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WiiRD USA Brawl Codes (DO NOT POST UNLESS YOU HAVE NEW CODE!)(READ THE FIRST POST!)

Volt7x

Smash Journeyman
Joined
Dec 6, 2008
Messages
435
Code:
The Roadway: [Phantom Wings]
4A000000 90180F3A
38000000 FF000031
48000000 805B8ADC
DE000000 80008180
14000BD4 00000000
14000BD8 43100000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000
You'll probably want to use Sonic with a Bunny Hood.
 

Jumpi 95

Smash Cadet
Joined
Oct 4, 2008
Messages
66
Location
Under the bed...
Code:
Friction Modifier[Igglyboo]
04520100 XXXXXXXX
C2857658 00000006
9421FF80 BC410008
3EC08052 C3360100
C023D134 3AC02EF0
7C00B000 40820008
EC21C82A B8410008
38210080 00000000

Adds a XXXXXXXX(floating point) to the default friction(more friction = less sliding).
Here are a few examples of some default frictions.

Luigi:    0.022000
Captain Falcon:  0.050000
Bowser:  0.057700
Kirby:    0.049300
Friction is what makes you walk. Simple enough. If any1 nags about this, then you realy need help...:rotfl:
 

Captain Donkey

Smash Rookie
Joined
Jan 13, 2009
Messages
15
Emerald Characters
4A000000 90180F20
1000009D 0001000C
E0000000 80008000
(Will Freeze at the end of match)
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
http://www.youtube.com/watch?v=jzr3rT8HSlg

Code:
Unversal Size Mod [spunit262]
040AD76C0 XXXXXXXX
It changes the size just about everything, including items, but not stage elements.
It how ever has a slight glitch as it is applied twice to items when grab and characters
being thrown or footstooling. For items the double applying is purely graphical, but for
characters their hotbox is also affected and for large values can be KO of the bottom
just by being thrown.
Code:
Frame Speed Mod Engine [spunit262, Phantom Wings]
C2766C20 00000014
D01F0010 3C008180
807D0008 8063FFFC
7C030000 4080000C
80630030 48000008
386000FF 809D0014
C0240040 FC40081E
D8410008 8001000C
FC210028 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820048 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
FC21002A C04283D8
FC011040 40A00008
FC201090 D0240040
60000000 00000000

Frame Speed Mod Data [spunit262]
065A9400 00000018
FF000018 ARIALLAG
FF000074 LEDGELAG
FF00000A JUMPSTAR
FF000075 LEDGEINV
FF000061 UKEMROLL
Format is
XXYYZZZZ LLLLLLLL
XX is charactor id and need the following code to work.
YY is the first frame the speed mod is applyed (experimental)
ZZZZ is the action Id
LLLLLLLL is the multiplier for frame speed.
Notes:
1. The first one on the list that matches is used.
2. It detects the end of the list, by reading 00000000, this means that you can't modify
Mario's standing animation starting with the first frame (who care), And you need to
make sure that there are zeros after it.
3. FF is use as the Character id for every one.
4. You need to modify the byte count when adding new lines, it's the second part of the
first line "Frame Speed Mod Data". The value is 8 per line, I alway count it by count
line pair (excluding the first line), multiply that by 0x10 (16 decimal) and add 8 if the
number of lines is odd.

Charactor Id Fix [spunit262]
C28152E4 00000002
819E003C 907EFFFC
60000000 00000000
Code:
Hitstun [Phantom Wings, spunit262]
02B88F48 00030001
04B87AA8 3ECCCCCD

P.Trainer Infinite Stamina [Phantom Wings, spunit262]
04A8BDAC 60000000

No ledge Grabbing [Phantom Wings, spunit262]
C27812B0 00000003
2C04000A 40A20008
38000000 5400CFFF
60000000 00000000

No Auto Sweetspotting [Phantom Wings, spunit262]
C27812B0 00000006
2C04000A 40A20020
8181003C 816C0018
C00B0010 C02B001C
FC000840 40A10008
38000000 5400CFFF
60000000 00000000

Triple Jump Fix [Phantom Wings, spunit262]
04858DCC 38830003

Dash Cancel [Phantom Wings, spunit262]
C2764EBC 00000007
90810014 54846CFE
2C0417E5 41A00024
8081009C 80A4007C
80A50038 2C050005
40A20010 3C004F00
80840014 90040040
60000000 00000000

No FastFall on C-stick [spunit262, Phantom Wings]
0485E27C 40A20008
0485E278 2C000001
 

DeadX

Smash Journeyman
Joined
Jan 19, 2009
Messages
251
Code:
Music Modifier WiFi[Heinermann]
284DE4B0 0000YYYY
4A000000 90180F06
14000076 FF00XXXX
E0000000 80008000

Replace the Y's with one of the buttons below and replace the X's with the song's number. Holding that button while a stage loads will play that song.
0080 - No Button
0081 - D-Pad Left
0082 - D-Pad Right
0084 - D-Pad Down
0088 - D-Pad Up
0090 - Z
00A0 - R
00C0 - L
0180 - A
0280 - B
0480 - X
0880 - Y
1080 - Start/Pause

Example:
284DE4B0 00000081
4A000000 90180F06
14000076 FF00272E
E0000000 80008000

With this code, holding left on the d-pad while a stage is loading will play Bramble Blast. You can set a song to each button and even do button combinations too like L+R or L+R+B+A.
This is one of my favorite Wi-Fi codes (though I still don't know if others can see it). Sorry if this was already posted in the last thread. I only saw it in the support thread for some reason.
Looking at the first few posts, this will probably end up like the last thread. Maybe people who don't have a reasonable explanation for not having a code in their post should be reported. There are exceptions like Falco above because he was explaining something helpful (but not a waste of space like answering a question).
Where do you find the song number?
 

ryanguildford

Smash Cadet
Joined
Sep 27, 2008
Messages
34
edit : you should have just put this oh srry umm to whoever put the item mod code with only super scope shots because its boring to put just super scope now you can choose watever item you want lol have funzzz!!

Code:
True Item Mod:  (Creates TypeB) (Phantom Wings)
4A000000 8098D528
D2000000 0000000Z
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000
(change XX to item replacing, change YY to item to replace with, change Z to # of items you want to have + 3)
so for 2 items you'd have:
4A000000 8098D528
D2000000 0000000Z
2C0600XX 40820008
38C000YY 60000000
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000
(values by Phantom Wings)
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Dollar Bill from coin matches
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy (sometimes a dud)
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
NON-STANDARD ITEMS (must be loaded by respective character/stage)
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E
POKEMON
62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly
ASSIST TROPHIES
86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE togezo (?)
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings
:chuckle:
 

Williaint

Smash Cadet
Joined
Feb 23, 2009
Messages
27
Thanks, ryanguildford, for that last post! BTW, I wasn't quite 100% about the # thing, or how they affected the items... Would you mind showing an actual example with 3 in place of Z?
Values EDITED
 

ShortFuse

Smash Lord
Joined
May 23, 2007
Messages
1,523
Location
NJ/NYC
Not exactly a code, but what the hey, This is the Brawl+ Tweaker format for Custom Code Support
The header is 3 lines, the rest are the codes)
Code:
1: TITLE - What appears on the appplication)
2: DESCRIPTION - What text comes out when you hover over the checkbox/textbox)
3: DEFAULT VALUES - What the default value is (ie: 1.0 for modifiers). If you leave this blank (not 0, blank) then it's treated like a flag (like No-Trip).
4: CODE - Start writing your code. If you it has variables, use the letters of the alphabet (descending) to substitute (ZZZZZZZZ YYYYYYY)
X: CODE - more code
X: CODE - more code
Example
Code:
Shield Stun Modifier
(Original Frames * X + Y) / Z
1,0,1
C28753FC 00000005
83810034 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000
The X, Y and Z values will be substituted. The default values (as noted in line 3) are X: 1, Y: 0, Z:1.
Any values different than the default values will cause the code to be triggered (enabled).

Save that as a .b+ file (change the extension from TXT to B+) and keep it in the same folder as Brawl+ Tweaker
 

Captain Donkey

Smash Rookie
Joined
Jan 13, 2009
Messages
15
C2744A18 00000003
80DE0030 3980FFE0
7CC66038 38C600XX
60000000 00000000

xx=00 hit
01 none
02 slash
03 electricity
04 Ice
05 Flame
06 Coin
07 Cape
08 Slip
09 Sleep
0A none
0B impale
0C Stun
0E Flower
0F none
10 none
11 slash 2
12 hit 2
13 Darkness
14 Stun
15 Aura
16 Impale 2
17 Down
18 No Flinch

This code is sick
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
http://www.youtube.com/watch?v=zzT7FNqD2qM

Death Boundary Mod V2[spunit262]
C2931438 0000001D
3C004248 90010008
C0610008 3C004B00
60000800 90010008
C0210008 3C809018
A0640F3A 88840F3C
811D0020 38A2FCD8
84C50008 80E50004
54C0463E 7C001800
40A2009C 54C0673E
2C00000F 41A2000C
7C002000 40A20088
54C0E53F 4182001C
68000800 B001000A
C0010008 FC000828
FC80182A D0880000
54C0452E 50E0463F
4182001C 68000800
B001000A C0410008
FC420828 FC821828
D0880004 54E0A53F
4182001C 68000800
B001000A C0C10008
FCC60828 FC861828
D0880008 54E0053F
4182001C 68000800
B001000A C0E10008
FCE70828 FC87182A
D088000C 7CC03B79
4082FF50 00000000

Death Boundary Mod Data [spunit262]
065A9000 00000010
15F00000 00000FC8
35F0F510 AF000000

Format is
065A9000 000000ZZ
XXY0LLLR RRTTTVVV
XXY0LLLR RRTTTVVV
...
X=stage
Y=sub-id,F=all
Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**.
LLL=left-boundary in hex.
RRR=right-boundary in hex.
TTT=top-boundary in hex.
VVV=bottom-boundary in hex.

Edit: shanus this thread is for code post only. Please put you praise somewhere else.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Vid when done processing.

Death Boundary Mod V2[spunit262]
C2931438 0000001D
3C004248 90010008
C0610008 3C004B00
60000800 90010008
C0210008 3C809018
A0640F3A 88840F3C
811D0020 38A2FCD8
84C50008 80E50004
54C0463E 7C001800
40A2009C 54C0673E
2C00000F 41A2000C
7C002000 40A20088
54C0E53F 4182001C
68000800 B001000A
C0010008 FC000828
FC80182A D0880000
54C0452E 50E0463F
4182001C 68000800
B001000A C0410008
FC420828 FC821828
D0880004 54E0A53F
4182001C 68000800
B001000A C0C10008
FCC60828 FC861828
D0880008 54E0053F
4182001C 68000800
B001000A C0E10008
FCE70828 FC87182A
D088000C 7CC03B79
4082FF50 00000000

Death Boundary Mod Data [spunit262]
065A9000 00000010
15F00000 00000FC8
35F0F510 AF000000

Format is
065A9000 000000ZZ
XXY0LLLR RRTTTVVV
XXY0LLLR RRTTTVVV
...
X=stage
Y=sub-id,F=all
Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**.
LLL=left-boundary in hex.
RRR=right-boundary in hex.
TTT=top-boundary in hex.
VVV=bottom-boundary in hex.
wow, just wow
 

Y.S.

Smash Cadet
Joined
Feb 24, 2009
Messages
29
NTSC-USA
Infinite footstools [Y.S.] UNTESTED
048550C4 38600000
0486B894 38600000

NTSC-USA
Save & Load Replays with Name tags [Y.S.]
80000000 90181200
4A000000 90180FC4
3000025C 3F800000
1200025A 00000000
E2000001 00000000
60000003 00000000
30000000 00000000
9A000A0F 00000000
E2000001 00000000
9C000AF0 00000000
86000000 0000000A
5A010000 0000005C
62000000 00000000
E0000000 80008000
It will store the Name tags used in the match in the replay data , and loads them on playback.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Please no comments about the codes in here. This is only to post codes and its nice to know that whenever this thread gets a post, it will be a code and not a comment. I took the replay code over to my thread anyway which is where you should be commenting on anyway. Please, no comments about the codes in here.
 

Volt7x

Smash Journeyman
Joined
Dec 6, 2008
Messages
435
Code:
Master Extreme Code v2:[PhantomWIngs]

80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40800000
86A00004 40800000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
58010000 00000018
92210005 0000000C
88900005 00000003
94210005 0000000C
92210005 00000010
88900005 00000004
94210005 00000010
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000


you can make this code only affect one person by replacing the
Bold line with:

30000024 0000000X

X
0 = P1
1 = P2
2 = P3
3 = P4

36000024 00000007 = bold line
Makes all characters extreme.
Please no comments about the codes in here. This is only to post codes and its nice to know that whenever this thread gets a post, it will be a code and not a comment. I took the replay code over to my thread anyway which is where you should be commenting on anyway. Please, no comments about the codes in here.
I'd say the same but no one listens (or cares).
 

Y.S.

Smash Cadet
Joined
Feb 24, 2009
Messages
29
Save & Load Replays with Name tags V2 [Y.S.]
80000000 90181200
4A000000 90180FC4
3000025C 3F800000
1200025A 00000000
E2000001 00000000
3800025A 00FFBF00
1000025A 000000FF
3800025B 00FFB000
1000025A 00000030
E2000001 00000000
60000003 00000000
30000000 00000000
9A000A0F 00000000
E2000001 00000000
9C000AF0 00000000
86000000 0000000A
5A010000 0000005C
62000000 00000000
E0000000 80008000

Fixed bugs reported by smk and jokey665.
 

Volt7x

Smash Journeyman
Joined
Dec 6, 2008
Messages
435
It's Y.S. I didn't know he came here.
Code:
Growth/Decay Modifier[Igglyboo]
20524440 00000000
80000000 ZZZZZZZZ
80000001 3F800000
04524440 CAFEBABE
E0000000 80008000
24AD76C0 XXXXXXXX
80000001 BF800000
88A00000 00000001
E0000000 80008000
26AD76C0 YYYYYYYY
80000001 BF800000
88A00000 00000001
E0000000 80008000
82210002 00AD76C0
88900002 00000000
84210002 00AD76C0

XXXXXXXX is the upper bound on the height.
YYYYYYYY is the lower bound on the height.
ZZZZZZZZ is the growth amount, in the video I use 0.01 (3c23d70a).
Special Thanks to Spunit for his universal size modifier.
I thought someone already posted this but it seems no one did.
 

Y.S.

Smash Cadet
Joined
Feb 24, 2009
Messages
29
All Player Voice Pitch Modifier
80000000 80623320
60000006 00000000
4A001000 00000004
58010000 00000000
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000050
14000050 PPPPPPPP
80100000 00000244
62000000 00000000
E0000000 80008000



Player [X+1] Voice Pitch Modifier
4A000000 80623320
60000006 00000000
32000024 0000000X
4A100000 00000244
E2000001 00000000
62000000 00000000
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000050
14000050 PPPPPPPP
E0000000 80008000


Default : 3F800000 (1.0)
 

Dacvak

Smash Ace
Joined
Sep 7, 2006
Messages
523
Searching through this thread is difficult. Are there any codes that enable hitboxes for viewing purposes?
 

Y.S.

Smash Cadet
Joined
Feb 24, 2009
Messages
29
I didn't care much about saving lines when I made Tripping Rate Modifier, which had 2 lines,
but just disabling Random tripping requires only 1 line.

No Random Tripping [Y.S.]
0481CB34 EC210828

Never Drown [Y.S.]
0488C20C 48000024
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
Universal Animation Modifier[Igglyboo]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000014
DE000000 80008180
1400004C XXXXXXXX
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000


"Will change the speed of every characters animations, like a universal super code.
Do not go too high or too low or negative.
XXXXXXXX is a float, in the video I use 41200000 and 3E000000. "


http://www.youtube.com/watch?v=cM_kb8S_YJw


remember, comments and questions in the support thread
 

Y.S.

Smash Cadet
Joined
Feb 24, 2009
Messages
29


NTSC-USA
Summit: Iceberg Size Modifier [Y.S.] UNTESTED
4A000000 90180F38
38000002 FF000017
48000000 80B8A2D8
58010000 0000034C
58010000 00000044
58010000 00000004
DE000000 81008180
58010000 00000058
58010000 00000044
DE000000 81008180
58010000 00000000
1800000C SSSSSSSS
20020014 00000000
E0000000 80008000


0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000
1.0 = 3F800000 (Normal Size)
1.5 = 3FC00000
2.0 = 40000000 (Double Size)
2.5 = 40200000
3.0 = 40400000 (Triple Size)
3.5 = 40600000
4.0 = 40800000 (Quadruple Size)
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
Searching through this thread is difficult. Are there any codes that enable hitboxes for viewing purposes?
Either look through this thread yourself, or ask questions like this in the Q&A thread.

The answer is: No, there is not, and there likely never will be.
 

Y.S.

Smash Cadet
Joined
Feb 24, 2009
Messages
29
NTSC-USA
Save Tags in Replays v3 [Y.S.]
0404B140 38A00000

- This code is NOT compatible with old Tags in Replays code.
+ Replays that are made while this code is on will show tags whether this code is on or off.
+ No more garbled letters
+ One liner
 

mal1t1a

Smash Rookie
Joined
Mar 15, 2009
Messages
3
Code:
The Greatest Aether (P1/Wiimote + Numchuck): (Mal1t1a)
284F7880 00001000
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284F7880 00004000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F7880 00002000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
While Performing Great Aether with P1:
Hold C to do Bring them down to the ground.
Hold Z to knock them into the air.
Hold - to end the combo.
Thanks to Phantom Wings for the Original Code, I only Ported it to Wiimote + Numchuck.
 

Y.S.

Smash Cadet
Joined
Feb 24, 2009
Messages
29
NTSC-USA
Spawn Invincibility Duration [Y.S.]
04B88F80 00000078

No Spawn Invincibility
04B88F80 00000000
 

DeadX

Smash Journeyman
Joined
Jan 19, 2009
Messages
251
hey does anyone no where i can get the Ultimate Final Godly Omega Man codes? i've seen them on youtube but not anywhere else.
Also i don't no where to find codes like super ganon, which i have also seen on youtube but not anywhere else.
 

Y.S.

Smash Cadet
Joined
Feb 24, 2009
Messages
29
NTSC-USA
Buffer scale = Handicap scale [Y.S, Phantom Wings] UNTESTED
80000000 80623320
60000006 00000000
80000001 00000000
4A001000 00000000
36000000 00000032
C0000000 00000009
9421FF90 BCA10000
3CC09018 60C60FDC
80F00024 1CE7005C
7D06382E 2C080064
40810008 39000064
3940000A 7D0853D6
3CC08000 91061810
B8A10000 38210070
4E800020 00000000
60000002 00000001
4A101001 00000000
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000068
30000154 00000009
94210002 0000015C
94210002 00000150
80100001 00000008
62000000 00000001
E0000000 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

Handicap [%] Buffer [Frames]
0 0
10 1
20 2
30 3
40 4
50 5
60 6
70 7
80 8
90 9
100~300 10


Ignore Handicap [Y.S.] UNTESTED
04050550 38000000
 

Volt7x

Smash Journeyman
Joined
Dec 6, 2008
Messages
435
For anyone in need of machinima codes:
Igglyboo said:
The controls are the same as the pause menu, Analog stick for rotations, C stick for panning and X/Y for zooming. R+L+Z to reset the camera. This is all for the FOURTH GAMECUBE CONTROLLER. Oh and please note, the joystick tracking is sensitive so if you have old/beatup controllers that might lean one way or another it might cause the camera to inadvertantley move, not a problem with the code its just the controller, a fix may come soon.

Also, for you would-be machinimator's out there I included all of the basic machinma codes.


Game Camera 5.0 [Igglyboo]
04521230 40200000
080A0690 60000000
2004000C 00000000
205BA944 00000070
065B6D80 00000018
00000000 41600000
00000000 00000000
41D00000 43900000
E0000000 80008000
C0000000 00000015
9421FF80 BC410008
3E40804D 6252E450
C0520000 C0720004
C0920008 C0B2000C
3E40805B 6252A944
3D608052 616B1230
C00B0000 C032C450
82720000 2C130400
40820008 EC210028
2C130800 40820008
EC21002A D032C450
C032C448 EC420032
EC21102A D032C448
C032C44C EC630032
EC21182A D032C44C
C032C43C EC840032
EC21202A D032C43C
C032C440 ECA50032
EC21282A D032C440
B8410008 38210080
4E800020 00000000

JOYSTICK TRACKING MUST BE ON

Joystick Tracking[Phantom Wings]
C0000000 0000000F
9421FF80 BC410008
7C4802A6 90410004
38C00000 3CA0804D
60A5E4B0 3C80804D
6084E420 38400000
88650002 3863000B
3863FF80 706300F0
48000049 90640000
38A50001 38840004
38420001 2C020004
4180FFD8 38A50004
38C60001 2C060004
4180FFC4 80410004
7C4803A6 B8410008
38210080 4E800020
6620000F 00000000
9421FF80 BC810008
70640080 2C040000
4182000C 7C6300D0
7063007F 60000000
2C030000 41820048
38A00000 7C662830
74C70080 2C070000
4082000C 38A50001
4BFFFFEC 38E7FFFF
7CC63838 38E00017
7CA53850 38A5007F
7CA53830 7C653214
2C040000 41820008
64638000 B8810008
38210080 4E800020
044DE418 42C00000
044DE41C 3F800000
C0000000 0000000A
9421FF80 BC410008
3CA0804D 60A4E420
60A5E460 C3E4FFF8
C3C4FFFC C3A40000
EFBDF824 FC1DF040
40810008 FFA0F090
D3A40000 38840004
7C042800 4082FFE0
B8410008 38210080
4E800020 00000000


Extra Machinima Codes

No Offscreen Indicators [Phantom Wings]
4A000000 80960F48
14000000 38000000
E0000000 80008000

No HUD [Phantom Wings]
4A000000 800E08D4
14000000 38A00000
E0000000 80008000

No Tags [Phantom Wings]
C20E5190 00000002
38800000 90830354
60000000 00000000

No Closeups[Phantom Wings]
C20AA690 00000002
3C60805B 38636D80
C0030010 00000000
C20A9F1C 00000002
3C60805B 38636D80
60000000 00000000
This code is great for Alloys:
Code:
Alloy Victory/Loss Poses:
0477F8EC 60000000
Didn't even know they had victory poses.
 
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