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Make Your Move 3.0: It's over, it's done, moving on.

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smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
Haha, very funny.

And could you get to Pg. 6, ASAP? Xemnas needs more love.

-------------

RESERVED FOR:

GODTIER!!!

An original character, Godtier is a combination of all things broken; you'll see just how broken he is when I get my act together.

Godtier is roughly the size of a Poke Ball. So he looks like a pimped out Pokeball. His moves have the most range, most speed, and the most power out of the whole series.


-----------

STRENGTH: 5- Godtier is very strong.

SIZE: 1- Godtier is very small.

SPEED: 5- Godtier is very fast.

RANGE: 5- Godtier is very ranged.

JUMP: 5- Godtier is very lithe.

WEIGHT: 5- Godtier is very heavy, but has a slow falling speed.

EVERYTHING: Yes. He can crawl, wall cling/jump, and glide.

OVERALL: GODTIER IS VERY BROKEN.
-----------
A & TILTS:

A: Broken Flash- Godtier creates a huge flash that surrounds him for five character lengths, and lasts for a full second. Does 10 damage and has no lags on either side.

A>: Broken Rush- Godtier rolls forward across the stage swiftly while covered in electricity. However, he'll stop at gaps or walls. This move does 20% damage and has amazing vertical range. Downfall is high ending lag.

A^: Broken Icicle- Godtier bounces upwards, and at his apex, he shoots icicles in random directions. These icicles freeze at ANY percentage and have the highest priority in the game. They also do huge damage, 15%, and medium knockback.

AV: Broken Quake- Godtier spins into the ground while the ground around him for three character lengths quakes, shooting stalagmites out of the ground into the air, then disappearing after two seconds. However, Godtier is STILL able to move throughout this move. The stalagmites can kill at 100% vertically, and gave great range on both axis.
SMASHES & DASH
Fsmash: Broken Bomb- Godtier slams into the ground, causing the spaces in front of him to explode. Even uncharged, this attack does 30% damage and kills at 60%. Worse, you cannot aerial dodge it nor block it. Luckily, it only has one and a half character lengths of distance.

Usmash: Broken Vortex- Godtier levitates while spinning in the air, as a vortex appears above Godtier, spreading left and right for seven character distances. This cannot lower or rise to fit terrain, but the attack itself does 20% uncharged and has great knockback.

Dsmash: Broken Flail- Godtier, with two long whips, lash out at anything in four character distances of Godtier. These whips do 17% damage uncharged and tremendous knockback, but it can't hit anything in the air.

Dash A: Broken Drill- Godtier dashes forward and spins rapidly like a drill. This will go through ANYTHING, and I mean ANYTHING. IT also does 32% damage when sweetspotted at its very tip.

AERIALS:

Nair: Broken Scatter- Godtier spins while releasing something similar to fireworks around his body. These spark bombs do small damage, but rack up large amounts of damage when abused.

Fair: Broken Blade- Godtier splits in half as a huge blade, the size of Lucas, shoots forward, then retracts after three seconds of being out. This move is Godtier's BEST kill move, with it being the STRONGEST knockback in the game and low starting lag.

Bair: Broken Flames- Godtier shoots flames from behind his back. Has twice the distance of Charizard's Fair flames and also twice the knockback and damage.

Uair: Broken Boost- Godtier floats slightly higher into the air while enveloped in a ball of ice. This boost goes about the same distance of Whirling Fortress, except this immediately sends Godtier further downwards with a slam. A rather poor move...

Dair: Broken Spike- Godtier shoots a boxing glove below his position, spiking the foe at any percentage. The glove comes out swiftly, but stays out for a long while.

Grab: Godtier cannot be grabbed nor grab. So no grabs. I mean, how can he?

SPECIALS:

B: Broken Projectile- Godtier shoots a giant laser the size of a Mushroom Bowser in front of him that travels across the stage. It does 30% damage and massive knockback. Luckily, it's slow moving, so you'll have time to dodge it.

B^: Broken Soar- Godtier floats for about a second, then SHOOTS into the air, about two Farore's Winds worth of vertical height and three Spinning Kong's worth of horizontal height. The dash also does big damage (23%) and kills at 50%.

BV: Broken Pillar- Godtier shoots an enormous light pillar from his... shadow... into the sky. Anyone touching this pillar takes 37% damage and is given Lip's Flower effect for the rest of his current stock. Luckily, Godtier is left WIDE open after the move, so take advantage of it.

B>: Broken Dash- Godtier waits for about half a second spinning, then rushes forward, dealing 50% damage and huge knockback. This move has short range for a dash, only two character lengths. Still, don't get hit by it.

FINAL SMASH: Broken Pandora- Godtier appears, holding a chest, which he sadly opens; revealing a small yet sensitive bomb. Then this bomb sprouts legs and runs around the stage, hoping to run into anything. If it takes ANY sort of damage from anyone other than Godtier, it explodes, covering the whole stage, and instantly killing anything in reach. Afterwards, Godtier reappears, spinning in midair.
-----------
TAUNTS:

Taunt 1: Godtier turns to the screen and spins vertically to it, then turns back to the fight.

Taunt 2: Godtier shoots a decorative beam into the air.

Taunt 3: Godtier bounces on the ground.
ETC:

Victory 1: Godtier is seen rolling on the ground, then rolls on its side like a breakdancer.

Victory 2: Godtier is seen calmly levitating, as its eye flickers and flickers, then darkens.

Victory 3: Godtier spins in midair, shooting lasers everywhere.

Loss: Godtier can't take the loss, so he explodes.
-----------
ETC:

Kirby Hat: Kirby cannot swallow Godtier. If he tries, then Godtier simply explodes, automatically dealing 40% damage to Kirby. This goes with ANY Swallow/Eat move.

Alt Costumes:

Red: Godtier looks like a human heart.

Blue: Godtier looks like a sapphire.

Green: Godtier looks like a Green Apple.

SSE Role: If you beat Tabuu on Intense, it isn't over quite yet...

After killing Tabuu, Godtier appears shortly after. The Great King Godtier demands the greatest challenger of them all to face him. You select only ONE character to fight him on Tabuu's Platform. Once you win, you also gain Godtier on your team.

Wii Noise: He doesn't have one.

Symbol: Smash Bros. Icon.

CODEC:
Snake: I can't beat this guy! I just can't!

Otacon: Snake! Don't give up hope! He may be powerful beyond measure, but you can do it!

Campbell: He's right, Snake. Have faith, and you'll get through this. We're all counting on you.

Mei Ling: We're rooting for you Snake! Get him!

Snake: Guys...

Slippy: Don't forget about me!

Snake: Ugh, you again?

Unlock Method: Get him in SSE, play 1000 Brawls, or beat 20 people in Cruel Brawl.
-----------

WILL COMPLETE: PLEASE RATE AND COMMENT ON HOW BROKEN HE IS.
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
godtier? ... snake & mk would be jealous O_o

1. Who says that? See how he'll be when he fights Bowser or worse yet, Squirtle!

2. AWESOME MOVESET FOR BEAR. PLEASE MAKE MORE.
lol ~ falco better watch his back (& his bread) too. he'll probably also wonder what yoshi tastes like, just like.......... snake :laugh:
 

Illusive

Smash Apprentice
Joined
Dec 20, 2007
Messages
119
General Onox


The final boss of Oracle of Seasons, Onox, Joins the brawl.

Weight: Heavy
Speed: Slow
Range: Very high
Power: Very Strong
Wall jump/Wall cling/Glide/Crawl: No
Size: Huge
Recovery: Pretty good (good jumps and several recovery options, but his best one is a tether)

B: Tornado
Onox generates a tornado in front of him that he can move at will. If he moves it back to him it launches him upward. It does 10 1% damage hits, then launches the enemy up, similar to the hyrule castle tornadoes, but doesn't damage onox at all. He is helpless after he uses this move, even if not used as a recovery. He uses this move in the game, both to get around and as an attack.

B>: Din
Onox throws a crystallized girl (din from Oracle of Seasons) forward (which returns to him). Reflects projectiles and pushes back without damaging or flinching. He uses this move when you fight him in oracle of seasons.

B^: Mace tether
Onox lauches his mace forward. The spiky ball can stick to ledges, and spikes those hanging from them. The tether is so long the if you are edgehogged from one side of fd and haven't used your 2nd jump yet, you can in some cases use your sideways momentum to tether onto the other. 15% damage at sweetspot, and high knockback, 2% at other bits.

Bv: Cave in
Onox jumps and falls. When he hits the ground, not only does he cause an earthquake, but a few rocks fall beside him. Powerful attack: 10% damage and great knockback from the earthquake, while the rocks do 7% and decent knockback for a projectile. Think of it like pikachu's thunder in the way the attack works (though the boulders bounce off drop through platforms, but can still hit).

NORMAL MOVES

A: Onox spins his mace 360% above his head, again and again. 8% damage per hit, low knockback, fairly slow startup but hits chain into eachother.
A>: Onox swings his mace forward
A^: Onox throws the ball on the end of his mace upwards.
Av: Onox waves his mace side to side while crouching.
Forward Smash: An extremely long range mace swing. KOs at 40% fully charged if sweetspot hits at full range, but extremely slow move. 18% damage.
Up Smash: Onox spins his mace above him like Zamus' up smash
Down Smash: Onox spins around 3 times, mace outstretched.

Dash Attack: Onox does a forward roll (no mace involved)

Nair: Same as Down smash, except only one spin.
Uair: Same as Neutral a combo, adds slight vertical height
Dair: Onox throws the ball on the end of his mace downwards. Powerful spike.
Fair: Onox does an overhead mace attack.
Bair: Same as forward tilt, except he turns around in midair

Grab: Normal grab
Pummel: Onox headbutts with that pinhead of his
Forward throw: Onox places enemy on mace, then spins around 3 times, launching the enemy forward.
Back throw: Places enemy on mace, then does a single spin backwards
Up Throw: Throws enemy up then headbutts
Down Throw: Throws enemy down then jumps on them.

Final Smash; Dark Dragon
Onox transforms into this

He is fully controllable, but he always faces toward the screen, and he is very large. He can swipe with his claws, breathe fire and fly from side to side. His claws act as platforms, and he can only take damage if you hit the gem above his head. After about 15 seconds he flies up off the screen, then swoops forward like the dragoon (very powerful move), then transforms back.

Taunts: Onox polishes his mace
Onox drops his mace and picks it up
Onox grabs his head and holds it up like a trophy, while fire jets spew out the bottom of his head.

Victory Poses: Onox spins around so fast he forms a tornado, which launches him upwards. He then lands with style
Onox bounces din like a basketball then kicks her off screen, then smugly looks away
Onox jumps up and down, a rock falls from above him, he catches it and he holds it up like a trophy
 

Illusive

Smash Apprentice
Joined
Dec 20, 2007
Messages
119
Hated the moveset, eh? I'm just getting a sort of gauge to see if it's worth actually putting damages and properties on all his moves. Do you not like the moveset or not like the lack of detail?

Whatever the case, godtier is just a bunch of numbers. How can you expect a reasonable rating for that? It's also not as funny is it could be.

EDIT: Black shadow on page 18 is slightly updated, and since it was ignored when it was posted, please have a look.
 

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
Hated the moveset, eh? I'm just getting a sort of gauge to see if it's worth actually putting damages and properties on all his moves. Do you not like the moveset or not like the lack of detail?

Whatever the case, godtier is just a bunch of numbers. How can you expect a reasonable rating for that? It's also not as funny is it could be.

EDIT: Black shadow on page 18 is slightly updated, and since it was ignored when it was posted, please have a look.
I think he was talking about the character himself from OoS, not your moveset. Please continue with it as I actually would love to see you expand Onox's moveset. Great character, great potential; please continue.
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
Hated the moveset, eh? I'm just getting a sort of gauge to see if it's worth actually putting damages and properties on all his moves. Do you not like the moveset or not like the lack of detail?

Whatever the case, godtier is just a bunch of numbers. How can you expect a reasonable rating for that? It's also not as funny is it could be.

EDIT: Black shadow on page 18 is slightly updated, and since it was ignored when it was posted, please have a look.
1. I said I hated the CHARACTER, not the MOVESET.

The moveset is good. It could use some revisions...

2. Godtier is in progress. Did I say that at the bottom?

NOT FINISHED?

EDIT EDIT: Scratch that. Godtier, on Page 94, is finished. Enjoy!~
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Other Movesets by Spadefox:
Lip the Flower Fairy (Panel de Pon/Tetris Attack)
Gilius Thunderhead (Golden Axe series)
Rouge the Bat (Sonic series)
Stanislav "Spade" Serkov (Original Character)
Silver the Hedgehog (Sonic series)
Blaze the Cat (Sonic series)
Chaos (Sonic series)
Gemini Spark (Megaman Starforce)
Shadow the Hedgehog (Sonic series)
Numberman.EXE (Megaman Battle Network)
Dr. Ivo "Eggman" Robotnik (Cooperation with KoJ, Sonic series)
Kovomaka Students (Magical Starsign)




|_||_| Mr. Sandbag|_||_|




The Sandbag, after all the pain and torture everyone has given him, makes his stand. Since Super Smash Bros. Melee, Mr. Sandbag was knocked away with Baseball Bats, sent through air and sliding over the ground, getting punched in WiFi Waiting Rooms, and locked with his friends in CD Factories to give you greedy nerds music and stickers. Well, now the time of his revenge has come, he's freaking angry, grabbed the baseball bat himself, and believe me, this avenge will be BLOODY...

Even his creator, Masahiro Sakurai, has only said the Sandbag would NOT MIND the pain, and enjoy watching people doing their best to reach records. Yeah right, how about if he used you as Sandbag, Sakurai? Huh?

Mr. Sandbag's moveset, of course, is completely made up.

Stats
Screen Name: Sandbag
Size: 5/10
Weight: 5/10
(Running) Speed: 4/10
Power: 5/10
First Jump: 5/10 - Sandbag hops up.
Second Jump: 5/10 - Sandbag somersaults.
Fall Speed: 5/10
Crouch: No.
Crawl: No.
Wall Jump: No.
Wall Cling: No
Gliding: No.

ATTACKS
Legend:
Attack: Attack Name - Description with damage indicator

Standard Attacks
A: Bump - Sandbag bumps his head. Low knockback, damage: 2-3%
Ftilt: Bag Ram - Sandbag rams himself sidewards into the enemy (may look like Wario's F Smash) with medium knockback. Damage: 12-14%
Utilt: Headbutt - Name says it all I guess. A headbutt upwards. Above average knockback. Damage: 13-16%
Dtilt : Dust Blast - Sandbag creates a small dustcloud around his base, knocking enemies away with mediocre knockback. Damage: 9-11%

Smash Attacks
Fsmash: Baseball Bat- This works exactly like the normal baseball bat F Smash. No further explanation needed, I hope.
Usmash: Explosion - Above the Sandbag magically an explosion occurs! Good knockback, Damage: 17-20%
Dsmash: Bag Roll - This is similar to Wario's D Smash. Sandbag lays himself down and spins around himself a few times. Above Average knockback, damage: 18-21%

Aerial Attacks
Nair: Whee! - Sandbag simply somersaults, turning into a wheel of death. Medium knockback. Damage: 9-12%
Fair: Airborne Explosion - Right in front of Sandbag another explosion magically occurs! Sweet. Can't have enough of them. Nice knockback, damage: 10-14%
Bair: Backwards... Kick?! - Sandbag slams his base backwards. It could be considered a kick, but alas, he has no feet or legs. Below average knockback. Damage: 8-11%
Uair: Airborne Headbutt - Basically the same as U Tilt, just in the air with less knockback. Yippie. Damage: 9-12%
Dair: Fall - The name is simple, so is the attack. Sandbag goes horizontally and simply makes himself heavier. It kinda works like Kirby's Stone. And has similar knockback. Damage: 12-15%

Situational Attacks
Dash Attack: Tripper Roll - Sandbag throws himself onto the ground, rolling - looking like a barrell. Trips enemies, low knockback, needs recovery. Damage: 12-15%
Ledge Sweep - Sandbag throws a cloud of dust before getting up. He uses this attack always, even if above 100%
Get up Attack - Sandbag creates a cloud of dust, knocking enemies away, before getting up. He uses this attack always, even if above 100%

Specials
B: Wrecking Crew - Sandbag pulls out a hammer from nowhere, holding it with who knows what and charges. The charge can be paused by rolling away. It also can be disrupted. Basically it's like the usual charging move, yanno. Anyway, the hammer has roughly the range of Kirby's, and if fully charged, the hammer has just as much knockback as DK's fully charged Power Punch. It has lag though. Of course, the less charged it is, the less knockback and damage it does. Damage: 8-20%

B side: Bomb Throw - Everyone loves explosives, and especially so pretty pissed Sandbags. This move works like Link throwing one of his bombs, but without the pulling out first. It's not counted as an item, and cannot be grabbed out of the air. Average knockback, damage: 10-13%

B up: Sandbag Rocket - Hidden in his body, Sandbag has a rocket engine, shooting him upwards. Everyone who touches Sandbag in this state is knocked away. It can be charged and practically works like Diddy's jetpack, just without the exploding. Medium knockback. Damage: 8-10%

B down: Fire Breath - Who would've thought that Sandbags could breathe fire. Well, this one can, and it's pretty much the same as every other fire breath in the game - just fitted to the size of Sandbag.

Grabs, Throws

Who would have thought sandbags can grab? :D Anyway...

Grab and Pummel - Sandbag, simple as he is, headbutts the enemy. Damage: 2-4% each hit
F throw - Sandbag uses his beloved baseball bat to knock the enemies away. It doesn't do that much knockback as a real baseball bat hit, more like Mario's F Throw. Damage: 10-13%
B throw - Sandbag, taking the enemy with him, rolls on his back, throws the enemy and quickly gets up completing a back somersault. Nice distance. Damage: 12-15%
U throw - Sandbag headbutts the enemy upwards. Good distance, not straight upwards, but nearly so. Damage: 9-12%
D throw - The victim falls down and Sandbag crushes them underneath himself. Damage: 12-14%

Misc. Animations
Sleeping - Sandbag's eyes simply are closed while he stands.
Dizzy - Sandbag shakes unsecurely, eyes like this: >.<

Final Smash
Homerun Contest
This one needs the same for preparation like Ike's. Enemy must be close. So, anyway. Sandbag gets Smash Ball, and if an enemy is close, the game is halted and the victim(s) and Sandbag are teleported onto the Homerun Contest site. The victim(s) takes the place of where the Sandbag normally stands, and the Sandbag takes the place of the player. The Sandbag approaches the victim(s) and charges a baseball bat. Then the Sandbag slams it into the victim(s), sending them flying. Instant Kill. After this, the stage returns to normal.

Taunts
Up - Sandbag tosses a target disc in the air and "catches" it again.
Side - Sandbag swings his baseball bat and you can hear the narrator yelling "New Record!"
Down - Sandbag explodes himself and shakes the dirt off again - similar to Ness' entrance animation

Entrance
Sandbag simply falls - like the item - from above onto the stage.

Alternative costumes
- Grayish Sandbag with black eyes, Default
- Bloodred Sandbag with yellow glowing eyes, Red Team
- Deep Blue Sandbag with purple eyes, Blue Team
- Green Sandbag with orange eyes, Green Team
- Black Sandbag with glowing red eyes
- Golden Sandbag with black eyes

Victory Poses
Up - Sandbag simply falls onto the ground and rolls out of the screen.
Down - Sandbag somersaults.
Side - Sandback swings his baseball bat like mad.

Additional Stuff~

Codec Converation
Snake: Colonel, I'm having a Sandbag here.
Colonel: And? It's an object. Just leave it alone.
Snake: No, Colonel. It's not an object. It throws bombs and uses a baseball bat to knock enemies out.
Colonel: Hahahaha, that was good one, Snake. I guess you've been too long on that mission already, seeing things like attacking Sandbags.
Snake: I'm serious!
Colonel: Haha... Did you hear that? He's serious... Hahaha
Snake: Hmph.

Kirby Hat
Kirby turns all cotton and has the sandbag eyes.

Wii Remote Sound
The sound of a bat.

Unlock Message
Wait, what?! The Sandbag has joined the fight? ...?!

Role in Subspace Emissary
Unlock this secret character in a hidden door.

Logo
The Smash Bros. Logo

Victory Theme
Shortened version of the Target Contest music

THIS MOVESET IS FINISHED. IF YOU LIKED IT, PLEASE COMMENT! THANKS!
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Only a few little extra bits are missing for Sandbag... what'cha thinking? x)

Edit:
Iron Thorn, I personally think it's good with several elements to differ from Zelda/Sheik even more. Keep it as it is.
 

dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910
Nights



Backstory/Description: Nights is a first-level Nightmaren, created by Wizeman to steal Red Ideya. Despite being one of Wizeman's most powerful creations, Nights is a remarkably mischievous free spirit who did not like taking orders, so much so that Wizeman has on multiple occasions, imprisoned Nights within Nightopia to keep him/her out of the way. Nights asks for the assistance of Claris and Elliot (Will and Helen in the new game) in defeating Wizeman simply because nights doesn't like Wizeman, and not because Nights is inherently 'good'. Nights' rival is the first-level Nightmaren, Reala.

Notes: Nights is a more aerial character who has two sweet-spotting moves which can cause the same damage as the falcon kick when Sweet spotted. Night’s ground speed is as quick as metaknight. Up-b is the best in the WHOLE game. And when it runs or stands still, Nights hovers slightly above the ground. Nights is a floaty character.

Stats:
Power: 6.8/10
Walking Speed: 7.2/10
Dash speed: 8.4/10
Range: 7.4/10
Projectile distance: 6.7/10
Drop speed/weight: 4.2/10
Size: 8.1/10 about the size of Snake
1st jump: 7.9/10
2nd Jump: 7.3/10
Crouch: 4.3/10
Traction: 7.6/10
Combo: 6.2/10
Wall jump: Yes
Wall cling: no
Crawling: no
Glide: no

Specials:

Standard B: Blue Ball Throw: When you play the Kids, they can throw Blue balls which hurt enemies. It takes 2 shots to kill an ordinary Nightmaren. Blue balls heal Nightopians. Using that information, when you throw it against your enemy, it does 6%, this doesn’t stun the enemies like in the games. If you are in a team match, you can heal your ally by 5%. You might think this is broken, but this has quite a bit of ending lag. And is really only best when your opponents are off the screen.

Forward B: Drill Dash: In the games, this speeds you up by a load, but you can only travel in a straight line. In Brawl, this also helps you recover, and if you get hit, it does constructive hits like Metaknights Forward B. it also last just as long as MKs Forward B. but you can only travel in a straight line, you can deal up to 15% if you get hit, but damage is variable, this is better for an offensive attack. As Up-b is to godly not to use.

Up B: Paraloop: In the games, if you made as circle using twinkle dust, you made a big black explosion. In Brawl, you move with Paraloop with almost no restrictions, you control it just like in the games, if you want to go back, you go back instantly. You use this for 4 seconds, you can’t attack afterwards, but you can recover from almost anywhere. If you make a circle, a black explosion erupts. Obviously, the bigger the circle, the more it does in damage/knockback. When you make the circle as it’s absolute smallest, this does 10% and mid knockback. When the circle is at its biggest, it does 27% and high-high knockback. It’s better off being used solely on a recovery, as its too easy to escape from. Oh, did I tell you if you do the paraloop circle around Items, it gets sucked in. this is an amazing recovery.

Down B: Nightopian decoy: Nights hatches an egg, and a Nightopian starts flying around, Nightopians can be used to block Projectiles, and also moves which just which just outside Nights. But if they get hit once, they cry and run away. This has some start up lag, and is best used when the foe isn’t on the stage.

Standard:

Neutral a: Twinkle Dust Combo: Nights first clicks it right fingers which a piece twinkle dust which does 2 constructive hits which does 5% altogether, then does a roundhouse kick which does 5% and mid-low knockback.

Hold down a: Just does the neutral a Combo.

F-tilt: Dust kicker Nights stick out her rights leg, and twinkle dust come out of it. This does 10% and mid-low knockback. Has very minor ending lag.

F-smash: Twinkle Magic: while hovering in the air, Nights Spins her legs around and around, and when released, Twinkle dust which does electrical damage Spins very fast, this does constructive hits. When uncharged, this does 17%, and mid-high knockback. When charged, this does 23% and high knockback. This has some ending lag.

U-tilt: Dark frontflip: Nights does a quick front-flip, Twinkle dust surrounds the foot. This comes out quick. This does 10% and mid knockback.

U-smash: Floating Legs crush: Nights appear floating up-side down with her legs spread out, and when unleashed, Nights closes its legs up-wards. When this is uncharged, this does 16% and mid-high knockback. When Charged, this does 21% and high knockback. This has some start-up lag.

D-tilt: Night Sweep: Nights sweeps the floor twice with both legs, first with her left leg, then her right leg, her left leg does 9%, and so does her right leg, this does mid-low knockback, this may induce tripping, this has some start-up lag.

D-smash: Twinkle Spin: This is very similar to Kirby’s down-smash, Nights hold onto her legs which are spread right out, and then turns around, it’s slightly above the ground when nights does this, when uncharged, this does 16% and mid knockback, when uncharged, this does 21% and high-low knockback. This has some ending lag.

Dash attack: Hovering Foot: Nights Stick out her legs out, similar to ZSS, this does 11% and mid knockback.

Aerials:

N-air: Knee of Darkness: A sort of sex kick, Nights stick her right knee up, and her left leg underneath bent backwards, this has a sweet-spot similar to the Falcon Knee, when sweet-spotted, this does a deadly 18% and high knockback. When it doesn’t sweet-spot, this does 4% and very low knockback.

F-air: Twinkle Star: another sweet-spotter, a light flashes on the edge of her foot, Nights twirls around sticking her legs out. When sweet-spotted, this does 19% and high-high knockback. When it doesn’t sweet-spot, this does 5% and low knockback. This is harder to sweet-spot then her N-air

B-air: Stomping of the Night: Nights Kick backwards 4 times before stopping, each kick does 4%, this can be DI’d out off, and the final hit does mid knockback.

U-air: Dusty Hand: Nights sticks her hand is the air, and Loads of twinkle dust comes out, this is used to juggle to opponents. This does 9% and mid knockback.

D-air: Darkness spin: Similar to Fox’s D-air, Nights closes her legs together, and spins around, this does constructive hits, so damage is variable, but the max you can do is 15%, and low-low knockback.

Grabs:

Grab attack: Nights does a standard punch which does 3%

F-throw: Nights jumps back a little bit, and kicks straight into the guts of the enemy. This does 10% and mid-high knockback.

B-throw: Nights jumps onto the enemies shoulders, and then does an hurricarana. This does 9% and mid knockback.

U-throw: Grabs the foe by the head, lift them off the ground a bit, and drops them on their back, this does 11% and mid knockback.

D-throw: Nights spins the foe round and round, this does 5% and always sends the foe a bit forward, allows you to do a follow up attack.

Other attacks:

Get up attack: Nights spin her legs around, this does 9% and mid-low knockback.

On the edge under 100%: Nights Lunges forward sticking both Legs out. This does 7% and mid knockback.

On the Edge over 100%: Nights Crawls on, then sweeps the fllor with her legs, this does 4% and Low knockback.

Final Smash: Nights transformation.

Nights Clones herself to make 4 of herself, and each nights transforms apart from the real one, one nights is a dragon, another one is a dolphin, and the last one is a rocket. And all the nights move the same, they rush from one side of the screen, to the other. Each Nights transformation does a different effect:

Dragon is large, and sets the foe a blaze.
Rocket does a bit more knockback and damage, also sets the foe a blaze.
Dolphin surrounds it self in water, which drags the enemy with hit.

Each hit does 18% and mid-high knockback. This lasts for 10 seconds before ending.

Taunts:

Up: Lifts the ye mask over her head, and winks with her left eye at the screen.

Side: Throws a Blue ball into the air, and catches it.

Down: Sticks her thumb out, saying “Lets have some fun, Shall we?”

Victory Taunts:

1. Spins around and then poses, like how nights wins a level in Nights Journey of Dreams.

2. Nights Speaks to Will saying “we had Fun, didn’t we now?”

3. Nightopians Circle around Nights while flying.

Losing animation:

Nights happily Claps

Other animations:

Dizzy: Nights Holds her head, rocking back and forth

Sleeping: while floating, nights takes a nap.

Drowing: waving with one hand, the other holding her mouth.

Running: Just leans forward while floating, Legs don’t move.

crouching: Nights slightly hovering above the ground, looks like night's sitting down.

Curry: Holds her mouth, and spinning her legs wildly.

Entrance:

Flys onto the stage, then twinkle dust surrounds nights.

Wii Sound:

Nights say “Lets have some fun”

Crowd Chant:

Niiiights (In the Tone for Zelda_

Alternate Costumes:

1. Purple Skin
2. Red skin (looks like Reala)
3. Green Skin
4. Blue Skin
5. White Skin
6. Brown Skin

Snake Codec:

Reala: Muhahaha
Snake: What, who is this.
Reala: this is Reala.
Snake: Reala, how do you get…?
Reala: Shut up, you do know who nights is, don’t you
Snake: No
Reala: well, Nights is a fellow nightmaren, like me.
Snake: Nightmaren….?
Reala: But he betrayed his master, and this is where you come in!
Snake: why do I get involved?
Reala: Silence, I want you to bring Nights to my Master.
Snake: But why don’t you do it?
Reala: Because you closest. And if you don’, I’ll Give you Nightmares about Grey fox for the rest of your life.
Snake: I don’t like the sound of that, I’m Guess I’m in.
Reala: Of course you do… Muwahahahaha

Please rate and give feedback.
 

dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910
Nights is as far as I know genderless, yea.

Anyway, next, PLEASE do Scratch and Grounder. <3
I guess I have to Change her to it I guess.

I was going to start Scratch and grounder, until I realised it was much harder to think off a moveset than I anticipated, and It'll take a while as I have to go looking through videos on youtube, so ummm, I need to start finding potiental moves from the videos. I guess it will be like old times. (I have completly forgot everything about the Aosth, I did watch when I was really young, as in 4 years old young.)
 

darkserenade

Smash Ace
Joined
Aug 1, 2008
Messages
793
Location
SoCal
Despite Gir being done, I've decided to do him anyway. Now I have a question for you, the people. Should I do Agumon

,Gaomon
, or Renamon?
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
I'd say Renamon. Out of these three characters I think Renamon is the most different, since we already have a few dragon-ish characters and hand-to-hand-battlers.

Though I think Gaomon is cuter.
 

darkserenade

Smash Ace
Joined
Aug 1, 2008
Messages
793
Location
SoCal
I'd say Renamon. Out of these three characters I think Renamon is the most different, since we already have a few dragon-ish characters and hand-to-hand-battlers.

Though I think Gaomon is cuter.
K, Renamon it is, and I might do Gaomon, cause he's my favorite. So right, it's Gir, Renamon,Gaomon,and Alice.
 

darkserenade

Smash Ace
Joined
Aug 1, 2008
Messages
793
Location
SoCal
Fine, I'll do them all. Just don't expect all of my projects soon. And, TwiltHero, I was planning Shinegreymon for his FS.
 

mantlecore77

Smash Journeyman
Joined
Jul 17, 2008
Messages
440
Location
Ohio
Aguman! Aguman! Aguman!

I feel like this thread is more of a discussion than a MYM... on with the movesets!
Bad Mr. Frosty is halfway done and taking forever to make.
 

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
Okay, I checked to see if it's been done, and I'm adding
Sylux
to my list of entries. That makes four, and I really will stop after that. :laugh: I'm not obsessed, I swear.
 

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
Sandbag can only be defeated by Godtier.
That is entirely situational. If chuck norris were to ride Meta Ridley into battle, there would be nobody who could save you, and that statement would become void.

Also, thanks. I was gonna try to put a character from my book in MYM. For the lulz.
I don't know why it WOULDN'T be, I just didn't see anything about it in the OP.
 
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