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The brawl to brawl+ transition: falcon

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
The Consecutive Hits count in Training usually =/= true combos in Brawl+. For example, the Dthrow to Knee? That's DIable and easily escapable by pushing down and away (based on where your character is facing) and the knee will miss entirely and Falcon will have to do something completely different. HOWEVER, the Dthrow > knee is effective on some chars, I know Jigglypuff is one of them because I tried DI'ing down and away and I still got kneed in the face by Falcon. Jigglypuff also dies at 69% from a knee from Falcon. I also think Dthrow > knee works better at higher percents thus, nullifying the down and away DI and pushing them higher into the air but, I'm not QUITE sure on that.

Also, Dthrow > Dair works assuming a missed tech, it also can work near the edge for a nice meteor KO.

You should actually try those combos on a human and see if they are escapable.
 

Zodac

Smash Journeyman
Joined
Dec 14, 2008
Messages
320
Location
Australia, victoria
combo: 1 hit hair, jab-jab, grab, pummel, d throw, dash attack, grab, 2 pummle, d throw, up-air, knee

^Want to see this happen.

codest i'm using: European Codeset: 9th March 2009, Version 3.3 Beta. ~ 254 Lines
http://www.smashboards.com/showpost.php?p=6585221&postcount=3
fresh bonus off, everything else standard

all on mario cpu, note: moves don't stale in training mode

RAPTOR BOOST (IS TOP TIER MOVE) STRINGS
->up air
->n air
->f air
->d air
->falcon dive (Seems true)

everything combo's <3 RB

DASH ATTACK STRINGS
->jab->grab
->turbo jab
->F tilt (worked at 8%)
->n air (worked 50%ish)
->f air(worked at 63%->100%+)
->falcon dive (seems true)
->u air
->up tilt

DOWN THROW STRINGS
->falcon kick (works only at 20%?)
->f air
->n air
->b air
->d air
->down throw (maybe, doesn't count grabs as combo's)
->dash attack->up air->1 hit nair (true)
->dash attack->up air->knee (almost true must be only a couple frames off)
->dash attack->falcon dive (seems true)

UP THROW STRINGS
->u air-> falcon dive (dive seems true)
->falcon dive (seems true)

NEUTRAL AIR STRINGS (grounded opponent)
->grab
->turbo jab
->f tilt
->d tilt

DOWN AIR STRINGS(grounded opponent)(O_O @ d air)
->up air
->b air
->n air
->d air (worked at full hop @ 90%)
->grab
->turbo jab
->f tilt
->d tilt
->u tilt
->falcon dive (maybe)
->f smash (38% + works)
->d smash (63%ish works)
->u smash (2 hit)(worked at 50%)

UP AIR STRINGS (grounded opponent)
->falcon dive (maybe)

BACK AIR STRINGS (grounded opponent)
->dash attack
->forced stand-up->falcon paaaauuunch
->f tilt

FOWARD AIR STRINGS (flubbed, grounded)
->turbo jab
->jab->grab
tripped:
->u tilt
->f tilt (normal and low, high goes over the top)
->u smash (both hits)
->f smash

DOWN TILT STRINGS (vertical knockback)
->f tilt (worked at 54%)
->Dive (maybe)
->n air (worked at 95%)
->f air (sweet, at 90%)
->u air (at 65%ish)
not true, but very close:p:
->down air
->u smash
->f smash
->d smash

UP SMASH STRINGS (1 hit, 8% damage)
->f tilt
->jab->grab
->turbo jab

UP SMASH STRINGS (2 hit, 21% damage?)
->up air
->falcon dive (likely)

+get up attacks, trip attack, ledge attack >100%, 100%+, misc stuff.
->coming soon

F throw->sliding up smash almost true, nice tech chase.

falcon kick->almost any air move but not true, need more testing

back throw, down smash, foward smash, falcon punch, falcon dive, falcon kick (atm), up tilt, foward tilt, sweet foward air, (atm)->nothing at all

List of useful combo's:
up throw->up air, easy to land, opponent left in awkward position in air
down air->up air, decent kill move, easy to land
raptor boost->falcon dive, good damage racking at low %'s
down throw->dash attack->X, great combo starter
down throw->knee, great kill move
dash attack->knee, worth the risk for a kill
dash attack->jab->grab->X, damage racking/combo starter

AND REMEMBER ANYTHING THAT COMBO'S TO A JAB->GRAB STARTS ALL OF THE THROW STRINGS AGAIN!
 

Zeallyx

Fox mains get all the girlz
Joined
Jul 13, 2008
Messages
5,575
Location
Europe
and this was just things that registered as "true combo's".

falcon kick and up-tilt "fake combo" into everything

here's a combo i made up, 0-to-death on a mario
http://www.youtube.com/watch?v=E-4RK_Zv694
You have to take DI into account, wich could be able to make that combo escapable (due to the opponents DI), but I'm not sure.

Either way, good stuff man. I have been playing brawl+ for like 4 days now, and I love it.
Falcon plays like falcon again in brawl+ ^_^

I have been trying out all sorts of things with falcon, too. ^_^
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
You have to take DI into account, wich could be able to make that combo escapable (due to the opponents DI), but I'm not sure.

Either way, good stuff man. I have been playing brawl+ for like 4 days now, and I love it.
Falcon plays like falcon again in brawl+ ^_^

I have been trying out all sorts of things with falcon, too. ^_^
Glad to hear you enjoy it. He plays like a work of art, am I right?
 

Zeallyx

Fox mains get all the girlz
Joined
Jul 13, 2008
Messages
5,575
Location
Europe
Glad to hear you enjoy it. He plays like a work of art, am I right?
Yes, he does.:)
I once again thank you, and everyone who made brawl+ possible.
Brawl+ is, imo, the most fun/rewarding smash game to play.

Falcon for top tier in B+ :p :D
 

LuLLo

Smash Ace
Joined
Nov 27, 2006
Messages
765
Location
Netherlands, NB
I really would LOVE to play Falcon in Brawl +, but the point is, my friends wouldn't agree with Brawl +, they even think Chaingrabbing is lame....so yeah...
But, when I have the time, money, not lame friends, I might consider moving on in Brawl +, if Brawl becomes boring for me. For now, I'll try to get better with Brawl Falcon :).
 
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