• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Make Your Move 4

Status
Not open for further replies.

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
I posted Castform, with a bunch of Rosalina's moves, way way back in this thread just now. If anyone can find him, see his awesomeness for yourselves.
 

~Cruxis~

Smash Ace
Joined
Nov 27, 2008
Messages
768
Location
In a timeless world
Thanks, Youko. btw, we REALLY should cut back on our own spam, considering that we would be hypocrites. Posts like "I liek pie" are epic, but very bad. xp
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
^ crap, I knew I shouldn't of checked my mail

well whatever, here's an awesome purple dragon. please comment on stuff, especially if u think he's 'omgasbrokenasmetaknight' or something like that:



Spyro the Dragon

And here’s Sparx, Spyro’s dragonfly companion who is always by Spyro’s side: http://i107.photobucket.com/albums/m304/judi22/spyro the dragon/wallpaper_sparx_1024.jpg (I apologize for the picture, it was the only one I could find with the form I wanted)

Backstory
Very little is known about Spyro’s parents or his childhood, except that he was friends with his familiar dragonfly companion, Sparx, since his earliest days. Spyro became a hero later in his life, when he freed every dragon in the land from the crystallizing spell of the vengeful Gnasty Gnorc, and succeeded in defeating the villain (Spyro the Dragon). Spyro’s next adventure came when he found himself pulled into the world of Avalar by Elora, Hunter, and The Professor. He helped them defeat the evil sorcerer Ripto, who had invaded Avalar with his dinosaur-like minions (Spyro: Ripto’s Rage). Sometime after his return to the Dragon Realms, Spyro played hero for his fellow dragons a second time when all 150 of their un-hatched dragon eggs were stolen by a Sorceress-in-training named Bianca. Spyro and Hunter followed the thief to the Forgotten Realms. They recruited many new allies to help in their quest: Shelia the kangaroo, Sgt. Byrd the flying penguin, Bentley the yeti, and Agent 9 the trigger-happy primate. They succeeded in bringing back every dragon egg and defeated the mastermind behind the plot, The Sorceress (Spyro: Year of the Dragon). Spyro went on to have many more adventures… but many of them featured idiotic stuff like villains returning to life with no explanation, plotlines that made no sense, more glitches than Agent 9 can shoot down, stupid-looking moles as playable characters... and you get the idea. Spyro is brave and a nice guy at heart, but he can get cocky and hotheaded at times. He is always willing to protect innocent people, and almost never loses his cool.

Spyro returned in the Legend of Spyro series, with a completely new background and characterization. As for the plot… I don’t want to give anything away
:p

Stats
Power: 5/10
Height: 4/10 (slightly taller than ivysaur)
Weight: 3.5/10
Walk speed: 4/10 (about as fast as ganondorf’s dash)
Run speed: 9/10 (he’s as fast as captain falcon)
Traction: 2/10
Jump power: 8/10 (he has three jumps)
Drop speed: 6/10
Attack speed: 8/10
Priority: 5/10
Range: 5.5/10
Crouch: 6/10
Crawl: 6/10

Spyro is able to crawl and glide.


Play Style
Spyro is the ultimate damage racking character. He has a lot of moves that can damage opponents quite well, and has multiple ways to “combo” opponents when they are at low percentages. He also has a pretty good recovery, despite lacking a traditional recovery move. Spyro is also among the quickest characters in the game, and has a good projectile game. However, Spyro is very light and has horrible traction, although his quick walk can remedy that somewhat. Spyro’s main problem, though, is that he has a lot of trouble getting kills. His few moves with KO potential either have very specific hitboxes or are so predicable that even dumb players can avoid them. The strategy with Spyro is to deal a ton of damage quickly, and then use Spyro’s fast movement and low-knockback attacks to set the opponent up for the KO.

Normal Attacks (not that they’re really ‘normal’ or anything…)

Neutral A Combo: Tailspin
This attack is taken directly from the Legend of Spyro series, where it also serves as Spyro’s basic attack combo. Spyro rams the opponent with his head, and is very briefly knocked backwards if he connects. This happens too quickly for the opponent to counter, since Spyro immediately continues to attack. He does a quick 360 degree turn, hitting the opponent horizontally with his tail. This briefly stuns the opponent, so Spyro has time to follow up with the final hit. He jumps slightly into the air and does another 360 degree tail hit. This attack has no chance of KOing anyone, but does surprisingly decent damage.

Start Lag: N/A
End Lag: almost none
Knockback: decent
Damage: 4% first hit, 3% second hit, 5% third hit
Priority: bad
Move Source: Legend of Spyro series


Dash Attack: Charge!!!
Spyro’s dash attack is quite unique, due to the fact that he is always using it when he is dashing. Spyro lowers his head and runs with his horns in front of him. This attack is very effective because of Spyro’s high speed. However, this ends up making Spyro’s already bad traction even worse (almost as bad as luigi’s). Spyro is forced to come to almost a complete stop when he turns around, which takes a little more than a second. To make up for this move’s extreme predictability, it eats up shields quickly. Two consecutive blocked hits can nearly break a character’s shield.

Start Lag: N/A
End Lag: one second
Knockback: Decent
Damage: 6%
Priority: decent
Move Source: Spyro the Dragon series


Forward Tilt: Fodder Chomp
Yep, even Sparx gets in on the action. Spyro’s trusty dragonfly companion quickly flies about one character length in front of Spyro’s face. He then opens his mouth wide, which suddenly becomes much bigger, and chomps down. This is almost identical to the way in which Sparx eats butterflies in the Spyro the Dragon series. This does pretty good damage and stuns the opponent, allowing Spyro to follow up with another attack. It does have a bit of startup lag, however, making it kind of predictable.

Start Lag: one second
End Lag: half a second
Stun: half a second
Damage: 10%
Priority: decent
Move Source: Spyro the Dragon series


Up Tilt: Horn Lift
Spyro briefly lowers his head, and then rams the opponent, using his horns to launch them a decent distance upwards. Spyro takes a small step forward as he attacks, about half a character length. This attack has no KO potential whatsoever, so it can easily be used to lead into other attacks when the opponent’s damage is low.

Start Lag: half a second
End Lag: almost none
Knockback: decent
Damage: 7%
Priority: bad
Move Source: Legend of Spyro series


Down Tilt: Fire Breath
You couldn’t have a Spyro moveset without this one, could you? (No, no you can’t) Spyro fires a short burst of flame from his mouth that lasts for about a second and covers a character length of distance. It does pretty good damage and stuns the opponent briefly, opening up an opportunity to follow up with another quick attack. This attack can also be used defensively, as it has the ability to deflect or otherwise nullify most projectiles. It won’t affect energy-based projectiles. While this attack may seem extremely broken to most, Spyro must wait 5 seconds between uses of the move. If the player tries to use it before then, Spyro will only shoot a small amount of smoke and sigh, leaving him open to attack for a second. The burst of flame, by the way, looks exactly as it does in the PSX Spyro games, as seen here.

Start Lag: half a second
End Lag: almost none
Stun: half a second
Damage: 8-9%
Priority: good
Move Source: Spyro the Dragon series


Forward Smash: Earth Shot
Probably Spyro’s most reliable smash attack. Spyro fires two large blasts of yellow energy from his mouth, about a quarter second apart. They spread outwards as he fires them, and they disperse into non-damaging chunks of green energy once the blasts reach the extent of their range. This move has good range for a smash, covering about one and a half character lengths. This is also one of Spyro’s few moves with significant KO potential. However, if the opponent is beyond a single character length, they will take less damage and no knockback. A good example of the actual attack in action from the Legend of Spyro series can be seen from 4:55 to 5:55 here.

Start Lag: half a second
Eng Lag: just less than a second
Knockback: very good
Damage: 14% uncharged, 22% fully charged, 7% uncharged beyond one character length, 14% fully charged beyond one character length (each hit does exactly half the total damage inflicted)
Priority: good
Move Source: The Legend of Spyro: A New Beginning


Up Smash: Fodder Toss
This is definitely one of Spyro’s sillier attacks, but it is effective nonetheless. Spyro crouches down and starts charging, getting prepared to pop back up forcefully. Once he gets down, one of four different animals, known as ‘fodder’ collectively, will jump up onto his back from his opposite side (they just kinda appeared there ok? lol). I’ll cover exactly what those animals are in a second. Anyway, Spyro pops right back up when the button is released, launching the animal about a stage builder block’s length straight upwards. The knockback and effect on the opponent will depend on the animal that is launched. This attack is unique in the respect that if you simply smash up A (or use the C-stick), Spyro will pop up before the fodder animal has a chance to get in position, making the attack do absolutely nothing. You have to hold A to charge for at least a second before you’ll be ready to attack. Thanks to Spyro's horrible traction, this can be a very useful sliding smash. This attack has high amounts of start and end lag, so it is very punishable.

Start Lag: one second
Eng Lag: one second
Knockback: decent to very good
Damage: varies
Priority: varies
Move Source: Spyro the Dragon series

‘Fodder’ are small, non-threatening creatures who refill Spyro’s health in the Spyro the Dragon series when he defeats them. Here are the four fodder animals that Spyro can use in his up Smash (please note that I will include separate listings for knockback, damage and priority for each animal):


Sheep
The most common fodder animal, sheep have a 40% chance of appearing. They are also the largest fodder animal, being almost as big as jigglypuff, and have a large hitbox to match. They cause no special effects on the opponent. You can hear them let out an audible ‘bah!’ as they are launched.

Knockback: decent
Damage: 9% uncharged, 17% fully charged
Priority: decent


Frogs
Frogs have a 25% chance of appearing, and only have half as big a hitbox as sheep. They cause better damage than sheep, in addition to dealing some extra poison damage. They let out an audible ‘ribbit!’ when they’re launched.

Knockback: decent
Damage: 10% uncharged, 18% fully charged, 2-3% poison damage


Lava Slugs
Lava Slugs are exactly what their name suggests, large red slugs. They have 25% chance of appearing. They are about the same size as frogs, and have the same hitbox. The main difference is that Lava Slugs deal fire damage. They let out a short scream as they are launched.

Knockback: decent
Damage: 12% uncharged, 20% fully charged
Priority: good


Bunnies
These small blue bunnies have a 10% chance of appearing, and for good reason. They have a slightly smaller hitbox than frogs or lava slugs, but deal much better knockback. They let out an extended scream as they are launched.

Knockback: very good
Damage: 12% uncharged, 20% fully charged
Priority: very good


Down Smash: Ground Pound
Spyro jumps a very short distance into the air and slams back onto the ground abruptly. This causes a visible shockwave to appear on the ground briefly, which is fiery orange in color. It spreads out to one character length on either side of Spyro, giving him a slightly disjointed hitbox. It does OK damage and stun when it hits foes. However, it does much more damage and deals good knockback if Spyro manages to hit foes directly as he slams down. It should be noted that since Spyro jumps up after charging, the starting lag for this move occurs after it is charged.

Start Lag: half a second
End Lag: one second
Stun: half a second
Knockback: good (only when hit by Spyro’s body)
Damage: 10% uncharged, 18% fully charged, 13% uncharged when hit directly, 21% fully charged when hit directly.
Priority: decent
Move Source: Legend of Spyro series


Aerials

Neutral Aerial: Watch Out!
Spyro quickly positions himself so that he is falling vertically, and flaps his wings 3 times, with each wing flap separated by half a second. This has the effect of slowing Spyro’s fall speed for about 2 seconds and causes him to shift his weight forward, which makes him float downwards at a 45% angle for that time period as well. As far as damage goes, this attack is basically a sex kick. Anyone who comes in contact with Spyro’s body (not including his tail or his wings) takes decent damage and minimal knockback.

Start Lag: N/A
Eng Lag: N/A
Knockback: very little
Damage: 6%
Priority: bad
Move Source: Spyro The Dragon (the first game)


Forward Aerial: Tail Smack
Spyro pauses for a second, stopping his usual falling animation, and does a 360 flip in the air. As he does this, he slams his tail in front of him. His tail becomes a disjointed hitbox, getting about half a stage builder block of range. This is a true spike, and with Spyro’s severe lack of KO moves, this becomes a viable way of getting kills. Like most spikes, Spyro suffers a lot of end lag after he attacks.

Start Lag: half a second
Eng Lag: one second
Knockback: great (downwards knockback)
Damage: 8-9%
Priority: good
Move Source: Legend of Spyro series


Back Aerial: Double Team!
Another aerial attack taken from the Legend of Spyro, but with a twist. Spyro quickly spins in the air, doing a 360. He hits opponents behind him horizontally with his tail, again getting half a stage builder block of range. This does OK damage, but that’s not the whole attack. After Spyro hits behind him with his tail, Sparx suddenly jumps (or flies?) in and rams the opponent, getting the same range as the first hit. Spyro is still vulnerable from the front as Sparx does this. The second hit also deals decent knockback.

Start Lag: N/A
End Lag: half a second
Knockback: decent (second hit only)
Damage: 4% first hit, 4% second hit
Priority: decent
Move Source: Legend of Spyro series


Up Aerial: Hover
This is one of Spyro’s more important abilities in the Spyro the Dragon series starting with Ripto’s Rage, so it’s only natural it would find its way here. This is a rather strange aerial that functions more like a recovery move than an attack. Spyro suddenly stops falling and flaps his wings twice, causing him to jump up a ways. He jumps up about the same amount that Sheik does before she teleports with her up special. This can give Spyro the extra boost he needs to grab the ledge, which is important since Spyro lacks a typical recovery move. The only parts of Spyro that can deal damage during this move are his wings, which can get 2 weak hits in with minimal knockback.

Start Lag: N/A
Eng Lag: N/A
Knockback: very little
Damage: 2% first hit, 2% second hit
Priority: terrible
Move Source: Spyro the Dragon series


Down Aerial: Headbash
This attack is also a staple ability of Spyro introduced in Ripto’s Rage. Spyro does a very quick 540 degree flip in the air, ending up with his head facing the ground. He then drops down quickly, similar to the down aerials of sonic, link, sheik and others. Spyro’s horns are the main hitbox here (although you’re probably gonna get hit if you touch any part of his head). This attack does a good amount of damage, but Spyro does experience a ton of end lag once he lands. Of course, Spyro should probably never use this attack unless there’s solid ground under him. He will not stop his dive until he goes off the screen or hits the ground, even if he hits an opponent. Granted, the opponent will be spiked to their death, but Spyro won’t be able to avoid losing a life either.

Start Lag: one second
Eng Lag: one and a half seconds
Knockback: great (downwards knockback)
Damage: 11-12%
Priority: great
Move Source: Spyro the Dragon series


Grabs

Grab: Get ‘em Sparx!
Spyro’s trusty dragonfly companion suddenly flies out about one and a half stage builder blocks in front of Spyro, grabbing the nearest opponent in range with his mouth and dragging them in front of Spyro. If Sparx misses, he takes his time flying back to Spyro’s side, leaving him vulnerable for a second.

Start Lag: N/A
Eng Lag: one second
Move Source: Spyro the Dragon series


Grab Attack: Headbutt
Spyro just headbutts the opponent.

Damage: 1-2% per hit
Move Source: LOL WUT?


Forward Throw: Charge Again!
Spyro then performs his dash/dash attack, charging into the opponent. However, instead of running right through them as he does with his normal dash, he bounces off of them, and trips on the spot. The opponent is sent flying, with slightly diagonal knockback that makes them kiss the floor.

Start Lag: N/A
Eng Lag: half a second (plus however long it takes to get up)
Damage: 7%
Knockback: decent
Priority: good
Move Source: Spyro the Dragon series


Back Throw: Season of Flame
Sparx quickly drags the opponent to Spyro’s opposite side, and Spyro uses his down tilt, Flame Breath, on them. Instead of causing stun, it causes decent knockback. It should be noted that Spyro’s Flame Breath lacks the projectile deflection properties it has otherwise.

Start Lag: one second
End Lag: one second
Damage: 7-8%%
Knockback: decent
Priority: good
Move Source: Spyro the Dragon series


Up Throw: Season of Ice
Sparx lets go of the opponent, and Spyro immediately uses his up tilt, Horn Lift, to fling the opponent above him. He then fires three icicles upwards at them from his mouth. The icicles are about half the length of link’s arrows and have the same width. All three icicles will hit the opponent, with the last one having a chance to freeze the opponent.

Start Lag: half a second
End Lag: half a second
Damage: 5% first hit, 1% for next three hits
Knockback: decent
Priority: decent
Move Source: Legend of Spyro series


Down Throw: Orange Crush
Sparx drags the opponent down so they’re lying face down in front of Spyro. Spyro then jumps over them and performs a quicker version of his down aerial, Headbash. This does a good amount of damage and has surprisingly good upwards knockback, but doesn’t have much KO potential.

Start Lag: two seconds
Eng Lag: one second
Damage: 9-10%
Knockback: good
Priority: good
Move Source: Spyro the Dragon series


Specials

Neutral Special: Elemental Stream
This is basically Spyro’s breath attack from the Legend of Spyro series, and it works in almost the same way in smash. Spyro shoots a continuous stream of one of three different elements from his mouth: fire, ice or electricity (there’s an equal chance of using each). The attack has great range, reaching two and a half stage builder blocks in front of Spyro. It does 1-2% damage per hit to opponents caught in it; getting about 4 hits in per second. The ice and electricity streams have a 15% chance of freezing or paralyzing the opponent respectably. Spyro can also walk around while using this move as if he were firing a super scope. However, it is simple to DI out of the attack. Also, this move follows a mechanic similar to that of Bowser’s fire breath in Melee. Its range rapidly decreases as it is used, becoming all but useless within 5 seconds of continuous usage. It takes about 12 seconds to fully recharge this move. It is a decent damage racker, but isn’t fit for extended usage.

Start Lag: half a second
Eng Lag: N/A
Damage: 1-2% per hit
Knockback: N/A
Priority: decent
Move Source: Legend of Spyro series


Forward Special: Ice Shards
ANOTHER damage racking LoS ability? That’s pretty much what this is. Spyro fires icicles about half as long as link’s arrows and the same width out of his mouth, almost as quickly as fox fires his blaster. He gets the same range that falco’s lasers get. Each hit does 1% damage and has a 15% chance of freezing the opponent, but does not make them flinch at all. Spyro cannot move while firing, and can’t use this move in the air. This move has a three second time limit, after which Spyro will stop firing automatically. Regardless of how long the attack is used, Spyro must wait 5 seconds before he can use it again (if he tries to use it too early, he’ll shoot out a tiny amount of water that doesn’t do anything). A good long-range damage racker.

Start Lag: half a second
Eng Lag: half a second
Damage: 1% per hit
Knockback: N/A
Priority: N/A
Move Source: Legend of Spyro series


Up Special: Elemental Blast
This is one of Spyro’s more interesting powers in the Legend of Spyro series, and is put to good use here. Spyro fires a rather large fireball from his mouth (about as big as one of peach’s vegetables), which has a controllable trajectory. There are basically three different trajectories it can follow, depending on what direction is pressed during the starting lag for the move:

Up
The fireball will travel at a high trajectory, reaching about 4 stage builder blocks above Spyro while only traveling one and a half blocks forward. It then heads back down, landing 3 stage builder blocks in front of Spyro.

Forward-Up (or no additional buttons)
Spyro will send the fireball on a more modest curve, flying only about 2 stage builder blocks above him before eventually landing 6 blocks in front of him.

Forward
The fireball will travel at a very low trajectory, barely going any higher than Spyro’s own height. This trajectory resembles that of a thrown item; landing nearly 3/4ths of Final Destination in front of Spyro.

Anyway, the fireball itself causes good damage and decent knockback to opponents, and can hit them at any point in its trajectory. The fireball causes a small explosion when it hits the ground or a wall, damaging opponents within half a character length of it. There is an equal chance of the fireball being orange, yellow or green, each representing a different element, but they don’t have any additional effects other than looking cool XD.

Start Lag: one second
End Lag: N/A
Damage: 9%
Knockback: decent
Priority: good
Move Source: Legend of Spyro series



Down Special: Elemental Fury
This attack changes based on whether or not B is held down (both are listed separately here). When down B is pressed normally, this attack ends up resembling yoshi’s down special. Spyro jumps high up and slightly forward into the air (only if he’s on the ground) and spins around twice very quickly. He ends up with his head facing the ground, and slams down to earth in a maneuver similar to his Down Aerial, Headbash. When he hits the ground, the ground on either side of him suddenly flashes with energy (up to one character length away). Like Elemental Blast, this attack utilizes different types of energy, but they have no effect on the move other than a hue change. The energy can end up being orange (fire), yellow (electricity), blue (ice) or green (earth). Anyway, enemies caught in this will glow with the same energy, take damage and be stunned for a second. Of course, the headbash can cause some good damage by itself as well.

Start Lag: two seconds (if used on the ground), one second (when used in the air)
Eng Lag: one second
Damage: 10% for headbash hit, 8% for energy field hit
Knockback: decent (for headbash)
Stun: one second (only when hit by energy field)
Priority: decent
Move Source: Legend of Spyro series


Elemental Fury (with B held)
When the B button is held down to use this move, Spyro will jump into the air slightly, and remain there for 4 seconds. Spyro will glow with one of the four types of energy and start to gather more energy out of nowhere, surrounding himself with a tall cylinder of the element he’s using. The exception to this is the ice element, which turns two battlefield platforms worth of ground under him temporarily to ice. Other than the effects caused by the ice, the attack doesn’t do anything at this point. When 4 seconds have passed, the energy suddenly explodes outwards, causing major damage and other effects to anyone within 4 stage builder blocks of Spyro’s position (the energy goes beyond that, but doesn’t do anything). Here are the effects inflicted for each element:

Fire: Fire damage and very good knockback
Electricity: two seconds of paralysis
Ice: freezing (for at least two seconds) and decent knockback
Earth: very good knockback

While this attack is very powerful, it is unlikely that it’ll ever get pulled off outside of FFAs due to its horrific starting lag. Also, any skilled player will be able to easily dodge this move. Shielding this move, by the way, will result in a broken shield. It should be noted that the move can be cancelled by simply letting go of B, which results in barely any lag (mindgamez any1?).

Start Lag: 4 seconds
End Lag: 1 second
Damage: 16-18%
Knockback: very good (for fire and earth elements), decent (for ice element)
Stun: two seconds (for electricity element)
Priority: great
Move Source: Legend of Spyro series


Final Smash

Power-Up Spyro
Spyro will suddenly be zapped by two bolts of white light, which come out of nowhere. Spyro will turn red (literally) and automatically begin to glide. This is different from a normal glide, as Spyro will not be restricted in his flight; he can fly as long as he wants during this Final Smash. In addition, his neutral special will be replaced by a large orange fireball (half the size of a shot from wolf’s landmaster) which is the power-up indicated by Spyro’s turning red. They look exactly as they did in the PSX Spyro games (yay outdated graphics). These fireballs can travel the entire length of the screen and cause great damage and good knockback, exploding upon impact with a wall or an opponent. It should be noted that Spyro is vulnerable to attack during this, but he cannot take damage. This Final Smash lasts for 12 seconds.

Damage: 12%
Knockback: good
Priority: great
Move Source: Spyro the Dragon series



Alternate Final Smash: Final Attack ~ http://www.youtube.com/watch?v=SYQcgmRR5XY (from 0:00 to 0:36; watch out for spoilers)

OMG SPYRO HAS AN ALTERNATE FINAL SMASH?? Spyro only uses this Final Smash when he is wearing his Legend of Spyro alternate costume (scroll down to see that). This is the EPIC attack Spyro uses to defeat the final boss of The Legend of Spyro: A New Beginning. Spyro will stop moving, and immediately, Sparx zips out half a screen length directly in front of Spyro, letting out a brief “Whoa!” as he does so. The first opponent he contacts is instantly frozen in place (this attack fails if no one is hit). Spyro will then jump up slightly like he does for his charged Elemental Fury, and begin to collect purple energy from nowhere, outlining his body with the stuff. The screen will also get dim, like during Ike’s FS. More purple energy collects about halfway between Spyro and the opponent (if they are too close together, it collects a far distance above Spyro). This starts to form a large dark-purple/black ball of energy surrounded by an outline of white light. It grows to become about the same size of a smart bomb explosion within 4 seconds. This energy ball then explodes, splitting into 6 huge purple, dragon head-shaped energy bursts, each of which is as big as bowser. All of fly towards the opponent, circling around them as they hit them multiple times. The opponent still can’t move, and will just stay in the same place as each dragon head hits him and deals damage. Upon each hit, an energy ball that looks almost exactly like the one Spyro had formed previously practically engulfs the foe and then disappears. The victim is hit a total of 7 times, with the last hit dealing great knockback to end the FS. The opponent is surging with purple energy for a few seconds after the attack, but all this does is look cool. This attack is very lethal, being able to kill most opponents in the 30% damage range, but only affects one person.

Start Lag: half a second
Eng Lag: N/A
Damage: 10% per hit
Knockback: great
Priority: N/A
Move Source: The Legend of Spyro: A New Beginning


Taunts & Victory Animations

Up Taunt
Spyro himself doesn’t move during this taunt, but Sparx does. Sparx suddenly zips towards the screen, and disappears ‘under’ it. He then appears in front of the screen, similar to when characters hit the screen when they are KOed. Sparx appears on the left side for a second, and then the right side before quickly returning to Spyro’s side.

Move Source: Spyro the Dragon series


Side Taunt: Bring it!
Spyro taunts the opponent with the same words he used to taunt Ripto in Spyro: Ripto’s Rage: “Bring it on, Shorty!”

Move Source: Spyro: Ripto’s Rage


Down Taunt: What are YOU staring at?
Spyro does one of his idle animations from the PSX games. He suddenly realizes something and turns to face away from the screen. He then looks left, looks right, and finally looks directly at the screen. He narrows his eyes, giving a look that suggests ‘What the heck are you staring at?’, before returning to his normal pose.

Move Source: Spyro the Dragon series


Up Taunt (with Legend of Spyro costume)
Just like Spyro’s usual up taunt, this involves Sparx going in front of the screen. Sparx takes his time, taking a few seconds to appear on the bottom right side of the screen. He then notices that people are watching, and suddenly faces the screen, giving a quick thumbs up and letting out a slight laugh before he zips back to Spyro’s side.

Side Taunt (with Legend of Spyro costume)
Spyro mockingly says “Yeah, you better run…”

Move source: The Legend of Spyro: A New Beginning

Victory Animation One
Spyro glides onto the screen from the right side, but trips as he attempts to land and lands on his ***. He gets up and brushes himself off with his hands (claws?) and says “Whoa! What a rough landing…”

Two
A herd of sheep are seen grazing on the screen, and they quickly scatter as Spyro and Sparx run onto the screen. Once the sheep leave, Spyro performs his down taunt.

Three
Spyro and Sparx are already on the screen, and a portal from the PSX/PS2 Spyro games is in the background. Spyro says “Come on Sparx, we’re finished with these losers!” The two then run into the portal and vanish.

Three (with LoS costume)
Spyro and Sparx are again already on the screen. This time, the dragon guardian Ignitus is sitting in the background. Spyro says “Alright I won!” Sparx immediately chimes in, saying “Hey hey! What about me? Just because a lot of weird stuff doesn’t fly out of my mouth, doesn’t mean I didn’t help you know.” Spyro answers by saying “Just for the record, a lot of weird stuff DOES come out of that little mouth of yours.” At this point, the results stuff for the match comes up, but Sparx keeps yapping: “And what the heck is that supposed to mean? Ya know, I could’ve just stayed home. But no, I decided to help you out. And what a mistake that was, because I get no thanks, no love, no credit…” Spyro can be seen shaking his head and rolling his eyes during this, and Ignitus says “My god… and I thought Volteer talked a lot…”

Victory Theme
(0:19 to 0:27 reorchestrated)

Other Stuff

Entrance
A “portal” from the PSX and PS2 Spyro games appears on the screen, and Spyro and Sparx step through it onto the battlefield. It disappears before the battle starts.

Idle Stance
Spyro sits on the ground and sighs, obviously bored.

Roll Dodge
Spyro dives across the back of the screen, moving about an average distance and taking about one second to do so. Sparx flies over about half a second after Spyro completes the dodge to float alongside him again.

Alternate Costumes



Legend of Spyro Costume
As I mentioned earlier, this changes most of Spyro’s taunts, one victory animation and his Final Smash. It also changes his voice actor from Tom Kenny to Elijah Wood.

This also changes Sparx:



While he is limited to making buzzing sounds in his original form, his LoS form is voiced by David Spade.

Here is Ignitus, who appears in one of LoS Spyro’s victory animations and is voiced by Gary Oldman:



Series Symbol
A white outline of Spyro’s head.

Wiimote Sound
Spyro says ‘let’s go!’

Kirby Hat
Kirby gains Spyro’s horns and three orange scales on his head. (I anyone is willing to make me a pic of one, that would be freaking awesome lol)

Snake Codec
Snake: So I’m fighting this horned purple lizard with wings…
Otacon: Lizard? That’s Spyro the Dragon, Snake.
Snake: …
Otacon: *sigh* Anyway, Spyro can do a lot more than breathe fire; he actually can attack with the elements of lightning, ice and earth as well. He’s more than capable of hurting you, regardless of whether or not you believe in dragons.
Snake: Well I guess he’s not the weirdest opponent I’ve ever fought…

Stage & SSE Related Stuff

Stage #1: The Realms
This is a stage in the same vein as Castle Siege, in that it switches between different locations during the battle. There are four locations from the PSX Spyro games that appear in a linear fashion: Dark Hollow from Spyro The Dragon, Shady Oasis from Spyro: Ripto’s Rage, Idol Springs which is also from Ripto’s Rage, and Frozen Alters from Spyro: Year of the Dragon.

Music
[url=http://www.youtube.com/watch?v=urkykZp7TGQ]Shady Oasis

Wizard Peak
Dark Hollow Beast Maker’s
Lofty Castle Colossus Sunny Beach Idol Springs Mystic Marsh Frozen Alters
Twilight Falls

Spyro’s Medley
This one includes the main themes from the 3 PSX spyro games:
Gateway to Glimmer (Spyro: Ripto’s Rage main theme)
Spyro: Year of the Dragon main theme
Spyro The Dragon main theme

Year of the Dragon Medley
This one includes the themes of the 4 new playable characters introduced in Spyro: Year of the Dragon:
Bentley’s Outpost
Sgt. Byrd’s Base
Shelia’s Alp
Agent 9’s Lab

The Forgotten Homeworlds
This one consists of the 4 homeworld themes from Spyro: Year of the Dragon:
Sunrise Springs Midday Gardens
Evening Lake
Midnight Mountain


Stage #2: Ripto’s Arena

Music
Super Bonus Round
Clash with Crush!
Gulp’s Overlook
Ripto’s Arena
Sorceress’ Lair Fireworks Factory
Ice Cavern Magma Cone Harbor Speedway
Spooky Swamp
Desert Ruins

Misty Bog/Credits
This is a unique medley. These 2 songs are not combined; they alternate being played each time the tune comes up:
Misty Bog
Credits

Gnasty Gnorc
This one actually contains 2 songs:
http://www.youtube.com/watch?v=rXmsbe2Vd2o]Gnasty Gnorc
http://www.youtube.com/watch?v=kOi1n1N6u_I]Gnasty’s Loot


SSE Role/Unlock
Spyro has no SSE role… unless you count his upcoming role in MasterWarlord’s SSE, “Master Hand’s Royal Flush”. He is unlocked by clearing classic mode with every character that has the ability to glide (meta-knight, charizard & pit). He can also be found in a secret door in Brawl’s SSE in the “Outside the Ancient Ruins” area.

Boss:


Ripto

Ripto could easily be considered Spyro’s most persistent foe, having the most game appearances of any villain in the original series. He is a powerful sorcerer who hates Spyro and dragons in general, and is a bit sensitive about his height (or lack there of). While does wield a scepter with a large red diamond at the tip, it is not shown in the picture. He does have seem to have a soft side, however, seen in his good treatment of his minion Gulp in Spyro: Ripto’s Rage. While Gulp has been dead for quite a while, Ripto has created robotic versions of him; one of which he uses to fight with in this appearance. This boss fight will have many similarities to the first 2/3rds of Spyro’s battle with Ripto at the end of Spyro: Ripto’s Rage.

Ripto is about the same size as Mario and has similar running speed and jumping ability as everyone’s favorite plumber, but is much more floaty. He will also take knockback upon being hit, although not very much. However, his HP and attack power are fitting of a boss. When he calls out his robotic Gulp duplicate and mounts himself on its head, he takes up as much space as Porky does. It should be noted that Ripto will always take a second to laugh evilly every time he scores a hit.


Attacks

Scorch
This is Ripto’s ‘basic’ attack, which he will use very often. Ripto pauses for a second and quickly swings his scepter vertically. Once it is pointing directly in front of him, he unleashes a large fireball that is about the same size as a party ball. It travels fairly fast, the same speed that samus’ super missiles do. It will automatically fly straight towards you, & you’ll have to dodge out of the way. If it hits you, you’ll take 14% fire damage and good upwards knockback. Even if it manages to hit you, the fireball will continue on its path until it hits the ground and subsides or goes off the screen. Ripto will often use this attack twice in a row if the first fireball fails to hit.

Icy Peak
This attack is pretty much exactly like Scorch, only Ripto fires a ball of ice instead. The ice ball is about as big as Kirby and travels at the same speed as Scorch. It causes 14% damage, one second of stun and a 30% chance of freezing. Ripto won’t use this attack twice in a row. It should be noted that this attack, along with Scorch, are the only ones Ripto can use in the air.

Toasty!!!
Ripto comes to a stop and laughs as he thrusts his scepter to the sky, his eyes briefly glowing red as he does so. He then brings his scepter down as if he was using Scorch, but it’s pretty different this time. He shoots out a grounded circular stream of fire that quickly travels the entire length of the stage (on both sides of him). He does this three times in a row. In order to dodge this attack, you have no choice but to jump over it; you’ll still get hit if you attempt to dodge it and it instantly breaks shields. The attack deals 22% damage and has great upwards knockback.

Spooky Swamp
Ripto does the same laugh and scepter thrust that he does before using Toasty. A bunch of blue bubbles appear and quickly rotate around Ripto, forming a shield of sorts. He will then chase you around the stage, attempting to contact you. If he manages to hit you, you’ll take 18% damage and high knockback. This attack can be shielded, but your shield will break after about 2 hits. Ripto will chase you around for 10 seconds until the bubbles eventually disappear.

Misty Bog
Ripto again performs the laugh and scepter thrust before the move. Ripto starts to spin around in place quickly, firing large clouds of green gas out of his scepter in every direction. These clouds are the same as a fully charged samus Charge Shot and travel at about the same speed. Getting hit by a cloud deals 14% damage and good knockback. It also inflicts poison, dealing 2% damage per second for 5 seconds after getting hit. The best way to avoid this attack is to simply keep dodging and hope you don’t get hit. Ripto performs this attack for 5 seconds before coming to a stop. There is a 2 second window between the time Ripto stops firing gas clouds and stops spinning, so there is a chance to get in a good hit on him.

Attacks added at 75% health:

Crystal Glacier
This is admittedly more of a constant status condition than an attack. Upon hitting 75% health, Ripto will raise his scepter into the air, and a number of colored gemstones will appear around him. Depending of the color of the gemstones, them will nullify a certain type of attack (including the random elements of Spyro’s special moves):

Red: All fire-based attacks
Silver: All ice-based attacks
Yellow: All electricity or energy-based attacks
Green: All earth-based attacks, including Charizard’s Rock Smash and any attack that creates a ‘shockwave’ on the ground (yoshi’s down special, DK’s down and side specials, etc.)

Ripto’s shield will disappear once you score 6 hits on him, at which point he will reactivate it with a different color. Ripto will act the same way with this move in effect; all of his attacks except Spooky Swamp will be available to him.

Attacks added at 50% health:

Gulp… Lunch Time!!!
http://www.youtube.com/watch?v=b3kp0JgSWtc ~ (Mecha-Gulp can be seen from 3:08 to 4:43)
Once Ripto hits 50% health, he’ll immediately jump into the background of the stage and whistle. Mecha-Gulp will run onto the stage, stopping when half of him is visible on the right side of the screen. Ripto says “Gulp… lunch time!!” as he runs on. Ripto then jumps onto Gulp’s head, and the battle resumes. In this form, Ripto has a different set of attacks that make use of Gulp’s abilities. The only attacks Ripto will be able to use from his previous form are and Scorch and Icy Peak. Also, since Ripto himself is the actual boss, hitting Gulp will only do half damage. You have to jump up and hit Ripto to deal full damage to him.

Metro Speedway
This is pretty much just a basic charge attack; Gulp takes a few steps back, and rushes across the stage. However, Gulp is not that quick; he runs at about the same speed as Lucario. Due to his size, the only surefire way to avoid this move is to double jump right in front of Gulp as he prepares to attack and use a recovery move or dodge as he charges. After he charges, Gulp establishes himself on the opposite side (this takes about 2 seconds) and continues the battle as normal.

Breeze Harbor
Gulp’s eyes briefly flash yellow, and he lowers his head a bit. The tips of his horns start to surge with light blue electricity. Gulp then fires off many large balls of energy (think bowser-sized) into the air, which then rain down on the player for about 3 seconds. Each energy ball creates a 2-character length long field of energy once it hits the ground, which is also capable of dealing damage. This is an attack that’s very similar to PK Starstorm; the best way to avoid it is to dodge. A LOT. Each energy ball deals 18% damage and good knockback, while the energy fields they create deal 12% damage and stun the player for a second (this practically guarantees that they will take a direct hit from another energy ball).

Hurricos
Gulp shoots two lasers out of his eyes (one from each eye), which he continuously tries to hit the player with for 5 seconds. This is similar to Porky’s laser attack, only Gulp lacks the ability to aim in 2 different directions at the same time. However, Gulp’s lasers are much bigger and can hit you from all the way across the screen. It would normally be pretty easy to dodge this attack, but that fact that Gulp suffers very little lag before and after attacking makes it a bit harder. The lasers themselves deal 22% damage and high knockback.

Attacks added at 25% health:

Skelos Badlands
Gulp’s eyes briefly flash red and he opens his mouth. An orange fire dragon (basically a snake-like dragon with 7 body sections made out of fire) comes out of his mouth and begins pursuing the player. The dragon is fairly large; about the same length as Gulp himself, but not very tall. The dragon pursues the player at a decent speed (think Samus’ homing missiles) for 10 seconds, at which point it will explode into orange flames. This explosion doesn’t cover an area much larger than the dragon itself did, reaching only 1 stage builder block farther in each direction. Getting hit by this explosion does 35% damage, but it doesn’t really matter since the ungodly knockback it deals is almost certain to KO the player. If the dragon manages to hit you, it explodes in the same manner. The dragon stays close to the ground most of the time, going back and forth, and will rarely fly up into the air in its attempt to hit you (don’t make any false assumptions, he will sometimes pursue you into the air). While this attack is going on, Ripto will still be able to use his Scorch and Icy Peak moves, which makes it even harder to dodge.

At 0%...

Once Ripto is defeated, Gulp will start to explode, having a shocked look on his face as he does so. Ripto will yell out “Nooooo!!!” in dramatic fashion as the explosion engulfs him and Gulp, and the screen turns white for a second. Once the screen fades back in and the smoke clears, Ripto can be seen lying unconscious, surrounded by piles of gears and other parts that used to be Mecha-Gulp.


Extra Stuff

Assist Trophies

Hunter

Gnasty Gnorc

Sgt. James Byrd

Cynder (teen form)

Trophies
Spyro, Spyro(Legend of Spyro version), sparx, sparx(LoS), Zoe, Gnasty Gnorc, elora, hunter, hunter of avalar(LoS), moneybags, the professor, ripto, crush & gulp, Sheila, Sgt. James Byrd, Bentley, agent 9, Bianca, the Sorceress, cynder(LoS) malefor(LoS), Dragon guardians(LoS), fodder, thieves, gems, the realms(stage), ripto’s arena(stage), Power-Up Spyro(FS), Final Attack(FS)

Stickers
Spyro, Spyro(with skateboard) Spyro(Legend of Spyro version), sparx, sparx(LoS), Zoe, Gnasty Gnorc, elora, hunter, hunter(LoS), moneybags, the professor, ripto, crush, gulp, Sheila, Sgt. James Byrd, Sgt. James Byrd(alt. costume) Bentley, agent 9, agent 9(alt. costume) Bianca, the Sorceress, cynder(LoS) malefor(LoS), fodder, thieves, gems, superflame spyro, buzz, red, earthshaper, ignites(LoS), volteer(LoS), terrador(LoS), Cyril(LoS), gaul the ape king(LoS), the chronicler(LoS), dragon statue, dragon egg, handel & greta, rhynocs, blink
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Thanks, Youko. btw, we REALLY should cut back on our own spam, considering that we would be hypocrites. Posts like "I liek pie" are epic, but very bad. xp
This was an edit, before it said that noone should post until the troll is gone.

And Spyro looks awesome from a glimpse, gonna read him!
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
Spyro looks goooood.

And my "I too like pie" was also an edit of a post saying not to post.
 

TWILTHERO

Smash Lord
Joined
Aug 19, 2007
Messages
1,880
Location
Canada
Ahhh Spyro. I don't know much about that guy lol.

Anyway, that is a really cool moveset half-silver. Probably your best moveset yet. Excellent job. I'm now going to include him in my SSE now. :bee:
 

~Cruxis~

Smash Ace
Joined
Nov 27, 2008
Messages
768
Location
In a timeless world
@Halfsilver: Dude, this is sick cool. I skimmed through it very well, and man did you do him justice. I'm gonna continue reading it. Great work. No Cinder assist trophy? lol jk

Edit: Part of my special system is doing animated GIFs for people who want to show something via Youtube without actually going to Youtube. I can help you out with that free of charge next time.
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
I has a question.

Lets say that there is a character named A. One of it's attacks are called Z. Z is an attack that comes from A, goes a certain distance, and then stops. Is that considered a projectile, since it is always attached to the player?
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
I wish everyone would stop spamming just to get to the top of the page....

If anything thats what we need to stop, not the inclusion of extras.

Spyro is awesome. I played the first few games in the series and liked them reasonably well.
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
Spyro looks goooood.

And my "I too like pie" was also an edit of a post saying not to post.
thanxx ~ & I also like pie :bee:

Ahhh Spyro. I don't know much about that guy lol.

Anyway, that is a really cool moveset half-silver. Probably your best moveset yet. Excellent job. I'm now going to include him in my SSE now. :bee:
:eek: ~ you have to play the old PSX spyro games

& thanks a bunch I did put a TON of work into him. can't wait for your SSE

@Halfsilver: Dude, this is sick cool. I skimmed through it very well, and man did you do him justice. I'm gonna continue reading it. Great work. No Cinder assist trophy? lol jk
I have yet to finish the stages, his ripto boss, & his ATs, which will include Cynder :ohwell:
 

Jimnymebob

Smash Champion
Joined
Sep 26, 2008
Messages
2,020
NNID
Jimnymebob
Spyro is great, I'm glad you used a lot of his old style more than his new one.

Ah, I get it now. Thank you.
 

~Cruxis~

Smash Ace
Joined
Nov 27, 2008
Messages
768
Location
In a timeless world
I wish everyone would stop spamming just to get to the top of the page....

If anything thats what we need to stop, not the inclusion of extras.
lol. Yeah they were doing that when Youko was here and I was like "What the floozy, guys?" XD

@Half: and also I love the how you included Spyro game references like Season of Ice. And making Fire Breath as part of his basic combat rather than Special was anything but generic. Thumbs up

@Jim: If you look in my Sephiroth moveset, I made animated GIFs for Supernova, the last section of his Final Smash. I was saying that I could do this for anyone who hates to have to link people to YT just to see what they are saying. This cuts back on over-detailing.
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
@Half: and also I love the how you included Spyro game references like Season of Ice. And making Fire Breath as part of his basic combat rather than Special was anything but generic. Thumbs up
random game references FTW!!!!!!11111 :bee:

but still, thanks a bunch gaizz lol :)
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
That has nothing to do with the thread. The forum's standard post per page counter is 15. Of course one can change that to their likings.
..... Does it matter?

The point is, start numbering your posts and stop spamming just so all of the picky people who apparently need to post their moveset on the top of the page can.

#5
 

Tanookie

Smash Journeyman
Joined
Nov 17, 2008
Messages
436
Location
*sends Sundance a leather harness on Dragon Apprec
Alrighty guys, so I've come up with Peter's "twist." Please read it and let me know what you think:

YOU CAN FLY!

Peter Pan is most famous for his renowned aerial abilities, and this shows in his moveset. In Smash, Peter actually spends more time in the air then on the ground. If you press the jump button, Peter enters Hover Mode, in which he moves horizontally above the ground (about a half of a stage builder block in height) with a steady pose, Tinker Bell floating behind him. In this state, Peter moves approximately 1.5x faster than normal running speed, and knockback is increased by 50%. His falling speed is also reduced by half.In addition, he cannot use his Down Tilt or Down Smash; if you do use these moves, he returns to the ground. His Dash Attack cannot be used either—instead, he uses his Forward Tilt. Finally, throws cannot be used due to Peter’s lack of strength and no ground to provide traction.

However, Hover Mode is merely (or usually) the transition stage. By pressing the jump button a second time, Tinker Bell releases pixie dust all over Peter and he is surrounded by a bright, momentary glow. A small bell chimes as this occurs, and Peter enters his signature Flying Mode! This state acts remarkably similar to Pit’s Icarus Wings move, in that Peter can move freely about the stage, only that he takes on more animate poses; for instance, actually faces the direction he’s going and alters his body pose depending on whether or not you’re zooming at full speed or just leisurely floating along.

TIP!!! You can perform a fancy loop by quickly circling the control stick. This allows Peter to dodge attacks, although it can only move him forward—if you rotate the control stick backwards, Peter will flip backwards, but will not move in any direction.

Of course, this will obviously change the properties of Peter’s aerials—if his aerials existed. That’s right; all of Peter’s aerials are merely transplantations of Peter’s standard attacks, just…in the air. Peter can truly treat the air as if it were never there, making him possibly the most formidable aerial foe in Smash’s roster. This means his can use his Down Tilt and Smash, although they are slightly modified due to the fact that there is no ground. In addition, his Up Special does not grant him a recovery; this is to balance his already incredible aerial prowess. Similar to Hover Mode, Peter cannot use throws. If you try to grab, he merely spot dodges.

Now, with all these benefits Peter gets while flying, you may wonder, “Why would I ever want to stay on the ground?” It’s a common question when new players try to play Peter Pan; they get carried away with flying and don’t realize the disadvantages he has while airborne.

First off, knockback inflicted to Peter is increased almost threefold while in the air. Combined with his already light weight, Peter can sometimes be KO’ed before even reaching 100% damage! This means it is imperative that you not just rush the opponent mindlessly, but make sure you know when to retreat. Peter’s hamartia has always been pride, and don’t let it be yours, too.

Second, since Peter’s Up Special does not grant him extra recovery, you must make do with what you already have. If Peter is struck while in flying mode, he will begin freefalling; however, you can call upon Tinker Bell again and return to Flying Mode by holding the jump button. Unfortunately, if you already have taken too much damage, the chance is great that Tinker Bell will be too weak to help you and Peter will plummet to his imminent doom.
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
What? No, I posted a preview for him in one of my old posts in this thread, and I want to see if anyone finds it. I know where it is.

HINT: What is the meaning of life?
 
Status
Not open for further replies.
Top Bottom