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Make Your Move 4

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Kholdstare

Nightmare Weaver
Joined
Oct 10, 2008
Messages
1,439
One Flew Over the Cuckoo's Nest
I loved that movie. So many hilarious situations. Especially the bus scene. It's arguably Jack Nicholson's best roles, at least my favorite. I didn't really care for The Shining.

Does anyone have any ideas for Mario and Donkey Kong bosses for my SSE?
 

bivunit94

Smash Journeyman
Joined
Feb 15, 2007
Messages
364
Location
Vault 101
I plan on making movesets for -

1. The Lone Wanderer - Fallout 3
2. Green Serpent - Legend of the Dragon Fist (Flash Game)
3. Vault Boy - Fallout Series

I don't know how I'm gonna keep up with the rest of you guys.
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
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Location
Not wasting countless hours on a 10 man community
Mario Bosses:
Count Bleck
Petey Piranha (Real moveset)
King Boo
Cackletta
Fawful
*Inset virtually any other Mario boss here*

DK Bosses:
Klubba/Kudgel
Kleaver (Taken sorry)
Krow
Necky Jr./Sr
Armydillo
Dogadon
King Kut-out
Very Gnawty

And you're not doing O'Chunks Cruxis? For shame. No good SSE roles for you outside of Aladdin, who's mainly there to complement Jafar and his DARKNESS. Oh and btw I already did the Joker.

When I initially saw that pic of "Peter Pan" I thought it was a girl and had to look down at the chest to be convinced otherwise. Keep that montrosity out of MYM plz.
 

KingK.Rool

Smash Lord
Joined
Nov 26, 2005
Messages
1,810
I loved that movie. So many hilarious situations. Especially the bus scene. It's arguably Jack Nicholson's best roles, at least my favorite. I didn't really care for The Shining.

Does anyone have any ideas for Mario and Donkey Kong bosses for my SSE?
Having just watched it for the first time, I'm inclined to agree. Excellent, excellent movie. Although I thought the Shining was really good too, especially considering its genre; I don't usually care for horror flicks.

...So no O'Chunks til MYM 5, Gyphiscruphon? Dang. I was kinda looking forward to that one.
 

Tanookie

Smash Journeyman
Joined
Nov 17, 2008
Messages
436
Location
*sends Sundance a leather harness on Dragon Apprec
:( @ 2003 hate.

The moveset would be exactly the same regardless of which one I picked... I <3333 the Disney version, but I just thought the newer version (which kept to the original story better anyway) would look better. But apparently not.

Well, no matter which one I pick, he'll have the other as a costume option.

...So why did I get sad in the first place? I don't know. *Walks off mumbling to himself*

EDIT: I changed it...Peter Pan's default costume WILL be the Disney version.
But I'm STILL keeping the newer one as an alternate costume. >_<
 

~Cruxis~

Smash Ace
Joined
Nov 27, 2008
Messages
768
Location
In a timeless world
:( @ 2003 hate.

The moveset would be exactly the same regardless of which one I picked...

I <3333 the Disney version, but I just thought the newer version (which kept to the original story better anyway) would look better.

Apparently not. :(

Besides, no matter which one I pick, he'll have the other as a costume option. :psycho:

...So why did I get sad in the first place? I don't know.

*Walks off mumbling to himself*



Needz moar boobz...
 

Tanookie

Smash Journeyman
Joined
Nov 17, 2008
Messages
436
Location
*sends Sundance a leather harness on Dragon Apprec
Yeah, I was gonna make that point that Peter Pan's usually played by a woman. But that's only in the stage production, which I never really liked. ASF put on Peter Pan last winter and the girl who played Peter did great, so I guess it's sometimes okay as long as the girl in question can act masculine enough. :ohwell:
 

Kholdstare

Nightmare Weaver
Joined
Oct 10, 2008
Messages
1,439
Totally Not Murloc

My last MYM4 moveset....



Murloc Pokemon Trainer ain't got NOTHING on him; He fights WITH his Murlocs slaves.

Soooo much Murloc beauty to be had in this contest....
Wow. That will be a Murloc sight to behold. I hope well for this one. If it's a Murloc Square game it has to be good, right? I think this will be epic.

Having just watched it for the first time, I'm inclined to agree. Excellent, excellent Murloc movie. Although I thought the Murloc Shining was really good too, especially considering its genre; I don't usually care for Murloc horror flicks.

...So no Murloc O'Chunks til MYM 5, Murloc Gyphiscruphon? Dang. I was kinda looking forward to that one.
YOU'VE NEVER SEEN ONE FLEW OVER THE MURLOC'S CUCKOO'S NEST TIL NOW?
Man, that Murloc movie is a classic.

@MurlocMasterWarlord: Thanks. I will add a few of them.

Can anyone guess what Murloc WoW Murloc boss I'm doing?
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
Pokemon Trainer ain't got NOTHING on him; He fights WITH his slaves.

Soooo much beauty to be had in this contest....
I'm actually just starting that game up today, as I'm borrowing it from my stepbrother. It's...neat so far, but even from what little I know about it, I'm expecting interesting stuff out of this moveset...

It's arguably Jack Nicholson's best roles, at least my favorite. I didn't really care for The Shining.
I liked him better in Batman, but only by a tiny, tiny margin. Also The Shining's film adaptation is just...ridiculous when compared to the book. That thing made me afraid of fire extinguishers for months. :psycho:

As for Mario bosses...Warlord mentioned a few, but of those I'd only say Cackletta/Fawful (ideally as a duo) or King Boo. We've already seen Petey, and Bleck...well, I won't say anything about Bleck.

Anyway, I'd be super-happy to see you use a Galaxy boss, like Bouldergeist (especially Bouldergeist), Major Burrow, Bugaboom, or Megaleg. Either that, or a boss from one of the older games: Clawgrip, Mouser, or Tatanga (especially Tatanga).
 

Kholdstare

Nightmare Weaver
Joined
Oct 10, 2008
Messages
1,439
I liked him better in Batman, but only by a tiny, tiny margin. Also The Shining's film adaptation is just...ridiculous when compared to the book. That thing made me afraid of fire extinguishers for months. :psycho:

As for Mario bosses...Warlord mentioned a few, but of those I'd only say Cackletta/Fawful (ideally as a duo) or King Boo. We've already seen Petey, and Bleck...well, I won't say anything about Bleck.

Anyway, I'd be super-happy to see you use a Galaxy boss, like Bouldergeist (especially Bouldergeist), Major Burrow, Bugaboom, or Megaleg. Either that, or a boss from one of the older games: Clawgrip, Mouser, or Tatanga (especially Tatanga).
Horror movies don't scare me. I went home and took a nice swim in my pool after seeing Jaws. The only horror movie that scared me was Nightmare on Elm Street. I was 12.

I added a load of Galaxy bosses. I'll add Bouldergeist as well. That crazy mofo was intense on the daredevil comet level.
 

Agi

Smash Lord
Joined
Jul 27, 2008
Messages
1,120
Location
SE Washington
Someone is making Ken Sephiroth... other than that I'm not sure. *does a quick check on all the MYMS*

Edit: Yes, in MYM 2.
 

~Cruxis~

Smash Ace
Joined
Nov 27, 2008
Messages
768
Location
In a timeless world
I'm actually just starting that game up today, as I'm borrowing it from my stepbrother. It's...neat so far, but even from what little I know about it, I'm expecting interesting stuff out of this moveset...
Yea. I havent played it. Just researched it, and I happen to be a lover of DQ8, and the monsters are based from it.

Wow. That will be a Murloc sight to behold. I hope well for this one. If it's a Murloc Square game it has to be good, right? I think this will be epic.
Murloc = *does not know of*

Sorry, if this seems random, but has anyone actually made a Sephiroth moveset? I don't want to make one (I don't play Final Fantasy) but I was watching a video of someone fighting him in Kingdom Hearts and I figured someone surely would have made him by now.
He is like the most non-obscure character that hasnt been done. I would make him broken if I did it. I think people are afraid of not doing him enough justice, because Sephiroth dying is a fallacy.
 

Kholdstare

Nightmare Weaver
Joined
Oct 10, 2008
Messages
1,439
Sorry, if this seems random, but has anyone actually made a Sephiroth moveset? I don't want to make one (I don't play Final Fantasy) but I was watching a video of someone fighting him in Kingdom Hearts and I figured someone surely would have made him by now.
No.

Sephiroth would be more broken than a Meta Knight with Sonic's speed, Ike's power, Snake's projectiles, Jigglypuff's jumps, pickuchu's down b wich pwns evry1, and having unlimited Falcon Punches.

He would also be grossly overused.
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
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Location
Not wasting countless hours on a 10 man community
A shame about your computer, MarthTrinity. How many of those movesets you planning on doing? Now that I've actually played Wario Land: Shake it I'd be particularly happy to see the Shake King.

On Peter Pans: I was disturbed by the horribly feminine man that played him in various plays. . .In the Disney movie he seemed like a normal boy. Why'd everyone else have to screw it up? Although you can't go too manly. . .Robin Williams playing him was hillariously bad.
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
A shame about your computer, MarthTrinity. How many of those movesets you planning on doing? Now that I've actually played Wario Land: Shake it I'd be particularly happy to see the Shake King.

On Peter Pans: I was disturbed by the horribly feminine man that played him in various plays. . .In the Disney movie he seemed like a normal boy. Why'd everyone else have to screw it up? Although you can't go too manly. . .Robin Williams playing him was hillariously bad.
robin williams played a 40 SOMETHING YEAR OLD peter pan. & the point was that he lost the youthful (and slightly feminine) energy that he used to have... so of course he would be manlier than he should be :ohwell:

in case you can't tell, I LIKED Hook, even though it had some flaws O_o
:)

& also, I'm wondering if you had a big SSE role planned for midna... because I've been leaning towards canceling my moveset for her ~ :(
 

MarthTrinity

Smash Lord
Joined
Aug 9, 2007
Messages
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Location
The Cosmos Beneath Rosalina's Skirt
A shame about your computer, MarthTrinity. How many of those movesets you planning on doing? Now that I've actually played Wario Land: Shake it I'd be particularly happy to see the Shake King.
I'll be doing Shanoa, Pyramid Head and Yumi for sure considering they're all going to be in SSE stories, then I'll probably do either Jill or Vergil, most likely Vergil considering I've been meaning to do a moveset for him since 3.0.

Shake King and Jill may have to be moved back until 5.0...except Shanoa sometime this week though (because my computer crashed I lost Pyramid Head and considering his moveset was kind of hard to make, it'll take some more time to recreate).
 

MasterWarlord

Smash Champion
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Not wasting countless hours on a 10 man community
Canceling Midna? Bah. I was easily going to be able to implement her what with Zant's role. . .I'd be happy if you made her, alright? Particularly since no good moveset has really been done for her, with or without Wolf Link.

Just so you have something to look forward to though, Spyro's gonna be in my next chapter.

Edit: You lost moveset progress? Ouch. . .Computer crashes are the root of all evil. I'm no stranger to them, and while I haven't lost any MYM progress, I've lost large amounts of other things. My computer is EVIL.
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
Canceling Midna? Bah. I was easily going to be able to implement her what with Zant's role. . .I'd be happy if you made her, alright? Particularly since no good moveset has really been done for her, with or without Wolf Link.

Just so you have something to look forward to though, Spyro's gonna be in my next chapter.
you could still include her as a NPC... but whatever; I'll TRY to make the moveset if you want it & you're unwilling to use mario_and_sonic_guy's midna & wolf link (it's not bad just not up to YOUR standards ) ... :bee: ~ I mostly was going to abandon midna because I lost the motivation to put the same effort into her than what I'm putting into Spyro. & I also wanted to commit to a new moveset, likely a sword wielding anime girl XD

ZOMG SPYRO'S IN THE NEXT CHAPTER????!!!!!! *head explodes*
& just for the reference, the boss I'm using for him is Ripto with his Mecha-Gulp (although if I can't come up with enough attacks, he might end up as a 'mini-boss' in your story)
 

Mardyke

Smash Journeyman
Joined
Sep 8, 2008
Messages
289
Location
Ireland
Just to clarify, is anyone planning on doing a Team Fortress 2 moveset incorporating the whole group? I just want to make sure on that before I present an idea of my own.
 

dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910
UNCLONED WOLF!!!!



Neutral

A+A+A
Type: Arm+Arm+Leg
Damage: 2+2+2x# of kicks (1 if foe is farther away)
Knockback: Next to None
Speed: Fast
Notes: This combo is great at starting to damage a character with low percent.
Otherwise you should stick to stronger moves. Note that the first punch and
the kicks can be held infinitely by holding A, but your foe will eventually
fall out of reach.

Forward-A
Type: Leg
Damage: 6 (normal tilt), 8 (up tilt), 7 (down tilt)
Knockback: Very Little
Speed: Fast
Notes: A simple kick. I don't use it that much (I'm usually dashing at this
point), so I'm not sure how much you'll use it. It can be tilted for more
power if you want to experiment.

Up-A
Type: Leg
Damage: 8, 10 (when foe is directly behind you)
Knockback: Little
Speed: Fast
Notes: This strong move has more knockback than most of wolf's ground moves.
This behind-the-back kick can launch the foe upward at around moderate damage,
making it a great air combo starter. It's faster than the Up smash, so you may
find more use for this move than the Forward-A.

Down-A
Type: Tail
Damage: 9
Knockback: Very Little
Speed: Pretty Fast
Notes: A simple tail whip. This move is not that useful in my opinion, as it
has very low knockback, and other moves are faster and stronger. You might use
this as a counter after ducking underneath a foe's attack, or as a spike move
(a move that sends a hanging opponent downward).

Dash-A
Type: Leg
Damage: 7-5 (sex kick)
Knockback: Little
Speed: Fast
Notes: A sex kick is a move that does damage for the duration of the attack
animation. Don't ask me where the name came from. This sex kick is shorter
than the other one but has more “kick” to it (pardon the pun). It's a great
move to approach an opponent with, because it sends the opponent up for a
second. One of my favorite wolf combos is to Dash-A an opponent and then use an
Up smash as they're on the way down. It works great when the opponent has
relatively high damage. Try it out!

Pickup
Type: Leg
Damage: 6
Knockback: Some
Speed: Pretty Fast
Notes: Use this move by pressing A or B when lying on the ground. The move is
used primarily to clear away enemies that are waiting to hit you while you get
up off the ground. The move attacks on both sides, but hopefully you won't
need it. Instead, right as you hit the ground, tap a shield button to pick
yourself up quickly. If you can't do that, use this attack.

Ledge 1
Type: Leg
Damage: 8
Knockback: Little
Speed: Pretty Fast
Notes: To use a ledge move, hit A or B while on the ledge. The goal of most
ledge moves is to clear out an edge guarder (someone that waits on the edge to
knock you back over the pit). However I find that I usually just pull myself
up, if I'm hanging at all. If you are paying attention, use this move as you
will.

Ledge 2 (at 100% or more damage)
Type: Body
Damage: 10
Knockback: Little
Speed: Slow
Notes: This move, albeit more powerful, takes a surprisingly long time to use.
wolf must pull himself up to the edge before sweeping his tail at his foes. I
think the move lasts too long, and it is easier just to jump over your foe
before hitting them from above. But if you like it, use it.

-------------------------------------------------------------------------------

Aerial moves

Like most of wolf's attacks, his standard aerial moves are pretty fast and do
decent damage. Sometimes they can be difficult to land properly, but when they
do land, they can be pretty helpful. However, these moves do not have much KO
power, so stick to the ground for KOs.

Neutral-A (Nair)
Type: Leg
Damage: 9-6 (sex kick)
Knockback: Very Little
Speed: Fast
Notes: The second of wolf's sex kick is longer but has less knockback. It's a
decent damage dealer (better than most of wolf's aerial As), but I find myself
using the Uair more often. Time it well to get full damage.

Forward-A (Fair)
Type: Leg
Damage: 23 (if all 5 kicks hit)
Knockback: Little
Speed: Fast
Notes: wolf hits with 5 flurry kicks. The move has good range and can hit more
than one opponent. The last hit also knocks the opponent down a bit. Use it
on any opponent(s) in front of you.

Back-Air (Bair)
Type: Leg
Damage: 15
Knockback: Moderate
Speed: Pretty Fast
Notes: This move is surprisingly strong and has pretty good knockback. I
think a foe would be surprised at this move. It doesn't look that powerful.
Feel free to use this on any opponent behind you.

Up-Air (Uair)
Type: Leg
Damage: 16
Knockback: Moderate
Speed: Fast
Notes: While slower than most of wolf's aerial moves, this move is the most
powerful aerial A. The knockback is pretty good and can KO opponents with high
damage. I find myself using this move to KO my foes, and I think you should
too.

Down Air (Dair)
Type: Leg
Damage: 21 (if all seven kicks hit)
Knockback: Little
Speed: Fast
Notes: This cyclone-like move is fast but doesn't last long. It's also
difficult to land every single hit to get the full 21 damage. Still, the last
hit sends the opponent downward, so it's pretty good to keep an enemy grounded.
Feel free to use this on any foe below you.

-------------------------------------------------------------------------------

Special Moves

wolf's specials are pretty standard for a Smash character. He has a B-button
projectile, a Forward-B horizontal recovery, an Up-B vertical recovery, and a
Down-B wild card. These moves don't do the best damage, but they all have nice
effects worth mentioning. Learning to use these moves wisely is critical in a
brawl.

B (Blaster)
Type: Weapon
Damage: 2-3 (varies)
Knockback: None
Speed: Fast
Notes: Easily one of the most spammable projectiles of the game. wolf takes
out his blaster and starts firing. The move does consistent damage but does
not make the opponent flinch at all. It's perfect for raising damage on an
unsuspecting foe, but not good at keeping them at bay. Most human players know
about this move (he's done it since 2001), but computers will fall for it.
Watch out, though! If it gets deflected back at you, you'll be the one taking
damage!

Forward-B (wolf Illusion)
Type: Weapon?
Damage: 4
Knockback: Little
Speed: Moderate
Notes: The wolf Illusion allows wolf to burst forward at lightning-fast speeds.
It takes a little while to charge, but it will send you forward quickly. The
move is a good way to approach the opponent from a standstill and guarantees no
tripping (the most aggravating new feature in Brawl). It also makes a decent
horizontal recovery move on a character needy for one. However, if you use
this and end up over a cliff, you won't be able to use any other moves. Also
note, the direction you dash depends on where wolf is facing when he uses the
move, NOT the direction you tilt! Keep that in mind.

Up-B (Firewolf)
Type: Fire
Damage: 2x7 (initial charge) +14 (attack, does 8 when foe is farther away)
Knockback: Moderate
Speed: Slow
Notes: wolf bursts forward in a veil of fire! It's easily the slowest move in
his standard repertoire, but it's also one of the most damaging. First wolf
charges the move for about a second. The fire can damage opponents, but a
strong, mid-range move can knock you out of the move. Then, wolf will burst in
the direction you tilt the Control Stick (this is difficult with just the Wii
Remote!). Your best bet damage-wise is to use it right next to the opponent.
For recovery, tilt towards the ledge. The move doesn't travel too far, but it
makes up for that in power.

Down-B (Reflector)
Type: Weapon?
Damage: 5 (on ground), 4 (in air)
Knockback: Little (on ground), Some (in air)
Speed: Fast
Notes: As an attack, the Reflector is very weak. It hits the opponent with a
small shock that does minimal damage. In the air, it does have some knockback,
but it only hits if the opponent is right next to you. The Reflector does have
a great effect...it deflects projectiles. You can form entire strategies
around using the Reflector at the right moment to block any form of long-range
attack, which is great because wolf's long range game is not that good. I also
received a tip from a player named Nantuko. He says that when using the
Reflector, wolf falls a lot more slowly. This is useful for dodging moves like
Jigglypuff's Final Smash and Porky's charging attack. It also keeps you
airborne longer when the Timer item or Shadow Assist Trophy is in effect.
Learn when to use this move to get a big advantage in a fight.

-------------------------------------------------------------------------------

Throwing Moves

Unfortunately, wolf's throws are some of the weakest. His grab has VERY
little range (you have to be like right next to your foe) and his throws don't
send the opponent very far. I usually don't throw anyway, but if you do, I
would avoid using wolf's as much as possible. Use them only when you have to.

Attack
Type: Leg
Damage: 1
Knockback: None
Speed: Fast
Notes: A basic hit. Grab attacks aren't powerful for anybody, and wolf is no
exception. If you have time to use a few of these before throwing, you should
be using a smash. Use it if you really think you have the time, or if you're
finishing a Stamina battle.

Forward Throw (Fthrow)
Type: Throwing
Damage: 4+3
Knockback: Moderate
Speed: Pretty Fast
Notes: wolf shoves the opponent forward. It's one of his weakest throws, as
the opponent doesn't travel far at all. Avoid this throw if you can, unless
you're throwing your opponent into Deoxys' Hyper Beam or something similar.

Back Throw (Bthrow)
Type: Throwing
Damage: 2x4
Knockback: Moderate
Speed: Pretty Fast
Notes: wolf throws his foe backwards and shoots at him. It's a little better
than his Fthrow because the opponent goes farther. If you're trying to get a
foe away from you, this throw will do the job better than wolf's other throws.

Up Throw (Uthrow)
Type: Throwing
Damage: 2x4
Knockback: Moderate
Speed: Pretty Fast
Notes: wolf throws the opponent up and shoots at them. This throw is actually
a decent combo starter; you might be able to land an Up smash as the opponent
is coming down. wolf's strong up attack does the same thing though, so unless
you already grabbed your opponent, you shouldn't need it.

Down Throw (Dthrow)
Type: Throwing
Damage: 3x3
Knockback: Very Little
Speed: Pretty Fast
Notes: wolf slams his opponent to the ground. It's by far his weakest throw,
as your opponent won't travel far at all. It could make a ground combo
starter, but setting this up takes a lot longer than just using a regular
attack. Don't use this throw at all.

-------------------------------------------------------------------------------

2.5: Smashes

Behold, the only moves that have true KO power! wolf's smashes are pretty
decent, doing good damage and sending the opponent flying. These are about
some of the only moves with actual KO power, so you will be using these a lot.
Learn how each works to master the wolf!

Forward Smash
Type: Leg
Damage: 15-21 (charge range)
Knockback: Pretty Large
Speed: Pretty Fast
Notes: wolf can launch the opponent away from him with this powerful kick. The
opponent will be launched sideways when hit with this move. It's a great way
to KO someone on the Mushroomy Kingdom or another stage where there's a plain
of death on the side. It even makes a good regular attack. It's one of my
favorite moves on wolf, so use this whenever you can.

Up Smash
Type: Leg
Damage: 17-23 (charge range), 13-18 (if foe is behind you)
Knockback: Large
Speed: Pretty Fast
Notes: Another great move where wolf flips and kicks the opponent skyward.
It's an effective way to launch an opponent into the air and perhaps off the
top of the screen, or set up a good air combo. Feel free to use this whenever
you can.

Down Smash
Type: Leg
Damage: 14-19 (charge range)
Knockback: Pretty Large
Speed: Pretty Fast
Notes: Of wolf's smashes, I use this one the least. That doesn't mean it's
bad. Most Down smashes are used to clear opponents that have surrounded you,
so that's how you should use this. It can also be used to launch a hanging
opponent downward. There are many uses if you look for them.

-------------------------------------------------------------------------------

Final Smash-Landmaster

This smash is one of the best in the game because there are so many ways to
kill your opponent! You can shoot them, smack them with your turret, launch
them off the top of the screen, and, as Peppy likes to say, “Do a barrel roll!”
wolf's Landmaster is stronger than Falco's but has less air time. It is weaker
than Wolf's but lasts longer (about 17 seconds). Be careful, you can kill
yourself while you're in the Landmaster. More information will follow below.

Landing on Foe
Damage: 5
Knockback: Pretty Far
Speed: Moderate
Notes: wolf only does this by hovering and then coming down. Still, it can
send the opponent very far, so if used strategically you can get some KOs in.

Ram
Damage: 15
Knockback: Far
Speed: Moderate
Notes: Running someone over is actually a smart idea while in this giant tank.
Those massive treads will knock an opponent very far, so feel free to do this
on any foe in front of you. It's harder to do in the air but still possible.

Laser
Damage: 17
Knockback: Very Far
Speed: Moderate
Notes: While the move has some charge time, the laser is extremely powerful.
Keep in mind though that the laser will only shoot on the ground and at the
angle the turret is facing. This is a great way to finish an opponent trying
desperately to recover from one of your other attacks.

Turret Spin
Damage: 17
Knockback: Far
Speed: Moderate
Notes: The spin can be tough to use, as you have to tap the Control stick hard
to use it. It does pay off though. It's as strong as the laser and sends the
opponent almost as far. Use this on anyone that thinks that they can camp on
top of the tank.

Barrel Roll
Damage: 11
Knockback: Far
Speed: Moderate
Notes: Peppy would be thrilled. Tap down on the Control Stick to roll and
knock any nearby opponents away from you. It's another move that will knock
away anyone on top of the tank, but the knockback is not as far as other moves.

wolf also has one more way to KO his opponents. Hold up or a jump button to
hover in the air. Hover high enough, and any opponent on top of the tank will
be sent to the stars! Don't hesitate to use this on a group of people.
 

Smady

Smash Master
Joined
Apr 29, 2007
Messages
3,306
Location
K Rool Avenue
Uncloned Wolf looks good... but still has a landmaster as his final smash. Surely, there are better options than that? It is ironic that he has it, as it is one of the banners of his cloned status.
 

Smady

Smash Master
Joined
Apr 29, 2007
Messages
3,306
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Yes, but it's Wolf O'Donnell - he always has to out-do Fox, even at the expense of common sense. :chuckle:

Landmaster should be Landmaster 2.0 at least. Better yet, have a bunch of Landmasters fall onto the stage, like a Landmaster bombardment.
 

dancingfrogman

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yes, But It's Wolf O'donnell - He always Has To Out-do Fox, Even At The Expense Of Common Sense. :chuckle:

Landmaster Should Be Landmaster 2.0 At Least. Better Yet, Have A Bunch Of Landmasters Fall Onto The Stage, Like A Landmaster Bombardment.
Butt Phat Wuld B So Totale Brocen Man, Dont U No Anyting Aboat Balance! It Would Cost 2 Much!!!
 

Smady

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Broken compared to what? Landmaster? :psycho:

In all seriousness, Wolf should call upon the Star Wolf members to carpet bomb the stage, or call them to the stage personally. This would also make for some interesting, unique interactions if Star Fox were on stage.
 

Red Arremer

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And I've decided that the boss for Shanoa is going to be...Death! Wooo! As for the Assist Trophy it's going to beeeeee...Albus! Wooooo!
Are you sure this is a good idea? Considering we have Death as an actual moveset and he was AT until we got him?

Why don't you give her that f*cking crab in the Lighthouse?
 

dancingfrogman

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Broken compared to what? Landmaster? :psycho:

In all seriousness, Wolf should call upon the Star Wolf members to carpet bomb the stage, or call them to the stage personally. This would also make for some interesting, unique interactions if Star Fox were on stage.
Final Smash: Slippy and Peppy tries to bombard Wolf with their lazerz, but Wolf reflects them, or they just miss. Then they shout "OMG MI LAZERZ AIN'T WORKIN, MUST FIRE SHOOP DE WHOOP!!!" The pair starts chargin the whoop, and sends a giant beam which is OVER 9000 times bigger than aura storm. The lazer got reflected by Wolf and killdid the stage and characters, making wolf automatically win!

Wolf then says "Can't let you do that, Team Starfox!"
 

Chief Mendez

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Just to clarify, is anyone planning on doing a Team Fortress 2 moveset incorporating the whole group? I just want to make sure on that before I present an idea of my own.
Actually I think smashbot226 had announced that way back at the start of this here thread, but A) the guy hasn't been seen since, and B) even if he was present, that wouldn't stop you from making one of your own.

I would like to take this opportunity to tell you that I do not believe it's possible to make a balanced moveset consisting of more than 3 characters. I think the most we've seen in any MYM is 5...but there are what, 8(9?) classes in the game? Sheesh. :dizzy:

Are you sure this is a good idea? Considering we have Death as an actual moveset and he was AT until we got him?

Why don't you give her that f*cking crab in the Lighthouse?
Yeah that mildly bugs me. Especially since OoE Death is pretty generic compared to the other ones, even if he does have a rockin' Japanese voiceover. Barlowe for the win.

...Brachyura for the secondmost win. SHWAAAA!!
 

Baloo

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OH NOEZ!

I just read all of the comments on Rosalina, and now I'm scared. Everyone expects it to be a pinnacle of awesomeness! I can't do it!!!!

The only thing left is final smashes, I might have it up on the next page if I hurry.
 

Red Arremer

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Actually I think smashbot226 had announced that way back at the start of this here thread, but A) the guy hasn't been seen since, and B) even if he was present, that wouldn't stop you from making one of your own.
Afaik he's grounded (has no internet access). So ya.

I would like to take this opportunity to tell you that I do not believe it's possible to make a balanced moveset consisting of more than 3 characters. I think the most we've seen in any MYM is 5...but there are what, 8(9?) classes in the game? Sheesh. :dizzy:
Yeah, Vent in MYM2 and my Kovomaka Students in MYM3. And of course, the balance on the latter (forgot about the former) was horrible, with Sorbet being pretty mediocre, while the others all were not that bad.

Yeah that mildly bugs me. Especially since OoE Death is pretty generic compared to the other ones, even if he does have a rockin' Japanese voiceover. Barlowe for the win.

...Brachyura for the secondmost win. SHWAAAA!!
I'm not that far in the game yet - just unlocked that Reef thingie and doing some backtracking since I now have the Double Jump. Whee.

But Brachyura is pretty kick*ss, if I do say so myself. It took me a whole evening to figure out what to do and at least 10 minutes of hurting the stupid bugger to realize that I had to use the friggin elevator.
 

Smady

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Final Smash: Slippy and Peppy tries to bombard Wolf with their lazerz, but Wolf reflects them, or they just miss. Then they shout "OMG MI LAZERZ AIN'T WORKIN, MUST FIRE SHOOP DE WHOOP!!!" The pair starts chargin the whoop, and sends a giant beam which is OVER 9000 times bigger than aura storm. The lazer got reflected by Wolf and killdid the stage and characters, making wolf automatically win!
Epic. Balls are inert am needed for epic win.
 
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