• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Make Your Move 3.0: It's over, it's done, moving on.

Status
Not open for further replies.

Kiki52

Smash Journeyman
Joined
Dec 9, 2007
Messages
418
Ok guys. I have decided that I will try my best to do what I can do to make the ultimate moveset for....

MASTER CHIEF



For this Master Chief moveset, I thought it'd be so wrong to deny Master Chief the ability to use bullet-based human weapons. I'd think that Master Chief would have been in Brawl if Nintendo never invented the Wii and became a poor 3rd party company like Sega did, when they failed horribly with their Sega Saturn. They'd then cater to the likes of Microsoft and Sony, so Master Chief would be a character Microsoft would tell Nintendo to put in and of course they'd basically tell Sakurai "do it this way or else..." and of course Sakurai would listen to Microsoft (which might actually be a good thing and maybe that'd mean no random tripping and more focus on hardcore elements/fans).

Here are the general attributes of Master Chief:

-Master Chief is quite heavy. He'd be as heavy as Snake is now in Brawl, but realistically Snake shouldn't be as heavy as he is in Brawl now.

-Despite being heavy, Master Chief is very floaty and falls down slowly. He does so in the game, even on Earth's gravity.

-Master Chief has quite strong melee attacks in terms of knockback, but nothing brokenly powerful as Snake does. However, on the scale generally of the whole SSB roster he'd be on the higher end in terms of hitting power due to his sheer strength and the power of his suit. I'd try to place him slightly below Ganondorf in terms of KO power in general.

-Master Chief as a character moves quite fast. Not fast as in attack speed, but rather he runs at a quick pace and can outpace a big portion of the character roster in terms of running speed. His attack speed however, would be average to somewhat slow like Ganondorf's is and some of his smashes would have considerable lag on them to make up for the range and power they have.

-Master Chief is one of those characters whom I would like to be very easy for newbs who have never played the game before. Not technically cheap, but easy to play for casual players. If he was on the roster, he should already be a starter character so newbies who like Halo can jump right in playing their favorite character the moment they put the game in their console. However, he can be played at high levels of play barring one very strong weakness he has.

-Master Chief's specialty relies in average-slow speed long range tilts with good power and high use of a very specialized projectile game, and a fast running speed and strafing ability give Master Chief a decent chance at giving targets damage while having a special strength for keeping away from pursuing foes then finishing them up with either a tilt at high percentages or a well placed smash attack. Master Chief also can potentially have a wicked edgeguarding game that can easily destroy opponents who are trying to recover depending on the circumstances.

In other words, Master Chief specializes in projectiles, as well as strafing the opponent constantly trying to keep them away while he shoots them to high percentages till he can KO them. His edgeguarding game in certain circumstances can be very deadly. He has powerful melee attacks but they are somewhat average-slow and not good for comboing or building up damage.

-Master Chief's melee attacks while average-slow do have more range than most characters so he should use the long reach of his arms to hit the target rather than try to duke it out up close with a short-range fighter like Wario.

-Master Chief is a big target and while he may run fast, he could have trouble with those who can put an offensive close-range pressure game on him like Ness or Captain Falcon. At close range, Master Chief is at a disadvantage due to his tilts and jabs not being terribly fast or prioritastic and while somewhat strong, not strong enough to end the competition (like Snake's ftilt or utilt). Master Chief is then forced to play defensively and back away in order to counter-attack someone who is constantly in knife-fighting melee range with him.

Master Chief's size and floatiness also makes him easily juggled by the likes of Jigglypuff or Ness.

Not to mention, Master Chief is not easily edgehogged but he IS a rather easy character to spike/meteor smash due to the nature of his recovery.

Master Chief's A moves:

A jab: Master Chief only punches twice. His jab is somewhat slow like Ganondorf's and it has considerable knockback for a jab, but nothing impressive that will KO people easily. It is more used as a keep-away game than KOing people. (6, 7)

Forward tilt: Master Chief does a strong punch similar to how he does in his game when he does a melee attack with a plasma pistol equipped. (12)

Up tilt: Master Chief swings the butt of his assault rifle upward, hitting both up and forward. This attack comes up rather fast, so it is good if you're in a jam and a character is up-close and personal and you need to hit him quickly. But it doesn't send anyone that far. (11)

Down tilt: I really had to decide on this one. Master Chief doesn't kick. That would seem so un-Master Chief like, so I decided it'd be best to have him do a simple quick jab in front of him that comes out rather fast so like up tilt, can be used if you're facing someone in-your-face. It can be more done rapidly than any other of Master Chief's attacks. (4)

Dash attack: Master Chief smacked horizontally his assault rifle's butt while running. (12)

Air Attacks:

NAir: Pulls out two green colored fully charged plasma pistols which explode with bright green energy in midair causing the plasma to explode in a small explosion on both sides of him. (9)

UAir: Punches straight upward in midair. (9)

FAir: Swings his Covenant plasma sword horizontally (like Marth's NAir). It comes out at a moderate speed but can be difficult to use as an approach against a ground target due to it's horizontal and not vertical swing, but still capable of hitting another target that is tall or in the air. Landing while doing it can cause MC to have landing lag. (10)

DAir: Pulls out a Gravity Hammer and it is used as a vertical swing and can spike if it hits someone in the air (like Ice Climber's FAir or Snake's Fair) and it swings slowly. However, if MC times it right and it hits the ground at the SAME time MC lands it will cause a strong gravity hit effect and high knockback (16) but if it hits someone directly in the air or land it just does (12). If MC lands at the wrong stage of his animation while doing DAir, MC suffers *bad* landing lag.

BAir: Master Chief swings his clenched hand horizontally in the other direction in back of him and hits the guy (10). Shorter range than FAir but slightly higher knockback.

Grab Attacks:

Pummel: Master Chief holds them in place with one hand and does a close range punch against their stomach (3).

Fthrow: Master Chief pulls out a human pistol and pistol whips them on the back of the head, they fall down and Master Chief shoots two rounds at them. (3, 3, 3)

Uthrow: Master Chief pulls out a Covenant Needler and throws their body into the air slightly above him and empties out the Needler cartridge which instantly causes their body to continuously explode, juggling their body midair for a short while in purple crystals. It has little KO potential as it always tends to send characers diagonal up parabola at a constant height at any percentage. (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)

Dthrow: Master Chief hits them on the head with his hand then turns on a Covenant Plasma Sword into them, stabbing them with the plasma sword. (10)

Bthrow: Master Chief trips the other person's feet and pushes their head down on the ground (9).

Smash Attacks

FSmash: Master Chiefs pulls out the Human shotgun and shoots a blast from it. The range of the shotgun is rather far compared to many other people's smashes, and it is a disjointed hitbox that goes straight forward although. While Master Chief shoots it while standing up and having the shotgun fire from the shoulder, even while he is tall, all pellets still will hit short characters like Pikachu or Kirby or Olimar. KO potential is considerable but not super strong (unlike Ike's Fsmash), and the lag for the smash is moderate-slow, taking into account it would be the longest-ranged Fsmash in the game. Shoots 5 pellets (20).

USmash: Master Chief throws a Human frag grenade up in the air just above his head and pulls out a pistol and shoots it, causing an airburst. Any character who gets hit by Master Chief's hand as he throws his grenade will be vacuumed up into the spot where it will explode, similar to Snake's mortar attack. Charging this smash will only increase damage and KO, but will not cause the grenade to be thrown higher. (18)

DSmash: Master Chief: Master Chief sweeps both sides with the Covenant Plasma Sword. This is considered his fastest and weakest smash. (15)

B Specials

Side B: Master Chief pulls out his human assault rifle and fires 4 rounds from in a burst. It is the same assault rifle you see in the picture at the top of this post, however it sorta acts like a battle rifle instead. The normal assault rifle however is more iconic to MC so I'm keeping it. It causes no knockback and can be similar to Fox's gun but rapid firing for less damage per shot, and shoots in bursts where the person has to press the B button less often than firing Fox's laser gun. It counts as a physical projectile. Even while Master Chief shoots from his shoulder while firing this weapon standing up, it will still hit short characters like Kirby or Olimar even if the bullets "miss" them over their head to keep balance. (1, 1, 1, 2) per burst.
Master Chief can also move forward and backward at a slow movement speed while firing his assault rifle, to give him a little time to strafe a charging opponent and prepare for a counter-attack. Hold down the B button and move the movement stick forward and backward to move. You can make Master Chief stand still while shooting his assault rifle by only tapping >B at the beginning for him to pull out his assault rifle, then continuously pressing B afterwards without moving the stick to make him move forward or backwards. If you're already moving while shooting, simply keep pressing B while letting go of the movement stick to make Master Chief stop moving while shooting. Master Chief only moves forward or backwards while shooting a split second after you press the initial Side B.

Neutral B: MC throws a plasma sticky grenade which upon contact, sticks to the opponent for a second or two before exploding. The plasma grenade does NOT cause damage to either MC or his team mates, but only causes damage to the person who it stuck on and his team mates. When thrown, Master Chief throws it different than he normally does in the Halo games. He throws it underhanded like a woman's softball, so it flies lower to the ground and can still stick on shorter characters like Kirby or Olimar. The plasma grenade cannot be taken off, and it will explode on you but you can dodge its damage if you properly time a spot-dodge or roll. This grenade can KO at moderate percents. (11)

Down B: MC crouches on the floor in shooting position and pulls out a Spartan Laser. The Spartan Laser shoots slowly, and takes about a couple seconds for it to fire and while it is charging, it shows a non-harmful red laser beam flashing as to the trajectory of powerful Spartan Laser before it shoots. If it hits, it causes tremendous knockback and high damage. Useful against opponents trying to recover... including other Master Chiefs :) Just watch them try to airdodge it, but beware of reflectors and PK Magnet though. The Spartan Laser can be aimed while he is charging it up, can be aimed diagonal down and diagonal up and he can fine tune his aim to shoot pretty much anywhere infront of him except behind him or too far below or straight up, and use the analog stick to aim the Spartan Laser. He is immobile while he aims it, and to stop aiming it like if an enemy is coming at you, press the A button to put it away. The Spartan Laser while slow has unlimited range and instantaneously hits where it is aimed when fired. (25)

Up B: MC throws a Grav Lift below his feet and it causes Master Chief to ascend upwards. But his ascent is slow and floaty, so MC should try his best to recover high and not low otherwise the floaty and slow recovery can mean he gets Ganon-spiked or Ness-spiked into hell. The grav lift can also fall down and hit you if you're under it like Sonic's spring (3). Other people can use the grav lift too and it disappears after a short while.

Final Smash

When Master Chief gets the Final Smash ball, a Pelican drop ship comes from the sky and turns around letting MC get in the back. In the back, there is a .50 cal machine gun similar to the ones used in Warthogs. Sergeant Johnson was seen operating one in Halo 3. The Pelican then lifts away and the screen switches to a "first person gun view" where you see Master Chief aiming his .50 cal machine gun at the opponents on the screen. There is a crosshair straight from Halo 3, from which MC can shoot the machine gun at. When he fires, it first starts out a slow bursts then when held down it rapidly fires lots of high powered bullets at the people on the stage. While firing, Master Chief's aiming crosshair slows down so it cannot chase fast moving targets, MC needs to stop shooting then aim at the opponent then start firing.

When an opponent is being struck by the machine gun, they are semi-stunned during the duration of reciving the .50 cal bullets at them. They can DI out of it but is hard and the MC can simply readjust his aim at them to keep the fire on them.

The bullets all do 5 damage per bullet. But they fire very rapidly. When a person's % being hit reaches a certain point, like let's say 120%, they incur massive knockback and flies off the screen sideways and get KOed. This Final Smash actually KOs people, not just gives damage.

Master Chief only stays in Final Smash mode only for the length of time it takes for a person who just got KOed to reappear in the invincibility platform and stay there for the full amount of time before being let go + the time he is invincible after getting off. This way, it will make it possible for Master Chief to get the full time shooting yet not be able to kill any of the same people twice if the other player who got KOed sits back and doesn't move immediatly off the invincibility platform upon being KOed.

After the Final Smash is done, the Pelican moves out and drops MC back on the stage then flies away.

Taunts

I had to be creative with this because there isn't so much source material on Master Chief taunting:

Up taunt: Master Chief puts his hands on his hips and says "You got pwned"
Side taunt: Master Chief with one hands lightly tosses a human grenade up and down and says "A little firepower can solve a lot of problems"
Down taunt: MC ducks up and down again doing what is called a "Teabag" and he says the word "Ownage" while doing it.

Icon: MC will use the symbol of the Halo from Halo 1.

Enterance: Master Chief comes flying onto the battlefield on a banshee and then he jumps out of it then the banshee disappears.

Music: Halo has a lot of good music. So lots of music can come from there. Both the hard rock ones, the scary ones (like the Flood), and the beginning slow music as well.

Victory stance:
-MC stands at attention in a military fashion and shoots his assault rifle in the air as if doing one of those military 21 gun solute thing they did at the end of Halo 3.
-MC looks around and says to himself "I am just really really lucky"
-MC looks at you and tosses a human frag grenade between his hands while moving emphatically in a way that signifies "Huh, you want some of this?" while not saying anything.

Lose stance:
-MC needs to be a good sport, so he claps like most anyone else.

Stages:

-A version of "Blood Gulch" or "Coagulation" or "Valhallah" (they're all the same level spin offs of each other, but still a good map a lot of people play), set on a Halo.
-The city of New Mombasa or somewhere in Africa (Zanzibar Base comes to mind).

Kirby Hat

Kirby uses Master Chief's helmet as his hat when he absorbs him, similar to how Samus absorbed Kirby is. Kirby also throws a plasma grenade in this form, but Kirby is less effective at it than MC himself because since he is short, Kirby can only throw the plasma grenade a shorter distance than MC can.

Snake Codex:

S: Uhhh Cornel, who is this scary looking guy in this big suit of futuristic armor?
C: Snake, that is the Master Chief. He is a solder-soldier known as a SPARTAN, who fight as the elite force for the United Nations Space Command.
S: Cornel, I don't get it. The United Nations do not have soldiers like this... do they?
C: This super soldier, code named John-117, comes from 500 years in the future Snake. This man you see here was genetically modified from childhood to become super strong, super fast, have superior reflexes and wear this heavy Spartan armor thats heavily geared toward combat.
S: So this is what they do in the future for super soldiers... how horrible. I thought we were trying to stop all sorts of genetic testing and the profileration of Metal Gears.
C: Snake, I understand what you mean. I know that it is wrong. But apparently from the timeline Master Chief is from, they created him to fight against humanity's enemies which included a super religious coalition of alien races known as the Covenant.
S: The Covenant? Huh? The same old Humans vs Aliens stuff again.
C: Master Chief was ordered by the UNSC to prevent the Covenant from activating these ancient space structures, created by an unknown ancient race, called Halos that if activated would annilhate all life in the universe.
S: .....Wow. This sounds like some B grade 50's sci fi action flick.
C: Snake, this guy is real and so is his story. You have to be careful about him Snake. Both of you are super soldiers, but he is very strong and specializes in long range combat. Remember your training Snake.
S: Don't worry Cornel. You can count on me to take on Master Chief.

Idea for Master Chief in SSE

If I had Master Chief in an SSE with a lot of characters for a Smash game, I would sorta make it like this.

While Master Chief is floating in space in that 200 year period he is in the delerect ship seen at the end of Halo 3, sometime in that period a distortion of the space-time continuoum causes Master Chief to go into the world we all know and love. Master Chief wakes up in his half-cut ship. Cortana is no where in sight.
Master Chief looks around and see that his ship has landed on a planet of some sort, and he walks out of the spaceship and looks for miles and miles on end and sees nothing. He then comes across this purple dead looking body of what appears to be a woman in a dress with high heels and wearing a crown. He looks around, sees nobody, and bends down to investigate.

Meanwhile Link and Pikachu were walking together trying to find other people. They see this green figure in the distance and both come closer. Then Link grows suspicious as he sees this green figure in armor and thinks (NO LINK DOES NOT TALK) to himself "OMG he killed Peach!" so Link fires an arrow at Master Chief. Master Chief seeing it quickly ducks out of the way. A few centimeters more and Master Chief would have gotten severely injured. Master Chief then pulls out his gun and returns fire on Link.

A quick cutscene between Link with Pikachu versus Master Chief ensues. Master Chief defeats both of them and both Link and Pikachu are knocked unconscious.

Master Chief is now very suspicious of everyone after the whole stint with Link and Pikachu.

Samus is sent to investigate what happened with Link and Pikachu. She goes by herself to see what happened.

Meanwhile, somewhere else Ness and Paula are aiding Lucas fighting against Pokey. They win the battle, but Ness is turned into a trophy by the deadly duo of Wario and his assistant Mona, while Paula cries in Lucas' arms and he cries too over Ness being stolen away from both of them. That night, Paula recives a vision of Samus and this unknown guy in a green space suit (Master Chief) fighting a vicious gun battle with explosions and energy flying everywhere. She wakes up and tries to telepathically communicate with this new unknown person to "stop" but Master Chief doesn't hear Paula's words in her head. This is because Paula has a strong faith in God, but Master Chief believes in no God nor has any God. Paula wakes up Lucas and convinces him to go to see this "man of no God" as she knows in her heart that he can be made good and not hurt Samus, and also help her lead to find Ness.

Paula and Lucas set out to search for Master Chief. When they arrive, they find a charred battlefield of trees blown to pieces and plasma scortch marks all over. Samus is no where to be seen. Paula hands over this round object and tells Lucas "Take this". It is a Franklin Badge. Once given by Paula to Ness, she hands it over to Lucas in hopes that it would keep him safe. Master Chief then sees the two kids and starts firing his assault rifle at them. Paula pushes Lucas over, telling him to go away and get to safety. Lucas doesn't want leave Paula defenseless but then Pit and Ridley both come flying in and take Lucas away from the battle to safety, with Lucas screaming and anguished why Paula would just let herself be sacrificed for him.

The battle between Master Chief and Paula ensues and Paula wins and Master Chief lay very exhausted and nearly dead. She walks up to him, frying pan in hand closely. Master Chief then springs up and puts his human pistol under Paula's chin and says "Who are you! Why do you attack me? Tell me before I blow your brains out little girl".

Then an earthquake happens (it was not caused by Paula, but rather an evil force) and it causes both Master Chief and Paula to fall down together far down....

This is only an idea/tidbit of what my idea of subspace emissary would be like if I made one. I will not create a subspace emissary involving MC unless I am requested HEAVILY but I just wanted to show you what I think it would be like. For however short this mini-story was, I hope you found it appetizing. From here on you can use your imagination to see what happens next to Master Chief or put Master Chief in your own SSE story for all of the forum to enjoy, including any spin-off ideas of what I just talked about here if you'd like.
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
........ great. just great. I have to follow master chief. & he's fairly detailed too.

ignore that. I'll just post my nearly completed Batman moveset in the morning. :lick:

@MasterWarlord: Miserable Little Pile of Secrets is EPIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111eleven
 

Mardyke

Smash Journeyman
Joined
Sep 8, 2008
Messages
289
Location
Ireland
Yikes, Warlord. I salute you for your commitment in that SSE. It was finely detailed down to the last, and an original final solution to the adventure.

Now where will you go? Disneyworld?
 

Evilgidgit

Smash Apprentice
Joined
Oct 10, 2007
Messages
166
Location
England
Disneyworld. :laugh: For some reason I find that hilarious.

Anyway, here is my new moveset (hazzuh!).

Latias

Description:
Latias is a Dragon/Psychic-type Pokemon and one of the Legendary Pokemon of Hoenn, also known for being one of the few legendaries with a gender. Latias has a sibling connection with Latios, a fellow Legendary Pokemon. Latias is rather shy and can turn invisible to avoid enemies. Refracting light with her feathers, Latias can shapeshift into another form. Latias guards the ocean city of Altomare, and the Soul Dew, containing the spirit of her brother after he gave his life to protect her and Altomare from a tidal wave. Although Latias is young, she is a strong fighter and has had great experience mastering her psychic abilities...mostly. Latias can have a tendency to lose control of her psychic attacks and may harm herself.

Alternate Costumes:
1. Default: Latias' body is red and white.
2. Dark Form: Latias' red sections turn black and her chest triangle turns red.
3. Light Form: Latias' red sections turn yellow and her chest triangle turns green.

Stats
Height: 3/5 - Latias is about the same size as Bowser, minus all the extra weight.
Weight: 3/5 - Latias is capable of staying in midair using her psychic powers, however she has difficulty lifting up other fighters due to her weight and short arms.
Movement Speed: 4/5 - Latias moves pretty quickly.
Jump: 5/5 - Latias has a very good jump ability, capable of jumping a total of five times.
Fall Speed: 4/5 - Due to her weight, Latias falls quickly but not as fast as she should due to her psychic powers.

Entrance: Latias flies in under an invisible veil and becomes visible through a flash of light.
Walking: Latias does not technically walk but floats through the air at a steady pace.
Running: Latias moves a like a miniature jet when moving quickly.
Waiting Movements: Latias straightens up and floats on the spot, looking about in curiosity.
Sleeping: Latias collapses to the ground and curls head head around to the side.
Stunned: Latias wobbles around in midair, looking dazed.
Smashed Off-Screen: Latias lets out a cry of terror as she is smashed off into the background.

Moveset
A: Latias punches an opponent, low knockback, 3% damage.
A,A,A: Latias punches an opponent with both hands and then performs a 360 degree spin, smacking an opponent with her body, medium knockback, 4-5%.
Dash Attack: Latias flies at an opponent and attacks them with a burst of psychic energy, medium knockback, 4-5%.
Side A: Latias smacks the lower section of her body into an opponent, medium knockback, 4%.
Up A: Latias thrusts herself upwards, hitting opponents with her wings, 4-5%.
Down A: A wave of psychic energy explodes from underneath Latias, medium knockback, 5-6%.

Side Smash: Latias fires a Psywave, a psychic energy ring, high knockback, 10-15%.
Up Smash: Latias fires a wave of blue flames in an upward arch, 11%.
Down Smash: Latias spins in midair and then performs a body slam on the ground, medium knockback, 12%.

Aerial Attack: Latias fires out a blast of psychic energy on either side of her while in midair, 15%.
Side Aerial: Latias performs a sideward lunge into an opponent, 10%.
Back Aerial: Latias spins backwards and punches an opponent, 10%.
Up Aerial: Latias' fists become powered with blue flames and she throws them upwards, firing two bursts of flames into the air, 20%.
Down Aerial: Latias dives downward in a spinning corkscrew attack, 15%.

Grab Attack: Latias grabs an opponent by the shoulders and continuously headbutts an opponent, 5% per hit.
Forward Throw: Latias tosses an opponent forwards and blasts them with a psychic attack, 15%.
Backward Throw: Latias heaves an opponent over her and tosses them backwards, 10%.
Up Throw: Latias lifts an opponent into the air and then drops them, 15%.
Down Throw: Latias drops an opponent and then throws her full body weight into a downward slam, 20%.

B: Mist Ball - Latias' trademark move involves her forming a glowing ball of energy in her hands, the ball appearing to be made of mist. The ball can be launched at any time during the charge, but it works best when fired at full capacity, hitting an opponent relatively hard and gives a them a good knockback. The damage gives 30%. If Latias fires Mist Ball straight away without charging, the attack will only cause about 10% damage to an opponent with little to no knockback.
B Side: Dragonbreath - Latias fires a projectile involving blasting a stream of blue flames from her mouth across the stage. The attack can knockback an opponent across the stage but it eventually depletes over time, the full attack lasting about ten seconds. Latias will recieve damage herself from the attack, about 10% if someone attacks her during Dragonbreath. Overall damage if someone is caught in the full attack is 40%.
B Up: Zen Headbutt - Latias headbutts an opponent hard. The impact with an opponent is so strong that it reflects and sends Latias spinning upward into the air. If being used as a recovery move, Latias uses the headbutt which reflects and sends her up into the air, however, it does give her some damage in the process. Damage given to an opponent is 45%, Latias recieves 15% if she harms herself.
B Down: Psychic - Latias fires out a large psychic shockwave which can stun opponents. Latias then is vunerable for five seconds due to the power of the attack. If someone attacks her, during the attack, Latias herself will become paralyzed for ten seconds. Opponents recieve 30% damage.

Final Smash: Dragon Pulse
Latias charges up a growing purple energy ball in her mouth. At full capacity, Latias fires the ball as a series of large purple pulse blasts across the stage. Each one gives heavy knockback to an opponent and 20%. Latias fires five blasts in total.

Shield: Latias forms a shield using psychic power.

Taunts
Taunt 1 (Up): Latias floats in midair, her body glowing a blue aura.
Taunt 2 (Side): Latias cries in joy and flies upside-down.
Taunt 3 (Down): Latias lowers to the ground with a sad expression on her face.

Victory Poses
Pose 1: Latias flies around in a midair circle and then flies down.
Pose 2: Latias turns around to face the camera and a shy smile appears on her face.
Pose 3: Latias forms a small energy ball in her hands which explodes into a shower of sparkles.
Losing Pose: Latias looks downwards with a sad expression, but applauds whoever the winner is.

Kirby Hat: Kirby gains Latias' ears and the head crest.
Symbol: Latias' symbol is the Pokemon symbol.
Wii Remote Chime: Latias cries with joy.

Snake Codec:
Snake: Hey, Otacon, whose the red and white dragon-bird thing.
Otacon: That's Latias, Snake. She's a Pokemon.
Snake: Another one. How many of these things are there?!
Otacon: 493, or 494 if you count Missingno.
Snake: You nerd.
Otacon: I'll take that as a compliment, Snake. Anyway, Latias is a special Pokemon.
Snake: How is she special?
Otacon: She's one of the Legendaries and a powerful Psychic-type Pokemon.
Snake: A Legendary? She doesn't look that tough.
Otacon: You have a good point there. Although she is a strong Pokemon, Latias can lose control of her attacks and hurt herself.
Snake: Anything else I should know?
Otacon: Let's see...she's the guardian of the city of Altomare...
Snake: I'll take that as a no.



My next moveset is going to be fun to make...because...the Gremlins are coming the Smash Boards!
 

Meadow

Smash Apprentice
Joined
May 4, 2008
Messages
197
Location
Herndon, VA
Nice Latias moveset, Evilgidgit. It'd be even better if there was a Latias/Latios team.

The contest ends on Halloween, right? I'd better hurry if I want to get my movesets done.
 

TWILTHERO

Smash Lord
Joined
Aug 19, 2007
Messages
1,880
Location
Canada
Curse you Sirkibble....now i have to work my butt off twice as hard to keep up :mad: lol
I'll guess i recheck my Shinon today if i get the chance.

Suhweet. Only a couple more reviews until Sagi for Mendez.

And that Latias moveset is pretty cool, but it appears to have too much white text IMO. Just my opinion however.
 

Junahu

Smash Ace
Joined
Nov 15, 2005
Messages
899
Location
Shropshire Slasher
That master chef cheif chief moveset confirmed my suspicions, that everyone just wants to make a moveset that out-camps snake. I liked how the focus was mostly on his play style rather than his individual moves. But one thing;

switch his side B and neutral B please. And you should be able to move around while using the assualt rifle (You'd have to remove a couple of it's good points to compensate though).


Edit: How exactly does Latias "Punch"? It's neck is too long and its arms too short. How about changing the neutral A so that she uses her head instead?

Double Edit: Try to give names to all of her moves rather than just her specials. Pokemon have tons of moves like HEADBUTT and BODYSLAM and PSYWAVE that you could use as names to give Latias even more character
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
switch his side B and neutral B please. And you should be able to move around while using the assualt rifle (You'd have to remove a couple of it's good points to compensate though).
From this, I actually read the entirety of the moveset, and something else stood out to me (though I agree with Junahu on the above points too): you can't hold down the B button "lightly", since it's digital and not analog. So that's out.

...Really, what was ever the point of analog buttons? Triggers I can see, but the only game I can think of that ever used the PS2's analog face buttons is Okami, and that wasn't even that useful; just controlling the speed of the ink flow wasn't a particularly useful skill...it really just made you have to JAM on the Triangle button whenever you wanted to attack an enemy.

/rant
 

Hyper_Ridley

Smash Champion
Joined
Dec 21, 2007
Messages
2,288
Location
Hippo Island
Nice Master Chief move set. I had the same idea of using a shotgun for the FSmash. Only criticism I had was that you didn't incorporate his shield.

I don't have time to read MasterWarlord's SSE right now, but from a quick glance at it, I'm definitley looking fowards to it.
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
latias was pretty cool. Master Chief was freakin awesome! i love how it had a lot of detail on his playstyle and moves, plus SSE role and codec were great.....very awesome moveset!


EDIt (wait, wheres his final smash?)
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
2,902
Location
Not wasting countless hours on a 10 man community
Now that I've finally got my monster SSE out of the way, I can focus on movesets again. The main reason I wanted to get the SSE finished so soon was so I could basically have the entire month of october to do my two remaining movesets on my list. . .The two I introdued in my SSE. I'm feeling more motivated to do Cortex and Tiny especially since I just played Crash Team Racing (THE ORIGINAL) last night. Best racing game ever. Mario Kart can't compare, even the newer ones, much less for their time. The other one, of course, is Dimentio, but I might not get him done before the end of 3.0.

In any case though, I'm going to end up just slowly building up these two movesets day by day, as my PS2 sound works again. I can finally play a Metal Gear Solid game, MGS2. Should be quite epic. I think Mendez would understand, no?

That Master Chief moveset made me realize just how much potetional Halo characters have. I hate Halo, but I know it well due to being forced to play it at parties and such, I could probably come up with a pretty good moveset. Maybe I'll do Arbiter in 4.0, as Master Chief is evil and needs to die. If Arbiter is taken, I'll do an obscure character, like Johnson or Tartarus, or even just a generic Elite.

Latias has a disturbing lack of detail. Percentages are nice, even if they are somewhat imbalanced, but you also need knockback, attack speed, and range. I can barely picture the moves at all.

Master Chief moveset itself is decent, but is rather undetailed outside the specials and fsmash. That said, it's still pretty good, I like it, especially with the play style section. The floatiness was a very good idea, I forgot about it. However; there's one key detail you missed. . .He has no final smash.

I always seem to forget to make the final smash when I make my movesets. I get ready to post the bloody thing. . .And only then I realize I forgot it. It just doesn't feel that much like a part of the "moveset" rather then something about the character, as you can already picture your character in competetive play without it. I still think the final smash is a very very important moveset by all means, but pales in comparison to a moveset as a whole.

(Any further SSE comments would be severely appreciated)

Edit: @PKskyler: Heh. . .I always depicted Porky as rather lazy. Sorry if that wasn't exactly what you wanted, but at least he's in, right? I really wanted to get one of your movesets in there to represent you, and that was the only one at the time who would fit.

Edit 2: @Mendez's Cervantes Review: Crapzorgs. Were the random moves throughout my Cervantes moveset that much like other characters?

Scissor Cross plays very differently from flame choke. If you miss, you aren't totally done for, as you don't go into a helpless state. You just have a lot of ending lag at the end of the move, as he still goes through the motions of the attack as if he caught the character. If he does catch the enemy, they're spiked down, and Cervantes suffers no penalty. He's free to go back to the stage.

The rest of the tilts/aerials aren't the most original bunch, as I didn't want to overdo the soul steal mechanic. I'm a lot more proud of the specials, smashes, final smash and the detail as a whole. For the colors. . .Why must I think so much about my color choices? Bah humbug. *Goes to edit "happy" neon green to be dark*
 

Evilgidgit

Smash Apprentice
Joined
Oct 10, 2007
Messages
166
Location
England
Oh I forgot to give my view on Master Chief...

The moveset is awesome, despite the fact I know zilch about the Halo games.:psycho:
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
@Masterwarlord nah man im not complaining im just saying how i felt you made Pokey really good! Im just glad i got a little rep so thanks man.
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
MasterWarlord said:
I can finally play a Metal Gear Solid game, MGS2. Should be quite epic. I think Mendez would understand, no?
Be prepared to feel really, really bad for Otacon, is all I'll say.

If Arbiter is taken, I'll do an obscure character, like Johnson or Tartarus, or even just a generic Elite.
JOHNSONJOHNSONJOHNSON

BEST. CHARACTER. EVER

And concerning the Cervantes thing...hey, ya got nothing below an 8. That's like, ridiculously good. I don't think I have yet to give out anything higher than a 34, and I think the only other moveset with that high of a score is Plusle & Minun, but in that case, the author had the (totally unfair amirite?) benefit of getting to have me review it twice.
 

Kiki52

Smash Journeyman
Joined
Dec 9, 2007
Messages
418
Hello everyone.

I updated my Master Chief moveset on the page before this one. Thank you for your praise and suggestions.

I switched plasma grenade and assault rifle like you wanted to, it could work now and Master Chief can strafe forward and back slowly while shooting too (he doesn't run fast and shoot backwards, because that could be broken).

The 'hold B button lightly' was taken out as requested because it doesn't work.

Made the teabag the down taunt. So you can piss other people off online. :)

I chose not to give Master Chief the bubble shield because I think that would make him broken to give him a special that stops all projectiles. He has to has some weakness considering he is heavy and can run fast and shoot backwards while running too. I did think about giving him the bubble shield though, that did run through my mind.

I also gave him a Final Smash. I hope you like it. :)

Also glad you liked the SSE. I thought having Paula Polestar and Master Chief fight each other then be forced to work together to be a most fitting match. Despite Master Chief reviling Paula, it should remind him of a prior character whom MC worked with in the past. If you analyze it, you can see what I am talking about. He would fit in better with Paula than teaming up with Snake or Samus in that manner.
Master Chief is a man without God, a man and machine. Paula is a girl with much faith and fury.

I would like to see other people do other Halo characters for MYM 3.0. Someone should definitely take Johnson. I'd like to see those movesets.
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
so.... finally.... I've got my Batman moveset ready. I don't know whether or not I'll make any more movesets following this one. I'm playing FF 7 at this moment, so I might make a moveset for cloud or someone in the near future. For now, here's batman. Feel free to tell me if my moveset is awesome/horrible/broken/hard to read/not as good as fierce deity link etc.


Batman

Backstory(in the DC animated universe)

Born into an extremely wealthy & influential family, Bruce Wayne had an easy life ahead of him. Unfortunately, tragedy stuck one fateful night; when a mugger gunned down Bruce’s parents right in front of him. Being only 8 years old at the time, he was raised by Alfred, his family’s loyal butler. However, Bruce believed that his parents’ deaths were his fault. After growing up and attending college, he travels to Japan, where he trains both physically & mentally. Upon his return, Bruce takes the fight against crime in Gotham City into his own hands. Drawing upon his own childhood fear of bats, he dons the familiar cape & cowl, and becomes the vigilante known only as Batman. He ends up fighting every type of criminal imaginable, from petty crooks like the one that killed his parents to psychotic mass murderers; from the crime families that ruled Gotham in Batman’s early years to misguided eco-terrorists who threaten the entire world. Despite not having any superpowers like other comic book heroes, Batman successfully takes down villains using his physical prowess, detective skills, scientific knowledge, and the wealth and technology provided by his family’s company, Wayne Enterprises.

Stats

Power: 6/10 (he has a few strong attacks)
Height: 7/10
Weight: 5.5/10
Walk speed: 2/10
Run speed: 6/10
Jump power: 7/10
Drop speed: 5.5/10
Attack speed: 6/10
Priority: 7/10
Range: 6.5/10
Crawl: 10/10 (he crawls like snake)

Batman is able to wall jump, wall cling & crawl

Basic Attacks

AAA attack: Batman delivers a swift hook punch, followed by a snake-style knee attack, and finally a straight punch with his opposite arm. The last hit has decent knockback, but can’t KO. (3, 4, 3%)

Dash attack: Batman jumps in front of him, traveling about one and a half character lengths in the air before automatically putting both his hands on the ground and flipping once in the air before landing on his feet facing the same way he was before. Opponents who get hit by this (before he touches the ground) are immediately knocked to the ground with Batman landing on top of them. Batman quickly rolls off of them and stands up before they can get up. This attack comes out quickly, but has a huge amount of ending lag if it misses. (10%)

Tilts

>tilt – Batman quickly grabs hold of his cape and whips it in front of him. This attack has great range, but doesn’t do much damage or knockback. However, it will stun the opponent for about half a second, giving Batman a chance to follow up with another attack. (5%)

^tilt: The O-Nemuri Touch – Taken directly from the Batman episode entitled ‘Day of the Samurai’. While this attack, who’s meaning roughly translates to ‘Eternal Sleep’, is normally known to kill instantly, Batman uses a non-lethal variation. He thrusts an open palm directly above him, dealing decent damage but barely any knockback. However, if the lower part of his palm hits an opponent exactly in the middle of their chest, they suffer great damage and good knockback. There is a bit of starting lag for this attack, but very little end lag. (8% un-sweetspotted, 18% sweetspotted)

vtilt – Batman crouches down and delivers a quick and powerful leg sweep. This has a 40% chance of tripping the opponent. There is about half a second of starting lag as Batman crouches, and the same amount of end lag. (7%)

Smashes

fsmash: The Punch – This is similar to the final punch Batman delivers to a nameless (and faceless) criminal in the opening sequence of the Batman animated series. Batman attacks with a powerful uppercut, reaching all the way across his chest. This attack has a really specific hitbox, being half a character length in front of him. If Batman successfully hits them, they suffer great damage and knockback. If the opponent is closer than half a character length when this hits them, they only suffer OK damage and barely any knockback. This attack has a tiny bit of starting lag and nearly half a second of end lag. This is by far Batman’s best kill move. (16% uncharged, 24% fully charged, 8% up close uncharged, 12% up close fully charged)

^smash: Acetylene Torch – Batman swings an Acetylene Torch (which resembles a small red lightsaber) above his head twice, with the second hit having good upwards knockback and dealing slight fire damage. This is a fairly quick attack. (7, 8% uncharged, 10, 11% fully charged)

vsmash: Flash-Bang Grenade – Batman tosses a cylinder-shaped grenade directly at his feet, which explodes in a flash of light. This flash makes the entire screen light up for up to a second, depending on how long its charged. Any opponents within half a character length of where he drops it are damaged and stunned briefly. This attack has no knockback. (8% uncharged, 16% fully charged)

Aerials

nair – Batman spins in the air very quickly; this is kind of like wolf’s nair, but Batman only spins one time. He holds both his fore-arms in front of him as he spins, damaging enemies with the spikes on his gauntlets. This attack barely causes any knockback. (7%)

fair – Similar to his f-tilt, Batman grabs ahold of his cape and whips it in front of him, but only gets medium range on this particular attack. However, Batman actually hits the opponent with his fist in this attack, dealing better damage and decent knockback. (7-8%)

bair – Batman slashes vertically behind him with a batarang held in his hand. This attack has good knockback, but has a little bit of starting lag. (8%)

uair – Batman takes out his grappling gun, aims it above him and fires it rather quickly. It quickly travels about 2 stage builder blocks above him before it immediately comes back. Any opponents who get hit suffer decent damage and upwards knockback, but it can’t kill until well past 200% damage. (6-7%)

dair – Batman powerfully kicks downwards with both legs at a 45 degree downwards angle, as if he were swinging from a rope while doing it. This will spike the opponent downwards at a 45 degree angle. This also has sex kick properties after the initial attack, with Batman staying in this position for about a second. This attack has a pretty large amount of starting lag. (11% spike, 5% after spike)

Grabs

grab: a normal grab; batman grabs in front of him with both arms.

grab attack: batman just punches them.

fthrow: Batman pushes his opponent forward, seemingly letting them go. But Batman quickly pulls out his grappling gun & fires it, ensnaring his foe around the waist (they can’t move during this). He then retracts it, pulling the opponent towards him, and finally knocks them away with a quick roundhouse kick. Good knockback. (8%)

bthrow: Batman grabs the opponent by their collar and stomach and lifts them over his head to toss them behind him. The opponent will then fall right to the ground 2 character spaces away & slide a bit. Barely any knockback. (10%)

uthrow: Batman tosses his opponent above his head and hits them with a quick swing of his Acetylene torch. This attack has decent knockback, but can’t KO. (7%)

dthrow: Batman lets go of his opponent and takes a step back, and then hits them in the chest with a fierce roundhouse kick, knocking them right on their back. (10%)

Specials

B: Grappling hook – Batman’s preferred way of taking down a fleeing criminal. Batman takes out a long black rope with a batarang-like item attached to one end, and begins swinging it above his head. He throws it in front of him when B is pressed again, getting 3 stage builder blocks of range. This can be aimed slightly upwards or downwards as well. Opponents who get hit by this end up with the rope wrapped around their legs (or their body, in the case of smaller characters), held in place by the batarang-like thing attached to the end. Batman will then quickly pull on the rope, causing the opponent to crash to the ground and take minor damage. The opponent will be forced to lay on the ground for a full second before they can move again. If Batman manages to ensnare them while they are airborne, they are immediately dragged to the ground and take a bit more damage than usual. Batman can’t use this move in the air. (4% if opponent is on the ground, 7% if opponent is in the air)

>B: Batarang – Batman throws a batarang directly in front of him. It travels about as fast as falco’s laser, and about as far as link’s boomerang before dropping to the ground. It can be slightly angled upwards or downwards, but it immediately stops when it hits a wall or the ground. However, it will continue traveling in the same direction if it hits an opponent. Opponents hit by the batarang will be stunned for half a second, and will instantly drop any item that they are holding. This move has half a second or so of starting lag, as Batman has to reach to his belt to pull out a batarang. Batman must wait 3 seconds before he can throw another batarang, so he can’t spam this move. (5%)

^B: Grappling gun – Batman takes out his grappling gun and immediately fires it. It works as a tether recovery, having about the same range as Zamus’. If its used while on the ground, Batman will hold the grappling gun above his head and won’t fire until the B button is released. Batman will be able to aim in 3 different directions while the button is held, in a similar fashion to pit’s bow. It has up to 3 stage builder blocks of range on the ground. Opponents who are hit by it suffer decent damage and knockback. (8%)

vB: Knockout Gas – Batman takes a small purple beaker out of his belt pocket and quickly rips the cork off the top with his teeth. He then throws it down at his feet. After about a second, it begins shooting out purple gas, which eventually covers a battlefield platform of horizontal length and 3 stage builder blocks of vertical range after a few seconds. It stays like that for about 4 more seconds before the gas fades and the beaker disappears. Any opponents who get caught in the gas will immediately cover their mouth and begin to cough. If they stay in the cloud of gas for more than a second, they will collapse & fall asleep. If Batman himself heads into the cloud of gas, he will stop and take a second to put on a gas mask, protecting him from its effects. He automatically takes it off once the gas disappears. The biggest flaw of this attack is that it cannot effect opponents who simply jump through the gas. They will start coughing even when airborn, but they will not collaspe & fall asleep unless they touch the ground inside the gas cloud. They'll basically be fine if they jump through it and land on the other side. Opponents will also take damage for every second they breathe in the gas. (2% for first second, 1% for every additional second)

Final Smash

The Batwinghttp://www.youtube.com/watch?v=gnAwjW2ASUA(Batman can be see using the Batwing in downright awesome fashion from 3:34 to 7:50) Batman gets the smash ball!! He yells out LAAAAAANNNNNNNNMAAAAAASSSSSSTTTTTTTTEEEEEERRRRRRRRR!!!!!!!!!!!!!!!!!!! He presses a button on his belt buckle, which lights up red. 2 seconds later, the Batwing comes down from the sky and Batman jumps in. For the same time duration that fox controls his landmaster, you have control of the Batwing, which is around the same size as the landmaster but only about half as tall. It can fire explosives from turrets concealed on its wings to deal great damage and good knockback by pressing A. They have the same blast radius upon hitting the ground (or an opponent) as a bob-bomb, but don’t deal as much knockback. Pressing B will cause a metal arm with a character-sized claw on the end to emerge from under the cockpit. The arm itself is about 2 and a half stage builder blocks long. When B is pressed again, the claw immediately snaps shut, trapping any opponent who is touching the claw at that moment (only one opponent, the one closest to the claw, can be trapped at a time). If you get caught in the claw, you’re pretty much dead. The Batwing can then drag you off the stage to your death. However, the Batwing can’t carry opponents off the stage in any other fashion (opponents will automatically slip off of the Batwing if they land on it). The Batwing is able to fly infinitely for the entire time duration. (18-24% explosives)

Taunts & Victory Animations

^taunt: Batman crosses his arms and repeats the first thing he said to The Joker in ‘The Dark Knight’, although slightly altered: “You’re gonna love me.”

<>taunt: Batman makes a martial arts pose, and motions for his opponent to come on. (he makes a martial arts pose, not a captain falcon pose. Also, HE DID THIS AT LEAST 6 YEARS BEFORE THEY EVER PUT IT IN THE MATRIX!) lol

vtaunt: Batman turns to face the screen, as a sudden wind blows to make his cape move briefly but noticeably.

victory animations

1- Batman is facing away from the screen, looking into the distance where the Bat-signal is visible. He then repeats arguably his most well-known phrase from the animated series. “I am vengeance… I am the night… I am BATMAN!!!”

2- The screen starts out dark and shadowy. Batman drops down from the top of the screen, landing in a crouching position. He then rises up slowly, with most of his body hidden by the shadows. The screen then brightens up a bit, showing the other combatants clearly, but Batman stays mostly in the shadows.

3- Batman is standing, partly facing the screen. He says some lines taken from the Batman episode entitled ‘I am the Night’: “I chose this life. I use the night. I become the night. Sooner or later I’ll go down. My decision. No regrets.” As he says “my decision”, he pulls out his grappling gun and fires it at an off-screen target. He swings away as he says “no regrets”.

victory theme: http://www.youtube.com/watch?v=lEx9r5enZsk(from 0:52 to the end, minus the lightning)

Other Stuff

entrance: Batman swings to his spot from the back of the screen, apparently using his grappling hook. He is accompanied by a number of bats, which fly away when the battle begins.

Idle stance – Batman simply lets down his guard, puts his arms down and lets out a barely audible sigh.

Roll dodge – Batman quite literally kneels down and rolls on the ground. This dodge has a few more invincibility frames than most other roll dodges.

alt. costumes:

the color of the batsuit changes color completely. Any part of the batsuit that is gray (or black for the movie costumes) changes to dark blue, forest green, dark red, indigo, gold or white. Batman also has quite a few different costumes from various movies and such:


Batman 1989/ Batman Returns suit


The Dark Knight suit

http://www.worldsfinestonline.com/WF/jlu/media/gallery/screens/03.jpg(ignore diana)
Justice League suit


New Batman Adventures suit (yeah I know, its really similar to the justice league one)

icon: (what else?) the bat symbol

Wiimote sound: The sound of a batarang being thrown.

Kirby hat: Kirby gains a small version of batman’s cowl & cape. Unlike batman, however, his eyes are actually visible through the eye holes.

Snake codec:
Colonel – Snake…
Snake – I know. This isn’t going to be an easy battle, is it?
Colonel – I’m afraid not. Batman not only has the reputation of being the world’s greatest detective, he is also one of the best martial artists in the world. Not to mention the hundreds of crime-fighting tools at his disposal. There aren’t many who can boast to have defeated him.
Snake – Way to make me feel better about this, Colonel. I’m starting to doubt if I have what it takes to beat him.
Colonel – Don’t start thinking like that yet Snake. You still have the advantage when it comes to firepower. And don’t forget that Batman has a strict code of honor while fighting; its likely he won’t use his full power against you, seeing as how you aren’t a criminal.
Snake – Yeah you’re right. But even so this fight won’t be easy at all.
Colonel – Just give it your best Snake. That’s all you can do in a fight of this magnitude.

Stage & SSE Related Stuff

Stage:

Gotham City Rooftops

This stage is pretty similar to Fourside from melee, taking place on rooftops at night. There are 3 buildings that the characters can fight on, with the one in the middle being the largest (but not the tallest). The building on the right is the tallest, which also has a small fire escape platform about the same size of a stage builder block halfway down the left side that characters can stand on. The middle building is the Gotham PD building, complete with the bat-signal (characters can’t interact with it). The bat-signal mostly stays unlit; but occasionally Commissioner Gordon, Detective Renee Montoya or Detective Harvey Bullock will emerge from the door on the roof and turn it on for the duration of the match (Bullock can be clearly be seen scowling as he reluctantly turns on the signal). As for other cameos, Man-bat will sometimes fly around in the background. Also, Catwoman, Robin, Batgirl, Nightwing and Bane are among the characters that will occasionally jump from building to building. Bane has the least chance of appearing out of all of them, and for good reason; he is the only one who can interact with the fighters. When he jumps from a building and lands on another one, the impact caused by his sheer weight makes nearby characters trip. Also, if someone directly blocks his path, he’ll attack them with a fairly fast punch that deals good damage and knockback.

Catwoman
http://www.worldsfinestonline.com/WF/batman/btas/media/gallery/29.jpg ~ Batman TAS version
http://www.worldsfinestonline.com/WF/batman/tnba/episodes/15cultofthecat/06.jpg ~ New Batman Adventures version

Robin
http://www.worldsfinestonline.com/WF/batman/tnba/media/gallery/random/06.jpg

Batgirl
http://www.worldsfinestonline.com/WF/batman/btas/media/gallery/40.jpg ~ Batman TAS version
http://www.worldsfinestonline.com/WF/batman/tnba/media/gallery/random/300.jpg ~ New Batman Adventures version

Nightwing
http://www.batmanunmasked.com/displayimage.php?album=8&pos=453

Bane
http://www.worldsfinestonline.com/WF/batman/btas/media/gallery/115.jpg ~ Batman TAS version
http://www.worldsfinestonline.com/WF/batman/tnba/media/gallery/99.jpg ~ New Batman Adventures version

Music:

Theme of Batman
Batman Beyond Opening/Batman Chases Inque
Hold Me, Thrill Me, Kiss Me, Kill Me
Harley Quinn’s Theme/Say That We’re Sweethearts Again
Molossus
Vespertilio
Aggressive Expansion
Introduce a Little Anarchy
Birth of a Penguin
A Plea for Help
Batman Beyond: Return of the Joker Opening Theme
Chase Me(start to 0:25, 1:07 to 5:50)
Batman: Gotham Knight Intro/Trouble at the Dock


Batman TAS: Villains Medley – it includes MANY of the villain themes from the animated series, some of which are taken directly out of episodes. This is different from other medleys due to the fact that the order of the themes’ appearance in the song is random. However, it will always end with either ‘Heart of Ice’ or ‘Goodbye, Grace’. Here are all the included themes:

Wonderland Waltz/The Mad Hatter
The Clock King(shortened a bit)
Cat Burglary(minus the pause in the middle & the incidental sounds)
Nothing to Fear
The Joker’s Theme(I apologize for resorting to aol video, buts the closest thing I could find. Right after joker spreads his laughing gas all over the city, his theme plays until he breaks a window)
Two-Face/Second Chance
I've got Batman in my Basement(lengthened a bit)
Heart of Ice/Freeze's Speech(only plays until Freeze says 'forever beautiful')
Feat of Clay(minus incidental sounds)
Vendetta(see the beginning to 0:16)
Pretty Poison
Read My Lips(beginning to 0:15)
If You’re So Smart, Why Aren’t You Rich?(lengthened a bit)

SSE role/unlock:

Boss:

Mr. Freeze

Mr. Freeze is not your typical boss character, being the same size as ganondorf and about a head taller. He has about the same mobility as ganondorf as well, but is a much better jumper and doesn’t fall as fast. This makes it seem like he is an actual fighter rather than a boss. However, his strength and stamina suggest otherwise. He attacks with slightly laggy physical attacks, which do 12-16% damage and boast the same knockback as an Ike smash attack. Of course, Mr. Freeze also wields his signature freezing gun, which he can aim in 8 different directions (4 cardinal directions, plus 45 degrees diagonal) and can use it in the air or on the ground. The icy blue laser that the gun fires can fire continuously for about a second and a half, and can travel across the entire stage. If you get hit by it, you are immediately frozen (this actually freezes over your body instead of encasing you in an ice block). Then you have to shake the control stick to quickly break out, before Mr. Freeze can attack you. If he manages to hit you while you’re frozen, he’ll knock you off the stage and you’ll lose a stock. Once you get him down to 25% health he will aim his freezing gun at the ground and cover the entire stage in ice. While doing this, Freeze will say ‘Soon you will learn… that revenge is a dish… best served cold.’ While this makes it harder for you to move around, it doesn’t affect Freeze’s traction much at all; in fact, he is able to move twice as fast on this slick surface. He also gains a new move, which involves him putting his shoulder down and charging at you. He slides along the icy stage as he charges, quickly covering the entire distance of the stage. The attack causes great damage and knockback, and is an instant KO on harder difficulty levels. However, Freeze suffers a large amount of ending lag once he charges across the stage. Once defeated, Freeze will kneel down and put his hands on the ground. He says “Nora… I’ve failed you” before he collapses.

http://www.worldsfinestonline.com/WF/batman/btas/media/gallery/103.jpg

Assist Trophies:

Poison Ivy & Harley Quinn

The popular pairing of the seductive and dangerous Poison Ivy & The Joker’s ever-cheerful sidekick Harley Quinn make their appearance! Ivy says ‘lets play with the boys on our terms…’, while Harley runs off and starts going after fighters. Immediately after Ivy is done talking, Harley says her bit: ‘You’ve come to the right place! I recommend a lobotomy!’ She attacks quickly with various acrobatic attacks, but they don’t do much knockback. Also, she will occasionally pull out a large hammer or even a bazooka out of nowhere to attack with. The hammer is of course slightly laggy to use, but it does quite a bit of damage and deals heavy knockback. Harley will, however, be left open after swinging the hammer; as she will comically nearly fall over. The bazooka has the same range as a thrown item when fired, and the bazooka shell will explode with the same properties as a bob-bomb when it hits the ground or an opponent. Unlike other assist trophies, Harley can be attacked. At first, when you attack her, she will quickly flip away like a gymnast. However, if you attack her after she flips away or after she swings her hammer, she’ll fall back on her ***. Harley will then say “I’m nobody’s doormat… am I?” as she gets up. Poison Ivy then answers: “Honey, if you had a middle name, it’d be ‘welcome’.”

While Harley is running around, Poison Ivy will raise her arm into the air, causing 2 large green vines to appear on either side of her. If there’s room, each will be 6 stage builder blocks away from her. Anyhow, the vines appear to be alive, as they move around and stuff. If anyone comes into contact with either of them, they will automatically be ensnared. If you get caught, you have to move rapidly to fight your way out, as Poison Ivy will quickly run up to you to deliver a poisonous kiss (yes, she actually kisses them… *fanboys make a mad rush to take pics of her kissing Zamus, peach & zelda*). If she manages to kiss you, you’ll fly up into the air as if your shield were broken, take 30% damage, and become dazed. You will also become poisoned, which basically means that you’ll turn green and take 1% damage every second for 15 seconds, at which point it goes away. If you manage to get past the vines, Poison Ivy will start shooting arrows at you with her wrist mounted crossbow, which do good damage but barely any knockback. However, if she is sporting her ‘New Batman Adventures’ look, she’ll instead throw seeds that look like deku nuts in the same manner. If those hit you, they’ll let out light green gas which will cause a flower to grow on your head. Finally, Poison Ivy can be attacked just like Harley, but she will have a good chance of sidestepping attacks as well.


http://www.worldsfinestonline.com/WF/batman/btas/media/gallery/72.jpg ~ Batman TAS version
http://www.worldsfinestonline.com/WF/batman/tnba/episodes/22chemistry/24.jpg ~ New Batman Adventures version (Harley pretty much looks the same)

Terry Mcginnis/Batman

The title character from ‘Batman Beyond’ makes an appearance! He immediately jumps into the air and flies around the stage using the jet boosters in his boots. He’ll fly across the stage 3 times, quickly throwing futuristic black and red batarangs at opponents below him. If they manage to hit them directly, they take a good amount of damage and knockback. When said batarangs hit the ground, a light on them flashes red for about 2 seconds, and then they explode. The explosion deals the same damage and has the same range as a bob-bomb blast, but deals less knockback.

http://starsmedia.ign.com/stars/image/article/862/862573/batman-20080327040024161-000.jpg

The Scarecrow

One of Batman’s creepiest adversaries takes center stage! When he appears he says ‘I am fear incarnate. I am the terror of Gotham. I am the Scarecrow.’ He runs around the stage and tries to infect opponents with fear toxins that he is able to shoot from devices on his palms. They shoot out a small cloud of purple gas that briefly stuns them. Once they are hit, they will be stricken with fear. This has the effect of making the opponent unable to use any normal attacks or special moves that attack directly on any other fighters for 10 seconds (recovery moves still work). If they attempt to attack anyone, they will crouch on the ground and briefly tremble in fear. Scarecrow will also occasionally attempt to physically attack opponents, but this version of Scarecrow is not much of a fighter, thus his attacks are weak (but he does attack fairly quickly).

If Scarecrow ends up in his New Batman Adventures form, he attacks in a different way, not to mention gaining a much more frightening voice. When he appears he says ‘Fear is power.’ He runs around a bit more slowly than this other form, but is far more dangerous. He wields a tranquilizer gun, which gets the same range as wolf’s laser. Once hit, the fear toxins in the dart are injected into the victim (& they take a small amount of damage). However, this time the toxin takes away the opponent’s fear instead of giving it to them (see what I did there? lol). This has the effect of making them unable to block or dodge for 10 seconds. Scarecrow will also physically attack opponents with the cane he carries if they get close to him, which deals good damage and decent knockback.


http://www.batmanunmasked.com/displayimage.php?album=8&pos=458 ~ Batman TAS version
http://www.geocities.com/hollywood/makeup/5158/scrow.gif ~ New Batman Adventures version

The Joker (there has been a moveset made for him, but quite frankly, its not a good one)

The Clown Prince of Crime makes his entrance! When he appears, he’ll either immediately let loose with his trademark laugh (as done by Mark hamill), or he’ll say this: ‘Yes! Another stunning joker entrance leaves the crow speechless! Let’s hear it for him folks!’ The Joker wields a red gun, which he will aim directly in front of him once he’s finished talking. He immediately pulls the trigger, only to have a small flag with the word ‘Bang’ written on it pop out. He then says ‘The suspense is killing me!’ in a slightly sarcastic manner. The Joker then quickly aims his gun at the nearest opponent and pulls the trigger again; this time the flag itself is fired, getting great range. It travels at the same speed as one of Samus’ missiles when done with a smash, and deals excellent damage and knockback. After this, the Joker says one of 3 different phrases before disappearing: ‘Well that was fun. Who’s for Chinese?’ or ‘Some joke, huh? Think of it as the ultimate punch line!’ or ‘May the floss be with you!’

As you would expect, The Joker does something completely different if he ends up in his form from ‘The Dark Knight’, as portrayed by the late Heath Ledger. When he appears, he runs around attacking opponents with the knife he carries, doing good damage & knockback. Unfortunately for him, he is not the fastest runner, having the same running speed as lucario. He will also spout several different phrases while running around: ‘You know, you remind me of my father. I HATED my father!’ or ‘The only sensible way to live in this world is without rules’ or ‘See, I’m not a monster… I’m just ahead of the curve’ or ‘Ladies & gentlemen, tonight you’re all gonna be part of a social experiment…’ He will only do this for 10 seconds, after that time limit is up the Joker will suddenly becomes as fast as captain falcon for 2 seconds. During this time, if he manages to touch someone, he’ll grab them & stick his knife near their mouth (you know what I’m getting at here). He then says one of 4 things: ‘Wanna knock where I got these scars?’ or ‘Let’s put a smile on that face!’ or ‘Why so SERIOUS?’ or ‘And…here…we…go!’ He then swipes his knife across their face (this is brawl, so he doesn’t actually put it in their mouth), and sends them flying upwards while doing 40% damage (this can kill above 80%). If he doesn’t manage to catch anyone, he’ll just stop & disappear.

http://www.worldsfinestonline.com/WF/batman/btas/media/gallery/13.jpg ~ Batman TAS version
http://www.worldsfinestonline.com/WF/jl/episodes/injusticeforall/p1/28.jpg ~ Justice League version
http://www.der-vigilant.de/wp-content/myfotos/tdk/joker-ledger.jpg ~ The Dark Knight/Heath Ledger version

Moar Stuff!:

Trophies

Batman, bruce wayne, robin, batgirl, nightwing, Alfred, batman beyond, the joker, the joker(Heath Ledger version), harley quinn, mr. freeze, poison ivy, two-face, the scarecrow, catwoman, bane, the mad hatter, clayface, man-bat, the penguin, the riddler, ra’s al ghul, talia al ghul, killer croc, the ventriloquist, commissioner Gordon, Harvey bullock, renee Montoya, kyodai ken, the clock king, batmobile, batwing(FS)

Stickers

Batman, bruce wayne, batman(the dark knight), batman(batman 1989), robin, robin(**** grayson), batgirl, nightwing, Alfred, batman beyond, bruce wayne(batman beyond), the joker, the joker(heath ledger version) harley quinn, mr. freeze, poison ivy, poison ivy(new batman adventures version) two-face, Harvey dent, the scarecrow, the scarecrow(new batman adventures version) catwoman, selina kyle, catwoman(new batman adventures version) bane, the mad hatter, clayface, man-bat, the penguin, the riddler, ra’s al ghul, talia al ghul, killer croc, the ventriloquist, commissioner Gordon, Harvey bullock, renee Montoya, kyodai ken, the clock king, batmobile, batwing, hush, deadshot, the huntress, batwoman, carmine falcone, Rupert thorne, isis, ace the bat-hound(batman beyond), inque, black mask, lady shiva, batgirl(Cassandra cain), blight, the phantasm, firefly, the royal flush gang, etrigan the demon, leslie thompkins, batarang
 

Iron Thorn

Smash Lord
Joined
Jun 26, 2008
Messages
1,097
Location
Going to Gamelon. I'm taking the Triforce of Spag
*reads whole SSE* ...That was beautiful! You're so good at developing character via interactions, the final stage is simply MARVY, and despite the heavier tone, there was enough humor in there too.

And Teigen is very in character (lol Lloyd being weirded out and then her tackling him. Pure Teigen right there!). Plus she teams up with Yoda, which is probably on the "things to do before I die" list of every character ever made. One little nitpick: Teigen's not a kitty, she's a Veren, her universe's version of werewolves. Lycanthrope, she-wolf, Veren, wolf woman, lupine, etc. would all be possible descriptions. The slip-up is understandable though, as the fuzzy ears and tail could belong to multiple species.

All in all, bravissimo! Bravissimo!
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
I'm sorry for semi-double posting but ..... apparently SWF doesn't like it when you put in color coding beforehand. I'll get on that :dizzy:
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
the batman moveset is pretty cool but i dont understand these random parts where it says things like [COLOR=OLIVE"] batman is a bat, man[/COLOR]

I think you should take those weird things out. they dont really fit the batman theme, you know. however, if you make a bbcode moveset, definantly put them in!
 

TWILTHERO

Smash Lord
Joined
Aug 19, 2007
Messages
1,880
Location
Canada
The Batman is pretty awesome, though you might want to fix the color coding. Other than that, i don't know what else to add.
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
I've decided to postpone all movesets I've planned to do here and add them in MYM 4 instead. I have so little time to create quality movesets, and looking at mine now, I'm pretty proud of my achievements, even though all of the Commies have so different views on them (like HeoandReo having Rouge as personal favourite while Kibble only giving her a B).

I think the fact the commies seem to really think over these movesets and are torn apart, makes me happy in a strange way. Err... yea.

I still didn't have the time and motivation to complete Shannon's extra stuff, even though I will do so, since I want to use her SSE boss in my SSE story, as well.

I guess, the only things I'll do in this thread are reviewing movesets, giving mine a few overworks and adding the last few things, like a stage for Gilius or such things. And of course my SSE... I have a longer weekend, I guess I can do some writing on it, as well.

Sorry, no Breath of Fire character except for Rand now, anymore... Nina will be entered as first moveset from Spadefox Productions in MYM 4.0, though.

Edit: Half_Silver - please refrain from using page stretchers. Thanks~
 

IvoryFlame

Smash Journeyman
Joined
Jun 2, 2008
Messages
234
Location
Salem
Warlord:........YOU WIN. That SSE (afew pages back, yes, but this thread grows like a mutant tapeworm) was beautiful in every way shape and form.

I bow to your superior storyline.


Oh, and that Batman moveset is pretty cool. :)
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
@spade: *makes page stretching image a link* :)

@everyone else: thankx for the feedback. I fixed the coding, so it should be easier to read now. I still have to finish the extras, which I will likely do this weekend ~
 

Evilgidgit

Smash Apprentice
Joined
Oct 10, 2007
Messages
166
Location
England
Nanananananana! Batman!

I'm sorry, I couldn't resist. I really like this moveset. It is super special awesome. I'm surprsied the Joker isn't in this moveset. :psycho:
 

Shadow5567

Smash Journeyman
Joined
Apr 11, 2008
Messages
223
Location
In your mom
Ok I'm just about to post my updated Zero (Weather he'll be noticed or not is another story...), but before I do that, I think I should post a link to my old one, just to see if I’ve gotten better or not (Oh BTW, this was back in the days when I thought I could handle a SSE...Heh...)
Zero
 

Shadow5567

Smash Journeyman
Joined
Apr 11, 2008
Messages
223
Location
In your mom
Zero


Transformations
At 200% damage, Zero transforms into Black Zero, he is pretty much the same, except he gains +1 to all stats, weight is doubled, deals 3% more damage, has a new Final Smash, and Kirbys hat is now Black instead of Red

At 400% damage, Zero transforms into Absolute Zero, A pretty much, brand new character that has 3+ to all stats and recieves no knockback

Colors
Neutral
Red
Green
Blue
White
Black

Wii Mote Sound
You here Zero say “Hmph!”

Logo

(Similar to that since his logo Is impossible to find!!!)

SSE Role (By Movies)
Lucario Discovers Snake (Renamed to “Fighting Doesn’t Solve Everything…”): After Lucario discovers Snake and stops Meta Knight and him from fighting, Lucario uses his aura sight to see the enemies coming, however, this time he looks a little bit longer with his aura and sees a green horizontal line cut through the enemies and the red aura disappears showing a green aura. Lucario stops using his aura sight and sees Zero standing there, then Meta Knight rushes in to fight Zero, Zero accepting the challenge, but before they fight Lucario sends out an aura sphere causing the two to slide back. Lucario steps in-between the two fighters and looks to his right (At Meta Knight) with a look that basically says “Again!? What the Hell Man, What the Hell…” (Due to Meta Knights kill everything that moves policy…), then Lucario looks to his left (At Zero) trying to apologize and then holds his hand out for Zero to join them, Zero not really being a team player wasn’t quick to take Lucarios offer. During the tension, a Sword Primad snuck up behind Zero and almost took him out but Lucario used his extreme speed to quickly get to the attacking Primad and used Force Palm to finish it off. Zero, surprised by what happened looked a little shocked but when Lucario started running ahead Zero fallowed. Snake then started fallowing but stopped to look back at Meta Knight then shook his head and continued on. Meta Knight clenched his fist in anger but fallowed the others.

Princesses, Both Captured Both False- Zero makes an appearance with the other three.

The Ones in the Bridge- Zero is seen with the other three in the elevator, then seen jumping down with Lucario and Snake to fight Duos.

At the Entrance to Subspace- Zero makes an appearance with everybody else.

The Crushing Ruinous Defeat- Zero is one of the characters that is turned into a trophy.

The Final Battle- Zero makes his last appearance here.

Unlock Message
Zero, The S-Rank Maverick Hunter has joined the Brawl!

Battle EntranceA beam of light comes from the sky and disappears leaving Zero

Zero Stats
Speed: 6/10
Dash Speed: 7/10
Dash: Stands in one position while moving forward using boosters on the soles of his feet
Attack Lag: 6/10
Range: 8/10
Weight: 7/10
Size: 6/10
Jumps: 2
Wall Cling: 5/10
Wall Jump: 5/10
Self Destruct: At 500% Zero self destructs
Spike effect: Zero recieves double damage from spikes


Black Zero Stats
Speed: 7/10
Dash Speed: 8/10
Dash: Stands in one position while moving forward using boosters on the soles of his feet
Attack Lag: 7/10
Range: 9/10
Weight: 14/10 (Similiar to if he had a giant mushroom)
Size: 6/10 (This wouldn't be a "gain" in either direction...)
Jumps: 2 (No wings no extra jumps...)
Wall Cling: 6/10
Wall Jump: 6/10


Absolute Zero Stats
Speed: 9/10
Dash Speed: 10/10
Dash: Flies horizontally (Looks similiar to a glide)
Glide Speed: 10/10
Glide: Flies horizontally with his head looking up (Like all other glides...)
Attack Lag: 9/10
Range: 7/10 (Due to loss of Z-Saber
Weight: 10/10 (Recieves no knockback)
Size: 7/10
Jumps: 5
Wall Cling: 8/10
Wall Jump: 8/10
Wall Crawl (Special only to him): Absolute Zero can crawl up walls (Even upside down)


Attacks
Neutral- Zero slashes diagonally down and to the left, fallowed by another diagonal downward slash to the right, then goes into a continuous circular slash ](Reflects projectiles) (Final part is a near replica of Pits Forward Special)- 4% (Medium Short), 4% (Medium Short), 2% (Medium Short)

Forward- Zero stabs forward (Similar to Marths Neutral Special)- 5% (Medium Short)

Down- Zero sweeps his sword along the ground in front of him- 6% (Medium Short)

Up- Zero spins the blade above his head in a helicopter fashion- 7% (Short)

Dash- Zero holds his sword horizontally in front of him to attack- 7% (Medium Short)

Recovery- Zero holds the blade reverse grip, then while standing up, uppercut slashes the enemy behind him, fallowing through to the ground in front of him- 6% (Medium Short)

Ledge- Zero swipes his blade along the ground as he is getting up- 5% (Medium Short)

Ledge 100%- Zero stabs his blade into the ground directly in front of him (not an attack) to spring himself up, do a flip while still holding the blade, pull it out when he is half way through the flip, then bring it down on the ground in front of him- 9% (Medium Short)

Smashes
Forward- Zero does a downward slash in him of you that releases a small energy wave that can reflect projectiles- 10-20% (Slash) (Medium Short), 5-10% (Shockwave) (Medium Short)

Down- Zero stabs his sword into the ground and releases 2 energy spikes at his sides-9-20%

Up- Zero slashes into the air above his head and releases a small energy wave that travels upward- 10-20% (Slash) (Medium Short), 5-10% (Shockwave) (Medium Short)

Specials
Neutral (Spatial Stab)- A light speed dashing stab (A fusion between Marths Neutral Special and Foxes Forward Special)- 5-12% ( Medium- Medium-Long)

Forward (Power of the “Z”)- Zero slashes horizontally to the right continued by a diagonal downward slash to the left, continued again by another horizontal slash to the right (Forming a “Z” that stays in the air), then Zero puts his hand out forward (Similar to Isaac casting “Move”) and the Z quickly cuts across the screen (Each new attack requires another tap of the “Special” Button)- 4% (Slashes, Possible 3) (Medium Short), 10% (Z) (Infinite)

Down (Z-Shield)- Zero puts his sword in front of his body for 2 secs. , if attacked, the attacker is momentarily paralyzed- 6% (Pointblank)

Up (The Rising “Z”)- Zero does a rising uppercut slash- 9% (Medium)

Aerials
Neutral- Zero flips twice in the air, slashing out with his sword- 4% (Per Slash) (Medium Short)

Forward- Zero performs a horizontal slash to the left in front of him- 7% (Medium Short)

Back- Zero stabs his sword behind him like he’s sheathing his blade- 8% (Medium Short)

Down- Zero uses his boosters to meteor smash below him-12% (Short)

Up- Zero throws his sword into the air above him with a spin, then catches it as it falls-3% (Per slash, Possible 5)

Grabs
Neutral- Zero knees the enemy-2% (Short)

Forward-Zero stabs the enemy with his blade then sends a shockwave through the sword blowing the enemy away-13% (Short)

Back- Zero kicks the enemy over his head then slashes behind him while spinning-11% (Short)

Up- Zero tosses the enemy above his head, and within the same ½ of a second has his Z-Saber aimed above his head and sends a pulse of energy into it that makes its blade much longer, hitting the enemy- 9% (Short)

Down- Zero lightly tosses the enemy into the air in front of him, then quickly sends a pulse of energy through the blade, expanding it to the shape of a large paddle, using it to smash the enemy back to the ground in front of him- 14% (Short)

Final Smash (“Reign” of “Z”)
Zero throws his saber to the top of the stage anyone touched will be caught in the attack, he will do 10 slashes, releasing energy waves that travel the stage until they go off screen or hit an obstacle/attack/character, then he will sheath his Z-saber and quick draw for his final attack- 80% (Combo) (Medium Short), 5% (Per Wave) (Energy Waves) (Infinite)

Kirby Hat
Kirby gets Zeros head gear and his hair


Snake Codec
…Beep, Beep…
Otacon: Snake
Snake: Otacon, so who’s the dude in red?
Otacon: That’s Zero, he is a high level maverick hunter, who will put emotions aside to finish his missions
Snake: A dog?
Otacon: No an avenger…
Snake: Hmph, why do I always get stuck with this type of people…
…Beep, Beep…


Taunts
#1- Zero says “I am zero…” then holds the Z-saber in front of him “And this! This is the Z-saber!” The Z-saber becomes larger dealing 1% more damage for 5 secs.

Taunt 2- Zero holds the Z-saber at his side and says “Target acquired, threat level zero”

Taunt 3- Zero leans against the background (if nothing’s there you see a ripple come from an invisible data wall) and says “amateur”, during this time he is invincible

Time Skips
#1- Zero puts his left hand to his ear and looks in both directions

# 2- Zero clicks the Z-Saber off and quickly back on

Victory Poses
#1- Zero throws his sword into the ground and shouts “Is that it!?”

#2- Zero puts his left hand to his COM link (in his ear) and says “Mission accomplished, Zero returning to base”

#3- Zeros Z-Saber is in the ground next to him and he has his arms crossed, he says “Megaman, were you watching?”

Losing Pose
Zeros Z-Saber is in the ground next to him and he is clapping


Sleep
Zero has his arms and legs crossed with his Z-Saber next to him


Confusion
Zero stabs his Z-Saber into the ground and leans on it

Swim
Zero swims normally but since he is metal, he drowns twice as fast


Homerun
Zero holds both the bat and his Z-Saber to his left, then does a spin to his right, hitting with both


Black Zero


Final Smash (Army of Shadows!?)
Black Zero will gain 4 shadows that fallow and imitate his every move (Just like the Ice Climbers), it is not as powerful as it sounds however since knock back is still applied- 0% (Depends)

Absolute Zero


Attacks
Neutral- Absolute Zero does a right slash, then a left slash, fallowed by right jab- 6% (Medium Short), 6% (Medium Short), 7% (Medium Short)

Forward- Absolute Zero back hands in front of him- 6% (Medium Short)

Down- Absolute Zero slashes along the ground to his left with his left claw- 7% (Medium Short)

Up- Absolute Zero puts his right claw at his left side and his left claw at his right side and slashes over his head in an arching motion- 8% (Medium Short)

Dash- Absolute Zero does a front flip and kicks down in front of him- 7% (Medium Short)

Recovery- Absolute Zero forms two ice pillars in front of, and behind him, freezing the enemy on contact- 3% (Short)

Ledge- Absolute Zero creates an ice needles a little bit into the platform he’s holding onto, he then calls it to him, stabbing anyone in the way- 6% (Medium Short)

Ledge 100%- Absolute Zero forms 3 ice needles a little bit into the platform he’s holding onto, he then calls them to him, stabbing anyone in the way- 6% (Per Hit, Possible 3) (Medium Short)

Smashes
Forward- Absolute Zero ***** his right arm back while charging, then open palm punches in front of him while sliding (Similar to wolves but only being one attack)- 17-32% (Medium Short)

Down- Absolute Zero raises his right claw into the air, you see small ripples form at his sides, at the height of his right hand while he is charging, he quickly slams his right claw down to the ground, causing to giant ice spikes to fall from the ripples, freezing the enemy on contact- 10-15% (Medium Short)

Up- Zero crosses his arms and you see a circle appear below him while charging, a vicious blue wind spirals to a tip not far above Zero’s head, freezing the enemy on contact- 12-17% (Medium Short)

Specials
Neutral (Pluto Sphere)- Absolute Zero charges a ball of aurora borealis colored energy, freezing the enemy on contact (Size never changes, giving it the appearance of an uncharged shot at all times)- 4-20% (Medium-Long)

Forward (Frost Bite)- Absolute Zero puts his right hand forward creating an icy mist that freezes the enemy on contact (An ice version of fire breathing attacks)- 2% (Medium Short)

Down (Zero Zone)- The background within a radius of Absolute Zero gets slightly blurry for 3 secs., anyone that enters this radius is frozen- 8% (Medium Short)

Up (Trail of Glory)- Absolute Zero goes up a small ways and then flips going into a glide, leaving a mist trail behind him, freezing all enemies on contact (A larger version of Meta Knights Up Special, without dealing direct damage)- 4% (Medium)

Aerials
Neutral- Absolute Zero covers himself with his wing then quickly flaps them out releasing a strong gust of wind around him- 5% (Medium Short)

Forward- Absolute Zero does a round house kick in front of him- 8% (Medium Short)

Back- Absolute Zero forms 8 small ice needles behind him, forming a slightly large circle, he then calls all the needles to hit the center point of the circle directly behind him- 2% (Per Hit, Possible 8) (Medium Short)

Down- Absolute Zero forms a giant ice cube the size of him, below him, that falls to the ground- 12% (Long)

Up- Absolute Zero uses his right claw to perform an arching slash above him- 6% (Medium Short)

Grabs
Neutral- Absolute Zero punches the enemy in the gut- 3% (Short)

Forward- Absolute Zero punches the enemy in the gut, and without pulling his hand back, fires an aurora borealis colored beam, sending the enemy flying- 13% (Short)

Back- Absolute Zero bends back while holding the enemy, slamming them on their heads-10% (Short)

Up- Absolute Zero throws the enemy up, then grabs them by their ankle, whips them into the ground, then whips them back up- 15% (Short)

Down- Absolute Zero bites the enemies neck (I’m pretty sure he’s a vampire), they freeze and he drops them- 9% (Short)

Final Smash (Breath of Life)
Absolute Zero lunges forward and latches on to the first person touched, he then trades percentages with them- ???% (Medium)

Kirby Hat
Kirby gets Absolute Zeros head gear and mini versions of his wings


Snake Codec
…Beep, Beep…
Otacon: Snake
Snake: Otacon, why is it so cold!?
Otacon: That’s Absolute Zero, Snake, he has control over the cold!
Snake: Well… This will be fun…
…Beep, Beep…


Taunts
#1- Absolute Zero holds his right claw in a fist then says “Bring it”, you see an icy mist come out of his mouth as he says it

#2- Absolute Zero says “Behold…Absolute Zero”, he then snaps his finger and you see a giant piece of ice appear in the background (Half the size of Palutene (Pit’s Goddess)) then shatters

#3- Absolute Zero levitates while it looks like he’s lying down and says “just chill out”

Time Skips
#1- Absolute Zero stares at his right claw for a second

# 2- Absolute Zero tilts his head looking at the screen

Victory Poses
#1- Absolute Zero has his arms crossed and says “Heh, I think you’re burning up”

#2- Absolute Zero looks up and starts chuckling

#3- Absolute Zero holds his right claw out and says “Just as warmth is necessary to life, I am necessary to death…”

Losing Pose
Absolute Zero is shown in a clapping pose but is frozen


Sleep
Absolute Zero levitates while lying back in the air


Confusion
Absolute Zero wobbles back and forth

SwimCENTER]
Absolute Zero does not swim, ice forms on the surface of the water where he is standing


Homerun Swing
Absolute Zero holds his bat out to his side and a blue wind swirls around it, when he makes contact, the opponent is frozen
 

KingK.Rool

Smash Lord
Joined
Nov 26, 2005
Messages
1,810
Lots of new sets. Master Chief isn't too bad, although some attacks seem a bit generic. Latias lacks detail, but has a good concept. Batman is great work. Zero has an interesting, unique set but also lacks detail.

I'll get through the last chapter of your SSE today, Warlord.

That is all.
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
Nanananananana! Batman!

I'm sorry, I couldn't resist. I really like this moveset. It is super special awesome. I'm surprsied the Joker isn't in this moveset. :psycho:
didn't someone make an actual moveset for the guy?? or was that only in MYM 2.0?? well then I guess I better make him an assist trophy then :p
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
What's wrong with it?
Some of us can't see it, for whatever reason. Have you noticed how certain people's avatars randomly disappear, to be replaced by text saying "Username's Avatar" instead?

It's an ongoing problem that's been around for a few weeks now, and usually manifests if you change your avatar to something else.
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
didn't someone make an actual moveset for the guy?? or was that only in MYM 2.0?? well then I guess I better make him an assist trophy then :p
There indeed has been a moveset for him here.

@Mendez:
Ah, I saw that, but I thought it was a problem on my end. Though it switched them on and off randomly, so I dunno...

If you want to badly see it, here (bigger version, woo):


Edit: Note that this guy was another one of the for-now-scrapped movesets - another OC, to be exact... gonna have to wait till MYM 4 to see him, tho~
 

Shadow5567

Smash Journeyman
Joined
Apr 11, 2008
Messages
223
Location
In your mom
Out of curiosity, has anyone done a Grimer moveset? Isn't he sort of a god like creature at smash boards?
(Also, one comment on my Zero? I think even sucky movesets get more attention than that...>.>)
 
Status
Not open for further replies.
Top Bottom