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Make Your Move 3.0: It's over, it's done, moving on.

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peeup

Smash Lord
Joined
Sep 3, 2007
Messages
1,618
Location
Hartford/Mass
How many times has mask link been done? Does anybody have links to them? I've had an idea for him for quite some time, and I think its different than many people's.

Also, are clones of existing characters aloud?
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Tag Team Action!
This moveset is based on KoJ's moveset for Dr. Eggman on Page 10. He agreed on Spadefox altering it and adding to the moveset.




<|_/ Dr. Ivo "Eggman" Robotnik \_|>

Version 2.0




Dr. Eggman, the long nemesis to Sonic the Hedgehog, has joined the fray! He was first introduced in the first Sonic the Hedgehog game. In Japan his name has been "Dr. Eggman" from the beginning, outside of Japan he was named "Dr. Robotnik". Not too long ago Sega decided to fuse both names, so that his real name would be Dr. Ivo Robotnik and Eggman his nickname. He has appeared in pracitcally every Sonic game since the first one, and keeps on going. Even though some people fear Eggman to become more good because he has teamed up with Sonic for a few times until now, these alliances only have been made because else Eggman would've died. Robotnik will keep up on being the main enemy.

Enough ranting, though. Robotnik's moveset keeps in mind two facts:
1.) Eggman has a strength which could be called "superhuman".
2.) Robotnik is fat and lazy, though, and hates moving around too much on his own.

Therefore Eggman will sit in his Egg Pod, which mainly takes form of the Egg Walker, seen in this picture. The legs are retractable, making the Egg Pod to a very versatile machine.

Stats
Screen Name: Eggman
Size: 8/10 - Only the huge characters are bigger than Eggman - in comparison his Walker is not that big...
Weight: 10/10 - ...although it's freaking heavy.
(Running) Speed: 4/10
Power: 8/10
First Jump: 2/10 - Well... it's a huge robot. Jumping. You see.
Second Jump: 6/10 - The Walker uses jets in its feet to boost up.
Hover: Similar to Peach, Eggman can hover with the jets built in his walker
Fall Speed: 5/10
Crouch: No.
Crawl: No.
Wall Jump: No.
Wall Cling: No
Gliding: No.

ATTACKS
Legend:
Attack: Attack Name - Description with damage indicator

Standard Attacks
A: Jab - Eggman swings his fist at the opponent. Knocks slightly forward and down. This is a one hit jab. Damage: 3-5%
Ftilt: Lean Attack - The walker swivels forward on its ankles before pulling back. A bit of ending lag. It knocks opponents diagonally with a slight downwards angle, so using it on a ledge for guarding is recommended. Damage: 10-14%
Utilt: Upwards Punch - Eggman swings his arm in an arc above the walker. Knocks opponents slightly upwards. Damage: 8-10%
Dtilt : Walker Kick - The walker pulls one leg forward for a kick. It has surprisingly large horizontal knockback, and can be used as a KO move later on. Damage: 11-13%

Smash Attacks
Fsmash: Glove Punch - A boxing glove shoots out from the machine on a spring before retracting. The hitbox is on the glove. It shoots opponents straight forward, which is VERY useful for KO's. Quite a bit of ending lag when the boxing glove is extended. The glove also damages all the time during the attack, including when it gets retracted. Damage, Punch: 18-23%, retracting 10-13%
Usmash: Tentacle Sting - A metal tentacle with a point on the end shoots up from the back of the walker (Sonic 2, oil ocean). The more this is charged, the further the spike travels. Disjointed hitbox that's in the spike. Shoots opponents STRAIGHT upwards. Great KO move. Damage: 19-24%
Dsmash: Bomb Drop - Eggman drops a bomb from the bottom of his machine, detonating and sending him slightly upwards. He takes a bit of damage from his attack. Both his body and the explosion are hitboxes. It is recommended to hit with the explosion, as it causes more knockback. The longer charged, the more boost and knockback. Damage: 18-24%, damage Eggman takes 5-7%

Aerial Attacks
Nair: Solar System - A series of globes circle around the walker horizontally (Sonic 2, Metropolis). They are disjointed hitboxes. The attack hits multiple times, but has a lot of ending lag. The walker is vulnerable from the top and bottom while doing this attack. Racks up damage quickly. Damage: Each hit 5-7%
Fair: Confusion Kick The walkers legs both kick forward. Lots of ending lag. Lots of knockback. Knocks opponents in the OPPOSITE direction of where Eggman's facing. Damage: 12-15%
Bair: Walker Slam - The walker slams downward until it hits the ground. If it hits in mid-air, it will pull the opponent downward until they get hit again on the ground. When the an oppponent is hit on the ground, they are shot a long distance to the side. Damage, Midair: 10-12%, Ground: 11-14%
Uair: Airborne Punch - Eggman punches the air from inside the walker. Opponents get knocked a bit up and slightly forward. Damage: 8-10%
Dair: Flame Drop - A ball of fire drops from the bottom of the walker and continues traveling to the ground (Sonic 1, Marble Zone). It's a projectile that's near identical to Mario's fireball. It has unlimited range, which means it can travel down until it hits something. Almost no lag. Damage: 10-12%

Situational Attacks
Dash Attack: Drill Mobile - The walker crouches and rolls forward on wheels inside its legs if it's not done so already. At the same time, a drill pops out (First boss in Sonic 2). The drill does 4 small hits that have almost zero knockback, while the main body, if it crashes into the victim, does a large one that shoots opponents upwards. Getting all hits to land is difficult. Damage: Drill: 2-3% each hit, Crush: 4-6%
Ledge Sweep (under 100%) - Flips onto the ledge and moves slightly forward. Knocks opponents a LOT back. Very quick.
Ledge Sweep (over 100%) - Does the flip again, only much slower. Much less knockback.
Get up Attack - He flips the vehicle on its feet, knocking opponents slightly upwards.

Specials
B: Vulcan Cannon - The vehicle projects a laser. If it hits an opponent, it causes no harm, but instead creates a lock on. The walker can then fire a shot that quickly tracks and fires towards the locked on opponent. The laser can lock on to multiple objects, including projectiles. It will also stay locked on as long as you're holding the B button. Damage: 10-12%

B side: Time Bomb - Eggman throws out a bomb from inside the vehicle that explodes on contact with any object. The bomb travels a set distance, so only the direction can be changed. Charging the attack causes there to be a time limit after the bomb hits an object. The time limit is equal to twice the time charged. Damage: 8-10%

B up: Egg Pod Fly - The walker's legs retract into its body, and the boosters on the bottom cause it to start hovering upwards. Like ROB's B Up. No Damage.

B down: Egg Pawn - The walker drops an Egg Pawn (Sonic Heroes). The Egg Pawn will try to ram into opponents, but can be easily destroyed or knocked back. Rarely, Eggman will drop an E-series robot instead, which shoots lasers (which act identical to Falco's) and hovers around instead. No more than three robots can be on the field at a time. Damage: Egg Pawn Ram: 7-9%, E-Series Laser: 9-12%

Grabs, Throws

Grab and Pummel - Exactly what it is. Eggman punches the person in his grasp. Damage: 1-2%
F throw - Robotnik tosses the opponent forward. Not enough knockback to KO, but too much to combo or hit again at all. Damage: 6-8%
B throw - Eggman tosses his opponent a set distance over his head, and then presses a button on the machine. It does a back-flip, slamming the opponent with its feet and shooting them far back. Damage: 11-13%
U throw - Eggman tosses the opponent up and shoots him with the cannon. Damage racker and juggling are the main uses for this. Damage: 10-12%
D throw - Robotnik throws his opponent on the ground, and then jumps on them with his machine three times. The last stomp shoots them upwards. Oddly enough, this has more vertical knockback than his up-throw. Damage: Each stomp does 4-5%

Misc. Animations
Sleeping - The Walker halfly retracts its legs so the pod lies on the floor, and Eggman has his head slammed on the controls, snoring.
Dizzy - Eggman slams the controls of his walker angrily, while the machine is swinging slowly.

Final Smash
Egg Wrecking Ball
Eggman's vehicle flies off the screen. Then, a new vehicles flies in from the top of the screen with Robotnik exclaiming "I'm going to enjoy this! Huahaha!".
It's the first boss from the original Sonic the Hedgehog! The vehicle brutally swings its giant wrecking ball. Use the control stick to direct the machine, and press the b button to swing the wrecking ball. At the apex of the swing, when the ball is just about to swing back, press the B-Button again, to power up the swing. Each consecutive swing can become larger and more powerful this way. The vehicle is completely invincible. It lasts for 20 seconds.
Damage: 20-25% each hit.


Taunts
Up - Eggman gets out a green Chaos Emerald and examines it. He uses his goggles to look a little closer, and then puts it away.
Side - Dr. Robotnik points forward with his finger while stating "I'm going to destroy you!"
Down - The Eggman lets out a boisterous laugh. He then wipes a tear away from his eye.

Entrance
Eggman flies into the arena in his good ol betrusted Egg Pod, which then extends its attachments to become the Egg Walker.

Alternative costumes
- Normal grey walker with Eggman wearing his normal red coat, Default, Red Team
- Baby blue walker with Eggman wearing a navy coat, Blue Team
- Green walker with Eggy wearing a light green coat, Green Team
- Black walker with Eggman Nega colorscheme
- Gold walker with Eggman wearing a blue coat
- White walker with Eggman wearing a yellow coat


Victory Poses
Up - Eggman hovers in on his Eggmobile, turning to the audience. "Too easy."
Down - Robotnik, being without his vehicle, chuckles and points behind him to the loser (If there are multiple, he points to the second place one.). He then barks "Your efforts are useless!"
Side - Without his vehicle, Eggman sweeps the air with one arm while exclaiming "Long live the Eggman Empire!". He then merely looks at the screen.
Loss - Eggman is pounding the controls of his vehicle, looking quite pissed.

Additional Stuff~

Codec Converation
Snake: So, what's the deal with that fat guy in his robot?
Mei Ling: This is Dr. Ivo Robotnik, more commonly known as Dr. Eggman. He's a master of robot technologies and can build practically every machine. Him and Sonic are enemies since the very beginning.
Snake: Eggman, huh? He sure looks like an egg...
Mei Ling: Be careful, Snake, although he uses his heavy and slow Egg Walker, his attacks are very powerful. It also has built in several gadgets and weapons.
Snake: So he is slow and heavy? Seems like a weakpoint to me...
Mei Ling: It's not like you're that faster with all of your gear, Snake. Anyway, good luck!


Kirby Hat
Kirby gets Robotnik's goggles, sunglasses, beard and nose. Kirby shoots the beam out of his mouth. :O

Wii Remote Sound
A machine sound, then "I will get you!"

Unlock Message
Dr. Eggman, the villainous genius, is now available to fight!

Role in Subspace Emissary
Of course Eggman has teamed up with the Subspace Army. When Ganondorf kills off Bowser, Robotnik shakes his head and follows up with the warlock. They both are trophied by Tabuu afterwards. When the heroes face Tabuu, Sonic finds the trophy of Eggman, and revives him. Eggman goes in attack stance, but Sonic gives thumbs up and leaves. Robotnik then follows

Logo


Victory Theme
An instrumental version of Robotnik's Sonic Adventure 2 Themesong, "E.G.G.M.A.N.", is playing, first the part of the chorus (without voices, tho): "I am the Eggman, that's what I am, I am the Eggman..." - and there it plays the last riff of the song.
Here's the song

Stage
Death Egg Zone



You're fighting inside of this thing, yay.

Yet ANOTHER Crappy Paint picture!!

This time without a legend. Hooray.
So, Gray is the background.
The Red Box is roughly Mario's size.
The Yellow Blocks are, well, blocks. You can't go through them.
The Green Lines are simply platforms you can slip through.
The Blue Angle thingie is a catapult. It will launch you into the right side of the direction. If you have high damage, you'll get killed, otherwise you may safe yourself on the pink circle on the far right.
This pink circle actually is a wheel. You have to keep running or jumping, otherwise it will throw you out with its momentum.
The Cyan lines are disappearing platforms. They randomly switch from available to not there, and that pace they do rather quick.
Last but not least, the purple boxes mark areas where spikes will jet out. This can KO you if you have more than ~70%.

Imagine all of that stuff in a characteristically Sonic machine zone and you'll get what I'm thinking here.

Stage Music
Sonic the Hedgehog - Scrap Brain Zone
Sonic the Hedgehog 2 - Metropolis Zone
Sonic the Hedgehog 2 - Boss
Sonic the Hedgehog 3 - Act 2 Boss
Sonic & Knuckles - Flying Battery Zone Act 1
Sonic the Fighters - Death Egg's Eye ~ Never Let It Go
Sonic Adventure 2 - E.G.G.M.A.N.
Sonic Heroes - Rail Canyon
Sonic Riders - Egg Factory
Sonic Riders: Zero Gravity - Gadget Round
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Knuckles the Echidna
~Moveset~


First, some basic info. Knuckles is a middle-weight, preferably upper-middle weight class. He's fast, but not as fast as Sonic, of course. He probably is just a tad faster than Mario (even though in his games, he is much faster). Knuckles, even though having no wings, is able to glide.

Abilities
Glide-Yes.
Wall Jump-Yes
Wall Cling-Yes (!)
Footstool-Yes

Specials
Neutral B--Power Throw
--This move is derived from Sonic Heroes. In Sonic Heroes Knuckle grabbed Sonic and Tails, and launched them at foes to destroy them, along with obstacles and power-ups. this move would work very similar in smash. He'd grapple his enemy, and throw them in the direction you tilted the control stick (not down or straight up), kinda like Bowser's B-> from Melee. He'd curl his victimin a bal and chuck them in a sort-of curved pitch (curving downward). However, if they hit another opponent, they'd bounce back into Knuckles grasp, ready te power throwed again! 10-11% damage; when impacting an enemy/wall, another 4-7% damage done. Thrown enemies have high priority as well, but can be reflected by reflection moves.

B->--Dig
--Knuckles digs into the ground. You can then move left or right a short distance, and press B to launch a powerful uppercut. This is loosely based on how Knuckles knocked the Chaos Emeralds from Sonic in Sonic and Knuckles. 24% damage. Also causes any held items (including final smash) to be dropped. In the air when Knuckles is unable to dig, he dives sorta like Captain FAlcon's Side special, and launches an upper cut that knocks the opponent upward at the end of his dive. This move isn't easily interrupted by anything, and anything short of Dedede's Fsmash charged somewhat, or a bomb, isn't stopping it.

BV--Drill Claw
--I his down special will be the "drill claw", which spins him down towards the ground faster than sonic can say "Your too sloooow"! This move acts like Meta Knight's side special, but it only moves him dirctly down. This move is excellent for spiking, as it cancels out once contacting any surface (including opponents.). This move does a wide range of 5% damage up to 25% damage, depending on how high up Knuckles is, and how long you are caught in the blast. The farther Knuckles drops onto you, the more damage it will do.

B^--Rocket Ride
--In Sonic Adventure and Sonic Adventure 2, Sonic and Co. Could find rockets , and hitch a ride off of them or shoot them off (I think Sonic uses it to destroy a helicopter--if he doesn't idk where I got that from lol). Knuckles' Rocket Ride would act like Snake's recovery, in that it would launch him in the air, and he can let go if he wants. The rocket would be a good way to attack airborne enemies as well. This move always shoots knuckles vertical and a bit in the direction he was facing. If you tilt the control stick in the direction you want it to head right before you execute the move, Knuckles will be facing that direction. 17-19% damage. Great Knockback, and explodes on impact. If the Rocket explodes prematurely (due to edgeguarding), after about 1.5 seconds of free fall, Knuckles can execute the attack once more. Knuckles, while on the Rocket, is like Snake and has high priority, as in he isn't easily knocked off, but is a bit easier to knock of than Snake is. Knuckles is IMMOBILE after using this move until he reaches ground.

Standard Attacks
A--Knuckles does a short jab forward. A red 'orb' can be seen at the end of his punch, and maybe does 1-2% damage on it's own. The jab does 3-5%.

AA--Knuckles follows up with another jab, taking a step forward while doing so, another red orb appearing. This 2nd jab also does 3-5%

AAA--Knuckles finishes this standard A combo with a colossal punch, with fair knockback. This 3rd jab emits a large red orb that does 1-2% damage on contact (the orb does NOT have any knockback). The 3rd jab moves knuckles forward a bit, and does 4-6% damage, only doing 6% damage if the victim recieved the other two jabs as well.

Atilt (sorry, I may not know all the names for moves like Nair and what not)--Knuckles kicks. 7 or 8% damage.

Utilt--Knuckles swings a fist thruogh the air, kinda similar to Mario's. 7-9% damage. Mediocre knockback for a tilt, is good at higher %'s, but not a wise K.O. move.

Dtilt--Knuckles crouches and pushes his fists forward (resembles r.O.B.'s, but slower). This is good for knocking oppoonents into the air. 8-9% damage.

Fsmash--Knuckles slams his fist together in the same motion as DK's fsmash. This move does NOT have THAT great a knockback, but has potential to K.O.--at least more potential than Sonic's. 16-24% damage, mediocre priority.

Dsmash--Knuckles brings one of his legs swinging around the front of him swiftly and powerfully. 12-19% damage. NOTE: This move does NOT cover behind Knuckles, so he is vulnerable from behind. Decent knockback; sends enemy diagonally upwards, away from Knuckles.

Usmash--Knuckles hops of the ground (very short hop) and head butts. Debatable... 11-18% damage.

Running A--Knuckles throws a punch, a red orb at the end of it, similar speed to Lucas's running A. 9-11% damage. Good knockback, as usual. Priority is mediocre once again.

Aerials

Nair--Knuckles spins around in the air, his fists damaging anything they contact. 11-15% damage.

Dair--Great Spike! Knuckles lifts legs up, and slams his fists down, cuffed together. If opponent is hit at very end of attack, they are sent down and behind Knuckles. If they are hit at the beginning or middle of attack, they are spiked down ! 14-17% damage.

U Air--Knuckles backflips in mid-air, kicking his opponent. Decent for juggling. 12-15% damage. NOTE: If Knuckles lands when peforming this, he is immobalized for a second.

Fair--Knuckles spins, like Sonic's Nair. 12-15% damage.

Bair--The Echidna leans back, with hands behind his head, cupped together in a fist. Sends opponent fying the opposite direction Knuckles is facing. 13-16% damage.

Final Smash: Master Emerald
Knuckles raises his fists, and Angel Island descends from the background (on stages like Halberd it is seen either very far off behind the ship, or buildings in new pork, or off to teh side sothat only half of it is visible). Then the screen flashes white, and all characters are teleported to Angel Island (which is small, like a bit larger than battle field). Here, Knuckles floats above the Master Emerald in the background, and begins throwing punches, that shoot out large red orbs (about the size of a medium charged shot from Samus) that do 20% a piece. The orbs have okay knockback, but Angel Island causes the gravity to lessen, like on Spear Pillar. fter around 35 seconds, Angel Island shoots off into the sky, carryig everone with it. The screen will flash again, and characters will drop from the ceiling onto the regular battlefield, Knuckles invincible for a few seconds as he falls (he falls last).

Entrance: Master Emerald is floating slightly above ground, and breaks, Knuckles bursting out of it.

Taunts:
^ Taunt--Knuckles assumes a boxing-like stance and throw a few punches while grunting
< > Taunts--Knuckles pounds his fists together with a mean face
v Taunt--Knuckles drops to the ground bck-first, snoozes for a second (with hands cupped around head), and then leaps to his feet

Snake Codec (sorry if it's aweful):


Snake: Otocon, is that...
Otocon: Knuckles? Yeah, that's him...
Snake: Aghh, he knows Sonic doesn't he? *sighs*
Otocon: That's right, but don't judge a book by it's cover--you may actually like him.
Snake: And why is that?
Otocon: He sees eye-to-eye with you when it comes to Sonic.
Snake: Ahh.. so what's his story anyways?
Otocon: Knuckles the Echidna's sole purpose is to guard the master emerald, and restore it if it is ever broken..
Snake: then what's he doing here?!
otocon: Everyone needs a vacation snake... and since you brought it up... what are YOU doing here?

-----
Alt. Costumes

Yellow body, with black shoes (black where red was on his shoes)
green body, with blue shoes
Darker red, with emerald shoes
blue body with red shoes
black body with emerald shoes

Kirby Hat:
Kirby dons Knuckles gloves and shoes. (looks cooler than knuckles hair would on Kirby)

Poses:
Victory pose 1:
Knuckles stands with arms crossed, back to the camera, and just grins...

Victory pose 2:
Knuckles glides from behind the others, and drops onto the ground, in a kneeling position with his head down, and he murmurs, "Let's see you do that, Sonic..."

Victory pose 3:
Knuckles is leaning against the master emerald, snoozing...

Losing pose:
Knuckles is running with 3 pieces of the master emerald, but trips, fumbling them. He lays on his stomach, hands outstretched, a piece of emerald just beyond his grasp. As he trips he cries "Oh no!"

Unlock Message:
The Master Emerald is safe once more! Heads up Sonic, Knuckles the Echidna has joined the fray!

How-to Unlock:
As Sonic, complete Classic mode on Hard difficulty in less than 15 minutes without using a continue. Then, Knuckles will challenge you on his home stage, Angel Island.

Stage: Angel Island
This stage has the masater emerald in the background, and your fighting between in and steps leadng away from teh 'temple'. (picture a smash match next to the emerald in Sonic Adventure 1". Occasionally, the master emerald will flash, and will burst, revealing Chaos (first form), who will proceed to attack players in a similar fashion to taht of Halberd's claw. After around a minute or so, the master emerald's pieces willfloat around Chaos, and another flash will restore the emerald, seeling Chaos within!

Subspace Emissary Role
Eggman usually tricks Knuckles into working alongside him for a short time, before revealing the true nature of his plots. For instance Eggman has tricked Knuckles into thinking Sonic stole the chaos emeralds, and Knuckles took them from Sonic, while Eggman waited for the opportunity to grasp the emeralds from Knuckles himself.
-Enough background info. The same thing happens to Knuckles in SSE. Knuckles has his own level on the deck of Ganons/Bowsers star ship that Kirby blows up. This isn't a start>Finish leve, but an 'open' level, sorta like the great maze, but smaller in comparison.
--In this level, Knuckles secretly hitches a ride with Bowser on his clown car after Bowser sets a bomb on Angel Island. Knuckles must fight his way to Bowser through the mass of Primid and gun fire on the ship's deck. Before he can reach B & G however, he must destroy three main gun 'tower's on the ship. Destroying the top of the gun allows him to access a switch that is under them. Pressing all three opens the last gate that stands in Knuckles way of Bowser.
---As Knuckles finds Bowser, as he is about to fight, Ganondorf stroles into view, and smiles wickedly. Knuckles raises his fists, but Ganondorf shakes his hands no. Ganondorf then shows Knuckles the screen he watches Bowser from and takes orders from Master Hand from. On the screen is none other than Sonic. The screen zooms in on Sonic's hand, where an emerald is located. Knuckles gasps, and is 'recruited' by Ganondorf. The story explains that Ganondorf tricks Knuckles into believing they were trying to take out the master emerald, thinking it would cut the chaos emeralds power, thusly ending Sonic's 'rampage'.
----Knuckles is tricked into helping the baddies! Knuckles fights Snake, lucario, and meta knight in his 2nd level, and after that he is a good-guy.
----------------------
And that's Knuckles!
 

cheap_josh

Smash Ace
Joined
Mar 24, 2008
Messages
914
Location
Northern Virginia
Pretty cool moveset LUVTOY. I like how you referenced the games that you got his attacks from. You should keep thinking of a Final Smash though. And your image is broken.

Page 100!
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Haha, thank you!! i'm looking back at previous movesets to see what types of info I'm missing, and I;m about to edit it with new info..... right under snake's codec is whre you'll find it all.
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Haha, thank you!! i'm looking back at previous movesets to see what types of info I'm missing, and I;m about to edit it with new info..... right under snake's codec is whre you'll find it all.
Just tell if you're completely done, I'd love to check it out. Also, if you're on it, you could see my Sonic characters, too.. just click the links in the sig. Please? ^_^
 

KoJ

Smash Journeyman
Joined
Aug 16, 2008
Messages
317
Holy macaroni, those improvements were really something. I especially like the little things you added, like the animation with Eggman pounding on the controls without the walker responding. The damage totals are neat and well-done. I've never been good with damage totals, but you've certainly made a moveset of mine into a real threat!

Great job, Spadefox!
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
^ Nice Eggman moveset btw. The tag team thing worked great, it seems, because you and KoJ really did Eggman justice with that moveset.
Why, thank you. Majority of the actual moveset was done by KoJ, I just added the damage indicators, a bit of the Extra stuff, and altered just a few descriptions for better understanding (and removed Caps, for that matter. Heh.).

@KoJ:
Thanks for the praise, your moveset was extremely good to begin with, so I didn't have to add much more, yet alter. I guess two guys loving Eggman as a character can only result in something good for him. Heh.

@Smashbot:
Thanks. Well, since I like Rouge very much and she has very good fighting potential, she was good to do. It was very fun to make her, even though I think Shadow came out a tad better than her. But that's just me.
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Just tell if you're completely done, I'd love to check it out. Also, if you're on it, you could see my Sonic characters, too.. just click the links in the sig. Please? ^_^
I think I've got it all in now...

And I tried but the links weren't there? Or maybe I'm just loosin' it! haha but I saw ur Eggman moveset and loved it! Nice job, and it seems practical for him to work like that!

and good job describing it!
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
Okay, I'magonna go ahead an publish the line-up for my SSE attempt. There are 46 characters total:

Xemnas
Joe Perry
Baz
Gray Fox
Paper Luigi
Team Rocket
Bombastic Bag-Man
Skull Kid
Big Daddy/Little Sister
Colette
The Chosen One (stick figure)
Lil’ Slugger
Super Smash Bros. Brawl
The Mystery Men
Computer Trolley
Vader’s Apprentice
Shroob
Elite Beat Agents
Youko
Nintendogs
Astaroth
King Arthur
Chosen One (Kung-Pow)
Santa Claus
Cutlass
Shinon
Buzz Lightyear
Sword Ganondorf
Gigan
Doopliss
Demyx
Silver
Rouge The Bat
Dan Hibiki
Frosslass
Dalek
Worm Soldier
Numberman
Flippy
Team Big Shots
Tiggah
Viewtiful Joe
Sly Cooper
Starman
Phillip the Bear
Bad Mr. Frosty

Yes, I'm aware all 3 of my movesets got in, but I'm honestly extremely biased. ;P I would like to apologize for those who did not get in, but this is all jsut for fun anyway.

Afew things will be very different in this story. For one, there will be no primids or subspace baddies. No puppits, trowlons,no bytans, no Galleom, no nothing. There is a reason for this.

Also, several NPCs will be featured as bosses or enemies. Darth Vader appears in one scene, and Rawk Hawk is the first boss. For serious.

These are jsut some teasers to whet your appetite. I'll tell you when it's done!
Sweet, Starman is in :D Hey everyone who commented that moveset, thanks for you input.


(Also personally I woulda chosen my servbot over my starman xD)
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
And I tried but the links weren't there? Or maybe I'm just loosin' it! haha but I saw ur Eggman moveset and loved it! Nice job, and it seems practical for him to work like that!

and good job describing it!
The descriptions were mainly done by KoJ, but thanks. ^_^

Yeah, I just removed the links because of the 1000 character thing of the board.
Here you have Rouge's moveset: Link. You can go there to every other character (except Eggman, whom I haven't added to the list, yet).
 

BKupa666

Barnacled Boss
Moderator
Joined
Aug 12, 2008
Messages
7,788
Location
Toxic Tower
Pg. 100!!

Great movesets, people!

I think I will make one centered on King Leonidas (Youtube Poop Version)
 

IvoryFlame

Smash Journeyman
Joined
Jun 2, 2008
Messages
234
Location
Salem
Due to popualr demand, I'm releasing the story to my SSE, heretofore called: Battlefield Subspace: Invasion Is Go!!!--incrementially! I proudly present the first five chapters...

Again, here are the characters:

Xemnas
Joe Perry
Baz
Gray Fox
Paper Luigi
Team Rocket
Bombastic Bag-Man
Skull Kid
Big Daddy/Little Sister
Colette
The Chosen One (stick figure)
Lil’ Slugger
Super Smash Bros. Brawl
The Mystery Men
Computer Trolley
Vader’s Apprentice
Shroob
Elite Beat Agents
Youko
Nintendogs
Astaroth
King Arthur
Chosen One (Kung-Pow)
Santa Claus
Cutlass
Shinon
Buzz Lightyear
Sword Ganondorf
Gigan
Doopliss
Demyx
Silver
Rouge The Bat
Dan Hibiki
Frosslass
Dalek
Worm Soldier
Numberman
Flippy
Team Big Shots
Tiggah
Viewtiful Joe
Sly Cooper
Starman
Phillip the Bear
Bad Mr. Frosty


Battlefield Subspace: Invasion is Go!


Prologue: Subspace:
Following Tabuu’s ruinous defeat, Subspace is a deserted limbo dimension. Even the subspace army and primids have withered away into subspace goo. Basically, it’s not just desolate, it’s lifeless.

When suddenly…a rip in subspace, appears, and a giant eye gazes into it. Soldiers dressed in a sort of alien riot gear flood into Subspace, armed with big complex alien gizmo things that begin siphoning off Subspace energy into the giant glowing purple eye. A sinister, static-y cackle is heard…

Meanwhile, in Rogueport, Joe Perry and Aerosmith have just finished a concert, when suddenly, a white dog with a guitar hops up on the stage, challenging Joe to a battle for guitar-god supremacy! The player chooses either Youko or Joe and fights the other. Regardless of who wins, after the fight is over, Rawk Hawk will crash onto the stage, drooling, looking quite insane, and surrounded by a hoarde of classic Mario baddies, in the Paper 2-D style.. Whoever won (Joe/Youko) will reanimate the loser, and the two will team up to defeat the baddies, and eventually Rawk Hawk. After he is defeated, Rawk will leap away into the crowd, knocking attendees left and right. One attendee, Paper Luigi, is knocked onstage, and after Joe and Youko help him up, he agrees to assist them.

STAGE 1: Rogueport (BOSS: Rawk Hawk) (Enemies: Paper Mario baddies; paper goombas, paper koopas, etc.)

Elsewhere, in the water-swept undersea city of Rapture, a little girl is walking around, minding her own business, when she is jumped by a gang of Splicers, who abuse themselves genetically by constantly shooting up on Rapture’s power-producing plasmids. As the Splicers close in, A monstrosity in a diver suit comes to the girl’s rescue. Using Big Daddy and Little Sister, you must defeat all the Splicers. After you do so, something moving to fast to be seen sweeps Little Sister away from Big Daddy. We next see Little Sister by…Li’l Slugger! He prepares to beat her down with his baseball bat, and Little Sister lets out a scream.

“HEEEELLLPPP……”

STAGE 2: Rapture (enemies: Splicers)

King Arthur and Patsy are galloping (by way of coconut) through the forest, when the see a familiar white rabbit heading towards them. Believing it to be the Killer Rabbit they so dread, Arthur and Patsy turn tail and flee, not realizing it is just an ordinary rabbit, being pursued by three uber-cute puppies. The puppies keep chasing the rabbit, which keeps chasing Arthur, all the way through the forest. You play the first part of this stage as Arthur, fleeing the rabbit like Lucas fled the Porky statue, and fighting through hordes of forest creatures until you reach a spooky cave, where the Black Beast of Aaarrrgghh (a bipedal creature with many many eyes, two horns, and lots of sharp teeth) emerges, devouring the rabbit. Arthur draws his sword, and the three puppies (the Nintendogs if you haven’t guessed) bark defiantly. Fight is on!

The Black Beast is large and powerful, but slow, and has no ranged attacks, so just keep your distance and you’ll be fine.

After slaying the Black Beast, Arthur and Ndogs realize it was…a robot! Gasp! Suddenly, the robot begins to tick. Fearing the worst, Arthur and Ndogs hightail it out of there, narrowly escaping the Subspace Bomb waiting inside.

STAGE 3: The Forest (BOSS: The Black Beast of Aaarrrgghh) (Enemies: Forest dwelling beasts. Bears, geese, deer, etc.)

Elsewhere, in outer space, Darth Vader and a squad of TIE Fighters are battling a hoard of flying saucers piloted by the shroob, mushroom-like aliens who have invaded the Empire‘s, uh, empire . Vader instructs his secret apprentice, Starkiller, to go aboard the Shroob Mothership and destroy it. After sneaking aboard, The Apprentice goes through the ship, slaughtering the shroobs, until he reaches the main room, and comes face-to-face with one pain-in-the-butt boss: Gigan! And I mean, the real Gigan, as in super-mega-gigantic Gigan. This Gigan is 3 times the height of your TV. He’s so big you have to use various vertically stacked drop-through platforms to hop up and down to fight him. He’s kind of like Kraid from Metroid: Zero Mission. After defeating True Gigan, the Shroob Mothership enters an accidental space warp and crash lands on earth……in the North Pole.

STAGE 4: The Mothership. (BOSS: True Gigan) (Enemies: Shroobs of various colors)

Joe Perry, Youko, and Paper Luigi have left Rogueport , and are traveling through a desolate desert. When Paper Luigi turns around to look at a cactus, he notices a large purple dome in the direction of Rogueport. Egads! A subspace bomb must’ve went off! They continue to follow the possessed Rawk Hawk’s tracks, but are suddenly besieged by killer puppets! They weed through the puppets, only to be attacked by a massive puppet of a three-headed dog that breaths fire! After the trio defeat it, they find Skull Kid being the puppeteer. He flees before they can get any info about him, but leaves a Subspace bomb with a timer for 3 seconds. The heroes know running is useless and grit their teeth. 3...2...1... Nothing. No explosion. What? The bomb pops open ,and a pop up jack-in-the-box style Skull Kid head pops out, laughing evilly.

STAGE 5: The Desert: (BOSS: Cerberus Puppet)(Enemies: Puppets)

Comments?

I will be updating periodically.
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
The descriptions were mainly done by KoJ, but thanks. ^_^

Yeah, I just removed the links because of the 1000 character thing of the board.
Here you have Rouge's moveset: Link. You can go there to every other character (except Eggman, whom I haven't added to the list, yet).
k, I'll look into it!! :]

And thanks PKSyler!!

I'm still thinking of a final smash but believe it or not I'm not THAT familiar with Knuckles....
 

KoJ

Smash Journeyman
Joined
Aug 16, 2008
Messages
317
Looks great. I like how you put in a good mix of different characters, although the Big Daddy/Little Sister is a bit... Creepy. Little Slugger creeps me out. Also, I like the idea of Star Wars vs. Shroobs.

By the way, I reserve this guy

 

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
Skull Kid being the puppeteer. He flees before they can get any info about him, but leaves a Subspace bomb with a timer for 3 seconds. The heroes know running is useless and grit their teeth. 3...2...1... Nothing. No explosion. What? The bomb pops open ,and a pop up jack-in-the-box style Skull Kid head pops out, laughing evilly.
Sweet, he's evil. Can't wait to see what else he does to people. :lick:
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
I'm still thinking of a final smash but believe it or not I'm not THAT familiar with Knuckles....
Heh. The Specials and the Final Smash would've been my troubles. I couldn't by God think of something decent.

Also, Eggman's stage has been added. I only need to put in some musics, and then we're done with him. Then I can focus on Special Stage, and afterwards I will summarize all of my achievements so far. Yay!
 

TWILTHERO

Smash Lord
Joined
Aug 19, 2007
Messages
1,880
Location
Canada
Really cool subspace so far. I can't wait for the next part lol

I can't wait to see where Shinon is in all this
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
You play the first part of this stage as Arthur, fleeing the rabbit like Lucas fled the Porky statue, and fighting through hordes of forest creatures until you reach a spooky cave, where the Black Beast of Aaarrrgghh (a bipedal creature with many many eyes, two horns, and lots of sharp teeth) emerges, devouring the rabbit.
I **** myself on this. This is so freaking hilarious. :laugh:
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
I liked it, but there's an inconsistency:

Everyone knows that a Guitar Showdown with Youko Vs. Aerosmith would end with a Nuclear Explosion so massive, it'd destroy the WORLD.

But I guess you'll need the story, right?

Pretty good so far.

Try and get Astaroth in fighting as a boss.
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Heh. The Specials and the Final Smash would've been my troubles. I couldn't by God think of something decent.

Also, Eggman's stage has been added. I only need to put in some musics, and then we're done with him. Then I can focus on Special Stage, and afterwards I will summarize all of my achievements so far. Yay!
Hmmm I just checked out Shadow, and just as I expected.. it was awful.

HahaI'm just messing, just as I expected, it was awesome!! Shadow is sheer pawnsomeness in that, and I only have one problem with your shadow moveset--it's a tad better than Nintendo's for Sonic. :laugh:
 

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
Alright, I finally finished. The stats are not final, and if ANYONE wants to PM me with better stats, you can.

I call use Ridley in the place of Meta Ridley because I had to redo so many parts of this I got lazy and just decided to call him Ridley.

Meta Ridley, cybernetic Ridley metaform.

“REEAAAAAAARRRR!!!”
Bio
Ridley is a space pirate general who killed Samus Aran’s parents during a supply raid. He is probably very well known amongst both the Federation and the space pirates, because he never seems to die. It appears that the space pirates clone and rebuild Ridley whenever he falls in battle, making him virtually immortal as long as the space pirates are around to rebuild him.

========================================

Stats

Power: 3
Speed: 2
Jump: 4 *Four jumps*
Recovery: 3
Control: 2

========================================
Weak Attacks

A: Ridley punches the opponent with both arms. Low knockback and damage.

A, A: Ridley bites the opponent. Low knockback and damage.

Up Tilt: Ridley swings his head up. Low damage, medium knockback.

Forward Tilt: Ridley bites forward. Low damage and knockback.

Down Tilt: Ridley stabs with his tail. Low damage, medium knockback.

Dash Attack: Ridley head butts the opponent. Low damage, medium knockback.

Ledge Attack 1: Ridley shoots a missile onto the stage. Medium knockback.

Ledge Attack 2: Ridley charges anyone at the edge of the stage on his way up.

========================================
Smash Attacks

Up Smash: Ridley shoots a missile upwards. High damage, medium knockback.

Forward Smash: Ridley launches a mesa bomb that blows up right in front of him. Low knockback, medium damage.

Down Smash: Ridley swings his tail around his feet. Medium damage and knockback.

========================================
Special Attacks

^B: Flare Boost
Ridley activates his booster, which sends him flying through the air at high speeds. It can be aimed to the left and right while in the air, but not a lot. The attack sends Ridley up far, but it has a very low horizontal recovery. Low knockback and damage.

>B: Dragon Slam
Ridley growls and slams forward, stunning opponents if his tail hits them. The attack can be charged to make Ridley go faster and farther. When fully charged, Ridley can go across final destination for the most part. When uncharged he can cross half of it. High knockback, medium damage.

VB: Mesa Bombs
Ridley shoots a small barrage of mesa bombs from his chest. They go a set distance from him and explode. The attack can be charged to increase the number of bombs, but the range does not change. Medium damage, low knockback.

B: Plasma Cannon
Press B, and Ridley starts charging his Plasma Cannon. If you fully charge it, it comes out as a huge beam. If you don’t charge it, it comes out in a small burst. Medium-high damage, low knockback.

Final Smash: Dragon Dive
Ridley flies off screen, and starts spiraling toward the screen from the background. His size increases and decreases with the stage. The attack cannot be controlled, and it can only be avoided if you are very far away from where Ridley starts the attack. Instant knockout if it connects.

========================================
Aerials

Up Aerial: Ridley stabs his tail above him. Medium damage, low knockback.

Forward Aerial: Ridley bites forward. Low damage and knockback.

Back Aerial: Ridley flicks his tail behind him. Medium knockback, low damage.

Down Aerial: Ridley spews a small burst of plasma below him. Medium damage, low knockback.

Neutral Aerial: Ridley spins around in the air using his wings as weapons. Medium damage and knockback.

========================================
Throws

Grab: Ridley grabs the opponent with both hands and holds them.

Grab Attack: Ridley bites the opponent. Low damage.

Up Throw: Ridley throws the enemy in the air and shoots small explosives at them. High knockback.

Forward Throw: Ridley throws the opponent forward and head butts them. Medium knockback.

Back Throw: Ridley throws the opponent behind him and scorches them with his booster. Low knockback.

Down Throw: Ridley throws the opponent on the ground and spits plasma all over them. Low knockback.

========================================
Taunts + Victory Poses

Up Taunt: Ridley flaps his wings and roars triumphantly.

Side Taunt:Ridley slams his tail on the ground angrily.

Down Taunt: Ridley jumps in the air, flaps his wings really fast, and screams. Based off of the gust attack.

Victory 1: Ridley appears to give orders through a com channel, and flies off screen.

Victory 2: Ridley stands up on his back legs and shrieks at the sky.

Victory 3: Ridley stabs at the camera with his tail.
========================================
Other

Idle Pose:Ridley stands on all fours. He will scratch the ground, flap his wings, and growl.

Losing Pose: Ridley stares at the person in first place menacingly.

Shield: Ridley folds his wings in like an air dodge.

Forward Roll: Ridley lunges forwards and turns around mid-jump.

Back Roll: Ridley jumps backwards.

Dodge: Ridley jumps sideways quickly.

Air Dodge: Ridley folds his wings around his body.

Dizzy: Ridley holds his head with his hands and shakes it.

Sleep: Ridley tucks his arms and legs under him and sleeps in a way similar to Pikachu.

Stage Entry: Ridley blasts out of the backround and lands on the stage, then flaps his wings.

Select Screen: Ridley screeches, and an explosion is heard.

========================================
Misc.

Codec:
Snake: What the heck is THAT?!?!
Otacon: Snake! Stay back! That’s Meta Ridley, a space dragon with cybernetic attachments that make it more armed to the teeth than you are!
Snake: …Your joking right? Even with my…”Utility Belt?”
Otacon: …Yes. He’s armed with explosives, plasma beams, missiles, lasers, and a booster pack for slightly aided recovery. Despite the projectile force, he will probably try to get up close to hit you with sweeps of his tail. So try to fight him from a distance, if you can.
Snake: If I can? What’s that supposed to mean?

Kirby Hat: Ridley wears Meta Ridley’s beak/snout with his eyes on the sides of it.

Alternate Costumes: Green Ridley, Purple Ridley, and a red version of Green Ridley as outfits.

Item: None

========================================

Stage

Artifact Temple
The temple where Samus fights Meta Ridley for the first time. The stage is very large, and has a pair of large pillars that can be destroyed by attacks. There are short walls on each end of the stage that prevents you from running off the edge. Occasionally the blue glowing lines of the artifact temple glow red, and a laser slides across the stage.

Music
http://www.youtube.com/watch?v=xxsk9WTcc7c&feature=related (Ridley)
http://www.youtube.com/watch?v=5Dij2DJKgI4&feature=related (Metroid Metal)
http://www.youtube.com/watch?v=fFvm-jvMJqo (Meta Ridley)
http://www.youtube.com/watch?v=bfBg_PO_O5c (Omega Ridley)

========================================
Supspace Emissary
Meta Ridley is a boss in the Subspace Emissary, and is not unlocked through this mode.

Unlock
Clear Classic, All-Star and Boss Battles with both Samus and Zamus.
Clear Boss Battles with Ganondorf and Bowser.
Play 800 versus matches.
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Yea!! i don't have much knowledge on Ridley so i can't say that it represents him from his games much, but I do know it's unique and bad *** to think about! Nice!
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Gruntilda Winkybunion!

"All you smashers had better run, I'm finally here to have some fun!" Grunty has joined the fray!--unlock message.

^Minus the Broom!
Alternate costumes

^Blue coat and hat are emphazised more during team matches, as this is her blue team costume.
*Regular grunty is green team costume.

^Miniature version of HAG 1 from Grunty's Revenge. This is hued red for team matches.
http://www.rarewitchproject.com/images/bknab/bknab_grunty_render.jpg
Note: Perhaps Grunties alternates should be like Wario's in that they each have different colors.. but that's a lot of costumes so... perhaps not. You don't wanna spend half an hour cycling through costume color haha!

About Grunty
"Gruntilda, also referred to as Grunty for short, is a witch who serves as the main villain of the series. She is a stereotypical witch, with green skin, warts, a witch's hat and a hideous cackle. She owns an un-named silent broom with eyes that was broken during her first battle with the duo. She had a habit of speaking in rhyme..."
Follow this link for more: http://en.wikipedia.org/wiki/List_of_characters_in_the_Banjo-Kazooie_series#Gruntilda_Winkybunion

Stage(s):
Castle Top-Where you fight Grunty in Banjo-Kazooie. Pretty plain, except every once in a while, the all-might Jinjonator will appear, and fly around the stage, acting like a powered-down Dragoon!

Music:
http://www.youtube.com/watch?v=zTztR_y9iHc -Grunty's Lair-Banjo-Kazooie/Tooie
^And perhaps a smashed-up version of this.
http://www.youtube.com/watch?v=0eKK3CZPKac -Final Battle-Banjo Kazooie
http://www.youtube.com/watch?v=ht4tgDCqCYs -HAG 1 Battle Theme-Banjo Tooie
http://www.youtube.com/watch?v=EQab0FKtOu8 -Klungo's Theme-Banjo Tooie
http://www.youtube.com/watch?v=NTlIo-uMapw -Mad Monster Mansion (outside)-Banjo-Kazooie
http://www.youtube.com/watch?v=Y7Zz8QQef5c -Grunty's Industries (outside)

Abilities:
Footstool Jump--Yea.
Wall Jump--Noooo.
Wall Cling--Bigger nooooooo.
Glide--Using her broom.

Final Smash--HAG 1

HAG 1--Four lasers are project from it's corners. Only two are on the 2D playing field at once, but if you input the same control 'sequence' used for dash dancing, the HAG 1 will spin around in place, making all four lasers appear on the screen faster. The lasers go on to the stage boundaries, but are stopped by solid objects NOT including characters/projectiles/items/etc.
The HAG 1 has specials just like regular characers, but the HAG 1 has ONLY specials.

HAG 1 Specials

Neutral Special--Toggles the lasers on and off that were mentioned earlier. Two are always on. But when four are on the HAG 1 is statinary. This special turns the extra two on and off.

Side Special--Drill. This Turns the drill on and off. You can move normally when using the drill, but can't change directions.

Up Special--Mortar/Double Mortar. This fires a mortar cannon a short distance away in front of the HAG 1. The mortars do 50 %, and spray four smaller 15% shrapnel pieces in different directions. Once the time limit for this final smash is half-way up, two mortars are fired.

Down Special--Cyanide-Mustard Gas mix. These two deadly gasses are released onto the playing field, racking up damage insanely fast. This move can only be activated during the last 15 seconds of the final smash.

Time Limit
Grunty's % at the bottom of the screen is replaced with a picture of an hourglass, and a time limit of 100 next to her. It constantly counts down from 100, and when it reaches 0, the final smash is up. It counts fast, but is still kinda a long final smash. However Some of HAG 1's moves can only be triggered at certain times, so targets will know what to look for and when.

HAG 1 in action:
http://www.youtube.com/watch?v=mWwmUvUPCv0

Poses

Victory 1--Grunty zooms across the screen on her broom a couple of times before screeching to a hid-air hault, cackling and waving at the screen

Victory 2--Grunty steps out of a cloud of green smoke, looking gorgeous and young and beautiful. Mumbo rushes in from the side and offers her roses

Victory 3--The HAG 1 is idling, and Grunty opens the top hatch, rests her hand on the edge, and laughs, then says "You've been battered, and you 've been bashed, looks like I'M the best at Smash" (I like this one)

Losing Pose 1--Furious, Grunty rips pages out of Cheato.

Losing Pose 2--Grunty hurls Ding-Pot off the screen (I thin that's her cauldrons name...?)

Losing Pose 3--Grunty rips Cloggo from the floor, and tosses him aside, him landing on his side, a cheato page falling out of his mouth.

Winning Theme--Tune similar as Kanjo-Kazooie's final fight, at least the start-up is similar--but abruptly ends, just like Dedede's theme when he's introduced in the subspace emmissary.

Taunts

Up Taunt--Grunty laughs the same laugh she has during the game over sequence

Side Taunt--Grunty creates a huge spell, but drops it, and gets covered in ash

Down Taunt--Tries to snap her broom in half in frustration, but after failing, smacks it on the ground a few times

Kirby Outfit(s)

Default Costume & Dry-Bones Costume--Kirby sports a black witches hat or for dry-bones, a blue-ish black one.

Mecha-Grunty (HAG) costume--Kirby sports a metallic drill witches hat.

BK3 Costume--Kirby has squarish clear tank around him, his arms and feet dangling out of it.

Snake Codec
Mei-Ling: Oh dear... Snake, do you know who that is?
Snake: Um.... a fat lady on a broom?
Mei-Ling: Snake, watch tongue! That's Grunty the witch, and she doesn't like being mocked!
Snake: Right, I'll try to be more careful next time...
Mei-Ling: I know you don't believe in magic, but she sure does! Avoid her spells at all costs!
Snake: Ughh... magic.
Mei-Ling: But she uses technology too! She owns the world-famous Grunty Industries, and has a huge Driller she uses to get around.
Snake: Grunty Industries... Hey! Isn't that the place that releases harmful products? Why hasn't it been shut down by now?
Mei-Ling: No one dares to interfere with the witch's business... the last time someone did, the Jinjo King, he had the life sucked out of him by the witch!
Snake: Hmmm... Well I'lltry to stay on her good side...
*End Codec*

Special Properties/Stats
*Based 1-5. 5 being best. 1 worst... or whatever.

Size: 4/5
Speed:3/5
Power: 5/5
Weight: 3/5
Air Game: 2/5
Recovery: 2/5 (no up special recovery/replaced by side recovery)
Jump: 2/5
Double-Jump: 1/5
*When dashing, Grunty rides her broom, which is why she is 3/5 instead of 2/5. BUT, she can't do an Usmash off her broom.

Miscellaneaous (sp?)

Grunty's broom has tape on the center of it (where it broke during her fight with the bear and bird duo).

When Grunty speaks during taunts and poses, it's in the classec Banjo and Kazooie manor, not with actual words.

Actions

Idling: Grunty wobbles a bit if she stands still for too long, and uses her hands to keep her balance.

Stunned: Grunty's head pops off, she catches it in her hands and juggles it, trying to firmly grasp it. If she is attacked during this she will drop her head, but will remain able to attack normally. Her head will pull a 'Nana', and teleport back to her shoulders after a short time.

Nuetral Edge-climb: Grunty crawls onto the ledge. When she gets her waist above the ledge, her legs flail in the air for a second before she climbs on.

Edge-Dodge
: Grunty heaves herself up, and rolls clumsily.

Edge-Jump: Grunty leaps off the edge into the air, grunting as she does so.


Grunty has her own 'codec'/conversation thing on her castle stage. By wiggling the taunt button back and forth, you can get her to say a few things she says from the castle, and a rhyme about whoever she's fighting.
I'll put a few of those on here now:

Grunty's Rhymes

Banjo & Kazooie: Well well my furry friend, about time we meet again; the sharp-tongued beagle whithin your pack, is the first I plan to wack!

Mario: Koopas and Goombas are nonsense here, for it is my spells that you should fear! Feathers and flowers are useless hence, to try them on me, you'd be quite dense!

Sonic: You may be fast and you may be quick, but I'll prove whose best you little prick (okay, maybe that one wouldn't work out... but hey, I couldn't resist!)

Kirby: So it's my spells you tend to tame? Well pink little puffballs are pretty lame.

Bowser: The King of Koopas loses to a plumber! If I can't beat him, it'll be a bummer!

Pikachu: En electric rat I'm supposed to fight, so get a mouse trap, I just might!

Snake: Look at Snake, so strong and big; Well I think your grave is what I'll dig!

Yoshi: Yoshi, Yosh, eggs galore! I'm afraid it'll to beat me, you'll require more!

MOVESET

Grunty's Specials

Neutral Special--Hot Rock
-These are the spells Grunty launched at you during the final fight of Banjo-Kazooie. They travel at a speed inbetween Samus's smash rocket and homing rocket, and travel straight for a mid-long distance, then arc downwards. The rocks look like meteors, rocky with flames on them forming short comet tails. 9-15% damage. Has pretty poor knockback, but will cause victims to flinch slightly.

Side Special--Broom Zoom
-A vrooooooom sound echoes as Grunty hops on her broom and zooms forward VERY quickly. This move is charged like Ike's, but only covers 3/4's his range. Grunty is immobile in the air after using this move till her fat, stubby feet touch ground once more. 26 % damage fully charged, while 12-18% damaged depending on how charged it is and stale move effect. If fully charged, it's always 26% damage, evn when considering stale moves effect. Has similar knockback as Ike's side special as well.

Down Special--Witches' Curse
-Gruntilda causes a large green spell form (getting increasingly larger from it's center) inbetween her arms (which are holding the spell in front of her), and can toss it in any direction you press the control stick in. This spell is basically like Dedede's mecha hammer, as you start to take damage if you hold it for too long. (it is chargable as well.) The spell is powerful but is limited in range, and slows Grunty down a LOT when she is holding it. 15-35% damage depending on how long you charge it. To reach 35% damage, you actually have to hold the spell for a bit when you take damage. The more damage it will cause, the less distance it can be thrown. Has awesome knockback.

Up Special--The No-Dodge Barrage
-This is exactly what it sounds like. You HAVE to shield to evade this move. It does 15% damage every time it strikes, and has fair knockback. It's a red, mid-sized orb that will home in on the nearest character (within a small-ish radius). Spot/airdodging won't work, it'll still get you. Shield-rolling would work i guess. This move does NOT serve as a 3rd recovery. If Grunty is attacked with an attack that will make her flinch (basically everything but Fox's laser/Kirby's copy of Fox), she drops the spell, and 20% damage is inflicted on her. She can be damaged by her own spell in the same sense Snake is hurt by his C4 and Dsmash.

*Note: All of Grunty's specials (excluding neutral) have K.O. potential from aroun 80% and up.

Standard Attacks

A, A: Grunty slaps and then backhands. Plain and simple! 3, 5%.

Ftilt: A cloud of purplish smoke appears directly in front of Grunty. This is a Cyanide/mustard gas combo, and slowly racks up damage (the most being 8%, for getting fully engulfed) depending on how much of the cloud the victim touched, the least being 2% for just barely tapping the edge.

Utilt: Grunty pulls out her broom and spins the brussle-end in the air, similar to Ice Climbers Utilt. It does 8-14% damage, and sends opponents up and diagonally away from Grunty.

Dtilt: Grunty does a pulling motion in the air, magically tripping any opponent directly next to her. (Motion resembles pulling a rug out from underneath someone/thing.) 3-6% damage done.

Fsmash: Grunty swings her broom forward, and has pretty good range. It has about 1.5 times the reach of Ice Climbers Fsmash, give or take a little. 14-22% damage dealt.

Usmash: Grunty lifts her hands, and a green spell appears, very small inbetween her high-held hands. The longer you charge it, the larger it will grow. So when it is charged longer, it will have a bigger hit box (it starting off as small as one of her hands, growing to the size of about Bowser's head), as well as doing a lot more damage. When she performs the attack, she throws it a few inches (not a lot at all) into the air, and it explodes with green fury. Has a looot of priority when fully charged. 14-
26% damage!!! OMG!!!

Dsmash: Grunty spins around her, knocking opponents into the air with her broom, kicking up a bit of dust as well (dust doesn't affect gameplay). This move does NOT K.O. easily, and if you aren't below a low ceiling, it probably won't at all. 10-23% damage.

Dash Attack: As Gruny speeds across the turrain on her broom, she (and the broom) lunges forward. Doing 12-14 % damage, if someone gets struck during the beginning or middle of the attack, they are sent flying straight forward. However if they are smacked at the end of the attack, when the broom arcs forward a tad as it lurches to a stop, they will be sent forward and upward. This move has killing potential on a middleweight around 130 %.

Ledge Attack: As Grunty climbs onto the ledge, green sparks emit around her, doing around 5% damage to anyone who gets hit by them (excluding gGrunty of course). This move has poor nockback, and well knock foes into the air slightly.

Airials (sp?)

Nair: Grunty curls (or tries to) up and does a front flip. Not much knockback. Not very powerful. Low priority. In other words:This move sucks. 4-11% damage.

Fair:Grunty slashes her broom in a semi-cirlce vertically. Great edgeguarding move. 8-14% damage.

Dair: Grunty throws her arms up, and presses her toes to gether and spins around in a similar fashion to Marios. Decent knockback, but low priority. 6-12% damage.

Bair: Turn-around. Grunty hops on her broom, and spins around, doing 14% damage with ok knockback. The best thing about this move isthat it allows you to turn around in the air, so you can edgeguard facing your opponent if you weren't beforehand.

*Note: When not dashing, Grunty walks and jumps akwardly, resembling Wario's movement. In the air she also slightly resembles Wario, but with a not-so-great airgame.

Throws

*When Grunty grabs someone, she hops onto her broomstick, and holds them on as well.

Standard A attack when grabbed: Grunty, while holding her foe with one hand, creates a green, small spell in her other hand, which she will shove in her opponents face every time you press A. The green spell initially does 7% damage, but will wither down to 3% damage due to the stale moves system.

Forward Throw: Grunty pushes her opponent off the front of her broomstick, and does a backwards loop on it, the center of the bottom of her broom smacking her foe, sending them flying upwards at a diagonal angle, away from the witch. This move does NOT have K.O. potential, unless you're on a walk-off.

Down Throw: Gruntilda slams her victim the floor, raises her broom a little, and then slams the broom down on top of them, her still on it O.O !!! This move does 14% damage at first, but withers down to 8%.

Up Throw: Grunty blasts her victim with a red spell, causing them to fly into the air (K.O. Potential increases exponentially at around 90%).

Back Throw: Grunty tosses her opponent into the air (not by a lot at all, not even one square on the stage builder), then whips her broom around, and slaps it against the thrown. This move has decent K.O. potential, and has a damage range of 4-9% damage.

Note: Grunty isn't capable of chaingrabbing, except maybe against the heavy weight, but even then, it's escapable.
-------------------------------------------------------
AND THAT'S GRUNTILDA WINKYBUNION!
If you hadn't noticed, I tried to focus more on her broom than on her magic. That's because whenever i thought of her executing something magical, I ended up with the same result as Zelda. Not the same execution, but the same result. I didn't want that, really. She does use magic in her specials and ur Upsmash, but that's about it. Thoughts, comments, critizisms, all are appreciated!!
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
STAGE
Special Stage (Sonic the Hedgehog 2)



Yo. Remember this thing from the game?



It appeared when you collected 50 rings in a stage and passed a star post. You could jump into the Special Stage there. The goal of each was to reach a certain amount of rings, which are scattered all over the halfpipe. But beware, there also are bombs! If you run into them, you lose a few rings.

So, how can this thing work in Smash Bros.? Easy. I take a little F-Zero Stages and mix it up with WarioWare. How that works? Simple. The stage has 3 sections.
Section 1:
Fight starts. The stage scrolls a bit through the halfpipe, and you're on one platform. The platform suddnely halts and the screen says "Collect XX Rings!" (I don't want to give a number, cause I dunno how much I would put). How you get the rings? Just like in the Coin Battle. If you hit an enemy, they lose rings (sometimes with the lovely dingeding sound Sonic games always have when you lose them <3). The harder you hit them, the more rings you get. If someone hits you, you lose a few rings (though not as much as you lose onscreen). How do I keep track of it? Easy, again. Look at the screenshot. You see the names and the digits below them? Just put 2 more names instead of the time counter and the names in the colours of the Player number (Player 1 Red, Player 2 Blue, etc.) and you have a perfect counter. The rings you collected are carried over to the next part. Anyway, after a certain amount of time, the game checks if someone has collected the demanded amount of rings. If yes, the screen gives thumbs up and says "Cool!", and the player(s) who have the rings will be given a random positive status effect (Starman, Super Mushroom, etc., just like in WarioWare). Those who don't, simply don't get anything. If there's noone who has enough of them, the screen gives thumbs down and says "Not enough rings...". The stage continues on, though.

Section 2:
After Section 1 is completed, the stage continues on to scroll through the pipe. It halts again. It's practically the same as usual, just that instead of only rings, the beaten enemies also can lose bombs! Beware of them, because they knock you away pretty bad and also take your rings! You can avoid them good, though, since they are bigger and slower than the rings in falling. Though they explode on contact with the ground. After the time has evaluated, the stage continues.

Section 3:
The same thing again, just with more bombs and instead of a plain platform, that one splits and looks like -_-. Yay. Added to the "Cool!" now you will get a Chaos Emerald, which warps you into Special Stage No. 2. It's the same as before, just with a different Colour Palette. There are 7 Special Stage Colours, the choice is random, although it always starts with the pink one above. If you haven't gotten enough rings for that one, you will have to bear with another time of the same stage part. Oh my.

If you're fighting a coin battle, you have to get an XX amount of coins instead of rings.

Stage Music
Sonic the Hedgehog 2 - Special Stage
Sonic the Hedgehog 2 - Casino Night Zone (2-Player)
Sonic the Hedgehog 3 - Ice Cap Zone Act 1
Sonic & Knuckles - Sky Sanctuary
Sonic Riders - Splash Canyon
Sonic Riders: Zero Gravity - Dive Into Gravity (yes, I like the Sonic Riders games. Especially their music. They're great tunes for racing and fighting)
Sonic Heroes - Special Stage
Sonic Heroes - Emerald Challenge
Sonic and the Secret Rings - Purple Pants
Sonic the Hedgehog 06 - White Acropolis ~ Snowy Peak ~
 
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