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Make Your Move 4

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PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
hey guys....

very sorry i havent been active...I know I promised masked man as a character and all too...

thing is Im in guatamala and im living it up over here, haha. Ill be back around the 5th though, and Ill try to be more active then.(of course, I tried to be more active in mym3, and see how that turned out? haha.)
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
NO COMBOS N BRAWL NOOB!!!!

That is an awesome moveset, but I have this weird feeling I'd seen the down B before...
 

TWILTHERO

Smash Lord
Joined
Aug 19, 2007
Messages
1,880
Location
Canada
TWILTY used MAKE A MOVESET!
CRITICAL HIT!
IT'S SUPER EFFECTIVE!
Wild UNCOOLNESS fainted!
TWILTY gained 9001 EXP. POINTS!
TWILTY grew to level 9001!
He's OVER 9000!
:bee:

*is happy*

I don't think Twil would like that very much. I know I don't want any of my MYM3 submissions as guest characters in your SSE.
Yes i would like that :p As long as it's my creation :bee:

@TWILTY:
Looks very neat. I've flew over it, and it seems pretty cool. I'll read it in detail later. =)
Thank you :)

I like it! A lot. I'm glad you took my organizational advice to heart, TWIL, it really shows and makes the moveset waaaay easier and more interesting to read.
Your welcome :p?

And the Ex combo mechanic is great stuff. Definitely makes it (not her!) unique.
.......i think that Guillo is more girl than man. I mean, in the game, Guillo says that she/he/i don't know had an affection towards Sagi. I'm sssssooooo confused XD

...Now you just need to make a Baten Kaitos villain moveset. Then I can have a whole BK chapter in my SSE! With Sagi as a guest character, of course.
Ugh....can he wait untill 5.0 or something? I do have a BK villain in mind to make a moveset for, but it will take a while :p. And yeah, i would love to see a BK chapter in ur SSE XD. Thank you :)
 

KingK.Rool

Smash Lord
Joined
Nov 26, 2005
Messages
1,810
I don't think Twil would like that very much. I know I don't want any of my MYM3 submissions as guest characters in your SSE.
Hehe. I guess you know what happens to guest stars.

Yes i would like that :p As long as it's my creation :bee:
TWIL, on the other hand, does not. But Sagi's going in anyway.


.......i think that Guillo is more girl than man. I mean, in the game, Guillo says that she/he/i don't know had an affection towards Sagi. I'm sssssooooo confused XD
Doesn't seem right to me, but hey, you're the BK specialist. All I have to go off of is the wiki article.

Ugh....can he wait untill 5.0 or something? I do have a BK villain in mind to make a moveset for, but it will take a while :p. And yeah, i would love to see a BK chapter in ur SSE XD. Thank you :)
I suppose, if there's MYM3 guest stars, I could have one MYM 5 guest star... but who might this be? I need a villain to make a chapter. :bee:
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
I suppose, if there's MYM3 guest stars, I could have one MYM 5 guest star... but who might this be? I need a villain to make a chapter. :bee:
How about Ayn, the fallen paladin? He's a villain and will recieve a moveset done by me in MYM5. If ya want, I can PM you with the informations on his character.

Edit: Oh, you're talking about Baten Kaitos, sorry...
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
De Blob!



THE SPECIAL THING THAT MAKES HIM SPECIAL

Wow is that old.
Anyways, he attacks by painting. That's right, while at the beginning he is just a small white blob, as he uses his Down B he can get bigger, stronger, and more powerful. His down special summons up a red, yellow or blue Paint Bot, which can be broken for color points. You start the match with none, but by braking Paint Bots you get ten color points, with one hundred at most. As you get more, you get heavier, slower, and have less air mobility, but you are more powerful. Every time you attack, you use one color point, so you have to use Down B a lot. Water takes color away and may drain color points if you stay in too long, which is why he has bad match ups against water shooting characters like Mario and Squirtel. He also looses color against fire, so bad match up for Mario and Charizard.
Also, when he attacks, the opponent will be covered in paint. This has no effects, it just looks cool. Also, he leaves a trail of paint wherever he goes.
But do different colors do different things?
No. They just change the color of the splats you leave on the stage and opponents. Also, depending on the color, different instruments will play music along with the normal music for whatever stage your playing on. However, purple, blue, red, and yellow will change the color of Pikmin they touch.


Stats:

Power:
4 - 9/10: As he gets more paint, he becomes more powerful.

Walking Speed: 7 - 3/10: As he gains more paint, he begins to walk more slowly.

Dashing speed: 6 - 4/10: As with his walk, he slows down as he gets bigger.

Weight:
4 - 6/10: Blob grows in weight as he gets bigger..

Range: 8/10: Blob has good range no matter what.

Projectiles:
9/10: Side B is very good, it has long range and power.

Attack Speed: 8/10: Blob has good attack speed.

Fall speed: 4-7/10: Once again, how fast he falls depends on his paint amounts.

Air Speed: 6/10: De Blob has good air movement.

Size: 3-6/10: Blob gets bigger as he gets more paint.

First Jump: 7-5/10: De Blob jumps higher when he has less paint.

2nd Jump: 5/10: Blob just jumps off of thin air, like Mario and most of the rest of the cast.

Recovery: 10/10: De Blob has excellent recovery, with his neutral and up specials and Fair.

Crouch: 3/10: De Blob tries to turn flat, but fails.

Traction:
3/10:

Combos: 9/10:

Wall Jump: Yes: Blob can wall jump between walls, leaving paint blots on the walls.

Wall Cling: No

Crawl: No

Glide: No

Float: No

Tether Recovery: No


Specials


Neutral B - Paint Splat
When the B button is held down, crosshairs appear over the nearest opponent. If the B button is held down, they will follow the opponent, if not it will stay where it was. Pressing the B button again causes the Blob to jump up into the air, and then smash down onto the target. Where he lands he will splash the area with paint, and on certain stages he can actually color platforms. This attack does ten damage and high knockback. It also has high ending lag. If it hits the opponent while they are in the air, it may spike them if he hits them directly with the center of his body. This attack can only be used from about three quarters of Final Destination away, and has high lag, so is not the most reliable move. However, it can be extremely useful for recovery, due to it also being able to target ledges. If it hits an opponent, this attack takes up five paint points, so don't use it to often. If he misses he will still lose two paint points. This attack can break breakable platforms in one hit, and kill most subspace enemies in one hit as well.

Side B - Friend or Foe?
Blob looks around, and one of several different creatures appears. The most common is a Graydian or Raydian. Graydians are little gray creatures with helmets on. Touching them while you are colored, while taking away two paint points, turns them into Raydians. Raydians dance around for three seconds, doing two damage to anyone they touch. They do no knockback, and are relatively useless. The next most common creature is a normal INKT soldier. These are little black starfish like things that have helmets on. They carry little white bats around. They will run around the stage like a Weavile, but much slower. If they hit someone with their bat, the opponent will receive five damage and medium knockback. There is also a twenty percent chance that they will be inked. Being inked means that you are covered in blackish paint. But what does it do? Ink will make the opponent move slower and lose two health a second, but may have worse effects on certain characters. Wario will not be able to charge his fart. Pokemon will lose stamina more quickly. Lucario's aura will decrease in power, and Pikmin will die. Blob will leave a black trail and lose color pints extremely quickly. Thus, inking is a very bad thing. The next are INKT soldiers with guns. They can shoots ink further distances, for FLUDD like knockback, ten damage and the ink effect. Next are empty paint bots. These will run around quickly, trying to latch onto opponents. If they do, they will suck the color out of them for five second, making their attack do only half of their original damage and knockback. This does seven damage and no knockback to the one the color is sucked out of. If this is done to a Pikmin, they will become a white Pikmin, so this can be a good thing. The paint bots will then be filled with the main color of the person they sucked the color out of, for example, Mario is red, and Link is green. Next are Elite INKT soldiers. They are exactly like INKT guys but you can only KO them if you are the same color as their helmet, so Bowser can only KO green and yellow ones while Wario can only KO purple or Yellow ones. This takes into consideration the costume to player is wearing, so red and blue Wario can only KO red and blue ones. These are the only ones that can appear all the time, the next three are more powerful and can be turned off for tournaments if the people think that they are overpowered. Ink Tanks are big whitish gray tanks with INKT soldiers in them. They are about the size of Bowser. They drive around at the speed of Charizard's walk, doing the Pitfall effect and ten damage if it runs you over. Also, they will spit ink at you, for fifteen damage, high knockback and the inked effect. Jet INKT soldiers are INKT soldiers on super fast bikes that fly as fast as Sonic runs. These do high knockback and fourteen damage, and also drop three empty paint bots. They KO themselves by flying off the screen. The most powerful are Ink Turrets. These are big gray things that look like satellite dishes. They will shoot huge amounts of ink at the opponents, doing twenty damage and high knockback, along with the inked effect. However, while this is pretty much a guaranteed KO, they are very rare. De Blob can kill any of the INKT guys if he has enough color points, and can only kill elite INKT guys if he is that color. Fight the evil INKT corporation!

This has pictures and descriptions of most things here - http://wii.ign.com/dor/objects/947046/de-blob/images/de-blob-20080812034533380.html

Down B - Paint Bot
A paint bot appears next to De Blob. This attack is crucial for De Blob, as it recharges his power and can give him color. At the begging of a match Blob has no color and ten color points. If he uses this, though, a red, yellow, or blue paint bot will appear. Touching or attacking it will give you ten paint points and make you the color that the paint was. However, mixing two colors can give you other colors, so you can has red, yellow, and blue, but can mix them to make green, orange, and purple. Mixing all three will make you coffee colored, for a total of seven different colors. You can have a hundred paint points at most, and every attack takes or gives a little paint. Normally, it takes one second for the paint bot to appear, during which Blob can still walk. However, if you charge it up for three seconds, while you can't move while charging, you get a paint bot with thirty instead of ten paint points.
The thing next to Blob is a paint bot -


Up B
- Z Jump
A greenish blue pad that says Z appears underneath Blob. By pressing B again instantly afterward, you jump up to another aqua platform that says Z. Press B again to go to another, and B again to go to another. Then you enter helpless mode. If you don't press B for two seconds, you will fall and be unable to use it again. Pressing the shield button will make you fall off instantly if you have gone high enough. This has high lag, but goes as high as a half charged Rocket Barrel if used in it's entirety. This is a great recovery move, but it does no damage or knockback.

Blob has three final smashes, because I couldn't decide which to use.

Final Smash - Paint Wave
Blob laughs, and something big and metallic arises in the background, about twice the size of Jigglypuff's Final Smash! A big metal arch rises up, and the gigantic structure is revealed to be, a bucket. The bucket rotates in the background for two seconds, and then starts flying into the background. Just when it is about the size of Bowser, it turns around. Rotating quickly, it flies closer and closer to toward the battlefield. Then, it tips over right above the battlefield. A huge splash of multicolored paint falls from the bucket, drenching everyone in paint. It completely fills up Blob's paint point meter, heals him of fifty damage, and washes opponents away. Even if the opponent escapes, they don't look like they did before. They are not just covered in paint, they are completely covered with it, so that only the slight outline of them tells who it is. They drip paint everywhere, have horrible traction, and are goofy looking. This effect lasts for up to twenty seconds. However, it does no damage.

Final Smash - INKT Army
A bunch of empty paint bots fall from the top of the screen. They suck all of the color out of the stage, and then the Inkies come in. All of the things from the INKT corporation in the Side B come in in huge numbers and attack opponents. In the background, Comrade Black sits in the Final Boss, shooting ink at opponent for ten damage and medium knockback. This lasts for ten seconds, and then all the paint bots come back and shoot color all over the place, making the stage normal again. On stages like Pictochat, where the stage is black and white, less paint bots will appear, while on places like New Pork city more than fifty can appear.

Final Smash - Paint Tank
A paint tank appears and Blob uses his neutral B on it. Then, he turns red. Then orange, then yellow, then green. He cycles through all of the colors he can be. The only other effect of this is that all of his attacks are now forty percent stronger and his defense is increased by forty percent. Also, he moves and attacks more quickly. This lasts for twenty second, and then he stops cycling and stays a random color, and his stats return to normal.


Normal

A
- Paint Pounce
De Blob jumps forward, pushing anyone in front of him. This does low knockback and five damage. However, it has a fifty percent chance of causing the opponent to trip, and covers them in gooey paint. It has high range, but high lag as well. It takes up four color points.

Dash - Color Crash
Blob jumps up into the air, and then slams back down, splattering paint everywhere! This has very high range, and only five frames of ending lag! It also does ten damage and good knockback, making it one of De Blob's best attacks. This absolutely drenches opponents in paint. It takes up a whooping eight points.

Tilts

Ftilt
- Rainbow Roll
Blob rolls forward, about two Jigglypuff lengths. This attack obviously has high range, and covers the floor in paint, and has low lag. It does a disappointing five damage, however, and high knockback. This is a good attack if you are full of paint, because it does fourteen damage if you have more than ninety points. This attack takes up three color points. It is a very quick attack.

Utilt
- Blot Bash
Blob punches upwards with both hands, sending up a spiral of color. This attack does seven damage and medium knockback. This attack has low range, but low lag. It takes up five paint points, and can do high knockback if he has more than eighty paint points.

Dtilt
- Art Arrow
The arrow that continually follows Blob splits in half and pokes at both sides. This has medium lag, but very high range, and takes up no paint points. They circle around him a few times, doing three damage each time. On their last hit, they do medium knockback. It does not splatter the opponent with paint, due to it being not made of paint. Duh.

Smashes

De Blob's smashes each turn him a different color while charging up.

F Smash - Blue Blot
De blob turns blue and begins pulling back his arm. When the smash is released, he punches forward. Simple. Generic. BORING. But this has more than just a punch. After punching, the opponent will receive high knockback and fifteen damage. However, they will be covered in ungodly amounts of blue paint, so much that it can't help but do something to their game play. Anyone hit by it has extremely bad traction for ten seconds, and drips paint everywhere, like de Blob. This attack has low lag, and medium range. It takes up ten paint points if it hits.

U Smash - Red Rinse
De blob turns red and starts puffing up his cheeks. Then, he sends a huge spew of red paint out of his mouth. This does thirteen damage and high knockback, but has high starting lag. It takes up nine paint points if it hits and three if it misses. This, like the F smash, will cause bad traction and paint dripping for the opponent.

D Smash - Coffee Crash
De Blob jumps up into the air and rotates, turning coffee colored. Then, he smashes into the ground, sending out a small wave of paint. This has high range and low lag, but takes up a huge twelve paint points! It does low knockback but nineteen damage. This also washes away opponents who were not hit by the initial splash, like FLUDD.

Aerials

Nair - Brush Blast
Blob reaches both his hands behind his back and pulls out two paint brushes. Then, he spins around really quickly, sending a multicolor spiral outwards. This attack has huge range, and high starting lag. It has multiple hits, and can actually be used for recovery, due to it keeping Blob from falling while he does this attack. Each of the five hits does three damage, for a total of fifteen damage. It has high knockback on thee last hit. It uses up five paint points, one for each spin. This also has a slight vacuum effect.

Fair
- Color Cannon
De Blob spins, and shoots forward, about the length of an uncharged Skull Bash. This has high starting lag, but very little ending lag. It has high range, but he moves so quickly that it is nearly impossible to hit with it. This can only be used once every time you are in the air. It does high knockback, can be angled to spike or have vertical knockback, and does seven damage. It takes up five paint points. As if Blob didn't have good enough recovery already.

Bair - Paint Feint
Now this is a peculiar attack. Blob does the starting animation for any of his other aerials, and then says "ticked a!" which is Raydian for "Tricked ya!" Then, as he is saying that, he turns around and slaps behind himself. This does low knockback, six damage, and can spike with the tip of his hand. It has high range and low ending lag. This attack uses three paint points.


Uair
- Artsy Antenna
The two little bumps on his head stand erect and jab upwards. This has low lag, but low range as well. It uses only one paint point. It does medium knockback, and eleven damage. This also sends up a few little blobs of paint, which don't do anything besides make the opponents cloths painty.

Dair - Spectrum Splatter
De Blob spins around in mid air, and then the arrow following him plummets down to the ground, and he follows. But the arrow is to fast for him, it hits the ground and does seven damage and low knockback, before being reflected back up a Blob, who it hits. This then propels him back into the air about half the length of PKT2. His body does ten damage and medium knockback. These both have god range. blobs body, when it is done shooting upwards, has medium lag. However, that is only one way the attack can work. You can steer while falling, so you can miss the arrow. While this is hard to do, it pays off. When he hits the ground he sends out a gigantic wave of rainbow paint, about the size of Moltres. This wave has low knockback, but twenty damage and enormous range. It has high ending lag. It is very hard to dodge the arrow due to it's speed, and it is pretty much impossible to do so low to the ground.

Grab and Throws

Grab
- Colorful Claw
De Blob grabs with his right hand. No special aerial effects, just a simple grab. It covers the proponent in paint if they are grabbed.

Pummel
- Spectrum Smack
De Blob smacks the opponent, doing two damage. It has low lag, and, uh, that's about it. Blob says "huah!" while smacking, which might be Raydian for ha, as in ha ha ha.

F Throw
- Doodle and Destroy
Blob takes his left arm, and starts doodling on the opponents face for three seconds. Then he pushes them away for low knockback and thirteen damage. DON'T YOU DARE SAY THIS IS A CLONE OF KEFKA'S PUMMEL!!! It is completely different, because it, uh, uh, is. The opponent must keep the humiliating doodle on their face for ten seconds. This takes fifteen paint points, but the insulted look on your opponents face as they see the ridicule you have inflicted upon their main is worth it. You don't get as much satisfaction over Wi Fi.

B Throw - Professor Pawnch Punch
A small brownish trapdoor pops open on the floor, and the Prof comes out. He then rams into the opponent with the bottom of his, uh, flying thing. It does medium knockback and ten damage. It has no lag, due to the Prof doing it, not Blob.


U Throw
- Biff Blast
Biff comes out of a trapdoor in the ground and punches the opponent upwards for high knockback and nine damage. Then, he jumps back into the hole. This, like the B and D throws, has no lag due to Blob being able to move even before the move is over, due to the member of Color Underground holding the opponent and not him.


D Throw
- Arty and Zip
AHH NO ALLITERATION!!! Anyways, Arty and Zip come out of little trapdoors and both attack the opponent, Zip running really fast through them over and over, and Arty painting on them. This lasts four seconds, during which the opponent gets eleven damage. There is no knockback, but at the end they are absolutely covered in doodles. Blob can freely do whatever he wants while they attack.


Extras


Taunt 1 - Thumbs Up
Blob gives a thumbs up

Taunt 2 - Color Underground
A Color Underground symbol appears above his head for a second.

Taunt 3
- Paint Bot
A paint bot appears. Then, Blob jumps on it. This serves the same purpose as Down B, except they only give two paint points and it has much less lag.

Victory 1
- Color Underground
All of the members of Color Underground are standing around de Blob, cheering

Victory 2
- Paint
Blob jumps from opponent to opponent, coloring them. The opponents will be colored whatever color he was at the end of the match, or if he was inked or colorless, a random color that he becomes in the victory screen.

Victory 3 - Inky Bash
De Blob starts smashing Inkies, who keep on pouring in, trying to ink him, but never succeeding.

Loss
- Blob has the look on his face like when he runs out of time for a challenge.

Victory Theme
- A sped up version of 00:17 to 00:33 of this : http://www.youtube.com/watch?v=C-pylTtTqeQ&feature=related

Snake Codec

Snake - Hey, who's that blob thing over there?
Otacon - That's De Blob, the colorful savior of the Raydians! He will try to color you, so be careful.
Snake - Color me? How is that dangerous?
Otacon - Don't underestimate his painting abilities, Snake. He's part of a criminal group called Color Underground.
Snake - What, is color illegal or something?
Otacon - Yes, where he came from. When the Inkies invaded Chroma City they sucked all the color out of the world!
Snake - ...

Notable Matchups

Very Good
Olimer

Good
Wario
Lucario

Bad

Luigi
Bowser
IC's

Very Bad
Mario
Pokemon Trainer

Stage
- Chroma City

This starts out as a boring, bland stage that looks a lot like Onnet, with walk off sides and buildings. However, it is completely white. However, if you touch a part, like one of the trees, buildings, or residents, it will become the color you are. Not complicated to figure out what characters do what color, look at the character and decide the primary color in that guy. Bowser will paint green, Kirby will paint pink GaW will paint black, etc. This does take into account the color of the alternate costumes, so white Marth will paint white, not blue.


Kirby Hat
- Kirby gets Blobs antenna. He can use Paint Splat. The paint is pink, or whatever color alternate costume he is.

Wii-Mote Sound - "Huah!"

 

Smady

Smash Master
Joined
Apr 29, 2007
Messages
3,307
Location
K Rool Avenue
Kind of like what I did for KOS-MOS, Aladdin, Rock & Roll, and Sephiroth.

My animated gifs expired on KOS-MOS, Aladdin and Doctor Cid. I have to make sure I update them with a permament link before voting period begins.
I don't think your spriting was as extensive as mine in Yamazaki's moveset. :p

The link in my signature is working, guys. Click away [or not, I'm sure].

@ Guillo: Looks really good. Skimmed it, but still.
@ De Blob: Nice, but the colour scheme is a little irritating.
 

SparkZ

Smash Cadet
Joined
Nov 4, 2007
Messages
59
Location
Me like CHOCOLATE!
Just wondering... Did anyone actually read my moveset all the way through? I know it is very long, but it is really neat. It is on page 445 if you want to see.
 

SparkZ

Smash Cadet
Joined
Nov 4, 2007
Messages
59
Location
Me like CHOCOLATE!
I read your moveset, Smash Daddy. It was quite good, but for the next moveset, don't use very many hyperlinks. Not that many people will actually click on all of them. Also, Baloo, the Blob was good, but your Castform moveset seemed somewhat broken. Nice Job!
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
There thy majesty, dost though likith the color now?

@SparkZ - I'm guessing because of the recovery. He is supposed to be verrrrrrrrrrry light, so he get's KOed easily.
 

Smady

Smash Master
Joined
Apr 29, 2007
Messages
3,307
Location
K Rool Avenue
I read your moveset, Smash Daddy. It was quite good, but for the next moveset, don't use very many hyperlinks. Not that many people will actually click on all of them.
I don't get what you mean, but thanks nonetheless. :laugh:

Espeon is a fine read and is especially balanced. I look forward to your futute movesets.
 

goldwyvern

Smash Ace
Joined
Nov 25, 2008
Messages
519
Location
Holy keys locked in the jet, Batman!
no love for Overdrive Ostrich? (even though de blob is great) :(



repost of special mechanic:

overdrive ostrich can go into the background, running on a plane a bit farther back than PT (right behind him). some attacks can place OO into this plane while some can take him out. some of his attacks change as he swaps planes. he cannot be KO'd normally when in the background, because most physical attacks would be usesless. he can only be KO'd if he; runs off the side KO zone, is attacked off by another OO or a, or he loses speed, which i will explain later. if OO comes in contact with a PT, he can either steal one pokemon for the remainder of the current stock, damage the two standby pokemon 10%(both if they are an enemy), or heal both standby pokemon 15% (if they are a teammate). this damage difference does not come into play until the PT switches pokemon, no swap=no % difference. OO will immediately jump into the foreground if he is there for more than 12 seconds or if the opponent uses the same taunt 3 times(OO is very competitive). if OO is forced back due to the time limit, he cannot return to the background for 6 seconds.

if he stops, it slows his battery and makes him explode after not moving for 7 seconds. this can happen in either plane. this does 50% to him with 1.5x bob-omb knockback, making it almost as deadly as jigglypuff losing her sheild. this explosion does 10% to those caught in the blast though, making this only 95% bad.


DRAT! missed mah 200th post :( :( :( :(
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Reposting is highly despised, goldwyvern.

And I have no idea how this mechanic works, it's too complicated imo - and don't PT's Pokémon share the same damage counter?
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
no love for Overdrive Ostrich? (even though de blob is great) :(



repost of special mechanic:

overdrive ostrich can go into the background, running on a plane a bit farther back than PT (right behind him). some attacks can place OO into this plane while some can take him out. some of his attacks change as he swaps planes. he cannot be KO'd normally when in the background, because most physical attacks would be usesless. he can only be KO'd if he; runs off the side KO zone, is attacked off by another OO or a PT(explained later), or he loses speed, which happens when he stops, which slows his battery and makes him explode after not moving for 7 seconds(works on foreground as well). if OO comes in contact with a PT, he can either steal one pokemon for the remainder of the current stock, damage the two standby pokemon 10%(both if they are an enemy), or heal both standby pokemon 15% (if they are a teammate).
Actually, there has been no love for Blob yet. But anyways, that is cool, but the Pokemon dont have different counters, do they? And what if there is no PT or OO, could he just stall forever?

EDIT: Beat by Spade about the Pokething.
 

aeolous

Smash Apprentice
Joined
May 31, 2008
Messages
87
Location
the library, in the fantasy section
I read your moveset, Smash Daddy. It was quite good, but for the next moveset, don't use very many hyperlinks. Not that many people will actually click on all of them.
I clicked on all of them...

As for the ostrich mechanic, it actually seems a little OP for me. I don't know, something about the ability to be completely invulnerable for as long as you want to, and being able to pop back out and attack from anywhere on the stage... actually sounds kind of like infinite caping, but on purpose.

*refreshes page*

So yeah, kind of what Baloo said...

Edit: OK, for real this time. Rukia's ready for the next page.
#4
 

kitsuneko345

Smash Ace
Joined
Dec 20, 2007
Messages
562
Location
*sending Sundance lots of apple pies on Pi Day, as
You Despise Reposting? I'm okay with it as long as it's me (or if they didn't get enough feedback).

Anyway, I'd have to agree with SpayedFawks here on this one. There's too many things going on with the mechanic.

Another Anyway... How many newcomers have joined or made a moveset besides De Blob for the past two day? (man I've been gone)
 

Smady

Smash Master
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Apr 29, 2007
Messages
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K Rool Avenue
Just keep reposting Blob until he gets replies, Baloo. You may be hated for it, but there is a time in every man's life where he must choose between what is right and what is easy.

E-Z MOTHER****ING E IN THE IZZLESHOUSE.

Yamazaki got some great feedback from a few people, but not as much as I anticipated. All you can do is go back to the village, pick up a bigger rock, carry it all the way back to the top of the cliff and hope it makes a bigger splash when it hits the water.

But, yeah, no one really replied to it, so re-posting seems fair. *dangles hand next to ban stick holster on his trouser leg*
 

~Cruxis~

Smash Ace
Joined
Nov 27, 2008
Messages
768
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In a timeless world
...? Didn't know you hated me. o.O

You learn something new everyday, myes...
Oh no it has nothing to do with you, I just meant I hate to have to "monitor" the irritations that occur in the thread, like spam. It gives you a spiteful and grumpy appearance. XD

LOL @ Smash Daddy
 

Baloo

Smash Ace
Joined
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Messages
781

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
You Despise Reposting? I'm okay with it as long as it's me (or if they didn't get enough feedback).
If I need feedback on a special mechanic, move or twist, I not only post it into the thread, I speak to certain persons who are familiar with the character(s), or are friends (in my case, the poor victim is Hyper_Ridley in most cases).

I don't see how 100 people have to respond to a moveset or even only the part of it from characters they're not interested in.
Don't be so demanding for responses, especially you, Baloo and goldwyvern.
De Blob has been commented by a couple of people in a matter of minutes. What should I say about Cornell or Oume, who haven't been commented by more than 5 people until NOW?

Reposting movesets is prohibited by the rules of MYM.
 

Smady

Smash Master
Joined
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Messages
3,307
Location
K Rool Avenue
Oh no it has nothing to do with you, I just meant I hate to have to "monitor" the irritations that occur in the thread, like spam. It gives you a spiteful and grumpy appearance. XD

LOL @ Smash Daddy
FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUU-

Spammers are to blame for pushing Ryuji off the page - **** that Kholdstare and his Sakurai gimmick, then SonicBoom had the audacity to say, "Yeah, the same thing happened to my moveset, lol!" right before the thread hit 451. *****. Twenty minutes and it was over, with half the posts on the page stemming from the same two guys. *is a crybaby*

It's not enough to make me want to quit, though, Yamazaki was fun as hell to make and that's all that matters. As I've said before, if you're only making these things for some feeling of admiration from others, it just isn't going to work. Make movesets for the characters you love.

I'm thinking of re-branding Garland and making Kuja, Brahne & Garland as a threesome partnership. Crazy, but, you know. Hehe.
 

TWILTHERO

Smash Lord
Joined
Aug 19, 2007
Messages
1,880
Location
Canada
I like how as soon as De Blob was posted, Guillo was all of a sudden forgotten XD

Anyway, that is a really cool De Blob moveset overall. Nice job.

And thanks for all the comments towards Guillo!!!! I personally think that it's my best moveset so far lol.
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUU-

Spammers are to blame for pushing Ryuji off the page - **** that Kholdstare and his Sakurai gimmick, then SonicBoom had the audacity to say, "Yeah, the same thing happened to my moveset, lol!" right before the thread hit 451. *****.
You di the same thing to my Blob moveset.:ohwell:
I like how as soon as De Blob was posted, Guillo was all of a sudden forgotten XD

Anyway, that is a really cool De Blob moveset overall. Nice job.

And thanks for all the comments towards Guillo!!!! I personally think that it's my best moveset so far lol.
Thanks. anything I could fix, anything especially good?
 

Smady

Smash Master
Joined
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Messages
3,307
Location
K Rool Avenue
You di the same thing to my Blob moveset.:ohwell:
Yeah, the same thing happened to my moveset, lol!

IN YO FACE

Maybe it's time to make an entire thread dedicated to just moveset critique, and one for chatting. That way, none of the spam effects people commenting on movesets.
 
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