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Make Your Move 3.0: It's over, it's done, moving on.

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Hyper_Ridley

Smash Champion
Joined
Dec 21, 2007
Messages
2,291
Location
Hippo Island
Cervantes: Awesome as usual, Master Wailord. The soul steal mechanic at first seemed like a rip-off of Knightmare's soul charge, but you made it different enough to keep it interesting. Overall an excellent move set.

Krystal: Good for a first attempt at a move set. You didn't make her a fox clone, so major points to you. As othes have said, it might be a good idea to add a "play style" section. It doesn't have to be huge, just give us some pointers for different situations, such as recovering and KOing.
P.S. I actually like Star Fox Adventures.


In other news, I'm working on a new move set. It's another Megaman character, this time a rather obscure one. I wish I knew why I love making Megaman move sets so much, this will be my third one and I barley own any of the games.:ohwell:
 

TWILTHERO

Smash Lord
Joined
Aug 19, 2007
Messages
1,880
Location
Canada
<She's a sword master, fan Fire Emblem favourite, hottest girl that isn't part of an anime, Mia of the Griel Mercenaries joins the Brawl!!!!!>


NOTE: I am not trying to be sexist or anything. I'm just trying my best to describe Mia's personality. Do not take this seriously.

Games she has stared in:
Fire Emblem: Path Of Radiance (2005)
Fire Emblem: Radiant Dawn (2007)


Description/Story (Holy crap!!! It contains spoilers!!!!!:
Path of radiance: She was a prisoner of Daein until Greil (Ike's now passed on father) rescued her and then Ike talked to her in order to recruit her. Later on, when Ike's father dies, Mia is asked why is she still with the Mercenaries. She responds by saying that she wants to fight with mercenaries (info thanks to the conversation in Path of radiance. She calls herself a "dangerous myrmidon. A graceful whirlwind of singing steel." At the end of the game, she tells Ike that she was in "love with Ike's fighting style." Hurray for Ike not being hopeless in getting a girl!!!!!!! Mia becomes a sword master when she promote, with the most tackiest clothes in sword master history. (Note: I'm joking).
Radiant Dawn: Mia doesn't have much story connection in this game other than that she was part of the Greil Mercenaries. She, at the end of the game, travels the continents searching for new opponents, but sometimes rested at Greil's retreat (info from ending of Mia.) She a new class known as the "Trueblade," and becomes the second best of her class (next to Edward.)
Other cool info: Mia is a feisty girl, itching for a challenge no matter where she goes. Whether it is some person who can barely lift a sword (Rhys :p) or some buff guy (Ike), She will fight any one she fights with. Of course, there are times when she can't handle the situation at all (lulz, Ilyana tried to eat her once.) Like it or not, the Fire Emblem sword master joins the Brawl, and shes ready to rock the house.


Stats:
Power: 3 (This is not bad at all. There some attacks, however, have less power than average.)
Running Speed: 3.5 (Wow, is she fast!!!! (like a bit slower than the falcon) She's a dangerous myrmidon of the wind. What do you expect? :p)
Attacking speed: 3.5 (very exceptional here as well. She's a fast fighter and all, but there are time to time occastions where she does have lag.)
Weight: 2 (Very light here, but not too light. She is about a bit heavier than Lucario light.)
Height: 3 (She's kinda on the short side here, but thats about the only thing special here.)
First jump: 3 (Not a bad jump Mia. She hops into the air like normal. Not bad.)
Second jump: 1.5 (Whoa, whoa, whoa, what just happened to her jumping? Its not that terrible, but since she does the second jump animation like on how Link does it, it's kinda hard to get a good jump. You gotta admit that the jump animation is cool though.)
Attacking range: 2.5 (a bit hampered for this considering how most of her sword attack don't reach far. You'd have to get pretty close to land a hit.)
Falling speed: 2.5 (an average falling speed. She's got nothing heavy on her except her sword.)
Wall jump: Yes
Wall Cling: no
Glide: Umm......no?


Symbol:
Fire Emblem

Entrance:
Mia hops in from the skys coming out of nowhere and says, "I challenge you!!!!"

How to unlock:
1. Unlock her in subspace
2. Survive for 5 minutes in "endless brawl" with a sword character.
3. Beat over 400 posts.


Play Style:
Mia is a hands on kind of girl, so she usally fights in close, rather than afar. Use her more faster sword attacks to rack up the damage, before knocking them out with a powerful attack. Her projectile is kinda weak and doesn't really do much, but it can be aimed at any direction. Try aiming it downwards for a push upwards to recover while in the air. She can only do it three times in the air though, so make them all count.
Defensesively, you gotta roll and dodge a lot. Just wait for the perfect time to launch a counter attack on the opponent when they fail to land a hit on you. Other than that, not much i can add to fighting defensively.
Last thing i can say is don't be charging in there like a fool. Learn to stay back, and try to land every single hit of Mia's arsenal. GOOD LUCK, USE MIA WISELY!!!!


Animations:
Standing: Mia holds her sword by the sdie with her 2 hands, getting ready for a attack.
Moving standing: Mia occastionally lifts her sword up and yawns, looking a bit tired. Fighting sure is boring sometimes.
Block: Mia brings her sword in front of her to block. It looks like shes a bit struggling.
Dodge: Mia sidesteps like an ordinary character does. She moves her entire body for this.
Dizzy: Mia drops her sword and her head is down, spinning to the dizziness.
Sleeping: Mia uses her sword to try to keep herself up, but still sleeps anyway. Weird girl.

Basic A attacks:
Standard A: Mia slice: Mia starts things off with a simple horizontal slice. It loks like she is only swing the sword with one hand. The hitbox is where Mia's sword is chopping. Range is kinda short as the sword is rather close to her. This attack has absolute no lag, beginning or end, at all. This starts off with (3%) damage and no knockback whatsoever. This is part of an AAA combo. Try not to go crazy with the button mashing, as this attack can easily be useful to rack up damage.

AA: Stab of justice: Mia then charges in with a stab from her sword to you. She is moving her entire body for this, rather than her legs moving her forward. The hitbox is the entire blade of the sword (although, the sword only stabs forward, thus not attacking upwards or downwards.) If Mia lands a hit with this stabber, the opponent suffer 4% damage and very, very little knockback. Range is pretty good for a sword attack. This is also part of an AAA combo. There is a very slight bit of lag at the end if you decide to cancel the combo. A very effective racker up damage, so also should be considered before going crazy with the attacks.

AAA: Twist of fate: Quite obviously the end of Mia's combo. When she has finish the stab attack on AA, Mia will twist her arm, thus forcing her sword to be twisted in the opponent's body. (Yowch........can't imagine how that feels:psycho:) The hitbox is where Mia stabbed the sword before (aka, the entire blade of Mia's sword). The range is also pretty good here. If Mia manages to hit this twister, the opponent will suffer little knockback with 5% damage. Mia will struggle a bit to pull out her sword, so there is a bit of a small ending lag. A effective damage racker as well, but with the knockback at the end, it's hard to do when the damage gets too high. This attack sends you flying forward.

Side Tilt: Myrmidon stab: Mia spins around elegantly and out of absolutely nowhere, stabs the opponent multiple times. Her spin is really short so it's not laggy at the beginning. The hit box is where Mia is stabbing her sword (she stabs forward, slightly upwards diagonally, and slightly downwards diagonally.) It looks like she's crouching a bit when she does this attack. This is a multiple hitter and you use this attack too early, you might not get all the hits in (but you'll get in at least 3 if you manage to make contact.) This stabber does 1% damage for each successful hit and does little knockback (note that this sends the opponent forward) on the last hit. There are 10 stabs in all (that's a total of 10% damage for those of you who are failing in math.) Mia suffers from a very slight bit of lag at the beginning and slight bit of lag at the end. The range is pretty good here as well.

Up Tilt: Backflip slash:
Mia swipes her sword diagonally upwards to attack, and does a back flip while doing it. This is a very effective way to get the opponent in the air. She has no lag at the beginning when she does this, but she suffers from a bit of lag at the end trying to stand her ground. The range isn't exactly far as the opponent must be right in front of her to get in this hit (though any above opponents will get hit too.) If Mia manages to hit with this attack, it will do about (6%) damage and little upwards knockback. The hitbox is practically Mia's frontal body doing the attacking with her sword. (Note: This is a reference to one of Mia's attack animations in Radiant Dawn. There should be a pic below, even if it sucks.)

Down Tilt: Forward down stab: Mia quickly brings out her sword and stabs it straight forward towards the opponent. In a way, Mia is trying to aim for her opponents feet. The range is not completely good as she doesn't stab forward very far (like a pokeball size of range.) The hitbox is Mia's stabbing sword. If Mia hits with this attack, it will deal about 5% damage and little knockback. If Mia manages to hit this attack near the edge with the tip of the sword, it can Meteor opponents, but the knockback isn't partically good.

Dash Attack: Jump slash: Mia appears to want to stab the opponent, but then she immediately fakes them out by jumping a bit slightly and then coming down with a vertical slash. Mia's opponent must be right in front of her when she does this attack as the sword streches about a pokeball and a half length/size. The hitbox is Mia's sword blade. If Mia hits with this attack, it will do about 6% damage with ok knockback. She suffer from lag at the end, but its not that much as it's very, very, very little (like 0.8 seconds).


Smashes:
Side Smash: Dual elegent Slash: Mia pulls her sword to her side to charge up for this attack. Then she quickly swings her sword horizontally to the right feriously and then quickly pulls back her sword to the side. She then does another fierce slash horizontally to the right like before only a bit stronger. Note that she stays in her spot when she does this attack. The first slash will have a bit of a short range as it doesn't go very far with only a character space stretch. It will do about 7% damage uncharged and 10% damage uncharged. They both will do no knockback whatsoever (it won't even stun them, so be careful). The second slash has a bit of a better range than the first one. It will do about 8% damage uncharged with just Ok knockback and 12% damage with nice knockback. Both these slashes have no lag and there hitboxs are only there sword swipes. (Note: This is one of Mia's critical animations. There should be a pic below.)


Up Smash: Jumping slash: Mia gets in a crouching position, getting ready to attack (charging move >.>) Mia then leaps upwards, and drags her sword upwards for a ferious up slash attack. This attack has slightly below average range (like a pokeball and a half size.) The hitbox is Mia's entire blade and there's no sweetspot effect or anything like that. If Mia manages to land a hit with this attack, it will do about 9% damage and better than ok knockback uncharged and about 13% damage with good knockback fully charged. Mia will be up in the air while doing this attack, so try following up with an aerial attack if you can. You would have to wait for about 0.7 seconds before doing that aerial as it has a bit of lag at the end. (Note: This is half of one of Mia's critical animations. There should be a pic below.)


Down Smash: Ground stabber: Mia will look like shes crouching when she does this attack. She will aim her sword downwards with the sword above her head (charging the smash). She will then thrust the sword downwards, purging the ground. The range is pretty good here (like 2 Mario character sizes.) The hitbox is practically all around besides above her. If Mia hits with this grounder, it will do about better than little knockback and about 6% damage uncharged, and it will do about 10% damage and nice knockback uncharged. Try using it to stop opponents in there tracks. Mia will suffer from a bit of ending lag...at the end (about 1.3 seconds lag.)


Grabs:
Beat down: Mia suprisingly decides to use her head for once (no pun intended), and bashes her opponent with her skull. She does this with faster than usual speed for a beat down. Wow, this girl is crazy. She doesn't even seem hurt. 2% danage for each hit.

Forward: HeadButt slash: Mia headbutts the opponent to create some room between her and her opponent (please note that this takes her 2 seconds to do, so if she's in a FFA, she is likely to get hit before finishing the grab). Then she jumps a bit and comes down with a vertical, fierce slash. Obviously, the opponent can't avoid this attack, but other enimies can be effected too. This throw does 10% damage with little knockback. The vertical slash that can effect other enimies can do 4% damage with little knockback all by itself. This is one of Mia's better throws. She suffers from a bit of lag at the end. Note that the entire grab animation is 4 seconds, longest animation yet.

Backwards: Tripping =O: Mia gets ready to trip the enemy with her feet. She then uses the hilt of her sword to push the opponent backwards and trips the opponent with her leg. The opponent falls backwards with the same distance (which BTW, is 2 Bowser character spaces) no matter what percentage the opponent has. This attack will cause about 8% damage, but like said before, same distance no matter what. Note that when Mia trips the opponent, she will not turn around backwards to face her opponent. Entire animation is 2 seconds. This grab throw will not effect anybody else besides the opponent that shes throwing.

Upwards: Shockwave attack:
Mia, for reasons on how she did i do not know, miraculously throws the opponent upwards, with one hand, to the front of her (that means upwards diagonally.) Mia follows it up with a shockwave blast from her sword, effecting any other opponents as well (note that this practically travels off the scream). The entire throw (includging the shockwave blast) does about 10% damage and nice knockback upwards diagonally. The shockwave that Mia does that effects other people will cause no knockback what so ever and will deal about 5% damage to those who cross it's path.

Downwards: Ending slash (though you can't knockout someone with this attack XD):
Mia will punch the opponent downwards to the ground, the opponent falling to the ground. Mia will then stab downwards to the ground, attacking the opponent for the finishing blow. Since Mia is stabbing the opponent to the ground, rather than slashing the opponent for some knockback, it will do absolutely no knockback, following it up with 12% damage. Mia will suffer about a second of lag at the end. This grabbing throw will not effect anybody else besides the opponent that she's throwing.


Aerials:
Neutral: Multiple slasher: Mia will go crazy for a bit while in the air, swing her sword in the air in front of her. She will swing it horizontally, right and left contiously. The range doesn't exactly go far, as she's just swing only a very slight distance (range is only a pokeball size.) The hitbox is only where Mia is swinger her sword, and thats in front of her. This is a multiple hitter. There should be about 8 hits in all, each of them doing 1% damage each. Its not too difficult to get all the hits in as long as the opponent is right in front of her when she does this aerial. There is absolutely no knockback for any of the 8 hits. The most damage you can give is about 8% damage.

Forward: Sword Slam: Mia brings both her arms back, behind her head. She then swings both her arms (her sword being on the right hand), and devastates the opponent with this heavy swing. Mia will stretch her sword as far as she can for some good range (like 3 and a half of a pokeball size.) The opponent is effected with only her sword, but since she swings it from her head to downwards, it effects practically anything in front of her. If Mia hits her opponent with this attack, it will do about 10% damage with nice knockback forward. If this attack is hit with the bottem part of the blade, it can meteor with it being hard to save yourself from. It has only a second lag to begin with, but after that, it comes down really fast.


Backwards: No turning stab: Mia will have her back turned towards behind her opponent. Mia will then stab behind her, on her waist (shes not stabbing herself >.>) level, and attack the opponent. This has rather short range, as the sword doesn't go very far. The hit box is the blade of her sword (so this is difficult to land with.) If Mia manages to hit the opponent with this poker, it will do about 10% damage and nice knockback, in the backwards direction. Note that Mia is only attack backwards and nowhere else. She will lose alot of air game when she does this attack (Aka, she will fall to the ground more easily now.)

Downwards: Spinning strike: Mia will spin, with her sword, strike the opponent below. She spins rather fast, so this equals into no lag at the beginning, or at the end. The range is kinda low, as she doesn't strike far (about a pokeball size.) If Mia manages to hit anyone with this attack, the opponent will suffer about 10% damage with better-than-average knockback. It will send the opponent in the side direction (straight right or left), if it hits by the side of the blade and it can meteor opponent if it hits by the tip of the sword. If Mia is high enough in the air, it can hit 2 times in a row instead of just one. Mia's best aerial in my opinion.

Upwards: Rising Thunder: Mia will have her faced turned to the background with this attack. Mia will go grazily spin her sword upwards....but what's this? Is it.....yes!! It's a recovery option!!! It will send Mia upwards, thanks to the spinning sword, and it will send Mia as far as Fox's recovery, but unlike most recoverys, this is very hard to control as it ONLY sends Mia straight up (so moving the control stick to the right or left is pointless). Though the attack itself does about 4% damage for each hit (it hits about 3 times only.) The third hit will have ok knockback upwards. The hitbox is the spinning horizontal sword. If you decide to use this, you will fall like you just did a B up recovery.


B attacks:
Standard B: Shockwave blast: Mia will slam her sword to the ground vertically, and then a blast of wind will come out of the sword. The blast attack is about as big as Samus' fully charged shot. This projectile will go right through opponents, this resulting in no knockback, but a 8% damage hit. This attack is chargable however. It takes about 2 seconds to charge it fully, but this time this attack does nice knockback to which ever direction she shoots it in with 12% damage. It still goes right through the opponent however. The fully charged blast is about as big as 2 fully charged Samus' blast stacked together on top. There is a one second lag for this blast, uncharged or fully charged. The projectile doesn't travel far uncharged (about half the size of Final Destination it travels,) but will travel all the way to the exit of the stage if it was fully charged. You can also aim where you want it to go.

If Mia does this attack in the air, try shooting it downwards. It can propel Mia upwards a bit (about half as long as Mario's Up B), but she does this slowly, so she's very vunarable when she does this. She can only shoot once, but she can still recover with her other moves, so don't worry too much. The damage and knockback properties are still the same when you shoot the blast downwards, but instead of sending the opponent in the same direction Mia shot the blast in, it will send the opponent to the side, so no meteor smash.

Side B: Adept: The is an animation at the beginning. It lasts about 5 seconds. A blue light magically flashes around Mia to indicate that its ready. Mia can now attack 2 times in a row with ANY attack besides aerials with her next attack. For example, let's say Mia attacked the opponent with her forward smash and she had adept activated. Mia will forward smash 2 freaking times in a row with absolutely no lag at all, unlike when Mia tries to forward smash 2 times in a row normally, where Mia has lag at the end of the first one. This goes for ANY non-aerial attack. Adept cancels by itself after 10 seconds if you don't use it (so use it quickly!!!!!!). There is no knockback on your first strike what so ever, so use this adept skill that Mia has for great damage racking techniques. Mia will not be able to perform this technique 2 times in a row unless she waits at least 10 seconds. If any players are too impatient enough to wait 10 seconds for a second adept, and press side B anyways, Mia will suffer 10% damage (so be patient you fools!!! :mad: ). Note: Since the up smash sends Mia into the air, Adept will have no effect on it.

Downwards B: Vantage: Wtf? Mia's rather riskest moves in the game. If Mia gets hit when using this technique, she will activate super armor. The biggest drawback is that whatever Mia gets hit from, she'll suffer 1/3 extra damage of the attack that hits her (for example, if Ike hits Mia with a forward smash, which normally does around 25% damage, and Mia activates vantage, she'll suffer one third of 25% damage extra (so that's like 8%, so 8+25=33% damage that Mia will be inflicted with.) A green light will signal its ready. The main use of this technique is that Mia's running speed will be faster than usual now. Depending on the power of the attack, Mia's speed can increase dramtically, or nothing happens at all (at least as powerful as Link's forward smash first slash, in order to increase speed.) Someone must hit Mia before 2 seconds end, or else the move is pointless (although this goes up as fast as Marth's counter.) The speed increasetion will only last about 15 seconds.

The Vantage system:

If someone hits Mia as strong as a 12-16% hitter (Ex. Link's forward smash): Her speed will increase to the level of Metaknight's running speed.

If someone hits Mia as strong as a 17-27% hitter (Ex. Marth forward smash tipper): Her speed will increase to the level of the Falcons

If someone hits Mia as strong as a 28+% hitter (EX. Falcon Punch): Her speed will increase to the level of *gasp* Sonics.

Upwards B: Wrath: This is Mia's chance of recovery. Mia will jump upwards, swinging her sword upwards, striking any enemy above her with the sword. The hitbox is the blade of Mia's and it extends pretty far. I know, pretty generic right? Not really. There's a twist in it. At first, her recovery doesn't go very far. If Mia takes a beating, however, not only will the power of the attack increase, but also the distance of the recovery. There is a bit of lag at the beginning where the attack signals itself by Mia having a red light surrounding her (though she will stay put in midair when she signals it.) She will go fast with this attack. Here's the Wrath system:

0-25% damage: Mia will only go as far as slightly better than Link's up B. This is a pretty bad start, considering Link has one of the most awful recoverys in the game. The damage it inflicts is very little knockback with 4% damage. Not good.

26-50% damage: Mia will go as far as Falco's recovery now. Not bad, but not good either. The damage that this attack inflicts is ok knockback with 7% damage. Ok.....i guess:p

51-100% damage: Mia will go as far as Marth's recovery now. Pretty good, but not the best recovery either. The damage this attack will inflict is about nice knockback with 10% damage. Good attack.

101%+ damage: Mia will go as far as.......well better than Marth's recovery (like a character space better). This is the best recovery Mia has to offer. The damage that will be inflicted is good knockback with 15% damage. Excellent move.


FINAL SMASH: ASTRA:
A five slashing, swordmaster finisher in Path of radiance and Radiant Dawn. Mia will attack anyone who's in front of her, when she points her sword forward to aim. Obviously, if there is no one in front of her when she points the sword forward, its a waste of a smash ball. This can catch more than one opponent though (although it can only catch one person for the first hit of the slash.) Anyone who's foolish enough to stay in front of her while doing this will pay. She's invincible when she does this attack, so trying to attack her while Mia does this final smash is pointless. It looks like everything's in slow motion when she does this. She takes a step forward everytime she slashes (although she'll stop moving when she's near an edge.) Here we go..........

FIRST SLASH!!!! Mia will start off with a horizontal swing from her sword. The first swing will do about 9% damage to her target and her nearby opponents in front of her. Obviously, it will do no knockback what so ever other than stunning the opponent. There will be a second pause for this.

SECOND SLASH!!!!! Mia will do another horizontal slash from her sword. This attack will do 12% damage to her target and her nearby opponents in front of her. Another slash that does no knockback what so ever other than stunning the opponent. There will be a second pause for this too.

THIRD SLASH!!!!! Mia will this time do a vertical slash with her sword. This swinger will do a 11% damage to her target and her nearby opponents in front of her. This is the third time in a row where it does no knockback whatsoever other than stunning the opponent. There is a second pause for this as well.

FOURTH SLASH!!!!! Mia, instead of doing a slash, will leap off her opponent, dragging her sword upwards. This jumper will do 10% damage to her target and her nearby opponents in front of her. There is no knockback to her chosen target, but for anyone near this attack will have nice knockback inflicted towards them, getting rid of them and getting them out of the way. There is a 3 second pause for the end of this..............

FIFTH AND FINAL SLASH!!!! Mia will do a very powerful horizontal slash to the opponent that she targetted and any other nearby enemys. This attack will do a solid 15% damage. This will send the opponents flying with great knockback. Mia will end the final smash, ending with a little lag at the end. If you count all the five slashes damages, they will do an excellent 57% damage to the target at least if the fifth slash doesn't manage to knock the opponent out.



Taunts/Victory:

Up Taunt: Mia will point her sword for ward and say, "I challenge you!!" Animation is 2 seconds.
Side Taunt: Mia will yawn and say, "You can do better than that..." Animation is 2.4 seconds.
Down Taunt: Mia will spin her sword in front of her and pose. Animation is 1.8 seconds.
Victory Music: Fire Emblem
Classic Mode Victory: Victory is near: http://www.youtube.com/watch?v=BSMpWU9X8wI
Victory Pose 1: Mia will do her down taunt
Victory pose 2: Mia will put her sword on the ground and say, "Oh, come on!!! That wasn't even a challenge!!"
Victory pose 3: Mia will point her sword towards the screen and say, "Hey!!! Let's fight again some time!!!"


SNAKE CODEC:
Snake: Mei ling, there's a girl with her a sword here.
Mei Ling: That's Mia Snake. She's a member of the Greil mercenaries
Snake: A sword user? I have had about enough of those....
Mei Ling: She's a very powerful warrior Snake. Don't underestimate her.
Snake: I don't know. It doesn't feel right hitting someone like her. She's looks like just my-
Mei Ling:...For your safety, i hope your not just saying that cause she's a girl.
Snake: Well..........
Mei Ling: Thats it!!! *hangs up*


Subspace Role:
Ike will be in trouble with enimies surrounding him. It looks like there is no hope left until Mia come from out of nowhere to save Ike. Mia seems excited to see Ike, but Ike says they have no time to talk, and Mia agrees. They will travel together until they see Marth and Meta knight following the subspace bomb. Ike will aether the subspace bomb, as usual, Mia will join the party and then the story continues as usual.

Trophies:
Mia: See Desciption

Mia (Final Smash: Astra): A very powerful attack. This is the most powerful skill that Trueblades can learn in Radiant Dawn. In the game, its a five slasher that deals 5 times the original planned attack. Not only can Mia learn it, other Trueblades like Edward, Stefan, Zihark and Lucia. In Smash Bros, it's a 5 slash attack thats very powerful, but hard to land a hit with due to its range.

Ike: Ike is the son of Greil, leader of the Greil Mercenaries, and takes leadership when his father is killed by the Black Knight. For the most part of the game, he is in the service of Princess Elincia. Ike is rather naive in the beginning of the game, but grows into a brave character later on. He has little memory of his life in Gallia as a young kid, and prior to joining the Greil Mercenaries, shows that he does not know what Laguz are. He is a nice and brave character, and is very protective of his friends and family. His motivation is to avenge his father's death, but he seeks no reward in aiding Crimea's liberation and helping Elincia to claim the throne as queen, except for the usual payment as being a mercenary. Although he has no desire to become a noble, he accepts the title as Lord so he can lead the Crimea Liberation Army after his triumph over Oliver.

Shinon: Shinon is a sarcastic, self-interested man. He his good friends with Gatrie and bears a great respect for Greil. He constantly treats Ike like a foolish child and finds the idea of Greil's son serving as his commander insufferable. Furthermore, he drinks and is blatantly racist, frequently calling all laguz "sub-humans." He wishes to live a more comfortable life, and feels that the Greil Mercenaries would do better to search out more lucrative employment than scaring bandits away from Crimean villages. Ultimately, he leaves the party , following the news that Ike would succeed Greil as leader of the mercenaries. He doesn't reappear until much later, when he is employed by the Daein army to help stop Ike's forces from advancing across the Daein border. He rejoins the company grudgingly, under the persuasion of Rolf, but only after he is forced to admit that Ike has indeed become stronger than him. In Fire Emblem: Radiant Dawn, Shinon helps the Laguz Alliance along with the other Greil Mercenaries, but he stills dislikes Ike.

Oscar: Oscar is a playable character in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. He is the older brother of Boyd and Rolf, revealed to be 24 years old in a support conversation with Janaff. He seems to be very good at cooking. Starts out as a Lance Knight, but can be promoted to a Paladin in Path of Radiance. In Radiant Dawn, he starts as a Lance Paladin and promotes to the third-tier Silver Knight.
In Path of Radiance, if he and Boyd both choose to wield Bows after promoting, and if they both do before Chapter 18, the three brothers can learn a Triangle Attack.

Rolf: Rolf is a member of the Greil Mercenaries, the younger brother of Oscar and Boyd, and the youngest member of the mercenary company. Despite all of this, he is a very mature, loyal young man. He was first taught how to use a bow by Shinon, so that, like Mist, he could be of some use to the group rather than staying behind every time the company went to work. Shinon told Rolf during his training never to tell anyone who taught him, and he remained faithful to that promise, although his eldest brother, Oscar, could detect the secret. He never told anyone, either, respecting Rolf's oath.
It is revealed in a special Info conversation that he is, in fact, Oscar's and Boyd's half-brother: they share the same father, but have two different mothers. When the younger brothers were only very little, Rolf being an infant at the time, she abandoned her sons and their bedridden father for another love interest, leaving Oscar to take care of the family. Although he is given the opportunity to return to his mother once she begs, he chooses to stay with his brothers, stating that she is only a stranger to him. He would much prefer staying in the company of what he considers his true family: Oscar, Boyd, and the rest of the Greil Mercenaries.

Boyd:The middle child of his family, Boyd joined the Greil Mercenaries to support his younger brother Rolf and to fight alongside his older brother Oscar. Whereas Oscar is calm, polite, and intelligent, Boyd is reckless, brash, and at times a little dense. Through Support conversations in Path of Radiance, it is revealed that Boyd harbors a crush on Titania, oblivious to their wide age gap. If Boyd shares an A-rank Support relatianship with Mist in Fire Emblem: Radiant Dawn, they will marry after Ashera's defeat.

Titania: Titania was once a knight in service of Crimea. She first knew Greil since his arrival in Gallia while she was on an exchange program. In Path of Radiance, she is a paladin that is able to use Lances and axes. Her most powerful weapon is the axe. She is the deputy commander of the Greil Mercenaries and also one of the few members of the group who actually supported Ike when he first became the leader of the Greil Mercenaries.
Titania acts as a somewhat motherly figure to some of the younger Griel Mercenaires such as Boyd, Ike, Rolf and Mist this is mainly visable in Path Of Radiance however.
It is revealed in Titania's Support Conversations in Path of Radiance (and it can to a lesser extent be observed in Base Conversations) that Titania was in love with Greil. This love never really prospored however, due to Greil being married to Elena when he first met Titiania. Even after his wife's death Titania never sought to become romantic with Greil due to her knoweldge of how he loved his late wife and other circumstances involving them however. She did however grieve quite a lot upon Greil's death to the hand of the Black Knight.
Titinia is ultimately a very kind person who does her best to try to protect all of the members of the Griel Mercenaires.

Gatrie: Gatrie is a playable character in Fire Emblem: Path Of Radiance and it's sequel Fire Emblem: Radiant Dawn. He is one of the first character you receive, being an origanal member of the Greil Mercenaries. He is first playable in Chapter 5 as a level 9 Knight (Path of Radiance).
Gatrie is a positive man, in contrast to his best friend Shinon. He is one of the older members of the Griel Mercenaries in terms of involvement with the group. At a few points it is suggested he and Shinon joined around the same time. They joined up with the group before Oscar, Boyd and the then baby Rolf but well after Titania.
Gatrie is a ladies man in certain terms. He is very flirtatious with female members of the large group that forms later in Path Of Radiance. Gatrie is almost always chasing after women. A very famous qoute from Gatrie and Shinon's base conversation in Radiant Dawn was said by Shinon to Gatrie after he commented on how good looking one of the cat sisters were, Shinon said: "I could put a skirt on a tree and you would still chase it."

Mist: Mist (ミスト, Misuto?) is Ike's younger sister. The forces of order and chaos are balanced in her heart, allowing her to touch the Fire Emblem without going berserk. She fights with the Greil Mercenaries out of a fear of being separated from her brother, using healing magic taught to her by Rhys. When the Medallion reaches its critical state, she is the only beorc affected by its call, and she collapses in the same manner as the herons.
In Radiant Dawn, she marries Boyd only if they have an "A" support


STAGES:
Nox Castle (Fire Emblem):


Couldn't get a better pic XD

Anyway, this stage is the battlefield where the Daein army defends themselves from the Griel mercenaries and the Laguz tribe. In the background, you'll see the Daein army Keeping the ledge from being climbed up (you'll also see a cameo of Nolan, Sothe, Edward, Leonardo, Aran, and Micaiah). The level design is like Bridge of Eldin, with no gaps and only way to Ko is to star ko or side ko. Instead of an exploding hole though, you get this:

Hazards: Catipult arrows will try to shoot you down. If they hit, they do good knockback, and 15%. They will also try to catipult rocks at you. They do no knockback, but 20%. Micaiah in the background will also try to Purge you with light and if it hits, it does 15% and Nice knockback.

Music: The Devoted - http://www.youtube.com/watch?v=X1GPaBZ8me0
March - http://www.youtube.com/watch?v=VpvFg11Et9U
Dawn Brigade - http://www.youtube.com/watch?v=CKSznjwNRm0
Goddess's rubuke - http://www.youtube.com/watch?v=hThQn-VW7zs
 

Hyper_Ridley

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Yoda was cool. I liked how you implemented his jumping fighting style instead of giving him generic saber swings. Force Push and Pull make a good mind game, as your opponent might want to be pulled towards you, only for the sphere to be of the "push" variety. Good job!

edit: Yargh! Mii! Kill it!
 

smashbot226

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Waiting for you to slip up.
Yoda was cool. I liked how you implemented his jumping fighting style instead of giving him generic saber swings. Force Push and Pull make a good mind game, as your opponent might want to be pulled towards you, only for the sphere to be of the "push" variety. Good job!

edit: Yargh! Mii! Kill it!


You get a parade for commenting first!



And a headshot for dissin' that Mii.
 

SirKibble

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WHAT THE **** HAPPENED TO MY 3RD AGER'S MOVESET?!?!

I had every character from Berethor to Haghod done.... now everything except for the things up to Berethor's specials.... is gone...


Ok screw it... I withdraw that set.
YOU MUST RECOVER!

Click where it says "Last edited..." You can view older versions of the post and repost them.

The first thing I thought when I saw this picture was...

LolwutCharizard?
 

KingK.Rool

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Mii is awesome. And has lots of potential. And is just generally a great idea for the next Smash game. Looking forward to the moveset.
 

TWILTHERO

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Curse me and my bad camera skills!!!!! I'll try having it fixed later on. Hows the moveset it self SO FAR?
 

SirKibble

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Curse me and my bad camera skills!!!!! I'll try having it fixed later on. Hows the moveset it self SO FAR?
It was at least good for lulz. That seriously looks like a Charizard, though...

The moveset looks good so far. Obviously, needs to be completed before I can give a full opinion.
 

Chris Lionheart

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I like your moveset TWIL. Almost as good as if I had made it myself. ;)

Just one problem....

Mia isn't the hottest non-anime chick. Micaiah is.

Oh and thanks SirKibble... you've saved my moveset. I hereby UN-withdraw it.
 

MasterWarlord

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Krystal is better then most first movesets people make around here, although being the detail nazi that I am I'd appreciate more detail. Still, good for a first moveset, good to have you on board, hopefully you'll improve.

If the text actually tell me interesting things about the moves, I do indeed find it easier to read longer descriptions then short ones that are bland and uninteresting. Longer is better, so long as you can actually fill that space with stuff that's actually interesting.

I can't understand any of the screenshots in your moveset, Twilit Hero. . .Lionheart, save your stuff in notepad. My entire Voldo moveset was deleted when I first posted it, I'd be in the dark if I didn't have it saved. While you will have to edit the spacing when pasting it into the post, you can avoid doing that again (Along with the annoying coloring) by pasting it back into notepad after being done with it. Be prepared for the worst. Stuff doesn't delete randomly, it's usually when you edit it that the terrible incident occurs.

Twilit Hero, the pictures are too blurry and are more distracting then helpful in this moveset, unlike Leonardo. I can understand they're harder to get, but is it possible to get better picture quality? You also mispelled ZSS/Ivy/Lara Croft in your opening statement.
God they're so hot. . .

Thanks for the praise on Cervantes, all, glad you enjoyed it. He uses water in his up special if you didn't catch that one, K. Rool, but he doesn't use water that often for attacking in the actual games, having only used it at all in Soul Calibur Legends. While I do feel that Voldo is more original for not having the soul mechanic and has more original normal attacks, I feel his specials are a bit lacking and his play style is a little bland. I can't really decide which of my three main movesets are the best.

HyperRidley, I thank you for your praise of Nightmare and now Cervantes, but it's spelled Nightmare. No K. Sorry, just been bugging me, lol. Anyway, don't feel bad about being stuck on a certain series. Cervantes is only my FOURTH bloody Soul Calibur character.
 

Chris Lionheart

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Oh and TWIL I found one more thing wrong with your story...

Mia is not second place to Edward in usefulness.

Compare their stats... Edward's advantage is +1 more strength... while Mia starts out already promoted to Swordmaster class and has better defense.

Plus Mia is hot and Edward is gay (listen to some conversations between Leonardo and Edward when they have an A rank support and you'll see what I mean.)

Oh and don't forget the Krystal argument... BOOBS!
 

Meadow

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I've been wanting a bit of feedback on my character, I've worked on it for a while...Doopliss. The link to him is in my signature, and I'd appreciate some comments/constructive criticism. I'll be finishing the Bard in a couple of days.

I have to say, even though I've never been much of a fan of the Star Fox games, your moveset makes me actually want to play as her.

And as usual, MasterWarlord's movesets have a ridiculous amount of detail (It's a compliment...I could never put that much information into one attack.) and gives the reader a really nice vision of what the character is like.
 

KingK.Rool

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Thanks for the praise on Cervantes, all, glad you all enjoyed it. He uses water in his up special if you didn't catch that one, K. Rool, but he doesn't use water that often for attacking the actual games, having only used it all in Soul Calibur Legends.
Ah yes, can't believe I forgot that. That's a nice idea for an attack, by the way, made all the more interesting by the Soul Steal bonus. On the second, I suppose so, but I believe that preserving the feel of a character is more important than keeping them 100% true to the games. I'm not directing that comment on your moveset at all - I feel it's more or less perfect as is.

Mia looks good so far, TWILTHERO.
 

TWILTHERO

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Oh and TWIL I found one more thing wrong with your story...

Mia is not second place to Edward in usefulness.

Compare their stats... Edward's advantage is +1 more strength... while Mia starts out already promoted to Swordmaster class and has better defense.

Plus Mia is hot and Edward is gay (listen to some conversations between Leonardo and Edward when they have an A rank support and you'll see what I mean.)

Oh and don't forget the Krystal argument... BOOBS!
PREPARE YOURSELF FOR FIRE EMBLEM GEEKINESS

Actually, Mia maxes like half her stats and Edwards maxes EVERYTHING (except magic, but what kind of a sword user uses it?). Though Resistance for Eddie is a bit weaker.

And Edwards awesome. He's was my number one unit every frigging time.

@Warlord: Yeah, i know, i'll try get my game copy running again to use my camera again, (i did everything on Youtube :p). I'll do what it takes to get it fixed. Thanks for telling me that.

EDIT: I took the pics out for now until i can get better at this.
 

Iron Thorn

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OPINIONS.

I need them.

Last bit of Teigen's set - her SSE role. She appears after the Forest level, challenging Link and Yoshi, then riding off into the distance and leaving both very confused. I'm either going to have her

1) Be Ganondorf's "arm candy" (she appears in his intro scene and gives him the report on the green warriors) until he possesses the ROBs. Teigen decides that he's crossed the **** line here and gets to work fighting the renegade robots/protecting the Minister. Unfortunately for her, Ganondorf has no moral pangs about attacking pregnant things, and sics the ROBs on her as well. She fights fiercely, but the lasers prevail (as always) and she collapses/passes out - to the casual observer she would appear to be dead. After Samus, Pikachu, Falcon, Olimar, ROB and the Kongs defeat the Subspace enemies, the adorable robot rolls over to Teigen, gently nudging to see if she's still alive. After a DRAMATIC PAUSE, the Veren woman wakes up, and ROB explains what happened and that they need to haul butt out of there ASAP. She then joins the space-style folks on the Falcon Flyer.

Never mind, I think that works. The only qualm is that Teigen would seem out of place amongst all these SPACE WARRIORS. The other idea was...uh...something to do with the Fire Emblem dudes.
 

MasterWarlord

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I know nothing of your character, ironthorn, but the group on the falcon flyer that fights Meta Ridley is far from entirely futuristic.

Futuristic:
Olimar
Falcon
Samus
Rob

Not so furutirstic:
DK
Diddy
Pikachu
Teigen

5 vs 4. I'd say that balances out perfectly fine. Is the character actually evil enough to work for Ganondorf though? Keep in mind Meta Knight and Dedede are good in the SSE.

For anybody who read my moveset, what'd you think of the SSE role, and did you actually read the trophies out of curiosity (I wouldn't blame you)?
 

SirKibble

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Just as a note, Meta Knight and King Dedede can get away with not being evil because they really aren't.

Meta always shows up to challenge Kirby right before the last stage, and pretty much all speculation is that he does this to test Kirby, not to defeat him. The only time he's ever really been the bad guy was in Kirby Super Star: The Revenge of Meta Knight, where he was trying to take over Dream Land not for selfish purposes, but because he thought the people were too lazy and needed to have a more productive lifestyle thrust upon them.

Dedede isn't really evil, just self-interested. His "evil" side includes him hording all of Dream Land's fruit...because he wants it. Evil? I'm not so sure about that. He's even helped Kirby various times, most notably in The Crystal Shards, but also at times like in Kirby's Adventure, when he separated the Star Rod to keep Nightmare at bay.

So... Yeah, their roles actually fit them quite well.
 

Chris Lionheart

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PREPARE YOURSELF FOR FIRE EMBLEM GEEKINESS

Actually, Mia maxes like half her stats and Edwards maxes EVERYTHING (except magic, but what kind of a sword user uses it?). Though Resistance for Eddie is a bit weaker.

And Edwards awesome. He's was my number one unit every frigging time.

@Warlord: Yeah, i know, i'll try get my game copy running again to use my camera again, (i did everything on Youtube :p). I'll do what it takes to get it fixed. Thanks for telling me that.

EDIT: I took the pics out for now until i can get better at this.
I highly doubt that...

Mia maxes nearly every stat (if not every stat) EVERY SINGLE TIME I use her. And she one of the few characters I use every playthrough.

Stefan is probably better than Edward as well.
 

MasterWarlord

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I know about Dedede and Meta being good for the most part, Kibble, but the main argument of it being awkward is they're both good while Wario is evil. Wario has never really done anything bad, he's just a greedy hog, while Dedede and Meta Knight are portrayed as antagonists in their series, despite their motives. While Wario's motives aren't less villianous then the other two, the other two have a iconic status as antagonists, while Wario's status is a protagonist. So then, why is Wario evil while the Kirby antagonists are good in Brawl? Sakurai's Kirby Bias. Only logical conclusion.

Glad somebody actually read the trophies. Kudos to you, Ironthorn. If you're really having trouble with your SSE role, I could look up the character and make one for you, if you'd like.
 

TWILTHERO

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I highly doubt that...

Mia maxes nearly every stat (if not every stat) EVERY SINGLE TIME I use her. And she one of the few characters I use every playthrough.

Stefan is probably better than Edward as well.
R-really O.o? *world ends* You game copy must be scaredly blessed or something. My Edward could practically solo the Dragon chapter at the end of the game (cept the dragin king.)
 

Chris Lionheart

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R-really O.o? *world ends* You game copy must be scaredly blessed or something. My Edward could practically solo the Dragon chapter at the end of the game (cept the dragin king.)
Heh.. my best friend told me the same thing...

And my Mia(s) can do the same thing. :psycho: I just choose to not because its faster that way.

The one time I brought Edward into the end game... he didn't turn out so well. He wasn't horrible by any means, but compared to Mia.. he was pretty sucky.

Oh and always give Mia and Ike an A rank relationship. If your anything like me, they will almost always be near each other making them both incredibly powerful. And they would make such an awesome couple (if Ike weren't gay.)
 

SirKibble

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I know about Dedede and Meta being good for the most part, Kibble, but the main argument of it being awkward is they're both good while Wario is evil. Wario has never really done anything bad, he's just a greedy hog, while Dedede and Meta Knight are portrayed as antagonists in their series, despite their motives. While Wario's motives aren't less villianous then the other two, the other two have a iconic status as antagonists, while Wario's status is a protagonist. So then, why is Wario evil while the Kirby antagonists are good in Brawl? Sakurai's Kirby Bias. Only logical conclusion.

Glad somebody actually read the trophies. Kudos to you, Ironthorn. If you're really having trouble with your SSE role, I could look up the character and make one for you, if you'd like.
I agree Wario should've been given a more fitting role. I mean, it's not like Tabuu was paying him or anything... The thing is, Meta and Dedede were portrayed just like they are in the Kirby games. You think King Dedede's a bad guy the whole time, just to find out he was trying to help you. And Meta Knight shows up seemingly as an antagonist, essentially challenges Marth (for all we know, to test him) before forming an alliance with him. They're very true to game, so it can hardly be attributed to entirely "Sakurai's Kirby Bias." I hate when people say that, no offense, but I really do.
 

Chris Lionheart

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I've updated Chris Lionheart's extras to reflect the storyline changes made when I created the Ashencroft moveset and I've also given Ashencroft's moveset some minor updates (the most notable of which are underlined headings, stickers, and event matches).
 

MasterWarlord

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I agree Wario should've been given a more fitting role. I mean, it's not like Tabuu was paying him or anything... The thing is, Meta and Dedede were portrayed just like they are in the Kirby games. You think King Dedede's a bad guy the whole time, just to find out he was trying to help you. And Meta Knight shows up seemingly as an antagonist, essentially challenges Marth (for all we know, to test him) before forming an alliance with him. They're very true to game, so it can hardly be attributed to entirely "Sakurai's Kirby Bias." I hate when people say that, no offense, but I really do.
Sorry for the kirby bias statement, but when Kirby is the one to destroy the Ganon Cannon and gets so many levels to himself, it's hard to not think so. Wolf could've easily been added last second by destroying the Ganon Cannon with his Wolfen, but Sakurai can't go without making Kirby do every possible awesome thing, now can he?

Speaking of motives of Kirby characters though, Kirby is the villian of the Kirby series. Somebody steals Kirby's cake, so he goes on a murderous rampage, killing innocent frolicking Waddle Dees, then smacks Dedede upside the head for no reason. Dedede's the hero, see Kirby's Adventure, if Kirby didn't interfer, Nightmare would've never been released.

Dedede for playable role in Kirby Super Star Deluxe! (Meta Knight's playable in it, and the other new game mode is revenge of the king, so we might get lucky.)
 

Iron Thorn

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I know about Dedede and Meta being good for the most part, Kibble, but the main argument of it being awkward is they're both good while Wario is evil. Wario has never really done anything bad, he's just a greedy hog, while Dedede and Meta Knight are portrayed as antagonists in their series, despite their motives. While Wario's motives aren't less villianous then the other two, the other two have a iconic status as antagonists, while Wario's status is a protagonist. So then, why is Wario evil while the Kirby antagonists are good in Brawl? Sakurai's Kirby Bias. Only logical conclusion.

Glad somebody actually read the trophies. Kudos to you, Ironthorn. If you're really having trouble with your SSE role, I could look up the character and make one for you, if you'd like.
Kirby bias explains a lot of things. By the way, I got the role for her: the Three Warriors' getaway driver :laugh:

Anyway folks,

SUBTLE MESSAGE IS SUBTLE.

Next: Bear Holding a Shark, Mightyena, and Erutashi...remastered!
 

Chris Lionheart

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Sorry for the kirby bias statement, but when Kirby is the one to destroy the Ganon Cannon and gets so many levels to himself, it's hard to not think so. Wolf could've easily been added last second by destroying the Ganon Cannon with his Wolfen, but Sakurai can't go without making Kirby do every possible awesome thing, now can he?

Speaking of motives of Kirby characters though, Kirby is the villian of the Kirby series. Somebody steals Kirby's cake, so he goes on a murderous rampage, killing innocent frolicking Waddle Dees, then smacks Dedede upside the head for no reason. Dedede's the hero, see Kirby's Adventure, if Kirby didn't interfer, Nightmare would've never been released.

Dedede for playable role in Kirby Super Star Deluxe! (Meta Knight's playable in it, and the other new game mode is revenge of the king, so we might get lucky.)
Wow I never thought of it that way. Kirby is SATAN! :laugh:
 

SirKibble

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Sorry for the kirby bias statement, but when Kirby is the one to destroy the Ganon Cannon and gets so many levels to himself, it's hard to not think so. Wolf could've easily been added last second by destroying the Ganon Cannon with his Wolfen, but Sakurai can't go without making Kirby do every possible awesome thing, now can he?

Speaking of motives of Kirby characters though, Kirby is the villian of the Kirby series. Somebody steals Kirby's cake, so he goes on a murderous rampage, killing innocent frolicking Waddle Dees, then smacks Dedede upside the head for no reason. Dedede's the hero, see Kirby's Adventure, if Kirby didn't interfer, Nightmare would've never been released.

Dedede for playable role in Kirby Super Star Deluxe! (Meta Knight's playable in it, and the other new game mode is revenge of the king, so we might get lucky.)
Maybe it's just 'cause I'm a Kirby fan, but the Dragoon scene brought tears to my eyes. I was so proud of my little pink puffball. I wouldn't change that scene if I could. :)

Lol, okay, not every Kirby storyline is as bad as the cake... And if Kirby hadn't interfered in Kirby's Adventure, Nightmare wouldn't have been released, and therefore wouldn't have ever been defeated, and the Star Rod would've still been in pieces, and therefore been unable to grant the residents of Dream Land good dreams.

But Dedede being playable would be frikin' sick!


EDIT: And Kirby is not Satan. We've been over this before.
 

TWILTHERO

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Heh.. my best friend told me the same thing...

And my Mia(s) can do the same thing. :psycho: I just choose to not because its faster that way.

The one time I brought Edward into the end game... he didn't turn out so well. He wasn't horrible by any means, but compared to Mia.. he was pretty sucky.

Oh and always give Mia and Ike an A rank relationship. If your anything like me, they will almost always be near each other making them both incredibly powerful. And they would make such an awesome couple (if Ike weren't gay.)
Heh, well part of my Eddie's huge success is that i gave him Alondite, but every to his/her own i guess.

BTW, i finish some of Mia's new pics:




 

SirKibble

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Lol, much better now (but seriously, that still looks like a Charizard; good thing you can actually see Mia this time).
 

Shadow5567

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Apr 11, 2008
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In your mom
I am working on many good movesets yet they are so long it'll be forever before they'll eneter, so I present to youy one of my worst movesets, for I am the multi-moveset god and this is a singular moveset....

Cyborg Ninja Pirate Dragon Wolf Panda
(Sin-Paw-Dip)
Image: (Very bad drawer so here’s a description) Picture a werewolf, then give him the colors of a Panda, take away its fur and replace it with scales, give him dragon wings and humanoid claws, cover the whole upper right side of his head with tech (Removes an ear, gives a red eye), put a red crater in his chest for an energy cannon, put a cross between a katana and a basalard in both hands (built in sheaths on back), the soles of his feet have spikes wheels, he also has diamonds for ankles

AttacksNeutral- Uppercut slashes with his right sword then flips 1-3 times while slashing with his swords (Depending if the button is held) then slams his swords down (if the attack button is pressed before the last flip)- 4% (Medium Short), 3% (Medium Short) (1-3 times), 5% (Medium Short)

Forward- Stabs forward with right sword (switches hands every time attack is used)- 4% (Medium Short)-Red

Down- He uses the wheels of his feet to quickly kick along the ground in front of him- 4% (Short)-Red

Up- He back flips and kicks above him

SmashesForward- He crosses his arms, then slashes horizontally both ways using his swords- 10-19% (Medium Short)-Red

Down- While holding his swords backwards, he stabs them diagonally into the ground (X shaped), 2 bamboo spears jut out of the ground on both sides of CNPDWP- 11-18% (Medium Short)-Red

Up- He spits out a giant fire ball which explodes over his head- 18-24% (Short)-Red

SpecialsNeutral (Sin Beam)- He fires a small beam out of his mech. eye or, if fully charges, his diamond ankles pierce into the ground to prevent recoil, and he fires a giant beam from his chest (hold able but cannot move and cannot be charged in the air)- 5-25% (Medium-Long)-Red

Forward (Bamboo Door)- 6 bamboo spikes jut out of the ground in front of him (looks like VVV), he then teleports through the bamboo to the other side- 6% (Medium)-Red

Down (Reversal)- He crosses his arm and looks at the screen for 2 secs. is attacked, he will grab in front of him, if anyone is touched he will slam them behind him- 15% (Short)-Green

Up (Reach!)- His right hand shoots out towards the nearest ledge or nearest opponent (drags opponent down to him)- 8% (Medium)-Purple

AerialsNeutral- Flips while slashing with both of his swords- 8% (Medium Short)-Red

Forward- Right, then left, then right stab at a focal point in front of him- 5% (Medium Short), 5% (Medium Short), 5% (Medium Short)-Red

Back- Spins around leaving a wisp of fire behind him- 6% (Short)-Red

Down- He uses his wings to cover the whole upper half of his body leaving only small tips of his swords sticking out, making his whole upper body look similar to a drill, he then rapidly spins while falling to the ground, if an attack button is pressed, flames shoot from underneath his wings, he falls at twice the speed and deals double damage but takes 10% upon impacts- 11% (Long)-Red

Up- The spiked wheels on its feet start revving, then he uses them to do an extremely fast back flip which creates the image of a full moon behind him for about .1 secs.(just for show)- 9% (Short)-Red

GrabsNeutral- Nips at the enemy- 2% (Very Short)-Purple

Forward- (Can charge by holding forward), Charges his neutral special while holding the enemy, the enemy can struggle free as normal though, but this won’t interrupt the charging attack- 5-25% (Very Short) (Medium-Long if opponent struggles free)-Purple

Back- Throws the enemy into the air over his head, he quickly spins leaving a large floating fire ball behind him which the foe still flies over though starts to land on the other side of the fire ball, before the enemy lands, he spins once more, slicing, and blowing up the fireball blowing the enemy back- 9% (Very Short)-Purple

Down- He slams the enemy into the ground face first, then jumps on them and revs his spiked wheels on them, then zooms away from them- 13% (Very Short)-Purple

Up- He uses his spiked wheels to run up the enemies body, then use a flip kick to their head (appearance may slightly differ for body head characters)- 12% (Very Short)-Purple

Final Smash (Walk the Plank!)
Planks will appear on all ledges and for 5 secs. all characters (other than Sin) will fall into a trance and walk, then jump off the nearest ledge and fall away from the stage, the trance wears off if, 5 secs. have passed, that character was hit, or they land on the ground-0% (Infinite except for those in the air)-Blue

Kirby Hat
The upper right half of Kirbys head becomes mechanical, he also gains an ear and small wings on his back (While Charging his feet become bricks and he fires a fully charged shot from his mouth)

Snake Codec
Snake: Otacon, What am I looking at!?
Otacon: That’s CNPWDP or Sin Paw Dip, he is the proclaimed most awesome creature or thing in the world
Snake: Heh, well surely he is no Metal Gear Awesome…
Otacon: …
Snake: Otacon?
Otacon: …
Snake: Otacon!?
Otacon: …
Snake: OTACON!!!???
…BEEP…

Taunts#1- A full moon appears in the sky, bamboo appears around Sin, then he howls at the moon

#2- Sin crosses his arms and faces the screen, then says “Walk the deck scum!” and spits out a wisp of fire

#3- Sin uses his spiked wheels to spin so rapidly that he disappears then reappears, as he reappears a small twister of leaves flows around him

Time Skips
#1- Scratches his belly

#2- He crosses his arms and says “Heh, Inferiority is not something to be proud of.”

Victory Poses
#1- He has his arms crosses with his swords in the ground in front of him forming an “X”, he then says “As expected…”

#2- He looks at the opponents in the background and says “Train and live to beat me…”

#3- He lays on his back and states “I must continue to train if I wish for more victories”

Losing poseHe is doing vertical push ups using one hand

Battle Entrance
He jumps off of a futurized flying pirate ship, and when he lands he creates a small shockwave of sorts of bamboo along the ground

Colors (Affects where the white would be)
Standard
Crimson Red
Royal Blue
Grassy Green
Midnight Black
Hot Pink

SleepSlowly walks forward while swing his right sword horizontally to the right (Sleep training)

Confusion
Stabs his two swords into the ground in front of him and uses them as a sort of crutches

Swim
Standard swimming

Homerun Swing (Carries bat in mouth)
Switches his left handed sword to reverse grip so all swords point to his right, he then spins slashing with all 3 weapons​
 

Dark Paladin X

Smash Journeyman
Joined
Feb 22, 2008
Messages
277
Shiro Tagachi



Universe:
Guild Wars: Factions & Guild Wars: Nightfall

Game Symbol:
Shiro's Swords.

Story (Spoilers):
I'm just going to post this link. It will give you any information you want as to the story.
http://guildwars.wikia.com/wiki/Shiro_Tagachi

Description:
Covered in the above link as well.

Play Style:
Shiro relies on balanced stats and double attacks to win the fight. His move, Riposting Shadows allows him to be the ultimate anti-camp character.

To Unlock:
Defeat him in the Subspace Emissary (he is a boss.)

Unlock Message:
Shiro the betrayer will now dominate the battlefield.

Wii-Mote Sound:
Shiro says "You fools!"

Entry Pose:
Shiro appears out of a cloud of smoke (shadowstepping).

Outfits:
The pictured outfit. It is available in the following colors:
Red (default)
Green
Blue
Gold
Black
White
Brown
Purple
*Outfit color changes the primary clothes and armor color.

Stats:
Height- 4/5
Weight- 4/5
Falling Speed- 3/5
Power- 2/5
Reach- 4/5
Attack Speed- 4/5
Movement Speed- 4/5
Jumps- 4/5
Recovery- 3/5
Final Smash- 5/5
Dodges- 5/5
Traction- 5/5
Wall Jump- Yes
Wall Cling- Yes
Crawl- Yes
Glide- No

Specials:
Neutral B- Impossible Odds
For 5 seconds, Shiro's attacks are divided into double the number of hits. The damage from these attacks is divided in half. The second attack has the normal knockback.

Side B- Echoing Banishment
Shiro says "*Insert character name*, BANISHED!" That character disappears for 2 seconds, appearing back on the stage when the move is done (so this can't be used to gimp recoveries.) A Shiro'ken appears where that character was standing and starts fighting. No more than one Shiro'ken may be on the field at one time. This special takes 10 seconds of recharge before it can be used again. The Shiroken come in several types:

Shiro'ken Assassin-

This Shiro'ken uses fast, weak "dagger" attacks.

Shiroken Ranger-

A Shiro'ken specializing in projectiles.

Shiro'ken Warrior- Looks exactly like the Shiroken Assassin.
Uses balanced melee attacks.

Shiro'ken Elementalist- (Sorry the picture is bad. It has the appearance of a Chinese Dragon)

This Shiro'ken is a large flying target. It uses elemental attacks (like Fireballs) to attack.

Shiro'ken Necromancer- (Has a mantis-like appearance)

This Shiro'ken uses slow life stealing melee attacks and projectiles. The projectiles deal 9% damage (3% of which is given to Shiro as healing.)

Shiro'ken Mesmer- (No picture available. Has a Phoenix-like appearance)
A flying Shiro'ken. It has the ability to briefly hex the foe, causing them to have a 20% miss rate until the Shiro'ken is killed.

Shiro'ken Monk-

A defensively natured Shiro'ken. This enchants Shiro causing him to take 20% less damage until the Shiro'ken is killed.

Shiro'ken Ritualist-

This Shiro'ken summons stationary spirits that fight. Each spirit throws projectiles that deals 3% damage (the firing rate is approximate once every 1.3 seconds.) It takes 3 seconds for the Shiro'ken to summon a spirit (with a maximum of 5 spirits). Naturally this Shiro'ken becomes a real threat if left alone.

Up B- Meditation of the Reaper
Shiro starts meditating. He floats a high distance in the air. For 5 seconds, Shiro is completely unable to move. If he is un-interrupted, then he will blast every player on the stage for 30 damage. You can cancel this move (allowing you to successfully recover) by hitting the L/R button.

Down B- Riposting Shadows
Shiro enters a blocking stance. If something hits him, then he will instantly teleport to the person who struck him (works on projectiles to). Punishable ending lag (if you do not get hit.)

Normal Attacks:
A- Double Slash
Shiro slashes forward twice quickly for 2% each hit. This can be repeated like a semi-infinite combo.

Dash Attack- Slashing Shadows
Shiro warps forward a bit and slashes. Decent all around dash attack. 7%

Tilts:
Forward- Slash
A basic downwards single slash with the right sword. Fast and weak. 6%

Up- Sky Arc
Slashes upwards once with one sword. Fast and weak. 7%

Down- Sword Drag
Shiro drags his right sword across the ground. Fast and weak. It trips anyone hit. 6%

Smashes:
Forward- Dual Slash
A combo slash forwards with both swords. The second hit has good knockback.
7-9% (first), 7-9% (second)

Up- Double Arcs
Slashes upwards twice. Kind of like a 2-hit version of Link's Up Smash but faster and weaker. The second hit has good knockback.
8-10% (first), 8-10% (second)

Down- Double Hamstrings
Shiro faces the screen and smashes both of his swords backwards at the opponent's legs. Good all around attack.
14-18%

Situational Attacks:
Get Up Attack- Rising Death
Shiro jumps to his feet and performs an animation similar to the Double Hamstrings attack.
5%
Ledge Attack- Punch
Jumps up and punches.
5%


Aerials:
Nair- Meditation
Shiro performs a different version of the Meditation of the Reaper move. This one creates a damaging barrier around Shiro that knocks foes back upon contact. Good power but a bit slow. 10%

Fair- Double Crescent
Slashes upwards with his left sword then slashes downwards with his right sword. Good horizontal knockback on the second hit. Fastest aerial.
6% each hit.

Bair- Spinning Back Kick
Pretty self explanatory. Best killing aerial. Fast but not as fast as Double Crescent. 13%

Uair- Flip Kick
The animation is pretty much the same as Captain Falcon's Uair. It is slower and stronger than its look-alike. Decent knockback. Probably Shiro's weakest aerial.
9%

Dair- Falling Sword
Shiro throws his left sword down with great force. This causes good damage but no knockback. The first hit locks the opponent in place. He then dives down and slashes with his right sword, spiking the foe downwards.
10% First Hit, 7% Second Hit

Final Smash:
Battle Scars-
For 20 seconds, all of Shiro's attacks deal 5% damage extra, which also heals Shiro for 5% per hit landed.
*When combined with Impossible Odds, the extra damage from battle scars is added AFTER the normal attack damages are cut in half.

Grabs/Throws:
Grab- Shadow Of Fear
Shiro's shadow extends forward the distance of his body. Any foe caught in it is frozen in fear of Shiro's might.

Grab Attack- Shivers Of Dread
The foe is hurt by their own fear. 3%

Forward Throw- Roundhouse Kick
Roundhouse kicks the foe forward. Best knockback of all of Shiro's throws. 6%

Back Throw- Back Throw
Grabs the opponent by the neck, and powerfully throws them backwards. Good knockback. 5%

Up Throw- Blades of Death
Throws the opponent into the air and slashes the opponent with both swords, sending them upwards. Decent knockback. 8%

Down Throw- Execution
Throws the opponent to the ground and stabs them with both swords. No knockback but high damage. 12%

*None of these grabs can chain.

Miscellanious Animations:
Idle- Sits down and starts meditating.
Dazed- Holds both hands to his head in pain. His swords are on the ground.


L-Button:
Shield- Physcic Force
Shiro meditates and is protected by a transparent barrier.

Sidestep- Shadowstep
Shadowsteps to the side.

Forward Roll- Jump Step
Shadowsteps a distance forwards.

Back Roll- Death's Retreat
Shadowsteps a distance backwards.

Aerial Dodge- Aerial Shadowstep
Shadowsteps to the side and back.

Taunts:
Up- Says "Pitiful mortals."
Side- Sharpens his swords against each other.
Down- Spins his swords and then sheathes them.

Lose Pose:
Shiro turns into a jade statue.

Victory Pose:
#1- Shiro laughs maniacally.
#2- Shiro says "Foolish mortals, you never stood a chance."

Pros:
Fast movement speed
Heavy
Fast attack speed.
Impossible Odds can make attacks hit twice or four times (depending on the attack), making it very difficult to sidestep.
Great combo character.
Has no difficulty racking damage.
Powerful Final Smash (especially when used in tandem with Impossible Odds.)
Meditation of the Reaper does a lot of damage.
Echoing Banishment is a good move. Shiro'kens make great distractions.
Riposting Shadows makes Shiro an excellent anti-camping character.
Meditation of the Reaper is a good vertical recovery.
Can Wall Jump, Wall Cling, and Crawl.

Cons:
Has difficulty scoring low percent kills.
Large target.
Meditation of the Reaper is easily interrupted.
Meditation of the Reaper does not cause knockback.
Only one Shiro'ken may be on the field at a time.
Meditation of the Reaper is not a good horizontal recovery.
Most attacks are weak.

Miscellanious Crap:

Kirby Hat:
Kirby gains Shiro's hair, swords, red armor, and cape (re-sized to fit Kirby of course).

Codec Conversation:
Snake: Am I fighting a ninja?
Octacon: Thats no ninja snake. Thats Shiro Tagachi, who in life was a great champion of Cantha.
S: In life?
O: Yes, your opponent died 200 years ago when he betrayed and killed the Emperor. He took hundreds... actually thousands of lives with him though.
S: I do not get payed enough for this....

Stage:
The Inner Sanctum-
This is a large circular room where the last mission of Guild Wars: Factions takes place. It has a basic, Final Destination like layout and no special features.
To Unlock- Unlock Shiro Tagachi.

Music:
I've decided to put some of the many... many AMV's made of the fight with Shiro in the music section. Check them out if you want to observe Shiro's l33t skills.
In The End- Linkin Park
*Contains footage from both Guild Wars Prophecies and Guild Wars Factions.
Breaking the Habit- Linkin Park
Needles- System of A Down

*NONE OF THESE SONGS OR VIDEOS ARE MINE AND I TAKE NO CREDIT FOR ANY OF THEM.


Items:
Shiro's Swords- Works much like the energy sword but with shorter range. Its damage is divided into 2 hits.

Assist Trophy:
Vizu-
The female assassin shown in the video who lands the crippling wound on Shiro appears on the stage. She shadowsteps directly behind a random opponent and slashes them in the back just like in the video. High knockback.
20% damage

Trophies:
Shiro Tagachi
Archemorus and Saint Victor (the 2 heroes who slay Shiro).
Devona
Cynn
Mhenlo
Eve
Aidan

Stickers:
Shiro Tagachi- Weapon +30
Devona- Hammers +50 (small sticker) *Applies to only her (if she is in the game), Kirby, D3 and any other characters with a hammer.
Cynn- Fire +20
Mhenlo- Specials Indirect +20
Aidan- Projectiles +20
Eve- Dark Damage +20

Event Matches:
#36- Veiled In Red
The forces of good have been sent to crush you (Shiro). DESTROY THEM.
Objective- Defeat Marth, Ike, and Link. (You get 3 stocks they each get 2.)
Playable Characters- Shiro Tagachi

Subspace Emissary Role:
Shiro plays the role of a villain (and a boss.) He guises himself as the bodyguard to Prince Marth (never being playable in the SSE until the SSE is beaten), but later betrays Marth's entire group (Marth, Ike, Link, Metaknight, and any other midevil combat type characters). Marth forsees Shiro's intentions and the assassination attempt fails. Marth (and up to 3 other chosen characters from the group) must now fight Shiro.

Bosses:
Shiro Tagachi-
As explained in the above SSE role, Shiro does in fact play the role of a "boss". He uses a powered up version of this moveset.
He will randomly activate Battle Scars during battle, so he will prove to be a difficult opponent.
*Recommended character- Marth or Metaknight
*Defeating him will unlock the character in every mode but the SSE. Beat the SSE to unlock him in the SSE.
*Difficulty will affect his AI level.

Hope you enjoyed the moveset.

I've played Guild Wars and I gotta tell ya, it's better to make him as a boss due to overpowerness.

And trust me, when facing Shiro in Guild Wars (for those who doesn't have the game), he's a sorry pain in the ***.
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
Please don't quote whole moveset posts. (That goes to a few people; it's been happening more than it should). It just takes up more space. Usually the name and picture suffice.
 

Meadow

Smash Apprentice
Joined
May 4, 2008
Messages
197
Location
Herndon, VA
wow, not even the slightest recognition...thats just so....wrong....
Welcome to my world. ;)

But seriously, the movesets seem to be getting better and better each time...or should I say more detailed?

My thoughts on Chris Lionheart's newest moveset, Shiro Tagachi :

I've never played Guild Wars before, but the statistics seem fairly high for Shiro. He can Wall Jump, Wall Cling, has fairly quick speed both in attacks and movement. He seems like an upgraded version of Marth, though with a bit less power.

The pictures were helpful, giving us a bit of an idea of what the move actually looks like, but 20% damage protection? That seems an awful lot...but the chances of getting that particular Shiro'ken Assassin is a bit low [I assume that each Shiro'ken has an equal chance of appearing?]. Everything else seems to be fine, I especially enjoyed the grab attack. Techincally, the opponent is attacking themselves. :laugh: Great moveset, it was fun reading it.
 
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