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Strategy Pokedex Submissions

karthik_king

Smash Ace
Joined
Nov 10, 2008
Messages
779
Location
Falcon PAWNCH


Dewgong defintely needed something to seperate itself from Walrein and other Water/Ice types and it got just that. Hydration couple this with a couple of calm minds and and iron defenses BP'ed to you and you got a great wall. Thanks to Hydration you can rest during Rain without going to sleep. If there was a non Uber Drizzler then this pokemon would skyrocket to BL or OU thanks to the possibilities it has. Well here are my movesets

Rain Dance + Rest
Nature Modest
Evs 252 Hp 252 SpAtk 4 SpDef
Dewgong@Damp Rock/Leftovers
Rain Dance
Surf
Rest
Aqua Jet/Ice Beam/ Aqua Ring/Encore

The obvious gain here is a rest without sleep thanks to Hydration. Also Surfs power gets boosted because of rain. Aqua Jet if you choose it allows you to get a powerful priority move in. Ice Beam Is a decent STAB move and Aqua Ring works well if you chose Leftovers seeing as it gives you 1/8 HP every turn. And Encore can trap your opponent in a move allowing for a switch or forcing a switch.


Team Helper
Nature Calm/Careful
Evs 252 HP 216 SpDef 40 Def
Dewgong@ Damp Rock/Leftovers
Rain Dance
Surf
Perish Song/Encore
Rest

We have Perish Song to PseudoHaze an annoying stat boosted pokemon. Rain Dance For Water types help and Rest for the stalling purposes. And if you go Encore you can trap an annoying pokemon with one move and go from there. Also again Surf gets STAB and Rain Dance Bonuses

Perish Trapper
252 HP 252 SpAtk(for soundproof pokemon) 4 SpDef
Dewgong@Leftovers
Whirlpool
Perish Song
Ice Beam
Surf

By trapping your opponent in Whirlpool they can't switch out of Perish Song. Only problem is soundproof pokemon are not affected by Perish Song(I think) Thats why I still want a decent SpAtk stat to work off of.




In my opinion the Perish trapper actually works really well. I have beat many people with it. When whirlpool misses though you are in trouble. Rain Rest works well but you have to reset it after 5 or 8 turns so it can be a pain. The Encore will allow you to get a free switch in, and give you a chance to stat boost once because he will have to switch out because TBolt or Thunder won't affect said pokemon. This will allow for great sweeping oppurtunities. Overall Dewgong is a very underestimated pokemon.





Counters

Bulky Waters can take advantage of the Rain too. Also they resist both STAB moves. The only thing they need to watch out for is Perish Song + Whirlpool though. Soundproof pokemon with High HP or SpDef also counter Dewgong well like Mr. Mime and Exploud.
 

karthik_king

Smash Ace
Joined
Nov 10, 2008
Messages
779
Location
Falcon PAWNCH



Charizard is arguably the best Belly Drummer in the game (Smeargle is the other, and it's only good because it can Baton Pass it). It has a decent Special Attack stat to work off of, as well, combined with it great offensive STAB in Fire moves. Its ability, Blaze, turns the main STAB move, Fire Punch, into a true offensive demon by making it 50% stronger than it would be if Blaze was activated.

Defensively, however, Fire / Flying is a poor typing. Its only practical advantage is that Charizard can switch in on Choice Band or Choice Scarf Earthquakes for free, but in exchange, Charizard takes 50% damage from Stealth Rock and is weak to Thunderbolt, Surf, Rock Slide, and Stone Edge. It takes neutral damage from Return, Tri Attack, Crunch, Ice Beam, and Draco Meteor, as well, so it won't be getting many free switches.


BellyZard@Salac Berry
Adamant / Jolly
252 Atk / 4 Def / 252 Spe
Belly Drum
Fire Punch
EQ/Return/Double Edge
Endure/Substitute/Fly(Seems bad but only way to OHKO Suicune)

You are probably wondering why I chose to put fly on charizard. Well when you have belly drummed Fly is a decmtly powered move and the easiest way to OHKO Suicune. Fire Punch packs a wallop with STAB BLAZE AND + 6 ATK . This is a very easy OHKO on most things. And the rest is just Power and Type coverage based and you get to choose

LOzard@Life Orb
Naive
36 Atk / 252 SpA / 220 Spe
FlameThrower
HP Electric/Grass
DPulse
Focus Punch/EQ

Your Basic Life Orb wielding Charizard. He is Attacking from both ends of the spectrum. You choose which types you want ti hit when you choose Electric vs Grass. Also you have to choose between EQ and Focus Punch.

CBzard@Choice Band
Adamant / Jolly
252 Atk / 4 Def / 252 Spe
Flare Blitz
EQ
Fire Punch/Rock Slide
Focus Punch/Rock Slide

This is your basic choice band moveset and you have to choose which one you want. Fire Punch or Rock Slide. Do you want STAB or type coverage. And then there is whether or not you want to risk focus punch with a choice set.

Specszard@Choice Specs
Modest / Timid
252 SpA / 4 SpD / 252 Spe
OverHeat/Flamethrower/Fire Blast
HP Grass/Electric/ Air Slash
DPulse
Focus Blast

Your Special Atk is already great and now you get a choice specs boost. Also Charizards special movepool is amazing. You have 3 fire attacks to choose from OverHeats Stat drop is not so big since you will be switching any ways thanks to Choice Specs. Flamethrower is if you want to play it safe. Fire Blast also works if you are willing to risk it. You can go with either Hps for type coverage or Air Slash for STAB + a chance of flinch


Sunny Zard@Petaya Berry
Modest / Timid
252 SpA / 4 SpD / 252 Spe
OverHeat/Fire Blast / Flamethrower
Solarbeam
Sunny Day
Substitute / Hidden Power Ice / Hidden Power Ground

Set up Sunny Day and go from there is basically what you do in this set. If you don't carry hidden power ground then heatran walks over you. But if you don't run Substitute there is no way to safely lower your HP to below 25 %.


Stealth Rock + Rock type Pokes with magnet pull are the devil to charizard. Only the Sunny Zards Solarbeam and specs zard Focus Blast will do any thing to them. Thing is with Charizard there are so many ways to go with it so there will be few counters for charizard.
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move


Dewgong defintely needed something to seperate itself from Walrein and other Water/Ice types and it got just that. Hydration couple this with a couple of calm minds and and iron defenses BP'ed to you and you got a great wall. Thanks to Hydration you can rest during Rain without going to sleep. If there was a non Uber Drizzler then this pokemon would skyrocket to BL or OU thanks to the possibilities it has. Well here are my movesets

Rain Dance + Rest
Nature Modest
Evs 252 Hp 252 SpAtk 4 SpDef
Dewgong@Damp Rock/Leftovers
Rain Dance
Surf
Rest
Aqua Jet/Ice Beam/ Aqua Ring/Encore


Team Helper
Nature Calm/Careful
Evs 252 HP 216 SpDef 40 Def
Dewgong@ Damp Rock/Leftovers
Rain Dance
Surf
Perish Song/Encore
Rest

Perish Trapper
252 HP 252 SpAtk(for soundproof pokemon) 4 SpDef
Dewgong@Leftovers
Whirlpool
Perish Song
Ice Beam
Surf




In my opinion the Perish trapper actually works really well. I have beat many people with it. When whirlpool misses though you are in trouble. Rain Rest works well but you have to reset it after 5 or 8 turns so it can be a pain. The Encore will allow you to get a free switch in, and give you a chance to stat boost once because he will have to switch out because TBolt or Thunder won't affect said pokemon. This will allow for great sweeping oppurtunities. Overall Dewgong is a very underestimated pokemon.



Charizard is arguably the best Belly Drummer in the game (Smeargle is the other, and it's only good because it can Baton Pass it). It has a decent Special Attack stat to work off of, as well, combined with it great offensive STAB in Fire moves. Its ability, Blaze, turns the main STAB move, Fire Punch, into a true offensive demon by making it 50% stronger than it would be if Blaze was activated.

Defensively, however, Fire / Flying is a poor typing. Its only practical advantage is that Charizard can switch in on Choice Band or Choice Scarf Earthquakes for free, but in exchange, Charizard takes 50% damage from Stealth Rock and is weak to Thunderbolt, Surf, Rock Slide, and Stone Edge. It takes neutral damage from Return, Tri Attack, Crunch, Ice Beam, and Draco Meteor, as well, so it won't be getting many free switches.


BellyZard@Salac Berry
Adamant / Jolly
252 Atk / 4 Def / 252 Spe
Belly Drum
Fire Punch
EQ/Return/Double Edge
Endure/Substitute/Fly(Seems bad but only way to OHKO Suicune

LOzard@Life Orb
Naive
36 Atk / 252 SpA / 220 Spe
FlameThrower
HP Electric/Grass
DPulse
Focus Punch/EQ


CBzard@Choice Band
Adamant / Jolly
252 Atk / 4 Def / 252 Spe
Flare Blitz
EQ
Fire Punch/Rock Slide
Focus Punch/Rock Slide

Specszard@Choice Specs
Modest / Timid
252 SpA / 4 SpD / 252 Spe
OverHeat/Flamethrower/Fire Blast
HP Grass/Electric/ Air Slash
DPulse
Focus Blast


Sunny Zard@Petaya Berry
Modest / Timid
252 SpA / 4 SpD / 252 Spe
Fire Blast / Flamethrower
Solarbeam
Sunny Day
Substitute / Hidden Power Ice / Hidden Power Ground
urdoinitwrong

You're not explaining the sets, your just posting moves and EV's, which isn't what this thread is for. You need to explain why you'd use which moves, what covers what, other options, and most importantly, threats to your sets. You can't just say "the Perish Trapper works really well" you have to explain how/why it would work and what can counter it.
 

chubb-o-wub

Smash Journeyman
Joined
Feb 24, 2007
Messages
494
Location
Midwest
Sableye!!!!

I'm doing one of my favorite Pokemon in my favorite tier (UU), and I will do my other favorites as well (Muk and Banette are MINE!!).



Movesets

Support
Sableye@Leftovers
Keen Eye//Careful
EV/ 252 HP/ 112 Def/136 Spdef/ 8 Spd
-Will-o-wisp/Toxic
-Recover/Moonlight
-Shadow Claw/Seismic Toss/Payback/Sucker Punch
-Knock Off/Taunt/Toxic

Let's face it, Sableye is at the bottom of the bucket when it comes to Ghost pokemon, Shedinja can be usuable in the Uber environment (walls Kyogre without Ancientpower). But it does have Knock Off, which only it and Banette have (Ghost-wise, and Platinim adds Gengar to that list), and Banette and Gengar have better offense and equal or slightly better defense than Sableye. But Sableye has no weaknesses, like Spiritomb. But on to the moveset. Will-o-wisp to soften the blows of physical attackers in general, Recover for some healing, then your attack of choice. Shadow Claw for STAB and hopefully 2HKOing your frail ghosts in UU (hope this isn't OU/Uber) like Froslass and Rotom, Seismic Toss to aid your pretty pahtetic base 75 Attack, Payback of you know your going last and you want to take that hit, and it's Sableye most powerful STAB attack when you are hit first, or the Platinim-exclusive Sucker Punch, has priority and stronger than Shadow Claw and non-boosted Payback. Then another support move in the form of either Knock Off, Taunt, or Toxic. Moonlight can be used over Recover if this is on a Sunny Day team (which is used somewhat in UU, no sandstorms or anything). The 8 Speed EVs are to outspeed other neutral base 50 speed pokemon like Muk, Aggron, and other Sableye.

Counter
Sableye@Focus Sash/Leftovers
Keen Eye//Impish/Careful
EV/ 252 HP/ 248 Def/ 8 Spe
or/252 HP/ 252 Def/ 4 SpD
-Counter
-Sucker Punch/Shadow Claw
-Knock Off/Toxic/Taunt
-Recover/Moonlight

Moves are almost the same as the first set, but played completely differently, as this can actually KO something. Counter to the foe what would be a fatal blow, then Recover/Moonlight when possible. You have Sucker Punch or Shadow Claw to choose from, but Sucker Punch would be good for the special attackers. Then your support move, Knock Off, Toxic, or Taunt. Taunt is great in conjunction with Sucker Punch as you're firing off STAB Sucker Punches when they can only attack. Focus Sash if you think Sableye really is the worst Ghost Pokemon and dies to everything, or Leftovers oif you think you can live another turn or two.

Special Attacker
Sableye@Leftovers
Keen Eye//Modest/Bold
EV/ 252 HP/ 248 SpA/ 8 Spe (Modest/Nasty Plot)
or/ 252 HP/ 248 Def/ 8 Spe (Bold/Calm Mind)
-Nasty Plot/Calm Mind
-Psychic/Power Gem
-Shadow Ball/Onimous Wind
-HP (Fighting/Ground)

This is how Sableye will most likely get more than one KO in a battle. Use Nasty Plot and it's corresponding EV spread to have more oompfh in your attack, or Calm Mind and Bold to withstand a few hits. Psychic hits the many Fighting and Poison types in UU, or Power Gem to hit a lot of UU Pokemon as Rock in general does a bunch of damage to it. Shadow Ball for STAB, and not Dark Pulse, unless this is for a Trick Room team. Then choose your HP for Steel types. If you run Fighting, then run Psychic as well so you can hit Toxicroak, or if you're brave/stupid enough, Heracross. Ominous Wind, another Platinum-exclusive move, can raise Sableye stats up quite a bit, so it's worth mentioning.

The Punisher!
Sableye@Leftovers/Focus Sash
Keen Eye//Impish
EV/ 252 HP/ 248 Def/ 8 Spe
-Swagger
-Punishment
-Psych Up
-Recover/Counter/physical move of choice

COMPLETELY NOVELTY, BTW. Just thought of this when I saw a Primeape do it in-game. Sableye can do it, but it has Psych Up too! Use Swagger to confuse, but more importantly, raise their Attack by 2 stages. This raises Punishment's power up to 100 base, which is good. And if you feel lucky, Psych Up the boost to really hurt something that doesn't resist it, seeing as Sableye gets STAB. If you think that, even in confusion, that they will hit you, use Counter if it's a physical Pokemon. Provided you have Focus Sash, you just scored a KO! And Punishment covers what Counter can't, which is the Ghosts in UU, which always have special attacks, so it's good to Swagger them, because they get no benefits! Why I put physical move of choice is because Sableye has a rather big movepool. Elemental punches, Shadow Claw, Zen Headbutt, Brick Break, Aerial Ace, and Return. Choose what you like.

Other Options
Not many. It gets Spite, a move that is fun to use and annoy with. It can SubPunch as well, but it sucks at doing it. It has Trick as well. But what it doesn't have, is Skill Swap. That is the only way you could use Stall, it's other bad trait.

Counters
No, not the moveset. Strong special attackers are the way to go, poking at it's weaker defense and with it's low HP, Sableye will fall with at most 3 hits, but it will probably Recover that. Status really screws Sableye up. Kangaskhan and Miltank are the best however, as they can hit with super-effective Fighting attacks with heir Scrappy ability.
 

fallenangemon0

Smash Journeyman
Joined
Jan 20, 2008
Messages
430
Location
El Paso
Haxmin

Shaymin-S @ Leftovers/Yache Berry
Timid
Serene Grace
252 HP/16 Sp Atk/224 Spe
-Seed Flare
-Air Slash
-Substitute
-Leech Seed/Earth Power/HP Ice

This set is designed to either sweep through the opponent or stall them to death. Serene Grace gives Air Slash a 60% flinch rate allowing Skymin to kill the opponent off while they are immobilized. Seed Flare speeds up this process while providing a powerful, secondary STAB move. In general, it's best to use Seed Flare only when necessary due to its low PP & shaky accuracy.

Substitute is pretty much standard for any Skymin set, as it prevents Ice Shard from killing it off & stops Thunder Wave from neutralizing it. The last slot depends on the rest of your team. Leech Seed can help in stalling, especially against Blissey, while Earth Power stops Heatran. HP Ice provides extra type coverage & kills Dragonite.

The HP EVs allow Skymin to make a 101 Substitute & survive Seismic Toss. Timid nature & 224 speed EVs allow Skymin to outspeed neutral speed Scarftran & the standard Weavile. The remainig EVs are put in special attack to increase power.

Counters
Anything with Ice Shard poses a threat to this set. Pokemon with higher speed like Crobat & Jolteon (with HP Ice) will also beat it. Heatran works if Skymin isn't carrying HP Ground. Pokemon with Inner Focus will be unaffected by Air Slash, but still have to worry about Seed Flare & his other moves. Regice will wall all of its attacks & avoid Seed Flare's special defense drop, but still has to watch out for Air Slash & Leech Seed.

I'm pretty sure that Skymin will be an UBER when the time comes for him to be inserted into the Tier list. :(

Oh and based on your counter section, Lucario, Wevile, and Mamoswine all sound like safe bets. Just thought I'd throw that out there.


My turn! My most favorite Pokemon ever!

It's a Trap!
Smeargle @ Focus Sash
Ability: Jolly
252 HP, 252 Speed , 4 Defense
Agility
Spore
Spider Web
Baton Pass

My own custom Trap Passer. This thing is god on Baton Pass teams, or if you need to let your sweeper set up even more with a Swords Dance or Calm Mind.

The set up should go something like:
Agility
Focus Sash something
Spore
Spiderweb the sleeping pkmn or the switch-in
Baton Pass to Safety.

You have now trapped a Pokémon and doubled the recipient's speed. Yay! :laugh:


****gle
Smeargle @ Focus Sash
Ability: Jolly
252 Attack, 252 Speed, 4 HP
Spore
Stun Spore
Knock Off
Explosion

"****!". You'll be hearing a lot of that from your opponent. Spore first, then Stun Spore the switch-in, then remove it's held item. You can Explode when you are done crippling the foe's team, or when you think the opponent's lead has a Lum Berry.

Transformer
Smeargle @ Choice Scarf
Ability: Jolly
252 Speed, 252 HP, 4 Def.
Spore
Trick
Explosion
Transform

This thing makes one HELL of a lead. You can screw over any tanks that lead by giving them a Choice Scarf, Fool the opponent into thinking he is faster by using Spore (Thanks to the Choice Scarf), and Transform when the opponents Pokémon holds the Choice Scarf and is locked into Stealth Rock. NOTE that Transform will also copy any Stat Boosts that the opponent has. That includes the Choice Scarf you just Tricked them into holding! (needs to be confirmed)

When all is said and done, ASPLODE!

Extra Options: Be creative. Smeargle can learn ANY move. :laugh: Baton passing Belly Drum will end games and is worthy of mention. :chuckle:


EVs: The given EVs are pretty set in stone for such a versatile Pokémon. Max speed is always required.


Counters: Predicting wrong will cost you dearly. If the opponent has a Lum Berry Lead then you just wasted your Focus Sash by trying to Spore it. Smeargle Also hates being put to sleep by those speedy Sleep Leads like Crobat, Gengar, and friends. Ghosts will also ruin your fun if you let them switch into Explosion. Sandstorm will ruin the hell out of you due to the fact that your Focus Sash will just leave you to be KO'd by the buffeting, but Smearle is faster than Tyranitar, and Hippowdon so you should be good.


Did I do it right?
 

roy is my boi

Smash Journeyman
Joined
Mar 30, 2007
Messages
362
Location
<3 Tifa Lockheart
The set up should go something like:
Agility
Focus Sash something
Spore
Spiderweb the sleeping pkmn or the switch-in
Baton Pass to Safety.
No. Just no. Spore first, hope he doesn't have Lum Berry, Agility if you are still alive, then hopefully Baton Pass if you havn't died yet. SpiderWeb is pushing it, because EVERYBODY switchs 1st turn when they see a Smeagle Lead, because that can only mean one thing. Spore-> Set up.
Srsly. (Pink Reaper already got all the decent sets btw.)
 

fallenangemon0

Smash Journeyman
Joined
Jan 20, 2008
Messages
430
Location
El Paso
No. Just no. Spore first, hope he doesn't have Lum Berry, Agility if you are still alive, then hopefully Baton Pass if you havn't died yet. SpiderWeb is pushing it, because EVERYBODY switchs 1st turn when they see a Smeagle Lead, because that can only mean one thing. Spore-> Set up.
Srsly. (Pink Reaper already got all the decent sets btw.)

1. That is the ideal set up that I had listed. Dream a little. Of course you should Spore first if you predict a Lum Berry. :laugh:

2. Huh. Didn't even see Pink Reapers sets... :confused:

3. My sets are all viable and at least "decent". The ones Pink Reaper posted are good, but are not in ANY way the only good sets. ;)



Thanks for alerting me to his post, but I would have still posted these, simply to add to Smeargle's sets. I'll be sure to read through carefully before I post again. :laugh:
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands
Sandslash

Physical Sweeper

Adamant/Life Orb
252Atk/176Spe/52HP
Swords Dance
Earthquake
Stone Edge
X-Scissor

Switch into something you can take, like a predicted rock move, Swords Dance and hit 'em with 656 Attack. EVs maximize attack and outspeed Modest

Omastar. Earthquake/Stone Edge are resisted by few, with as only UU Claydol, and for that you have X-Scissor.

Choice Scarf

Adamant/Choice Scarf
252Atk/240Spe/16HP
Earthquake
Stone Edge
Shadow Claw/Night Slash
X-Scissor

Watch and laugh as your opponent gets owned by a Sandslash outspeeding his Jolly CB Fearow. Or anything else that is Jolly/Timid and has 252

Speed EVs. The only difference between Shadow Claw and Night Slash is that Shadow Claw doesn't affect Normal Types and Night Slash hits NVE vs

Fighting-types.
You could also use 252 Speed EVs and 4 HP EVs to outspeed Lopunny and Manectric. Your choice.

Choice Band

Adamant/Choice Band
252Atk/176Spe/52HP
Earthquake
Stone Edge
Shadow Claw/Night Slash
X-Scissor

Basically a mix of the previous 2 sets, with the coverage of the Scarf set and the 490+ Attack from the SD set. Basically hit whatever you

(expect to) face HARD.

Other options:

Crush Claw if you like the 50% defense drop. Or Rapid Spin, if you want to use Sandslash as a spinner.

EVs
Max Attack, obviously. Dump in enough Speed EVs to outspeed whatever you want it to outspeed, and put the rest in HP for extra survivability.

Troublesome Pokémon:

Anything with a water attack, like Blastoise or Gastrodon.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
The recent sets all seem to be good, but I can't post a lot of the earlier sets because they don't have 3 different builds. I'll probably be able to post another one later today. (I just put up my Slowbro for now)
 

chubb-o-wub

Smash Journeyman
Joined
Feb 24, 2007
Messages
494
Location
Midwest
The recent sets all seem to be good, but I can't post a lot of the earlier sets because they don't have 3 different builds. I'll probably be able to post another one later today. (I just put up my Slowbro for now)
I believe the Shaymin and Sableye reviews I posted have 3 different movesets.

-EDIT-

-Because Muk is that awesome :p
MOVESETS
Curse
Muk@Black Sludge
Careful//Sticky Hold
252 HP / 80 Def / 176 SpD
-Curse
-Brick Break/Ice Punch
-Poison Jab/Ice Punch
-Rest/Shadow Sneak/Explosion

It already takes special hits well, so it can focus on taking physical hits with Curse. Boost your Attack and Defense, and attack away. Choose between Poison Jab, Brick Break and Ice Punch for your two main attacks. Then use Rest to heal and be set-up fodder, Shadow Sneak for priority and more coverage, or Explosion to blow something up.

Sub-Punch
Muk@Black Sludge
Adamant//Sticky Hold
EV/ 212 HP/ 252 Att/ 44 Def
-Substitute
-Focus Punch
-Poison Jab/Gunk Shot
-Payback/Ice Punch/Explosion

A simple Sub-Punching set-up. Throw up a Substitute on something you will scare away or something you will take little damage from, and then you can freely use Focus Punch. Substitute has the added bonus of blocking status. Payback is for the Ghosts that resist Poison and are immune to Focus Punch, Ice Punch being there for Claydol and Nidoqueen/king because they resist Fight/Poison and hit most Ghosts for neutral.

CB
Muk@Choice Band
Adamant//Sticky Hold
EV/ 224 HP/ 252 Att/ 32 Def
-Ice Punch
-Brick Break/Focus Punch
-Explosion
-Gunk Shot/Poison Jab

It's a Choice Bander. Explosion kills all, Ice Punch covers most Ground Pokemon, and your choice of STAB. Brick Break is reliable, or use Focus Punch if you want to do something to Steelix and Quagsire.

Rest-Talker
Muk@Black Sludge
Careful//Sticky Hold
EV/ 252 HP/ 80 Def/ 176 SpD
-Rest
-Sleep Talk
-Brick Break
-Poison Jab

And there's this to remedy it's lack of stable recovery. It can use this set to switch into Ninetales and others that would status it, because of it's high SpD and it being Poison type.

Tank
Muk@Black Sludge
Adamant/Brave//Sticky Hold
EV/ 252 HP/ 88 Att/ 188 SpD
-Giga Drain
-Poison Jab/Gunk Shot
-Ice Punch/Payback
-Brick Break/Focus Punch

Just attacks and takes hits. Giga Drain for Relicanth/Quagsire/Golem/Omastar that would switch into this Muk because they resist all of it's other moves. Your choice of STAB here, then Ice Punch or Payback for what you'd rather cover. Brick Break or Focus Punch for Rock/Steel which are common in the UU. And Explosion could be put somewhere in this set if you want to go out with a bang.

Mean Look
Muk@Black Sludge
Careful//Sticky Hold
EV/ 252 HP/ 80 Def/ 176 SpD
-Mean Look
-Toxic/Explosion
-Brick Break/Focus Punch
-Protect/Substitute

Use Mean Look to trap something, then proceed with other moves. Toxic can slowly get a KO, or Explosion to go kamikaze. Brick Break or Focus Punch again. Then use Protect if you want to stall the opponent with Toxic easier than you would with Substitute; but you could SubPunch to deal with Steels that are immune to Toxic. If you run Substitute and Focus Punch, shift some of the SpD EVs into Att if you'd like.

OTHER OPTIONS
Theif could be used to take away your opponent's held item forever, but don't try it if you suspect a Choice item or something of the sort. You got Haze, but there's better users. Taunt could be used as well. and Screech if you want the opponent to switch. There's the three elemental punches to work with as well.

Counters
In general, all OU Rock, Ground, and Steel Pokemon counter Muk. In UU, Quagsire, Gastrodon, Whiscash, and Golem counter if you don't have Giga Drain. Nidoking and Nidoqueen are in better shape here, thanks to their resistance to Fighting, neutrality to Grass and quad resist to Muk's STAB attacks, although the weakness to Ice Punch can be troublesome. Claydol is weak to Dark and Ghost, but is a fine counter thanks to a resistance to Fighting and Poison, and can strike back with Earthquake, Psychic, or Earth Power. Ice Punch and Payback can dent Claydol relatively well though. Solrock and Lunatone will work as well, with Earthquake, Psychic or possibly Reflect. Aggron, Probopass, and Bastiodon should beware of the same Fighting moves Tyranitar fears so much, but do great for the rest. Ghosts that can induce status that aren't paralysis also counter Muk. And Drapion can utterly screw Muk over.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
I believe the Shaymin and Sableye reviews I posted have 3 different movesets.
ur sableye is good but ur shaymin and skymin only have 2 sets each. im going to regard them as 2 differ pkmn so one more set for each.

some ppl are posting only one set and i knew someone earlier had a post with a single skymin set so maybe i will combine the 2 of them into one entry
 

Niiro

Smash Ace
Joined
Nov 24, 2008
Messages
914
Location
...

ChoiceTar (Special Variant)
Magmortar @ Choice Scarf/Specs
Flame Body: Modest/Timid
252 Special Attack/ 252 Speed/ 4 Def
-FireBlast/Overheat
-ThunderBolt
-FocusBlast
-Hp Ice
Magmortar is basically a faster, weaker, and frailer Heatran with SS immunity. With Choice Specs, Fire Blast does a ridiculous amount of damage to everything that does not resist it (Dragon/ Fire/ Rock/ Water). The rest of the set covers what Fire cannont. HP Ice takes care of the Dragons, Focus Blast takes Rock and most of the Fire ( Heatran is OHKOd) and the Water types are covered by Thunderbolt. It is recommended that if you choose to use Choice Scarf, you use Timid nature (to outspeed Heatran whom you deal 83.33% -98.15% damage to) and Modest for Choice Specs. With Choice Specs, you can even 2HKO Blissey (the 252HP/252Def version atleast). Do not put the 4 extra EVs into HP however, because it will give you an even HP number (meaning you will die on you 4th switch in into SR).

ChoiceTar (Mixed)
Magmortar @ Choice Scarf
Flame Body: Naive
EVs: 252 Special Attack/ 208 Speed/ 50 Attack
-FireBlast/Overheat
-ThunderBolt
-Cross Chop
-Hp Ice
Basisically the same thing as the above set, except that you can know 3HKO Blissey (wonderful =D) with Cross Chop, and can 2HKO Heatran. You still have the abillity to **** everything that moves (slower than you atleast lol). I actually can't think of a reason to you this set over the above one LOL.

Will edit in the other set and stuff later.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Adding more movesets, since you need three.


Utility Counter
Porygon2 @ Leftovers
Trace: Bold
232 HP/136 Def/80 SpA/60 SpD
-Recover
-Thunderbolt/Charge Beam
-Ice Beam/Icy Wind
-HP (Ground)

Description+EVs+Options
I optimized the HP, but the defenses to a lesser degree. The defenses are enough to take various hits from many threats, including Salamence's Life Orbed Outrage with SR. A tad more SpA can be used to have a better chance of KOing some Pokes, but I'm okay with the chances now. Def and SpD are reversible if you need a different tank. Def is at 136 to get a bonus point. Recover is mandatory.

Thunderbolt puts Gyarados to rest, however you can replace it with Charge Beam if you think Gyara will switch or you want the extra SpA. It also helps against Blissey. Trace lets you copy copy abilities so you can counter just about everything. Ice Beam can ohko Dragons if you want to use it. Icy Wind 2hkos dragons, but because of the speed drop you can also use it as a pseudo Thunder Wave. Sadly, you won't outrun them after the Icy Wind without major speed investment.

A max speed, neutral natured base 70 after being hit by Icy Wind hits 157.7 Spe. If it rounds down, you need 8 Spe EVs to outrun them; if it rounds up, you need 12 Spe EVs to outrun them. A no speed, neutral natured base 100 after bing hit by Icy Wind hits 155.7 Spe. If it rounds down, you need no EVs to outrun them; if it rounds up, you need 4 Spe EVs to outrun them. I guess you could just take EVs out of your lesser defensive stat or SpA. Outrunning standard Brelooms after Icy Wind is guaranteed.

HP Ground is used to counter Heatran, but it's very likely that Heatran won't be staying in after you copy it's Flash Fire. If you do get hit by Earth Power or something, HP Ground is very nice to have around. HP Fire can go there to hit the Scizors that happen to be everywhere.

Porygon2 has a lot of options, but I won't list the rest of them because that would change the whole point of this set. At first glance, this set looks really "slow". In practice, Recover gives you so much staying power, it doesn't even matter.

Trick Room
Porygon2 @ Leftovers
Trace: Bold
232 HP/176 Def/100 SpA (0 Spe IV)
-Recover
-Trick Room
-HP (Fire)
-Discharge/Ice Beam/anything

Porygon2 is one of the best candidates for setting up Trick Room because of it's bulkyness. It can come in on almost anything it wants to because of Trace. You can then outrun your foe after a Trick Room, heal away any lost HP with Recover and start the whole thing over again later. HP (Fire) is a needed move because almost every priority move in the game comes from a Fire-weak Pokemon. Lucario, Metagross, SCIZOR, Mamoswine, etc. Porygon2 can wall almost anything you throw at it, so Toxic Spike support would be helpful. HP (Fire) is also important for landing a hit on Steels that are immune to Toxic Spikes. If you come in on Heatran's Fire Blast, that means more power for your Hidden Power.

The EVs are more physically bulky than the previous set. Of course, you're free to pick and choose whatever EV spread you want depending on what you want to switch into. The EVs are set to ohko Scizor 99% of the time (hah)! You can also squeeze Trickscarfing on this set over the last move slot and item slot. Hidden Power 59 can be used if you want to mutilate Scizor with less SpA EVs, but you still have to worry about the other Steel types lurking around.

Tricker
Porygon2 @ Choice Specs/Scarf
Trace: Modest
232 HP/92 Def/176 SpA/8 Spe
-Recover
-Trick
-Discharge
-Ice Beam/Dark Pulse/HP (Ground)

Trick has been getting more and more annoying, especially against walls/tanks. Know your opponent has Trick? Switch in Porygon2, copy yourself a useful ability and use your free turn to attack or use Thunder Wave. Porygon2 can even outrun +natured base 90s and neutral natured base 100s at max speed with the Scarf. The EVs shown are for the Specs set. Adjust the speed to your liking if you feel that Gengar is a threat while you have a Scarf.

The EV spread is similar to the old one, except it has much, much more offenses. The slight amount of speed allows you to outrun 0 Spe base 100s with a scarf... and base 60s without. 16 Spe EVs will outrun max Spe base 70s like Metagross. Don't expect to get any ohkos, 2hkos at best. In fact, it might be actually better to use a defensive spread just so you can switch in on big attackers. However, with Specs, Metagross will be going down in a single HP (Ground) if you have it.

Counters
Snorlax, Cresselia, basically, any wall that takes special hits well and can set-up. Electivire coming in on your electric move can also be a pain since it usually carries Cross Chop. If you outpredict your foe, you might be able to land HP (Ground). If Gyarados is coming in, don't expect it to stay for long. Uhmm... yeah. I'm not cut out for writing Pokemon descriptions.



Mega-Beaver
Bibarel @ Leftovers/Pinch Berry
Simple: Impish
216 HP/40 Atk/252 Def
-Curse
-Amnesia
-Quick Attack
-Super Fang/Waterfall

Description+EVs+Options
Amnesia puts your SpD 624, Curse gives you 480 Def and 432 Atk. That's only 4 Atk lower than Azumarill. Super Fang lets you chip away at defensive walls until Quick Attack deals superior damage. Waterfall is also a good option for another STAB move.

Bibarel can take a physical hit before it Curses, but a special one will usually leave it too weak to do much else. After you set-up though, you're practically impenetrable. Rest+Chesto berry is your only reliable recovery option. It also rids you of annoying status effects your foe may use on you after you set-up. The beaver is slow, so make sure you Rest at the right moment.

Bulkier Beaver
Bibarel @ Leftovers
Simple: Impish
252 HP/252 Def/4 SpD
-Curse/Defense Curl
-Amnesia
-Toxic/Yawn/Stalling move
-Rest

Description+EVs+Options
Pair this up with some entry hazards and you'll be walling/PP stalling for eternity. If you really want to use an attacking move, Charge Beam is a nice option to get your SpA stat up to 302. That's about average at best. A second Charge Beam boost will get you up to 458, a threatening number. EVs are for maxed out Defenses. Because Curse gives you +2, while Amnesia gives you +4.

Firing the lazur
Bibarel @ Salac Berry
Simple: Modest/Timid
252 SpA/252 Spe/4 HP
-Endure
-Charge Beam
-Ice Beam/Surf
-Grass Knot/Surf

Choose your nature depending on what you want to outrun. The modest beaver after a Salac boost either ties with timid Azelf or outruns it by one point. I have no idea how rounding works in Pokemon. The Charge Beam strat is explained in the above paragraph.

Counters
Phazers. The first set doesn't deal with status/repeated hits/super effectives that well. The second set usually only gets to see the light of battle once before it becomes useless. Bibarel isn't that hard to defeat since it's 3 weaknesses are all pretty common.



SP Waves (Wall Breaker)
Honchkrow @ Life Orb
Insomnia: Lonely
252 Atk/252 SpA/4 Spe
-Sucker Punch
-Superpower
-Heat Wave
-Thunder Wave/Hidden Power (Ice/Electric)

Description+EVs+Options
Honchkrow got a lot of new toys with Platinum. Sucker Punch lets you finish off weakened foes, pick off those fragile sweepers, and makes foes think twice before attacking. Superpower gives it its first physical fighting move to grab very good physical coverage. After Superpower drops your stats, your foe might think, "Oh! This is a perfect moment to set-up my SDLuke on his switch!". WRONG! Heat Wave lets you use your just as amazing SpA stat to kill off any pesky Steels that are in your way. If something like Gyarados or Salamence comes in, they're not safe either. You can land a Thunder Wave to cripple them, limiting their sweeping abilities. Then you can bring out something like CM Raikou to finish them off, since they're probably not going to use Earthquake on a Flying-type.

Offenses are maxed out. The 4 points in Spe puts you at 3 points above no Spe, =natured base 70s. Even those Metagross who think they can have the upper hand with 8 EVs in Spe will still be outrun and hit by a Heat Wave. Insomnia is there to give you another switch in opportunity, like into Breloom. Super Luck can be used if you want, but I don't think a 12% critical rate is that reliable. That's about the odds of dropping your foe's SpA with Psychic.

Sweeper
Honchkrow @ Life Orb/Salac Berry
Super Luck: Rash/Naive
252 SpA/252 Spe/4 Atk
-Nasty Plot/Substitute
-Superpower
-Heat Wave
-Dark Pulse

I personally use Nasty Plot with Salac Berry because I tend to be very lucky with Salac's activation. An unboosted Superpower 2hkos 252/252 Blissey 100% of the time and ohkos all Tyranitar 100% of the time. Dark Pulse works nicely off STAB and +2 SpA. Heat Wave handles every Steel while Heatran takes a minimum of 61% from Superpower; after the Atk drop, a minimum of 41% without Life Orb. Life Orb would only give you a 45% chance of ohko Heatran while SR is out. You won't outspeed scarftran, but you'll sure give it a run for it's money. With the Salac boost, you'll hit 361.5 which is 0.5 more than timid Azelf... If you're Hasty or Naive, you'll outrun Aerodactyl and Jolteon. Your choice here. If you hate Heatran with a passion, 116 Atk EVs will guarantee the ohko with Superpower after SR, only 28% chance of a ohko without SR. If you really need to kill Heatran, you're better off with the first set. This set is mainly for general sweeping.

Remember, pinch berries activate at 33%. Well Scizor's STAB, Technicianed, Life Orbed Bullet Punch deals 69-81%, guaranteeing to activate your Salac Berry (watch out for SR). There are many other attacks that can do this, I just decided to use Scizor as an example because everyone hates him.

Other Options
Honchkrow has a lot of sets, but most of them don't work well in OU. The ones above are most useful in my experience. You can try a dedicated Super Luck set, but that's better left to Absol. You can try leading with him, but because of Hypnosis' drop in popularity due to accuracy, Honchkrow isn't that good any more. You can bounce status back with Psycho Shift, but it's not that useful on a fragile, somewhat slow, Pokemon. Honchkrow is the strongest user of Power Herb+Sky Attack, iirc. Icy Wind can slow down opponents, but most players don't expect Thunder Wave coming from Honchkrow in the first place. Honchkrow is now basically only for Superpower+Heat Wave+Dark STAB+filler.

Counters
I don't like countering my own Pokemon. It makes me feel like they suck. I haven't really written much of anything for ANY of the Counters section.



Polish-Sub-Liechi-Overgrow
Torterra @ Liechi Berry
Overgrow: Adamant
8 HP/252 Atk/248 Spe
-Substitute/Endure
-Rock Polish
-Seed Bomb
-Rock Slide/Stone Edge/EQ/Crunch

Description+EVs+Options
The EVs allow you to perfectly outspeed +1 Spe, =natured base 90s after a Polish. That means scarfluke and scarfgon-z won't be messing around with you. A Timid nature could be considered to allow you to outrun +1 Spe, =natured base 100s and +1 Spe, +natured base 90s. The HP allows you to substitute 4 times if you ever need the chance. Your final speed stat is 420, so yes. You outrun scarftran (417) *applause*

Overgrow+Liechi+Seed Bomb stings. Wood Hammer isn't used because the recoil isn't very appealing after you have 1/4 HP. Your final moveslot helps you cover whatever you fear most. Rock lets you hit those flying and fire types that would otherwise cause you trouble (salamence). EQ helps hit steels and fires (heatran). Crunch hits those ridiculously fat walls like Cressy and Dusknoir. Coverage is very limited, and Substitute is very hard to sacrifice. If you're feeling brave and foolish, you can opt out of sub for another attack.

Subseeding
Torterra @ Leftovers/Salac Berry
Overgrow: Impish
20 HP/252 Def/236 Spe
-Substitute
-Leech Seed
-Earthquake
-Toxic/Protect/Reflect/Synthesis/Another attacking move

Torterra has the advantage of being the only subseeder that can still receive Leftovers recovery in Sandstorm. My strategy for subseeding may be different than yours. Minimal HP investment so that you gain more HP back percent-wise from Leech Seed. Torterra isn't that fast on it's own, but being faster than your target is very important. Walls and Tanks generally aren't that fast, so you should be fine. If you decide to use Salac Berry, you'll be able to subseed neutral natured base 105s and +natured base 90s. Before the Salac, you'll outrun no Spe base 85s like Suicune and Cressy. Make sure you wipe out any Pokemon that could cause troubles for Torterra, first.

Earthquake is your main offensive move for being your most reliable STAB. Toxic allows you to defeat your opponent faster, but you can leave it out if you have Toxic Spikes support or if you don't like using Toxic. Protect allows you to stall a little bit more if you fear Ice moves. Reflect is nice to have so you can take hits from both sides of the spectrum. Just move your Def EVs over to SpD and use a Careful nature. Use Synthesis only outside of Sandstorm, for obvious reasons. If you REALLY wanted to, you can put Rock Polish in the last slot with the same Spe EVs in the previous set to outrun everything without a scarf or stat+. There's really no reason you should be subseeding things that are that fast, but it's your game.


Other Options
Torterra is like Hippowdon and Swampert, only with a lot more weaknesses. To make up for that, his movepool is larger. Unfortunately, having all these options tend to be useless when you have a 4x Ice weakness and don't have the Speed and Power Dragons do. You also have a weakness to Fire, which almost every team has to take out Steels. Your remaining 3 weaknesses aren't that common: Poison, Flying, and Bug. If you plan on using Torterra, make sure it's for a purpose Hippowdon and Swampert can't do.



The Pentagon
Metagross @ Leftovers
Clear Body: Adamant
80 HP/252 Atk/36 Def/4 Spe/136 SpD
-Meteor Mash
-Earthquake/Ice Punch/Thunder Punch
-Iron Defense
-Light Screen

Description+EVs+Options
The HP EVs allow for optimal leftovers recovery while the defenses hit 305 and 250 respectively. Just double those numbers to see what you'll have after a boost. Bring this out after you see your foe's Metagross counter and use the respective defense raising move. You'll be taking just about ANY attack without a sweat. Modest Heatran deals 75% maximum with Fire Blast with Light Screen up. Atk is maxed because Metagross just isn't Metagross without rippling biceps, or whatever it has inside those gargantuan arms. Speed is set so that you tie others trying to outspeed you with zero speed. You can use another point if you'd like. Just take one from either of the defenses.

I chose to use Meteor Mash and Ice Punch because Metagross needs STAB, and I'm sure as hell not going to use Zen Headbutt; Bullet Punch on the other hand is much too weak. Also, Earthquake could be replaced for predictability reasons. You'll get walled by just about every Steel, Fire, and Water type without it, but an elemental punch could offer some very noteworthy coverage. Earthquake could be used with Ice Punch for very good type coverage. Preference comes in here. Pursuit isn't recommended since you're not forcing many switches. Have fun ****** stuff with this guy!

Trickgross
Metagross @ Choice Item/Iron Ball/Toxic Orb
Clear Body: Adamant
252 Atk/252 Def/4 HP
-Meteor Mash
-Earthquake
-Thunder or Ice Punch/Agility
-Trick

EVs can be adjusted to suit your needs. Personally, I use Toxic Orb so I can handle walls such as Hippowdon. No speed here so you can be slower than Skarmory and be able to hit it with an Earthquake as it Roosts and Thunder Punch when it won't Roost. Meteor Mash is just as strong as Thunder/Ice Punch when Meteor Mash is neutral and Thunder/Ice Punch is 2x Super Effective. Remember that when choosing your move. Defenses are invested so that not even Earthquakes can take you down. Metagross can't take Fire Blasts, anyways. It CAN take some flamethrowers with HP investment, but I'm the kind of guy that never sees any special attackers so I'm keeping him defensive.

Iron Ball can ruin Pokemon that would normally counter you. All you need to do is find out who your foe's Metagross counter is. If it's something like Salamence, you'll be worry free for the rest of the game. If it's something like sub roost Zapdos, keep a Rhyperior somewhere on your team. Choice items are really only used to get a free turn or switch out. If you like the idea of a reliable set-up, you can use Agility to set up for an end game sweep. Meteor Mash is what makes Metagross so powerful, but if you can't resist bringing him in early game to soften up your foe's team or just to reveal what they have on their team, you can use Agility, Earthquake, and Ice Punch for maximum coverage. Only Bronzong and Shedinja would be able to force you out.

You only need 88 Spe EVs to outrun all base 130s. Electrode isn't a threat and Ninjask will just use Protect on the first turn anyways, so you shouldn't have any problems. 196 Spe EVs will let you outrun neutral natured scarfed base 100s. This is the most you should ever shoot for, as outrunning anything else will force Metagross to use a Jolly nature.

I hate everything
Metagross @ Iron Ball
Clear Body: Relaxed
252 Def/252 SpA/4 HP - 0 Spe IV
-Hammer Arm/Zen Headbutt
-Shadow Ball
-Grass Knot
-Bullet Punch/Rock Slide/Hidden Power/Explosion

If you want a Standard set, go to Smogon. This sets counters just about all of Metagross' counters other than Gyarados, Zapdos, and Skymin (if you don't have Ice Punch). Hammer Arm is your best move against Bronzong, since they tend to carry a lot of SpDef EVs for Fire attacks. Shadow Ball 2hkos Rotom and Iron Ball doesn't let Rotom take advantage of Tricking you. Grass Knot kills bulky waters and Hippowdon. Your last slot gives you some freedom. Explosion is still extremely powerful with no Atk EVs. Hidden Power can give you another attack option to mess around with. Rock Slide lets you do something to Flying types, though you won't kill bulky ones anytime soon. Bullet Punch lets you finish off sash users.

Of course, Meteor Mash, elemental punches, and Earthquake are also options, but that's just stating the obvious. The Def EVs can be moved to HP, but again, I like my Metagrosses defensive. Using a Modest nature doesn't help you ohko or 2hko anything new. Remember, this set only beats Metagross' counters. It doesn't beat what Metagross usually beats.



I'm done. Torterra and Honchkrow don't have any other options other than the ones already listed on Smogon...
 

UltimaScout

Smash Lord
Joined
Mar 28, 2006
Messages
1,198
Location
Wilmington, DE
Offensive Lead 'Zong
Bronzong@Leftovers/Lum Berry
Relaxed/Heat Proof
252Hp/40Def/140SpAtk/76 SpDef
IV's: 31/31/31/30/31/3
-Earthquake
-Gyro Ball
-HP Electric
-Explosion

This is a specialized Bronzong I've been using for quite a while now and it's been working wonders for me so far.
I've found the best Offensive Bronzong which I've been running since last year in the gamebattles tourney is...

Bronzong @ Occa Berry
Brave / Heatproof
252 health / 252 attack / 6 sp def
IV's: 31 / 31 / 31 / 31 / 31 / 0 (the 0 being speed)
-Trick room
- Earthquake
- Gyro Ball
- Stealth rock/Explosion

Use him how you will between SR or Going out with a bang... but any scarftran gets dwarf'd with this as does infernape.

Typically first turn they will fireblast etc yielding in a measley 18% dmg if that. Then you trick room. They will see the occa berry trigger and think... "That SOB! He surived cause of that stupid berry". Not realizing you're still burnproof, and forgetting about the trick room. Giving you first movement and an EQ (with 304 attack) that will level any heatran or infernape.

Or if it's late enough in the fight skip trick room and just EQ them.

Obviously the speed being at 0 & brave is to give your Gyro ball the most umph combined with trick room it's like... only a shuckle has a chance of going before you.

If you run explosion you absolutely demolish swamperts or any of the like who tend to come in realizing you aren't levitating.
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
Actually I've since dropped the Zong lead as there's been a huge influx of Trick leads. Also, before dropping him I changed HP Elec to Grass knot allowing a 2HKO on Hippowdon(who otherwise could just Slack off into infinity) and a OHKO on Swampert, both of which were popular leads at the time. It could still work somewhat well now that Stall teams are taking off with alot of Hippowdon leads but the over abundance of trick leads hurts and with spikes now being extremely common its hard to keep the heatproofness of bronzong a secret.

As for now I've found the most useful leads to be offensive scarf leads(was Breloom, now Typhlosion) It keeps me safe from random tricking and beats most other leads in general and both were good at luring out common pokemon that my special wall TTar can easily beat 1 on 1, Zapdos for Breloom and Heatran for Typhlosion.
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
Yay, Cacturn was posted.

I got a few more sets ready now that I've been using shoddy more. I know a couple more gimicy sets that could very well work.
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move


WallTar
Tyranitar@Leftovers
Sassy/Sand Stream
92Hp/142Atk/76SpAtk/200SpDef
-Substitute
-Focus Punch
-Flamethrower
-Stone Edge

This set capitalizes on Tyranitars amazing special defense when boosted by his own self created sandstorm. Tyranitar hits 471 SpDef under sandstorm and his typing allows him to switch into many common threats with ease. Short of HP Fighting, Zapdos has nothing in it's arsenal that can break a Sub 100% of the time. A timid Zapdos HP Grass does a Max of 25.00% meaning it must roll absolute max damage to break a sub, and a Modest Zapdos only has a 37% chance of breaking the sub. Modest Life Orb Starmie manages 53% max with Surf and Non-Specs Heatran deals 32% max with Earth Power. Meanwhile you easily OHKO Zapdos with Stone Edge and Heatran with Focus Punch. The reason I chose Substitute and Focus punch rather than say Earthquake and another move is because Substitute allows you to easily scout incoming pokemon, like the ever present Scizor who would love to try and set up in your face. The 76 SpAtk EV's allow Tyranitar the ability to OHKO 252Hp/0SpDef Scizor 100% of the time. I chose to forgo the once important 404 HP and subsequent 101 subs because the onlyt thing that ever used Seismic Toss, Blissey, now commonly runs Flamethrower and Ice Beam as it's only attacks to deal with Scizor and Salamence, and without multiple boosts neither of these moves can ever hope to break Tyranitar's Substitutes anyways. Other common threats this set deals with well are Jolteon, Togekiss(even a Max attack Aura Sphere wont OHKO you) Magnezone and even Vaporeon, easily taking any of their attacks and OHKOing(2HKOing in Vaporeon's case, who will always fail to 2HKO you with Surf)


Choice Band
Tyarantar@Choice Band
Adamant/Sand Stream
176Hp/252Atk/80Spe
-Stone Edge
-Pursuit
-Crunch
-Aqua Tail/Earthquake

CB Tyranitar is a monster, 2HKOing and OHKOing many threats with easy and with the addition of Aqua Tail to has only made it more fearsome. With Aqua Tail and a Choice Band Tyranitar can now 2HKO Max HP/Max Defense Hippowdon as well as Max/Max Gliscor. 80 Speed EV's allow you to out speed Skarmory that don't invest in Speed at all, allowing you to hit it hard with Stone Edge before it roosts. Crunch hits Cresselia hard and Pursuit hits it even harder if it thinks it can get away. Earthquake is listed as an option if Aqua Tail's shaky accuracy turns you off, allowing you to easily tear through Magnezone and deal huge damage to Scizor, however it will leave you walled by the aforementioned Hippowdon and Gliscor, though Gliscor can fair well even against Aqua Tail with Sand Veil decreasing the accuracy even further.


Lead Tar
Tyrantar@Lum Berry
Sassy/Careful/Sand Stream
240HP/36Atk/48 Def/184 SpD
-Taunt/Substitute
-Thunder
-Fire Punch
-Crunch

This Tyranitar is designed to defeat most of the commonly used leads in the OU metagame, specifically, Bronzong, Gengar and Gyarados. Lum Berry helps this take a Sleep-inducing move, so Tyranitar can then deal with Gengar, Roserade, Yanmega and Bronzong.

Thunder is a good choice on this Tyranitar to deal with Gyarados. The reason Thunder is chosen over Stone Edge, in spite of the accuracy issues, is that Thunder has a chance to OHKO offensive Gyarados, while Stone Edge will not. Fire Punch is chosen over Fire Blast because Fire Punch has a chance to OHKO Roserade, while Fire Blast will not. Substitute is certainly a viable option over Taunt, as it will prevent most Bronzong from lowering Tyranitar's HP significantly, as Gyro Ball will do less than 25%, and it will give Tyranitar the advantage should certain counters switch in (such as Lucario or Breloom).

401 HP and 310 Special Defense + Sandstorm allow Tyranitar to survive a 359 Special Attack Life Orb Gengar's Focus Blast over 97% of the time. 401 HP and 268 Defense allow Tyranitar to survive a Waterfall from a 383 Attack Choice Band Gyarados on average. If you elect to use Substitute, the 117 Speed is designed to minimize the damage Bronzong can do with Gyro Ball. With Tyranitar at 117 Speed, Bronzong's Gyro Ball will have a maximum power of 47, enough to never 4HKO this Tyranitar (assuming Bronzong has minimum Attack), which means Tyranitar can set up a Substitute that Bronzong can't break. Even if Bronzong runs 252 Attack EVs and Adamant nature, a 3HKO is only made possible if it manages to get maximum damage all three times; a highly unlikely scenario. There is also a slight EV change recommended if you opt for Substitute over Taunt. Instead of stopping at 401 HP, simply max out your HP to reach the crucial 404 HP in order to create Substitutes unbreakable by Seismic Toss or Night Shade. Take the 12 EVs necessary to do this from defense, giving you a final alternate spread of 252 HP/36 Atk/36 Def/184 SpDef.


Counter Tar
Tyranitar@Focus Sash
Adamant/Sand Stream
252Atk/252Spe/4SpDef
-Taunt
-Stealth Rocks
-Counter
-Crunch

An alternative Lead Tar, this set only really does one thing, but it does it well. Against slower leads like Bronzong, Taunt, set up Rocks then Counter whatever phsysical attack they throw at you. Crunch is for the likes of Azelf who usually pack taunt/rocks/special move of choice as Counter will do nothing to it. Alternatively you could use Stone Edge to hit Aerodactyl, but as it's unlikely that it will attempt to taunt you, Crunch is often the better option. Crunch also covers Gengar and Alakazam better and allows you to hit Rotom-A hard. This is a really simple set, but it works so well it just can't be ignored.

No EV's are placed into HP or Defense to encourage max damage from physical attacks to allow Max Damage from counter. With Max Attack Tyrantiar easily OHKO's Azelf(who dies to Sand Stream should it hold a focus sash) and can 2HKO Bronzong and Aerodactyl.

Other Options

HP Grass is an option on the Special Wall set over Flamethrower, allowing you a 2HKO on Swampert. Ice Beam is also an option for Gliscor, however both will still leave you walled by Hippowdon without more EV investment. Fire Blast is an option on CB Tar for a OHKO on Scizor and a guaranteed 2HKO on Skarmory. A secondary attack can go over Stealth Rocks on the Counter set. Thunder lets you hit Gyarados hard should it try and set up in your face. Stone Edge covers Zapdos who otherwise doesn't fear counter. Fire Punch can deal with Roserade and Bronzong.

Counters

Bulky Grounds counter the Special Wall set well. Hippowdon, Gliscor and Swampert all have very little to fear from it, as do Celebi and Cresselia. While dangerous, Gliscor can come in on the CB set and hope Sand Veil keeps it safe from Aqua Tails rather poor accuracy. Metagross can take even a CB Crunch and scare off TTar with STAB Meteor Mash. Counter Tar is harder to counter as it really just wants to die. Bulky Waters do well as long as they aren't packing physical moves.





Double Powder?

Jirachi@Leftovers
Impish/Serene Grace
252Hp/76Def/180SpDef
-Toxic
-Iron Head
-Zen Headbutt
-Thunder Wave/Thunder/Body Slam

The idea here is to be really really gay. With Jirachi's natural bulkiness and typing he can easily throw around status' as it see's fit and with serene grace and double STAB flinching moves he can cause alot of headaches. The idea is simple, Paralyze everything faster than you and paraflinch them to death and Toxic everything slower or too bulky for your liking. This leads to what has become my favorite thing in a while "Toxic Flinching" Watch as bulky walls like Hippowdon and Swampert lose huge chunks of health to toxic while being unable to heal or attack because of Iron Head's 60% flinch rate. Zen Headbutt allows you to hit the likes of Machamp and Heracross harder as well as hitting more pokemon neutral. The paralyzing move you use is up to you Body Slam boasts a 60% Paralysis rating, Thunder has a 42% rating(Factoring in accuracy) and allows Jirachi to counter Gyarados well(although you'll have to use a different nature) and Thunder Wave will paralyze 100% of the time. Thunderwave is the safest choice, and the inability to hit grounds works slightly in your favor as it's often better to Toxic them and you don't want to waste your status on something that they wont particularly mind.

Skymin?

Jirachi@Leftovers/Life Orb
Timid/Serene Grace
252SpAtk/252Spe/4Hp
-Shadow Ball
-Thunder
-Energy Ball
-Iron Head/HP Ground/HP Fire

A haxy set I used for a while, abuses Serene Shadow Ball's 40% chance to lower special defense. After a drop 252Hp/0SpDef Suicune takes a minimum 72% from thunder(And that's without life orb) Iron Head was added because with Thunder's high paralysis rate, and me being gay, I just couldn't pass up the chance to paraflinch things to death(It's also your only way to deal with blissey) Energy Ball is used over Grass Knot for the added chance to lower special defense and also allows you to hit Normals with a SpDef drop. HP Ground can be used over Iron Head if you can manage to hit Heatran on the switch or fear Magnezone however without Iron Head you'll be left walled by the likes of Blissey. HP Fire can be used to cover Magnezone, managing a managing 90+% if you get a SpDef drop, as well as Scizor. HP Ice can be used but with Stealth Rocks a shadow ball/-1 thunder combo will always OHKO standard 4/0 Salamence(and even without the special defense drop if you use life orb) The options don't just end with what's listed however. Wish can be used to heal off LO recoil, Toxic can be used on pokemon like Suicune and Rotom(Notorious Rest users) allowing you to continue whittling away at their defense levels with Shadow Ball. Although somewhat unlikely to work, water pulse can be used with Thunder and Iron Head for Parafusion Flinching.

The item choice here is tough as the recovery from leftovers is always helpful, especially when flinching an opponent to death, but with Life Orb many more foes can be hit with 2HKOs. The EV's are set for maximum speed to beat Adamant Salamence however with Thunder's paralysis rating it's perfectly acceptable to move some speed EV's into HP for more bulk. You could also use a more defensive spread of 252Hp/80Def/176SpDef with a +Def nature can be used. If you use this spread drop thunder for Thunder Wave as paralysis is now far more necessary and the chance of missing is too much to risk.

This set is great for breaking down walls now common in the D/P/P metagame, hitting Rotom-A, Celebi, Cresselia, Hippowdon, Swampert and Suicune hard, and has the potential to cause alot of problems for your opponent. It has the ability to be a stall breaker in a metagame that is quickly shifting towards stalling.
 
D

Deleted member

Guest
ok, everyone who wants to apply, go for it. I'll look through them over the next few days. If the request space is too small for a good submission, by all means post some sets in this topic to show me what you can do.

looking for articanus, zook, pink rapper, ultimate scrotum, a 13 year old man and
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands
Ninjask

Standard Baton Pass

Jolly/Leftovers
Speed Boost
252HP/252Spe/4atk
Swords Dance
Substitute
Baton Pass
X-Scissor

Switch this in, set up a Sub, and if your opponent breaks it, sub again, if not, use Swords Dance. Once you think you've got enough, Baton Pass to your physical sweeper; X-Scissor in case there is nothing to pass to.

Choice Band

Jolly/Choice Band
Speed Boost
252Atk/252Spe/4Def
X-Scissor
Night Slash
Aerial Ace
U-Turn

Revenge killer. Switch in, kill foe or use U-Turn to get the hell out. No HP EVs allows you to switch twice if Stealth Rock is in play.

Sweeper

Adamant@Liechi Berry
Speed Boost
252Atk/252Spe/4HP
Swords Dance/Baton Pass
Substitute
X-Scissor
Aerial Ace

Ninjask greatly suffers from a bad physical movepool, and Steel-types will wall the hell out of it, but it might still work. Switch in to SR, Substitute and Liechi will activate, as well as Speed Boost. Swords Dance if you stay behind your sub and then just hit hard.
Baton Pass might replace Swords Dance if you think that Swords Dance wouldn't work anyway, and you want to be able to pass stuff.


Other options:

You could make a set with Thief to cripple Choice Users, or Shed Shell Skarmory. (Try the Choice Band set stealing the Choice Band from another, and watch your opponent scream WTF!?!?!! and laugh out loud. Or just don't try that as that likely won't work at all.)

EVs


High HP on the Substitute sets as you might even be able to pass those. 244 HP allows you to Sub three times and activate Liechi. 252 allows you to Sub four times, although I don't recommend you to do that in case of Sand Stream. Max speed makes you outspeed a lot of Salac/Swift Swim/Scarf users.

Troublesome Pokémon:

Steel types wall the hell out of any offensive moves you have, and Skarmory in particular can just Whirlwind you away. With 61/45/50 defenses Ninjask easily dies, and Stealth Rock chips half off his health.









Rapidash

Double Status

Jolly@Leftovers/Wide Lens
Flash Fire
252Atk/252Spe/4HP
Hypnosis
Will-o-Wisp
Flare Blitz
Megahorn

Simple: Use Rapidash' great speed to Hypnosis whatever you're fighting, then Will-o-wisp whatever comes in. Then proceed to do as much damage as possible with your other two moves. With Wide Lens, you can boost the accuracy of Hypnosis, Will-o-wisp and Megahorn if you want to miss less often.

Choice

Adamant @ Choice Scarf
Flash Fire
252Atk/252Spe/4HP
Flare Blitz
Megahorn
Iron Tail
Double-Edge/Return

Hit stuff with great speed, potentially Flash Fire, three Base-120 powered moves and 328 attack. Flare Blitz is your main attack, Megahorn to hit Super Effective against Darks and Psychics, Iron Tail vs. Rocks and Double-Edge for filler. If you hate DE's recoil, replace it with Return.

Choice Band works as well, but replace Adamant with Jolly if you want to do that.

Mixed

Mild/Rash @ Life Orb
4Atk/252Spe/252SpA
Fire Blast
Hidden Power Grass
Megahorn
Hypnosis

Fire Blast for STAB/Flash Fire, Hidden Power Grass beats most counters like Gastrodon or Quagsire, Megahorn beats the common walls and Hypnosis what you can't take out directly. Nature depends on what you think is less important: Mild for less defense, Rash for less Special Defense.

Other Options:


Choice set: Double Kick can be used to break subs and hit Rocks or Steels. Baton Pass can be obtained from XD, and you can use Agility combined with that.

EVs:
Physical sets: Max out Attack and Speed, obviously. The mix set needs all SpA it can get, and therefore it gets Mild/Rash with maxed SpA EVs.

Troublesome Pokémon:

With 65/70/80 defenses it certainly isn't too bulky. Rapidash has nothing against Fires, and Waters usually beat it as well, although the Mix set counters Waters. Lanturn walls the Mix set, despite HP Grass, though.
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
I have a couple incomplete sets that I might post in a second. Give me a few minutes to get the entries set up.

EDIT:

Mamoswine



Basic sweeper
Mamoswine @ Life orb/Leftovers
Snow Cloak: Adamant/Jolly
4 HP/ 252 Attack/ 252 Speed
Stone Edge
Earthquake
Ice Fang
Ice Shard

Ah, real basic Mamoswine. Real straight forward set; hit whatever you can hard and be able to use priority to destroy anything that is weakened.

Nature and items are up to personal opinion and really depends if you’d prefer heavy duty power at the sacrifice of some HP or to hit a bit weaker and still be able to brush off damage. For this set, you’d likely want to go Life orb and adamant, but jolly is an option if you would like to hit a bit faster and leftovers, which with the natural bulk of mamoswine can easily absorb a couple of hits and recover some HP instead of loosing it. You may also consider diverting some speed EV’s towards HP if you want some extra bulk in exchange for being a bit slower.

Choice Pork
Mamoswine@ Choice Band
Snow Cloak: Adament/Jolly
4 HP/ 252 Attack/ 252 speed
Stone edge
Earthquake
Ice fang/Ice shard/ bite/ peck
Ice fang/Ice shard/ bite/ peck

In general, Mamoswine is a great bander; excellent attack, some bulkyness, and a great moveset all make it viable for choice band. I know you are likely thinking “That is the near exact set as the one above with some extra moveset options,” but choice band opens up a world of opportunities in the attacking end of Mamo’s arsenal. Yes I know they are low powered moves, but with a choice band they suddenly become viable for a spot in the moveset. The reason they are used: they are the best options against Cresseilia (bite) and heracross (peck). If anything, ensure that you have at least one ice move for stab.

As with the above set, nature really comes down to personal opinion. Jolly will have it outspeeding quite a few pokes while adamant boosts its attack even further.

Mamoscarf
Mamoswine @ Choice scarf
Snow Cloak: Jolly
4 HP/ 252 Attack/ 252 speed
Stone edge
Earthquake
Ice fang
Superpower

My own personal creation of a Mamoswine set and the one that is seen on my sandstorm team. Mamoswine has somewhat average speed, but a scarf fixes nearly everything with mediocre speed into something somewhat decent in speed. The real kicker on why to use this over the former two sets; with Jolly and max speed, it’s fast enough to outspeed scarftran and has stab earthquake to boot. With amazing type coverage as well, it’s well worth it to scarf mamo.

If you want a little extra attack to go with the speed, adamant with the same EV’s can work. Just be warned that you won’t be outspeeding scarftran, but fast enough to be ahead of Dugtrio, Alakazam, and almost every non scarfed poke.

EV’s:
You always want to have max or near complete attack and speed, but there are some good defensive options for mamo in which you may prefer higher HP.

Other Options:

Superpower: I listed this under the scarf set, but it’s viable on every set. If you use choice band, superpower is great if you don’t like bite/ peck/ second ice move.

Curse: For tank options, curse is the way to go. I’ve already hinted at Mamo’s use as a tank, so curse sets are the way to go if you don’t mind the speed drop.

Stealth Rock/ Roar/Mist: Another support option, mamoswine can act as a hazer/phazer by setting up stealth rocks and roaring the foe away. It’s Def/ Sp. Def aren’t that good nor will it be facing too many stat boosters, so it’s best left to another poke, but it can be done.

Counters/ Troubling Pokes:

Assuming the choice band set isn’t being used, Cresselia and Heracross often counter Mamoswine. Cresselia is bulky enough to resist Stone edge and whatever ice moves it carries and carries immunity to Earthquake. Heracross, assuming scarfed, will outspeed Mamoswine and close combat the pig to the slaughter house.

Bronzong can brush away most of its attacks and packs Gyro ball and Grass knot; both of which hurt. Most bulky steel types can also take a hit or two and retaliate in their own special means.

Quite a bit can take down mamoswine if they can manage to get a hit in. Grass knot users especially cause a rough time, so be weary if you think they pack said move.


I was also going to post a personal favorite set for rhypherior, but since it was taken directly for smogon it would be best not to post.
 

Zook

Perpetual Lazy Bum
Joined
Jul 30, 2005
Messages
5,178
Location
Stamping your library books.
@ PR: Why on earth would you give Ttar Thunder? His Sand Stream will make it have a pitiful 50% accuracy. I'm pretty sure TBolt or TPunch would do the job even better.
 

Niiro

Smash Ace
Joined
Nov 24, 2008
Messages
914
Location
...
Huh? how come alot of the sets know are coming almost directly from Smogon?
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
That set was actually just filler so I could just post my Special Wall and the Counter set. I couldn't think of any other sets to use and I figured "Might as well just post a Smogon set" I take no credit for it and am hungry.
 
D

Deleted member

Guest
if you guys only want to add one set and go back to it later, by all means do so. a work in progress should be duly noted as such, and no one will hold it against you to add a set.
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands
Rejirokku - Rejiaisu - Rejisuchiru










#377 Regirock
Rock
Clear Body: Stats can't be lowered by the opponent
80HP/100Atk/200Def/50SpA/100SpD/50Spe

Sleep Talk

Regirock @ Leftovers
Clear Body/Impish
252HP/252SpD/4Def
Rest
Sleep Talk
Stone Edge
Earthquake/Hammer Arm/Ice Punch

A big wall, especially in Sandstorm, without a healing move usually has to use RestTalk. Regirock is no exception. Stone Edge for STAB and Earthquake if you fear Metagross, Hammer Arm if you fear Tyranitar, and Ice Punch if you predict a Flygon/Breloom coming in to wall the Rock/Ground combo.

Choice Band

Regirock @ Choice Band
Clear Body/Adamant
252Atk/252Spe/4HP
Stone Edge
Earthquake
Ice Punch
Explosion

Slow as hell but still pretty effective, especially vs Regirock's normal counters: Garchomp, Gliscor, Breloom and Flygon.
If you're done blow yourself up.
If you fear Bronzong you can replace Earthquake with Fire Punch.

Counter

Regirock @ Leftovers
Clear Body/Impish
252HP/24Def/232Spe
Counter
Rock Polish
Explosion
Stone Edge

With this you can take a Choice Band Close Combat from Heracross or a Choice Band Meteor Mash from Metagross, and then counter for a quick KO. If you manage to get a Rock Polish off before countering, you can also explode on the next poké coming in. After a Rock Polish you outspeed all base 125 Speed Pokés.

Other options:

Curse can be used to increase your Attack while getting an overkill of Defense. Superpower might be used to replace Hammer Arm, if you don't care about the Atk/Def drop. Psych Up if you want to steal boosts from Curselaxes.

EVs:

Max HP as that will be useful for walling. For defensive sets max Special Defense as well. For the counter set, you may want to use more attack (96 EVs or Adamant with 4EVs allows you to kill Blissey with Explosion) or less Defense with more Speed and Adamant, although you can't survive a Heracross CB Close Combat. It does allow you to explode on more things though.

Troublesome Pokémon:

Most bulky Grounds won't have too much problems surviving Regirock's physical attacks and can hit with STAB Earthquakes. Swampert in particular also survives Ice Punch.
If you have a set with only Stone Edge and Earthquake you're walled by Flygon, Bronzong, Breloom and Torterra. All except Bronzong can be taken care of with Ice Punch though.



#378 Regice
Ice
Clear Body: Stats can't be lowered by the opponent
80HP/50Atk/100Def/100SpA/200SpD/50Spe

Sleep Talk

Regice @ Leftovers
Clear Body/Calm
252HP/252Def/4SpD
Rest
Sleep Talk
Ice Beam
Seismic Toss/Thunderbolt

With insane special walling capabilities, Regice is very sturdy but it lacks a good recovery move so it's a good candidate to Rest/Sleep Talk.
Ice Beam for STAB, obviously, and Thunderbolt for the Bolt/Beam combo or Seismic Toss for overly Calm-Minded Pokés such as Suicune.

Attacking wall

Regice @ Leftovers
Clear Body/Calm
252HP/252Def/4SpD
Ice Beam
Thunderbolt
Thunder Wave
Psych Up/Focus Punch

Still able to wall, although this time without any form of healing, so Wish support might be useful. Bolt/Beam is here again. Thunder Wave to cripple fast sweepers, and Psych Up for Calm Minders and Focus Punch vs. Weavile or Tyranitar.

Scarf

Regice @ Choice Scarf
Clear Body/Timid
252SpA/252Spe/4HP
Ice Beam
Thunderbolt
Hidden Power Rock
Explosion

Regice outspeeding things like Neutral natured Gengar, Garchomp, Zapdos, Flygon, Salamence and +speed natured Houndoom, Jynx, Yanmega, Leafeon and Gliscor and having moves to deal with those could catch people by surprise. Could be used as revenge killer. If Regice gets low on health, switch it in and explode.

Other options


You could make a set around Curse and Counter - after a Curse, you can survive a lot of dangerous stuff and Counter it for a quick KO. If you're afraid of steel bugs, use HP Fire. Rock Polish could be used for sweeping.

EVs

With a base 200 Special Defense you don't usually need EVs in that, but with a +nature you can survive some dangerous sutff like Salamence's Specs Flamethrower. Max HP and Defense allows getting in easier from things like Earthquake.

Troublesome Pokémon

Tyranitar, Heracross and Metagross all have Super Effective physical STAB attacks and those hurt. Most Fighting-types are bad also.



#379 Registeel
Steel
Clear Body: Stats can't be lowered by the opponent
80HP/75Atk/150Def/75SpA/150SpD/50Spe

Sleep Talk

Registeel @ Leftovers
Clear Body/Relaxed
252HP/56Def/200SpD
Rest
Sleep Talk
Thunder
Ice Punch

With massive defenses and a lot of resistances Registeel won't have a lot of problems walling, although it lacks a recovery move, which is why Sleep Talk is used here. This can be used against Garchomp stuck on Outrage - with Adamant, Life Orb and a Swords Dance that doesn't even 2HKO, while Registeel does 2HKO with Ice Punch.
Registeel has rather bad offensive stats, so Toxic can be used, also to cripple switchins like Hippowdon.

Status

Registeel @ Leftovers
Clear Body/Impish
252HP/56Def/200SpD
Thunder Wave
Swagger
Iron Head
Substitute

This thing can really annoy the hell out of enemies, if they are confused with attack buffed, paralyzed and/or flinched. Enemies can really be annoyed if they get killed by confusion while being unable to attack due to paralysis or flinching.

Curse

Registeel @ Leftovers
Clear Body/Careful
252HP/4Atk/252SpD
Curse
Ice Punch
Earthquake
Explosion/Thunderpunch

With maxed Special Defense and boosted Defense it's safe to say that you're fairly sturdy. After a Curse Ice Punch OHKOs a Garchomp or Salamence while you survive anything they do - even a CB Garchomp's Earthquake. Earthquake can also hit hard after a Curse, and Explosion can hit really hard. Thunderpunch can be used for Gyarados.

Other options:

Aerial Ace if you know that your friend has a Breloom and a Heracross. Otherwise just don't use it. Iron Defense or Amnesia can be used for specialized walling. Counter on the Curse Set if you play in Ubers. Toxic can also be used on a support set.

EVs:

Relaxed/Impish with 252HP/56Def/200SpD gives balanced defenses, so you can take hits from both ends. The curse set specializes in Special Defense, as the regular Defense will be raised by Curse anyway.

Troublesome Pokémon:

Most Ground and Fighting types. Most Grounds will dislike Toxic though.
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
WouW, I demand you add my gay *** registeel set(and the one that everyone tries at least once) to the Registeel page

STALLSTEEL

Registeel@Leftovers
Impish/Clear Body
252Hp/56Defense/200SpDef
-Iron Head
-Curse
-Amnesia
-Rest

Everyone tries it at least once, but the idea here is to forgo the much faster Iron Defense for the much more deadly Curse. Anyone dumb enough to let this set up will quickly find that after a few boosts, nothing can KO it. Iron Head after a few curses will put a big dent in anything. If you succeed in setting up and your opponent doesn't have a phazer or you already KO'd it, this pokemon will beat everything in the game bar none.
 
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