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It seems interesting...There is so much information in Vayseth's thread that it is pretty easy to miss a thing or too.
However, just finished playing with some friends, I think I may have found a way to use zoning on FD to turn Falco's camping game against him.
Below is FD
________________DDD__F____
If you can close him in here, you can mix up a game of low air camping and dthrow to ftilt to keep him pretty much at bay, since the only move he has to get through you here is his side b, but it is low enough prority that you can easily stop it. The only acccuarte way through is to double jump and side b, but that ends with him not being able to move and having quite a bit of landing lag, in which you can chase to set up this situation on the other side, or uptilt. His down b can cause problems if you aren't careful however, but with careful dodging, it should be a problem. You should be able to keep him within this zone, then, when the time is right, abuse the pummel release at ledge to foot stool to dair for a kill, as he respawns, attempt to set up this situation again,
anotherr thing that makes d3 even better against space animanlss?? that not cool man. baisicly a 0 to death shxtGUYS GUYS GUYS!!!
I was looking into pummel breaks, and if you space your grabs right, you can chain grab to where the opponent is just off the edge, pummel break, and they will break as if they are hitting the ground, but fall down, you then grab the edge, and some characters, LIKE SNAKE!!! have no viable recovery option you can't block from low. If you can also land a grab like this on one of the space animals, it is essentially grab to death. Don't hang to far over, or they will air break. Its ****ing sweat, going to go test more.
might work on falco and wolf wont work on fox mthough my friend you have to remember that your opponent could mash an airbreakGUYS GUYS GUYS!!!
I was looking into pummel breaks, and if you space your grabs right, you can chain grab to where the opponent is just off the edge, pummel break, and they will break as if they are hitting the ground, but fall down, you then grab the edge, and some characters, LIKE SNAKE!!! have no viable recovery option you can't block from low. If you can also land a grab like this on one of the space animals, it is essentially grab to death. Don't hang to far over, or they will air break. Its ****ing sweat, going to go test more.
He must have done both inputs to make it at the perfect frame.Yeah he just pivot shielded basically.
yea that grab was weireddd but good shxt in that match to seibrik man it was close. chuddat is a beasthttp://www.youtube.com/watch?v=MTOzXQSE1GM
look at 2:40 ddd
can someone explain what happened? ddd does a back roll but then is facing the other way?!??
did he shield drop pivot shield grab in that small of a time after the back roll? if so that's way faster than i thought it was.
I think it's right before the super armor frames.It was determined that Dedede needed to be hit at some point during the startup of Inhale but nobody was exactly sure when.
I'm glad everybody did that...if you know what I mean. I think you're the only one that doesn't.But when everyone calmed down they found out it just keeps Nado at bay.