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Make Your Move 3.0-Starts Soon

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Illusive

Smash Apprentice
Joined
Dec 20, 2007
Messages
119
Samurai Goroh

Weight: Heavy
Dash Speed: Slightly Slower than Captain Falcon
Attack Speed: Above Average
Power: Pretty Strong
Recovery: Worst in game (the only character who can't hyrule jump) due to
Fall Speed: Captain Falcon in Melee

(A Moves)
Various Katana Slashes (will update later). Think Yoshimitsu meets Captain Falcon

Down smash: Samurai goroh spins around, with a coloured energy wave around him, moving from side to side as he does so. Great range and knockback.

(Grabs)
Grab: Puts enemy in headlock
Pummel Attack: Nuggy
Forward Throw: Drunkely tosses enemy forward head first then knees the enemy for very good knockback (for a throw)
Back Throw: Backwards judo suplex. Can gorohcide.
Up throw: Knees enemy in the face for surprisingly strong vertical knockback
Down Throw: Drops enemy, then kicks them a couple of times, then spits on them. No knockback, but good damage.

B: Side Attack
A small red energy ball circles goroh twice. Reflects projectiles as well as being an attack.Goroh can be moved in either left or right while this is happening. Has neither startup frames nor cooldown frames.

B>: Boost
A flame comes from behind goroh and he goes rocketing forward, sword outstreched. If used on ground it chains into a dash, which is faster than sonics, and the speed boost lasts for some time and applies to air speed. IF used in air goroh flies forward in a downwards arc then becomes helpless. A powerful attack, but if used more than once per life, it does 8% damage to goroh

B^: Recovery
A spaceship with 3 chao in it appears above goroh and rockets him up with electricity. He destroys the spaceship when he hits it for a powerful but tiny explosion (like luigi's up B, but the critical hitbox is at the top of the jump (not the bottom). The spaceship can be moved a tiny bit to the left or right.

Bv: Drone Racer
He spawns a drone racer from the original F-zero which putters forward. If it hits it does decent damage and knockback, and if it is attacked (including being reflected or countered), it explodes for higher damage and knockback. Only goroh and captain falcon can jump on top of it or grab it. Falls like a brick.

Final Smash: Goroh gets in his Fire Stingray, and a cutscene shows him accidentally driving off course. The ship lands in the middle of the stage (doing damage). It sparks (doing damage) and explodes when attacked or after 20 seconds (doing massive damage). Also, goroh gets some slots(because he crashed). If 3 slots land on a character face (which could be goroh's), that character receives 999 damage (no knockback).
 

CbGreiga

Smash Apprentice
Joined
Jan 31, 2008
Messages
120
Location
WARNING!! NO ENTRY WITHOUT AUTHORIZATION!
My Claus moveset has hit a snag so I'm moving on to my next one:

Anubis Necromancess


{Stats}
Movement speed: 3/5
Jump height: 4/5
Fall speed: 1/5 (He was very floaty in Megaman Zero so it should come with him)
Size: 2.75/5 (Roughly Ike's height)
Weight: 2/5 (like I said he's Floaty)
Attack speed: 2.5/5
Range: 4/5

{Abilities}
Wall jump: No
Wall cling: Yes
Crawl: No
Tether grab: Yes
Z-Air: Yes

{Exclusive abilities}
Being based on the god of Death, the more damage his opponents have, the less damage he takes. It decreases 2% for every 15 the opponent has capping out at 195%

Anubis floats a tiny bit above the ground when standing but not when moving.

{A Moves}
A: Does a quick swipe with his claw 3%
AAA: Continues with the other claw and then does an overhead swing with his staff 6-9%
F-Tilt: Thrusts his staff forward like a rapier 7%
D-Tilt: Summons two small sand spikes in front of himself. Can trip. 9%
U-tilt: Does an underhand swing with his staff to knock opponent into the air 8%
Dash A: Spins with staff outward. Similar to Squall hammer 6% per hit

{Smashes}
F-Smash: Summons a sand snake from his staff to extend forward. Same range as Lucas' stick. Uncharged: 14% Charged: 20%
D-Smash: Spins around to become a sand storm with good reach. Uncharged: 15% Charged: 21%
U-Smash: Anubis slams his staff into the ground to summon two obelisks. The tips do more damage than the sides. They crumble after 1.5 seconds. Side uncharged: 15% Side charged: 20% Tip uncharged: 17% Tip charged: 24%

{Aerials}
N-air: Spins a ring of sand around himself 10%
F-air: Rolls forward 11%
B-air: Turns around and backhands with his staff 13%
D-air: Throws his staff underneath him. It returns shortly. Can spike. 14%
Z-air: Launches a stream of bandages from his hand

{Specials}
Standard B: Ra Buster
Anubis charges his staff to let out a beam of light. Hits fast, pierces, but does low knockback.
Uncharged beams don't pierce. Uncharged: 6% Charged: 17%

Side B: Sand Launcher
Anubis throws a ball of sand forward which after flying a certain distance grows spikes.
Normal: 10% Spiked 18%

Down B: Necromancy
Anubis pulls a zombie reploid out of the ground. It will automatically home in on the nearest opponent on the ground and latch on doing poison damage and weighting the opponent.
It disappears after 6 seconds. Max damage: 14%

Up B: Sand Dragon
Anubis transforms into a sand dragon and launches himself in any direction. Similar to Wolf's recovery.

{Final Smash: Sarcophagus}
Anubis knocks the opponent into the air and seals them in his coffin. He will then launch it over the blast line for a guaranteed KO. This can catch more than one person.

{Throws}
Grab: Launches a long bandage stream from his hand. Around the length of the clawshot.
Pummel: Bashes with his staff 1% per hit
F-Throw: Whips opponent forward 12%
B-Throw: Anubis throws the opponent into the ground at an angle and they bounce behind him 12%
U-Throw: Uppercuts the opponent 13%
D-Throw: Stomps the opponent on the ground so hard they bounce up 13%

{Taunts}
Side taunt: Spins his stafff and says "Having fun?"
Down taunt: Crumbles into sand and rebuilds himself a bit after
Up taunt: Anubis leans on his staff like a cane and says "Is that all?"


{Victory Poses}
Pose 1: Creates a sand vortex around himself and says "That's what you get for messing with me"
Pose 2: Summons a dead reploid to cheer for him
Pose 3: Climbs into his coffin and says "You woke me up for that?"

{SSE Role}
Anubis was formerly the leader of the Isle of Ancients until he was sacked by the Ancient Minister and the Subspace Army. Samus and Pikachu find his sealed sarcophagus and free him.
 

Zook

Perpetual Lazy Bum
Joined
Jul 30, 2005
Messages
5,178
Location
Stamping your library books.
All right, I just made a new Assist Trophy.



**** CHENEY

After emerging from the AT-thingy, VP Cheney silently stalks the background. If a Character moves in his line of sight, a bird will fly in front of them and Cheney will shoot like crazy, trapping the foe in a barrage of bullets, dealing between 26% and 43% damage, depending on how they DI. He lasts for 30 seconds, or until he shoots someone.
 

IvoryFlame

Smash Journeyman
Joined
Jun 2, 2008
Messages
234
Location
Salem
Challenger Approaching!



Doctor Doom!

The Beast of the Balkans and arch foe of the Fantastic Four joins the Brawl! While resembling Ganondorf in size, Doom is a bit faster and consequently just a little weaker than Link’s sworn enemy. He brings his ruthlessness and mastery of both arcane magic and lethal science with him to conquer his foes.

Stats (out of 5)
Size: About as tall as Ganondorf.
Power: 4
Speed: 2.5
Weight: 4
Recovery: 3
Jump: 4
Mid-air: 2
Traction: 1
Descent speed: 4
Wall cling: no
Wall kick: yes
Crawl: no
Glide: yes (using his cape)

Tilts

Neutral A combo:
A punch, then another from the other hand, then a strong kick. Comparable to Snake’s.

Left/right: A forward kick, average on all levels

Up: An upward swipe, limited knockback, average strength

Down: a quick stomp, stuns enemy but no knockback

Dash: He swipes his armored hand out to strike as he comes to a slow stop.
.
Smash

Forward: Doom rears back before dashing forward about a third of one Battlefield drop-through platform, performing an uppercut along the way.

Up: A charged blast from his gauntlets that fires upwards. Much like Samus’s.

Down: Doom casts a quick spell causing an explosion at his feet.

Aerial

Neutral: Doom swings his armored head forward, hitting foes behind, above, or in front of him in that order.

Up: Doom shoves both fists upwards. Substantial damage.

Forward: Doom kicks out in front of him.

Back: Doom shoves his elbow behind him.

Down: A quick blast from his jet boots. Meteor Smash.

Special Moves:

Neutral B: Machine gun gauntlets:
Doom fires rapidly from his machine gun gauntlets. They fire about 7 rounds per second, with each round doing 1% and causing flinching but no knockback and Doom can move and jump (no mid-air jump) while firing if you hold down B. However, after about 3-4 seconds the gauntlets will have to recharge and you can’t use them for about 8 seconds.

Up B: Jet boots:
Simple. Doom uses his jet boots to fly around, with same recovery as Rob’s Up-B. However, Doom can still use all of his aerial attacks while jet boots is in use.

Side B: Doom uses a magical incantation to fire three mystical orbs that travel at different trajectories. One orb goes straight forward, one goes diagonal up at an angle, and one goes diagonal down at an angle. All three are fired simultaneously, and the longer you go without using this move, the more powerful the orbs are. They reach max power after about 20 seconds of non-use.

Down B: Doombot
Doctor Doom summons a robot that resembles himself and sends it into battle. The Doombot will walk around and fire a laser from it’s eyes if it meets an opponent. The Doombot disappears after 10 seconds or if it sustains 20% damage. Doom can only have 1 Doombot on the field at a time.

Grabs

Grab: Doom grabs. Nothing special.

Grab attack: Doom channels electricity through his glove, electrocuting his foe.

Up throw: Doom flies up with his jet boots and tosses his foe down to earth.

Forward throw: Doom tosses his foe forward and sprays them with his machine gun gauntlets.

Back throw: Doom tosses his foe back and kicks them hard.

Down throw: Doom slams his foe on the ground and stomps on them.

Final Smash: Power Cosmic
Doom seizes the Smash Ball and burns with its limitless power. He begins to glow in an unearthly aura, and laughs maniacally. Doom begins to zip around the stage, controlled by the player, firing energy blasts with A and B as he does so. The energy blasts do 15% damage and stun temporarily, and if Doom collides with a character while using the Final Smash, they will sustain 40% damage and go off the screen if they were already above 50%. This attack is very effective in 4-way Free-for-alls, though your enemies may steal your KO’s. After 8 seconds the Final Smash ends.

Taunts:

Taunt 1: Doom puts his hands on his hips and laughs
Taunt 2: Doom raises his hand and it charges with electricity.
Taunt 3: Doom cracks his knuckles.

Victory Poses:
1: Same as taunt 1.
2: Doom’s back is turned to the camera, and he is holding his mask in his hands. He quickly puts his mask on and turns to face the camera.
3: Doom stands victorious, and mutters a barely audible “mother”.

Lose pose: Doom stands with his fists clenched, refusing to accept defeat.


Miscellaneous Crap
Dizzy: Doom stands and kinda wobbles

Sleep: Doom in knelt on one knee, snoring

Symbol: A metal fist

Kirby Hat: Kirby gets Doom’s hood and a Kirby head-sized faceplate

Alt. Costumes: Doom’s robe color changes from green to red, blue, yellow, black, or pink.

Entrance: Doom teleports in, with a magical rune circle-thing surrounding him. The ring disappears and Doom shouts “Bow down before the glory that is Doom!” and assumes his fighting stance.

Stage: Castle Doomshadt

Doctor Doom’s Castle. Think Peach’s Castle from Melee, but a darker shade of green with a gothic spire in the center, and two smaller towers on the ends of each side. Occasionally, Doombots will fly by and fire at the fighters like Arwings do on Corneria.

Stage music: lots of classical music because Doom is classy like that.
Flight of The Valkyries
The Ode to Joy
Mozart’s Requiem
Toccata and Fugue in D Minor
Dr. Mario (Melee)*

How to Unlock: Complete Boss Rush with Ganondorf on Normal difficulty or higher. Doom will challenge Ganondorf and if you win, Doctor Doom is unlocked.

Role is Subspace Emissary: Doctor Doom allied himself with Tabuu’s forces in hopes of usurping control when the time was right. He assisted in detonating several Subspace bombs and prophesying several heroes. He was present with Bowser and Ganondorf during the first use of the Subspace gunship and its subsequent destruction. When he witnessed Ganon sniping down Bowser, the two fought, and the winner (decided by who the player chooses to fight as) goes on to be betrayed by Tabuu. Doom is resuscitated by the heroes and allies with them against Tabuu, not to save the world, but because nobody messes with Doom and gets away with it.

Character analysis: Doom is a heavyweight character by nature with some good recovery moves and range attacks. His side B is good at striking multiple targets, so in stuff like multi-man brawls, Doom is well-suited. However, that armor is a bit clunky so his attacks have some start up and ending lag (less end lag than start lag), even if his walking/running speed is about average. Also, Doom’s shiny armor is pretty slippery, and thus Doom has pretty horrible traction. Stages like the Summit or custom stages filled with ice blocks are not fun places to be if you’re Doom. Also, his throws are pretty unremarkable. But his Final Smash is a pretty cool combination of Super Sonic and Rocketbarrel Barrage.

Snake Codec:
Snake: HOLY--! Is that--?
Colonel: Yes, Snake, that's Doctor Doom, the loathsome leader of Latveria.
S: Didn't he fight the Fantastic Four all those times?
C: Yes, he's quite the fighter. That suit of armor he has in on the cutting edge of modern technology, and he's also known to dabble in witchcraft and the dark arts.
S: And I'm fighting him with--what, my bare fists and some lousy explosives? Are you serious?
C: Don't give up yet, Snake. Doom's lost countless battles to the FF in the past. That's why he hates them so much. He's never beat them before, so he's not unbeatable.
s: Yeah, but I'm just one man!
C: I never said he would be easy, Snake.
S: Well, that's just great.

*Just kidding about that song.
 

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371
As always, I want feedback.


Ripper Roo joins the Brawl! His zany battle style could only be compared to... To... Eh, I've got nothing. This guy's nuts. It's that simple.

Stats
Power: 3
Speed: 4
Size: 3.5
Weight: 3
Range: 3
Jump: 5

Ripper Roo is probably the best jumper in the game. Other than his insane aerials, Roo is also a fairly fast mover. His crazy and unpredictable moveset makes him one heck of a fighter. Also, he laughs uncontrollably during battle, making him seriously irritating to fight.

Tilts
A: Headbutts
Forward Tilt: Roundhouse kick
Up Tilt: Does a backflip
Down Tilt: Does a split
Dashing A: Leaps forward and faceplants

Smashes
Forward Smash: Drop Kick
Up Smash: Spins on his head
Down Smash: A spin similar to Wario's.

Aerials
Neutral Air: Does many somersaults in the air, like Wolf's Nair.
Forward Air: Headbutt
Back Air: Kicks backwards
Up Air: Turns upside-down and spins his legs.
Down Air: Swings legs crazily.

Throws:
Grab: Grapples them with his foot
Grab A: Headbutts
Forward Throw: Kicks them away with his other leg.
Back Throw: Tosses them up, then does a backflip and kicks them backward.
Up Throw: A TNT Crate appears next to him. He puts the opponent on it and jumps back. The Crate explodes, sending the foe flying up.
Down Throw: Jumps on them many times.

Specials

B: BIG TNT
Roo pulls out a BIG TNT Crate (From Crash 1) and kicks it in front of him. It will explode when it hits an enemy, or after 3 seconds. Sometimes, a Nitro Crate will appear, which stays on the field until someone hits it.

Side B: Roo Lunge
Ripper Roo lunges forward. If he contacts an enemy, he slashes them with his razor-sharp toe nails many times.

Up B: Roo Leap
Roo leaps into the air and then lands on his cane, which makes a TNT Square appear under him, which explodes when someone steps on it or after 6 seconds.

Down B: Roo Tornado
Ripper Roo spins around frantically. You can move during this attack. The attack lasts for about 5 seconds or unti; attacked. Roo moves slightly faster than normal during the attack. But if you use it too much, Roo will become dizzy and be vulnerable for about 3 seconds.

Final Smash: Ultimate Explosion
Roo grabs his cane and begins to jump around the field, leaving TNT Squares wherever he hops. After this, he stands on his cane until the Squares explode. Roo loses his cane and the fight continues as normal. Basically, he re-enacts the 1st part of the Crash 2 Boss fight.

Other

Entrance: Falls from the sky and laughs, jumping around madly.

Taunt 1: Jumps around a few times and laughs.
Taunt 2: Jumps up and lands on a Nitro Crate, which explodes. Ripper Roo falls on the ground, then gets up.
Taunt 3: Jumps many times, shaking his head up and down, laughing uncontrollably.

Victory Pose 1: Jumps around the screen, laughing.
Victory Pose 2: Jumps on top of a TNT crate, which explodes. Ripper Roo then falls to the ground. He doesn't get up and remains unconcious.
Victory Pose 3: Does a few hops, then does one big jump that sends him off the screen.
Losing Pose: Is laying on the ground, face-down.
Victory Theme: http://www.youtube.com/watch?v=D3Ddg1YgP5k

Alt. Costumes:


Subspace Role:
Sent by Cortex to wipe out any resisters, the team of Mr. Monopoly, Altair, and The Fonz run into him and have to fight him. After being defeated, Roo joins them and they continue on their journey.

Snake Codec:
Snake: Ah! What the heck is wrong with this guy!?
Colonel: That's Ripper Roo, Snake. He's a failed genetic experiment that's nuttier than a squirrel turd.
Snake: Well... Other than the insane laughing, I don't see any real thre... IS THAT A BOX OF TNT!?
Colonel: Yes, Snake. He loves explosives. You'd better watch out, he's crazier than he looks.
Snake: And he looks pretty crazy to start with...

Videos of Roo in Action:
Crash 1 Boss Fight: http://www.youtube.com/watch?v=N6DroTFT4xg
Crash 2Boss Fight: http://www.youtube.com/watch?v=EB2KTjv9MJs

Music:
Crash 1 Boss Music: http://www.youtube.com/watch?v=abWXGQX1iBM
Crash 2 Boss Music: http://www.youtube.com/watch?v=-LjL-2IjBoo
CTR Boss Race: http://www.youtube.com/watch?v=KJa_h6N7kRE
 

Evilgidgit

Smash Apprentice
Joined
Oct 10, 2007
Messages
166
Location
England
My second character is here.

Syaoran Li

Description:
Syaoran Li is a young skilled sorcerer from Hong Kong, and a descendant of Clow Reed, creator of the Clow Cards. Syaoran spent his entire childhood training to be a warrior and sorcerer, in case the Clow Cards were released and it would be his job to retrieve them. Eventually, the cards were released and Syaoran headed to Tomoeda, Japan. Here, he met the Cardcaptor, Sakura Kinomoto. At first, the two did not get on at all, becoming bitter rivals to capture the Clow Cards. Syaoran gained some of the cards but eventually surrendered them to Sakura after she became the rightful owner of the Clow Cards. In a surprising twist, Syaoran found himself falling in love with Sakura and for a long time, he tried to admit his feelings but either was interrupted or cracked under the pressure. After the defeat of Eriol, Syaoran blurted out to Sakura his feelings, leaving her gobsmacked and emotionally shocked. He returned to Hong Kong for a while not knowing Sakura's responsive feelings, but eventually learnt them upon his return to Tomoeda - she returned them. In battle, Syaoran is forever focused, patient and a skilled fighter in both martial arts and swordplay. He also has strong magical skills, using special o-fuda talisman cloths to cast elemental spells. He also uses a special item called a Lasenboard to track down Clow Cards or magical entities.

Alternate Costumes: Syaoran's default costume changes from green to either crimson red, black or silver.

StatsHeight: 3
Weight: 2
Movement Speed: 4
Jump: 4
Fall Speed: 3

Entrance
Syaoran leaps out of the air, lands on the ground and goes into a fighter stance.

Moveset
A: Syaoran strikes an opponent in the chest with sideward blow using two fingers.
A,A,A: Syaoran uses his A attack with both hands, draws his sword and slashes at an opponent.
Dash Attack: Syaoran charges and slashes downards with his sword.
Side A: Syaoran punches an opponent.
Up A: Syaoran swings his sword through the air.
Down A: Syaoran crouches and performs a sideward kick.

Side Smash: Syaoran thrusts his sword forward in a stabbing motion.
Up Smash: Syaoran thrusts his sword upward.
Down Smash: Syaoran performs a spinning kick.

Aerial Attack: Syaoran slices the air in front of him while in midair.
Side Aerial: Syaoran throws out an o-fuda talisman cloth which sets an opponent on fire.
Back Aerial: Syaoran repeats his side aerial move but in the opposite direction.
Up Aerial: Syaoran spins upwards, spinning his sword around.
Down Aerial: Syaoran puts his full weight onto his sword and crashes to the ground, his sword leading the way, striking anyone in its path.

Grab Attack: Syaoran grabs an opponent and performs karate chops attacks on them.
Forward Throw: Syaoran slams the opponent onto the ground.
Backward Throw: Syaoran tosses the opponent with both hands over his head on the ground.
Up Throw: Syaoran releases the opponent and them attacks with an uppercut.
Down Throw: Syaoran releases the opponent and strikes them down with his sword.

B: Wind Sphere: Syaoran uses an o-fuda talisman cloth to summon a sphere of wind which surrounds Syaoran, harming anyone nearby.
B Side: Firestorm: Syaoran uses an o-fuda talisman cloth to fire a tornado of flames across the stage.
B Up: Strike of Light: Syaoran leaps into the air suddenly and strikes with his sword, the sword glowing bright white.
B Down: Lightning Strike: Syaoran uses an o-fuda talisman cloth and raises his sword in the air. A white bolt of lightning streaks down from the sky and hits the ground.

Final Smash: Celestial Blade
Syaoran summons an o-fuda talisman and combines it with his sword. The sky turns dark and a full moon appears. Syaoran's sword turns into an overlarge blade made of light which can be slammed down or swung across the stage, smashing any opponents off the stage or severly damaging their health percentage. Syaoran's sword returns to normal after the Final Smash has ended.

Shield: Syaoran uses the Wind Sphere to create a shield.

Taunts
Taunt 1 (Up): Syaoran swings his sword and withdraws it.
Taunt 2 (Side): Syaoran stands with his arms folded.
Taunt 3 (Down): Syaoran slides his finger up his sword and cuts it on the blade.

Victory Pose
Pose 1: Syaoran stands with his arms folded, a smile on his face.
Pose 2: Syaoran places his hands together and bows.
Pose 3: Syaoran bows again, this time removing his hat.
Losing Pose: Syaoran sits on the ground, arms folded with a grumpy look on his face.

Kirby Hat: Kirby has Syaoran's hat and hair.
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
Adeleine

She's finally ready! Comments or suggestions are appreciated! :)

ADELEINE



Adeleine appeared in Kirby 64: The Crystal Shards as one of Kirby’s allies. She was first possessed by Dark Matter and made to fight Kirby, but upon her defeat, the Dark Matter made an exit, and Adeleine was left in her original state, upon which she elected to join Kirby in his quest. Some say she may also be the boss character who appeared in Kirby’s Dream Land 3, under the name “Ado.” Speculation ranges from them being the same person, to brother and sister. In any case, Adeleine is an artist, and has the unique ability to make her paintings come to life. In addition, her magical Rainbow Brush provides her a great variety of moves in Brawl.

Stats
Size: Mid ~ About the size of Ness or Lucas
Weight: Mid-Light
Jump1: Mid
Jump2: Mid
FallSpeed: Mid-Slow
RunSpeed: Mid
Power: Mid
Jumps: 2
Crouch: Mid
Wall-Kick: No
Wall-Cling: No
Glide: No
Crawl: Yes

Standard Attacks
Standing A -- Brush Slap -- Adeleine waves her brush vertically downward in front of her, then upward if the button is pressed again. This cycle can be repeated for as long as you like. Medium range. 3% damage per hit.

Side-Tilt A -- Kick -- Adeleine lifts a leg and kicks forward. Medium-short range. 4% damage.

Up-Tilt A -- Brush Toss -- Adeleine tosses her brush upward, spinning it, then catches it behind her back, causing multi-hit damage to anyone hit. Medium-long range. Up to 7% damage.

Down-Tilt A -- Brush Spin -- Adeleine swipes her brush along the ground, spinning horizontally in the process. Can be repeated at about the same rate as Lucas’s. Medium-short range. 3% damage per hit.

Running A -- Brush Whirl -- Adeleine twirls around with her brush outstretched, dealing multi-hit damage to anyone she contacts. Somewhat similar to Kirby’s. Up to 9% damage.

Smash Attacks
Side Smash -- Brush Smack -- Adeleine raises her brush above her head, then smacks down hard with it in front of her. Medium range. 10% damage uncharged, 20% charged.

Up Smash -- Brush Up -- Adeleine thrusts her brush upward, damaging those above her. Medium vertical range, but very small horizontal range. 12% damage uncharged, 22% charged.

Down Smash -- Paint Spin -- Adeleine spins on the ground, splashing paint around her. Comparable to Squirtle’s Down Smash in both range and damage.

Air Attacks
Neutral Air -- Spectral Blast -- A burst of bright multicolor light briefly surrounds Adeleine, damaging opponents who touch her. Medium range. 8% damage.

Up Air -- Flip Kick -- Adeleine flips backward, kicking above her in the process. Medium-short range. 7% damage.

Down Air -- Brush Stab -- A stall-then-fall, very similar to Toon Link’s, but using her brush. 5% damage per hit, and bounces like TL's.

Forward Air -- Brush Flick -- Adeleine flicks her brush forward quickly. Medium range. 6% damage.

Backward Air -- Brush Flail -- Adeleine turns and swings her brush behind her frantically, multiple times. Medium range. Can score up to 3 hits. 3% damage for each hit, and the last one has extra knockback.

Grab/Throw Attacks
Grab: Normal, Adeleine grabs with her free hand.

Pummel: Brush -- Adeleine smacks with her brush. 2% damage.

Forward Throw -- Rainbow Shot -- A rainbow-like beam carries Adeleine’s victim forward, and throws them. 9% damage.

Backward Throw -- Backslap -- Adeleine tosses her opponent behind her, then spins and slaps them with her outstretched brush. 8% damage.

Up Throw -- Rainbow Blast -- A blast of color from Adeleine’s brush sends her victim flying upward. 9% damage.

Down Throw -- Paint Bucket -- Adeleine throws her opponent to the ground, then dumps a full bucket of paint on them. 8% damage.

Ledge Moves
Get Up (Under 100%): Adeleine climbs quickly up.
Get Up (Over 100%): Adeleine slowly crawls up.

Attack (Under 100%): Adeleine jumps up and slashes her brush horizontally. Medium range. 5% damage.
Attack (Over 100%): Adeleine slowly crawls up, thrusting her brush forward in the process. Medium-short range. 5% damage.

Dodge (Under 100%): Adeleine gets up quickly and somersaults forward.
Dodge (Over 100%): Adeleine gets up slowly and crawls forward before standing.

Jump (Under 100%): Adeleine jumps quickly from the ledge to the air.
Jump (Over 100%): Adeleine gets onto the stage, landing brush-first, then pushes off with it and propels herself into the air.

Miscellaneous Animations
Dizzy: Adeleine staggers a lot, appearing as though she may collapse.

Sleep: Adeleine sleeps soundly on her side, clutching the Rainbow Brush with both hands as she does.

Sidestep Dodge: Adeleine spins off to the side.

Forward Rolling Dodge: Adeleine cartwheels forward.

Backward Rolling Dodge: Adeleine somersaults backward.

Air Dodge: Similar to her sidestep.

Special Attacks
Standard B -- Sketch -- Adeleine quickly (in about a second) paints a rough-looking version of an enemy character in mid-air, which then comes to life. A few different enemies are possible, and all are equally likely to appear, although some are stronger. All stetches last for only 10 seconds. Possible enemies are as follows:

~ N-Z -- The N-Z is basically a Waddle Dee, but lacking any real cute or charming qualities. All in all, it acts about the same as Dedede’s Waddle Dees, but minus the initial throw.

~ Fishbone -- Fishbones hover in place where sketched, firing their sharp front ends off left and right horizontally, where they travel indefinitely, dealing about 5% damage to those they hit.

~ Poppy Bros. Jr. -- Poppy Bros. Jr. stand in place, throwing bombs (affected by gravity) in random directions. Somewhat similar to Hammer Bro Assist Trophy. The bombs do about 10% damage to anyone they hit.

~ Punc -- Punc rolls around the platform he lands on, with his sharp spikes damaging anyone he contacts. 10% damage, and fairly high knockback.

~ Sparky -- Sparky will hop around (he can hop off the stage) a bit, then sit and shoot out sparks. The sparks cause multi-hit damage, and cover an area similar to ICs Blizzard, but in every direction.

~ Hack -- Hack runs left and right randomly. If he approaches an opponent, he will purposely trip into them, chopping them with his sharp axe head. 12% damage, and high knockback.

~ Chilly -- Chilly sits in one place, spewing a freezing blizzard the entire time. Covers area similar to Sparky’s sparks, and causes multi-hit damage.

~ Burnis -- Burnis will fly around in circles, until an opponent approaches their territory, at which point they will dive-bomb them, doing fire damage of about 10%, with decent knockback.

Side B -- Paint Spray -- Adeleine flicks her brush forward, releasing a spray of colored paint. Different colors have different effects, as well as rates of appearance. The spray covers about the same range as Super Spicy Curry’s flames, but doesn’t cause multi-hit damage, only a single blow if hit. Colors are:

~ White: 10/36 ~ The weakest type of paint, with no special properties. 5% damage.

~ Red: 8/36 ~ Fire-based paint that burns anything it hits. 7% damage.

~ Blue: 7/36 ~ Freezing paint, capable of freezing those in its path. 9% damage.

~ Yellow: 5/36 ~ Paint with electrical properties. It will paralyze foes that it strikes, like ZSS’s Paralyzer. 8% damage.

~ Green: 4/36 ~ This unusual paint will make its victims dazed if it connects. 8% damage.

~ Black: 2/36 ~ Shadow-based paint. It is rare, but deals the most damage and has rather high knockback. 12% damage.

Up B -- Rainbow Rush -- Adeleine stops in mid-air, then fires a rainbow diagonally from her brush, that covers about the distance of Squirtle’s Up B. She does not move at this time. The rainbow deals fairly strong diagonal knockback to anyone it hits, but only does 1% damage. After shooting the rainbow, Adeleine rushes up it and launches off the end, giving her more distance both vertically and horizontally than the rainbow actually spans. Foes struck by Adeleine as she is initially launching receive minimal knockback, and no damage, but she is free to use her standard Air Attacks, like Sonic and Snake are after their Up B moves, as soon as she is off the rainbow.

Down B -- Floor Paint -- Adeleine puts her brush down to the floor. This move has no effect in the air. After using the move, Adeleine is free to run, and will paint the floor the colors of a bright rainbow as long as you’re holding the B button. She can only paint floor distance about equal to half of FD, so painting more will erase the oldest paint to make room for new. Floor that has been painted has a 20% chance of making opponents trip, much increased from the normal amount. Enemies who trip will be stuck in the paint, and take a little extra time to get up, during which they are vulnerable to attacks. The paint will last about 15 seconds before fading.

Final Smash
Final Smash -- Dark Masterpiece -- Adeleine pulls out a large canvas, and paints blobs of Dark Matter equal to the number of opposing players. The Dark Matter blobs proceed to come to life and each chases after a specific opponent. They are not super quick, but do have a decent speed and can travel through walls to catch opponents. The Dark Matter, when they catch someone, will envelope them completely, slowing them a bit and stealing all damage-dealing and knockback properties of all their moves. Consequently, characters’ moves are only good for movement around the stage until they are released from the Dark Matter’s grip, about 15 seconds later. Adeleine is free to move after painting the Dark Matter, so that she can use their effect to her advantage. If a Dark Matter does not find a host within 10 seconds of being created, it will vanish into thin air.

Taunts
Up Taunt -- Adeleine tosses her brush high in the air, then catches it.

Down Taunt -- Adeleine paints a star in mid-air, which then disappears in a flash of light.

Side Taunt -- Adeleine strikes a battle pose with her brush, similar to the ICs with their hammers, as if about to swordfight.

Items
None.

Stage
Pop Star -- Adeleine is said to be visiting Pop Star to study her art skills, when she is attacked by Dark Matter and discovered by Kirby. Pop Star is a pleasant and simple place, so the stage corresponds with few hazards and a basic layout. Pop Star sports two large platforms, almost the size of the main Green Greens one, that sit on the same horizontal plane, with space between them about half that size. A bridge spans the area, but is destructible, like the bottom area of New Pork City. On rare occasions, the stage will grow dark, and small stars will rain from the sky. They do minimal damage (about 3%) and have very low knockback, but are great in number, so they can be quite a nuisance at times.

Music Selections:
"Adeleine Battle"
"Crop Catcher" Minigame
"Pop Star"
"Above the Clouds"
"Down the Mountain Stream"

Victory/Loss Poses
Up Victory Pose -- Adeleine paints a rainbow that spans the whole screen, then stands and admires it.

Side Victory Pose -- Adeleine happily splashes paint from three large red, blue, and yellow buckets around, then trips and falls, making a mess of all the paint. She then sits, covered in paint, and laughs.

Down Victory Pose -- Adeleine is seen painting on a large canvas. After a second or two, she turns to reveal the picture, which is a cartoon-like self-portrait of herself.

Loss Pose -- Adeleine stands and claps. Standard.

Extras
Symbol: Kirby star.

Kirby Hat: Kirby gains Adeleine’s red cap.

Entrance: A rainbow’s end touches a spot on the ground, and Adeleine gracefully slides down it onto the stage.

Colors: Color changes affect Adeleine’s shirt, skirt, and hat. Normal (Teal, Black, and Red); Green (Light Green, Green, and Dark Green); Red (Pink, Magenta, and Red); Blue (Sky Blue, Dark Blue, and Navy Blue); B&W (White, Black, and Grey)

Wii Remote Sound: A light, chime-like sound plays, the sound Adeleine makes when she paints rainbows.

SSE Role: Adeleine is one of the first characters to encounter the Subspace Army. As the Ancient Minister’s minions take over the Halberd, Adeleine discovers them and attempts to stop them. She faces off against Petey Pirahna, but is unable to stop him, since he is not burdened by carrying two princesses and has much greater power than later when Kirby fights him. Adeleine is captured and placed in the same place as the two princesses, and is later discovered and rescued by Snake, Lucario, and Meta Knight.

To Unlock: Collect Final Smash trophies for Kirby, King Dedede, and Meta Knight.

Unlock Message: "Adeleine, painter extraordinaire, has joined the Brawl!"

Solid Snake Codec Conversation
Snake: Colonel, what’s a painter doing here?
Colonel: Careful, Snake, that’s no ordinary painter. That’s Adeleine, a budding artist from Dream Land. She went there to study art, but after being attacked by Dark Matter, she joined Kirby in his quest to defeat Dark Matter’s superiors.
Snake: Well, what does she attack with?
Colonel: That paint brush she’s carrying.
Snake: You’ve got to be kidding…
Colonel: Unfortunately, no. Adeleine has the unique ability to make anything she paints come alive and aid her in battle. Watch yourself, Snake, she’s a dangerous fighter, though she doesn’t look the part.
 

IvoryFlame

Smash Journeyman
Joined
Jun 2, 2008
Messages
234
Location
Salem
Updated Doctor Doom with Snake Codec.

Also, Commander Blitzkrieg, I'd like you to know Ripper Roo is made of 137% pure WIN.

And Adeleine does the Kirby series tremendous justice. Great job.
 

Iron Thorn

Smash Lord
Joined
Jun 26, 2008
Messages
1,097
Location
Going to Gamelon. I'm taking the Triforce of Spag


Name: Erutashi Orrandey (Prefers to be called Eru)
Age: 15
Sex: Female
Height: 5'3"
Weight: 122 lbs
Appearance:


PERSONALITY:

Eru's personality is pretty complex and would be difficult to explain to TOTAL STRANGERS. But here are a few basic points: inferiority complex, scrappy, not the brightest (but not sofa king Wii todded either), heart big as Texas, can be jealous and/or petty around women who she perceives as being smarter/more beautiful/stronger, doesn't know how to relate to men. braver than she gives herself credit for. Very self-conscious about her small breasts and broad hips. Don't mention them to her or she'll attempt to rip your nuts off.

HISTORY:

Before her harrowing misadventures in an alternate world, Erutashi lived with her parents and grandfather on a sheep ranch with sheep...and dogs...and sheepdogs. Because she was so far removed from the urban jungle but went to a public school, Erutashi grew up with few friends despite her gregarious nature, due to her social awkwardness and lack of sophistication with girls and her unsureness of how to behave around boys. By her sophomore year in high school, Eru had become lonely and jealous, with a low self-esteem and an irritating predilection for clinginess. However, through some mechanism that my friends and I have yet to work out, she, along with 4 other dumb teenagers (well, okay, she and this one guy are the only really dumb ones), is transported to a strange world, where she soon finds her most fundamental beliefs shaken (no, she is NOT a fundamentalist, she is Catholic. Fundamentalists tend to annoy me) as she learns she is the chosen vessel of a canine fire spirit, but only one of many humans chosen as vessels by these critter-deities.

STATS:

Size: 1 head below Marth.
Weight: Middle lightweight, comparable to Falco.
Jump: Moderately good.
Speed: 3rd fastest in the game (after Sonic and Captain Falcon)
Attack strength: Comparable to Metaknight
Fall Speed: Slow. Shin curtain things act like parachutes, kind of.
Traction: Below average.
Final Smash: Do not let her near the Smash Ball. I repeat, DO NOT LET HER NEAR THE SMASH BALL.
Crouch: Low
Extra Jumps: No
Glide: No
Wall Cling: Yes
Wall-kick: Yes
Crawl: No

PROS:

Quick and agile
Wide variety of attacks for multiple situations
Spammable projectile
Recovery can be difficult to edgeguard
Wall-kickin' skillz
Decent jumper
Useful Smash attacks
Game-disrupting down B
Insane Final Smash

CONS:

Lightweight
Floaty
Mediocre air game
Poor traction
Strongest attacks are also the laggiest
Can't throw for beans
Recovery leaves her vulnerable from the air


A ATTACKS:


Neutral A: Jab - pretty straightforward, Erutashi stabs out with the dagger in her right hand.
Neutral A twice: Double Jab - Does two dagger swipes, one with each hand.
Keep tapping Neutral A: Frenzy stab - wildly stabs in front of her, alternating daggers, until you stop pressing A. All neutral A attacks are really, really weak.

Side Tilt: A straight kick parallel to the ground. Decent knockback and very fast, but weak.

Up Tilt: Crossed upward dagger thrust, direction is the direction you're facing before you made the attack. Mediocre damage, but nice hitbox and good range.

Down Tilt: A pirouette kick, comparable to Zelda's down-smash...EXCEPT IT'S NOT A SMASH. Fast as lightning, the sweetspot is the toes and ball of her foot, where it's strong enough to OHKO an alloy (only on Easy, though). It it sourspots, it's pretty freakin' weak.

Forward Smash: Cerberus Fangs - Erutashi thrusts both flaming daggers straight forward. Her strongest A move, but one of her slowest. This is her main KO move; one of the great esoteric secrets of playing as Eru is using the C-Stick to speed up her fsmash.

Up Smash: Inverse Stomp: Eru gets into a handstand, thrusting her legs straight up. The hitbox is tiny, but this spike is decently strong and quick to execute.

Down Smash: Burning Scissors - Eru jumps a little into the air and does a burning scissor kick. Damage is average, but knockback is high. Use this to clear out some breathing room.

Air neutral A: Dagger Spin - as the name suggests, a spin attack with daggers. This move is more or less a waste of space, but doesn't every character have those moves?

Air Back A: Tail Sweep - Erutashi's flame pseudo-tail lashes out behind her. It has amazing range, but the power is nothing to write home about.

Air Down A: Divebomb - Erutashi dives headfirst downward, stabbing and igniting the skull of any poor sap who finds themselves in her way. The attack is fast and decent in power, but the long recovery period makes it quite situational.

Air Forward A: Frog Kick: - Draws in her legs and does a two-legged kick. A pretty crappy move, not very useful.

Air Up A: Torch Fist - Punches straight up into the air with a flaming fist. Small hitbox and laggy recovery, but strong and quick to start up - best used as a KO move.


SPECIAL ATTACKS:

Neutral B - Fireball: Eru shoots a straight-out bolt of fire. The bolts themselves can be best compared to Wolf's lazer beams in form and size, but the firing interval is more similar to Falco's lazer. Not that great for spamming.

Forward B - Ring of Fire: Launch forward spinning around with arms outstretched and daggers making a ring of stabbity fire around her. Use DI to go farther forward, but you cannot go backwards.

Up B: - Wild Hound: Erutashi is launched straight up into the air by a long, curling plume of flame that starts an inch or two away from her tailbone, thus giving the impression of a long tail. Said tail does fire damage and is difficult to edgeguard from the ground, but is easy to guard against from the air or a platform. The vertical recovery is moderate, but the attack it very amenable to DI.

Down B - Arson: Relatively small hitbox. Erutashi sets on fire anyone within her reach. For several seconds the opponent will basically run around freaking out, receiving fire damage over time. If player-controlled, the opponent will have great difficulty controllling their character (think of Pokemon disobeying - the toasty fighter may completely disregard the input or do somethng totally different). This is excellent for leaving your opponent open to your strongest attacks for a while.


THROWS:

Z during grab: Snap - Erutashi bites her opponent. Pressing Z multiple times will cause her to chomp and shake like a dog with a chew toy.

Up Throw: Send-off - Eru tosses her opponent heavenward with a flaming heave.

Side Throw: Forward/Reverse Twirling Launch - Twirls around once and launches her opponent either forward or backward. Hold the grab button to deliver a kick with the throw.

Down Throw: Stomp - stomps on her opponent's back before tossing them aside.

One of Eru's weaknesses is her throws. All the throws are to some degree weak and relatively slow to execute.


FINAL SMASH:


Cinder Cone: A large volcano is summoned in the middle of the stage, and rocks and lava begin to rain down from the sky for about as long as PK Starstorm lasts. The lava does damage, the rocks launch you, and contact with the volcano is instant KO.


TAUNTS:

Up: Does a back handspring and lands on her feet, crosses daggers in front of her, and makes a smug little noise.
Down: Bends over and blows a kiss (she has small boobies, so it's not terribly fanservicey)
Side: Proclaims "You don't scare me!" with hands on her hips and a stomp of her foot.

WIN/LOSE POSES:

Clangs daggers together, crosses arms across her chest, and says "All right, who's next?"
Does her fire pseudo-tail thing and lashes it around so it curls around her feet.
Puts hands on hips, bends over, and winks (she tries a bit TOO hard to be sexy)

Losing pose:Rear 3/4 view like with Wolf), but with her head hung in shame and a rather pathetic expression on her face. Erutashi's ego is easily wounded.


EXTRA THINGS:


Kirby Hat: Kirby gains Erutashi's red, red hair, fringe and all.

Symbol: Symbol of her faction in Thea, the Y. Not suprisingly, it is an embellished Y with some triangles and lines and things.

Stage Entrance: Erutashi descends from the sky in a bolt of fire, staggers a bit as she finds her footing, and assumes her fighting stance (which I must draw).

Alt Costumes:
Red: Scarlet, gold, and some royal blue. Her daggers are gold instead of silver.

Green: Emerald green, to match her eyes, Jade and light blue violet. All gold changes to a more muted/antique gold.
Blue: Various shades of blue, purple. Red areas change to a dusty pink.

Reverse: Like her default, but with yellow and purple areas switched. Trim on shin curtains is now red.
White: White, gold, and Lilac. Think along the lines of that one Zelda alt from Melee (I miss that alt greatly, by the way)

Boobie-Roy: Roy's Melee color scheme.


WiiMote Sound: "Bring it on!" *blade clang*

Role in Subspace Emissary: Erutashi is scrapping with Wolf (she's a shepherd's daughter, so she'd naturally hate his guts), yanking his tail and everything, when Wario appears with his trophyfication gun. While the two are fighting, Erutashi sees him and makes a mad dash in the other direction, leaving Wolf to his fate. After a lot of running, she encounters the trophies of Luigi, Dedede, and Ness. Upset by their imprisonment, she lays a hand on Luigi's trophy, sighs, and shakes her head, inadvertently bringing him back to life. When everyone is revived/rescued, Wario appears but is chased off. And thus, the greedy penguin lord, the cowardly plumber, the psychokinetic youth, and the high-strung Gaerdin (collective name for group of demigods Eru's resident fire hound belongs to) vessel are mashed into an unlikely alliance to save the world.

(This is for canon SSE. The Make Your Move SEE I don't know what she does.)

Unlock: Get Final Smash Trophies for Wolf, Fox, and Lucario.

Notice: The light-footed spitfire, Erutashi, has joined the Brawl!

Snake Convo!

*call!*

Snake: Who's the kid? She doesn't seem that tough. Or tough at all really.
Mei Ling: You're looking at Erutashi Orrandey. Don't be fooled; what she lacks in size and strength she more than makes up for in nimbleness and sheer tenacity.
Snake: It'll take more than that to win against me.
Mei Ling: I must add that she has some control over fire. Don't underestimate her or you'll get burned.
Snake: That was a terrible pun. Anyway, she looks nervous. I'll use that to my advantage...
 

HeoandReo

Smash Apprentice
Joined
May 16, 2008
Messages
157
*Insert Erutashi Orrandey moveset here*
No need to repost it, as you could have edited the previous one... (Ah well, I'll put this version on the list anyway.)

Aside from that, it's much better than the original. The picture lets the uninitiated know what she looks like, so it's easy to get a visual of her in Smash, and the post has extra details (Costumes, codec, etc.) that are sure to give the judges more consideration. Nice job.
 

Iron Thorn

Smash Lord
Joined
Jun 26, 2008
Messages
1,097
Location
Going to Gamelon. I'm taking the Triforce of Spag
I believe the term is...

GAME SET!!

Lol. But seriously, that was a good moveset. Very detailed and well-thought-out.
Dude, I miss hearing "GAME SET!". SSB64 was awesome, somehow I mostly fondly remember the part of Classic mode where you had to kill tons of brightly colored, polygonal yoshis.

Thanks for the complements, guys ^~
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
Any feedback on Ripper Roo?
Very nicely done. My only comment is that some things could stand to be more detailed, but that's probably just because I don't know my Crash; if I already knew Roo, I'd probably be able to assume a few things about certain moves. Guess that's what I get for not playing Crash, huh?
 

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371
Very nicely done. My only comment is that some things could stand to be more detailed, but that's probably just because I don't know my Crash; if I already knew Roo, I'd probably be able to assume a few things about certain moves. Guess that's what I get for not playing Crash, huh?
Well, I suppose I could add some additional info/videos to it, like boss fights and what-not.

Ripper Roo was SICK! (in the good way)
He's a Blue Kangaroo in a straitjacket. He pwns automatically, he doesn't need my help :)
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
RWB, I eagerly await comments from you on Adeleine, since you said you had also planned to do her. I'm braced for a truckload of compliments and criticism. Lol.
 

RWB

Smash Ace
Joined
Jan 28, 2006
Messages
969
I haven't been in this thread for a while- I must have missed it!


Well, I did another quick update on Kumatora- added songs.
 

RWB

Smash Ace
Joined
Jan 28, 2006
Messages
969
Adeleine- Awesome work SirKibble!

Improvements possible:

Damage amount at every move, not just most.
Give her a stage, and perhaps you should add a Kirby song.

Other than that... Pure genius. I'll add some of the things from yours into miy kuma set.
 

Evilgidgit

Smash Apprentice
Joined
Oct 10, 2007
Messages
166
Location
England
Ripper Roo is crazy! But why did you remove your other Crash Bandicoot brawlers? Dingodile was excellent.
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
You'd better have EVE and his mining laser in there.

RESERVED FOR:

BIOSHOCK JACK

My god, it seems one bathysphere led to another and now...

The main guy, a.k.a. Jack, has joined the Brawl!

Jack's stats are average, except his speed, which is above average, and he only comes in in a leather vest, slacks, and a measly, but nasty, wrench. However, his Plasmids (Courtesy of Ryan Industries.) will shock, burn, sting, lift, or blow you away. Oh, we forgot bash and- well, you get the idea...

STATS:

Power: 3 (That wrench of his is pretty sturdy and hard, and his various plasmids help boost his strength to Smash level.)

Jump: 3 (Again, plasmids boost this guy's physical abilities.)

Speed: 4 (His only above average stat. Already fast to begin with, and without much to lug around, Jack's plasmid advantage makes him quite a fast character, about the speed of Charizard.)

Falling Speed: 2 (Jack falls to Earth slowly, like that of Lucario, except a bit faster.)

Weight: 4 (He's human sized, so he weighs about that of Captain Falcon.)

Size: 4 (Same as weight.)

Wall Cling: Yes. (Plasmids make him incredibly acrobatic.)

Crawling: No.

Okay, on to basic moves!

------------

A: A swift swing with his wrench across the foe's noggin. Small range, damage, and knockback. Easily one of Jack's worst moves.

A,A: Jack spins around after the initial swipe and kicks the foe back with a quick sidekick. Again, poor damage, but better range and knockback. This move also sends him a little forward.

A,A,A: Jack brings his right knee up for the final move in his combo. A quick knee to the gut always works at the end, eh? Well, it does decent damage, around 5-7%, and knocks the foe back a good enough distance for an A move.

A>: Jack's head turns to steel, Plasmids taking effect, as he steps forward and brings his down downwards for a painful headbutt. A slow, but powerful, tilt that sends enemies to the ground ,leaving them lying there. However, miss, and its very punishable.

A^: Jack sends his left hand (a.k.a. his non wrench hand) in a snapping pose, then snaps as a small ember ignites above his head. Virtually non-existent knockback, but keeps the foe in place for a follow up aerial combo, or another Utilt. Also, has very good range, about one and a quarter of a character length. Quick beginning and ending lag, too.

AV: Jack clicks his left heel on the ground as fire bursts from the ground over the foe's legs and feet. Capable of tripping, and sends the foe back a decent amount of feet. Quick beginning lag as well, but ending lag is a bit slower.

Fsmash: Jack charges up his wrench as he infuses it with multiple Plasmids and Electric currents, and performs an X-Slash, hitting twice and doing good damage and good knocback. The range on the second hit is good, while the first one is better. Does electric element damage.

Usmash: Jack stands still as an icicle pops out of his head upwards, as he shakes it off like it was brainfreeze. Decent damage and knockback, but a deceptive hitbox.

Dsmash: Jack quickly falls backwards, and as soon as he hits the ground, the ground in front of his position lifts up to shatter the foe, as Jack rebounds from his not-so-graceful fall. If he hits someone as he falls, they are hit into his proper attack, which does around 17% damage and tremendous knockback. It IS an earthquake after all...

Dash: Jack slides on his knees while pretending to strum on his wrench like a guitar, while electrical sparks fly from his body. My favorite move not because of its low damage or knockback, but because it has the longest range in the game- 2 and a half character lengths away.

-------

Nair: A fiery sex kick. Has the normal properties of any sex kick.

Fair: Jack points his fingers forward as bees quickly shoot out of his hands as they circle around and around until they disappear. Very much like MGNW's Bair, except less damage, but more knockback.

Bair: A rather menacing green spike juts out of Jack's back, then it quickly recedes back into his body. A quick move with high knockback and damage, but punishable if it misses.

Uair: Jack looks up and spits a cloud of acid that lasts for half a second, then fades away. Actually, this move isn't that good, doing small damage and even less knockback, but the catch is that it doesn't travel with Jack's movement- it stays in place for its very short amount of time, and will ALWAYS do damage while it exists.

Dair: Jack spirals his body as a gust of wind shoots him downwards at a slightly diagonal angle. Similar to Shiek's Dair, except with the hitting properties of Toon Link's Dair.

------

Grab A: Jack bashes to sap with his wrench handle.

Fthrow: Jack's foot suddenly weighs a ton. as he drops it on the foe's foot, headbutts them to have them lean back, afterwards Jack leans back himself as a huge fist bursts out of Jack's stomach and knocks the foe away. Weird, weird move...

Bthrow: Jack kicks the foe's legs so they are on their knees, then gets behind them, kicks them up into the air, and shoots a flame to push them back.

Uthrow: The foe spirals around a VERY concentrated Jack as he telekinetically sends the foe sky high.

Dthrow: Jack tosses his wrench into the air, which bounces on the foe's head five times. During the animations, both Jack and the victim have super armor, until Jack's wrench is back in his blood soaked mittens.

-------
B: Electrocute- Jack sends a wave of electricity towards a three character length radius that traps anyone who is caught in its path and builds up their damage meter. The more the player mashes the B button, the more damage it'll do in its three seconds.

B^: Tornado Trap- Jack spirals upwards at about the length of Luigi's B^. A very basic spiral attack, but leaves a small swirling platform behind that instantly launches anyone that is caught in it, other than Jack, straight downwards (If in the air) or upwards (If on the ground).

BV: Incinerate- Jack snaps his fingers as a burst of fire erupts from out of nowhere. The burned foe steadily takes damage the more centered they were in the flare.

B>: Swarm- Jack sends a swarm of bees after an opponent, which then act like a less annoying Metroid, who stuns the foe every two seconds, then after ten seconds, disappears. Over one second, they do 2 damage. An element, such as fire or shock, shakes them off automatically.

Final Smash: Rapture- Jack inserts countless hypos containing EVE into himself, as he floats to the left (ALWAYS left) side of the stage and just floats there, but... HO SNAP! HE shoots spiraling fireballs, slow moving iceballs, swarming bees, thunderstorms, and gusts of wind in a single direction, which Jack can aim. After, he tucks out, flies to the right side of the screen, and a massive flood wrecks the stage and the players, dragging them to the bottom or side of the map, hopefully killing them. After the flood subsides, Jack pops out of the ground.

-------
Entrance: Jack steps out of a Bathysphere, which then sinks to the bottom of the stage.

Taunt 1: Plays hacky sack with a ball in his pocket. A lot like Falco's, but with two more kicks and without speech.

Taunt 2: Jack yawns teasingly, as f he was bored.

Taunt 3: Jack sees his wrench rusting, so he blasts it with an unknown Plasmid and pulls out a new one from his pocket.

Victory 1: Jack looks around confused, wondering where the voices are coming from.

Victory 2: Pulls out a guitar and plays a random song from the '50s.

Victory 3: Takes out a full hypo and injects it into himself.

Loss: Claps regularly, albeit with his wrench.

--------

SNAKE CODEC, UNLOCK METHOD & SSE ROLE

--------

Snake: Hey, Otacon, who is this creep? Looks like he's from the 60's.

Otacon: That's because he IS, Snake! Where he's from, anythings possible.

Snake: Whatever, just tell me who it is...

Otacon: Well, we're not sure about his name, but its generally accepted as Jack. He was an airplane crash survivor, but instead became trapper in an underwater dystopia called Rapture. He hasn't had an easy life, with crazed junkies, despotic mayors and leaders, and worse...

Snake: Man, he's been through more than me, huh?

Otacon: Looks like you can feel for him, huh Snake?

Snake: Who said that?

How to Unlock: Get fifteen Original songs (That means any Melee or original song, like 25m or Ike's Theme.)
Or play 240 Brawlzzzzzzzzz.
-------

Assist Trophies:
Big Daddy



I'll assume you know which is which.

This assist trophy is two parts, the Little Sister runs and jumps around and if she runs into a foe, she begins to cry. The Big Daddy will charge at the poor sap and drill him to a bloody pulp. If he lands on you more than 100%, you might as well have jumped off the cliff yourself. After the foe dies, the LS begins to repeat the process again. However, note this will normally last for one player to kill, and the Big Daddy is slow as hell. However, he won't stop until that one guy is dead.
 

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371
I think this should have it's own forum. Not on here, but like a freeweb type thing. On one thread, a caracter might get 2-3 posts of feedback if you're lucky. But with a forum, each entrant (every entry would make for way too many threads) could have his/her own thread for their entries.
 
D

Deleted member

Guest



Stats (Out of 5):
Size: 3/5
Speed: 2/5
Power: 3/5
Weight: 4/5


A: Swipes with his claw
Side-A: Swipes with his claw, only further.
Up-A: Swipes upward
Down-A: Swipes on both sides.
Side-Smash: Kicks opponent with his treads.
Up-Smash: Ducks his head inside his body, then pops it back out.
Down-Smash: Breakdances...
Neutral-Air: Swipes foward with claw.
Foward-Air: Swipes with both claws.
Back-Air: Hits any opponents behind him with his treads.
Up-Air: Flips and hits opponent with treads.
Down-Air: Hits opponent with tread, meteor smash.
Grab Attack: Squeezes opponent into a cube.
Foward Throw: Throws opponent foward
Back throw: Somersaults, then lets go of opponent
Up Throws: Leaves opponent on ground, but hops up and lands on opponent
Down Throw: See up throw
B: Fires a laser with EVE's arm; Similar to Falco's Blaster.
Side-B: Launches himself foward while in cube mode; Similar to Diddy Kong's Monkey Flip.
Up-B: Fires his fire extinguisher; Chargable; Works similar to Diddy Kong's Rocketbarrel Boost; If fully charged, can be used as meteor smash.
Down-B: Takes trash and squeezes it into a cube; Chargable; Works similar to R.O.B.'s Gyromite; If WALL-E is holding an item, it will disappear, but the attack will cause more damag.

FINAL SMASH:
All other oppenents are shrunk; Has five seconds to gather them; Once five seconds are up, all the gathered opponents are squeezed into a cube, which is then launched off the stage; Automatic KO.

Taunts:
  • Up Taunt: Holds up a lightbulb, saying "WALL-E."
  • Side Taunt: Holds a Rubix Cube
  • Down Taunt: Picks up a bra and puts it on his eyes.

Victories:
  • Victory 1: Pops out of cube mode, with his plant on his head.
  • Victory 2: Accidently runs over his coachroach, who then springs back to life.
  • Victory 3: Waves, saying "WALL-E."

Entrance: Unfolds out of cube mode.
 

Sentey

Smash Cadet
Joined
Feb 9, 2008
Messages
45
Location
Lafayette, LA
Samurai Jack

This is a moveset for Samurai Jack from the Cartoon Network series, "Samurai Jack."

Size - 3/5
Weight - 2/5
Strength - 3/5
Jump - 4/5
Speed - 3/5

15/25

Entrance - Comes in Through a Time Portal

Basic Attacks
A - Punch
AA - Punch, Punch
AAA - Punch, Punch, Overhead Sword Slash
Forward Tilt - Sword Stab
Down Tilt - Low Kick Forward
Up Tilt - Upward Jab with Sword Hilt (similar to Ike's)

Smash Attacks
Forward Smash - Horizontal Sword Slash
Down Smash - Downward Sword Swipe to Each Side of Jack
Up Smash - Overhead Sword Slash

Air Attacks
Neutral Air - Forward Kick
Forward Air - Overhead Slash
Down Air - Downward Slash
Up Air - Upward Stab (similar to Link's)
Back Air - Backward, Upward Slash (similar to Marth's)

Special Attacks
Neutral Special - Throws a Crystal Headed Spear (from episode III)
Side Special - Stomps Down on Opponent then Stabs them leaving them to lie on the floor (like Snake's Forward Throw)
Up Special - Kicks Downward Flinging himself Upward doing a Flip
Down Special - Summersaults Forward and Horizontally Slashes

Throws
Forward Throw - Tosses Opponent forward
Up Throw - Throws Opponent Upward and Slashes Them
Down Throw - Slams Opponent into the Ground
Back Throw - Tosses Opponent Backward and Underarm Stabs them leaving them to lie on the floor (like Snake's Forward throw)

Taunts
Up Taunt - Looks Upward and Screams "AKU!!!"
Side Taunt - Holds Sword in Front of him and Bows his head
Down Taunt - Holds Sword Above his Head (like the guy from Thundercats)

Thank You
 
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