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Make Your Move 3.0: It's over, it's done, moving on.

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PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
Well, from what I read from Metal Gear wiki, Snake loves to read porn.
True. But what man doesnt?

*rimshot*

.

edit: look at that topic http://smashboards.com/showthread.php?t=190606 maybe we could edit the winner of Mym3 like that. That'd be cool.

That would be sweet if we could do that. It would be possible with good editing, liek Final Cut Pro or something.

If it looked like this though it would be soooo sweeeet.
http://www.youtube.com/watch?v=PM5lcjURlzI
 

Illusive

Smash Apprentice
Joined
Dec 20, 2007
Messages
119
Ditto Joins The Brawl

http://syringe.tv/wp-content/uploads/2008/01/ditto.gif

But wait. He's not a real character. All he does is transform into other characters.

However
-His metal powder makes him slightly heavier than the character he's transformed into (can survive as much a 4 whole percentage points longer!!!shiftONE!!)
-After using a final smash, he disintegrates into a puddle and transforms into another character
-In single player modes, you play a different character every round
-In all star mode and boss battle mode, you move around ditto's true form. All it can do is jump and "walk" (slide along the ground)
-There are ditto and ditto final smash trophies (final smash is called "transform")
-And of course, the character's eyes are replaced with 2 small dots (will make examples later when I have access to photoshop)
 

Harkness

Smash Apprentice
Joined
Jun 20, 2008
Messages
100
Location
Delaware
Toon Ganon

Yeah i know its been done already, but i made it differently.

Toon Ganon (T. Ganon)


Statistics
Size: Mid tall (just a little shorter than regular ganon)
Weight: Mid-heavy (for the sake of his agility, he is slightly lighter than regular ganon)
Jump1: Mid
Jump2: Mid
FallSpeed: Mid-Fast
RunSpeed: Below Average
Power: Above average
Attack speed: a bit above average
Jumps: 2
Wall-Kick: Yes
Wall-Cling: No
Glide: No
Crawl: No

Ground Attacks
N A – Simple combo - Slashes diagonally, vertically upwards, and diagonally again. Little knockback. 4% damage each hit.

F/B-Tilt A – Backhand – Does a strong backhand to the enemy. Good knockback. 4% damage.

U-Tilt A – Cross strike – Slashes twice above him. Good knockback. 5% damage each.

D-Tilt A – Trip slash – trips the enemies with a slash near the ground. Little knockback, strong trip effect. 3% damage

Dash A – Thrust – thrusts his sword outwards at the enemy. Has a sweet spot at the very tip. Good knockback. 6% damage (9% with sweetspot)

Smash Attacks
Side Smash – Cross slash – T. Ganon begins to spin his swords as he charges this move. When released, he slashes both swords forward (similar to Pits F-A). High knockback. 8% uncharged, 15% fully charged.

Up Smash – Double arc – Slashes twice with his swords. Good knockback. 4% uncharged, 10% fully charged.

Down Smash – T. Ganon crosses his sword above his head as he charges, then slams them down on either side of him. Good knockback. 5% uncharged, 13% fully charged.

Aerial Attacks
N-Air – Spin vortex – Slashes one side vertically up and the other vertically down at the same time. Little knockback. 4% damage each hit.

U-Air – Slash thrust – Slashes upwards at the enemy, then thrusts. Good knockback. 6% damage.

D-Air – Air Cross – Cross slashes enemies below him. Good knockback (spikes at 40%). 7% damage.

F-Air – Vertical slash – slashes vertically upwards. Good knockback. 5% damage.

B-Air – Horizontal slash – Slashes his sword horizontally. High knockback, but small hitbox. 8% damage.

Grab/Throw Attacks (note: most of these grabs are similar to marth’s [aka. he is a bad thrower])
Grab: Grabs directly in front of him. No extension.

Pummel: knee – Gannon knees the enemy. 3% damage.

Forward Throw – Forward throw– He throws them forward. 3% damage.

Backward Throw – Back throw – He throws them behind him. 3% damage.

Up Throw – Up throw – He throws them above his head. 3% damage.

Down Throw – Foot slam – Throws them on the ground to bounce off it. 4% damage

Ledge animations
Get Up (Under 100%): T. Ganon climbs up quickly.
Get Up (Over 100%): T. Ganon crawls up slower.

Attack (Under 100%): T. Ganon leaps up and slashes the ground. Does 6% damage.
Attack (Over 100%): T. Ganon climbs up slowly, and does a sweep with his sword. 5% damage, and trips.

Dodge (Under 100%): Spins himself over.
Dodge (Over 100%): Pushes himself up into a standing position.

Jump (Under 100%): Does a big jump.
Jump (Over 100%): does a smaller jump with a flip.

Miscellaneous Animations
Dizzy: Leans back and forth with his swords out.

Sleep: Toon Ganon kneels supporting himself with his sword.

Sidestep Dodge: Leans sideways.

Forward Rolling Dodge: Spins around them.

Backward Rolling Dodge: Rolls backwards.

Air Dodge: Scoots sideways with his swords crossed against his heart.

Special Attacks
Standard B – Samurai Guardian (from T. Gannons annoying impenetrable blocks) – T. Ganon automatically holds his swords in a horizontal guard. For the next three seconds, T. Ganon cannot take damage, but instead blocks all attacks from every direction (save for below him if he is on a fall-through platform), and absorbs the attack damage and knockback (note: this cannot absorb projectiles). Once the three seconds are up, his swords will be glowing. When B is pressed again, T. Ganon will do the same sword combo from the windwaker. (Slash, spin slash, slash, cross slash). All the knockback from the moves absorbed is concentrated on the final move, which, being predictable, can be punished unless they are unprepared or completely caught in the combo.

Side B – Knockout blow (from the time T. Ganon knocked out T. Link to get the Triforce) – T. Ganon sheaths his swords and charges forward punching the enemy, multiple times on the ground. If there is more than one enemy, the player can direct the attack so that Gannon rush-punches one enemy then turns and attacks the other. This can be done up to 3 times, as long as all the opponents are on the same platform. This can also be used in midair in a similar fashion to Ganon’s dark dive, but it is not recommended as it puts him into a helpless state.

Up B – Sword leap (From Ganon’s dodging technique in the final battle) – T. Ganon leaps diagonally, with his arms put wide, spinning his swords around him for protection. This looks like a diagonal, much slower version of Link’s spin attack, and it does not fly as far vertically. However the last few spins provide a powerful knockback.

Down B – Phantom Ganon Transformation – T Ganon puts both his swords together and stabs the ground with them, causing a shockwave that repels approaches. Black smoke billows around him for a few moments and he rises from the smoke as Shadow Ganon!

Final Smash

Final Smash – Puppet Ganon – the background goes dark as Toon Ganon stretches and stretches his body, until he becomes puppet Gannon who is as big as Giga Bowser. The player can press B to perform a punch (which flies faster than in the game and targets the nearest enemy), or A to perform a powerful spin to knock opponents in every direction. Being a puppet, Gannon can float around the stage in order to better attack his opponents. After a while, hi bursts into dark smoke and becomes regular T. Ganon again.

Taunts
Up Taunt – Turns with his back to the screen. Flames surround him as is cloak flaps eerily.

Down Taunt – Laughs evilly with his head raised to the sky and his hands on his hips.

Side Taunt – Stretches forth his right hand and inspects his Triforce symbol .

Items
None.

Stage
Coming Soon!

Victory/Loss Poses
Up Victory Pose – Ganon slashes the air at almost lightning speed, laughing all the while.

Side Victory Pose – The screen zooms in from far away on him and he turns away saying, “Pathertic”.

Down Victory Pose – Slashes at the screen twice, saying, “You have no future!”.

Loss Pose – Claps very, very slowly.

Extras
Symbol: Triforce of power, glowing purple.

Kirby Hat: Kirby gains a cartoonish version of his hair.

Entrance: Appears in a pool of dark magic.

Colors: Purple (default), white, orange blue, red, yellow.

Wii Remote Sound: Laughs, evilly.

SSE Role: T. Ganon has no role in the SSE.

To Unlock: Complete Classic mode with Toon Link, or do 550 brawls.

Unlock Message: "Toon Ganon, the dual swordsman, joins the brawl"

Solid Snake Codec Conversation
Coming Soon!

Phantom Ganon


Statistics
Size: Mid tall (same size as T. ganon)
Weight: Mid-Light (Being a ghost, he is the lightest Ganon form yet)
Jumps: Low-mid
FallSpeed: Slow
RunSpeed: Average
Power: High
Attack speed: below average
Jumps: 2
Wall-Kick: Yes
Wall-Cling: No
Glide: No
Crawl: No

Ground Attacks
N- A – Thrust – P. Ganon thrusts his sword at the enemy. Similar knockback to Ganon’s N-A. 4% damage

F/B-Tilt A – Shadow Punch – P. Ganon thrusts his fist out at the enemy. Good knockback 6% damage

U-Tilt A – Air slash – Slashes his sword above his head. Poor knockback but a good juggling attack. 5% damage

D-Tilt A – Dark hand – attacks with a burst of smoke. When held he can attack repeatedly (similar to Ness D-tilt). Little knockback. 4% damage

Dash A – Dash Slice – spins and slices his sword diagonally downwards. Good knockback

Smash Attacks
Side Smash – Phantom sword - Slams his sword against the ground in a similar fashion to King DeDeDe’s F smash. High knockback. 9% damage uncharged, 17% damage fully charged.

Up Smash – Phantom claw – Raises his hand in a claw, which becomes surrounded by phantom smoke. The smoke lands multiple hits, similar to Zelda’s u-smash. 4% uncharged 10% fully charged. High knockback.

Down Smash – Spin slash – P. Ganon takes his sword and spins around once, those hit by the first move are knocked into the second, which has a higher knockback. 8% uncharged 16% fully charged.

Aerial Attacks
N-Air – Spins once with his sword outward. Poor knockback. 4% damage.

U-Air – Spins vertically, slashing upwards. Good juggler. 5% damage

D-Air – Dashes downwards for a short distance before spiking enemies. Difficult to aim and bad landing lag. 9%

F-Air – Sashes vertically downwards. Spikes at 100% damage. 8% damage

B-Air – Slashes vertically upwards. Good knockback. 5% damage

Grab/Throw Attacks (note: Like T. Ganon phantom Ganon is a bad thrower)
Grab: Grabs directly in front of him. No extension.

Pummel: knee – Gannon knees the enemy. 3% damage.

Forward Throw – Forward throw– He throws them forward. 3% damage.

Backward Throw – Back throw – He throws them behind him. 3% damage.

Up Throw – Up throw – He throws them above his head. 3% damage.

Down Throw – Slam throw – Throws them on the ground to bounce off it. 4% damage


Ledge animations
Get Up (Under 100%): P. Ganon climbs up quickly.
Get Up (Over 100%): P. Ganon crawls up slower.

Attack (Under 100%): P. Ganon leaps up and slashes the ground. Does 6% damage.
Attack (Over 100%): P. Ganon climbs up slowly, and does a sweep with his sword. 5% damage, and trips.

Dodge (Under 100%): Floats over.
Dodge (Over 100%): Pushes himself up into a standing position.

Jump (Under 100%): Does a big jump.
Jump (Over 100%): Does a short float over.

Miscellaneous Animations
Dizzy: Leans very far back and forth. (he has less of a sense of balance since he is floating)

Sleep: P. Gannon kneels supporting himself with his sword.

Sidestep Dodge: Leans sideways.

Forward Rolling Dodge: Dashes through them.

Backward Rolling Dodge: Dashes backwards.

Air Dodge: Spins in midair.

Special Attacks
Standard B – Phantom ball – Phantom Ganon prepares a light blue keepable energy ball. The longer it’s charged, the greater its power. However, it has one weakness. Any attack can reflect it back, allowing the ping-pong effect from the game to ensue. However there’s a twist. Even if you yourself cannot reflect the attack, it will pass through Ganon (similar to Mewtwos use of confusion as a reflection). This effect is negated if an actual counter attack is used though, so one must be careful when using this attack

Side B – Phantom duplication – this is Phantom Ganons counter attack. When activated, phantom gannon opens his arms wide towards the screen, similar to a taunt. If he is attacked in this state, he vanishes. A split second later, seven phantom Ganons appear, surrounding the enemy, and swing their swords simultaneously. Although there is enough lag to allow this to be shielded, any attack with a damage higher than 8% will break the shield. The, slash has a high upward knockback, but there is some lag once the attack has been completed.

Up B – Phantom’s eye – This attack prevents all horizontal and vertical movement of Phantom Ganon until the attack is completed (unless attacked). P. Gannon raises his hands above his head and a flashing magenta and black, sphere forms between them. This move can be charged, but not kept. When released, between 4 and 9 missiles of energy burst from the sphere and home onto anyone within the range of final destination. The missiles have high knockback, but a low amount of damage 5%.

Down B – Toon Gannon Transformation – Phantom Ganon kneels, and jabs his sword into the ground. Once again he is surrounded by smoke for a few minutes before he arises as Toon Ganon.

Final Smash
Final Smash – Phantoms destruction – P. Gannon multiplies himself into eight other phantoms, and all of them rise to the top of the screen. Combining their powers the Phantom Ganons make a HUGE Phantom eye (around Bowsers size), which they all throw down at once. The bomb explodes releasing 25 missiles which have double the knockback of a regular missile.

Taunts
Up Taunt – P. Ganon slashes forward twice, then chuckles.

Down Taunt – P Ganon floats higher, laughing in his echoic laugh.

Side Taunt – P. Gannon disappears, then appears again.

Items
None.

Stage
Coming Soon!

Victory/Loss Poses
Up Victory Pose – Appears on the screen laughing loudly.

Side Victory Pose – Raises his hand and forms a phantom ball.

Down Victory Pose – “slashes at the screen, snarling loudly.

Loss Pose – He simply floats silently.

Extras
Symbol: His black helmet.

Kirby Hat: Turns black with his helmet and smoke.

Entrance: Appears with the wind sound, and laughs.

Colors: Green (default), white, black, blue, red, yellow.

Wii Remote Sound: Makes the wind sound when he appears.

SSE Role: Does not have a role in the subspace emmisary
To Unlock: See Toon Gannon

Solid Snake Codec Conversation
Coming Soon!

Please feel free to post any tips, suggestions etc. for improvement ok! Thanks!!
 

Agi

Smash Lord
Joined
Jul 27, 2008
Messages
1,120
Location
SE Washington
Ditto Joins The Brawl

http://syringe.tv/wp-content/uploads/2008/01/ditto.gif

But wait. He's not a real character. All he does is transform into other characters.

However
-His metal powder makes him slightly heavier than the character he's transformed into (can survive as much a 4 whole percentage points longer!!!shiftONE!!)
-After using a final smash, he disintegrates into a puddle and transforms into another character
-In single player modes, you play a different character every round
-In all star mode and boss battle mode, you move around ditto's true form. All it can do is jump and "walk" (slide along the ground)
-There are ditto and ditto final smash trophies (final smash is called "transform")
-And of course, the character's eyes are replaced with 2 small dots (will make examples later when I have access to photoshop)


Ditto Kirby, anyone? Or is that Kirby Ditto? They seem too similar. More pink aliens copying opponents? I like the idea, but if Ditto was given a true unique moveset in addition to copy opponents, that would make it more appealing... right now, It's more of a cop-out.
 

KoJ

Smash Journeyman
Joined
Aug 16, 2008
Messages
317
Spadefox, I'd like to say some recommendations for the moveset.

First of all, change all mentions of the Egg Carrier to the Egg Pod or Eggmobile. The Egg Carrier is the big air-ship in Sonic Adventure, while the Egg Mobile/Egg Pod is his little hovering one.

Secondly, add a picture of Eggman in his mech so that people know what it looks like.

Thirdly, here's the instrumental version of the Adventure 2 Eggman theme, since you specified that version.http://jp.youtube.com/watch?v=LjWaIgPXlxc&feature=related
 

Delta_BP26

Smash Ace
Joined
Aug 23, 2008
Messages
606
Location
NYC
Ray 01 Moveset- You know you wanted him in



Name: Ray 01

Unlock message: Out of his robo cube and onto the field of battle, Ray 01 has arrived for the Brawl!

Stats:

Size: 6/10 (He is shorter than Link, and is pretty skinny)
Power: 8/10 (Quite a lot of knockback and damage to his moves)
Weight: 4/10 (A bit less than Toon Link)
Walking Speed: 5/10 (Quite slow)
Dash speed: 6/10 (He can hold his own)
Drop Speed: 3/10: (He is very floaty, but he's no Luigi)
First Jump: 7/10: (He can jump quite high)
Second Jump: 7/10: (A large jump. Not as monstrous as Fox and Falco's second jumps though)
Traction: 4/10 (Just like in Custom Robo, he will continue walking slowly for a second after you stop. He also takes a second to turn a corner)
Range: 7/10: (Little melee range, but a lot of range with his specials)
Priority: 7/10: (His attacks have good priority, but he can still fall victim to some moves)
Hit Stun: 7/10: (His aerials have a lot of hit stun but most other moves don't have that luxury)
Wall-jump: No
Wall Cling: No
Crawl: Yes (It is slow. Try walking while in a crouching position and you'll see what I mean)
Glide: No
Tether: Yes (It is really short though)


Standard Attacks

A: Punch from his gun arm.
AA: Punch from his bomb arm.
AAA: Roundhouse kick with his left foot. (This combo is very simple. It is much like Mario and Luigi's in the sense that it can't kill but is used for set ups and spacing)
Dash Attack: Fires a bomb at the floor in front of him, like Snake's F-Smash. Deals quite a lot of damage, but has short range. (It isn't very slow like you may thing. The speed, all in all, is like Ike's dash attack)


Tilts

Forward: A stab with his small and pointed Blade gun. (Quite weak in both ways, but has decent range. Mainly used for spacing)
Up: A backflip while his leg parts are spitting fire. (Kind of pointless. It has the speed of Fox's U-Smash, you know, the flip, but isn't strong enough to kill. It doesn't have many uses because of this)
Down: A split while his leg parts are spitting fire. (Pretty long range, and decent power that can't kill. It has a 50 percent chance of tripping the enemy, but pretty bad lag on both sides. It, like his F-Tilt, is primarily for spacing or set-ups)

Aerials

Neutral: A reverse sex kick. At the end, his leg parts are spitting fire. (Reverse sex kick: Dr. Mario's sex kick. It comes out extremely fast, like Mario's/Fox's/Luigi's sex kick, and is significantly stronger in the ending frames. It has great killing power, like at around 100% at the end. This makes it an anti-combo, a killer, and an approach. However, range is pretty crappy)
Forward: A horizontal slash with his sword- shaped Sword Storm gun. (A powerful move. However, it is rather slow on start up and has meh range. One of Ray's kill moves)
Up: You know Link's U-Air? It's like that in animation, but with the Sword Storm gun. (However, he holds it up for less time and it is a bit weaker. It deals good damage but it isn't necessarily a good killer, killing at percentages like 160%)
Down: Spins around vertically whilst holding out the Eagle gun, I guess kinda like Metaknight's N-Air but slower in animation. After the first spin, a golden, glowing, energy based eagle will appear below him that points towards the enemy, and after the second spin it will quickly fly in the direction it was last pointing in. The Eagle's round semi- spikes if they are in the air, and the D-Air spikes during the first spin. (An all around good aerial. If the Eagle hits by itself, it does low damage and only has a bit of knockback; nowhere near enough to kill. The range of the actual attack is really bad, and anyone with a good recovery can make it back due to the fact that the Eagle is rather easy to avoid and it's spiking capabilities are weak. It is a stalling aerial, so you float as it is executed. It has bad ending lag so it can't be infinitely spammed)
Back: Think Luigi's, in that it is a good approach and it can be used to pseudo WoP. (However, it isn't a good killer like Luigi's, but it does do good damage and comes out fast)


Smashes

Forward: Punches straight ahead with the Knuckle gun. Can be angled up or down and increases in length the more you charge it. Initially, it's a bit shorter than Sonic's GO!! It never really goes far though; at full charge it goes a bit shorter than Ike's F-Smash. (It is fast and very powerful, killing at percentages like 80 uncharged, making it Ray's best KO move. However, charging the move is impractical so getting the timing right for its horrid range will take time)
Up: Fires the Basic bomb directly above him. Just like Snake's U-Smash, however weaker but with longer range.
Down: Two Spider pods, one on each side, will crawl off Ray's back, and remain at his sides. This makes it EXTREMELY slow. (It takes like 3 seconds for them to get ready, however it is ranged) They will remain for exactly one second before vanishing. If they hit as they are deployed, (they deploy onto the opponent) the opponent will be sent flying very far, making it very powerful. However, if they miss, if the opponent moves on the ground the second they remain out afterward, the respective pod will slide towards the opponent about as far as Wolf's F-Smash before vanishing. (Or possibly blowing up the opponent. The sliding damage and knockback is about that of Mario's D-Smash. Otherwise, it's like getting hit by Ike's D-Smash halfway charged. Mind you, that huge damage advantage is when you haven't even charged it, but it's extremely impractical)

Specials

Neutral Special: Fire Gun
Fire Ray 01's currently equipped gun.

Side Special: Sky Freeze
This pod will take a moment to fly above Ray, hanging above his total height, so it can still hang barely above the tallest character in the game. This thing will last until it is deployed again, 10 seconds, or until someone walks under it. Walking under it will make the pod drop a lot of snow, freezing the opponent in ice for 2 1/2 seconds. (Deals around 5 damage and cannot kill. The fact that it takes time to deploy means you can't just use it out of nowhere in the middle of close range combat for a free down smash. It can't be used in mid-air either, so no wall of total hell or ownage edgeguards)

Up Special: Air Dash
This is a very useful recovery. It is very much like Wolf's, however it can be done 3 times instead of just 1 (They must be done in succession, however. As the first ends, you instantly start the next). It doesn't deal damage, however, the third time he dashes, passing through an opponent will damage them Fox Illusion style. (It is gimpable, for you can knock him off the stage as he tries to recover, for he deals no damage for most of his recovery. Also, an edgehog will do, since the Fox Illusion-style charge at the end won't hit you unless he actually passes through you. That last part does spike though, but that'll rarely ever happen)

Down Special: Gun Change
This move is what makes Ray 01 so unique and accessible. Using this will change Ray's currently equipped weapon into the next on in the cycle. There are six unique weapons.


WEAPON 1: Basic Gun
The most basic of basic weapons. Fires 3 shots a bit larger than Wolf's straight ahead, one after another. He cannot move during this time. The first two shots are about as strong as Wolf's blaster shots, albeit with less damage, and the last one has the same knockback as ROB's standard B. It is useful, however missing can be fatal. It can only be fired on the ground. (Deals 2 damage per shot, 3 on that last)

WEAPON 2: Blade Gun
A fun weapon to use and his way of racking damage up. This weapon deals only 1% per shot and do not cause flinching, however it fires a round every time you press B. This can make it much faster than Fox's gun. It can be used while moving as well. On the down-side, it has a very short range, meaning it isn't as spammable as you may think, due to his poor ground movement. It is, however, good for racking up damage at certain moments.

WEAPON 3: Sword Storm
One of my favorites from Custom Robo. Firing this will shoot 3 large blue and yellow sword shaped laser beams to the sky, where they all point at the leading opponent in FFA's, the enemy in 1v1's, and the leading teammate on the enemy team in 2v2's. After 2 1/2 seconds, they will quickly fly down in the last direction they were pointing. Each sword deals 6 damage if it hits, giving a total of 18 damage if you happen to be hit by everything. They have rather low knockback, however they are good weapons to use at a distance. They cannot hit an opponent while flying up into the sky and will go through ANYTHING in stages while they're flying up. They can only be stopped by solid things; no passables will stop them while coming down. The user can move while they are in the sky, however not while firing. Makes for a good combo with the Sky Freeze.

WEAPON 4: Meteor Storm
This is a weapon that has few uses, however can deal a whole crapload of damage in certain situations. Using it will fire exactly 18 crystals straight ahead; 8 of them doing 2 damage and the rest doing 1 damage, making for a grand total of 28%. It is a lot for one move. A LOT. However, what may seem to be a broken weapon has tons of problems. First off, as with all of his projectiles, the user cannot move while he is firing. The firing takes about the time it takes to Warlock Punch. Secondly, the 1 damage shots do not make the enemy flinch, and they are the first ones fired, so there is actually time for someone to counter your Meteor Storm. Third, they have a very short range; about 2/3 of Luigi's fireball range. These disadvantages make it less of a projectile; and more of a way to rush the opponent with at low percentages.

WEAPON 5: Drill Gun
A very useful weapon. This weapon has the about the range of Luigi's fireball. Firing it will shoot out a whole bunch of white drills with forked points that put the enemy in hitstun. The attack takes a bit less than the amount of time it takes for Ike's F-Smash to happen. Every round pulls the enemy just a bit closer to you; you can close the entire distance if you hit them with everything. (The fact that this can be a horrible mistake, especially since there is a lot of ending lag with this attack, is the downside of this weapon) If one shot hits, every shot after it will hit, guaranteed. (It deals around 11% if they get hit with everything. At higher percentages, they have a 5% chance of being sent flying far, enough to kill)

WEAPON 6: Gatling Gun
A favorite of many in Custom Robo. This gun fires 8 rounds from a machine gun, rapid fire. It has quite a long range, and the first 3 shots do 2 damage whilst the rest do 1%. However, the fact that it has a lot of lag and the shots have quite a bit of knockback, but not nearly enough to kill, make it useless at higher percentages.

FINAL SMASH: Rahu III
Rahu III will come materialize next to a random opponent, and they will be paralyzed in fear. Rahu will proceed to deal at least 30 damage to him before he takes any knockback. Rahu will then teleport randomly to other players and beat them like hell, changing from person to person. Rahu, from start to finish, will last about 20 seconds, and at the end will fire his pods, which last 10 seconds, are fast, follow anyone on the ground, and have epic knockback are deployed. Occasionally, Ray will be the first to be attacked by Rahu.


Other

Grab: Uses the Claw gun. Ranged, however it's like Link's grab in SSB64 instead of the newer Link grabs.
Grab attack: Whips them with his bomb weapon. (3 damage)
Forward Throw: Throws them ahead. (Mediocre knockback, good damage. Pretty much cant kill unless they're at 200+)
Back Throw: Throws them up a bit, then spins around and fires the Basic gun, launching the target away. (Strong throw in both damage and knockback)
Up Throw: Throws the opponent up and then fires a Straight bomb straight up. Not as strong as it might sound.
Down Throw: Let's go of his pods and they blow the opponent diagonally up. (Quite strong in knockback, but not good for combo starters and the like, which is what D-Throws are usually for.


Taunts

Up Taunt: Ray stands up straight and does a military salute.
Side Taunt: Ray faces the screen and points his gun at you for a moment. This is because Ray doesn't take **** from no one.
Lol
Down taunt: Ray does a roundhouse kick, when he's done he punches downwards in the air, and after that he throws his other fist up in victory.


Entrance

A Robo Cube falls from above, hits the ground with a large 1 displayed above it, and opens up in a flash of light. Ray is left standing there.

Victory Poses

1. The first one from Custom Robo. Ray gets into a fighting stance and shuffles his arms up and down.
2. The second one from Custom Robo. Ray jabs the area in front of him, then thrusts his other arm into the ground, and then does a rising uppercut.
3. Ray shoots the Basic Gun into the ground three times. As the rounds blow up, Ray falls onto his back and the text DOWN appears above him.

Victory Music

I can't really describe it, but if you look up a Custom Robo video on Youtube, when someone wins a match you can hear it.


Costumes/ Colors

1. Standard Costume: Ray is white, gray, blue and red with green spike things on his cheeks.
2. Blue Team: Ray is now gray, with a lot of silver and dark gray highlights on his body. His shoulder pads, head, chest and some of his legs are all darker shades of blue.
3. Red Team: Ray is mostly a very light pink, with red on his shoulder pads, head, and chest.
4. Green Team: Ray's spike things are now darker green, and Ray is changed to a semi-dark shade of gray. His shoulders, chest, head, and feet are dark green, with some yellow in other spots.
5. Yellow: Ray is a very light yellow. He has all types of yellow on his body, even the very dark one, and gold on his legs and head.
6. Alternate Costume: Halberd Model: This model is very similar to the Ray 01 in appearance, but his head is different and he looks more... jagged, for lack of a better word. Here's a picture of him:




Assist Trophy: Ray MKIII

It's already in Brawl. Same thing. Jump around and shoot people.


Kirby Hat: (Credit to whoever made this, found on Google. Also, Kirby sucking up Ray will result in him getting the weapon Ray had at the time)



Misc

Idle Pose: http://i183.photobucket.com/albums/x87/Sergei_Ruhiel/Custom Robo/customrobo3robos.jpg Just the way he is standing here. After a while, Ray will do what Samus does in that one taunt, where she aims her arm cannon around.
Losing Pose: Ray claps in a normal fashion, but he is constantly flashing (like if you got hit in a Mario game) and the text REBIRTH is displayed above his head.
Shield: Just the standard issue Smash shield. While holding it up, however, Ray is floating a bit.
Forward Roll: It isn't a roll. It's more like Ike's but faster. When he does it, he actually flies (air dashing in Custom Robo) to the spot he is going to, hence the point of floating as he holds his shield up.
Back Roll: Same as his Forward roll but in the other direction.
Sidestep Dodge: Link's, pretty much.
Air Dodge: Ray freezes in place, then quickly flies to the spot where he would normally be if it was a normal air dodge. This makes it pretty much the same thing.
Dizzy: Pretty generic. Ray moves back and forth, like a... like a dizzy person.
Sleep: Ray lies on his back with the word DOWN above him. When he wakes up, it'll say REBIRTH for a few moments.
Select Screen: A robotic voice will say "Custom Robo" (The same voice you hear when you turn on Custom Robo for the GC) followed by 3 shots of the Basic gun.

THE LOWDOWN

Ray is a weird character. First of all, he looks like he's be really fast and due to his semi-large size you'd think he's be heavy and have a fast falling speed. But no. Ray is powerful, decently fast, has a great air game and 6, yes, SIX projectiles. "Crap, this guy is broken!" No, not really. You can hardly call his projectiles projectiles, because they are more like tools. Most of them have lag that makes the baby Jesus cry and bad range. The same can be said about his regular attacks, as most of them have bad lag and range too.
This makes Ray a campy character. He is a lot like Toon Link, actually. His close range attacks are powerful, but that's not where you want him to be. Ray has difficulty creating set-ups for his kill moves. So in order to play Ray 01 effectively, you have to be a mid range camper, where you should be able to effectively use his "tools" to raise the enemy's damage high enough to kill. Ray 01 is very versatile, but it may take some time to learn how to utilize his potential.
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
Interesting use of multiple weapons there on Ray 01. I made a moveset of him in the last contest, but I stuck to giving him a set customization for the whole thing. I look forward to seeing yours finished.

EDIT: Pages 11 - 15 will be evaluated tomorrow, for everyone who wants to do any touch-ups. Of course, it's not like this is the final judgment or anything, but the better the moveset is now, the better I'll probably think of it later.
 

Smasherk808

Smash Journeyman
Joined
Jul 12, 2008
Messages
231


ITS MEDICHAM!

STATS (out of 5)


Height: 3 (a little above average)
Weight: 2 (a little below average)
Speed: 4 (above average)
Power: 2.5 (average)

Wall- Jump: Yes
Wall- Cling: No
Glide: No
Crawl: No

"A" STANDARD MOVES


A- Jab- Medicham punches forward fastly. He brings his fist back slightly slowly.

Damage- Low
Knockback- Low
Startup Lag-Low
Ending Lag- Mid-Low
Range- Low


AA- Kick- Medicham punches forward fast, then brings his fist in slightly slowly. He then kicks forward at about an 120 degree angle.

Damage- Low, Low
Knockback- Low, Low
Startup Lag- Low, Low
Ending Lag- Mid-Low, Low
Range- Low, Mid-Low


AAA- Spin punch Combo- Medicham punches forward fast, then brings his fist in slightly slowly. He then does a Kick forward at about an 120 degree angle. He finishes off the combo with a quick spin and then a punch.

Damage- Low, Low, Low
Knockback- Low, Low, Mid-Low
Startup Lag- Low, Low, Mid-Low
Ending Lag- Mid-Low, Low, Low
Range- Low, Mid-Low, Low


F-tilt- Medi-Chop- Medicham swings his hand down vertically, karate chop style. He stops swinging at 90 degrees.

Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Low


U-tilt- Jump Kick- Medicham jumps and shifts his whole body so it is at about an 135 degree angle, with his head closest to the floor. He kicks upward in the position and lands on one hand. He then pushes off that hand and gets up. Occasionally he will not land on his hand and he will fall down straight to the floor. If this happens he recieves 1% damage.

Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Medium
Ending Lag- Medium
Range- Medium


D-tilt- Low Kick- As Medicham is crouching, he kicks his leg out. Like most D-tilts there is a chance your opponent will trip if they are hit by it.

Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low


Dash A- Rolling Kick- Medicham daoes a summersault. He then stands up and kicks forward at about 90 degrees.

Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Medium
Ending Lag- Low
Range- Medium


SMASH

Forward- Psyshock- Medicham throws a strong punch forward. His fist is surrounded with purple lightning like energy.

Damage- Medium to High
Knockback- Medium to High
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low


Up- Up Shock-
Medicham punches upward with one hand. Purple energy surrounds his fist.

Damage- Medium to High
Knockback- Medium to High
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low


Down- Spinning Kick-
Medicham crouches down and extends one leg out. He then spins around one fast, his extended leg hitting enemies.

Damage- Mid-low- Mid-High
Knockback- Medium to High
Startup Lag- Low
Ending Lag- Low
Range- Mid- Low

AERIALS

N-air- Bullet Punch- Medicham jabs four times in front of him rapidly.

Damage- Low (but it scores multiple hits)
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Low


F-air-Double Kick-
Medicham kicks forward twice. He kicks left then right.

Damage- Mid-Low (Can score two hits)
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Mid-Low
Range- Mid-Low


U-air- Sky Uppercut- Medicham pulls his fist down, and then slams it upwards uppercut style.

Damage- Mid- Low
Knockback- Mid- Low
Startup Lag- Mid-Low
Ending Lag- Low
Range- Mid-Low


B-air- Cross Chop-
Medicham does a karate chop behind him with his right hand. Medicham leaves his right hand extened and chops with his left hand. When he chops with his left hand he crosses his right hand, so his arms form an X.

Damage- Low (Can score two hits)
Knockback- Mid-Low
Startup Lag- Low
Ending Lag-Low
Range- Low


D-air- Thrust Kick- Medicham Bends his knee and pulls his leg up, and then thrusts it down hard.

Damage- Medium
Knockback- Mid-Low
Startup Lag-Mid-Low
Ending- Low
Range- Mid-Low

GRABS
Medicham grabs with his left hand.

Grab A- Jab- Medicham simply punches the enemy

Damage- Low
Knockback- None

Startup Lag- Low
Ending Lag- Low

Forward Throw- Steady Punch- Medicham pulls his right arm back. He then throws a strong punch forward toward the enemy, sending them flying.

Damage- Mid-Low
Throw Distance- Medium


Up Throw- High Kick-
Medicham throws the opponent up, and he does a high kick sending them upward.

Damage- Mid-Low
Throw Distance- Medium


Back Throw- Pressure Point-
Medicham throws the enemy back and jabs at them at a specific point with two fingers, causing them to immediatly fall down.

Damage- Low
Throw Distance- None (Enemy immediatley falls down)


Down Throw- Submission- Medicham grabs the enemy and jumps up. He then slams down on top of the enemy.

Damage- Medium
Throw Distance- None Really...


"B" SPECIALS
Neutral- Mind Reader-
Medicham puts his hands on his temples and focuses his energy. If an enemy is close enough they will go into super slow motion. The slow motion is slower than Shadow's assist trophy thing or the clock item. This only lasts about 3 seconds. Or it stops when the enemy is attacked.

Damage- None
Knockback- None
Startup Lag- Low
Ending Lag- Low
Range- Mid- Low



Forward- Reversal-

Medicham is surrounded by tiny spheres of blue energy. Medicham goes forward slightly and punches. The damage of this attack is based on your percentage. at 0% it does about 2% damage. the attack gains 1% damage for every 5% you gain, and the knockback slightly increases. So at 100% it will do 22% damage. (Yes i did the math). So if you are at a very high percentage it can be a very strong attack.

Damage- Very Low to Very High
Knockback- Low to High
Startup Lag- Medium
Ending Lag- Mid- Low
Range- Medium


Up- Hi Jump Kick-

Medicham Jumps up high with a big kick. Gains pretty good vertical distance but not much horizontally. Does about 15% damage if hit. If you are hit right away you are carried all the way up along with medicham. So you could potentially save your enemy from dying along with yourself.

Damage- Medium
Knockback- Medium
Startup Lag-Mid- Low
Ending Lag- Low
Vertical Distance- Good
Horizontal Distance- Bad


Down- Meditate-
Mediacham sits down in a meditating position. Medicham is completely vulnerable during his meditation. If he gets attacked he will lose his focus and stop his meditating. If he does last the whole attack (3 seconds to be exact) without being attacked he will glow with whitish energy. When he is glowing all of his attacks do 1.5x their original damage. The glowing stops after about 9 seconds.

Damage- None (All attacks damage x1.5)
Knockback- None (Attacks knockback slightly increases)
Startup Lag- Low
Ending Lag- Low
Range- None



FINAL SMASH

-Focus Punch-
Medicham needs to be close to an enemy to use this attack. Medicham starts to meditate (all enemies are frozen during this as it is sort of a cut-scene). After Medicham charges for a couple seconds, He sends out a huge punch! This attack has good damage and knockback! So its almost an instandt K.O. If you are not close to an enemy when you use this attack Medicham will start to meditate but then he will stay there frozen. He cannot move or attack or anything for about 3 seconds.

Damage- High
Knockback- High
Lag- Umm not important.. Its a Final Smash...


Devastating Combo Idea

Here is a good combo you could try with Medicham... First get to a high percentage! Lets just use 150% as an example. Now get close enough to an enemy and use MIND READER. During the 3 seconds the enmy is in super slow motion use MEDITATE. Now the enemy will be at normal speed. Since your meditation charge only lasts 9 seconds you only have 9 seconds to do a devistating REVERSAL attack. If you did reversal at 150% with a meditation charge it would do 48% damage to your opponent with pretty high knockback! Now this would be pretty hard to do... but it would be a good combo.

TAUNTS
1. Medicham clasps his hands together (as if he was praying) and then does a fighting pose.

2. Medicham floats in his meditating position for a second

3. Medicham spins around majestically

VICTORY POSES

1. Medicham does a Kung-fu like pose

2. Medicham sits down and meditates

3. Medicham is laying on his back. He does a kip to get up and then karate chops forward

ENTRANCE

Released from pokeball.

COLORS



SNAKE CODEC


Snake: Otacon who is this guy?

Otacon: Thats medicham snake. He's a pokemon who uses his incredible focus to his advantage.

Snake: ... Huh what what did you say?...

Otacon: I said he uses his focus to his advantage. Maybe you should try focusing more!

Snake: ... What? I didn't catch that last part...

Otacon: FOCUS SNAKE!

Snake: Ok got it... Focus!
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
Blah, that moveset could use SERIOUS polishing.

Not enough detail; no percentages, no knockback ratings, no range, no lags: It's missing things we need to know.

And Mind Reader is BEYOND Broken.

Dynamic Punch- How long is the charge? 5 seconds or three? How long are the lags? BE MORE DETAILED.

Meditate- How long is the meditation? Again, BE MORE SPECIFIC.

------

Otherwise, your specials COULD be very unique.

------

RESERVED FOR:



Aragorn, Son of Arathorn- Heir to Gondor's Throne and Middle-Earth!

His moveset will largely be Melee based, with only ONE projectile special attack. His moves are also very slow to come out and will likely leave Aragorn open if missed. However, what DOES hit comes out strong and worth the risk. He is the archetypal Melee Man.

----------------

STRENGTH: 5- Aragorn, with his magic blade Narsil, is powerful.

SPEED: 2- Aragorn isn't terribly swift, with his giant sword.

JUMP: 2- Aragorn doesn't jump that high either.

RANGE: 3- Aragorn is strongly melee based, but that doesn't mean he should be deprived of a useful projectile. His sword also covers quite a bit of ground.

PRIORITY: 5- Aragorn, to make up for his plenty downfalls, has the best priority moves in the game. He IS the King of Men, after all...

WEIGHT: 4- Aragorn is a heavy man, but not too heavy.

SIZE: 4- Aragorn is human sized, like Cap'n.
---------------
GROUND ATTACKS:

A: Aragorn performs a horizontal slash. A slow move at startup, but the swing does great damage for a neutral (7%.) and covers a full character distance. His knockback is also semi-average too.

A,A: Aragorn follows up with another horizontal slash, except OPPOSITE the direction of the first slash. Does as much damage and knockback as the first slash, but THIS slash has longer ending lag with more range.

A>: Aragorn spins around and performs a backhand on the foe. This move's beginning lag is quick, and the ending lag fast. However, the damage is relatively low for a guy like Aragorn (5%) and the range is short. Not much use for this move, actually...

A>,A>: Aragorn, wielding his two handed sword with one hand, careens his blade vertically after the backhand is performed. Happily counters the quick backhand with a slow, but powerful and long-ranged slice downwards. 9% damage with high knockback.

A^: Aragorn swipes the air with a single fist. A fast move, with more power than his backhand (7%). His fist also goes a long way for a simple punch- a full character length. The only downfall is low knockback and slow beginning lag.

AV: Aragorn slams his hilt on the foe's foot. A strong move (8%) including low ending lag and INCREDIBLY high priority, as with most of his moves. However, when he raises his sword to bash the hilt, he gains Super Armor for those frames. However, this move has piss-poor range and knockback.

Fsmash: Aragon starts with a boot to the face, then ends with a strong forward vertical slash. These moves add up to three character distances, and the boot has the HIGHEST priority in the game. It also pushes the foe back while dealing good damage (8%), as well as keeping the foe for the final slash (17% damage uncharged.) However, this move's ending lag is very pitiful.

Usmash: Aragorn performs a single handed slash in a crescent path with his blade, dealing light damage (6%) then follows up with a final slash in the opposite direction. Aragorn has super armor between his slashes, so that's a plus. He also does great damage overall with the combo (6, then 13%.). Also, this move can beat almost ANY aerial approach. Unfortunately for Aragorn, this move also has a large ending lag, and if the first attack is whiffed, the foe can escape the second slash and punish Aragorn.
---------------

TO BE CONTINUED. COMMENT AND RATE PLOX

And to SirKibble: I fixed my movesets to meet you standard evaluations.
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
I don't think you put as MUCH work into it as you could.

Take Dry Bones on the same page, for example: His moves are detailed in every aspect:

Appearance, percentage, knockback, range, lag-

He nearly has it all.

And what do you have?

Let me use Umbreon as an example:

Your B says Payback, that it deals more damage if your percentage is higher than the foe's.

BUT WHAT'S THE ATTACK???

And your Final Smash could use clarification.
 

smashbro29

Smash Champion
Joined
Oct 9, 2007
Messages
2,470
Location
Brooklyn,NY,USA
NNID
Smashbro29
3DS FC
2724-0750-5127
Fair fair I'm probably gonna be working on this moveset exclusively so it's good I have so much time to get feedback on this biggest problem is Pokemon NEVER show moves in game so I was having trouble with that guess I just need to do more thinking thanks smashbot!
anything else wrong with my moveset?
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
I just had to comment on this.

That is NOT Ceiling cat and Basement cat. (idk where you got that idea, ceiling cat isn't even white.)
That is Longcat vs Tacgnol.
Lurk moar.
I wanted to say that, too. XD



Spadefox, I'd like to say some recommendations for the moveset.

First of all, change all mentions of the Egg Carrier to the Egg Pod or Eggmobile. The Egg Carrier is the big air-ship in Sonic Adventure, while the Egg Mobile/Egg Pod is his little hovering one.

Secondly, add a picture of Eggman in his mech so that people know what it looks like.

Thirdly, here's the instrumental version of the Adventure 2 Eggman theme, since you specified that version.http://jp.youtube.com/watch?v=LjWaIgPXlxc&feature=related
1.) Kay, 'll do that

2.) Is there, if you read the description there's a picture link in bold.

3.) Thanks!
 

dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910
This is the start of...

Death Adder


Back-story/Description: Death Adder is a tyrannical Giant who wears armour (red in the original, black/grey in his later appearances) who wields a large axe. After gathering an army he enslaves the location of the first Golden Axe game and kidnaps it's Royal Family. He is killed by the game's three heroes, but he is resurrected for Golden Axe: The Revenge of Death Adder. Here, he survives an initial attempt on his life but perishes due to the sacrifice of Gillius Thunderhead. However Adder is resurrected one more time some generations later and is the boss character of Golden Axe: The Duel. To this day, little is still known about Death Adder. He was believed dead after the battle with Gillius Thunderhead, yet rose to stalk the land. Since them, he has "died" twice more, yet somehow managed to come back from the other side. It is widely believed now that this giant is not a man, but a spirit, through a very evil one. Rumours that he will fight for the axe have caused panic throughout the lands. Should Death Adder gain the Golden Axe, the continent will face an age of horror and despair.

Notes: Death adder is an very powerful axe wielder, Death Adder also uses Magic which can attack from far distances, Death adder is also one of the heavy’s, but also slow. Death Adder is also a very big Target, about the size of Ganondorf. Magic is mostly used in his specials.

Stats:
Power: 8.6/10
Walking Speed: 4.3/10
Dash speed: 5.1/10
Range: 8.3/10
Projectile distance: 9.1/10
Drop speed/weight: 8.1/10
Size: 8.7/10
1st jump: 4.2/10
2nd Jump: 4.1/10
Crouch: 6.3/10
Traction: 7.1/10
Combo: 5.2/10
Wall jump: no
Wall cling: Yes, Death adder sticks his axe in the wall
Crawling: no
Glide: no

Specials:


Neutral B: Shield Fire: The dragon face of the shield opens his mouth up and breaths fire, the longer you charge it up, the bigger the flame will be. This has some start-up lag. This is also storable! When uncharged, this does 8% and mid-low knockback, and the range is as big as a non-used charizards flamethrower. When charged, this does 14% and mid knockback, and the range is double the size, and bigger in height.

Side B: Sword Throw: this acts like Toon Links boomerang. He throws a sword which is similar to one of the swords of death Bringers Skeletons. He throws it a bit longer than Toon Links boomerang, this does 9% and mid-low knockback, this has little ending lag, but has some start-up lag. You can also aim this.

Up B: Lighting Bolt/Thunder Blade: on the ground, Death adder summons a lighting bolt which when used, travel straight forward, the longer you hold up-b down, the further the lighting bolt when strike, you know where about the Lighting bolt is going to strike, as you see a shadow moving along the ground, obviously, you don’t know where its going to strike when off the stage. This does 7% and mid knockback. In the air, Death adder throws his blade either straight up, directly in front of him, or any direction in between. And at a certain distance where Death adder throws his axe, a lighting bolt strikes and death adder grabs the axe and go straight down wards. The axe does 10% and mid knockback. The lighting still does 7% and mid-low knockback. This recovery is easily edge-hogged.

Down B: Earth Shake: Death Adder thumps the ground hard with his shield, and makes a big wave which covers half the distance of Final Destination. Earth shake moves quite slowly, and can easily be jumped over; this sends the foe a downward angle like Jigglypuffs down smash. This does 11% and mid knockback. This has some ending lag.

So how do you think my death adder moveset is shaping up?
 

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
The Death Adder moveset looks good so far. I dunno who that is, but I can still appreciate a well done moveset. There are a few small errors, but aside from that,

btw, I will be posting my Sylux moveset today. Finally finished it. ^^
 

IvoryFlame

Smash Journeyman
Joined
Jun 2, 2008
Messages
234
Location
Salem
Ok, I know I said I would be updating my SSE incrementially, but they yesterday I jsut got possessedd by the urge to write it all, and I did so. So I said screw it, and now you can see the entire story:

Again, here are the characters:

Xemnas
Joe Perry
Baz
Gray Fox
Paper Luigi
Team Rocket
Bombastic Bag-Man
Skull Kid
Big Daddy/Little Sister
Colette
The Chosen One (stick figure)
Lil’ Slugger
Super Smash Bros. Brawl
The Mystery Men
Computer Trolley
Vader’s Apprentice
Shroob
Elite Beat Agents
Youko
Nintendogs
Astaroth
King Arthur
Chosen One (Kung-Pow)
Santa Claus
Cutlass
Shinon
Buzz Lightyear
Sword Ganondorf
Gigan
Doopliss
Demyx
Silver
Rouge The Bat
Dan Hibiki
Frosslass
Dalek
Worm Soldier
Numberman
Flippy
Team Big Shots
Tiggah
Viewtiful Joe
Sly Cooper
Starman
Phillip the Bear
Bad Mr. Frosty


Battlefield Subspace: Invasion is Go!


Prologue: Subspace:
Following Tabuu’s ruinous defeat, Subspace is a deserted limbo dimension. Even the subspace army and primids have withered away into subspace goo. Basically, it’s not just desolate, it’s lifeless.

When suddenly…a rip in subspace, appears, and a giant eye gazes into it. Soldiers dressed in a sort of alien riot gear flood into Subspace, armed with big complex alien gizmo things that begin siphoning off Subspace energy into the giant glowing purple eye. A sinister, static-y cackle is heard…

Meanwhile, in Rogueport, Joe Perry and Aerosmith have just finished a concert, when suddenly, a white dog with a guitar hops up on the stage, challenging Joe to a battle for guitar-god supremacy! The player chooses either Youko or Joe and fights the other. Regardless of who wins, after the fight is over, Rawk Hawk will crash onto the stage, drooling, looking quite insane, and surrounded by a hoarde of classic Mario baddies, in the Paper 2-D style.. Whoever won (Joe/Youko) will reanimate the loser, and the two will team up to defeat the baddies, and eventually Rawk Hawk. After he is defeated, Rawk will leap away into the crowd, knocking attendees left and right. One attendee, Paper Luigi, is knocked onstage, and after Joe and Youko help him up, he agrees to assist them.

STAGE 1: Rogueport (BOSS: Rawk Hawk) (Enemies: Paper Mario baddies; paper goombas, paper koopas, etc.)

Elsewhere, in the water-swept undersea city of Rapture, a little girl is walking around, minding her own business, when she is jumped by a gang of Splicers, who abuse themselves genetically by constantly shooting up on Rapture’s power-producing plasmids. As the Splicers close in, A monstrosity in a diver suit comes to the girl’s rescue. Using Big Daddy and Little Sister, you must defeat all the Splicers. After you do so, something moving to fast to be seen sweeps Little Sister away from Big Daddy. We next see Little Sister by…Li’l Slugger! He prepares to beat her down with his baseball bat, and Little Sister lets out a scream.

“HEEEELLLPPP……”

STAGE 2: Rapture (enemies: Splicers)

King Arthur and Patsy are galloping (by way of coconut) through the forest, when the see a familiar white rabbit heading towards them. Believing it to be the Killer Rabbit they so dread, Arthur and Patsy turn tail and flee, not realizing it is just an ordinary rabbit, being pursued by three uber-cute puppies. The puppies keep chasing the rabbit, which keeps chasing Arthur, all the way through the forest. You play the first part of this stage as Arthur, fleeing the rabbit like Lucas fled the Porky statue, and fighting through hordes of forest creatures until you reach a spooky cave, where the Black Beast of Aaarrrgghh (a bipedal creature with many many eyes, two horns, and lots of sharp teeth) emerges, devouring the rabbit. Arthur draws his sword, and the three puppies (the Nintendogs if you haven’t guessed) bark defiantly. Fight is on!

The Black Beast is large and powerful, but slow, and has no ranged attacks, so just keep your distance and you’ll be fine.

After slaying the Black Beast, Arthur and Ndogs realize it was…a robot! Gasp! Suddenly, the robot begins to tick. Fearing the worst, Arthur and Ndogs hightail it out of there, narrowly escaping the Subspace Bomb waiting inside.

STAGE 3: The Forest (BOSS: The Black Beast of Aaarrrgghh) (Enemies: Forest dwelling beasts. Bears, geese, deer, etc.)

Elsewhere, in outer space, Darth Vader and a squad of TIE Fighters are battling a hoard of flying saucers piloted by the shroob, mushroom-like aliens who have invaded the Empire‘s, uh, empire . Vader instructs his secret apprentice, Starkiller, to go aboard the Shroob Mothership and destroy it. After sneaking aboard, The Apprentice goes through the ship, slaughtering the shroobs, until he reaches the main room, and comes face-to-face with one pain-in-the-butt boss: Gigan! And I mean, the real Gigan, as in super-mega-gigantic Gigan. This Gigan is 3 times the height of your TV. He’s so big you have to use various vertically stacked drop-through platforms to hop up and down to fight him. He’s kind of like Kraid from Metroid: Zero Mission. After defeating True Gigan, the Shroob Mothership enters an accidental space warp and crash lands on earth……in the North Pole.

STAGE 4: The Mothership. (BOSS: True Gigan) (Enemies: Shroobs of various colors)

Joe Perry, Youko, and Paper Luigi have left Rogueport , and are traveling through a desolate desert. When Paper Luigi turns around to look at a cactus, he notices a large purple dome in the direction of Rogueport. Egads! A subspace bomb must’ve went off! They continue to follow the possessed Rawk Hawk’s tracks, but are suddenly besieged by killer puppets! They weed through the puppets, only to be attacked by a massive puppet of a three-headed dog that breaths fire! After the trio defeat it, they find Skull Kid being the puppeteer. He flees before they can get any info about him, but leaves a Subspace bomb with a timer for 3 seconds. The heroes know running is useless and grit their teeth. 3...2...1... Nothing. No explosion. What? The bomb pops open ,and a pop up jack-in-the-box style Skull Kid head pops out, laughing evilly.

STAGE 5: The Desert: (BOSS: Cerberus Puppet)(Enemies: Puppets)
Dan Hibiki is sitting in a mall, trying his darndest to give out an autograph to anyone who cares. Suddenly a loud crash is heard from across the mall. Someone is breaking into the videogame store! As Dan, you traverse the mall all the way to the videogame store, and find Rouge the Bat robbing one copy of Super Smash Bros. Brawl (ain’t self-referential humor fun?). Dan will attempt to fight her, but as soon as the battle starts, Rouge will use her Final Smash and KO you. Don’t even bother. After KOing Dan, Rouge is about to flee with her prize…when Brawl comes to life, grows to fighting size, and attacks Rouge! As Rouge, you must defeat Brawl. Once you do so, Rouge flies away, mentioning her “employer” payer her a lot to steal Brawl, and dropping a super-tiny Subspace Bomb that engulfs the mall.

STAGE 6:The Mall (Enemies: Mall Zombies)

Back in Rapture, Li’l Slugger winds up, prepared to beat the Little Sister to a pulp, when out of nowhere, a large flying star-shaped vehicle crashes through one of Rapture’s walls. The Elite Beat Agents have heard Little Sister’s cry for help, and prepare to help her, just as the Big Daddy (looking extremely winded having ran so far) reunites with the sister. You play as the EBA for the first part of this level, and it plays out fairly differently, as in like a level of EBA. You have to keep the beat in your button presses, and you don’t even have to hit Li’l Slugger. Big Daddy and Lil Sis will handle him. You just keep dancing to inspire them. There will be a beat counter in the bottom left-hand corner of your TV. Every successful beat (attack) you pull off in rhythm with this level’s music (Rio Grande by Duran Duran!), the beat counter goes up by 1. Get the counter to 35, and Big Daddy/Lil Sister will pull off their Final Smash and win the match. Li’l Slugger may accidentally KO himself, but that definitely won’t happen in the higher difficulties.

After losing the fight, Li’l Slugger runs away. EBA and the Big Daddy/Little Sister chase him through Rapture, battling more Splicers as you go. Suddenly, a robot shark crashes into the hallway the characters are in. The shark contains a subspace bomb that goes off, but the heroes escape on the EBA’s aircraft.

STAGE 7: Rapture tunnels (Mini-boss: Li’l Slugger rhythm battle)(Enemies: Splicers)

King Arthur and the Nintendogs continue through the forest, and happen upon yet another spooky cave. Arthur would rather not go inside, but Rex, Sparky, and Bailey drag him in, kicking and screaming. Upon entering they quickly turn around when they hear a tree fall down. The turn around and see Shinon and Demyx duking it out from a distance, and see Demyx’s water clones chopping right through trees with the hail of bullets. The N-Dogs jump on Demyx, and Arthur, feeling obligated, joins the fray.

After you choose who to play as and defeat Demyx, he flees, leaving Shinon with the puppies and Arthur. They return to the cave, and find it filled with zombies! They fight their way through ,straight to the heart of the cave, and find Silver the Hedgehog meditating.

Stage 8: The Cave (Min-boss: Demyx)(Enemies: zombies)

Astaroth is on a battlefield, tearing through the swarms of Worm Soldiers in his way. They are guarding something that is rumored to be extremely powerful, and Astaroth wants it. After fighting through the worm army, Astaroth comes across the prize he was looking for……a concrete donkey? Astaroth is disappointed, so much so he strikes the Concrete Donkey.

The Donkey does not approve, and comes to life to attack him! A worm soldier who’s soul was stolen by Astaroth assists him in defeating the Donkey, but when they do, they find another surprise: A bright meteor descends into the fields ahead of them, followed by what appears to be a man with a jetpack!

Stage 9: The battlefield (BOSS: Concrete Donkey) (Enemies: worm soldiers of various professions and weapons.)

Baz has specific orders to go on a FOXHOUND barge and reclaim a mysterious item. Upon reaching the barge, he is besieged by agents of the insidious organization. He battles his way through the ship, until he accidentally runs into someone else: Gray Fox! Gray Fox whispers the name of his employer to Baz after a heated battle, and they realise they work for the same people. The two team, just in time to face the sinister leader on the ship…Psycho Mantis!

Stage 10: The Ship (Enemies: FOXHOUND agents)(BOSS: Psycho Mantis)

Youko, Joe, and PL finally find Rawk Hawk seemingly sleeping. When they sneak up on him ,they realize he was just a puppet of Skull Kid’s. Skull Kid appears, cackling in a tree, but disappears in a puff of smoke, leaving the trio fuming.

Stage 11: The Desert plains (Enemies: puppets and paper baddies).

At the North Pole, the Apprentice and a single Shroob find their way from the Shroob Mothership’s wreckage. Shroob uses a shrink ray to make the giant Gigan more manageable, and as Starkiller is about to finish them, a pack of Frosslasses appear, looking concerned. One in particular comes forward to see if she can assist them. Suddenly, a very angry Santa Claus appears, planning to pay them back for wrecking his home. As Starkiller, Shroob, Gigan, or Frosslass, you must “convince” Saint Nick to leave you alone. After that, Santa reveals they can call for help at his house, which is a few miles away. Trek back, and dispatch the frosty foes in your way, be they Caribou, Polar Bears, or even drunk elves. However, once you get to Santa’s workshop, you’ll see it engulfed in subspace energy. A bomb had gone off while Mr. Claus was away!

Shroob and Gigan run headlong into the orb of Subspace, apparently still loyal to whatever villainy is in charge of the madness. Santa Claus swears vengeance!

Stage 12: The North Pole (Enemies: polar animals, and drunken elves)

The Chosen One (from Kung-Pow) is meditating near waterfall. Suddenly, an extremely angry grizzly bear tears through the forest nearby, tackling a large purple snake. Team Rocket follows soon after, cheering the purple snake on. TR is covered in honey, but when Chosen One asks them if they stole the bear’s honey, they vehemently refuse. Chosen One sees through the poor lie, and tells Phillip the Bear he will assist him in avenging the stolen honey. As either Chosen One or Phillip defeat all 5 members of Team Rocket. After doing so, They watch in awe as a spaceship lands in front of them, and out emerges…Shroobs! Shroobs of every color! And not just the shroobs, but STARMEN! TR, Phil, and Chosen One must battle through the invaders, before facing…Starman Deluxe! After defeating Starman Deluxe, the trio boards into the spaceship and discover a “defective” Starman. E.g., one who is not evil. This Starman tells the trio of the madness going on worldwide, and promises to take them to who is responsible.

STAGE 13: The Woods (Enemies: Shroobs and Starmen)(BOSS: Starman Deluxe).

In Subspace, Dan’s trophy is reanimated by…Numberman?!? Yes, Numberman, and his partner, the Computer Trolley, inside whom he used to live until the villains downloaded him into a robot body. The pair has been working for the villains, who have used their genius to build subspace bombs. The three are suddenly detected by shroobs, Starmen, and the same space-riot-gear-guys from the prologue, here revealed to be “Rhombulans”. Dan, Numberman, and Trolley battle through their Subspace Base, defeating as many captors as they can. Eventually, the find a portal out of Subspace that takes them to…

… the Rhombulan leader, from Elite Beat Agents! Floating in outer space, the Rhombulans’ big, ocular leader watches down on earth…but something seems…different…

NOTE: The Rhombulan Leader is big, floating square-shaped space thing with a giant eye in the center. It has a circular protrusion on each side, and can shoot a petrifying laser-beam from its eye. I could not find a picture. I apologize.


STAGE 14: Subspace. (Enemies: Shroobs, Starmen, Rhombulans)

In the Hundred Acre Hood, Tiggah is trying to make a getaway after a “honey” deal goes sour. He tries to lose the police by attacking with a machine gun and spraying bullets at them, but he fails to notice when a vigilante lands on his car hood. Tiggah turns around in time to The Bombastic Bag-Man punch through the windshield and pull him out, leaving the car to hit a tree. Tiggah is less than pleased, but is suddenly knocked on the head by a kid with a baseball bat. Li’l Slugger, somehow alive after the Rapture fiasco, is prepared to cave in a little piglet’s skull, when Tiggah and Bag-man intervene. BM, because its an innocent citizen, and Tiggah, because nobody touches his piglets ’till they pay. After the duo defeat Li’l Slugger, he tries to run off again, and Tiggah and BM chase him through the Hood, fighting cops and hoodlums along the way.

STAGE 15: The Hundred Acre Hood (Mini-boss: Li’l Slugger)(Enemies: Orange Tiggers [e.g. white businessmen/cops] and hoodlums)

Joe, Youko, and PL continue their trek, searching for Skull Kid, when they see a peculiar flying machine coming their way. Why, it’s the EBA and Big Daddy! The EBA land their craft, and upon interrogation, the two groups realise they share a common goal. The groups team up and hop on the EBA’s aircraft (which is humorously cramped) and take off, until they come across a ship in the ocean that is being rocked by explosions. The land, and enter the boat.

Elsewhere, Baz has entered the ship, looking for a particularly precious item. He and his newest partner, the enigmatic Gray Fox find agents working for something called FOXHOUND patrolling the ship. Battling their way down into the ship’s depths, they discover a small computer disk-looking thing. But just as Baz and GF do, they run into EBA and co. Baz and Gray Fox must fight three random members of the other team, but after that Paper Luigi accidentally picks up the disk and puts it into a DVD player, and the player accidentally sucks all of them (Baz ,GF, Big Daddy, EBA, Joe, Youko, and Paper Luigi) into a glowing white screen.

STAGE 16: The Barge. (Enemies: FOXHOUND agents)

Rouge the Bat, following her stealing the SSBB game, flies to the employers rendezvous point…at least she tries to, but Colette, seeing Rouge flying through the city, and remembering a news report involving her, follows Rouge to see what she’s up to. Rouge continues to trek across the rooftops, until she is halted by a subspace bomb going off in the city. She flies the other way, but is ambushed by Sly Cooper, looking to re-steal the SSBB disk and collect the reward money. Colette comes to Sly’s aid, and you choose which one to use and defeat Rouge. Before they can reclaim the game, Rouge gets a naughty smile on her face and flies straight into the Subspace Cloud.

STAGE 17: The Rooftops (Enemies: Hobos)

Astaroth and Worm Soldier go to inspect the comet they saw, and find it to be……a Dalek! Buzz Lightyear lands shortly, having been following the Dalek since it fell out of the sky. The Dalek seems to be amnesiac, not remembering where its allegiances lie. It claims that a great evil is coming, and Buzz realizes it must be stopped. Astaroth hopes to steal the source of this great evil power, and Worm is just happy to be of use. The four team up and continue through the war-torn wasteland.

STAGE 18: The wasteland (Enemies: Worm soldiers)

Arthur, Silver, Shinon, and N-Dogs continue their path back through the cave, and come to find Team Big Shots battling a giant dark Hippoppotas. The team joins the Pokemon in glorious battle, and after defeating Hippoppotas, they find it was another robot, followed by another Subspace bomb. They escape, thanks to Honchcrow’s miraculously carrying them away, until they are out o the bomb’s range, where Honchcrow collapses. The team regroups and sets off anew, until they come to a beach, where killer crabs and shark zombies run amok. They fight their way to the beach, and find a pirate ship pulling ashore. It’s captain Cutlass!

STAGE 19: The Path To The Beach. (Enemies: zombies in the cave, forest creatures in the forest, killer crabs and shark zombies on the beach) (BOSS: Giant Hippoppotas)

Santa, Frosslass, and Starkiller continue through the frigid North Pole, until they are attacked by a squadron of yetis. The find aid in the form of……Bad Mr. Frosty! He seems to be uneasy near Santa, but Mr. Claus doesn’t understand why. Oh well. With their new ally, the team defeats the yetis, and then Starkiller realizes that maybe they should have followed Shroob and Gigan through the Subspace portal. They group turns around and does so.

STAGE 20: The Snowpath (Enemies: Yetis)

Dan, Numberman and CT continue to run through the enemy base, even running into another Subspace portal, out of which comes…Santa, Starkiller, Frosty, and Frosslass! The groups form an alliance and continue through the Rhombulan ship. They come to what appears to be a window through which they see what seems to be the main room. Through the window they see: Rouge, Demyx, the Shroob from before, the Shroob Queen, Gigan (in small form), and Skull Kid, all listening to the apparent grandmasters of the scheme…Sword Ganon and Xemnas! The Shroob Queen notices the heroes spying on them, and demands they be taken care of. Rhombulan guards subdue them, and take them to what looks like an arena. From there, a Rhombulan uses a sort of remote control to hijack Computer Trolley, and cause it to vomit up a dark version of The Chosen One (the stick figure), and the two become a tack-team. After you defeat them , they regain control of themselves, and together you escape the arena.

STAGE 21: The Rhombulan Ship (Enemies: Rhombulans, puppets, Shroobs, Starmen,)

The spaceship containing Team Rocket, Kung-Pow Chosen One, Phil the Bear, and Starman returns to the Rhombulan ship, and at the hangar bay, Starman shows them the way to go. They travel through the ship, and end up falling right into the main chamber where all the villains are. Starman is applauded for bringing more enemies to the villains’ attention, seeing as he was faking being good after all. Sword Ganon and Xemnas reveal their superior, A large tank full of the consciousness of Giygas, simplified in the tank so mortals can comprehend him. The villains bow before him, and Giygas orders Shroob Queen to dispose of them. The Queen attacks, using laser beams, tossing her crown, vomiting fire, and attacking with tentacles.

After you defeat her, the villains are all about to kill you, when Dan, CT, Numberman, the other Chosen One, Santa, Starkiller, Frosslass, Mr. Frosty, and burst in, take the newcomers and dash out. Giygas repossesses the stick figure Chosen One, and you fight him with Kung-Pow Chosen One. That’s right, the fight you knew had to happen: Chosen One vs. Chosen One! After Kung-Pow chosen one defeats stick Chosen One, they all regroup and run like heck, trying to get back to earth, thanks to a timely assist from SSBB, which to life again and KO’s Xemnas from stopping the heroes. Realizing what a sentient videogame could fetch on the Black Market, Rouge flees the villains, videogame in tow.

STAGE 22: The Rhombulan Ship (2) (BOSS: Shroob Queen)(Enemies: Rhombulans, Starmen, puppets, and Shroobs)

The Mystery Men are about to enter Creepy Steeple, looking to apprehend the fugitive Doopliss. They storm the area battling zombies both human and pig. Eventually they battle their way to the top, and Blue Raja rushes in to Doopliss’s room. There is bright flash before his comrades can follow him, and BR exit’s the room, claiming Doopliss has fled into the big purple portal in his room. The rest of the MM see the portal he mentioned, and have reservations about entering it. Suddenly, Sly Cooper falls through the roof into the room, believing Creepy Steeples roof to be sturdier. Colette shortly follows. The two groups swap stories and unite.

STAGE 23:Creepy Steeple (Enemies: Zombies and Pig Zombies)

BM and Tiggah continue trying to follow Li’l Slugger, but Tiggah is less than cooperative, not seeing the need to do this. Suddenly, they hear a clap of thunder and turn around to find the Hundred Acre Hood completely engulfed in Subspace!

Enraged by the loss of all his piglets, Tiggah pursues Li’l Slugger so fast even BM has trouble keeping up. They come upon a war-torn field, and meet Astaroth and company. The team of now-six continues to look for their enemy, with Tiggah leading the pack.

STAGE 24: The Plains (Enemies: Animals, Zombies, Worm soldiers)

Joe Perry wakes up in what looks like a funky cell-shaded city, and finds Gray Fox, Baz, Youko, and PL coming to, each equally befuddled to where they are. They are suddenly greeted by none other than Viewtiful Joe, happy to be of service to those in need. He explains that they are in Movieland, and he knows how to get out. You battle through the Movieland city, all the way to a movie theatre. Once inside, you find your progress halted by……Hulk Davidson, the biker-dino with a battleaxe! After defeating him, you hop through the movie screen, back into the real world.

STAGE 25: Movieland (Enemies: Madow robots of different varieties [enemies from Viewtiful Joe], and rob-bats) (BOSS: Hulk Davidson)

Captain Cutlass is about to inquire about the newcomers that have come to her ship (Arthur, Shinon, Silver, N-Dogs and Team Big Shots), when Li’l Slugger appears to try and bash in the N-Dogs! Silver mounts a psychic attack on him, causing Li’l Slugger to twitch violently, foam at the mouth, and laugh an unearthly laugh. He melts into his big black blob form. The heroes, the enter a boss battle with Blob Slugger, where you have to trick him into attacking Cutlass’s ship, which will hit him a cannonball. 5 cannonballs will cause Blob Slugger to revert into an unconscious Li’l Slugger. Cutlass takes them all aboard, KO’ed Li’l Slugger included. They then set sail.

STAGE 26:The Beach Front (Boss: Blob Slugger)

On the Rhombulan Ship, Sword Ganondorf and Xemnas are discussing leaving the other villains out to dry by killing them all. The shroob from that crashed with Starkiller, who is the newly-appointed Shroob King, and Gigan overhear them. Playing as the two henchmen, the player runs to tell Giygas.

Giygas does not approve, and summons Xemnas and Sword Ganon to punish them. The tank Giygas is in opens, and the swirling red mass previously thought to be Giygas explodes into a bright orb of light. Ganon and Xemnas scream for a moment before going quiet.

Shroob and Gigan also find the unconscious Blue Raja about to be tortured by Skull Kid. The two lackeys accidentally free him, and as Blue Raja, you defeat Skull Kid, take his trophy, and flee the Rhombulan ship.

Stage 27: The villains’ chambers (enemies: Starmen, puppets)

Sly, Colette, and The Mystery Men run into Tiggah and co., and the obligatory joining takes place. They are about to continue their journey when “Blue Raja” is struck in the head with a fork. The real Blue Raja from the level previous claims the one with the Mystery Men is Doopliss in disguise. Doopliss drops the act and you must defeat him. After doing so, he flees into the night.

STAGE 28: (Enemies: zombies and pig zombies)

Cutlass’ ship, and everyone on it, cruises through the briny deep, until they find a portion of the ocean frozen!

Upon further inspection, the ship’s crew find that Team Rocket, Kung-Pow Chosen One, Phil the Bear, Dan, CT, Numberman, the other Chosen One, Santa, Starkiller, Rouge, SSBB, and Frosslass on the artificially made block of ice. The now extremely large team sets sail yet again.

STAGE 29:The Iceberg (enemies: Snowsharks, yetis)

Tiggah and co., unite with Joe Perry and co. finally, just as Cutlass’s ship pulls up on the nearby beach. At this point, all the hero characters are united for one force of good, containing 36 hero characters. Blue Raja puts the Skull Kid trophy on Cutlass’s ship.

But suddenly…The Rhombulan Mothership appears, hovering in the sky, and fires bolt after bolt of Subspace upon the earth, hoping to consume it quickly. Apparently the SSBB disk would have allowed them to do this quicker, but without it, the villains pursued alternative courses of action. As death rains down fro above, you must try and make it through the hostile environment as enemies begin being beamed down. Eventually, the heroes are surrounded by a group of Starman Deluxes, Rhombulans, , paper baddies, and shroobs…when suddenly, a hail of grenades and blood annihilates all the minions! Flippy, the veteran teddy bear, appears, having saved the heroes from certain doom, and looking to help them. He gives them the morale boost they need to believe in themselves and win the day!


STAGE 30:The Earth (Enemies: Shroobs, Starmen, paper baddies, Rhombulans)

Demyx. Starman, Gigan and Shroob are at a meeting with all the other villains, when Xemnas and Sword Ganon enter, looking possessed. They unleash “Giygas”’s mind-controlling smog, which brainwashed them, on the other baddies, who are able to escape thanks to Demyx’s water clones absorbing it all. The villains, realizing they have been betrayed, return to earth, fighting their former comrades along the way to the Subspace portal.


STAGE 31: The Enemy Base (Enemies: Shroobs, Starmen, Rhombulans, Paper Baddies)

Back on earth, the heroes mount their final assault on the Rhombulan Mothership, which is by now surrounded by Starman and Shroob spaceships. Vader’s apprentice gets to work pulling the alien ships out of the sky with the force, even hurling some into the Rhombulan ship itself.
Silver mounts a psychic attack from the conscious minds of every living thing on the planet, which is further strengthened by Colette’s relentless prayer for success.
Tiggah and his remaining piglets get to work taking down enemies.
Phillip the Bear goes on the warpath.
Dan almost gets killed, but is saved by a battalion of worm soldiers.
King Arthur slices through foes as Nintendogs lure them in with cuteness.
The Chosen Ones team up to kick major tail with superb teamwork.
Team Big Shots and Team Rocket form an equally awesome alliance.
The Mystery Men use The Spleen to make enemies retreat.
Paper Luigi mostly lets his partners fight for him.
Shinon snipes down foes as Cutlass slices through them.
Big Daddy and Little Sister get all the other Big Daddies and Little Sisters to help.
Viewtiful Joe slows down enemy forces.
Numberman uses Computer Trolley to turn every computer with internet into beacons that emit a high-frequency wave that damages the Rhombulan ship’s inhabitants.
SSBB emits the signal over Nintendo’s wi-fi network.
Santa, Frosslass, and Bad Mr. Frosty pelt enemies with ice, as Baz, Astaroth, Buzz, the Dalek, Gray Fox, and most of the others get to work defeating the invading forces.
Aerosmith, Youko and EBA team up, as the musicians play Walk This Way, rallying Earth’s inhabitants, and EBA’s dance moves further inspire them. Amid the familiar chanting of “Music Lives!”, combined with Silver’s psychic might, a psychic beam blasts into space, shooting straight through the Rhombulan ship!

Victory, right?

WRONG!!!! From the wreckage of the ship, there emerges the true villains of the story…
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THE DALEKS!!!! A seemingly endless supply of Daleks descend upon the earth, prepared to exterminate the inferior beings who destroyed the ship of the Daleks’ latest conquested race. Seeing this, the Dalek you’ve been playing with will switch sides and join his brethren. As the Daleks and the remaining shroob and Starman forces come down to earth to deal with the heroes, you must fight your way through the streets of the war torn earth, battling the Daleks, who are extremely difficult beings. Eventually, after playing through the level, the Daleks will surround the heroes with guns at the ready. Then the true villain of the piece, escorted by Sword Ganon and Xemnas, will appear to gloat at his victory:







DAVROS, creator of the Daleks! Yes, it was Davros who pretended to be Giygas, who used the Rhombulans, Shroob, and Starman races to help enslave Earth!

OMG!!! (I know he looks rather silly, but this dude is seriously evil)

STAGE 31: The Battlefield Earth (Enemies: Starmen, Shroobs, Daleks)

Li’l Slugger wakes up, while on Cutlass’s ship, and ,with you controlling him, tries to navigate his way out, until he comes across Doopliss, looking for a new form to steal. However, when Doopliss tries to mimic Li’l Slugger, he can’t control the boy’s true power, and is turned into a deformed, half-blob monstrosity that Li’l Slugger must defeat. After he does so, Doopliss is trophified, and Li’l Slugger notices as a spaceship crashing into the water near the boat.


STAGE 32: Below Decks (Enemies: Pirates) (BOSS: Imperfect Doopli-Slugger)

A Starman ship crash-lands into the ocean, and out emerge Starman, Demyx, Gigan, and Shroob. They notice the pirate ship nearby, and sneak on it without being detected by the Daleks. Once inside, they get ambushed by Li’l Slugger, who had just recently came to. After defeating Li’l Slugger, again, he runs away off the ship, and a Dalek can be heard yelling “Exterminate!” The villains continue through the ship, and reawaken Skull Kid and Doopliss, and brief him on their employer’s betrayal. The villains agree to band together and save earth so they themselves can claim it.

Stage 33: The Ship Deck (Enemies: Pirates)

Davros gloats over the heroes before him, having them surrounded with 2 Daleks for each one of them. Davros prepares to order their extermination…when out of nowhere, Li’l Slugger tears through the street on his skates, and bashes a Dalek’s head in with his bat, just like he did to the one that he saw near the ship. The Daleks are not pleased, and bedlam breaks loose as the heroes begin to strike back. Bag-man notices Sword Ganon and Xemnas about to defeat Li’l Slugger, and intervenes. The duo defeat the mind-controlled villains, freeing them from Davros’s control.

You then can choose from any of the 41 characters at your disposal (the other 5 are the villains) to defeat a massive wave of Daleks. Eventually, Davros calls in a new creation: The Spider-Daleks, which has a Dalek’s head atop an eight-legged killer robot body. Luckily, The Shroob and Starman spaceships, A normal-sized Gigan, Doopliss disguised as Gigan, and Demyx’s water clones begin to attack the Spider-Daleks, destroying all but one before Davros eliminates the ships, re-shrinks Gigan, and defeats Doopliss and Demyx‘s clones. At this point, you can use all 46 characters to smite the remaining Spider-Dalek.

After this, Davros will appear, accompanied by two Daleks holding the “Giygas Tank”. Davros does not look happy.

STAGE 34: The Frontlines (Enemies: Daleks) (BOSS: Spider-Dalek)

Davros will sic several waves of Daleks, and souped-up Supreme Daleks (like regular only red, stronger, and faster). Once you defeat all 50 enemies, Davros will come down, followed by his Dalek lackies.

Davros will at first attack you as he is, using extermination blasts, ramming, sicking his two Dalek bodyguards on you, and shooting of electricity to attack you. Once this form is defeated, Davros will open the Giygas Tank. Turns out it really IS Giygas! Davros absorbs the energy of Giygas, and prepares for the real final battle.

STAGE 35:The War Trenches (Enemies: Daleks and Supreme Daleks)(BOSS: Davros)

Davros absorbs the pure essence of Giygas, causing him to glow red and his eyes to glow with power. He raises the street they are all on into space, allowing for a very dramatic final battle.
The Giygas-Davros hybrid, heretofore called Giygavros, challenges all 46 playable characters, and you choose your best 10. You will need them all, even on easy, because you can HARDLY grasp the true nature of Giygavros’ attacks. Most of his attack involve bending the very fabric of space, causing them to be hard to see, and thus hard to dodge. Also, Giygavros has a sort of PK Starstorm attack, where he fires an extermination-bolt into the air, before it comes back down as several blasts. Dodging this attack is extremely necessary, as it does 40% flat. Giygavros can also fire blasts of lightning, send out nigh-invisible Off Wave-style waves (don’t worry they’re weaker) and send a blast of fire that covers the whole ground for a second. Other attacks include making spikes emerge form the ground and causing rain that affect you like a flower does (steady increase in %). Once you finally defeat him, the platform you are on returns to its rightful place in the ground, and you buckle up to see how it all pans out.

STAGE 36: The Finale (BOSS: Giygavros)


Giygavros isn’t defeated yet! He begins to create a massive ball of energy so big, it would destroy the earth! When suddenly, Giygavros clutches his heart. The energy ball funnels itself into Giygavros’ mouth, and Giygavros turns back into Davros as Giygas’ raw power rips his body asunder. You know how you can’t grasp the true nature of Giygas? Well, neither can Davros. Giygas, furious at how he has been used, reduces Davros, and all the Daleks, except the one who was defective. That Dalek is given free thought by Giygas, as one last dig at Davros: Making one of his creations the one thing Daleks hate, a free thinker. Giygas is suddenly slain when Silver and Colette take advantage of his weakened state and force him into a corporeal form, followed by Gray fox slitting his throat…and Baz shooting him with a rocket launcher. Whatever works. The citizens of earth cheer. The world is saved! All the subspace bombs reverse themselves and the world goes back to normal.

Right?

Epilogue: Following the events of the story, the main characters are changed forever. How? In a post-credit move, we’ll see…

Joe Perry leaves Aerosmith and joins the EBA, helping save the world many times over. Dan tries to, but is rejected.

Youko and Demyx become members of Aerosmith, leading the band the record two #1 hits: “Dance, Water, Dance” and “Darn Shkippy”.

Paper Luigi wrote a book about the whole thing. While the book sold very well, it was later made into an Ang Lee movie and was a box office flop.

Li’l Slugger and Phil the Bear are sent to Catholic School, where they are brutally disciplined and later become real-estate brokers.

Flippy gets his own reality TV show “Boot Camp With The Stars”. It lasts one episode, and stops five seconds after the theme song when Flippy kills an intern with a cheese-grater.

Xemnas and Sword Ganon became a buddy-movie sensation, making millions of dollars until they were arrested for possession of cocaine and were killed in an ensuing gunfight with the police.

Baz and Gray Fox become full-time partners, fighting crime on a daily basis.

Bag-Man joins The Mystery Men, helping them rid the world of evil. He and The Spleen never really get that close, though.

Frosslass joins Team Big Shots. Stalin teaches her to talk, and she adopts the name Mother Abigail.

Sly and Rouge become extremely close, and do everything together. Live, shop, steal, sleep…

The Shroobs and Starmen create an alliance, but are always thwarted by teenage boys and mustachioed plumbers wherever they go.

Vader’s Apprentice returns home, and is rewarded with several of Tattooine’s finest slave girls for defeating the shroobs.

Colette returns to Rapture with Big Daddy and Little Sister, becoming a surrogate mother for the child. Skull Kid regularly performs puppet shows for her amusement.

Computer Trolley and Smash Bros. Brawl fall madly in love, and Numberman creates a PC version of Brawl, making PC gaming relevant for years after it should’ve stopped.

Team Rocket is arrested for DUI, and spend several years in AA, rehab, and various prisons.

Bad Mr. Frosty now works for Santa, helping keep the drunken elves in line.

Viewtiful Joe, Kung-Pow Chosen One, and Buzz Lightyear work together to make the movie “Viewtiful Pow Story”, which is the highest grossing film ever.

Tiggah becomes the kingpin of the Hundred Acre Hood, and enjoys a long and glorious reign, until he is whacked by members of an opposing gang, The Mouseketeers.

Stick Figure Chosen One becomes an action-movie star, but later devolves into doing child comedies and eventually sitcoms.

Dalek and Gigan, who was unable to return to normal size after Davros shrunk him, find work as recurring Power Rangers villains, enjoying the chance to tear the miniaturized cityscapes they are provided.

King Arthur adopts the Nintendogs, but later loses custody for trying to train Bailey to fight in underground competitions. King Arthur runs away, evading custody for years.

Cutlass becomes queen of all pirates, and along with her new “friend” Shinon, they terrorize the seven seas.

Silver becomes the host of psychic hotline, and is met with varying degrees of success.

Doopliss returns to Creepy Steeple, where he becomes a world-class pig rancher.

Worm Soldier regains his soul from Astaroth, and rejoins the ranks of his comrades.

Speaking of Astaroth…


If you defeat Giygavros again, either by playing through the whole story or just re-doing Stage 36, after the epilogue and credits, you will see this additional scene:
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Astaroth is seen standing in the ashes of where Davros once was, and where Baz blew up Giygas. He inhales deeply, and the camera zooms into his eyes. Each eye has this in it:



Astaroth blinks and his eyes go back to normal. He smiles evilly and laughs a bone-chilling laugh.

THE END!!!!!
 

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
o_o .......

Skull Kid was defeated...aww...

Oh well. You did a really good job with your adventure mode...thing. :laugh:

What happened to Skull Kid after his defeat anyway?
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
Awesome Subspace Story! Good stuff. I liked the epilogue material for all the characters. Lol.
 

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
Sylux, Cylosis bounty hunter

“…”
========================================
Bio
Sylux is a bounty hunter from Cylosis. Sylux is armed with a Galactic Federation prototype suit, gunship, and weapon. However, there is a deep hatred of the federation for an unknown reason. Sylux also holds dislike for the Federation’s top bounty hunter, Samus Aran, by association. Species and Gender are unknown at this time.

========================================
Stats

Power: 2
Speed: 3
Jump: 3
Recovery: 4
Control: 3

========================================
Weak Attacks

A: Sylux punches with its weapon arm. Low damage and knockback.

Up Tilt: Sylux does an uppercut with its weapon arm. Low damage and knockback.

Forward Tilt: Sylux knees forward. Low damage and knockback.

Down Tilt: Sylux does a leg sweep. Low damage and knockback.

Dash Attack: Sylux uses its weapon arm as a sort of lance while running. Low damage and knockback.

Ledge Attack 1: Sylux climbs onto the ledge and swings its weapon arm as it gets up.

Ledge Attack 2: Sylux sweeps the Shock Coil across the ledge as it gets up.

========================================
Smash Attacks

Up Smash: Sylux shoots upwards with the Shock Coil briefly. Low knockback, medium damage.

Forward Smash: Sylux shoots forward with the Shock Coil briefly. Low knockback, high damage.

Down Smash: Sylux shoots the Shock Coil around its ankles. Low knockback, medium damage.

========================================
Special Attacks

^B: Shock Tether
Sylux shoots the Shock Coil up, using it as a tether recovery. The Shock Coil homes in on the nearest ledge, and has good reach, but cannot home in diagonally downward or too far away from the ledge. No knockback, medium damage.

>B: Shock Coil
Sylux fires the Shock Coil straight ahead a small ways. Anyone who is cought in the coil begins taking damage, and Sylux begins to heal. The damage goes up faster the longer the opponent is in the coil. The opponent can escape the coil by going behind Sylux, by disrupting the attack with a projectile, or by going out of range. No knockback, damage ranges from low to high.

VB: Lockjaw
Sylux turns into the Lockjaw, and remains in that state as long as the B button is held. The A button can be pressed to drop shock bombs, and can be held to slowly form a shock bomb triangle. Bombs have low knockback and damage. The triangle has high knockback and damage. You cannot move while forming the triangle.

B: Power Beam
B can be rapidly pressed to shoot fast power beam shots. The attack cannot be charged, and each shot of the power beam does minimal damage and knockback.

Final Smash: Delano 7
Sylux’s ship, Delano 7, flies over the stage. A signal is given to the ship, and it begins firing missiles at opponents. The ship can be attacked and stunned for a short period, and the missiles do not home in. The ship can also be used as a platform if it can be reached. High damage, medium knockback.

========================================
Aerials

Up Aerial: Sylux does a drill kick upwards. Medium damage, low knockback.

Forward Aerial: Sylux stabs with its weapon arm. Medium damage, low knockback.

Back Aerial: Sylux kicks behind it. Medium knockback, low damage.

Down Aerial: Sylux stabs downward with its weapon arm. Low damage and knockback.

Neutral Aerial: Sylux surges with electricity. Low knockback, medium damage.

========================================
Throws

Grab: Sylux grabs his opponent by the arm with its free hand.

Grab Attack: Sylux shocks the opponent with the Shock Coil. Low damage.

Up Throw: Sylux throws the opponent up and blasts them upwards with the Shock Coil. Medium knockback.

Forward Throw: Sylux spins around and flings the enemy forward. High knockback.

Back Throw: Sylux throws the enemy behind him. Low knockback.

Down Throw: Sylux throws the enemy down and shoots them with the power beam. Low knockback.

========================================
Taunts + Victory Poses

Up Taunt: Sylux flinches and points its weapon upwards, as if it saw something.

Side Taunt: Sylux presses something on its weapon arm, and it switches between missiles and Shock Coil.

Down Taunt: Sylux kneels down, arms its weapon, and looks around carefully as if it is being followed.

Victory 1: Sylux calls the Delano 7.

Victory 2: Sylux shoots the Shock Coil in both directions, and points its weapon at the screen.

Victory 3: Sylux aims its weapon at the runners up, nods, and then walks off screen.

========================================
Other

Idle Pose: Sylux stands in a pose very similar to the pose in the above picture, and sometimes stretches or adjusts its weapon.

Losing Pose: Sylux claps its hand on its weapon arm, like Samus, but looks away from the victor.

Shield: Sylux holds its arms up in front of its self.

Forward Roll: Sylux does a front flip and turns around to face the opponent.

Back Roll: Sylux does a back flip.

Dodge: Sylux shifts to the left quickly.

Air Dodge: Sylux shifts to the side in mid air.

Dizzy: Sylux holds its hand up to its head while rocking back and forth.

Sleep: The green on Sylux’s suit fades in and out, and Sylux rests its head on its weapon arm.

Stage Entry: The Delano 7 flies overhead, and Sylux jumps off the top of the ship as it passes.

Select Screen: The Shock Coil noise is heard.

========================================
Misc.

Codec:
Snake: Who is that supposed to be?
Colonel: I’m not really sure…the power beam it’s using appears to be similar to Samus’s.
Snake: I noticed that too, but this guy….it seems to have a thing for electricity.
Colonel: Avoid that attack at all costs, Snake. It’s the Shock Coil, a weapon that certain people have been able to make suck the life out of people to heal the weilder. I don’t want you taking too many chances.
Snake: Gotcha.

Kirby Hat: Kirby turns blue with green eyes and glowing lines on his body.

Alternate Costumes: Sylux’s alternate costumes are his green and red team outfits from hunters. His default costume is his blue costume. He also has a dark costume, which turns him black with red lines.

Item: None

========================================
Stage

Vesper Defense Outpost
The walkways above the VDO gateway. The walkways are slippery with frozen oil, and there are a small number of gaps to avoid. In general, the stage stretches from end to end. Occasionally, hunter gunships will land in the gateway and shoot at the walkways before departing.

Music
http://www.youtube.com/watch?v=_OF7gC3S1AQ (Sylux’s Theme)
http://www.youtube.com/watch?v=b0dLXHtoraU&feature=related (Hunter Chase)
http://www.youtube.com/watch?v=RxEkhtWTXsg (Vesper Defense Outpost)

========================================
Supspace Emissary
Sylux stalks Samus through the halls of the research facility, and attacks her just as she gets her power suit. The player selects between the two hunters, and the winner continues in the normal Samus path with Pikachu. If Sylux wins and survives the level, then he is unlocked.

Unlock
Clear All-Star and Classic modes as Samus Aran on normal difficulty.
Have Sylux beat Samus in the SSE.
Play 700 versus matches.


I had to get this guy out of the way. So far, Sylux is my 5th and final entry, but if I find someone else I will work on them.
 

peeup

Smash Lord
Joined
Sep 3, 2007
Messages
1,618
Location
Hartford/Mass
Highwayman has had some major (and minor) updates, so I would like feedback on his special moves. I want to know if they are over/underpowered, and also I would like suggestions for a new side-B (I can't think of another attack similar to his neutral and down specials.)

Feedback please! (Link is in mah siggy)
 

KoJ

Smash Journeyman
Joined
Aug 16, 2008
Messages
317
That was amazing! I love how you used the characters in ways where they fit in. For instance, the Shroobs and Starmen are invaders on a much more minor scale than the Daleks, so it fits they would be used as pawns. Giygas is far too powerful for a mortal like Davros to absorb, so it should make sense he would rebel. Skull Kid is a trickster primarily, so making a dud bomb would appeal to him. The epilogues were even better! My favorites were Xemnas and Ganondorf becoming a duo that was busted for smuggling cocaine, and the one where the Dalek and Gigan became Power Rangers villains.

I reserve this guy.
 

IvoryFlame

Smash Journeyman
Joined
Jun 2, 2008
Messages
234
Location
Salem
Skull Kid was defeated...aww...

What happened to Skull Kid after his defeat anyway?
His trophy was taken aboard Cutlass's ship, and he was awakened by Shroob and co. near the end.

He later performs puppet shows for the little sisters' amusement.
 
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