Yoshis Island:
As for unpreditctability, just use your head. i just incorperate the spindash mindgames near the edge, with the slope behind me so i can foxtrot into it. if u approach with it, i can SDJ and fall onto the slope with SD, and time the release so that the second i hit the slope, im off again. Ive also tried an edgegaurd idea where i run to one side, iSDR to the side they've been knocked off, and continue off. remember as long as i dont input anything, the roll is invincible the entire way, then when im close enough i can attack, and if they try to hit me away before then, im safe. also, even if you are off the stage, if you time it so that there is no hop when you side b back on the slope, you also get ISDR.
infzy, Anthinus Post is most likely referring to using a foxtrot towards the slope, the side B back the other way with ISDR. this is easy and it works.
Is Pirate Ship legal? because there are 5-6 instances where you can ISDR too.
- on the left edge of the little boat. also can air dash onto boat
- on the lever thingy
- when the tornado picks you up, the boat tilts enough for u to do it on the left side.
-when the boat crashes into the rocks
-there are two other places on the rocks that it can be done too.
I want to add that once my opponent was told about it, the scope of the battle changed. I never got camped on Yoshi's anymore. they got over aggressive near ledges. and i adjusted appropriately. I'm sure once i get used to this in my game this will get kinda broken, that's what i hope anyways.
?: can ISDR happen on lylat on the side the ship **** upaward?
I was gonna show a recording of some ideas, but then my USB died. it ****ing melted. what the hell?
so everyone lets take a day when u get on brawl to just look for ways to add this in your game.
Also, Ive noticed that when I approach, if I randomly tap B to SD before im in range, the opponent almost always makes a haphazard movement (attack, airdodge, spot dodge) and by the time they are done, they are caught in side B hop or roll. this may be a good way to make the side B jab lock, and the footstool combo more common.
so far, i think these are great counterpick satges if u know where u can ISDR. no one does it in tourneys, even the really good ones. this is sure to throw every one off, especially the ones who know they can outprioritize sonic.
discuss...