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Smash Ace
Join Date: Nov 2008
Location: Not Disneyland, Khold turned the car around. :(
Brawl FC: 5370-2507-8442
Posts: 781
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Jealous Bass

 
The Jealous Bass of the DCMC joins the Brawl, and he's ready to jam!
"You're gonna be bawlin' your eyes out!"
Backstory The Jealous Bass is the boss of Chapter 4 in the game Mother 3. He is a wooden bass who was stuck in an attic when a better bass was bought. He takes out his frustration on anyone who enters the attic. He is also helped by his cohorts, the Gently Weeping Guitar and the Beaten Drum.
The Twist
The Jealous Bass has it's two friends, the Gently Weeping Guitar and the Beaten Drum to help him. If they are Koed, he gets different attacks, some weaker and some stronger. ASo a lot of his playstyle depends on what form of the moves you want to use, if you liek the solo ones bast you can use the cohorts as a shield until they are KOed, and then start attacking.
Each of his allies has a different health bar, which are shown next to his main health bar. If they are Koed, he can't get them back until he dies. So, you'll probably want to protect you're allies. They are like Nana, if you're desynched they'll be controlled by a level 1 CPU until they return to you.
Many of his attacks have types, Full band, one member Koed, and alone.
Stats
Size: 9/10
The Jealous Bass is pretty big, nearly the biggest in the game.
Weight: 9/10
That size pays off, he's very heavy. The guitar is about 6/10, and the drum is 3.5/10.
Walk: 3/10
Really slow, he hovers forward a few pixels above the ground, while the Beaten Drum walks a bit faster than you and the Weeping Guitar a bit slower. But, the difference isn't enough to cause any trouble.
Run: 4/10
The Guitar and Bass are left behind as the Beaten Drum runs forward at a 7/10 run. This leads to an interesting dash attack. When the Guitar is Koed, however, the Bass keeps up with the Drum, and they both go about 5.5/10
Traction: 5/10
Pretty neutral, not to good or to bad.
Power: 8/10
Hes' pretty powerful, with or without allies.
Attack Speed: 5/10
This really depends on who's with him, it can be anywhere from 1/10 to 10/10.
Range: 8/10
This is good when he has one or two allies, but alone it drops to 4/10.
Priority: 6/10
Average, not very spectacular but not terrible.
First Jump: 7/10
This jump isn't bad. All of the instruments have the same hight of jump.
Second Jump: 4/10
The drum goes a bit higher on this one.
Recovery: 6/10
Not bad.
Fall Speed: 5/10
Standard falling speed.
No crouch.
Hover: Yes - When they hover, if the beaten drum is still intact, it will ride on the bass while the bass and the guitar float. Their hover si slower than Peach's but goes a bit farther.
Crawl: No
Wall jump: No
Wall cling: No
Glide: No
Animations
Standard Pose:
The instruments all float around, and the bass sneers occasionally..
Idle Pose:
Whatever instruments are left spin around.
Walking:
They float forward and the drum walks a bit ahead.
Running:
Same as the walk.
Dashing:
Same as the walk, but the bass and guitar lean forwards a bit.
First Jump:
They float up higher, and the drum just jumps up.
Second Jump:
The guitar and bass spin upward,s while the drum does a jump like Lucas and Ness.
Shield:
The instruments huddle close together.
Spot Dodge:
They spin.
Roll:
They do a somersault forwards, except the drum. He gets on his side and rolls forward, which takes a bit longer than the others do.
Air Dodge:
They just spin, not very exciting.
Asleep:
They lean against each other, but if one is missing they fall on the ground, making lag.
Dizzy:
They looks dizzy, spinning and falling over.
Specials
Neutral B Jam Session
This is a very good attack. The instruments all form a circle, and then the Bass swings himself. If he hits someone, then they are smashed into the guitar. Then the guitar smashes them to the drum, who gives them back to the bass, who pushes them away and then gets a large amount of ending lag. So, basically, this is a four hit combo, and each hit is 10 damage. In the smashes, each hit is 5-7 damage instead. This does very low knockback, but has a very large amount of ending and starting lag. Use this to rack up damage, it's exceptional. If the opponent is dizzy from Aeolia's Mode, then use this. Basically, use this any time the opponent is stuck. This has great range and priority, but low hitstun. If only two instruments are left, then this only has three hits, and if only the bass is left he does a solo jam session with 2 hits.
Side B Musical Frustration
The Jealous Bass isn't happy the way he is. He was once the bass of the DCMC, but was stuck in the attic after a better bass was bought. Now he envies the other bass, and all the other instruments used by the famous band, and he takes out his frustration on anyone he comes by. If he uses this, and there is an opponent less then three stage blocks ahead of him, he will play a song, which is different for each character. When they hear their theme song being played, they break out in a display of ego. They put on sunglasses, wave, and act like they're the best thing in the world. This gives them quite a lot of lag, allowing you to follow up with a good KO move.
Mario: Well, what did you expect? The obvious theme, this. Or rather, the first three seconds of it.
Luigi: The first four seconds of this.
Peach: The theme that plays during her final smash.
Bowser: Up to the seventh second of this.
Donkey Kong: Up to second number seven of this.
Diddy Kong: The first six seconds of this.
Wario: First 8 seconds of this.
Yoshi: The 14th second to the 20th second of this.
Link: 9 to 20 of what else but this.
Zelda/Shiek: First ten seconds of this.
Ganondorf: First seven seconds of this.
Toon Link: First seven seconds of this.
Samus/Zero Suit Samus: First nine seconds of this.
Pit: First 4 seconds of this.
Ice Climbers: Their victory theme.
R.O.B.: 0 (Robot)
Kirby: His victory.
Meta Knight: 3 to 9 of this.
King Dedede: 29 to 34 of this.
Olimar: http://www.youtube.com/watch?v=vEB98X_gN0U
Fox: http://www.youtube.com/watch?v=eTxKm...eature=related
Falco: See Fox.
Wolf: See Fox.
Captain Falcon: 3 (How could any chick resist the captains manliness? She obviously cant be faking him out.)
Pikachu: His victory.
Pokemon Trainer: See Pikachu.
Lucario: The first seven seconds of this.
Jigglypuff: The epic part of this. You know, the first six seconds.
Marth: Up to the eighth second of this.
Ike: 2 to 6 of this.
Lucas: Um... So many good ones! I'll go with the Theme of Love, the first 24 seconds. However, in the game, it's sped up so it only takes 12 seconds.
Ness: The first 13 seconds of Pollyanna.
Snake: The first seven seconds of this.
Sonic: The first 9 seconds of this.
Mr. Game & Watch: His victory.
ROB: The first 6 or 7 seconds of this.
Himself: Rock and Roll Spicy, the first 10 seconds.
Up B Defeat?
The Jealous Bass screams and... dies? He flashes white and disappears, reappearing in the re spawn capsule. WTF? The thing is, this is the best recover,y you can recover from anywhere. But, if you use it more then twice a stock, you really do die! This has medium starting lag, and you don't get the special invisibility you do when you really die. After this, you have to rely of Magypsies Mode for recovery. It does no damage or knockback, but is excellent for recovery. But keep track of how many times you use it, three strikes... and you're out.
Down B Musical Vibes / Solo / Electric Guitar / Musical Change
If all of your band members are present, they each make three beats or notes of music. Anyone within three blocks in any direction starts playing on an air guitar for as long as you do this move. This is only really good in teams, or if you're really close to the opponent. This does on damage, and has a bit of starting lag.
If the bass only is left, then he tries to do it on his own. However it only has a 50% success rate.
Electric Guitar happens if only the Bass and Guitar are alive. This is a lot like Pikachu's thunder, but it has a little difference: The thunder doesn't hit the guitar, but strikes in a random area. This has great KO potential, has lot's of hitstun, does 20 damage, but hardly ever hits. It has low lag, and lots of range, but rarely uses that. The thing is, this is a lousy attack because it simply doesn't hit. However, if you're on a small stage, this becomes a lot better.
If the Beaten drum and Jealous Bass are left, the down special does only one thing: It changes them music. That's all. The drum beats on himself with a drumstick, and the music changes. Low lag, and no other effects.
Attacks
Jab Head Slam / Instrument Swing / Lightning Strike
When alone, the Bass swings forward his head, doing 7 damage and medium knockback to anyone it hits. This has medium lag and pretty low range, but excellent priority. This is a really boring attack. There isn't anything special about it.
If one instrument is left, he uses Psi to pick them up and throw them forward. This does 5 damage, and low knockback, but has low lag and high range, as well as a 70% chance of causing the opponent to trip. It also has pretty good priority. You'll want to use this against approaching enemies. If this is used on a ledge, you may risk losing the other instrument. It also leaves you unprotected form behind.
If all band members are present, they cluster together, and then shoot a beam of lightning forward, which goes right off to the endzone. This does very high damage, 14, but no knockback. It also has terrible priority, huge lag, and all it has going for it besides damage is range. It has some hitstun, but not enough to matter.
Dash Attack Butt Butt / Roll / Weep
If only the bass is left, he does a butt butt. Literally, he butts with his butt area. This does 8 damage, and high knockback, but has huge ending lag and low range. It has mediocre priority.
If only the guitar is left, he weeps forward, sending out a flood of tears from his top. This is a lot like Water Gun and F.L.U.D.D. It does only 1 damage, and has great range though, so it is a bit different. It goes until it this a ledge, in which case it falls down. This is an excellent edge guarder, but is useless for damage racking or knockback.
If only the drum is left or if all three are present, the drum rolls forward, doing multiple 2 damage hits to anyone it hits. This goes on forever, or until you press A again. Be careful, because if you don't hit A, he'll SD off the stage. This does low knockback, and has pretty low lag.
F Tilt None
The dash and the walk are barely different, in fact, they're just different speeds of the same exact thing. So, there is no F Tilt, he just does his dash attacks.
U Tilt Spin / Clap / Short Circuit
If the bass is alone, then this attack is a simple spin. He jumps up, spinning while he does so, doing three 3 damage hits. This has high ending lag, but good range and pretty good priority. However, it does low knockback, so due to the high lag it is highly publishable.
The other two are randomly selected if both the guitar and the drum are there, and if only one is there, well, it's attack is obviously done. If the drum is chosen, he jumps into the air, while two drumsticks shoot out of his top. They clap together, doing 6 damage and high knockback to anyone they touch. They have low priority, medium lag, and low range.
If the guitar is chosen, then the top of it explodes, meaning huge lag, but also huge knockback and damage, 16. this has medium range, and okay priority, but it has really bad ending lag, 3 seconds! Use it as a KO move, and nothing else.
D Tilt Hypnosis
This has only one form. This is basically like Sing, the Bass spins around, and anyone hit by the purple ring emitted is put to sleep. No knockback, no damage, and no priority. It has good range and high lag as well. Use this in FFA if people are ganging up on you. This is better than sing, but has much more lag.
Smashes
F Smash Arachnid!!!! / Jam
Each of the Jealous Bass's Smashes have two forms, one is different for each and one is a Jam. The Jam is the same as the Neutral B, but in whatever direction the smash is for, forward being forward, up being up ,and down being both sides.
Anyways, Arachnid. An Arachnid shoots out of the Jealous Bass's center, and crawls forward. If it hits anyone, it jumps onto them and starts weaving a web around them. This takes 3 seconds. It's like a grab, you can button mash out, but it is harder at higher percents. If you remain in the spiders grasp for the full 3 seconds, you're stunned for a full 5 seconds. This means that you can follow up with any number of powerful attacks, like Jam. This has low lag, and great range, but the spider is easy to KO.
U Smash Elder Batty / Jam
This smash's jam is angled upwards.
The other version is the Elder Batty. An Elder Batty appears over the Bass's head, and then flies upwards, and anyone it hits is spiked and receives 13-17 damage. This has very low lag, but the bat is very easy to KO. It can be steered, just like PK Freeze, Flash, and Thunder, but pressing A will make you let go, and the bat will fly off in a random direction. It is even harder to control then PK Flash. This is a good gimping move despite being hard to control though, and is good against slow recoverers like Pit and Jigglypuff.
D Smash Greedier Mouse / Jam
This Jam is angled in both directions, but has less range in both directions then the F Smash.
The other version is the Greedier Mouse. A greedier mouse jumps out of thin air in front of the Bass and crawls forward. If it touches someone, it tries to eat them. If he does manage to eat them without being Koed, and it is very easy to KO him, then the opponent receives a whooping 30 damage! However, they get no knockback, and this attack has very high lag. This is good against shields, he can eat through them, although he can't eat the opponent once they've done it.
Aerials
Nair Combo / Drum Spin / String Slap
If all of the instruments are present or only the Bass is alive, they will use Combo. The Bass attacks firs,t and then you have to press A to the beat of the background music. The first hit does 12 damage, and the others do 2. This is harder on some songs, obviously, so the down taunt is actually useful for this attack, and is the Down B for the Drum. The combo looks like the bass hitting over and over with his head, and both the opponent and the bass hover while doing this.
If the drum and the bass are left, then you use Drum Spin. This makes the Drum spin around with his legs and drumsticks sticking out, doing 4 2 damage hits. This is good for edge guarding, because it hits on all sides and spikes on the final hit if you time it right. This has low lag, but not very good range.
If the guitar and the bass are left, then you use string slap. This is exactly the same as Drum Spin, but uses the top and bottom of the Guitar and the string instead, each hit does 3 damage instead, and has no spike.
Fair Drum Stick / Instrument Toss / Trumpet
If the Bass is alone, a trumpet appears at his lips. He blows, and several musical notes shoot out. If the musical notes touch anyone, the receive 10 damage. The notes have medium range, and are not projectiles. This has high lag, but tons of hitstun.
If you have everyone or only the drum and bass, you use Drum Stick. The drum jumps forward, and smacks with the sticks. This propels the opponent behind you, so you can combo with this attack, since the Bair is the same as the Fair. This does 3 damage, but the combo makes up for that. This has high range and low knockback, but low lag.
And if only the guitar and bass are left, then he uses Instrument Toss. He throws the guitar forward, doing 11 damage and high knockback ,but ending up with absolutely horrible lag. This also has good range, and is a good KO move.
Bair Drum Stick / Off Key Attack
If only the bass and the drum are left, he uses a reverse version of the Fair. If he's alone, has a full band, or only has the guitar, he uses an Off Key Music Attack. This makes his strings twang, making a musical note appear. If anyone touches it, they enter helpless mode and receive 9 damage. This is good for gimping. The note takes up about half of the bass's body, so it has okay range. It also has bad lag, so only use this if you need it.
Uair Magypsies Mode
What? The only Magypsy possibly associated with the Jealous Bass is Doria, and that's just because her, or his, or it's, needle is near the DCMC club. What is this? See, each of the Magypsies names come form one of the modes of music, the Ionian mode, the Phrygian Mode, the Mixolydian Mode, etc. When the Jealous Bass uses this, the first few notes of the Magypsy Theme plays, but it is in a random mode, Aeolian, Dorian, Lydian, Phrygian, Mixolydian, Ionian, or Locrian. I don't know anything about music, so if that is impossible, please tell me. Anyways, depending on which mode it is in, something different happens.
Aeolian: An Osohe Ghost appears, and attacks the nearest opponent by pouring wine on them. This has a 50% chance of inflicting the dizzy effect, and a 50% chance of causing nothing at all.
Dorian: The Ultimate Chimera appears in the center of the stage, and disappears after two seconds. This sounds really powerful and broken, but the UC is very slow ,as you would know if you've played on New Pork City.
Lydian: The nearest opponent as a 50% chance of getting the Freeze effect.
Phrygian: A rock falls from the sky, doing 25 damage and low knockback to anyone it hits. This isn't that broken though, because it falls randomly, so it can completely miss the opponent.
Mixolydian The opponent's controls are reversed for three seconds 50% of the time.
Ionian A pickle appears, and everyone rushes to eat it, causing high lag for the opponents.
Locrian Spoiler Alert: Ten bananas fall from the sky in random areas, and anyone who touches them slips.
As you can see, this is a risk move. Use it only if you are at low percents, higher ones make this too risky. However, when this does work it's exceptional. This has high lag on both ends, starting and ending. This propels you upwards almost as fat as Final Cutter goes at it's peak, but only when the Up B is no longer usable. But back to the beginning, what does the Jealous Bass have to do with Magypsies? See, he has nothing to do with them, but a lot to do with music, and the musical modes are somewhat musical, wouldn't you say?
Dair Marching Band
If all of the band members are there, they use Marching Band. This is basically a stall then fall, but it's a bit more then just that. This has two whole seconds of start up lag, which is brutally long, but has a magnificent reward. During those two seconds, the band gets in order; the drum first, then guitar, and then the bass. Then they fall, all while drumming or twanging. Getting hit by three falling instruments is not fun. The opponent receives a whooping 45 damage! However, when you land you have 3 whole seconds of ending lag. This s very risky, but pays off if you hit. The knockback is horizontal, and is quite powerful. Also, this can be canceled by pressing A again, so if you do it by accident, don't worry. If only two of the instruments are left, then only those two do it, and if only the bass is left, then only he does it. If two are left it's 30 damage instead, and 20 with only the bass.
Final Smash DCMC Concert
At last, the Jealous Bass, Gently Weeping Guitar, and Beaten Drum get what they wanted. The DCMC comes form behind the stage, grabs them, and starts playing. They play Rock And Roll Spicy, which is linked to in the Side B, and this makes the Jealous Bass have lots of self esteem. His attacks do 50% more damage then usual for 30 seconds after the concert. He also gains back any instruments he lost. During the concert, the other opponents stop fighting and watch, and a bunch of characters form Mother 3 appear and watch as well. If Kumatora is one of the opponents, she will become Violet for a while, and if another Jealous Bass is in the same fight, he'll sneer at you.
Grab and Throws
Grab Arachnid!!!!
The Arachnid!!!! comes back out, and using his thread, pulls the opponent in. This is long ranged, and can be used as a tether, but does no damage as a tether.
Pummel Bite
The arachnid bites, doing 3 damage. This has high lag. There isn't ever anything to say about pummels, they're usually hideously boring, and this is no exception.
F Throw Arachnophobia
The opponent is evidently afraid of spiders. The spider bites at the air a few times, and that really scares the enemy. He breaks free of the web and runs as fast as he can. They are controlled by a CPU for 2 seconds, and during that time you also control the spider. If you can, scare the opponent off the edge, if not, at least you did 8 damage.
B Throw - Arachnophobia?!?
Ha! These guys aren't little girls? Who's afraid of a little spider? The opponent steps on the spider, but it isn't just a little spider! It's a big one, and it has lots and lots of iky insides. The opponent slips on them. This does no damage, it just trips the opponent. Follow up with a good attack when you get the chance!
U Throw Dinner
Elder Batty's eat Arachnids!!!! for dinner! An Elder Batty swoops down form the sky and pulls up the Arachnid, pulling the opponent with him! The opponent dangles from a thread, and then, right before the end zone, the thread snaps, and they fall. They get the pitfall effect when they land, but no other effects, like damage. This has Basic the same effect as the back throw, and is equally funny.
D Throw Poisonous Fangs
The spider bites with his poisonous fangs, and then disappears. This does no damage or knockback, but it does inflict the flower effect. The flower effect doesn't last very long, whoever, usually only long enough to rack up about 16 damage.
Extras
Forward Taunt A Great Person's Theme
The Bass plays a few notes of Porky's theme.
Up Taunt - Wrath
The Jealous Bass says Grr... and angrily looks at the screen.
Down Taunt - Beat
This only works if the Drum is present. The beat of the song becomes much more evident for 20 seconds. If the drum has been Koed, then you do one of the other taunts.
Victory #1 - DCMC
The DCMC is giving a concert, using all three of the poor instruments.
Victory #2 - Angry
The DCMC are giving a concert, but they are not using the Jealous Bass or his cohorts. They sneer at the DCMC, occasionally playing a short tune.
Victory #3 - In The Attic
The Greedier Mouse, Elder Batty and Arachnid!!!! are scurrying and flying around the instruments, squeaking.
Loss - Even More Anger
The three outcast instruments have always been neglected and defeated, and it's happened just one to many times. The Bass goes on a rampage, killing everyone else. When he realizes he's the only one left, he smiles and plays his own victory theme. He only does this once the winners have done their victory.
Symbol
The Earthbound Earth.
Entrance
He comes out of a trapdoor in the ground, and his cohorts fly in for opposite sides.
Crowd Cheer
"Dee See Emm See!" Says the crowd, and the Bass yells "NO!"
Kirby Hat
Kirby gets a bass top sticking out of the top of his head, and two mini Kirby's who have a guitar and a drum on their heads.
Victory Theme
The first twelve seconds of this!
http://www.youtube.com/watch?v=ndY3s...eature=related
__________________
Quote:
Originally Posted by Kholdstare
Baloo, Spadefox, you boys better stop this fighting right now or I will turn this car around.
And we won't go to Disneyland.
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Last edited by Baloo; 04-17-2009 at 07:04 AM..
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