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Make Your Move 4

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cutter

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Master Chief



Master Chief has entered the fray! He brings his high-tech weapons and equipment to help him turn the tide of battle in his favor.

General overview of Master Chief

- Slow fall speed
- Very heavy (his weight is around Snake/DK/DDD range)
- Somewhat below average aerial mobility
- Slow running speed
- Body size is around Ganondorf's size
- Lots of disjointed hitboxes with weapons
- First jump is very good, but his second jump is pretty bad.

Master Chief's crouch is quite poor. He simply kneels down on one knee which does not reduce his height by much. He is able to crawl, but this really isn't more or less a crawl. Master Chief simply moves slowly while in the crouching animation.

Icon: The symbol of the Halo from Halo 1.

Costumes:
Green - default
Red
Blue
Silver
Black
Recon Armor!

That's right, Master Chief can also don his Recon armor giving him more costumes just like Wario! Recon armor has the same colors as his normal armor.

Entrance
Master Chief comes out of a Banshee in the air and lands onto the battlefield. The Banshee flies away as this happens.

Idle animation
Master Chief plays around with his assault rifle, looking at it curiously while he fiddles around with it.

KO animations
- Master Chief makes a very notable "cry-like grunt when being blasted off the ceiling.
- Master Chief does a subtle grunt when KOed from a side blast zone or into the pit.

Victory Pose:
- Master Chief stands up fully straight at attention and shoots his assault rifle in the air in ceremonial fashion.
- MC looks at the camera and says "You just got pwned." with a bit of a sneer.
- MC folds his arms while looking at the camera in a profile view in a confidant pose. He is silent.

Losing Pose:
- MC looks down at the ground and claps very, VERY slowly.

Shielding

Master Chief does not have the normal sphere shield like all characters do in Smash (nor does he have Yoshi's egg shield lol). Instead he uses his energy shields to block attacks just like how he takes hits in the game. At full power, the familiar energy shield has the bright yellow-white color to it as it radiates MC's body. As the energy shield takes hits from attacks, it turns color from yellow-white to orange, then to red, and then to a deeper red until the energy shield finally breaks. Master Chief goes into the same dazed animation as other characters do; nothing new here.

There is however a MAJOR change to this compared to a conventional shield! Because Master Chief's energy shield does not decrease in size and only weakens in power, Master Chief cannot be shieldstabbed! There's another big bonus to this as well. Master Chief's shield does not decay if it's not taking a hit like normal shields do! It will only weaken when it takes a hit! Master Chief can also jump out of his shield unlike Yoshi!

This comes at a price however. Master Chief's shield does not normally regenerate over time. MC's shields will not recharge until he has not taken a hit after 3 seconds. Only then will his shields show they're going back to normal (it's obvious on the screen and in the sound effects when this is happening; think back to Halo). If Master Chief is hit by any attack before the three seconds pass, the three second timer resets. Master Chief has a very unique shielding game, and it is up to the player to learn to conserve his very useful shield so he does not get in trouble when his opponent corners him.

On to Master Chief's attacks!

Ground moves

Jab: (6%, hits on frame 7) Master Chief punches straight out and then does an uppercut in quick succession. His jab is a tad slow and it has good knockback for a jab on the second hit, but nothing impressive that will KO people easily. It's more as a "get off of me!" attack.

F-tilt: (12%, hits on frame 14) Master Chief does a strong punch similar to how he melees with a plasma pistol. Has knockback similar to Pit's Ftilt.

U-tilt: (8%, hits on frame 4) MC thrusts his arm upward with the assault rifle in his hand. The sides of the weapon are disjointed hitboxes, and this quick move has IASA frames as soon as MC lowers his assault rifle.

D-tilt: (9%, hits on frame 8) MC pulls out a Brute Shot and uses the blade to make a low, slashing hit at the ground. Range is so-so and it has a small chance of inducing tripping at low percents.

Dash attack: (9%, hits on frame 7): MC does a swing with his assault rifle just like a melee attack with it in the game.

Aerials

N-air: (3% per hit, starts on frame 5, a total of 6 hits for 18% total) Pulls out two plasma pistols and fires three rounds from each of them while spinning around in a circle. The plasma shots don't reach far and are disjointed hitboxes. This move can be relatively easy to DI out of. Autocancels upon landing.

F-air: (12%, hits on frame 8) MC swings his Energy Sword at a horizontal arc similar to Marth's Nair. The opponent is sent at an exact 45 degree angle. It has excellent range, but it does not cover the area a vertical slash would such as Marth's Fair. This move has average knockback and MC has minimal landing lag (7 frames).

B-air: (10%, hits on frame 13) MC elbows behind him. Range is medicore. This move functions as a sex kick; the initial frames have powerful downwards angle knockback and then it lingers for 6%. Master Chief has 12 frames of landing lag no matter when he lands his B-air.

U-air: (9%, hits on frame 9) MC does a very fast slash above him with the blade of a Brute Spiker. Knockback is completely vertical. Autocancels upon landing.

D-air: (20%, hits on frame 24) MC pulls out a Gravity Hammer and slams it downward at a 180-degree angle below him; a lot like Marth's Dair. Any part of the Gravity Hammer will deliver a powerful spike. However, MC suffers terrible landing lag of 35 frames if he lands his Dair before it finishes.

Smash Attacks

F-smash: (4% per pellet, hits on frame 18, total of 5 hits for 20%) Master Chief pulls out a shotgun and shoots a round from it. The range is very good and it's a disjointed hitbox. Knockback and damage are significant up close and both get weaker the further out the hitbox goes; this is one of MC's strongest and most powerful attacks.

A very notable thing about Master Chief's F-smash is the fact that it has a large amount of IASA frames if you do another F-smash. Master Chief will quickly **** his shotgun and be able to fire another round in a very quick amount of time; faster than when he would normally do an F-smash. These IASA frames only work if you do another F-smash after doing one before it. Master Chief will have moderate cooldown time after his F-smash if you decide to do something else.

U-smash: (3% when tossing the grenade, 15% for the explosion, toss animation starts on frame 7) Master Chief throws a frag grenade into the air above his head, pulls out a pistol and shoots it, causing an explosion. Any character who gets hit by Master Chief's hand as he throws his grenade will be pushed up into the spot where it will explode, similar to Snake's mortar. Unlike Snake's mortar though, charging this smash will increase only damage and knockback and not the height where the grenade is thrown up.

D-smash: (16%, hits on frame 10) MC slashes forward then backward with his Energy Sword. Disjointed hitbox. MC's fastest smash; it starts up the fastest and has very little cooldown at the end, but it has weak knockback and stales very quickly.

Grabs

Master Chief's standing grab is above average and hits on frame 6 just like all normal grabs. He lunges forward with his body while grabbing with his left hand.

Grab pummel: (3%) MC pulls out a Mauler and slashes at them with the blade of the gun while holding his victim in the other hand.

F-throw: (3% on the pistol whip and 3% for each pistol round) Master Chief pulls out a human pistol and pistol whips them on the back of the head, The foe gets slammed to the ground and Master Chief shoots two rounds at them. The opponent is stuck on the ground after the attack, so they have to roll away resulting in a techchase.

U-throw: (16%) MC tosses his opponent into the air and unloads a Needler on them. The multitude of needles explodes just like they do in the game resulting in massive damage. The damage is dealt all at once as soon as the needles explode.

D-throw: (11%) Master Chief slams his victim into the ground and thrusts his Energy Sword right at them in a downward stab with both hands. Knockback is moderate at a high 80 degree angle.

B-throw: (9%) Master Chief trips the other person's feet and pushes their head down on the ground. By far his weakest and worst throw.

Specials

Neutral B: Battle Rifle
Side B: Equipment toss
Up B: Grav Lift
Down B: Spartan Laser

Neutral B: (2% per bullet) MC pulls out a Battle Rifle and fires a 3 round burst from it. While firing, MC can single jump and move left and right. There is a momentary delay between each burst-fire just like with the normal Battle Rifle. After 12 shots of 3 round bursts, MC has to reload which leaves him vulnerable for a short amount of time. The bullets are physical projectiles and can be outprioritized because they do not have laser priority like the space animals' lasers. MC can manually reload at any time he wants to by tapping B twice in very quick rapid succession. MC will have a full clip of BR ammo every time he respawns from a stock.

Side B: (depends, starts on frame 16) MC throws an item out at a moderate range. The item he throws out is random, and each obviously has their own different abilities to each of them. There is a similar amount of lag after MC throws out something from this attack like King Dedede has after his Waddle Dee Toss (side B).

Stuff MC can throw from his side B, and their chance of appearing:

Frag grenade: (1 in 2 chance, 13%) Similar to Snake's grenade, except damage and knockback decrease from the blast radius. It bounces off anything it touches and will automatically detonate after a 1.5 second delay.

Plasma grenade: (1 in 4 chance, 16%) A plasma grenade will stick on to any surface; walls, floors, items, characters, etc. After it sticks on something, it explodes in 2.5 seconds. If this detonates on a stuck character, it has tremendous knockback to it. If you're stuck, you can't shield it, but you can use your roll or sidestep and survive through the invincibility frames. Splash damage is minor.

Bubble Shield: (1 in 5 chance, 0%) Just like in Halo 3, a bubble shield will automatically activate creating a gigantic shield that lasts for 20 seconds. The size of the Bubble Shield is about 1/3 the length of Final Destination. Bubble Shields block projectiles and also Final Smashes. A Bubble Shield can be destroyed by attacking the stand inside (it has about 40%).

Power Drain: (1 in 20 chance, 1% per "hit", 14% on the explosion) Tosses out a Power Drain. Anyone caught inside will take constant 1% damage inside, but it does not cause hitstun. After a while, the inside of Power Drain will explode which deals a nice chunk of damage and knockback. The radius of a Power Drain is similar to that of the Bubble Shield; about 1/3 the length of Final Destination. If someone has their shield up during an active Power Drain, their shield will VERY quickly be depleted; their shield breaks in about 1 second. Anyone can be hurt by the Power Drain; not just opponents.

Up B: (4% if hit from above) MC throws a Grav Lift below his feet and it causes Master Chief to ascend slowly, but very high vertically. Because this is a pretty slow and floaty recovery, MC does risk being edgeguarded similar to how Snake can be with his Cypher. The grav lift can hit someone from below just like Sonic's spring and it can also be used by other players. It disappears after a short time. Master Chief can use any moves he wants to and can also airdodge afterwards, but he cannot use his Grav Lift again until he lands on the ground.

Down B: (25%, hits after 3 second charge) Master Chief crouches down and pulls out the Spartan Laser, charging it up. A red harmless laser light (like when you use the SL in Halo) appears showing where the Spartan Laser shot will be fired. After you activate this special with Down B you can use the control stick to move the firing path of the laser up or down (you must still be holding B though of course). You can release the B button at any time and Master Chief will put away the Spartan Laser, cancelling the attack. After three seconds have passed charging up this attack, MC will release a huge, thick red laser beam in the direction the laser light was pointed in. The SL deals absolutely extreme knockback; stronger than Dedede and Snake's uncharged Fsmashes. The laser cannot be outprioritized by other attacks and will bypass all hitboxes like the space animals' blasters. The SL cannot go through walls, but it will pierce multiple targets allowing it to go through Pikmin, Waddle Dees, items, etc. The SL can be reflected by moves that reflect projectiles, and it is also absorbable by G&W's Bucket. The duration of the laser blast doesn't last too long; a character can airdodge through it and not get hit. This move however ruins shields and causes a huge amount of blockstun upon hitting a shield.

Final Smash

When Master Chief manages to get a Smash Ball, a Pelican drop ship comes from the sky and turns around letting MC hop on it. In the back, there is a .50 cal machine gun similar to the ones used in Warthogs. Sergeant Johnson was seen operating one in Halo 3. The Pelican then lifts away and the screen switches to a first person gun view where you see Master Chief aiming his .50 cal machine gun at the opponents on the screen. The crosshairs are straight from Halo 3, from which MC can shoot the machine gun at. When he fires, it first starts out a slow bursts then when held down it rapidly fires lots of high powered bullets at the people on the stage. While firing, Master Chief's aiming crosshair slows down so it cannot chase fast moving targets, MC needs to stop shooting then aim at the opponent then start firing.

When an opponent is being struck by the machine gun, they are semi-stunned during the duration of receiving the .50 cal bullets at them. They can DI out of it but is hard and MC can simply readjust his aim at them to keep the fire on them.

The bullets all do 5% per bullet, but the rate of fire is immense, racking up a lot of damage. The bullets can be shielded, but they rapidly deplete shields. When a person's % being hit reaches around 120%, they start to suffer more and more knockback, and eventually they get KOed off the side of the screen.

Master Chief only stays in Final Smash mode only for the length of time it takes for a person who just got KOed to reappear in the invincibility platform and stay there for the full amount of time before being let go and the time he is invincible after getting off. This way, it will make it possible for Master Chief to get the full time shooting yet not be able to kill any of the same people twice if the other player who got KOed sits back and doesn't move immediately off the invincibility platform upon being KOed.

After the Final Smash is over, the Pelican moves out, drops MC back on the stage, and flies away.

Taunts

Up Taunt: Master Chief pulls out three random grenades, juggles them very fast, and then puts them away. The grenades can be frags, plasmas, or Brute Spikers in any combination at random. This is similar to how Dr. Mario would play with a randomly colored Megapill.

Side Taunt: Master Chief pulls out a plasma pistol, opens up the part where the plasma pistol overheats, and plays around with it before putting it back.

Down Taunt: Master Chief does a very quick teabagging crouch. It is very spammable!

Kirby Hat

After swallowing and copying Master Chief, Kirby wears the helmet of Master Chief over himself much like how he does when copying Samus. Kirby has the same abilities that Master Chief has when using his Battle Rifle which all include the fire, strafing, jumping, and reloading. Every time Kirby copies Master Chief, Kirby will always start out with a full clip of Battle Rifle ammo.

Snake Codec:

Snake: Uhhh Colonel, who is this scary looking guy in this big suit of futuristic armor?
Colonel: Snake, that is Master Chief. He is a super-soldier known as a SPARTAN, who fights as the elite force for the United Nations Space Command.
S: Colonel, I don't get it. The United Nations don't have soldiers like this... do they?
C: This super soldier, code named John-117, comes from 500 years in the future Snake. This man you see here was genetically modified from childhood to become super strong, super fast, have superior reflexes and wear this heavy Spartan armor that's heavily geared toward combat.
S: So this is what they do in the future for super soldiers... how horrible. I thought we were trying to stop all sorts of genetic testing and the proliferation of Metal Gears.
C: Snake, I understand what you mean. I know that it is wrong. But apparently from the timeline Master Chief is from, they created him to fight against humanity's enemies which included a super religious coalition of alien races known as the Covenant.
S: The Covenant? Sounds like the same old Humans vs. Aliens stuff again.
C: That's exactly correct. Master Chief was ordered by the UNSC to prevent the Covenant from activating these ancient space structures, created by an unknown ancient race, called Halos that if activated would annihilate all life in the universe.
S: ...Wow. This sounds like some B grade 50's sci-fi action flick.
C: Snake, this guy is real and so is his story. You have to be careful about him. Both of you are super soldiers, but he is very strong and possesses weapons that even we have never even heard of. Remember your training Snake.
S: Don't worry Colonel. You can count on me to take on Master Chief.

*end Codec*

Major credit goes to Kiki52 for coming up with the first idea of a Master Chief moveset.

Thanks for all the comments guys :)
 

MarthTrinity

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@cutter: Is that your first moveset? If so it's very impressive, and hell, if not, it's still really impressive too! You have percents, lag times, heck, even frames on some of the attacks; very nice job!

@goldwyvern: I noticed he said an hour after I posted ^^;...Then felt kinda goofy for it >_>;
 

cutter

Smash Champion
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Yes, this is my first time doing this.

I thought it would be around an hour but I had the whole thing on a word document; I was just waiting for a new page here :)
 

Agi

Smash Lord
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Yes, this is my first time doing this.

I thought it would be around an hour but I had the whole thing on a word document; I was just waiting for a new page here :)
New pages come in about 5 minutes here on a good day o_o'

Once again, I am impressed by the quality of the newcomers here. Nice job!

Also... BEST... SIG... EVER.
 

~Cruxis~

Smash Ace
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Messages
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Hablo un poco de Espagnol. Hoy es mi cuarto idioma. :bee:

No sabo mucho vocabulario, pero yo comprendo sus palabras.

/brokenSpanish

Entonces...

For the little pics, you can ask quite a few of us here. I was the first to make them (bragging rights), along with Cruxis, although Spade and Kibble and a few others make good ones. Apparently Smash Daddy makes them too, but I didn't know that.
Mines are the best (bragging rights)


jkjk
 

Hyper_Ridley

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Nice Master Chief Move Set. I've never seen people mention IASA frames on a move set before, so it's pretty cool to see a newcomer to the thread be the one to do it.
 

Baloo

Smash Ace
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Messages
781
Just skimming Master chief, and he looks great. This is your first? Wow.


What should my next moveset be?
 

SirKibble

Smash Champion
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Random, but Sirkibble has to use this super gimp charizard:

Z. O. M. G. Yes.

Castform:
Crazy!! While I've got to agree with others that this is unique to the point of much complication, I've also got to compliment you on simply creating this moveset!

Yugi Moto, King of Games, has arrived!



Remind us again why it's taken you so long to get involved in these contests. ;)

This moveset would be absolutely incredible even if it wasn't your first!

My next moveset will be a Kirby character though, and he's really cool.
Everything in that sentence after "though" is entirely unnecessary, by which I mean that I am totally stoked to find out what character you're doing! :grin:

Master Chief

Pretty cool, and quite good for a first. I'm sure the Detail Nazi (MasterWarlord) would like a little more out of you in his department, but otherwise it looks great! :)
 

~Cruxis~

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I've seen that Mod v Spammer sig years ago on a forum. It's a surprise that it managed to end up here.


It seems with the rate of awesomeness in the MYM, we may have to start adding more limitations to it. Our votes are going to be so spread out that it would be hard to declare a winner. But that's Gryphon talking, not Cruxis.
 

goldwyvern

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Holy keys locked in the jet, Batman!
since you guys are just going down the page, i will preview jame's down tilt: ...and justice for all!

Dtilt: ...and justice for all
james plants an american flag right in front of him. those who are touched by the pole are given 3% and low knockback. there is a sweetspot on the spike on the flag as it is planted, giving 7% and a stuck in the ground condition. the flag stays there for 5 seconds, the flag waving. james and teammates can pick this up as an item that goes the length of FD and does 5% with high knockback. it will still disapear if left unattended for 5 seconds.
 

Baloo

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Messages
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Thanks Sir kibble! And my next moveset is Marx, be happy.


And Master chief Side b is teh pwn. I like attacks where multiple thing can happen.
 

Smady

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It seems with the rate of awesomeness in the MYM, we may have to start adding more limitations to it. Our votes are going to be so spread out that it would be hard to declare a winner. But that's Gryphon talking, not Cruxis.
The standard and bar has definitely been raised, even within the past month. The amount of quality movesets in a week is insane - you could select a decent thirty candidates from this week alone, I bet. I don't think we need more limits, we need more advertising when it comes to voting time and an extended voting time so people have longer to advertise. Also, more possible winners.

There are two of you? :urg:
 

~Cruxis~

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The standard and bar has definitely been raised, even within the past month. The amount of quality movesets in a week is insane - you could select the winning thirty from this week alone, I bet. I don't think we need more limits, we need more advertising when it comes to voting time and an extended voting time so people have longer to advertise. Also, more possible winners, like up to forty or even fifty.

There are two of you? :urg:
Gryphon's my noobish alter ego always trying to change things. Me? I just go with the flow showing off. Nothing big.
 

IvoryFlame

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Dtilt: ...and justice for all
james plants an american flag right in front of him. those who are touched by the pole are given 3% and low knockback. there is a sweetspot on the spike on the flag as it is planted, giving 7% and a stuck in the ground condition. the flag stays there for 5 seconds, the flag waving. james and teammates can pick this up as an item that goes the length of FD and does 5% with high knockback. it will still disapear if left unattended for 5 seconds.

Since no one else feels like commentin, I guess I will. Sounds pretty cool for a tilt, what with a lasting item put on the field. Is there a limit to how flags can wave at once?
 

SirKibble

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Thanks Sir kibble! And my next moveset is Marx, be happy.
Oh, I am. :)


Concerning the current discussion, we've definitely seen a lot more stellar movesets that I think anyone was expecting. As far as limitations, the number of winners, and anything else like that goes, that's been a concern of ours since the beginning; we'll be going over the numbers and setting dates and such throughout the contest. I guess all I'm trying to say is, we are aware of the problem, and are working on a solution.
 

flyinfilipino

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I haven't made any before, but I've made similar things. It's not rocket science. :laugh:
Thanks for the offer; I might contact you or ~Cruxis~ or someone else about it later. :bee:

Master Chief

Down Taunt: Master Chief does a very quick teabagging crouch. It is very spammable!
Nice moveset there! It's as if Master Chief was already in Smash Bros. (somehow) and you just wrote all about him! It was very well-organized, easy to read, and even had frame data (I gathered all this by skimming, btw, will read more later). Good work, especially for a first timer! (if my opinion can be considered valid, as a first-timer myself)

Remind us again why it's taken you so long to get involved in these contests. ;)

This moveset would be absolutely incredible even if it wasn't your first!

Everything in that sentence after "though" is entirely unnecessary, by which I mean that I am totally stoked to find out what character you're doing! :grin:
Oh you know...a silly little thing called "life" got in the way most of the time. :bee:

But thanks for looking at it!

(everything after the word "though" is necessary if you want to bother to guess at it :p )

Gryphon's my noobish alter ego always trying to change things. Me? I just go with the flow showing off. Nothing big.
You're really weird! :bee:
 

~Cruxis~

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Oh, I am. :)


Concerning the current discussion, we've definitely seen a lot more stellar movesets that I think anyone was expecting. As far as limitations, the number of winners, and anything else like that goes, that's been a concern of ours since the beginning; we'll be going over the numbers and setting dates and such throughout the contest. I guess all I'm trying to say is, we are aware of the problem, and are working on a solution.
Gryphon: Ohhh thank GOD!!

Cruxis: Quiet, YOU >_>....
 

cutter

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I haven't seen any comments about this, but what do you guys think of Master Chief's unique shielding system? It doesn't sound too broken to me since there is the delayed regeneration like in the Halo games.

I seriously tried to incorporate as much as possible from the Halo universe into Master Chief's moveset, so I couldn't leave out his energy shields :)
 

Hyper_Ridley

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I haven't seen any comments about this, but what do you guys think of Master Chief's unique shielding system? It doesn't sound too broken to me since there is the delayed regeneration like in the Halo games.

I seriously tried to incorporate as much as possible from the Halo universe into Master Chief's moveset, so I couldn't leave out his energy shields :)
It's like Yoshi's only not uselsess in competative play.:laugh:
 

Baloo

Smash Ace
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Messages
781
Late Christmas Shopper: Preview:



Up B: Trampoline: Late Christmas shopper pulls a trampoline out of her bag. She jumps off of it, propelling her into the air. Due to her fatness, it instantly breaks, doing whoever touches it two damage. This is good for recovery, and does not put her into helpless mode. However, it has high lag, both beginning and end.
 

goldwyvern

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Holy keys locked in the jet, Batman!
[B]DITTO[/B]

http://archives.bulbagarden.net/w/upload/3/36/132Ditto.png

NOTE: THIS IS A SERIOUS ENTRY! HE MAY NOT START WITH THE REQUIRED ATTACKS BUT CAN GAIN THEM WITH TRANSFORM




Ditto is... different. he has only a few attacks normally, but he can be used as a full character with transform.

normal attacks/aerials:

A: pound
ditto punches forward with his right "hand". 2% and can be repeated endlessly.

dash attack: energy ball
ditto stops dead in his tracks and launches a ball of energy (duh :bee:) that does 7% and high knockback.

aerial: limber
ditto stretches his "arms and legs" out. these each do 4% with average knockback.

special:

any combination of B: transform
ditto becomes an exact copy of the closest character to him for the rest of his current stock. this attack has a 1 second lag at the beggining, making it a bit risky.

final smash: ultimate pokemon

if, somehow, ditto gets the smash ball in normal form, he will unleash great power. he will transform into arceus and release judgement, an equivalent to the third of the ring of death.

taunt:
ditto winds up then winds down

win:
ditto rocks back and forth with a smile on his face.
 

Smady

Smash Master
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I haven't seen any comments about this, but what do you guys think of Master Chief's unique shielding system? It doesn't sound too broken to me since there is the delayed regeneration like in the Halo games.

I seriously tried to incorporate as much as possible from the Halo universe into Master Chief's moveset, so I couldn't leave out his energy shields :)
I thought it was a refreshing twist and very respective of the Halo series in general - probably my favourite thing about your moveset, in fact. The final smash is another good one, but it's too similar to Snake's.
 

flyinfilipino

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I don't have much experience with Halo (shoot me, everyone), but IIRC, isn't Master Chief's shield pretty much just his armor? So I gather that when he shields, he just stands in a defensive position? If so, that's pretty unique, and helps him stand out from the rest of the (mostly) Nintendo crowd, as he should.

Once again, I commend you cutter for integrating Master Chief into Smash very well!
 

Smady

Smash Master
Joined
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In Halo 3, your 'shield' is an item you can throw that depletes over time or through damage, although the latter I'm not sure on - enemy shields operate exactly as Cutter puts it in MC's moveset, though. They start off blue and can be fired upon until turning red, then they implode. It's the same as in Mass Effect, actually.
 

cutter

Smash Champion
Joined
Jun 4, 2008
Messages
2,316
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Getting drilled by AWPers
In Halo, shields only get depleted through getting hit; they DO NOT decay over time if they are not taking hits. They have a momentary delay before they recharge and if you get hit you have to wait all over again to have your shields recharge. Compare this to other characters shields where they automatically recharge over time when you just don't use them.

Energy shields are the same for both Master Chief and any enemies; they're just different colors... MC's is a golden yellow color while enemy shields are blue.

This was the concept I captured in Master Chief's shielding game for his moveset. Master Chief's energy shield is only active when you are actually shielding. In Halo it's active all the time, but I made the change for obvious balance issues and to integrate his energy shields into Smash.
 

SparkZ

Smash Cadet
Joined
Nov 4, 2007
Messages
59
Location
Me like CHOCOLATE!
I am making progress on Espeon, but it is very boring. I have only put in the stats, animations, and 11 moves, but it still takes up 5 whole pages on Word. Also, I read the other Espeon post, and it is...puny compared to the detail I put in mine. And very different. Edit: Thanks for the tip Cruxis, now I will only reveal some of the moves.
A: Tackle
AA: Bite
AAA:Tail Whip
Also, what is with the story on the first page that agidus wrote!?!
 

Smady

Smash Master
Joined
Apr 29, 2007
Messages
3,307
Location
K Rool Avenue
In Halo, shields only get depleted through getting hit; they DO NOT decay over time if they are not taking hits. They have a momentary delay before they recharge and if you get hit you have to wait all over again to have your shields recharge. Compare this to other characters shields where they automatically recharge over time when you just don't use them.

Energy shields are the same for both Master Chief and any enemies; they're just different colors... MC's is a golden yellow color while enemy shields are blue.

This was the concept I captured in Master Chief's shielding game for his moveset. Master Chief's energy shield is only active when you are actually shielding. In Halo it's active all the time, but I made the change for obvious balance issues and to integrate his energy shields into Smash.
Ah, I see. I just didn't get the shielding system because you don't see it while playing Halo. :laugh:

Fits even more perfectly, then, although I've never seen my yellow energy shields decay ever from damage.
 

~Cruxis~

Smash Ace
Joined
Nov 27, 2008
Messages
768
Location
In a timeless world
I am making progress on Espeon, but it is very boring. I have only put in the stats, animations, and 11 moves, but it still takes up 5 whole pages on Word. Also, I read the other Espeon post, and it is...puny compared to the detail I put in mine. And very different. Also, here is a spoiler for mine. The names of the moves!
A: Tackle
AA: Bite
AAA:Tail Whip
Ledge attack under 100%: Take Down
Ledge attack over 100%: Grass Knot
Trip attack: Reflect
Lying down: Light Screen
Forward Z: Psychic
Sleep A: Snore
Dash A: Quick Attack
Final smash: Giga Impact
Down tilt: Cut/Covet
Forward tilt: Return
Up tilt: Hidden Power
Down smash: Confusion
Forward smash: Last Resort
Up smash: Secret Power
Uair: Sunny Day
Dair: Rain Dance
Fair: Zen Headbutt
Bair: Facade
Nair: Iron Tail
Grab: Attract
Grab A: Mud Slap
Grab up: Swift
Grab down: Dig
Grab forward: Toxic
Grab back: Future Sight
B: Psybeam
Up B: Hyper Beam
Down B: Pickup.(From there, you can either drop the item, eat it if possible, throw it, or use Natural gift if possible)
Side B: Shadow Ball
Side B smash: Signal Beam
R: Protect
Also, what is with the story on the first page that agidus wrote!?!
You really shouldnt spoil your moveset as of yet. It is best to save it until you actual post it, or just share little bits of it.
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
I gotta agree with Cruxis, don't spoil the name of every move. We can pretty much assume what each one does and looks like with that.
 

kitsuneko345

Smash Ace
Joined
Dec 20, 2007
Messages
562
Location
*sending Sundance lots of apple pies on Pi Day, as
AHHHHHHH!!!!!!!

More work for me. *cries* Why does today have to be like this!!!!!

Anyways, Master chief looks awesome (I keep on saying for every moveset thus far), so yeah.

Here's a preview, though not exactly word for word, for Gavin:
FS: Crowd of Fangirls
As Klavier flips his hair with his sparkling smile, a bunch of girls with "Gavineer Gear" will appear out of nowhere. That crowd will follow Klavier squealing with delight and will usually stay behind him unless he turns around, making them swoon. Depending on who you are playing as, you get different effects.

Playing as a female character: The girls are technically lucky, as they seem to realize the singer of a great band. They join the all-women crowd at the beginning, but unfortunately take 3% every second for ten seconds. They don't get any knockback however.

If you played as a male/undecided gender character, you get the unlucky role of get stampeded by the girl's, taking 25% and high knockback.
 

Smady

Smash Master
Joined
Apr 29, 2007
Messages
3,307
Location
K Rool Avenue
Lol balls. I'm playing through FFIX right now to get Garland quotes, but the legendary bit with Garland's epithany is still an hour or two off. May go into Christmas day on finishing this one, but I want to! So no problem! No problem!

This is why we can't have nice things!
 
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