Had0
Smash Cadet
How does this work?
I find Jiggs to be a really hard opponent.
How can I pwn this lil' chub consistently?
I find Jiggs to be a really hard opponent.
How can I pwn this lil' chub consistently?
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You tell meWho are all of you?
This is some very useful advice.O boy jiggs...
You have to be extremely careful
Camp to the point of forcing jiggs to be aggressive
Then you can predict some of her attacks and counter with Ftilt or Utilt
You really can't be aggressive in this matchup because if you miss any attack, a good jiggs is gonna get a hit in
Your whole strategy needs to revolve around NOT missing attacks, unless you're sure you can't get punished
Missiles to bait them into attacking, shield, UB works too but it's risky, be careful with this move, all moves actually, DON'T MISS, jiggs can punish almost any move if she is just out of your reach
Rack up damage any way you can, missiles, un charged shots, homing, homing are good for some damage, juss make sure she's not too close
Nair is probably your best aerial in this matchup, Fair has too many holes, and the jiggs ain't gonna end up above you in shUair range
Like I said, rack up damage any way you can, get your hits in and don't bother about following up
If jiggs doesn't wanna approach
Charge your shot, predict her jumps with it and it'll get kills
Well, you have to remember that Sammy vs. Puff on Mute City is tipped maniacally in Puff's favor, so one strategy is don't fight Puff on Mute City. Puff savors the bigger stages (much like Samus does), so when counterpicking, go to smaller spots such as Marthland (better known as Yoshi's Story) and remember that upBing out of shield is your best friend. In addition, the people that are going to attempt a rest during a missed grab are (quite surprisingly) few and far between, so it shouldn't be COMPLETELY ruled out. Samus is not a hot character when it comes to grab game regardless, so watch it the same way you would against anybody else.Missle camping doesn't work at all. I remember this video of a samus missle camping a jiggs on mute city. It ended in the jigglypuff dodging at least 20 missles and taking the stock from mindgames.
I would just try to get jiggs in the air and spam uairs and nairs, then try to connect some smashes. DO NOT GRAB. EVER. You miss a grab you're rested. Also recovery is scary. Be clever with bomb jumps.
Three Chickens, lol, so overstated.Oh, and in responce to Three Chickens one post up: while upB out of shield is your best friend, wavelands are probably 2nd or 3rd best friends.
Doesn't workupBing out of shield is your best friend.
Please explain how you keep puff on the ground? Wouldn't that require not hitting her?The best strategy is to keep that puffball on the ground where its abilities are lessened.
A good jiggs will hit you even if you are spacing perfectly.Keep the pressure on and never let up, but space yourself very precisely when doing so.
"daughter dashes" or whatever they were heh. I accidentally got it to a point where I could do them consistently, and for awhile it actually came in handy... not again anytime recently though.EDIT: Oh and I could never do those little sister SWD's
what, we finally have discussion here and you're going to complain about it? tsk tsk ;pWho are all of you?
lol... but really, what doesn't...it all boils down to
beast spacing
lol that's the same thought I hadThree Chickens, lol, so overstated.
most likely a restReverse SWD past the Puff and U-Smash to catch her. Not sure what would be best to after though... nair?
I think what he was referring to was my post:"daughter dashes" or whatever they were heh. I accidentally got it to a point where I could do them consistently, and for awhile it actually came in handy... not again anytime recently though.EDIT: Oh and I could never do those little sister SWD's
I don't know if you can "space" a SWD since the only way to stop your movement is by using a b move(?) or bombing. Otherwise you fly off an indeterminable distance - that is, unless you know how to perfectly get every other distance like those small SWDs and the mid-size ones, and then the full-fledged ones that will send you across FD.
I'm kinda doubtful there's anyone THAT technical lol
Ah, thanks for the clarification.And I don't think what you were doing were daughter dashes
You probably would just bomb out of a full SWD into another one
Afaik daughter dashes are where you actually move distance while in the morph ball state affecting the final swd product some how...
http://www.smashboards.com/showthread.php?t=63749
"Now the speed to do that is inhuman (No really, your controller would burn up like a **** firework. )"
http://www.youtube.com/watch?v=t9sa8133NBI#t=1m13s
I think what he was referring to was my post:
I don't know if you can "space" a SWD since the only way to stop your movement is by using a b move(?) or bombing. Otherwise you fly off an indeterminable distance - that is, unless you know how to perfectly get every other distance like those small SWDs and the mid-size ones, and then the full-fledged ones that will send you across FD.
I'm kinda doubtful there's anyone THAT technical lol
you should follow socal melee communityi need to practice my trash-talk tech skill now. any pointers?
do you even play competitive melee or you just write theory books with unfathomable scenarios?Reverse SWD past the Puff and U-Smash to catch her. Not sure what would be best to after though... nair?
hm. maybe I'll ask alukard for some tips too.you should follow socal melee communityi need to practice my trash-talk tech skill now. any pointers?
with that attitude it's unfathomable suredo you even play competitive melee or you just write theory books with unfathomable scenarios?