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Make Your Move 3.0: It's over, it's done, moving on.

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Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Nice work on Silver. I imagine him being like an annoying fancharacter (never played the game with him in it), but the Silver you describe may just be OK. I LOVE his down victory pose.
Hehe, thank you. He's actually in a few games, though plays a major role only in Sonic 2006. Also, I think he is a good character, since he comes from the future (where everyone has psychic powers like him) and because of his telekinetic skills. He has a great potential, even though he is a little misdesigned. But alas, can't have everything.
I guess I will do your request on Blaze next, Iron Thorn.
 

MarthTrinity

Smash Lord
Joined
Aug 9, 2007
Messages
1,954
Location
The Cosmos Beneath Rosalina's Skirt
@Buzz Lightyear, really good moveset. Like the other guy said, his best move is his Side B which is a great idea and good reference from the movie. Btw, there's no "to infinity and beyond" which is a memorable quote from the movie.
Could also use some more "Falling, with style!" but besides that it's a good moveset : )

And Cutlass is gangster, amirite?
You be right.

EDIT: Added an assist trophy for Egoraptor on page 55 xD
 

Hyper_Ridley

Smash Champion
Joined
Dec 21, 2007
Messages
2,291
Location
Hippo Island
Warning! Challenger Aproaching

VULTURON



Game of Origin: Megaman ZX Advent
*WARNING POTENTIAL SPOILERS*
Vulturon is a mechanical vulture that serves as a boss fight in MMZXA. The player fights him in a scrap yard while searching for the game’s antagonist. He has the speech and personality of a rock star, and makes numerous references to concerts in his dialogue. He has a guitar-shaped “controller which he uses to summon zombie-like robots known as Moribunds, as well as hover thruster on the underside of his wings.
*END SPOILERS*

STATS
Movement Speed: 7/10 (good)
Attack Speed: 7/10 (good)
Attack Strength: 5/10 (average)
Priority: 6/10 (above average)
Weight: 4/10 (below average)
Jump Strength: 8/10 (great)
Second Jump Strength: 0/10 (See special abilities)
Fall Speed: 4/10 (below average)
Size: Around Ike's size

SPECIAL ABILITES
Wall Cling
Wall Jump
Instead of a Second Jump, pressing the jump button in mid-air will cause Vulturon to hover similarly to Peach. Unlike Peach, Vulturon’s hovering ability runs on “fuel” (think Rob’s Up-B). With full fuel, Vulturon can hover for 2 seconds. Like Peach, Vulturon can attack while hovering, but due to his fuel stat, Vulturon can stop hovering and resume as long as he has fuel. Vulturon’s fuel is reset when he lands.

Pros:
Above average speed while maintaining average strength.
Good aerial mobility.
Good Recovery.
Several Attacks have movement effects, allowing Vulturon to move about while attacking.

Cons:
Light-Weight
Not many good KO moves.

MOVE-SET
Standard Attacks

A: Jab with left arm. 1%

AA: Right Hook. 2%

AAA: Lash out with head. 4% small knockback

>A: Vulturon boosts forward a short distance while punching. 5% medium knockback.
Vulturon’s ending position is a short distance ahead of his starting point

VA: Vulturon kicks out with both feet while boosting backwards with his arms. 8% low knockback. Vulturon’s ending position is a short distance behind of his starting point, making this move hard to punish.

^A: Vulturon whips his head upwards. 6% low knockback straight upwards. If the opponent is at a low percent, this attack can be chained a little.

Dash attack: Vulturon dives forwards as if he was a rock-star diving off the stage. 4% below average knockback.

Smash Attacks

FSmash: Vulturon Swings his guitar upwards. 10% above average knockback. Attack comes out relatively quickly, making this a decent KO move. The guitar is a disjointed hit box.

DSmash: Vulturon puts his thrusters into overdrive, blasting searing flames into the ground on both side of him. 15% high knockback, but the Attack is rather slow. Vulturon has super-armor until he actually fires.

USmash: Vulturon hops up while spinning. Multiple hits. First hits 2% no-knockback. Last hit 8% above average knockback. Potential KO move. In essence this is basically a Smash attack version of Olimar’s up-tilt.

Aerial Attacks

Nair: Vulturon lashes his head downwards. 7% below average knockback in a downwards angle.

Fair: Vulturon does a roundhouse kick in midair. His areal momentum stops while doing this attack. If done while hovering, this will not count against his fuel use. 6% medium knockback.

Bair: Vulturon swings his guitar behind him. 8% above average knockback, with good speed to boot. A potential KO move. Guitar is a disjointed hit box

Uair: Vulturon does a quick shuttle loop, and then falls a small amount downwards due to ending lag. The radius of the loop would allow Vulturon to circle a crouching Bowser. 6% below average knockback. Knockback is tangent to the direction Vulturon is facing during the loop (If that doesn’t make sense, imagine Ganon’s Uair and how it’s knockback works).

Dair: Vulturon swoops downwards with his talons extended, then rises a short distance. 6% below average knockback downwards. Vulturon’s ending position is a little bit ahead of and below his starting point.

Special Attacks

B: “Sound Wave”: Vulturon strums on his guitar, creating a (surprise, surprise) sound wave about half a character length around him. The sound wave does 3% and no knockback. Can be done quite rapidly. Using this move in midair will not affect Vulturon’s aerial momentum.

>B: “Kick Off”: Vulturon gives a big blast from his thrusters and quickly does an about-face, while still moving in the direction he originally faced. If he makes contact with an opponent, he will grab onto the opponent with his talons, and one of two things will happen. If the opponent was on the ground, Vulturon will kick off the opponent for 10% damage with medium knockback. If the opponent was in the air, Vulturon will rotate to bring the opponent directly beneath him and he will drop straight down to the ground (think Ganon’s Flame Choke in the air). This will deal 11% damage with no knockback, and can be used to Suicide with (Vulturecide?). This attack can be charged for more distance and speed.

VB: “Moribund Control”: Vulturon fire 3 waves of energy from his guitar. These waves do 4% damage with no knockback. When a wave reaches the ground, a Moribund will rise out and walk around the stage. Moribunds cannot jump and will die after taking 10% damage. Moribunds attack by charging at foes, which deal 5% damage and low knockback. Vulturon cannot use this attack if there are already Moribunds on the stage.

^B: “Chain Link”: Vultron whips out a long, spiky chain with a large spike on the end. The chain travels in an arc, ending on the same horizontal level as Vulturon, unless it is stopped by the terrain. The chain reaches about two character lengths away. Hitting the spikes does 2% damage with small knockback, hitting the large spike does 8% with medium knockback. The chain will negate projectiles and can be used as a tether recovery. The chain is a disjointed hit box.

Final Smash

“Sound Amplifier”: Vulturon says “It’s time to rock this joint!” While taking out his guitar and an amplifier. He then proceeds to jam on it, while debris is pulled into the amplifier like a black hole. Opponents will also start to be pulled in, but can resist it by running away. After 4 seconds, the debris will be shot out of the amplifier in random directions. Getting hit by debris will deal 4% damage with low knockback, but you will probably end up being hit by more. While debris is being fired out, Vulturon can mash the Special Button to charge up energy. When the debris is done firing, Vulturon will unleash the energy in a super-powered sound wave that was charged up earlier. At full power, the Sound Wave will cover half the length and height of battle-field, deal 50% damage and high knockback. For one final bonus, this final smash will cause the music playing to change to another one in the Stage’s list. The new song will be determined by “My Music” but will always be a different song than the one playing, unless it is the only one that is allowed to play on the stage.

Grabs

Grab animation: holds opponent with both hands out-stretched.

Grab attack: Head butt. 4%

Fthrow: Vulturon let’s go with one hand, and then quickly punches the opponent forwards. 8% average knockback.

Bthrow: Vulturon let’s go with both hands, then does a back flip while grabbing his opponent with his Talons. Vulturon release the opponent once he or she is behind him. 12% above average knockback.

Uthrow: Vulturon uppercuts his opponent with his guitar. 10% low knockback.

Dthrow: Vulturon slams his opponent on the ground then steps on him or her with his talons. 6% no knockback. Can combo into VA.

Other Attacks

Lying down back: Vulturon ignites his thrusters to propel himself upright. 4% above average knockback.

Lying down front: Vulturon quickly leaps up. 4% average knockback.

Ledge attack <100% : Lunge forward. 6% average knockback

Ledge attack 100%: Vulturon does a mighty punch made even more powerful by igniting the thruster on his arm (Vulture PAWNCH anyone?). 12% above average knockback. Edge-guarders beware!

OTHER
Entrance: Jumps out of the ground with streamers behind him.
Idle Animation: Stands still with his head bobbing up and down.
Walking: Hops along the ground.
Crouching: He crouches down on all fours.
Dashing: Hovers forwards (basically it’s Meta-Knight’s but with thrusters instead of wings).
Taunt1: Point finger while screeching “C’mon!”
Taunt2: Strums a few notes on his guitar.
Tanut3: Yells “Get off the stage!”
Win1: Flies around while holding his guitar in his talons, to make it appear as if he is air-surfing.
Win2: Jams on his guitar.
Win3: Looks around and says, “Would anyone like an encore?”
Loss: Vulturon claps enthusiastically while occasionally finger-whistling.
Wiimote sound: "Time to rock!"
Kirby Hat: Looks like Vulturon's top jaw.
Logo: Megaman's Helmet (he is part of the Megaman franchise afterall)
Victory Jingle: The stage intro song from the classic Megaman games.

Snake Codec

Snake: Otacon, there's a big robot Vulture playing a guitar...
Otacon: That's Vulturon. He's a psuedroid that guards a scrapyard.
Snake: A psuedroid? Nevermind, what is he capable of?
Otacon: Well, for starters, his wings have thrruster which allow him to sustain limited flight.
He can also use that guitar to summon zombie-like robots.
Snake: What? zombie robots? First giant bipedal tanks, then vampires, and now zombie robots? Next I'll have to fight an electric mouse... oh, wait, nevermind.

Alt Colours

1: Default. See Picture. Also functions as BlueTeam.
2: Red body (Red Team)
3: Green Body (Green Team)
4: Black Body, Golden head, claws, and talons.
4: all white.
5:purple body, green head, claws, and talons (It's Barney Vulturon!)
6.Orange body, red head, claws, talons.

Unlock Info

How to unlock: Get all CDs
Unlock Message: "Vulturon, the punk guitarist pseudroid, has joined the brawl!"

SSE Role

Vulturon first appears at the end of the first "Subspace Bomb Factory" level. He fights Samus and Pikachu in order to prevent them from reaching the Ancient Minister, and is defeated. Later, he can be rescued during the first "Subspace" level. After completing the level with his trophy, a brief cutscene plays in which Vulturon decides to team up with Dedede, Luigi, and Ness.
 

cheap_josh

Smash Ace
Joined
Mar 24, 2008
Messages
914
Location
Northern Virginia
Isn't it 'Otacon?'
Vulutron's good, but I'd make him more powerful. Looking at his standards he doesn't appear to do much damage.
Edit: nevermind, disreguard that, I think he's fine. Those percentages just through me off. Still a cool moveset.
 

darkserenade

Smash Ace
Joined
Aug 1, 2008
Messages
793
Location
SoCal
Nice Donald and Goofy so far. Their stats sound reasonable, and how each character 'feels' was a good way to let us know who they're most like.
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
I GIVE YOU MY NEXT MOVESET:



XIGBAR, The Freeshooter! Second in command to Xemnas!

His style is incredibly unusual- most of his attacks are ranged bullets from his two guns! As such, he has the highest range in the game, but a low power output as well, unless the foe is close to him, creating a shotgun like effect for Xigbar.

Power: 2- Since he has a range moveset, he's weakened so he isn't overpowered.

Speed: 4- HE doesn't have much to carry, and since he's the master of Space and Gravity...

Jump: 5- Xigbar has the best jumps in the game, better than Falco's.

Attack Speed: 5- Xigbar's guns have a high rate of fire, and as such, a good attack speed.

Weight: 1.5- He's not TOO light but he's not heavy enough to last long.

Size: 4- He's human sized, like Cap'n.

Wall Jump: Yes. He's the master of Gravity and Space after all...

Crawl: No.

Float: Yes. To increase his mobility even FURTHER, Xigbar is able to float through the air HALF as long as Peach.
------------

A: Xig shoots a single bullet in a straight trajectory. Does small damage, but has virtually no ending lag and travels at a fast rate, but only lasts fortwo seconds. Most bullet attacks travel across the stage for two seconds before crashing into something or disintegrating, and have normally moderate damage and have virtually no knockback. Also, if reflected by ANY type of deflecting shield, the bullet speed, power, and range will decrease. You'd better get in their.

A,A: After firing the first bullet, Xig follows up with another bullet from his opposite gun. Same exact properties as the first one, except with more power.

A,A,A: Xig ends the combo by firing two bullets at the same time, one slightly upward, and one slightly downwards.

A>: Xig fires a lightning fast bullet straight ahead of him, that can pierce solid objects. However, it does light damage and leaves Xig open to attack if missed.

A^: Xig fires twi bullets directly upwards of his position, one slightly left and one slightly right. Virtually no lag on either side, as well as nice vertical knockback for a projectile.

AV: Xig fires a bullet in front of him at feet level. It has a slight upward arc before disintegrating. It's best quality is to go THROUGH shields and strike at the foe. I call this move the "Shield Piercer." It does less damage if you strike a shielded foe, though, and he won't flinch if shielded.

Fsmash: Xig performs a shotgun attack with both his guns, spreading eight bullets in various directions. These travel slower than regular bullets, but each individual bullet does 2% damage. Do this up close and you've got an awesome move that FORCES your foes to stay in your comfort zone. This move has large ending lag.

Usmash: Basically an upward version of Xig's Fsmash, except the bullets travel faster and in a narrower fashion. Great for vertical K.O's.

Dsmash: A lower version of the Fsmash, except four go left and four go right, and the highest one is parallel to Xig's waist. Great for gimping recoveries.

Dash A: Xig teleports while running two character distances forward. Each blip does fire damage and 7% damage, and allows Xigbar to remain in a running animation. Great for outrunning slower foes and for practically clearing Mushroomy Kingdom gaps.

Nair: Xigbar spins in the air vertically in a star formation as he slowly shoots bullets in random directions.

Fair: An aerial version of Xigbar's third A attack, except slower but more power.

Bair: A backwards version of Xibar's Fair, except with faster bullets and slightly less power.

Uair: Shoots two bullets upwards, one going left and one right.

Dair: One of his ONLY non-bullet moves, Xigbar dives downwards, spinning gun-first. Bounces on foes, while spiking and doing rapid damage.

Grab: Xigbar shoots a predictable force of gravity, which if hit, that forces the foe into Xigbar's gravitational control.

Grab A: Xig slams the foe into the ground and quickly lifts him back up.

Fthrow: Xig teleports ONTO the foe's head, and shoots their head with both guns, then backflips off of them, pushing them back.

Bthrow: Xig teleports into the foe, pushing them backwards as Xig fires into the foe's back, throwing them in that direction.

Uthrow: Xig lifts them above his head, spins them swiftly, then shoots their torso, sending them upwards.

Dthrow: Xig tosses the foe into the ground and shoots them three times.

B: Light Arrow- A chargeable projectile move that is able to do a large amount of damage and cover quite a bit of range. Same basic properties of a charged move, except it takes a much shorter time to charge this move. Does 27% damage maximum, except it travels slower and a shorter range.

B^: Gravity Jump- Xigbar teleports from one location to another. Think of it as a version of Mewtwo's Up B move, with attack properties exact of Shiek's Up B move. If attacked AFTER the move, unlike other B ups , you cannot do this move again.

BV: Quick Escape- Xig teleports backwards of his position, putting distance between him and the foe. Same properties of ALL of his teleport moves. You can also use this as a horizontal recovery move.

B>: Chaos Float- Xig leaps forward, the same distance as Diddy's B>. If he hits someone, he'll leap on the foe like a Toadstool Jump and shoot him as he floats away. A nice move to use if you're cornered.

Final Smash: Ultima Shot- Xigbar empties his entire clip load in both of his guns into the air, and teleports wildly around the stage, shooting more and more bullets at the foes, and after five teleports, the emptied arrows home in on the foe, as Xigbar reappears, looking dizzy. He's vulnerable for about three seconds after he stops teleporting, so pound him to death!

Taunt 1: Xigbar laughs and comments, "I'm not just some 'old dude!'"

Taunt 2: Xigbar empties his guns and reloads them for no apparent reason; it just looks badass.

Taunt 3: Xigbar spins his gun in his hand and blows out the smoke that comes out of it.

Victory 1: Xigbar teleports to the stage, then teleports wildly around until he accidently crashes into the screen.

Victory 2: Xigbar laughs, turns to the losers, and exclaims, "You just got beat by an old dude!"

Loss: Xigbar claps with a grin on his face, as he slowly disintegrates.

Wii Noise: Arrows are heard firing as Xigbar says, "You're gonna be Swiss Cheese!"

Unlock: Beat Classic With Xemnas, or get him in SSE, or play 13 vs. matches.

Alt Colors:

Red- His robe has a red tint.

Blue- His robe has a blue tint.

Green- His robe has a green tint.

Gold- His robe has a gold tint.

Pink- His robe has a pink tint.

SNAKE CODEC:
Snake: Colonel, this guy is everywhere! I can't get a hand on him.

Colonel: That's Xigbar, originally known as Barig. He was a Nobody, until he died. That's when his heart separated into two. This is his Nobody form.
Snake: You're making no sense, Campbell! What's happening?!?
Colonel: I'm only ex-BZZZZZZZZZZZ...
Xigbar: What do you think you're doing, little punk?!?
"Great, first Slippy, now this?!?

SSE Role:

Xigbar traveled with Xemnas to take over this world, but wasn't so enthused when they joined forces with the Subspace Army. Enraged, Xigbar separated from Organization XIII, instead taking a more direct approach...

While Wario is traveling on his bike, Xigbar intercepts him, in order to steal the fighters and force them to join O XIII. However, Xigbar is soon interrupted by Primids. The whole alliance was a setup! Xigbar goes to warn Xemnas, but his leader has already boarded the Halberd- it had been engulfed in Subspace!

As a master of Space, Xigbar thinks he could save the Halberd. However, it would require help from three others.

He finds them in the form of Jigglypuff, Toon Link, and Wolf, and they travel into the depths of Subspace and fight the dreaded Marx. Defeat him and the Halberd returns to the real world. Xigbar is commissioned back to The World That Never Was and the three others went back to whatever they were doing...

---------

SHOOP DA WHOOP. COMMENT AND RATE.
;_;

He's getting no love...

BTW:

ASSIST TROPHIES

And Blitzkrieg, can you do a Kirby Hat for Astaroth? lol...

----------



THE KUNG-FU PANDA, PO... wait, he SOMEWHAT joins the Brawl...

He runs around the stage making kung-fu noises as his giant belly crushes foes underneath his girth. Po also is able to flip through the air and Body Slam foes, commonly landing a K.O. He keeps doing this for about ten seconds until he takes out the Scroll of the Dragon Warrior, reads it, then tosses it saying, "Stupid piece of paper..." If the scroll hits any foe, they are dizzied.

Man with him, what ELSE could I do?



OH NO! HANNAH MONTANA IS AN ASSIST TROPHY!

She takes out a microphone as the screen darkens around Hannah, making it extremely dim; you'll have to SQUINT to find your guy. That's not all; the words to her song, "Nobody's Perfect" scroll across the bottom of the stage, blocking out the character's percentage meters. This goes on for another twenty seconds until she finishes her song part, then she disappears and everything goes back to normal.

I am insane. What could be worse?!?



WHAAAAT? KING OF TOWN, FROM HOMESTAR RUNNER?!?

Luckily, he doesn't do much. all he does is walk around the stage, and he eats people who run into him, chewing on them for five seconds, then spitting them out. He does this for twenty seconds and says, "Everyone remain standing while I eat this pie." He then eats and disappears. Quite boring really...

Well, at least it won't get any-



THE CAT LADY FROM THE SIMPSONS?!?

She runs around the stage, yelling gibberish and tossing cats at people. These cats act like Pikmin, scratching at the foe repeatedly until running away from the Cat Lady. She'll either run out of cats or have her fifteen seconds up, then disappears.



The BEST Assist Trophy in the game. IT Falcon Punches the entire stage three times, damaging foes and commonly killing them in the second blow. Afterwards, the the stage shakes while somebody yells, "SHOW ME YO MOVES!" Then the FALCON PUNCH disappears.



This is the worst AT in the game. She only appears 1/10 times, luckily. However, once she does; watch out. WHoever summons her is pretty much screwed- she stands around for two seconds, then instantly kills the summoner, then disappears. She's a creepy-*** girl, isn't she?
 

HeoandReo

Smash Apprentice
Joined
May 16, 2008
Messages
157
I love these Assist Trophies and I now have an urge to make some today after I finish my daily reviews. Stay tuned.
 

mantlecore77

Smash Journeyman
Joined
Jul 17, 2008
Messages
440
Location
Ohio
Nice Donald and Goofy so far. Their stats sound reasonable, and how each character 'feels' was a good way to let us know who they're most like.
Thanks! Yeah, the "Feel" thing is a new concept for my movesets...
I would give you guys more to observe but I'm so frickin tired from Peter's moveset and from observing all of yours myself.

I always appreciate feedback, so thanks again.

;_;


OH NO! HANNAH MONTANA IS AN ASSIST TROPHY!
NOOOOO!!!!!!!!!!!!!!!!
 

xX Boezy Xx

Smash Journeyman
Joined
Mar 25, 2008
Messages
378
Location
Syracuse, New York
I present my second moveset...

Hayden Tenno


History
Hayden has a dark and mysterious past. What is known about him is that he was (and still is) a famous agent dispatched to deal with the most severe of missions. Throughout Dark Sector, it is hinted that he had a breakdown, resulting in the deaths of some of his closest friends and fellow spies.

Weapon
His weapon of choice is the Glaive. This oversized throwing star is extremely lethal and always returns to Hayden after it has been thrown. Hayden acquire the Glaive after being infected by a lethal Soviet bio weapon. If it weren't for the medication he took used to counteract the weapon, he would've turned into a mindless killing machine. But, he is never safe. This "virus" threatens to consume him during every one of his waking hours...

Stance
Hayden stands to the side, with his right arm behind him, poised to throw the Glaive at any time.

Details
Height: As tall as Ike.
Weight: 8/10 (The Glaive weighs him down significantly)
Jump Height: 4/10
Jump count: 2
Glide: No
Attack Strength: 8/10
Attack Speed: 5/10
Traction: 6/10
Wall Jump: No
Wall Cling: No

Logo

That odd symbol above the words is Hayden's Brawl Logo.

Idle Animation
Hayden examines his Glaive/ Hayden's arm (the one holding the Glaive) starts to shake and glow uncontrollably, then abruptly stops.

Entrance
The Glaive is thrown onto the screen and lodges itself in the ground. Hayden strolls in causally, picks it up, and gets ready for battle.

Standard A Attacks


A - Hayden slashes his opponent horizontally. Weak but fast. (3%)
AA - After slashing his foe, Hayden slashes horizontally again, this time bringing the Glaive back to his side. (4%)
AAA - Close Quarters Combat - After slashing his enemy twice, Hayden finishes it off with a final, brutal uppercut. ( Final hit - 5%/ All three - 12%)

Dash Attck - Dive Bomb - Hayden rolls the Glaive out in front of him like a wheel and then dives after it. The Glaive travels a short distance before Hayden grabs it, and it has a 30% chance to cause tripping if it does connect. When Hayden goes to retrieve his Glaie, he dives towards the ground. His momentum sends him behind the opponent, but also leaves him grounded. (Glaive, with chance of tripping - 5%/ Hayden Tackle - 10%/ Both - 15%)

^ A - Glaive Swipe - Hayden slashes upwards with his Glaive. Fast with nice range. (7%)

> A - Dark Kick - Hayden belts out a viscious side kick. (8%)

v A - Glaive Sweep - Hayden throws his Glaive at his opponent's feet. Has a 30% chance to cause tripping if placed correctly. (11%)

Aerials

Neutral Air - Top Spin - Hayden spins around with his Glaive outstretched. He resembles a spinning bladed top. Decent range, but low knockback. (11%)

U air - Dive kick - Hayden positions his body so that his head ponts towards the ground and his legs kick upward. Identical to Snake's U-air, and it's just as powerful. It also has a great deal of lag, just like Snake's. (15%)

F air - Infection - Hayden holds the Glaive above his head with both hands, then quickly pounds it down. This move can spike if placed correctly, and is very devastating regardless of placement. The only downside id the horrendous start up lag. (19%)

B air - Dark Slash - Hayden slashes his Glaive horizontally behind him. Quick but weak. (10%)

D air - Infected Swipe - Hayden does a quick little flip while slashing the Glaive vertically below him. (9%)

Smash Attacks

F Smash - Crowd Control - Hayden winds up, then releases a stinging back fist followed up with a powerful slash from his Glaive. (Fist only - 7%/ Glaive only - 9%/ Both - 15 to 18%)

D Smash - Glaive-nado - With Hayden's back foot, he sweeps in front of him, only to continue spinning into a downward slash from his Glaive aimed behind him. All in all, this move covers the entire area in front of and behind him, and it's suprisingly fast. If you're unlucky enough to be swept up in his low kick, you'll be knocked over Tenno's head and straight into his Glaive slash. You can still DI out of this, but it's very difficult.(17-20%)

U Smash - Heads Up! - Hayden winds up then throws his Glaive upwards above him. It only travels a short distance skyward before returning to him, but it has decent range and knockback. (13 to 17%)

Special Attacks

Netral B - Power Throw - Hayden winds up, then hucks his Glaive at his opponent. The Glaive leaves an orange trail behind it. This move can be charged, and the longer it is, the longer it travels and the more damage it does. Also, a special ability of Hayden's called After Effect allows the player to control the general direction of the Glaive. If you've read my Apprentice move set, this move is very similar to the Saber Throw. (14%/ Fully Charged - 20%)

Side B - Sector Shield - Hayden conjures a dark blue shield of energy that protects him from projectiles for a short period of time. There's a 25% chance that the projectile will be deflected back at the opponent. Although projectiles cannot permeate the shield, grabs and regular attacks do, so Hayden is not invincible while this move is used. The shield lasts for roughly 8-10 seconds, and takes some time to charge before it can be re-used.

Down B - Elemental Glaive - This is one of Hayden's best moves. The unique part about this move is that Hayden actually uses the power of his opponent to use this attack. When down B is tapped, Hayden will hold the Glaive out in front of him like a shield. At this point, if he is hit with a projectile of any kind, he will absorb that element and use it to his advantage. For example, if Hayden is hit by Mario's neutral B fireball, Hayden will gain fire based properties on all of his attacks, and his down B will be replaced with a small fiery shockwave. The same goes for all othe elements as well (Electricity, Ice, and even Dark energy), and he will glow in accordance to what color is associated with each element. But, after Hayden uses his down B shockwave, he loses his elemental power and must steal it again. (Fire Shockwave - 15%/ Ice Shockwave , with a 20% chance to freeze opponent as well - 12%/ Electrical Shockwave - 17%/ Dark Shockwave - 20%)

Up B - Invisibility - For a short period of time, Hayden can go invisible. Beware though, he can still be attacked while invisible, and he only stays unseen for about 5 seconds. While in the Air, Hayden uses the invisibilty to boost himself diagonally upwards, so this can serve as a recovery move as well.

Throws

Grab - Hayden throws his Glaive a short distance in front of him, pulling in whoever gets caught up in it. Laggy move.

Grab hit - Glaive Gut Punch - Hayden slams his Glaive into the stomach of his held opponent. Does 2%-3% damage each time.

Forward Throw - Oblivion - Hayden kicks his enemy to the ground. In the split second that they try to get up, Hayden whips his Glaive at them, sending them flying forwards. (7%)

Back Throw - Blind Side - Hayden shoves the enemy behind him with his left arm as his right arm smacks them in the face with the Glaive. It's all one fluent motion, and knocks the opponent to the ground, so it has little to no knockback. (12%)

Down Throw - Body Breaker - Hayden grabs the opponent by their torso and then picks them up, only to slam them to the ground head first. Resembles a brutal wrestling move. (12%)

Up Throw - Joy Ride - Hayden lodges the Glaive between the opponents legs (ouch) then gives a great upwards heave, sending the opponent skyward. (14%)

Final Smash

Infected Suit

See that odd monstrosity on the left? That's Hayden while wearing a special suit that boosts all of his powers. This suit also happens to be his Final Smash. Much like Zamus's Final Smash animation, Hayden outstretches his arms and a blinding light appears. Once it fades, Hayden s standing there with his new suit, looking like a bona-fide badass. With this suit, Hayden can activate his shield and invisibility for significantly longer and it takes a lot less time to recharge his powers. If he has an element equipped while going into his Final smash, run. Just run. This is because Hayden's neutral B is switched with a more powerful, fearsome attack, that involves him throwing his Glaive, and in mid-flight, the glaive will release an elemental shockwave. No matter how many times the shockwave is used, the element wil never run out. Did I mention he's invincible? Yeah...

Hayden stay powered up for about as long as Bowser's final smash, then his armor literally falls to the ground, where it's pieces can be used as items/projectiles.

Taunts

Taunt 1 - Hayden collapses to the ground and convulses, before finally regaining his wits and standing up.

Taunt 2 - Hayden angerily pounds his Glaive into the ground and gets it stuck. He spends about 2 seconds trying to get it out before succeeding.

Taunt 3 - Hayden holds up his right hand and the Glaive dissapear in a puff of black smoke. He looks somewhat surprised, but then it re-appears after about 2 seconds.

Victory Poses

Victory Pose 1 - Hayden has his back turned to the screen and is talking into a walkie talkie. He can be heard saying "You put WHAT into the injection?!"

Victory Pose 2 - Hayden's arm starts convulsin as he tries to put it under control.

Victory Pose 3 - Hayden looks at his Glaive and says, "This time...I'm doing the right thing. I know it." He then turns invisible, never to be seen again.

Victory Theme

Dark Sector Title Theme


Pros n' Cons

Pros
- Powerful moves
- Invisibility mindgames FTW
- Heavy and hard to knock out

Cons
- His most useful moves are slow to come out.
- Has to charge most of his special moves.
- Most of his Specials don't even do damage.

Tactics
Hayden is an odd character in that he thrives off of other projectile dependent characters. He relies on stolen elements for damage boosts and a useful Down B. Therefore, it is easy to say that he is actually at adisadvantage against non-projectile characters (*cough* Ganondorf**cough*). What you want to do as Hayden is keep your opponent fustrated with the Glaive's range, then get them to try and close the distance only to be beaten at close range, where he has some good attacks with decent knockback. Hayden is a very strong character, but mastering his invisibility and his elemental Glaive is the key to success with him.


Snake Codec

Snake: Uh...Colonel, there's guy throwing an oversized boomerang around here.
??????: Yes....another failed experiment.
Snake: What? Who is this?
??????: That is of no importance. What does matter, is that soon, Hayden's time will come...
Snake: Hayden? Is that the boomerang guy? Why is he even here?
??????: For the Dark Sector, of course.
Snake: The Dark Sector? But that's only a myth, it's onl-
??????: Everything you know about the Dark Sector....is wrong...

*Heavy Static*

*End Transmission*


~~~~~~~~~~~~~~~~~~

Assist Trophy

Nemesis


Nemesis is another infected human using a super suit to boost their already formidable powers. Nemesis uses a large Javelin/Sword as a weapon, and when it is released as an AT, it charges up this weapon with electrical power. Randomly, Nemesis will choose an unlucky victim and hurl it's spear at him/her. The Spear does a massive 30% electrical damage and has insane knockback. It's almost a garunteed kill. After unleashing this attack, the spear will return to Nemesis, who will then dissapear.
 

Red Arremer

Smash Legend
Joined
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Messages
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Location
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:) Thanks. I just went back to look at your Silver moveset, and I swear I would have mained him if he appeared in Melee, since he strikes me as a good Mewtwo. :laugh:
Yeah, he is similar to Mew2 in a few parts, however Mewtwo was not that hand-to-hand based and had some projectiles, something Silver hasn't. ^^
 

cheap_josh

Smash Ace
Joined
Mar 24, 2008
Messages
914
Location
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You know what's insane? This thread has been open for two days and has 60 pages (that's more than two pages an hour).
Oh yeah, my next moveset is going to be a bear with anger management issues.
 

Conspiricy

Smash Journeyman
Joined
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Roses are red, Violets are blue, I'm online, Brawl
This Is my first real post. (sorry if it sucks)

name: Sora
Game: Kingdom hearts (2)

A atack: strike downwards with keyblade - 4%
A combo: strike downwards, spin slash, thrust. 4%, 3%, 8%
side tilt: short hop (about 2 inches) and spin slashes- 9%
down tilt: leg sweep - 7%
up tilt: swipes keyblade over head - 6%

side smash: A powerrful overhead downwards slash- 12% (16% when charged)
down smash: explosion (four orbs of light spin around sora hitting numerous times, each hit doing 3%)
up smash: arial sweep (jumps up spinning keyblade)

Arieal A: does a front flip, with keyblade in hand- 9%
Ariel side: thrusts in middair multihitting blow, each hit doing 1 %
arial down: swipes downwards with keyblade (spike) 10%
arial up:thrusts keyblade up 12%

Throw: grabs with left hand
Pummel: hits with hilt of keyblade - 7%
foreward: zaps opponent with thunder - 8%
back:suplexes them behind sora - 7%
down: casts fire (hits numorus times) - 2%
up: throws opponent up - 4%

b neutral: strike raid (throws keyblade, which after hitting or travveling, teleports back to sora) 5%
side B: blizzard (shoots a ball of ice foreward(size and damage increase if you charge up)) 7%-13%
down B: Guard (counters if struck dealing 1.1% of the damage back to the opponent)
up B: High Jump (glides if button is held down)

Final smash: Ars Arcana (transformas into final form, Thrusts with keyblades) (if hit connects, then a flurry of blows racking up damge hit the opponent, Final blow is sora creating a vortex by spnning both keyblades around him hitting many times, then sending opponent flying.)

Pros:
Decent edge guarder because of projectile attacks
good recovery
spike can kill at low percentages
decent jumping hight
B attacks have virtually no startup lag
many multihitting attacks that can set up combos
final smash has longer range than expected
can interrupt recoveries and check opponents approches with specials
the longer sora has been in the air, the more damage his arial moves do
can SHFFL up smash
has dis-jointed hitbox
fairly fast

Cons:
lighter than he looks
very few high priority attacks
once glide has been interrupted, cannot be performed again until he's landed
if B is dodged, punishment is easy
the longer his projectiles ar in the air, the less damge they do
often relies on edgeguarding for early kills.
poor traction
large chance of slipping over

trivia:
counter position changes at 100% to a two handed one
magics get more powerful if not used often
the high jump part of up B, get super armor frames

waddy'a think?
 

Red Arremer

Smash Legend
Joined
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Messages
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waddy'a think?
I think you should go and check out more worked out movesets. Like those of Commander Blitzkrieg, Iron Thorn, SirKibble or myself.

I didn't really check out the whole moveset, but from what I've seen it's a good base, so I would suggest you to look at already done and good movesets and use them as an example to make yours better. =)
 

cheap_josh

Smash Ace
Joined
Mar 24, 2008
Messages
914
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You should add way more detail, take your time and let your creativity flow. Also, pictures and color coding are nice and a big +. Also it isn't complete.
 

kitsuneko345

Smash Ace
Joined
Dec 20, 2007
Messages
562
Location
*sending Sundance lots of apple pies on Pi Day, as
This Is my first real post. (sorry if it sucks)

name: Sora
Game: Kingdom hearts (2)
On page 1, SirKibble made a List of how make the best out of your characters. Read it, and you will see at least one thing wrong. There is no picture, make me feeling left out on how the character will look like, even though I know who he is. There are spelling errors, making you look dumber than you should be. Also, I've seen better Soras in MYM 2.0, especially with the details. All in all, it looks small, insignificant, and not very appealing to me and probably to others. Read other peoples moveset and edit your Sora, then I will see how you improved.Okay job for a start though, but nobody will really take a second glance at it afterwards.
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
Ive read through nearly every moveset soo farrr...

very good work, but theres a lotto keep up with.

though a lot of it is just plain weird, and it kinda worrseens the moveset for me. Sometimes only though.

I think this time around ill only be posting a select few movesets and be pretty much lurking/commenting the whole time...know Im here though! :D
 

Red Arremer

Smash Legend
Joined
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Too bad, PKSkyler, your Teen Ness in the last contest was way past cool.

Anyway, I will start Blaze after getting some Zs, so look forward to a scorching pussycat. Because I have some great ideas! ^_^
 

Cease Tick

Smash Ace
Joined
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/tr/
You know what's insane? This thread has been open for two days and has 60 pages (that's more than two pages an hour).
Oh yeah, my next moveset is going to be a bear with anger management issues.
Actually, at the time you posted this, the thread had been open for 58 hours. That's 1 page an hour. And lol at your next moveset, it should be great.

EDIT: Also, I can has rate for Staraptor?
 

PKSkyler

Smash Lord
Joined
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Messages
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Too bad, PKSkyler, your Teen Ness in the last contest was way past cool.

Anyway, I will start Blaze after getting some Zs, so look forward to a scorching pussycat. Because I have some great ideas! ^_^


I just think there is too much to compete with this time and a lot of stuff is gonna get overlooked. Thanks for the compliment! :D
 

Red Arremer

Smash Legend
Joined
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My third day of reviewing and judging is officially over. Now I cover pages 40 to 57. I also added some extra things I thought I should mention, involving rejudgement times, broken-ness, and dtilt, of all things.

http://makeyourmovesmash.blogspot.com/search/label/My Judgements
(This review cannot be seen because MissingNo deleted it.)

I **** myself on that one... xD
Thanks for the nice reviews on my bunch, I hope you enjoy my movesets as much as I do writing them. ^^
 

BKupa666

Barnacled Boss
Moderator
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Aug 12, 2008
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Toxic Tower
Darn, I was gonna do Buzz.

I cannot believe that you even chose the Side B I would've done!!!

Karate Chop Action was my Down B...

But I do agree that his Up B should involve launching up controllably strapped to Sid's Rocket, then ditching the rocket (which explodes for damage) to either glide or stomp down on foes. Also, it should be called 'Falling in Style'

But great moveset. After I finish Indy, I plan to do

 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
Really? I looked in the old thread and couldn't find him, unless you did him in MYM 1.
No, it was in MYM2. He should be there.

The gliding idea was genious, SirKibble.

I really loved Jerry!
Partly because he reminds me of my soccer teammate who comes from Africa... he's a beast!

I also love any character that is potential clone material and is totally turned into a great new character. I loved how you used the untapped potential of his partners!
Thank you. I had started work on this one in MYM2, after Paper Mario had already been taken. Plus I had too much fun with the Final Smash. :p

Hey, if anyone wants Kirby hats done for their entry, I could probably make them.
If you could do some for mine, you would be 100X more awesome than you already are. And a better idea for the Chosen One's Kirby hat would also be cool, as I found that one a little lame myself, but couldn't think of anything.

I think you should go and check out more worked out movesets. Like those of Commander Blitzkrieg, Iron Thorn, SirKibble or myself.
Thank you.

On page 1, SirKibble made a List of how make the best out of your characters.
And I don't mean to sound all high-and-mighty, but

I STRONGLY ENCOURAGE ALL FIRST-TIMERS TO READ THAT LIST!

Even some return moveset-makers could benefit from it. Heck, even I could benefit from reading it at times.
 

mantlecore77

Smash Journeyman
Joined
Jul 17, 2008
Messages
440
Location
Ohio
My third day of reviewing and judging is officially over. Now I cover pages 40 to 57. I also added some extra things I thought I should mention, involving rejudgement times, broken-ness, and dtilt, of all things.

http://makeyourmovesmash.blogspot.com/search/label/My Judgements
Gah, curses, I knew my inability to think of those two specials on the spot would hurt me :(

Well, HeoandReo, I put in his last two moves.
Peter Griffin is 100% done OTHER THAN a few more links I need to fix/put in.
I think he's my favorite creation of mine, haha.
 

TWILTHERO

Smash Lord
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PKSkyler

Smash Lord
Joined
Apr 25, 2008
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San Diego
i read all the judgements and they sound right. I agree with most of it (some of it I cant agree with since i havent read said moveset yet.)

Also Servbots spoke english in english versions of Megaman Legends :D
 

Red Arremer

Smash Legend
Joined
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Messages
11,437
Location
Vienna
Even some return moveset-makers could benefit from it. Heck, even I could benefit from reading it at times.
Oh, you unassuming guy! Stop putting yourself down so much. :p

Anyway, gonna hit the matress. See you next time, same channel, with the new moveset. o/
 

cheap_josh

Smash Ace
Joined
Mar 24, 2008
Messages
914
Location
Northern Virginia
I did some minor tweaks on my last two characters. Nothing worth going back for unless you're in to technical stuff, but yeah... just throwing that out there.
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
Oh, you unassuming guy! Stop putting yourself down so much. :p
Haha, no, seriously, I came up with half of those rules because they were mistakes I made in MYM2 at some point. I'm a seasoned veteran now. I don't make (big) mistakes. :chuckle:
 
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