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Make Your Move 3.0-Starts Soon

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Harkness

Smash Apprentice
Joined
Jun 20, 2008
Messages
100
Location
Delaware
Oh my gosh this is THE coolest thread!! I'll put my 2 cents in. (Also for the format... sorry Arigon I copied yours so i wouldn't miss anything... i hope i didn't do anyhting wrong)
Anyways...

Edit*: ignore this post, deoxys has been done already!!!!

Character: Deoxys

Note: (damage)

1 - Normal Deoxys (Strength: best recovery. Weaknesses: all attacks are average)

A Attacks
___________
Neutral, Tenta combo - Deoxys swipes twice with its tentacles, then waves them furiously. (2,2, 1, 1, 1...) Not consecutive.
F-tilt, Punch - Deoxys Punches forward with formed fist (4-6). Not consecutive.
U-tilt, Fan Wave - Deoxys Spreads its tentacles up. (3-5). Not consecutive.
D-tilt, Foot stab - Deoxys crouches and stabs opponent with leg causing 2-7 damage. Not consecutive.
Dash, Psy beam - forms a short beam in front of it, knoacking opponents up (9). Not consecutive.

A Smashes
____________
F-Smash, Psychic push - draws tentacles forward and back, thrusting its head forward on the second move. A visible pulse knocks enemies away (12-16). Not consecutive.
U-Smash, Psy-burst - Sends a burst from its chest to form blue blast with a wide but short hitbox (15 - 18). Not consecutive.
D-Smash, Super Spin - Spins rapily to cause two hits to enemies on either side (7, 9). not consecutive.

A Aerials
____________
Neutral, Air spin - Faces forward and moves his arms to the left up and the arms to the right down (5). Not consecutive.
f-air, Pulse - fires a pulse from the palm of his hand that launches foes (9). Not Consecutive.
b-air, Foot thrust - strikes with its pointed foot. (11-19[sweetspot at tip]). Not consecutive.
D-air, Decending foot thrust - Spikes opponent down both feet but decends straight down as well (7). Not consecutive.

B specials
____________
Neutral, Psycho boost - [Chargable] Acts like Aura sphere except rainbow colored (9-15) . Not consecutive.
f-tilt, Pursuit> [similar to Dolphin slash] punches forward to knock back the enemy then follows with an uppercut, tentacle slash, or fist slam, all of which have med knockback(10 - 13). Not consecutive.
d-tilt: Form Change - Deoxys becomes invincible as he bends down and alters his shape into Attack Deoxys. Note: Can do in air.
u-tilt, Teleport - Teleports user in any direction. Anyone within the vicinity of the ensuing pulse of energy is knocked back with electricity (15).

Grabs and Throws
____________
F-tilt> Throws foward (2).
B-tilt> Throws backwards telekineticly ()4.
D-tilt> Throws down then stomps (8).
U-tilt> Throws up then sends blast on energy from chest (10).

Taunts (no damage)
___________
Taunt 1 (up)- Spreads its tentacles wide as it faces the screen.
Taunt 2 (left, right)- Whips its tentacles forward saying "SHNN!".
Taunt 3(down) - Exposes True self which forms an Aurora.


2 - Attack Deoxys (Strengths: Can glide [from movie], powerful attacks. Weaknesses: Lightest, Shortest recovery)

A Attacks
____________
Neutral, Whip Slash - Deoxys slashes twice with its tentacles, then turns and slashes again (5,5, 9). Not consecutive.
F-tilt, Pierce - Pierces opponents with tentacles (7-10). Not consecutive.
U-tilt, Whip up - extends its tentacles to 1 1/2 their length to strike enemies (10). Not consecutive.
D-tilt, Trip up - Slashes downwards to cause meager damage (4) but trips up enemy. Not consecutive.

A Smashes
____________
F-Smash, Superslash - Thrusts once with tentacles then continues with a powerful slash with high knockback (15-18). Not consecutive.
U-Smash, Black lightning [from movie] - sends black energy into the sky for a narrow but powerful hitbox (17-20). Not consecutive.
D-Smash, Black Lightning 2 - Sends black lightning down in front of it for multiple hits (10, 10, 15). Not consecutive.

A Aerials
____________
Neutral, Pulse - sends a single pulse of energy. (7 - 17 [depends on how close you are to opponent]). Not consecutive.
f-air, Whip - extends its tentacles outward, striking hard (19). Not Consecutive.
b-air, Spin - Spins arount three times ending in a whip similar to f-air. little knockback (5, 5, 15). Not consecutive.
D-air, Super pierce - stops in midail to quickly slash the opponent and spike with a tentacle thrust (4, 13). Not consecutive.

B specials
____________
Neutral, Psycho Boost - Bigger than regular Deoxys but dosnt travel as far before exploding. Has higher knockback (17 - 20) . Not consecutive.
f-tilt, Psychic - Charges up, and apon release, pushes back the enemy in front [up to a distance of 1/2 Final destination] (5-15). Non consecutive.
d-tilt, Form Change - Deoxys becomes invincible as he bends down and alters his shape into Defense Deoxys.
u-tilt, Superpower - When on the ground, sends shockwaves around it, glows, then launches in a given direction. In the air, sends a single pulse before glowing and launching. has high knockback but shorter distance than teleport (16). non consecutive

Grabs and Throws
____________
F-tilt> Throws foward telekineticly causing 7 damage.
B-tilt> Throws backwards causing 5 damage.
D-tilt> Throws down then pierces causing 9 damage.
U-tilt> Throws up then uses psychic causing 10 damage.

Taunts (no damage)
_______
See above ^

2 - Defense Deoxys (Strengths: Completely Countering techniques, Heavy, best throws, good knockback. Weaknesses: Slow, hard to time attacks, low damage)

A Attacks
____________
Neutral, Whip pound - Deoxys slaps twice with its tentacles, pounds the foeon the ground (3, 3, 4). Not consecutive.
F-tilt, Slam - Slams opponents with tentacles (3-5). Not consecutive.
U-tilt, Clap - Claps its flat tentacles in the air above him (7). Not consecutive.
D-tilt, Push - Repels enemy with force screen (5). Not consecutive.

A Smashes
____________
F-Smash, Thrust - Thrusts with tentacles, forcing opponets away. Mid-knockback (5-6). Not consecutive.
U-Smash, Force screen - sends force screen upwards with huge hitbox and good knockback but mediocre damage (3-6). Not consecutive.
D-Smash, Slam 2 - Makes a short hop and slams against the ground causing a small shockwave. (3-5). Not consecutive.

A Aerials
____________
Neutral, Pulse - sends a single pulse of force. Pushes enemies away (2 -5 [depends on how close you are to opponent]). Not consecutive.
f-air, Slam 3 - extends its tentacles into a spike, striking hard (8). Not Consecutive.
b-air, Spin - Kicks out a force screen. (hardest hitting attack) (10). Not consecutive.
D-air, Comet decend- stops in midail to quickly roll into a ball and fall slamming foes into the impending shockwave (high knockback) (7 [air], 10 [shockwave]). Not consecutive.

B specials
____________
Neutral, Psycho Boost - Psycho Boost surrounds the body, hurting anyone who approaches. Once fully charged it launches in a given direction ffor a very short distance [PK fire/2] causing the highest knockback but the lowest attack power (7). Note: Cannot be held while moving. Not consecutive.
f-tilt, Counter/Mirror coat - counters enemies attack for a full 2.0 return damage, quickest attack in arsenal. Non consecutive.
d-tilt, Form Change - Deoxys becomes invincible as he bends down and alters his shape into Speed Deoxys.
u-tilt, Psycho Shift - Leaves an illusion which attacks the closest enemy as he teleports in a given direction. (10). Not consecutive

Grabs and Throws
____________
F-tilt> Throws foward telekineticly causing 10 damage.
B-tilt> Throws backwards causing 10 damage.
D-tilt> Throws down then slams causing 9 damage.
U-tilt> Throws up then uses a force field causing 10 damage.

Taunts (no damage)
_______
See above ^

2 - Speed Deoxys (Strengths: Very fast, good comboist Weaknesses: second lightest, no KO moves lower than 180-200% damage)

A Attacks
____________
Neutral, Whip comboist - Deoxys slashes 4 times with its tentacles, then uses a flurry of whips again (5,5, 2, 2, 2, 2...). Not consecutive.
F-tilt, Pierce - Quick-whips enemies (8, 8). Consecutive (up to twice in a row).
U-tilt, Whip up - quickwhips upwards (9). Consecutive (up to three times).
D-tilt, Trip up - Slashes downwards to cause 1 damage but trips up enemy. Not consecutive.

A Smashes
____________
F-Smash, Superspin - Spins rapidly, striking the enemy a full 5 times before ferorming the final blow (3, 3, 3, 3, 3, 7). Not consecutive.
U-Smash, Multiblast [from movie] - strikes enemies in the sky thrice with his energized whips (6, 6, 7). Not consecutive.
D-Smash, Psy-Needle - Strikes in both directions with tentacles, releasing 3 pulses of energy(4,4, 7). Not consecutive.

A Aerials
____________
Neutral, Pulse - sends a single pulse of energy. (7 - 17 [depends on how close you are to opponent]). Not consecutive.
f-air, Whip - extends its tentacles outward, with multiple hits(5, 5, 6.). Not Consecutive.
b-air, Spin - Spins arount twice ending in a combo similar to f-air. (5, 5, 5, 5, 6). Not consecutive.
D-air, Down Drill - stops in midail to quickly drill downward causing multiple hits (4,4,5,6). Not consecutive.

B specials
____________
Neutral, Psycho Boost - Smaller than regular Deoxys but forms quicker. Has lower knockback (9-12) . Not consecutive.
f-tilt, Knock-off - slams the enemy away with a quick strike (second highestknockback) (5-8)Consecutive (up to 3 times).
d-tilt, Form Change - Deoxys becomes invincible as he bends down and alters his shape into Normal Deoxys.
U-tilt, Zen Headbutt - after a moment, flies in any direction, striking enemies hard (has the most knockback (5-15).

Grabs and Throws
____________
F-tilt> Throws foward telekineticly causing 7 damage.
B-tilt> Throws backwards telekineticaly causing 7 damage.
D-tilt> Throws down then stops causing 7 damage.
U-tilt> Throws up then uses strikes thrice causing 5, 5, 7 damage.

Taunts (no damage)
_______
See above ^

Final Smash: Hyper Beam
Effects for each form
Normal - Same as melee (except moveable)
Attack - Bigger beam less time
Defense - forces them off the stage, then forces them down if in the air (longest lasting)
Speed - gathers enemies in the beam (similar to Lucario) and racks up damage.

Whew!! that was tough! anyway hope you like it!!!

OH DARN!!! [I didnt know someone made this already :( sorry!]
 

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371

The infamous space pirate, Ridley, joins the Brawl! A master of both the ground and sky, he is a force to be reckoned with!

Stats (Out of 5)
Power: 4.5
Speed: 1.5
Jump: 4.5 (Has 4 jumps)
Range: 3.5
Size: 4
Weight: 4

Poses/Visuals
Standard: Hunched over, wings tucked in.
Walking: A slow creep.
Running: A lanky run, similar to Bowser's running.
Dashing: Glides along the ground.
Crouch: Lays low, head and wings on the ground.
Idle: Flaps wings once or twice, then cracks his neck.

Tilts
A: Two claw swipes, then a short tackle.
Forward Tilt: Swipes with his wing.
Up Tilt: Flips, swinging his tail.
Down Tilt: Slams one of his wings to the ground.
Dashing A: Slams his claws down and does a front flip, then slams to the ground.

Smashes
Forward Smash: Fires a blast of Plasma.
Up Smash: Ridley hovers above the ground, then spins around many times.
Down Smash: Slams both his wings to thr ground.

Aerials
Neutral Air: Flips and swings his tail around him.
Forward Air: Does a lunging bit in the air.
Back Air: Claps wings together behind him.
Up Air: Swings wings together, then slams them down, propelling Ridley up a short way. He then does a lunging bit upward.
Down Air: Ridley spins, then slams his wing down. Meteor Smash.
Gliding: Ridley swipes with his claw.

Throws
Grab A: Bites
Forward Throw: Ridley tosses them up, then flies in a loop around them and tackles them.
Back Throw: Ridley chomps down on the enemy, then flings them out of his mouth.
Up Throw: Slams them down, then leaps up with the enemy in his claws and tosses them.
Down Throw: Ridley flies up, then slams the enemy hard.

Specials

B: Plasma Beam
Ridley fires a beam of Plasma. The attack is chargeable for a wider, more powerful blast. Is saveable, and when Ridley has a charge saved, his mouth leaks plasma.

Side B: Flame Burst
Ridley can do two different attacks here. If the button is held, Ridley fires three small fireballs that travel a short distance and deal about 5% damage. But when this attack is Smashed, Ridley fires a huge fireball that deals around 15% damage and has good knockback.

Up B: Cyclone Slam
Ridley shoots up into the air, spinning rapidly. If he comes into contact with an enemy, Ridley hits them a few times with his wings, then grabs them in midair, then throws them down hard. If not, Ridley goes into a glide.

Down B: Gale
Ridley flaps his wings, then slams them down, making a powerful gust of wind that blows enemies away. This attack is chargeable for more range and knockback. The wind does no damage, but opponents will take damage if they come into contact with Ridley's wings.

Final Smash: Plasma Finisher
Ridley's mouth starts to leak plasma. But not like a saved charge. This plasma is much larger and is blue. Ridley then fires a huge stream of plasma. Ridley can run around while the plasma is still firing, and can attack, with the exception of Plasma Beam or Flame Burst.

Other

Taunt 1: Stomps and roars, shaking his head around.
Taunt 2: Flies up a short distance, then lands and roars.
Taunt 3: Does a sequence of slashes that do no damage.

Victory Pose 1: Fires Plasma in different directions, then slams one claw to the ground.
Victory Pose 2: Flies around the screen.
Victory Pose 3: Gives a loud roar, then flies off the screen.

Alt. Costumes:
 

IvoryFlame

Smash Journeyman
Joined
Jun 2, 2008
Messages
234
Location
Salem
Ridley=WIN. I hope Sakurai sees this, becuase that is truly great. Meta Ridley as an alt. costume was a neccesity, also.
 

Illusive

Smash Apprentice
Joined
Dec 20, 2007
Messages
119
I've updated both my characters on page 54, but have yet to give Goroh A moves. If someone else wants to do Goroh, be my guest.
 

Kiki52

Smash Journeyman
Joined
Dec 9, 2007
Messages
418
I think that people said Sakurai said in an interview that Ridley is too big to be a character in Brawl. That, and if they did make him big, they'd need to make him slow and Ridley is far from slow. It'd also take away from Ridley's "epicness" if Ridley could get pwned by Jigglypuff thus he won't be respectable anymore.

Anyways really good job on the Ridley moveset. I 5th it.

Also, I am going to update my CJ moveset soon as well.
 

Raging-Banebou

Smash Cadet
Joined
Jul 13, 2008
Messages
53
Here's my character...Aka-Chan the Cyborg-Girl!


Description: Aka-Chan is a female Cyborg created by Professor Irwin. She has many fighting styles programmed into her, as well as her own techniques. In addition, she can also transform into numerous objects. She has an upbeat personality.
--------------------------------------------------------------------------------------------------------

Standard A Button Moves:

Neutral A: Punch
Description: A single jab punch.

A+A: One-Two Punch
Description: A single punch followed by an uppercut.

A+A+A: Triple Strike
Description: A single jab punch, followed by an uppercut and then a flip kick.

Tilt Up+A: Rokurokubi Headbutt
Description: Aka-Chan's head springs up Rock 'Em, Sock 'Em Robots-style, knocking opponents into the air before her head retracts itself.

Tilt Down+A: Axe Kick
Description: Aka-Chan lifts her foot up and brings it down hard. Opponents get knocked onto the ground if it hits, while downed opponents are knocked upwards if it hits.

Tilt Left/Right+ Sleeper
Description: In a comedic effect, Aka-Chan de-attatches her head and, using the head as
a yo-yo, does a Sleeper, before yanking the head back. It's like Ness's Downwards Smash A move, but does multiple hits. Plus, It doesn't charge up...because it's not a Smash Attack! :D

Crouching A: Stretch Your Legs
Description: Aka-Chan stretches her legs out, kicking opponents in the progress.

(In the Air) Neutral A: Kick
Description: Aka-Chan kicks downwards.

(In the Air) Tilt Up+ Flip Kick
Description: Aka-Chan does a flip kick in the air.
--------------------------------------------------------------------------------------------------------

Smash A Button Moves:

Smash Up+ A: Bear Trap
Description: Aka-Chan transforms into a bear trap (with her head in the stepping-part thingy). When the A Button is released, she clamps herself shut without warning! If it hits an opponent, the opponent is launched upwards.

Smash Down+ A: Mallet Slam
Description: Aka-Chan whips out a metal cartoon mallet. When the A Button is released, she brings the mallet down. Opponent's that get hit by the mallet are knocked onto the ground instantly, while downed opponents get knocked upwards upon getting hit.

Smash Left/Right + A: Stretch Fist
Description: Aka-Chan winds up her fist. When the A Button is released, she does a powerful punch with her arm stretching forwards. This move has a long reach!

Dash Attack: Piranha Chomp
Description: Aka-Chan's mouth opens to reveal sharp fangs as she drills into the opponent, biting them and doing multiple hits.
---------------------------------------------------------------------------------------------------------

Defensive Moves:

Guard: Aka-Chan puffs up her body.
Roll: Aka-Chan forms into a steel ball (with her head sticking out) and rolls either left or right, depending on which direction you went.
Side Dodge: Aka-Chan's body turns elastic-like as she twists her torso into the background.
Ground Dodge: Aka-Chan flattens herself onto the ground into a pancake-shape to dodge attacks.
--------------------------------------------------------------------------------------------------------

Special Moves:

Neutral B: Bomb Toss
Description: Aka-Chan pulls a bomb out from her pocket. It's like Link/Toon Link/Young Link's Down+ B special, except there are 4 bombs; Black, Blue, Red and Yellow. Each bomb is random.

-Black Bomb: A normal bomb...DUH!
-Blue Bomb: Releases a shockwave of ice-cold air upon exploding. Freezes the opponent if it hits.
-Red Bomb: Releases a small geyser of fire upon exploding. Burns the opponent and does more damage if it hits the opponent.
-Yellow Bomb: Releases a small cluster of sparks upon exploding. Electrocutes the opponent if it hits.

Up+ B Move: Jet Boots
Description: Aka-Chan activates her jet boots, allowing her to fly upwards. The exhaust flames from the boots can damage the opponents...if you fly over them.

Left/Right+ B: Drill Kick
Description: Aka-Chan rears back and launches herself feet-first into the opponent, drilling into the opponent and doing multiple hits. Also, her legs transform into a drill for the visual effect! ^_^

Down+ B: Copycat's Encyclopedia
Description: Aka-Chan releases a short-range, non-damaging green ray of light from her eyes. If it hits an opponent, she can temporarily use their moveset. (And no, she does NOT copy Final Smashes. Also, if she uses it on herself, she uses a random character's moveset temporarily. Finally, the effect of this move lasts for around...35 seconds)

Final Smash: Spherical Bomber
Description: Aka-Chan sucks in air and grows bigger to the point where she looks like a giant sphere with her head, hands and feet sticking out. A few seconds later, she explodes, damaging opponents heavily and sending them flying. Warning: This move WILL damage you as well, but not as much as the other opponents.
--------------------------------------------------------------------------------------------------------

Throws:

While holding the opponent: She holds the opponent by their collar, while she dons the classic "Warsman Smile" on her face.

While holding the opponent+ A: Sock It To Me
Description: Aka-Chan punches the opponent square in the face.

While holding the opponent+ Up: Scoop-n'-Fling
Description: Aka-Chan cups her hands and scoops the opponent up, before flinging the poor sap away.

While holding the opponent+ Left/Right: Garbage Toss
Description: Aka-Chan swings the opponent around her head and tosses the opponent away.

While holding the opponent+ Down: Kinniku Driver
Description: Aka-Chan flips the opponent upside-down, leaps high up, puts her feet on the pits of her opponent's arms and drives the opponent head-first into the ground.
--------------------------------------------------------------------------------------------------------

Poses:

Enter: A Motorcycle dashes in and transforms into Aka-Chan.

Up Taunt: Does a two-fingered salute.
Left/Right Taunt: Sticks her tongue at the opponent as she pulls one eyelid down.
Down Taunt: Trips over her own feet and gets back up.

Victory 1: Does the classic "Peace" sign.
Victory 2: Does a cute, anime girl-ish pose which involves bending one leg back and waving her hand at the player.
Victory 3: Sings rather off key, before she looks around and blushes.
 

Raging-Banebou

Smash Cadet
Joined
Jul 13, 2008
Messages
53
Isn't the name of that female cyborg Marina Liteyears?
You're taking about the sprite. I got the sprite from Hardcore Gaming 101: Rakugaki Showtime and edited it. Also, credit goes to Kurt Kalata for the original sprite he ripped. ^_^ Plus, Aka-Chan's a different female cyborg.
 

dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910
Metal Sonic:

Metal Sonic is the fictional "robotic counterpart" and a rival of video game character Sonic the Hedgehog. He first apperaed in Sonic Cd, and he has been in major stories in many of sonics games

Unlocked message: Sonics Enemy, Metal Sonic, Has entered the Brawl.

stats:
Power: 7.9/10
walking Speed: 9.6/10
Dash speed: 9.8/10
Range: 7/10
Projectile distance: 8/10
Drop speed/weight: 7.4/10
Size: 6.5/10
1st jump: 7.1/10:
2nd Jump: 6.8/10:
Crouch: 5.3/10
traction: 3.2/10
combo: 7.0/10
Wall jump: no
Wall cling: yes
Crawling: no
glide: no
Jumps Number: 2

Specials:
Neutral-B: ElectroBall: He Charges up a Yellow ball the same size of samus's, just faster and just a bit weaker, also storable (uncharged = 4%, charged = 22%)

Side-B: Spin Jump: he goes into a ball like sonic, and when you tap up, you can make him do a great jump, this is also the same when you face silver Sonic in Sonic the Hedgehog 2, in the middle of the jump, he can do electricity to you, and after the peak of the jump, its a weaker-than-normal meteor smash this does 11% on the ground and 15% in the air, you can cancel it by moving the analog downwards, or just press another button

Up-B: Jet-rise: he uses his Shoes and make them spark up, also his back will get a flame if you move him forwards, this does no damage and works the same way as R.O.Bs up-b, but that it lasts 3 seconds and you don't need to go on the floor to get fuel, so if you get hit in the air, you can use it again

Down-B: Black-Sheld: Surrounds his whole Body in an diamond Shield which reflects anything that touches, and if someone is close enough to him when he uses it, The opponent goes flying in Darkness: this move is a great killer up-close, but you need to be item-grabbing position, thats how close you have to be (Its does 19% damage when you hit them in this way)

Standard:
Neutral A: metal sonic claws with one of his left hand, and does the same with his right hand
(4%,4%)
F-tilt: uses his leg to slice horizontly infront of him (10%) this does hardly any Knockback
F-smash: uses his belly to charge up a flame that is the same size as R.O.Bs F-smash laser, great Knockback (19% uncharged, 24% Charged)
U-tilt: does a very quick back flip, it does damage when the legs go in the air (11%)
U-smash: Metal Sonic leans his whole body infront of him, and swings his head back into his Normal Stance, this move can hit the person behind him and infront of him, but is stronger when the spikes connect to the foe (uncharged 18%, Charged 24%), this has medium-high knockback
D-tilt: he extends his leg, and sweeps infront of him, this may cause tripping (9%)
D-smash: kneeling on the floor, he uses his Hand to claw the floor infrount and back of him, this is a good kill move, which is also quite kick aswell (uncharged 17%, charged = 22%)
Dash attack: it does the same as Sonics F-air, and it has little lag on the move, it doesn't do much knockback, so you can do a F-smash on the opponent (12%)

Aerials:
N-air: He sticks both legs infront of him, basically a sex kick, mid everything (12%)
F-air: he kicks both legs while doing a spin in the air, this does 2 hits in it, mediocre knockback (6%,7%)
B-air: he does a back kick which he uses with the spark on his shoe, this does good knockback (12%)
U-air: he does 2 quick up-ward slashes, with the first one doing near no knockback, and the second with an mid-low knockback (5%, 8%)
D-air: he spins into a ball, and in the middle of it, he claws downward, this is not a meteor smash, and instead send the opponent up-ward, but not greatly, this does 13% damage

Grabs:
grab attack: he claws the foe once (4%)
F-throw: Rams his head into the enemy (12%)
B-throw: he places the foes into his back, and sends a flame out, that will send the foe mid-knockback distance (11%)
U-throw: he goes in the air, then spirals downwards and bashes the enemys head against the foe, the only grab he has that can do great knockback knockback (14%)
D-throw: Same as Sonics D-throw (10%)

Final Smash: Metal Overlord: he Transforms into Metal Overlord like he did in Sonic heroes, but the problem is that I didn't play the game so I don't know his Moves, lets just say he attacks with giant electro balls which do 28% each time it hits someone.

other moves:
Holding on to edge under 100%: Does an X-slash once, which does moderate knockback (10%)
Holding on to edge over 100%: Just does a standard claw infront of him (8%)
On the floor on his back: Goes into a ball back and fourth (9%)
On the floor on his belly: he does a front flip to get up (8%)

Entrance: Same as sonic, just with out the thumbs up

Taunts:
up: He looks at the screen and makes a green light spiral round and round
side: He spins on a spot with his back booster flame on
down: Spins on the floor as ball, and bounce his way up back too normal

Victory Taunts:
1: He appears on the master emerald: Flashing orange, looking like his generating energy back
2: he does 2 slashes infront of him, then put his arms by his side, and clenches his hand
3: He spins a yellow emerald on his finger tip, holds on to it, and shows into to the camera
 

Raging-Banebou

Smash Cadet
Joined
Jul 13, 2008
Messages
53
By the way, what'd you think of my "Aka-Chan" character?

As for Nightmare in Brawl, I wonder what his moves would be?
 

MarthTrinity

Smash Lord
Joined
Aug 9, 2007
Messages
1,954
Location
The Cosmos Beneath Rosalina's Skirt
~ Haruko ~

Haruko, the pink-haired alien girl from Fooly Cooly joins the Brawl!

Back-Story

Haruko is an alien girl who works as an investigator for the Galactic Space Patrol Brotherhood/Stellar Fraternity...or so she claims. When she comes to Earth, Haruko works as a maid for the Nandaba family, but in reality is just staying close to Naota Nandaba, a young boy who she can use to summon the Pirate King, Atomsk. While not evil, Haruko does whatever it takes to claim Atomsk's power for herself.

Size: Medium
Weight: Light
Jump: High
Second Jump: Medium
Speed: Very Fast
Strength: Medium
Glide: No
Fall Speed: Medium
Wall-Kick: Yes
Wall-Cling: No
Glide: No
Crawl: Yes

Pros
-Very fast, around Captain Falcon's speed.
-Has a projectile and good range.
-Incredible recovery potential.
-Fast attack speed.
-Has a vehicle like the Wario Bike.
-Projectile deflection like Pit's Mirror Shield.

Cons
-Very light-weight.
-Average strength.
-Projectile cannot be spammed.
-Short grab range.
-Slow Down Smash.

Standard Attacks

A- Haruko strikes with her right elbow.
A,A- Haruko strikes with her right elbow, then turns and kicks them with her left heel.
A,A,A- Haruko strikes with her right elbow, turns around and kicks with her left heel and then thrusts her rear forward.

Up-tilt- Haruko sticks her hand upwards and spins in place.
Side-tilt- Haruko kicks up her right leg up above her head, similar to Peach's S-tilt.
Down-tilt- Haruko jabs at the ground with her pointer finger.

Dash Attack- Haruko does a baseball slide into her opponent.

Smash Attacks

Up Smash- Haruko flips into a handstand and then kicks upwards three times.
Side Smash- Haruko swings her guitar like a baseball bat.
Down Smash- Haruko smashes her guitar to the ground in front of her and once again behind her.

Aerials

Nair- Haruko swings her guitar around her twice.
Uair- Haruko throws her arms into the air above her.
Fair- Haruko moves forward a bit and swings her guitar across her body.
Bair- Haruko thrusts her rear out.
Dair- Haruko swings her guitar straight down between her legs. Spikes opponent at bottom of the guitar’s body and causes Haruko to enter a fast fall.

Grabs

Grab- Haruko grabs her opponent by their nose.
Grab Attack- Haruko punches her opponent in the head.
Up Throw- Haruko knees her opponent in the stomach, sending them upward.
Forward Throw- Haruko swings her opponent around by their nose and then hurls them forward.
Back Throw- Haruko flips her opponent behind her and then knocks them away with her rear.

Ledge Moves

Get Up (Under 100%)- Haruko pulls herself up and flips onto the stage.
Get Up (Over 100%)- Haruko crawls back onto the stage.

Attack (Under 100%)- Haruko sweeps her guitar across the stage.
Attack (Over 100%)- Haruko collapses onto the stage, knocking anyone close enough away.

Rising Attack- Haruko spins her guitar around her.

Random

Dizzy- Haruko wobbles around while holding her head with both hands.
Sleep- Haruko falls forward with her arms underneath her and her rear in the air.
Sidestep Dodge: Haruko turns her back to the camera and dodges back.
Forward Roll- Haruko rolls forward.
Backward Roll- Haruko slides backward.
Air Dodge- Haruko throws her arms above her and dodges back.

Specials

Neutral B: Guitar Gunner- Haruko holds her guitar in front of her and shoots it like a machine gun. Lag on both start up and ending.

Side B: Vespa- Haruko leaps onto her Vespa and can then ride it around the stage. If she falls off the Vespa, she can get back on by pressing Side B while near it. However, Haruko can only have on Vespa on-screen at a time. Can also be used to aid in recovery.

Up B: Guitar Flight- Haruko tugs on the pull-cord on the back of her guitar, allowing her to fly upwards for a short period of time before falling back to the ground in a freefall.

Down B: Guitar Spin- Haruko spins her guitar in front of her, turning around any opponent or projectile that attacks her spinning guitar. Only lasts temporarily and can't be held for very long.

Final Smash
FLClimax- The Terminal Core appears from the background of the stage and looms over the stage. Haruko turns to face it and leaps into the air with a cry of “It’s the climax!!” before bringing her guitar down on the Terminal Core. The Terminal Core then hits the stage, knocking away anyone underneath it. Haruko then leaps into the air again and brings her guitar down on it once more, causing the Terminal Core to explode and damage everyone nearby.

Taunts/Win Poses/Etc.

Up Taunt-Haruko sticks her pinky into her nose and then removes it.

Side Taunt- Haruko raises her guitar and grins saying, “Stay right there. I’m going to make you feel all better!”

Down Taunt- Haruko raises his hand in an “L” shape and sizes up her opponent

Win Pose 1- Haruko rides out on her Vespa, crashes and then scrambles to her feet.

Win Pose 2- Haruko crawls up to point blank range with the camera and screams, “You are a million years under-evolved, primitive monkey!”

Win Pose 3- Haruko holds the Nandaba family's cat to her ear like a walkie-talkie and begins muttering wildly into it.

Lose Pose- Haruko is sitting on the ground and looks away instead of clapping.

Win Theme- Haruko's win theme is part of the song "Ride On Shooting Star" by The Pillows.

Entrance- Haruko rides onto the stage on her Vespa, crashes and scrambles up, much like Wario.

Kirby Hat- Kirby gains Haruko's pink hair and her goggles.

Symbol- Haruko's symbol is the "P!" sign on the front of her Vespa.

Wii Remote Sound- Haruko screams, "Yes!"

SSE Role- During the scene where Dedede turns Luigi into a trophy, Haruko's vespa roars past the two and straight towards Wario. When she gets close, Haruko leaps off her Vespa and knocks Wario from his little cart. She then drives past Dedede again and, suitingly enough, has the cart stolen from herself. Haruko stomps the ground and shakes her fist at Dedede as Wario approaches from behind, also shaking his fist. The two stare at each other for a second before they each take off on their Vespa and Wario Bike respetively. Haruko then shows up again in Subspace where she picks a fight with Wario again.

Unlock Method- Haruko can be unlocked by having a ground distance of over 10 miles.

Trophies

Haruko
FLClimax
Vespa
Naota
Canti
Canti/Naota Cannon
Rickenbacker Model 4001S (her guitar)

Stickers

Haruko
Haruko on Vespa
Vespa
Naota
Canti
Mamimi
Commander Amarao
Atomsk

Snake Codec Conversation

Snake: Mei Ling, who is this girl?
Mei Ling: That's Haruko, Snake, apparently she's some kind of alien.
Snake: Looks pretty human to me...bit weird though...
Mei Ling: Don't let your guard down Snake, she may be weird, but then again, who isn't in Smash Bros?
Snake: Is that directed at myself too...?
Mei Ling: Well...just be careful Snake.
~END TRANSMISSION~

Colors
-Orange jacket, black pants
-Red jacket, blue pants
-Green jacket, yellow pants
-Blue jacket, green pants
-Purple jacket, pink pants

Alternate Costume
<-Haruko's Bunnygirl costume.

Stage

Medical Mechanica

Yes, the giant iron shaped building was just MADE for Brawling on. Another very basic stage, this one has a large, slightly curved surface that makes camping difficult as well as a smaller platform above which would be the "handle."

Music

Last Dinosaur
Ride On Shooting Star
Little Busters
Sad Sad Kiddie
Instant Music

Assist Trophy

~ Canti and Naota ~

Both Naota Nandaba and Canti appear on the stage. Canti then grabs Naota and swallows him, turning bright red in the process. Canti then transforms into his cannon-form (as seen above) and fires Naota across the stage. Naota appears as a giant ball of glowing energy and has the knockback of a Bob-Omb but can strike multiple opponents before flying off the other side of the screen.
------------------------------------------------------------------------------------------
Woo, another character relatively done, I should have the stage and assist trophy up later, just not feeling up to it right now. As usual, feedback would be much appreciated ^^
 

Raging-Banebou

Smash Cadet
Joined
Jul 13, 2008
Messages
53
I think Haruko needs some B moves, a Final Smash and some poses. Still, great idea for Haruko, MarthTrinity.
 

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371
He might mean the move where Yoshimitsu stabs himself through with his sword.
Oh. Sorry to dissapoint, but I won't be taking inspiration from Tekken. This is Soul Calibur Yoshimitsu, not a fusion of the two. Although I might make that a Victory Pose or something, it won't be an actual move.
 

Fayt_0774_4133_6454

Smash Rookie
Joined
Jul 15, 2008
Messages
20
Location
Omaha, NE
ok ive put together about a ton of movesets for many characters....although they are based on what weapons and skills they possess.

ok. im still working on it but i sorta have a moveset for Ephraim from fire emblem sacred stones.

ok. here we go

Ground moves:
A- three hit spear combo horizontally
up A- swing spear over head like ikes up smash
side A- strong punch to the side
down A- weak stab with spear

Aerial attacks:
A- spin spear next to himself similar to pit
up A- stab up fast
side A- swipe to the sidesimilar to ikes but faster and weaker
down A- swipe down similar to marth but stronger and slower. causes a meteor smash if hit at a certain point

Special attacks:
B- spin spear around himself. chargeable to a point like marth and ikes special attacks
up B- throws javelin up into the air similar, but not exactly like ike, and slams down on the ground similar to links aerial down a
side B- strong spear jab, then flips over opponent, swings spear overhead to slam opponent on the ground in front of him
down B- Counter attack (obviously)

Smash attacks:
up- spin spear above his head for multiple hits
side- climb on top of spear while charging then slams spear on opponent
down- handstand while spinning spear rapidly for multiple hits

FINAL SMASH!!!!!

ok i like this final smash, even though he doesnt usually do this technique, i kinda just made up for him, so his final smash is he throws a javelin straight in front of him. if it connects with anyone, he runs over, grabs the spear with the opponent still hooked, flips over andslams opponent on the ground. he then takes the whole thing and throws it into the air, takes out the spear and performs a spear combo, then stabs the opponent in the air diagonnally down for the possible ko.

my idea for this final smash came from both marth and ike, rushing over to get the spear, tossing them into the air, combo, then stab for ko. i just kinda pictured it being more with a spear than a sword since not many people dont see those kinds of things in ssb games (or so my friend tells me...>.>)

so ya rate it and tell me wat u guys think of it. it all just kinda came to me so its not like its my best work but...ive had worse.
 

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371



Namu! Yoshimitsu joins the Brawl!

All of Yoshimitsu's moves are based from the Soul Calibur series of games. The move's name is next to the description.

Bio

A lord who sought the power of the Manji clan invited its chief to his castle. Due to his advanced age the clan's chief sent the strongest warrior, Yoshimitsu, of the clan on behalf of him. As expected, the lord requested the allegiance of the Manji clan. But the Manji clan preferred to remain hidden. After a few days' stay at the castle, the fighter politely denied the lord's request and returned to his village.

Upon his return, Yoshimitsu found his beloved village in ruins. The lord had prepared an army in anticipation of the clan's refusal to serve him. Yoshimitsu attempted a battle against the lord, but he was no match for the army or the lord and lost his arm, which he replaced with a wooden prosthetic. Yoshimitsu set out across the sea in search of the "Ultimate Weapon", Soul Edge, so that he could take his revenge against Lord Nobunaga.

But during his journey, he came across many horrible scenes left behind by the azure knight, Nightmare. In his meditation, he concluded that if he were to give in to his hatred, he would be no better than either Oda Nobunaga or Nightmare. But even with that realization in his mind, he continued to pursue the Soul Edge nevertheless. When Yoshimitsu finally reached Ostrheinsburg Castle, it was devoid of any signs of life.

Upon leaving the castle, he sensed that the evil energy of the castle had somehow transferred a similar energy into his katana. So he left on a journey to rid his blade of that corrupted energy. Unfortunately, he became careless one day and passed out, worn from trying to quell the corruption; and during his sleep, the katana had been stolen by a thief--Voldo, who had mistaken it for the Soul Edge.

Yoshimitsu did not want the evil energy to fall into the wrong hands, so he set out to retrieve it. Yoshimitsu infiltrated the legendary Money Pit of "the Merchant of Death", Vercci and, completely by chance, found his katana alongside a fragment of the Soul Edge, both emanating similar evil energies. Yoshimitsu decided that if there was another object in the world with the same evil as his katana, which he had now named "Yoshimitsu", it mustn't be allowed to exist. And so he set off on yet another journey, without a doubt in his mind about destroying the cursed Soul Edge.

Yoshimitsu eventually discovered that the fragments were spread on the earth, and he alone could never destroy them all and that he would never have time to help those who needed it. So he returned to Japan and recruited ruffians from around the land, soon forming a band of chivalrous thieves, known as the Manjitou. Thanks to his skill and ability, Yoshimitsu soon became head of the clan.

One day, Yoshimitsu devised a plan for a grand robbery: the entire group would infiltrate a wealthy usurer's mansion during the annual festival and take everything he owned, which included a fragment of the Soul Edge. Unfortunately, the plan failed and a vanguard force was wiped out in front of the treasure room. The remaining clan members eventually freed their captured comrades, but they gave a strange report to Yoshimitsu: the fragment of Soul Edge in the mansion's treasure room was gone, which was puzzling, considering that the vanguard force that Yoshimitsu sent supposedly never made it inside. Also, the body of the leader of the vanguard force had never been found.

Some members of the clan thought that betrayal was the only explanation, but Yoshimitsu wouldn't believe that. The man, his second-in-command, was good on both his combat skill and humanity and he had great expectations of him. Also, the wounds on his men were not dealt with a normal blade. He spoke to his men and instructed them to find the fragment, stating that they would also find the man. He would accompany them in the hunt in order to find the truth.

After a long journey he found the man who told them That Tira, a servant of Souledge, had ambushed them and taken the fragment of Soul Edge.

Universe Symbol:



Overview

Yoshimitsu is a character to use when you just want to have fun. He has a lot of zany moves and combos that drive enemies crazy. Other than being an ideal annoyer, Yoshimitsu also has great Aerial Game, especially with his Sword Pogo (Down Air). He has a good range and is great at scoring multiple hits and hitting opponents when they're down. However, some of his spins can make him dizzy and make him fall over, as well as he has a move that deal damage to himself. Overall, a very good character, but only if you can master him.

Stats (Out of 5)
Power: 3.5
Speed: 3.5
Jump: 4
Range: 3.5
Size: 3.5 (About Falcon's height)
Weight: 2.5

Poses/Visuals
Standard: His basic pose from all his games.
Walking: Slowly walks, keeping his basic pose.
Running: Runs, holding his weapon with both hands.
Dashing: Dashes, holding his weapon with one hand behind him.
Crouch: His same basic pose, but he is crouched down.
Jump 1: Yoshimitsu jumps up in Super Dragonfly stance
Jump 2: Yoshimitsu jumps as most other characters would.
Idle: Yoshimitsu's sword glows green, and he runs his hand across the blade.
Shielding: Yoshimitsu holds his sword in front of him.

Tilts
A: Spinning Sword- Yoshimitsu holds his sword out and spins it in his hand. The attack lasts as long as the button is held. 2% per hit, low knockback.
Forward Tilt: Rapid Gale- Yoshimitsu swings his sword horizontally twice. 4% per hit, medium knockback.
Up Tilt: Clansmen- Yoshimitsu ducks down, then delivers a powerful uppercut. 7%, good knockback.
Down Tilt: Parting Grass- Swings his sword low. 6%, medium knockback.
Dashing A: Stone Backhands- Yoshimitsu spins around several times, delivering a backhand on every spin. 3% per hit, medium knockback.

Smashes
Forward Smash: Death Slash- Yoshimitsu holds his sword behind him. He jumps up a short way, then slashes his sword hard. 14%, high knockback.
Up Smash: Ninja Sun Flare- Yoshimitsu does a flip, kicking enemies. 12%, high knockback.
Down Smash: Spinning Fall Pogo- Yoshimitsu goes into his Super Dragonfly stance, in which he flies up in a sitting stance using his sword like a helicoptor, and then slams down, impaling enemies on the ground with his sword. Is very naccurate, only damaging those who come in contact with the sword, but is extremely powerful if it hits. 18%, very high knockback.

Aerials
Neutral Air: Parachute Spinner- Yoshimitsu spins around in a skydiving pose. 7%, medium knockback.
Forward Air: Rapid race- Swings his sword verically twice. 5% per hit, medium knockback.
Back Air: Standing Suicide- Yoshimitsu stabs his sword through himself, and it juts out the back. Consumes health. 11%, high knockback.
Up Air: Kangaroo Kick- Yoshimitsu flips forward, then kicks upward. 10%, high knockback.
Down Air: Sword Pogo- Yoshimitsu slams down, landing on his sword, then propels back up to where he was. If he hits an enemy, he jumps off of them. 10%, Meteor Smash.

Throws
Grab A: Punches
Forward Throw: Sword Impale- Yoshimitsu stabs with his sword, then knocks them away. 10%, good knockback.
Back Throw: Warp- Yoshimitsu teleports behind the opponent, then slashes them. 8%, good knockback.
Up Throw: Tornado Drop- Yoshimitsu leaps up in Super Dragonfly, holding the enemy in his legs. He then slashes them, knocking them away. 8%, good knockback.
Down Throw: Soul Siphon- Yoshimitsu grabs the opponent's skull and begins to sap their health. The opponent then falls over. 7%, no knockback, Yoshimitsu recovers 4% health

Specials

B: Poison Breath
Yoshimitsu fires a cloud of purple poison from his mouth. This goes through shields and makes opponents fall over where they stand, no matter what their health. 7%, None. Makes enemies fall over on the spot.

Side B: Stone Fist
Yoshimitsu crouches down and spins rapidly, delivering a punch with each turn. The attack can go on by pressing B continously. But if Yoshimitsu uses it for too long, he will get dizzy and fall over. 3% damage per punch, attack can be up to 5 punches long, Low Knockback

Up B: Deathcoptor
Yoshimitsu flies up, using his sword like a Helicoptor Blade. He flies forward for a ways, then slams down with his sword. This attack can be canceled during the horizontal flight. 1%, many hits on initial flight, 13% damage from slam, Low (Flight), High (Slam)
NOTE: Deathcoptor is not to be confused with the Super Dragonfly. In SD, Yoshimitsu is in a sitting stance. In Deathcoptor, he is in a standing position.

Down B: Soul Charge
Yoshimitsu makes a stance, and begins to glow green. For a short time (About 5 seconds), Yoshimitsu's power and knockback are increased. However, this is a slow move and takes a few seconds to do. Best used when the opponent has high damage % to go in for the kill. Increases power and knockback of other moves by 25%

Final Smash: Sacred Death
Yoshimitsu points his sword out. If he touches an enemy, he proceeds to warp to various spots around them, slashing them once each time. After this, Yoshimitsu's sword catches fire, and he delivers one final blow, which sends enemies flying. Is practically an istant KO, but if someone does manage to survive, the damage is around 35%.

Other

Entrace: Warps in using his signature spinning teleport.

Taunt 1: Does a flip and says, "Namuuuu...."
Taunt 2: Sits and holds his sword in front of him, and says, "Nothing... Is as it seems."
Taunt 3: Goes into the Dragonfly pose for a few seconds.

Victory Pose 1: Does a backflip, then flies away in the Dragonfly stance.
Victory Pose 2: Holds his sword next to his head, and says, "I am Yoshimitsu! Behold... My magnificence!"
Victory Pose 3: Says, "My work here, is done." He then stabs himself with his sword and he falls over.
Losing Pose: Just claps.

Alt. Costumes:

Top (Left to Right): SC4 Regular (Yellow), SC3 Regular (Green), SC2 Regular (No color)
Bottom (Left to right): SC4 Alt. (Blue), SC3 Alt. (Red)

Kirby Hat


Snake Codec
Snake: Colonel, it's another Medievil Swordsman.
Colonel: That's Yoshimitsu, Snake. He's the head of a band of thieves that steals from the rich and give to the poor.
Snake: That's Robin Hood, moron.
Colonel: Yes, they are very much like them. They are called the Manjitou.
Snake: That explains a lot of his rambling about his clan and... Hey!? Where's my wallet!?
Yoshimitsu: *looks around*

Stage

Lost Cathedral

Description: A pretty basic stage. Has water on each side, and is completely flat.

Available Music (All from SC3):
Forsaken Sanctuary: http://www.youtube.com/watch?v=AtoHEbwCahA
Wings of Despair: http://www.youtube.com/watch?v=S1szF2NzLDg
Through Molten Caves: http://www.youtube.com/watch?v=NGfYh5JAzHU
Fearless Eyes: http://www.youtube.com/watch?v=OqN3BPlGN2M
Time Marches On: http://www.youtube.com/watch?v=4UrRkvSNrO0
World Distortion: http://www.youtube.com/watch?v=cFbXWrkRq-Q

Assist Trophy

Voldo

When he appears out of the Trophy, Voldo curls up into a wheel-like shape and begins to roll along the ground. If he hits an enemy, they take damage, and Voldo goes flying into the air. When he lands, he rolls in the other direction. If he hits a ledge, he'll change direction.
 

xX Boezy Xx

Smash Journeyman
Joined
Mar 25, 2008
Messages
378
Location
Syracuse, New York
Nice ^. Can't wait to see the aerials and throws. I like how used the actual names of the moves as well.

P.S. Suicide victory pose FTW
 
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