complete moveset. Reservation was on Page 19. Sorry for the mistake.)**

Page 24:
Darth Vader: darth meanie**
Garchomp: -Slash- (NO NO NO NO TOO MANY! *keeps banging head on desk)
Crash Bandicoot: The Jalepeno*

Page 25:
Trogdor: Sonic the Baron (Burninating the countryside, burninating the peoples...)
Turok: Samuelson
Banjo-Kazooie: Eternal Smasher
Seamus: Leprechaun_Drunk
Metal Gear Awesome Snake: Sun-Wukong

Page 26:
Mary Sue: HeoandReo(OC)
Fred Fredburger: Commander Blitzkrieg
Innes: Chris Lionheart (Nevermind about the Innes comment.)

Page 27:
Spongebob: gorgon.
Lyon: Chris Lionheart

Page 28:
Ray 01: SirKibble
Felix: KiraNumber7
Tom Nook: Demon_Parasite
Baby Mario Bros.: SirKibble

Page 29:
Megaman.EXE: SirKibble

Page 30:
Rorschach: IvoryFlame
Ren and Stimpy: Commander Blitzkrieg (I have a feeling that dtilt and dsmash were briefly confused for.)
Ryu/Akuma/Ken: peachfvl** (This kind of skirts the line of being a double)
Travis Touchdown: MarthTrinity
Maria: Kiki52

Page 31:
Simon Belmont: fly666monkey
Sephiroth: fly666monkey
Hakafu Sonsaku: fly666monkey (That name reminded me of SonSon from MVC2 back when I played it a few years back.)
Pinstripe: Commander Blitzkrieg
Marissa: fly666monkey (I think there was a moveset for her somewhere earlier, just I couldn't find it.) (OC)
Scorpion: fly666monkey ("Get over here!" "Unh!")

Page 32:
Grim Reaper: fly666monkey
Princess Daisy: Falchion-

Page 33:
Darkrai: smashbot226
Tails Doll: dancingfrogman
Empoleon: Commander Blitzkrieg (You know what? I give up.)

Page 34:
Underhill and Marissa: fly666monkey (So that's where the movesets are! I find it funny that Snake has psychic powers and knows about the status of their relationship.) (OC)
Ray 01: Umpadumpalump

Page 35:
Heathcliff Flowen: tedward2000

Page 36:
G-red: Umpadumpalump
Karnov: HeoandReo (I've noticed that in our movesets, there's some theme we keep for each. Mine's dominantly obscure videogames.)
Yungmie: HeoandReo (Disregard my Johnny Turbo comment. Best moveset ever because I'm a Yungmie fanboy. Sexier than Peach, I say!)
Master Chief: quatripain

Page 37:
Versus Prince: Black Waltz

Page 38:
Ameratasu: ike is solid

Page 39:
Miles "Tails" Prower: dancingfrogman
Jaffar: Chris Lionheart
Rayman: Starwarrior27

Page 40:
Snoopy and Woodstocks: HeoandReo
Emerl: CbGreiga
Jimi Hendrix: Sonic The Baron
Andy French: Sun-Wukong

Page 41:
Pac-Man: luigiluck**
Deoxys: Ilex

Page 42:
King Boo: dancingfrogman

Page 43:
Salahuddin Ayyub: Kiki52
Sir Kibble: SirKibble (Not a self-insert : P)**
Cap'n Blubber: El_Duderino
Ivan: SirKibble
Dry Bones: HYPER-MAN

Page 44
Erutashi Orrandey: Iron Thorn (OC)
'Real Life SSB' Sonic & Tails: Sun-Wukong

Page 45
Erk: SirKibble
Link Cable: Zook
Sora & Riku: The_Great_Panda (Changed to just Riku, I think.)

Page 46
Nightmare: xX Boezy Xx
Rundas: MetaRidleyX
Paper Mario: Stroupes**

Page 47
Lickylicky: Commander Blitzkrieg (I already gave up pages ago. Geddit? Ages? Pages? Eh? Eh?)
Carl Johnson: Kiki52

Page 48
Norm Abram: Commander Blitzkrieg
Mr. Bill: peeup (I wonder if he has a high-pitched puppet voice...)
Dr. Octagonapus: BronzeBlade7
Kumatora: RWB (Reservation post's got 'fanservice' right thar. XD Hope I didn't come across as creepy on several levels.)

Page 50 (None on page 49)
The Fonz: BronzeBlade7

Page 51
Dr. N. Brio: Commander Blitzkrieg

Page 52
Mr. Monopoly: Commander Blitzkrieg
Sakura Kinomoto: Evilgidgit

Page 53
Levin: The_Great_Panda

Page 54
Magcargo/'Joke Pokemon Trainer': Illusive
Samurai Goroh: Illusive
Anubis: CbGreiga
Dr. Doom: IvoryFlame
Ripper Roo: Commander Blitzkrieg
Syaoran Li: Evilgidgit
Adeleine: SirKibble
Erutashi Orrandey (again): Iron Thorn

Page 56
Bioshock Jack: smashbot226
Wall-E: Sonic The Baron
Samurai Jack: Sentey

Page 57
Cu Chaspel: Zook
Deoxys: Adapt
Lucy: MarthTrinity

Page 58
Soren: Joshuasdaman

Page 59
Sir Kibble: AbsoluteZero255**
Black/White Mage: Arigon
Tails: AbsoluteZero255
Deoxys: Harkness (Deoxys. A third time... >:o )
Ridley: Commander Blitzkrieg (Can't believe it took this long to be mentioned.)

Page 60
Aka-Chan: Raging-Banebou (Marina minus the hat. And with a different palette.)
Metal Sonic: dancingfrogman

Page 61
Haruko: MarthTrinity

Page 62
Ephraim: Fayt_0774_4133_6454**
Yoshimitsu: Commander Blitzkrieg
Kat & Ana: Smasherk808

Page 63
Dark Samus: Sentey
Typhlosion: Iron Thorn
Chibi-Robo: MPH_G&W

Page 64
Jeff Andonuts: PKSkyler

Page 65
Stafy: Smasherk808

Page 67
Tingle: Smasherk808

Page 68
Soma Cruz: Daesik
Paper Mario: Darkwashu**
Alphonse Elric: chubb-o-wub
Tira: Commander Blitzkrieg (And all this time I thought she was green...)
Marina Liteyears: Raging-Banebou (There's Marina. I want to play that game.)

Page 69
Dixie Kong: mantlecore77
Poo: PKSkyler (No, Poo from Earthbound. Not... you know.)

Page 70
Sigma: mantlecore77

Page 71
King Suren: HeoandReo

Page 72
Birdo: mantlecore77
Skarmory: kitsuneko345
Metapod: TWILTHERO
Kat & Ana: ginobeeto

Page 73
Zant: mantlecore77
Magmar: the_Capt_Falcon_Master
Chuck Norris: mantlecore77
Vaati: Smasherk808

Page 74
Mallow: mantlecore77
Chibi-Robo: the_Capt_Falcon_Master

Page 75
Lloyd Irving: half_silver28
Colette Brunel: half_silver28
Johnny Sasaki: hipposhinfat!

Page 76
God: Sudsy86_

Page 77
Aang: ike_is_solid

Page 78
Dr. Cox: the melon!!!!!
Maestro Max: Darkurai
Dr. Wily: mantlecore77

Page 79
Teen Ness: PKSkyler
(American McGee's) Alice: Evilgidgit
Digital Ph33r Master Chief: bivunit94 (OC... kind of)

Page 80
Fang the Sniper/Nack the Weasel: dancingfrogman (Nang the Sniping Weasel?)
Celes Chere: TimeSmash
Pacman: Mewter (Yay! A Pacman that actually eats!)**

Page 81
Donkey Kong: Veggi (A redone character, similar to the Yoshi one many pages back.)

Page 82
Sothe & Micaiah: Chris Lionheart
Roger Smith: MarthTrinity

Page 83
Vector the Crocodile: Smasherk808
Toon Zelda: SirKibble

Page 84
Yusuke Urameshi: PKSkyler
Espio the Chameleon: Smasherk808
Fawful: IvoryFlame

Page 85
Yoshimitsu: sethpenguin

Page 87
Indiana Jones: sethpenguin
Toad: veggi
Tetra: SirKibble

Page 88
Duke Nukem: sethpenguin

Page 89
Colonel.EXE: MarthTrinity
Hitmonchan: ginobeeto

Page 90
Stefan: smashbot226

Page 91
smashbro: smashbro29(OC)
Serge: smasherk808
Mask Link: Stroupes
Leon Kennedy: ginobeeto

Page 92
Turnip: Smasherk808

Page 93
Dante: MarthTrinity

Page 94
Meme Man: smashbot226
Agrias the Holy Knight: Newuser12345215 (Gilgamesh had the right idea. Fightin' like men. And ladies. And ladies dressed like men. And men dressed like ladies. And ladies dressed like men dressed like ladies. Wait...)

Page 95
The Joker/BronzeBlade7
Barack Obama: cheap_josh

Page 96
Warioland Wario: dancingfrogman

Page 97
Weegee: Commander Blitzkrieg

Page 98
Tabuu: MarthTrinity
Jeff Dunham: the melon!!!!!

Page 99
Nanoha Takamachi: Newuser12345215

Page 101
WALL-E: DEKUBOY
Lego Darth Vader: IvoryFlame
Sweeney Todd: Commander Blitzkrieg

Page 102
Vector: Shadow5567
Stanley Yelnats: half_silver28
Leon Palowski: smashbot226

Page 103
Billy Goat Caller: BronzeBlade7 (OC status unknown)
Bug: Zook

Page 104
Zack: BronzeBlade7

*several pages of nothing*

Page 108
Lip: Spadefox
Dimentio: kitsuneko345
Cervantes: smashbot226

Page 109
Fed & Spade: GreatClayMonkey

Page 112
Isaac: Harkness**
Gordon Freeman: Demp

Page 113
Gonzo: Evilgidgit
Vent: The_Great_Panda

Page 114
Chibodee Crocket: Shadow5567 (There's no keeping a straight face when I look at this one.)

Page 115
Subaru Nakajim: Newuser12345215
Hinata Hyuga: Evilgidgit
The Penguin: Evilgidgit

Page 116
Katsumi Liqueur: Harkness

Page 117
Courage the Cowardly Dog: Mr.Victory07




ATs, Items, and Stages will go on my Make Your Move!! webpage, because it would get too cluttered here.
http://makeyourmovesmash.blogspot.com/2008/06/all-assist-trophies.html ATs
http://makeyourmovesmash.blogspot.com/2008/06/all-items.html Items
http://makeyourmovesmash.blogspot.com/2008/06/all-stages.html Stages


That's all of them so far. When more are made, more will be added.
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
Ask and you shall receive.

NOTE: I'll include even joke movesets, incomplete movesets, and ones not officially part of the contest, because I'm too lazy and don't have the time to read through all of them.

Some dibs I counted, others not. Mostly the dibs with some semblance of work in them. Assist Trophies and Stages will come later, if at all.

But here it is, with personal comments on some of them, but not all of them! Moar like a handful of them!!!





  • That's all of them so far. When more are made, more will be added.

    This took me about an hour and a half to compile everyone.


  • You, sir, are incredible. I'm amazed anyone went to all that trouble. Checking your post will be so much easier than going through the entire thread. Awesome job.
 

IvoryFlame

Smash Journeyman
Joined
Jun 2, 2008
Messages
234
Location
Salem
You, sir, are incredible. I'm amazed anyone went to all that trouble. Checking your post will be so much easier than going through the entire thread. Awesome job.
Yeah, I'm pretty sure I speak for everyone on the internets when I say you are indeed, what the kids call "The Shniznit".

Well done sir. Someone oughta make a HeoandReo moveset in your honor.
 

HeoandReo

Smash Apprentice
Joined
May 16, 2008
Messages
157
Well done sir. Someone oughta make a HeoandReo moveset in your honor.
Done and done, kinda. I made one some time ago and posted it on my non-sequitur filled 'protest blog', but I might make a new one, or change it a bit, because my old one's too full of crazy references to it and as a result, may be hard to understand. That is, if I bother to/feel like actually posting it.

And about the status of the Make Your Move SSE, the basic storyline I wrote is almost done.
 

Fawriel

Smash Master
Joined
Apr 2, 2007
Messages
4,245
Location
oblivion~
...

Maybe HeoandReo should work together with GCM for this thread. I mean, this contest is terribly active, and working on such a thread is extremely stressful, so if HeoandReo is dedicated enough to actually dig through the thread just for a simple request... yeah.
 

HeoandReo

Smash Apprentice
Joined
May 16, 2008
Messages
157
...

Maybe HeoandReo should work together with GCM for this thread. I mean, this contest is terribly active, and working on such a thread is extremely stressful, so if HeoandReo is dedicated enough to actually dig through the thread just for a simple request... yeah.
I really don't have anything to do starting next week, so if GCM allows, he can PM me or something and I can help with some stuff.

I checked before, and still check the last thread avidly, and making movesets has been a pasttime of mine for a while. I'd be honoured to help out in this one if I can.

Just don't ask me to draw things. The limit of my computer-art abilities reach as far as the line of badly done pictures in Paint. And that's with effort. : P
 

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371
Just here claiming rights to make a moveset for Jimmy T. from WarioWare.

Side Note: Yes. HeoandReo should most definitely help. We need more people running this than just GCM.
 

dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910
Miles "tails" Prower

Image of Tails

Tails is sonics sidekick and follows him threw all sorts of dangers, although Tails is very slow in comparison, he can go to places that sonic can't reach and has to be grabbed by tails to get there. Tails is all air in brawl, and cause of his smartness, he brings high-tech technology with him to the fray, most moves are from Sonic battle and sonic fighters (if i can remember them LOL).

unlocked message: the twin tailed fox is coming from above, tails has entered the fray.

stats:
Power: 6.4/10
walking Speed: 6.7/10
Dash speed: 7.3/10
Range: 6.7/10
Projectile distance: 7.6/10
Drop speed/weight: 5.3/10
Size: 5.7/10
1st jump: 8.6/10:
2nd Jump: 8.7/10:
Crouch: 6.7/10
traction: 7/10
combo: 7.7/10
Wall jump: no
Wall cling: no
Crawling: no
glide: no
Jumps Number: 2

Specials:

B: Boxing glove, this move is a chargeable attack, but not storable, if you played Sonic Battle, you would know what i'm on about! basically a boxing glove on a spring goes from the back of tails to the front, with deadly knockback. (uncharged = 7%, charged = 24%)

Forward-b: Tails spin, Tails Spins around by moving the analog stick, if you got into his tail, it will do 12% and mid-low knockback.

Up-B: propeller: if you guessed, your probably right! tails uses his tails like a propeller, and can go very far distances (think Snakes up-b, but literally twice the distance vertically and horizontly), this does no damage.

Down-b: Mice bomb: from sonic battle, Tails plants an homing bomb which can only move on the ground, this does 5%

Standard:
Neutral: a basic punch, punch, and turns around a spins his tails, final move does constructive hits (3,3, 2/1%)
F-tilt: spins on a spot, Spins both of his tails round during this (6% when each tail hits
F-smash: Tails slices his tails diagonally which does a slash effect (uncharged = 18%, charged = 23%)
U-tilt: a basic punch upward (9%)
U-smash: spreads his tails a part, and closes them in again (uncharged = 17%, charged = 22%)
D-tilt: a basic sweep with his tails (8%, may cause tripping)
D-smash: a simular animation to Ice climbers D-smash with his tails (uncharged = 18%, charged = 23%)
dash attack: rams his head forward (9%)

Aerials
N-air: spins in a circle, when the tails has contact, add an extra 3% (13%)
F-air: slices his tails infront of him horizontly (14% good knockback)
B-air: Spins his tails narrowly and spins them quick, even better than G&Ws B-air (8 conseractive hits, 3% each time)
U-air: spins his tails like his recovery, as his body is bent over, this does 6 constructive hits at best (3%)
D-air: spins facing the screen, and when his tails come down, its a rather nasty spike (15%)

Grab:
Grab attack: a standard headbutt (4%)
F-throw: kicks the opponent forward like sonics F-throw (10%)
B-throw: puts the opponent between his tails and slam them down (14%)
U-throw: flys up, then viciously drops the foe on the ground (13%)
D-throw: same as sonic D-throw (11%)

Final smash: Tornadoe: Tails hops into the tornadoe, and at the front of the screen, you can lock down on multiple opponents with the a button (18% each hit) and hold down the b button for a big shot (27%) this lasts for 10 seconds.

others:
Edge 1: he seeps his tails forward (6%)
Edge 2: he kicks not that far forward (5%)
Back on floor: spins round on a spot and gets back up (6%)
Belly on floor: kicks in both direction one after another (6%)

Entrance: jumps of the tournadoe

Taunt:
up: flies up and sticks his thumbs up
side: poshes like how he did when he cleared an act of sonic 3 and different positions
down: spins on his tails and sticks his thumbs up

Victory taunts
1 spins on a spot and says "I did it"
2 polishes his tournadoe looking back time to time
3 feels an emerald

Snake codec:
Snake: I've heard something about a two tailed fox from somewhere...
Colonel: Thats Tails you see there Snake
Snake: Tails, original name, ugh!
Colonel: Tails has been side by side with sonic ever since 1992, he has the ability to fly far distances than sonic and reach them, which sonic could not.
Snake: but his a child, he won't be a threat to me.
Colonel: Tails maybe young, but he has an high IQ, and has the knowledge to build mechainical stuff that is equal to Eggman.
Snake: Once again, Don't judge a book by it's cover...

How to unlock:
complete Classic mode on normal or high with Sonic
play 375 vs matches
in an secret door on the level the cave after beating tabuu in SSE.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Heres my next entry.... Jaffar, The Angel Of Death



Universe:
Fire Emblem 7

To Unlock:
Play 700 vs. matches, Win the 100 man match, or have him join your party in the Subspace Emissary.

Unlock Message:
From the shadows, Jaffar, the Black Fang's Angel Of Death, joins the fray.

Wii-Mote Sound:
The sound of two daggers being sharpened against each other is heard.

Probable Tier:
High

Story:
Jaffar was an orphan when he was taken in by the evil Lord Nergal. Nergal raised Jaffar to become a heartless killer who shows no emotion as he silently claims the life of his targets. Jaffar is a skilled assassin whose very name inspired fear in the Black Fang guild. He earned the title The Angel Of Death. Later he met a fourteen-year-old girl named Nino who was the unloved "daughter" of the wicked morph Sonia. Nino showed Jaffar how to have human emotions and he returned the favor by saving Nino from an assassination planned by her own false mother. Jaffar, along with Nino, later joins Eliwood's group to fight Nergal. It is also worth noting that Nino becomes Jaffar's wife after the end of the game if they get an A rank support level with each other.

Jaffars Unique Play Style:
Jaffar can be described as Metaknight with Snakes mine, however this isn't necessarily true. Jaffar is more flexible than most characters, but his play style typically follows some of these tactics:
1. Comboing opponents with Jaffars quick attacks.
2. Setting opponents up for a free hit with Light Rune. *This is valuable for finishing.
3. Comboing into a spike.
4. Planting a mine in places of importance on the field.
5. Taking advantage of his great air game.
6. Playing defensively with Shade and his great dodges while not playing aggressively.
*Other points to remember:
Jaffar's Shade move makes him easily the best anti-camper as projectiles will cause its effect. This gives him great matchups against projectile reliant characters like Pit.
Jaffar's reach is quite poor despite his size. So while it may be tempting to play him like Marth, that may be a bad idea.
Jaffar sweetspots when all of his dagger blade (nothing more and nothing less) hits the opponent. This does not affect knockback but it does critical doing triple damage.
Jaffar tends to perform poorly when matched up against characters with long hitboxes, like Snake and Marth.

Alternate Outfits:
Black (default)
Red (this is the Matthew alt. outfit. It also makes his hair blonde.)
Green (the Sothe alt. outfit. It also makes his hair green and removes his hood.)
Brown (the Volke alt. outfit. He dawns a cloth on his face in this outfit.)
Yellow (gold)
White (the "Altair look")
Blue (the Colm alt. outfit)
*Alt. Outfit changes the color of his clothes (and sometimes his hair and miscellanious things).

Entrance:
Jaffar walks out from the statues and unsheathes his Killing Edges.

Taunts:
Up- Sheathes his daggers.
Left/Right- Throws his daggers in the air. They spin several times before he catches them
Down- Vanishes and then reappears in the spot he was standing.

Victory Poses:
Standing still with his daggers sheathed, he says "Thats why the call me The Angel of Death."

Death Phrase:
Says "I'm death... I can't die."
Or
Ni... Nino....

Specials:
Neutral B- Shade- Uses the special ability of thieves (which appears on Volke in FE:poR) to remain hidden from the foes sights. In FE, the Shade ability reduces the chances of this unit being targeted. In Smash Bros. however, this move gives Jaffar invulnerability frames from the time he vanishes to the time he reappears. If someone attempts to hit him, he appears behind them. This effect happens no matter what kind of attack is launched against you regardless of the opponents distance. It also puts you close to them. It does not leave you helpless if it takes you off of the edge. If no attacks are launched against him, there is ending lag.

Side B- Light Rune- Throws a light rune forward. It lands on the ground and stays there for a short period of time. It is impossible to run through the Light Rune (for both Jaffar and the opponents.) Opponents stuck in the Light Rune from the beginning are trapped until knocked out of it. No more than 2 light runes may be out at the same time.

Up B- Wings Of Death- Jaffar vanishes and reappears a distance in the controlled direction. He then spikes downwards with his daggers. Opponents hit by them are spiked down.

Down B- Mine- Jaffar plants a Mine trap. Opponents who run into the Mine take 10% damage. This mine has no knockback but causes the opponent a great deal of ending lag. This mine is invisible. No more than one mine may be out at a time.

Normal Attacks:
A- Jabs the foe with his Killing Edge. 3%
A,A- Jabs the foe with his other killing edge. 3%
A,A,A- Does a 360 degree spin and slashes the opponent with both killing edges. 6%
Dash Attack- Jumps and turns around (similar to an RAR) and jabs backwards with both daggers. 7%

Situational Attacks:
Ledge Attack- Vanishes, appears behind the opponent (if one is nearby), and pushes them. 7%
Get Up Attack- Vanishes and appears on his feet. He then jabs both sides at once with his Killing Edges. 7%

Tilts:
Forward- Kicks forward. Good reach. 7%
Up- Jabs upwards with both daggers. Poor reach but good knockback. 8%
Down- Sweeps one leg across the ground. This will trip the foe if it hits. 6%

Smashes:
Forward- Roundhouse kicks forward. Good reach and power. 10-20%
Up- Throws explosive powder (the kind used in the Fire Emblem mine) upwards and lights it. This attack truly has 3 hits. A weak first hit (the throwing of the powder), followed by the main explosion (which has very high knockback), and then a lingering effect. 3%-5% first hit, 12%-24% explosion, 3%-5% third hit
Down- Does a 360 degree sweep with one foot. This causes anyone hit to trip. 8-15%
*Highest percentages are damage when fully charged.

Aerials:
Nair- Does a 360 spin with both daggers. 7%
Fair- Punches and then spin kicks. The kick has good knockback. 5% punch 8% kick
Bair- Jabs backwards with both daggers wielded underhand (similar to Pit's.) High knockback and speed but poor range. 10%
Uair- Vanishes, appears a distance above his original point (auto-stopping at any nearby foe above him) and slashes with both daggers. 10%
Dair- Vanishes, and appears slightly lower than his original location (to increase range) and then jabs downwards with both daggers in a similar fashion to Wolf's dair. Opponents hit by this are spiked down. 10%

Grabs/Throws:
Grab- Grabs the opponent just like Snake.
Grab Attack- Jabs them in the back with his dagger. 3%
Forward Throw- Throws the opponent forward with one arm. 5%
Back Throw- spins 90 degrees (to the point where he is facing the screen) and throws the opponents backwards with one arm. 5%
Up Throw- Kicks the opponent upwards. 5%
Down Throw- Slams the opponent down, leaps on them, and stabs them with his Killing Edge. 7%

L/R Button:
Shield- A Fire Emblem barier shield appears around him. Acts like a normal "bubble" shield.
Sidestep- Ducks and slides in the direction facing the screen.
Roll Dodge- Vanishes and reappears a short distance in the controlled direction.
Aerial Dodge- Vanishes and reappears either in his place (if not controlled) or a short distance in the controlled direction.

Final Smash:
The Angel of Death-
Jaffar shows the opponent how he got this title. The stages lights are dimmed to pitch darkness. Jaffar appears behind a random foe and slashes them with his killing edge (which auto-criticals). This can be avoided by learning the timing of the Final Smash and side-stepping/aerial dodging. The opponent hit by the Killing Edge is OHKO'd.

Stats:
Movement Speed- 4/5
Attack Speed- 4/5
Reach-2/5
Power-2.5/5
Traction 5/5
Dodges 5/5
Height 4/5
Weight 3/5
Jump Height 4/5
Falling Speed 2/5
Recovery 3/5
Crouch- 4/5 (Not quite at Snake's level but still pretty good)
Wall Jump- Yes
Wall Cling- 2 seconds
Crawl- Yes

Pros:
Possesses two spikes.
Attacks are fast.
No lack of killing moves.
Powerful Final Smash.
Good jump height.
Good recovery.
Great dodges.
Shade increases Jaffar's defensive options and provides a counter-attack.
Possesses mines and light runes to trap.
Great traction
Great airgame.
Great priority.
Possesses two attacks that trip, downsmash and downtilt.
Dash Attack and Back Aerial look almost exactly the same, leading to unpredictability.
Up B spike and Dair Spike look very similar furthering unpredictability.
For the above two reasons, as well as many unobvious attacks, Jaffar is very hard to predict.
Can combo efficiently.
Light Rune can set the opponent up for a free hit. Learn to use this move properly.
Mine sets opponents up for a possible free hit if used correctly.
Mines are always invisible.
Shade gives Jaffar amazing anti-camping abilities.
Good crouch.
Can wall jump.
Can wall cling.
Can crawl.
Badass!

Cons:
Floaty so easily juggled.
Medium-Light.
Large target.
Wings Of Death spike is risky.
Recovery can be gimped.
Only two light runes and one mine can be placed at any one time.
Against foes who know the timing of your Final Smash, it is useless.
Poor range on many attacks.
Tends to be reliant on spikes to finish.
Lacks a spammable projectile. (Or any projectile at all if you don't count Light Rune.)
Light Rune does no damage.
Light Rune prevents you from moving through them as well (though it is impossible to trap yourself in one.)
Light Rune can trap your partner in doubles.
Mines hurt your allies (if there are any) when friendly fire is on.
Mine has no knockback.

Additional Things:

Kirby Hat:
Kirby gains Jaffars hood.

Codec Conversation:
Snake: Colonel, what can you tell me of my opponent?
Colonel Campbell: Not much. His name is Jaffar and he is pretty mysterious.
C: He is the former Angel of Death of the Black Fang clan. He shows little weakness or emotion.
S: He must be really fun at parties.

Items:
Mine Bag- Your character carries a Fire Emblem style mine. Their B-Down is replaced with it for one use only. This works just like Jaffar's Mine.

Light Rune- Your character carries a single mine rune. Their Side B is replaced with it for one use only. This works just like Jaffar's Light Rune.

Vulnarary- Your character is healed for 10% upon pickup. You are then healed for 10% two more times at 5 second intervals.

Elixir- The next time the person who picks it up is hit, they are fully healed (the knockback of the attack they are hit by is judged by the damage before being healed.)

Heal Staff- Whenever the character who picks this up hits an ally, that ally is healed for 5% health. This is occassionally a mend staff that heals 10% per swing or a physic staff that shoots a projectile that heals allies for 5% health.

Assist Trophies:
Nino- Nino appears and uses her Elfire spell, striking for 20% damage and high knockback. This spell is a fireball style projectile.

Related Trophies:
Lyn/Lyndis
Eliwood
Hector
Jaffar
Nino
Ninian and Nils
Athos
Sonia
Nergal

Stages:
Zephiel's Castle-
This is the stage where Jaffar turns on the Black Fang and protects Nino and Prince Zephiel.
Features:
Similar to Final Destination in layout (minus the stage lip).
Lights are dimmed, but torches light up decent sized area.
Songs-
Fire Emblem Theme
Companions
Darkness Comes
Shadow Approaches
Raid!
Strike
Everything into the Dark
Together, We Ride!
Black Fang
What Comes From The Darkness
*All songs are from the Fire Emblem 7 soundtrack.

Role in the Subspace Emissary:
Jaffar serves as a "neutral" character in the Subspace Emissary. He works for the villains at first, assassinating (converting into trophies) Ike and Metaknight and attempting to assassinate Snake. After Snake and Jaffar tie in a fight, Jaffar gains respect for the heroes of trophy land and returns the "trophyfied" characters. He then fights against the villains he once called master.

Included Bosses (Spoilers):
Fire Dragon- The last boss of FE7, this is one of 3 Fire Dragons that escapes from The Dragon's Gate (the other 2 were killed by Ninian). This is a rather basic boss and its damage is always the same no matter who the target is.
Size:
Large
Attack:
Dragons Breath- The Fiery Breath of a Dragon. There is no protection.
This attack deals exactly 37% damage every time, regardless of the difficulty (this is to be true to Fire Emblem, as it always did 37 damage vs. any target). This attack's knockback is affected by difficulty, however. In easy mode, this attack barely does any knockback at all, while in Intense it can kill at percentages as low as 70%. This attack can be avoided by side-stepping or jumping to high to be hit. There is an obvious signal (it rears its head back.)
Additional Factors:
It is a flying boss like Ridley and may change sides of the stage.
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
well, I finally found time to re-update my sheena fujibayashi moveset: Sheena

I changed her alt. costumes and music a bit, added a snake codec, & basically gave more detailed information for her attacks :p

~ I think I might start on movesets for Lloyd Irving & Colette Burnel now too XD
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
Chris, that Jaffar moveset was awesome. He's such an awesome character, anyway, I'm sure that only helps. ;)
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Chris, that Jaffar moveset was awesome. He's such an awesome character, anyway, I'm sure that only helps. ;)
Lol thanks. I forgot the stats and pros and cons. I'll be adding that along with the songs seeing as how I just beat the FE7 I borrowed from my friend. **** that last mission was hard. :ohwell:
 

Starwarrior27

Smash Apprentice
Joined
May 5, 2008
Messages
106
Location
The Stars
Rayman

Rayman is basically the mascot for Ubi Soft and appears as the main character in many games. These games include Rayman, Rayman 2: The Great Escape, Rayman 3: Hoodlum Havoc, Rayman Raving Rabbids, Rayman Raving Rabbids 2, along with many others (they're not listed mainly because these are the games that Rayman would mainly be known by).

Rayman's appearance changed through the multiple games he was in, and his appearance in brawl would be the most recent game he was in. What he looked like in Rayman Raving Rabbids 2 is in the picture above.

Appearance: Rayman is a being from the that is kept stable by the Great Protoon. As can be seen in the picture, Rayman has no arms, legs, or a neck, but are still connected to him even though the connections are not visible. He also has a red hood around his neck (if he had one:)) and a purple shirt with an "O" on it.

Stats:
Size: 3/5 Rayman, having no limbs, could vary in height, but for simplicity sake, he is between Mario and Sonic's height.
Speed: 4/5 In most of his games, Rayman can run fairly fast, so his running speed is about equal to Meta Knight's, and his walking speed is equal to Luigi's.
Weight: 2/5 Rayman is a medium sized character, and should have a medium weight, but with lack of limbs Rayman would be pretty light, so he is a Medium-light character.
Jump Height: 3/5 Many characters could jump higher than Rayman, while many of the heavy characters couldn't jump heigher than him. That puts Rayman right in the middle.
Power: 2/5 Many of Rayman's attacks won't pack a punch, but what he sacrifices in power, he makes up with reach. Many of Rayman's normal attacks would seem like projectiles.
Fall Speed: 4/5 Rayman falls fairly slowly so it is easier to recover, and to use aerial attacks to get back on the ground.
Traction: 4/5 With Rayman being fairly light means that he is also going to be able to stop more easily as well.

Techniques:
Crawling: Yes
Wall Jump: Yes
Wall Cling: No
Glide: Yes. Gliding is special for Rayman in which he can use his hair as a mini-helicopter to slow down his vertical falling. It will work similar to Peach's floating, except he will still go downwards while floating.
Tether: Yes. Another special technique for Rayman. Rayman doesn't have a normal tether like Link and Toon Link, and he doesn't have a tether recovery either. The tether is activated by his neutral B and can be used when he is using his up B.

Alternative Costumes:
Purple shirt and yellow shoes (Default)
Red shirt and orange shoes (Red Team)
Blue shirt and sky blue shoes (Blue Team)
Green shirt and dark green shoes (Green Team)
Purple shirt with "X" instead of "O", red shoes, and red eyes with no pupils
Black shirt, slightly yellow gloves, and slightly yellowed eyes

Wiimote sound: Rayman laugh
Logo: A Yellow lum
Entrance: Rayman appears by the magic of a white lum
Fighting stance: Stands with his fists up, after a few seconds he looks at the screen and smiles
Taunts:
^ Puts his hands on sides and laughs
<> Pulls out a power up from Hoodlum Havoc, looks at it, and puts it back
v A Rabbid looks out from behind his a screams "DAAUUGH!"
Victory Poses:
1) Rayman pulls out his body, holds it like a bowling ball, kicks it like a hackysack, and laughs.
2) Rayman makes a ridiculous face, laughs, and says "That's it?"
3) Rayman runs away from three Rabbids chasing him in a circle.
Victory Music:
YEAH

Quick Reference
PROS:
- Attacks have long reach and insane priority
- Unpredicable recovery
- Attacks build up damage quickly
- Forward and down smashes are quick finishers

CONS:
- Light
- Few KOing atttacks

A: Quickly punches with his right fist. Can be done forever by holding A. Little knockback or damage. (Arm)
AA: Punches with his left fist. Slightly more knockback, and about 4% damage. (Arm)
AAA: Takes his left fist and does a side swipe. Slightly weaker than Lucario's kick in damage and knockback, but longer reach. (Arm)

Dash A: Similar to Wolf's dash attack. Stops then does a spin kick. It has high knockback and range, but does only 2% damage. (Leg)

U-tilt: Takes both fists and does and uppercut in front of him. Hits the opponent up, and is fairly strong. (Arm)
F-tilt: Does a kick with fairly long reach. Little knockback and low power. (Leg)
D-tilt: Does a sweep like Snake. Has the same reach, and does slightly less damage. (Leg)

U-smash: Uses hair like a helicopter to build up damage. If it connects, then it holds the opponent in doing about 14% for an uncharged smash. When the attack finishes, the opponent is launched upwards, similar to Wario's U-smash. (Hair)
F-smash: Winds up right fist similarly to Sonic. Does about 10% uncharged, and about 23% fully charged. Has a longer reach than Sonic's F-smash. (Arm)
D-smash: Supports weight with both hands, then does a kick forwards and backwards. Fairly long reach, but only about 8% uncharged and 23% fully charged. (Leg)

Nair: Twirls around similar to Peach, and equal reach, knockback, and damage. (Arm)
Fair: Takes both fists and pounds downwards like DK. Equal reach, but slightly less damage. Is a meteor smash. (Arm)
Bair: Kicks one foot out backwards, then pulls it back in. Far reach and decent knockback. Does about 6% damage. (Leg)
Uair: Uses hair like a helicopter to build up damage. Has virtually no knockback, does decent knockback, and stops all downward movement. (Hair)
Dair: Legs come closer to body, then are forced down. Move is very similar to Ness', but has a much longer reach, and does less damage. Is a meteor smash. (Leg)

Grab: Reaches out hand and grabs opponent. Has a farther reach than Link's grapple. (Throwing)
Dash Grab: Throws hand out and slow down. The hand goes out very far.
Pivot Grab: Turns around and hand goes out in a circle. Very far reach.
Grab A: Holds opponent with left hand, and punches with right hand. Slow and does only 1% per punch.
U-throw: Puts opponent in hair, and spins the hair like a helicopter. Does 10%, and sends the opponent upwards.
F-throw: Pushes the opponent away with his foot. Weak in knockback and power.
B-throw: Throws the opponent over his head and kicks them with one of his feet. High knockback, and about 7% damage.
D-throw: Throws opponent on the ground and jumps on them. Sends the opponent sliding away in front of Rayman. Can't KO.

Specials

Standard Special Move: Long Punch
Rayman's fist spins around and charges. Similar to DK, and when Rayman's punch is fully charged there will be smoke above his head too. The attack's power ranges from 5% (not charged) to 30% (fully charged), and the knockback is slightly less than DK's. This attack has an insanely long reach, almost 1/2 of Final Destination. It also serves as a tether if he is not on the stage, and the distance will depend on how long Rayman charged the special. (Arm, Specials: Direct)

Up Special Move: Super Helicopter Hair
Rayman uses his hair like a helicopter to go upwards. Similar to Snake's Cypher, Rayman does not flinch. It also does not put Rayman into a state of helplessness. Rayman can also use aerials while using this move, including his specials. No damage.

Side Special Move: Plunger Gun
Rayman pulls out his plunger gun from Rayman Raving Rabbids, and shoots a plunger horizantally. The plunger does minimal knockback, and only 5% damage. There is also a 1 in 10 chance that the plunger will stick to the opponent's face, causing them to be incapible of moving until they get it off (The animation shows the character reaching for the plunger on their face, they are incapible of moving until it is taken off, similar to dizzy animation). (Plunger, Specials: Indirect)

Down Special Move: Licky Lum (or ridiculous face)
Rayman sticks out his tongue making a ridiculous face. If any character is close enough to his tongue, then they will go into their dizzy animations. This attack does about 15% damage. (Head, Specials: Direct)

Final Smash: Rabbid Charge
Rayman smiles, laughs and screams "YEAH!". Rabbids then start coming out of nowhere and begin to attack everyone. Similar to King Dedede's final smash, but the Rabbids attempt to attack the opponents. Rayman may move during the final smash, and is not invincible except for when he says "YEAH!". During the final smash the song Dark Iron Bunnies is playing. The final smash lasts for about 30 seconds, and is ended by a Rabbid looking out of the screen looking out of the screen, blocking the view, and screaming "DAAUUGH!". The music then ends, and the normal music comes back.

Get Up Attack:
On face: Kick behind him, and puches in front of him. Weak and minimal knockback.
On back: Stands up and spins on hands hitting opponents with feet. Does about 3% damage, and has decent knockback.

Ledge Attack:
Under 100%: Flips over and does and ax kick. Weak and minimal knockback.
Over 100%: Climbs up and does a sweep kick. Weak and minimal knockback.

Dizzy Animation: Rayman puts his hand to his head and says "Ugh...".
Crowd Cheering: "Go go! Rayman"

Kirby Hat: Kirby gets a Rayman hairstyle, and his arms disappear and are replaced with white gloves.

Snake Codec:
S: Ottacon, there's a guy without arms, legs... or a neck!
O: That's Rayman, Snake. He's the mascot of Ubi Soft. He doesn't have and appendages, do he has a really long reach for all of his attacks.
S: What kind of reach are we talking about?
O: As far as the tethers some people try to grab you with. Als, whatch out when he sticks out his tongue. If it touches you, you'll get paralyzed.
S: Ugh...
O: Good luck Snake.

STAGE: Crow's Nest
A simple flat stage shaped like the hull of the Halberd. It is made of pure metal, and has a grate for the ground. After three minutes on the stage, the ground will break open, and all characters must aerialy fight for 30 seconds (everyone falls at the same pace, attacks that stop vertical motion won't stop the vertical motion while falling). Finally the stage reaches the bottom, where there are plaforms shaped like the individual islands and the edge of Isle Delfino. Lava is at the bottom. Also while fighting in the bottom flying shells will randomly come through and target the closest player (Similar the the Bullet Bills in SSE, but weaker, they can also be attacked to be thrown off corse).

My Music:
The Final Battle
Mr. Stone is here
Umber- Guardian of the Sanctuary of Stone and Fire
Kill teh Hoodlumz with tah Globax machine

Unlockable
Moskito attacks
Skops is going to be sorry
Deep down, Bunnies are rockers

How to Unlock:
Play 1500 vs. matches, clear All-Star with Snake and Sonic, or have him join your party in the SSE
Classic:
Rayman may appear in match 10
Complete Classic Music:
Rayman
Role in SSE:
Rayman Joins Mario and Pit after they get to the Lake side. Rayman helps along the way, and is also turned into a trophy when Tabuu uses his wings. Rayman is brought back to life by a white lum Ly the fairy sends him, and he helps collect the trophies, and bring them back to life.

Trophies:
Rayman:
From the planet that is kept stable by the Great Protoon, Rayman fights many enemies to stop them from complete domination. Rayman is able the use the powers of lums, and is known as the only one that can. Rayman has fought many enemies including Mr. Dark, Razorbeard, Andre the black lum, and the Rabbids.

Rabbid Charge:
Rayman's final smash. The only thing you can do if Rayman uses this is RUN! Rabbids will come from nowhere and attack you. While the Rabbids are attacking you Rayman can use his smashes for the KO. The final smash will end when the Rabbid goes "DAUGH!".

Stickers (R) is for Rayman
Ly (R): Specials direct +30
Globox: Food increase +10
Rayman: Head +17
Original Rayman: Arm +5
Murphy: Leg +8
Rabbid (R): Leg +23
Baby Globox (R): Specials indirect +6
Razorbeard: Arm +11
Mr. Dark: Specials indirect +27
Lum (R): Heart Drop
Black Lum (R): Specials direct +9
Plunger (R): Plunger +45
Shell: Explosives +3
Henchman (R): Specials indirect +15

All songs are can be listened to at http://hosting.raymanpc.com/raytunes/site.html
[/FONT]
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
@ HeoandReo

Thanks for making the list of all movesets in the thread. You did a really good job on it. I hope that GCM will copy that to the front page of the thread for referential purposes. I see you've added the newest entries as well. Good job.

Oh and on page 27 (or was it 26?) my entry is not Heanius it is Innes. Its just that the only picture of him I could find used his Japanese name, Heanius.
 

gorgon.

Smash Ace
Joined
May 14, 2008
Messages
750
Location
Ontario, Canada
Chris, actually, there is one thing. A fully charged critical hit kills automatically. That is a little broken, no? Unless of course it takes extremely long to fully charge, or a fully charged hit has much lag. Consider appling the two options if not already applied.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Chris, actually, there is one thing. A fully charged critical hit kills automatically. That is a little broken, no? Unless of course it takes extremely long to fully charge, or a fully charged hit has much lag. Consider appling the two options if not already applied.
The charge takes longer than a FALCON PAWWWWNCCHH!!!! and the charge can't be held (you can't move with a fully charged Killing Edge.)

So if you get hit by a fully charged one... you are either in some serious online lag or you seriously need some practice.


I did give the move some decent knockback when uncharged though so it wouldn't be completely useless versus anyone with half a brain.

Edit: I will change the move into something else. Tell me what you think.
 

gorgon.

Smash Ace
Joined
May 14, 2008
Messages
750
Location
Ontario, Canada
The charge takes longer than a FALCON PAWWWWNCCHH!!!! and the charge can't be held (you can't move with a fully charged Killing Edge.)

So if you get hit by a fully charged one... you are either in some serious online lag or you seriously need some practice.


I did give the move some decent knockback when uncharged though so it wouldn't be completely useless versus anyone with half a brain.

Edit: I will change the move into something else. Tell me what you think.
Change it into something else? Nah, I like it the way it is. Anyway, I didn't know that you are stationary with it charged; that makes it better.

Just started working on Joshua when I realized that Smash needs more females. What do you think of a Myrmidon moveset for Marisa?
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Change it into something else? Nah, I like it the way it is. Anyway, I didn't know that you are stationary with it charged; that makes it better.

Just started working on Joshua when I realized that Smash needs more females. What do you think of a Myrmidon moveset for Marisa?
I had actually started thinking of one for Marisa a long time ago, but gave up on it to make movesets for characters like Jaffar.

The biggest advice I can give you for Marisa would probably be to make her final smash The Crimson Flash (something along the lines of her charging across the stage as a fast bolt of Crimson lightning.)

As a myrmidon, you could base her moves on the classes strengths (sword strikes, critical hits, evasion.) Just don't give her a projectile and it should be fine. Oh and you should be able to find a picture on Serenes Forest.
 

gorgon.

Smash Ace
Joined
May 14, 2008
Messages
750
Location
Ontario, Canada
I had actually started thinking of one for Marisa a long time ago, but gave up on it to make movesets for characters like Jaffar.

The biggest advice I can give you for Marisa would probably be to make her final smash The Crimson Flash (something along the lines of her charging across the stage as a fast bolt of Crimson lightning.)

As a myrmidon, you could base her moves on the classes strengths (sword strikes, critical hits, evasion.) Just don't give her a projectile and it should be fine. Oh and you should be able to find a picture on Serenes Forest.
Great minds think alike. I was thinking Crimson Flash would be perfect for a FS. I'm gonna get started and maybe make Joshua after.

I see you changed Killing Edge to Shade. It would been fine as Killing Edge, but I like Shade's properties anyway.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Great minds think alike. I was thinking Crimson Flash would be perfect for a FS. I'm gonna get started and maybe make Joshua after.

I see you changed Killing Edge to Shade. It would been fine as Killing Edge, but I like Shade's properties anyway.
Lol thats awesome. Good luck on the moveset.
 

GreatClayMonkey

Smash Lord
Joined
Sep 24, 2007
Messages
1,674
Location
Rigging the enemy base with explosives, which is l
Alright I want to apologize for being a **** and not being around. Life, finals, job ect. ect ect. Also HeoandReo I can not thank you enough for all the things your doing. The list will be posted on page 1 and I will most likely post you SSE story on the final website (and maybe a few alternate/expanded stories) I just can't express my gratitude enough. I will update that image soon I just have one more exam I need to study for and Im free. Also thanks to all contributors and those who help keep this a fixture on the front page.
 

HeoandReo

Smash Apprentice
Joined
May 16, 2008
Messages
157
Not a problem. You might want to remove my comments in brackets, though, or at least quote me for them or something. Some of my thoughts probably aren't yours.

Coincidentally, I have one more exam I have to do this week before freedom. Science. I still haven't reached the level where it's split up, and I have to memorize a whole bunch of stuff over a few subjects. Clouds and weather in general are an annoying unit.

I plan to do a Snoopy and Woodstocks moveset next. I was working on one earlier today, but decided against finishing at the time.

And yes, it is going to be somewhat inspired by Pikmin and Olimar.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Alright I want to apologize for being a **** and not being around. Life, finals, job ect. ect ect. Also HeoandReo I can not thank you enough for all the things your doing. The list will be posted on page 1 and I will most likely post you SSE story on the final website (and maybe a few alternate/expanded stories) I just can't express my gratitude enough. I will update that image soon I just have one more exam I need to study for and Im free. Also thanks to all contributors and those who help keep this a fixture on the front page.
Its not a problem. Atleast your trying. And the contest is good fun :bee:.
 

GreatClayMonkey

Smash Lord
Joined
Sep 24, 2007
Messages
1,674
Location
Rigging the enemy base with explosives, which is l
Not a problem. You might want to remove my comments in brackets, though, or at least quote me for them or something. Some of my thoughts probably aren't yours.

Coincidentally, I have one more exam I have to do this week before freedom. Science. I still haven't reached the level where it's split up, and I have to memorize a whole bunch of stuff over a few subjects. Clouds and weather in general are an annoying unit.

I plan to do a Snoopy and Woodstocks moveset next. I was working on one earlier today, but decided against finishing at the time.

And yes, it is going to be somewhat inspired by Pikmin and Olimar.
Yeah probably a good idea to remove those I have spanish left this is the last year I have to take it
Looking forward to that moveset I might actually make a moveset of my own after I update the front page also i like all the snake codecs guys good stuff
 

HeoandReo

Smash Apprentice
Joined
May 16, 2008
Messages
157
OK, finally got this set. Had the idea since a few days ago, and now I'm implementing it. My sixth moveset so far...!

Snoopy and Woodstocks



I've been a fan of Peanuts my whole life. This is Snoopy and his friend, Woodstock. They work together in most things, and the same applies for this Brawl! Woodstock can also summon his friends, identical-looking birds to help. In a way, they're similar to Pikmin and Olimar, only different. Because unlike Olimar, he is not entirely helpless without his little friends. He has a different, less ranged moveset he can use still. Snoopy always has one Woodstock present, and it remains perched on Snoopy's shoulder.

It is never explicitly stated what species of bird Woodstock is, so the birds called will be addressed as Woodstocks. Woodstocks can also be hurt and 'KOed', but instead of dying, they fly away, and they can only take 1 hit. If Snoopy is KOed, all remaining Woodstocks fly away.

Snoopy's voice clips are those that he uses in the TV specials, due to a lack of any other voice.


Appearance: A beagle, with a white body, black ears, eyes and nose, and a black spot on his back. His alternate costumes use various hats and other things. He always starts battle with one Woodstock accompanying him, which cannot be lost. Snoopy's alternate costumes consist of various coloured clothes, like Pikachu's or Jigglypuff's alternates.



Stats:
Size: * Like many beagles, Snoopy is fairly short, about two-thirds of the height of his owner, Charlie Brown on 2 legs. This would be translated to about Kirby's or Meta Knight's height.
Speed: *** While lots of dogs prefer to run on all fours, Snoopy prefers to be bipedal. This reduces his speed as a result.
Weight: * Also like many small dogs, he is also very light, and can be sent flying without trouble.
Jump Height: **** To supplement for other shortcomings, Snoopy has good jumps, with good horizontal air speed. Nowhere near the ability of Wario or Squirtle, though, but he comes close.
Power: ** While he may have won an arm-wrestling contest with Lucy Van Pelt, to be fair, he did so without the use of upper body strength, and more so with the ability of dog kisses.
Fall Speed: **
Traction: **

Can he...
Crawl?: Yes.
Glide?: No.
Wall Jump?: No.
Wall Cling?: No.

Alt costumes:
No extras (Normal costume)
Red scarf (Red Team)
Blue beret (Blue Team)
Green Christmas hat and mittens (Green Team)
Fedora and some whiskers (Spike)



Entrance: Flies in on his doghouse, which crashes and disappears. Before it crashes, Snoopy and a Woodstock on his shoulder fly off.
Series: Peanuts
Logo: A Snoopy head, filled in like Sonic's Sonic Team logo.


Quick Reference
PROS:
-Has good ranged attacks and a strong poking game with the Woodstocks
-Very good recovery
-Great grab range
-Most attacks are quickly executed
-Woodstocks can safeguard from projectiles


CONS:
-Has little range when there are no Woodstocks
-Relatively few kill moves
-Throws aren't particularly great in overall ability compared to other characters
-Woodstocks are fragile, and leave Snoopy in one hit
-Woodstocks take a long time to build up damage



A: Snoopy kicks forward in about a 110 degree angle ahead, resembling a sparta kick.
AA: Snoopy kicks with his other leg in the same manner and moves forward a bit when doing so. If you keep tapping A, Snoopy will continually kick forward. (Leg)

Dash A: Snoopy puts on an astronaut helmet, and tackle forward, landing on his face, like Dedede, only much faster. (Head)

ftilt:
With Woodstocks: Snoopy points as a Woodstock flies randomly ahead in a loop. A weak tilt, but has lots of range. (Woodstock, Body/Spin)
Without Woodstocks: Snoopy takes out a golf club and hits the opponent overhead with it. (Weapon)

utilt:
With Woodstocks: Snoopy points upwards for a Woodstock to fly up. Another weak tilt with good range. (Woodstock)
Without Woodstocks: Snoopy quickly hops and headbutts upwards while holding it, like Squirtle's utilt. (Head)

dtilt:
With Woodstocks: Ducks, points ahead, and sends two Woodstocks forwards to hit. Like the other tilts, it's weak with lots of range. (Woodstock)
Without Woodstocks: Pokes his head forwards and hits with his nose. Trips often. (Head)


fsmash:
With Woodstocks: Zamboni Machine. The Woodstocks bring out a Zamboni Machine, and all climb it to drive it ahead a few feet. Does multiple fan hits, like the Advance Wars Assist Trophy, only stronger. (Weapon, Woodstock)
Without Woodstocks: Snoopy types on a typewriter. When he finishes charging the smash, he takes out the piece of paper, makes some angry noises, and bashes the typewriter over the opponent's head. Does good damage and knockback, but has prelag when uncharged and little range. (Weapon)

usmash:
With Woodstocks: All the Woodstocks land on Snoopy's head and snout, and all of them headbutt upwards. Snoopy's strongest kill move, and his fastest smash. (Woodstock, Head)
Without Woodstocks: Even without the extra Woodstocks, Snoopy still rears his head back and headbutts upwards with Woodstock on his snout. Still a fairly strong attack in its own right. (Woodstock, Head)

dsmash:
With Woodstocks: Snoopy grabs the hands of all the Woodstocks and play Ring Around the Rosie, or dance in a circle. Does various small, multiple hits, and the size- and range of the circle increases the more Woodstocks there are. (Woodstock, Body/Spin)
Without Woodstocks: Does a quick breakdance, with the power at his feet. Resembles Diddy Kong's dsmash in execution and appearance. Another quick smash with some degree of killpower. (Leg)


nair:
With Woodstocks: The Woodstocks surround Snoopy in a circling movement around him. The more Woodstocks Snoopy has, the more area the move surrounds. (Woodstock, Body/Spin)
Without Woodstocks: Snoopy spins around and flails in the air, like Peach, Ness, Zelda, and Olimar's nairs. This one does one solid hit. (Body/Spin)

fair:
With Woodstocks: 2 Woodstocks conjure a baseball, throw it up slightly, and Snoopy hits it. Good range, like most Woodstock moves. Does high knockback at the bat, with less at the baseball. (Weapon)
Without Woodstocks: Snoopy still winds up for a home run, and hits with a bat anyway. (Weapon)

bair:
With Woodstocks: This time, the Woodstocks conjure up a tennis ball! Snoopy, with a tennis racket, hits the ball behind him. This attack is weaker than fair, both at the initial hit and the ball. It has less lag, though. (Weapon)
Without Woodstocks: Snoopy still hits with the tennis racket. (Weapon)

uair:
With Woodstocks: The Woodstocks stand on each other on Snoopy's snout. Snoopy lifts his nose upwards to hit with it. Like the nair, it has more range with more Woodstocks summoned. (Woodstock)
Without Woodstocks: Snoopy wiggles his eats in a rotor movement and hits multiple times. (Head, Body/Spin)

dair:
With Woodstocks: Snoopy points downward, and a Woodstock flies down quickly and headbutts the opponent. The range is slightly more than Snoopy's height. (Woodstock)
Without Woodstocks: Snoopy puts on a baseball glove and slams it down. (Arm)


Grab: A Woodstock runs ahead and grabs the opponent. This is done regardless if there is more than one Woodstock or not. If not, the Woodstock on Snoopy's shoulder jumps off and runs ahead to grab.
Grab A: The Woodstock holding the opponent headbutts them. (Woodstock, Head)
fthrow: Woodstock holds the opponent with its legs and flies ahead slowly, laying the opponent on the ground.
bthrow: Woodstock flies behind the opponent, and does a comical strong football kick to send them behind.
uthrow: Woodstock flies upwards carrying the opponent, and lets go, making them fall to the ground.
dthrow: Woodstock lays the opponent on the ground, and proceeds to stomp on them several times.
(All throws are Woodstock, Throwing attack)


Standard Special Move: Beagle Scouts


Snoopy puts on his Beagle Scouts hat and whistles, like Olimar's Pikmin Order. However, Snoopy does this to summon Woodstocks, the number that come equaling the times the button is pressed. (Press B 3 times, 3 Woodstocks appear, etc. Maximum is 5 extra Woodstocks.) Woodstock also puts notches on a sign, signifying the number of Woodstocks summoned. No damage.



Side Special Move: Dog Dish


Snoopy brings out a dog dish and launches himself on it. The attack does good knockback, but little damage, as Snoopy slides on the stage. He eventually stops when he's travelled far enough, as his dog dish goes to a stop. Snoopy puts the dish away afterwards. (Specials: Direct, Body/Spin)


Up Special Move: Whirlidog. Snoopy uses his ears as helicopter propellers, and flies in the air freely, like ROB's Robo Booster. The Woodstock(s) take(s) command, steering Snoopy around where he needs to go. He used this ability to rescue Linus in an story arc. Snoopy becomes helpless afterwards. No damage.



Down Special Move: Cheshire Grin
Snoopy has shown the ability to disappear. Snoopy fades away, leaving a grin in his place. Woodstock, looking befuddled, has question marks popping out of his head. If the grin is attacked, Snoopy performs a counter move, a bite always dealing 7%. This lasts longer than other counter moves, but has set damage, and cannot be used in the air. (Specials: Direct)


And finally, while Snoopy's doghouse is the most iconic thing about him, and some may wonder why I didn't use it for his Up Special, that's because I saved it for something more...

Final Smash: Sopwith Camel



When Snoopy uses this Final Smash, his doghouse appears on stage. Snoopy puts on his goggles and goes on it, as well as the Woodstocks. The doghouse can be controlled and does 25% on contact. After 10 seconds, however, it upgrades to become a plane! Snoopy's attack hitbox is now about twice as large, and does 35% on contact! After 10 more seconds of this, though, the plane turns into a doghouse, bullet holes riddle it, and it crashes to the ground. Snoopy can jump off by pressing a jump button, and while its landing damages, it also hurts Snoopy as well.



Get-Up Attack:
On his face: Snoopy donkey kicks behind him, and then kicks in front on him while on his hands.
On his back: Snoopy punches backwards and then forwards.

Ledge Attacks:
Under 100%: Snoopy flips up the ledge and kicks ahead with both legs.
Over 100%: Woodstock climbs up first, goes into a boxing stance, and punches with a 'wing' 3 times, while Snoopy climbs slowly up.


Up Taunt: Does the Snoopy Dance.


Side Taunt: Snoopy and his Woodstock put on astronaut's helmets, and give the thumbs-up.
Down Taunt: Snoopy smiles and takes out a glass of coins, chugs it, and spits them up.

Victory Poses:
1: Snoopy and all 6 Woodstocks prepare a pizza quickly, and dine on it.
2: Snoopy and the Woodstocks are in Beagle Scout attire, and hike off the victory area.
3: Snoopy and Woodstock are sitting down, when all the Woodstocks fly in and they smile.


Crowd Cheer: "Let's have a party with Charlie Brown and Snoopy! (And Woodstock!)"
Wiimote sound: Woodstock babbling.
Victory music: The chorus of the Peanuts theme, "Linus and Lucy" slightly remixed at the end to give an ending to it.


Kirby Hat: Kirby gets a 'Snoopy hat', similar to that of Pikachu's Kirby ability. When Beagle Scouts is used, Kirby points his arm ahead and a Woodstock flies in a loop before flittering away, similar to Snoopy's ftilt with multiple Woodstocks.


Snake Codec: (With Colonel)
S: Colonel, I'm fighting Snoopy, for some reason...
C: Ah, so you've noticed that he's now in 'Brawl'?
S: Yeah. Kind of looks like he's been ripped out of the newspaper. And that bird's with him too.
C: That's Woodstock, Snake.
Snoopy can call on more of them as he desires, and that's not all, too.
Word is, he can also use his Sopwith Camel when the fight gets tough.
S: Sopwith... Camel?
C: His doghouse.
S: Don't see what's so dangerous about that, but I'd better not let my guard down because he's a cartoon character.
C: Yeah. Good luck, Snake.


Stickers:
Snoopy gets an exclusive set of Woodstock attack stickers. All the stickers on this list belong to Snoopy, since no one else can use them. Most of these are from the Peanuts series, because like the PK Attack series, other characters are mixed in. In this case, series from my previous entries.

Aside from Woodstock stickers, Snoopy benefits most from Head and Body/Spin ones.

Snoopy and Woodstock: Woodstock Attack +60 (As you can imply, this is a very large sticker.)
Woodstock: Woodstock Attack +45
Schroeder: Woodstock Attack +28
Linus and Lucy: Woodstock Attack +25
Peppermint Patty: Woodstock Attack +18
Charlie Brown: Woodstock Attack +18
Doghouse: Woodstock Attack +13
Ox (Karate Champ): Woodstock Attack +13
Giants (La-Mulana): Woodstock Attack +9
Marcie: Woodstock Attack +9
Pigpen: Woodstock Attack +7




Trophies:
Snoopy and Woodstocks:
Snoopy with his friend, Woodstock, as well as other birds of its species. Made famous in comics, and other forms of media everywhere in the world, Snoopy and the Woodstocks team up to do battle. Snoopy uses the expendable Woodstocks for many things, as well as having various talents and eccentricities of his own.


Sopwith Camel:
One of Snoopy's pastimes is to become the World War I Flying Ace, a masterful pilot engaged in eternal warfare with the Red Baron. When Snoopy uses his Final Smash, his doghouse appears onto the stage, and Snoopy boards it. Eventually, this doghouse becomes a magnificent biplane, instilling fear in all challengers... but all comes to an end, and it crashes soon after, riddled in bullet holes.
 

CbGreiga

Smash Apprentice
Joined
Jan 31, 2008
Messages
120
Location
WARNING!! NO ENTRY WITHOUT AUTHORIZATION!
Emerl


The quirky robot from Sonic Battle has joined the Brawl!

Stats:
Size- 3/5 Around Pit's height
Weight- 3/5 Lightest Robotic Character
Jump height- 4/5 Both jumps are about as high as Samus's
Power- 2/5 Attacks focus more on damage than knockback
Fall Speed- 3/5 He falls about as fast as Luigi

Abilities:
Wall-jump- No
Wall cling- Yes
Crawl- No

Moveset:
A- Quick jab
AAA- Stabs with hand constantly
Dash-A- Lifts off the ground a bit and round house kicks
U-Tilt- Flip kicks opponent into the air
D-Tilt-See Ness's DTilt
F-tilt- Fast Palm Thrust

Smashes:
Fsmash- Swings Amy's Hammer. Does good knockback but low damage
Usmash- Takes out a Chao and launches it into the air above him. Distance depends on charge time
DSmash- Emerl slams his fists into the ground causing small explosions on either side of him

Aerials:
Nair- Spins similar to Spiral dive
Bair-Turns the top half of his body around and punches
Fair- Does a spin kick similar to his dash attack
Dair- Eagle kicks. Almost always spikes

Specials:
Neutral- Energy Ball
His arm turns into a buster and he begins to charge. The ball's damage is always set at 10% . The longer it is charged, the faster the ball goes

Side- Deep Impact
Emerl brings his arm back for a second and throws an exploding punch. Has a 1:52 instant kill chance

Down- Meltdown
Similar to the counter moves. Emerl goes into a defensive stance and if hit the opponet gets hit with an explosion

Up- Boost jump
Activates his jet pack and boosts back. Goes as far as ExtremeSpeed

Final Smash:

G-Mel
Emerl goes into his evil state greatly boosting him for about ten seconds. All of his standard attacks gain electrical properties

Will update soon. Please comment
Also, Reserving for Claus
 
D

Deleted member

Guest
The wind cries Mary...

As JIMI HENDRIX joins the brawl!

All you need to know is that he was a black guitarist from the sixties...and probably the best guitarist of all time.

More info here.

Despite him being a hippie, I'm going to add some real fighting moves...though he used his smashes in real life.

Standard A: Punch
Side-A: Far punch
Up-A: Weakly swings guitar upwards
Down-A: Kick
Side-Smash: Swings his guitar down to one side
Up-Smash: Swings his guitar upwards
Down-Smash: Swings his guitar around himself
Neutral-Air: Aerial kick
Side-Air: Swings guitar like a baseball bat
Up-Air: Swings guitar upwards
Down-Air: Swings his guitar downwards
Grab Attack: Strikes the Hendrix chord
Foward Throw: Hits his opponent with his guitar as if he were playing baseball
Back Throw: Throws...opponent..back?
Up Throw: Throws opponent upwards and swings his guitar
Down Throw: Throws oppeonent down
Standard-B: Machine Gun--Works like Shiek's Needle Storm
Side-B: Foxey Lady--Works like Fox Illusion
Up-B: The Wind Cries Mary--Flies upwards, damaging anyone he makes contact with
Down-B: Voodoo Child--Works like Zelda's Nayru's Love

FINAL SMASH: Purple Haze: Jimi starts playing "Purple Haze"; Works like Luigi's Negative Zone, except it moves around like smoke.

Up Taunt: Starts playing guitar with his teeth
Side Taunt: Plays "Hey Joe"
Down Taunt: Sets his guitar on fire, then pulls out an identical axe

Victory 1: Smashes his guitar
Victory 2: Plays with his teeth
Victory 3: Sets his guitar on fire
Victory Theme: "Foxey Lady"

Stage:
WOODSTOCK
Basically Final Destination without the gap directly below the main stage.

MUSIC:
All Along the Watchtower
Spanish Castle Magic
Foxey Lady
Voodoo Child (Slight Return)
The Wind Cries Mary
The Star-Spangled Banner
 

Sun-Wukong

Smash Journeyman
Joined
Nov 24, 2007
Messages
392
Location
Eastern Kentucky
Andy French

Bottom right of the case.

I couldn't find all 13 episodes, but here are the ones I could find. Use them as a point of reference, the moves should make more sense.
Episode one: Part one - Part two
Episode two: Part one - Part two
Episode five: Part one - Part two
Episode six: Part one - Part two
Episode eight: Part one - Part two
Episode eleven: Part one - Part two

~Miscellaneous~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bio: From Wikipedia
24 years old, Andy is in his third consecutive "post-college slump year." He is an aspiring cartoonist who mainly works for "Ron's Waterbed World". He later gets a job with the help of Jim at the Art Department in One Corplex Plaza. He enjoys alcohol and ska music, particularly the band Silly Rabbit. Although often bored and mellow, many things easily delight Andy. His nerdy brother, Kevin, constantly vexes Andy.
Stats
Size: 7/10 (He's an average sized guy, a little on the tall side.)
Weight: 6/10
Walk Speed: 5/10
Dash Speed: 6/10
First Jump: 5/10
Second Jump: 4/10
Fall Speed: 7/10
Traction: 6/10
Priority: 5/10
Crouch: 6/10 (Generic one foot, one knee crouch motion.)

He's average, you get the point by now.

Kirby Hat: Kirby gains his hair.

Snake Codec
Snake: Hey Colonel, who's this guy?
Colonel: That's just Andy French. You have nothing to worry about, he's not much of a fighter.
Snake: Then why is he here?
Colonel: I don't know, maybe he's lost.
Snake: Come on Colonel, be serious. So there's nothing I need to worry about?
Colonel: Not that I know of, but we've been surprised before.

Subspace Role: The Subspace Army kidnap Andy's younger (yet more intelligent) brother, Kevin, to work for them. Tech stuff and whatnot. Andy goes to rescue him, only to find out that they already got rid of him for being so annoying. Namely saying "Bling-Blong" over and over again to help himself concentrate.

Entrance: He just casually walks on stage.

Alternate Colors
Red Team: He wears his red scarf seen in various episodes throughout the series.
Blue Team: The blue stripe on his shirt turns green and the rest of his shirt turns blue.
Green Team: The blue stripe on is shirt is gone, leaving it completely green.

~Tilts~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Up Tilt:
Side Tilt: He pulls a potted plant out of nowhere and jabs his opponent with it while saying, "He's saying he's the Gruber Meister, do any of you have a problem with that?" See "Episode 1: Part two"
Down Tilt:

Dash Attack: He leaps at his opponent and grabs their face with one hand, punching them in the stomach with his other one. See "Episode 1: Part two" 8% Damage.

~Smashes~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Up Smash:
Side Smash:
Down Smash:

~Aerials~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Uair:
Bair:
Nair:
Fair:
Dair:

~Throws~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Grab Attack: He punches his opponent in the stomach with one hand while using the other one to keep them from attacking. See "Episode 1: Part one". 3% Damage.
Up Throw:
Back Throw:
Forward Throw:
Down Throw:

~Special Moves~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Up Special:
Neutral Special:
Side Special: His dog Stogie jumps at the nearest enemy and bites his shin, like he did to Jim in "Episode 1: Part two"
Down Special: An air conditioner falls out of no where and lands in front of Andy, breaking upon impact. An unknown person yells "Hey, wanna buy a air conditioner?" Andy look up and waves, and says "No thanks." See "Episode 1: Part one". Of course there's going to be a lot of lag because of this, but tell me, how much would an air conditioner landing on someone hurt?

Final Smash:

~Taunts~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Up Taunt:
Side Taunt:
Down Taunt:

~After Match Stuff~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Victory Pose 1: That dance thing he does near the end of the opening theme.
Victory Pose 2:
Victory Pose 3:

Defeat Pose: He's wearing the ice cream suit from when he was finding a "real job" in the first part of episode eight. He's unconscious, just laying there. Then he twitches and goes back to not moving.

Victory Jingle: The first bit of the opening theme.
 

HeoandReo

Smash Apprentice
Joined
May 16, 2008
Messages
157
The Make Your Move Subspace Emissary I was working on is finally finished. At least the first version, anyway.

http://makeyourmovesmash.blogspot.com/2008/06/make-your-move-2.html
(As I said, I put it on a webpage for easy viewing. And be warned, heavy spoilers for it right from the get-go... but then again, that's the point of writing a complete storyline- so that we all know what's going on.)

The basic storyline with stages is here, with the appropriate 'my character' bias to match with Sakurai's apparent Kirby bias. : P

27 stages total, 31 usable-in-story characters, 7 bosses, 4 secret door characters, and a basic storyline that borrows heavily from the original SSE.


Just in case you want to know, the 35 characters I used were:

Gardevoir
Gallade
H.P. Lovecraft
Darth Vader (PKBoy89 version)
Lemeza Kosugi
Johnny Turbo
Karnov
Yungmie
MGA Solid Snake
Magikarp
Shaq
Ginny Weasley
Aqua Teen Hunger Force
Stephen Colbert
Chris and Ryann
Zatch Bell and Kiyo
Sean Connery
Super Eraser
Pong Paddle
Rosalina
Earthworm Jim
Duffman
Invader Zim
Waluigi
Protoman
The White Stripes
Paper Mario
Banjo-Kazooie
Innes
Underhill
Spongebob
Baby Mario Bros.
Ren and Stimpy
Maria
Travis Touchdown

White Stripes, Sean Connery, Maria, and Travis Touchdown weren't involved in the story, but still worked as 'secret door' characters.


Feel free to put comments about it in there.
 
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