chris the brawler
Smash Ace
The Gale Boomerangs pull/push possiblities
Gale Boomerang-5% or 7%-Start up-Medium/Slow-Lag-Almost none-Speed-Fast-Priority-Medium- Not much stuff on this either. Sometimes, a foes move can cancel the Gale Boomerang. (Mainly recovery moves) It can only do 7% when you're practically hugging your opponent and it can be thrown at a 35 degree upwards and downwards.
2 Boomerang ATs
I decided to expose you to the Gale Boomerang the earliest due to its easy to perform advanced techniques. Due to the fact that these ATs are not widely used among Link mains, there is a large possibility that you will catch your opponent off guard. You may not find yourself in too many situations when you need to use techniques like these, but I think these techniques are useful and accessible enough to be important.
Gale Guarding
Gale Guarding proves to be a useful technique against the heavier set of characters with bad recovery. This move has the potential to ruin any character whose recovery lacks horizontally, vertically, and in Link's case, both! This technique may appear to be useless against characters with better recovery, (Ike, Falco) but in these cases, Gale Guarding serves a different purpose.
Performing a Gale Guard/Uses- Gale Guarding may be somewhat difficult to perform, but well worth the effort. After you hit your enemy, run towards the edge and jump off, then use the Gale Boomerang at the ledge. If you performed this technique correctly, the boomerang should hit the side of the stage and travelled directly backwards. If you performed it incorrectly, it either didn't hit the ledge, you were unable to recover with a spin attack, or the boomerang didn't even leave your hands. This technique won't work if you're right next to the ledge, that's why you have to angle the analog stick a bit to the left while you jump. Remember to practice this technique so that you are able to recover to the ledge each time, or you'll die and your opponent will live. Once you're able to recover, try throwing the boomerang up and down, instead. You'll notice that when you throw it up, the boomerang travels down and vice versa. This happens because the game reads that the boomerang is hitting the ground, and therefore, should ricochet in the opposite direction. Throwing it at an angle increases the usefulness of this technique. If an enemy recovers behind you at about a 45 degree angle, Gale Guard upward so the boomerang will travel downwards and carry him/her away. Against heavy characters with bad recovery, use this technique to prevent them from getting to the ledge. Things get a little trickier when using this against foes with average recovery. Instead of using this technique to kill the opponent, you can use it to stall them momentarily. This technique obviously won't KO them every time, but it will push them a good distance away from the ledge, which will give you time to pull out a bomb or shoot an arrow. Remember though, if you miss, your opponent might have the option to punish you. Use your best judgment when using this technique on characters with good recovery. I advise you don't try it on any characters that have a 4 * rating or more. Gale Guarding under such conditions could do a lot more harm than good.
One of the biggest differences between brawl-Link and melee-Link is the push/pull abilities it has when it returns
this thread is for discussing what uses it may have.
usefull videos:
gale guarding at 0:48: http://www.youtube.com/watch?v=iqM1fZ8tevQ
jab lock setup: http://www.youtube.com/watch?v=ZZxADIzXx3M
if you know about more vids like this let me know.
Gale Boomerang-5% or 7%-Start up-Medium/Slow-Lag-Almost none-Speed-Fast-Priority-Medium- Not much stuff on this either. Sometimes, a foes move can cancel the Gale Boomerang. (Mainly recovery moves) It can only do 7% when you're practically hugging your opponent and it can be thrown at a 35 degree upwards and downwards.
2 Boomerang ATs
I decided to expose you to the Gale Boomerang the earliest due to its easy to perform advanced techniques. Due to the fact that these ATs are not widely used among Link mains, there is a large possibility that you will catch your opponent off guard. You may not find yourself in too many situations when you need to use techniques like these, but I think these techniques are useful and accessible enough to be important.
Gale Guarding
Gale Guarding proves to be a useful technique against the heavier set of characters with bad recovery. This move has the potential to ruin any character whose recovery lacks horizontally, vertically, and in Link's case, both! This technique may appear to be useless against characters with better recovery, (Ike, Falco) but in these cases, Gale Guarding serves a different purpose.
Performing a Gale Guard/Uses- Gale Guarding may be somewhat difficult to perform, but well worth the effort. After you hit your enemy, run towards the edge and jump off, then use the Gale Boomerang at the ledge. If you performed this technique correctly, the boomerang should hit the side of the stage and travelled directly backwards. If you performed it incorrectly, it either didn't hit the ledge, you were unable to recover with a spin attack, or the boomerang didn't even leave your hands. This technique won't work if you're right next to the ledge, that's why you have to angle the analog stick a bit to the left while you jump. Remember to practice this technique so that you are able to recover to the ledge each time, or you'll die and your opponent will live. Once you're able to recover, try throwing the boomerang up and down, instead. You'll notice that when you throw it up, the boomerang travels down and vice versa. This happens because the game reads that the boomerang is hitting the ground, and therefore, should ricochet in the opposite direction. Throwing it at an angle increases the usefulness of this technique. If an enemy recovers behind you at about a 45 degree angle, Gale Guard upward so the boomerang will travel downwards and carry him/her away. Against heavy characters with bad recovery, use this technique to prevent them from getting to the ledge. Things get a little trickier when using this against foes with average recovery. Instead of using this technique to kill the opponent, you can use it to stall them momentarily. This technique obviously won't KO them every time, but it will push them a good distance away from the ledge, which will give you time to pull out a bomb or shoot an arrow. Remember though, if you miss, your opponent might have the option to punish you. Use your best judgment when using this technique on characters with good recovery. I advise you don't try it on any characters that have a 4 * rating or more. Gale Guarding under such conditions could do a lot more harm than good.
One of the biggest differences between brawl-Link and melee-Link is the push/pull abilities it has when it returns
this thread is for discussing what uses it may have.
usefull videos:
gale guarding at 0:48: http://www.youtube.com/watch?v=iqM1fZ8tevQ
jab lock setup: http://www.youtube.com/watch?v=ZZxADIzXx3M
if you know about more vids like this let me know.