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Scar talks Lean Melee [2012YotF]

Scar

#HarveyDent
Joined
Feb 11, 2007
Messages
6,066
Location
Sunnyvale, CA
You sure that it's any direction?
magus posts facts, i post experience

in my experience, SDI in any direction will pop CF off the ground, so that's what i'm going to continue to do, which is more effective than what 90% of captain falcon players currently do, so i'm pretty ok with that.
If Marth tippers CF's shield, does CF get a guaranteed WD OOS -> grab? What if the tipper hits the very edge of your shield, so it would have missed if you weren't shielding?
wd oos grab is actually pretty hard to consistently do vs marth, idk if you do it a lot but i actually can't remember one time that i've ever grabbed marth from a shielded fsmash

just knee him
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
Yea my post was assuming marth didn't do a laggy move on CF's shield. dtilt, fair, nair, bair or jab. Even ftilt if its spaced to the tip.
 

Ryzol_

Smash Apprentice
Joined
Jul 22, 2009
Messages
176
Location
Greenville, SC (school) Charlotte, NC(break)
Okay.

If you get knocked over and you want to get somewhere fast, is it faster to techroll that direction and run, or to tech in place and run? I'm thinking of the situation where you trade hits and you want to get back up and combo them.
 

Roneblaster

Smash Hero
Joined
Apr 16, 2009
Messages
6,041
Location
#MangoNation
Ledge(hop)-advancing. How do you guys do it?

I use the stick to jump back, i know other people who use y and others who use the stick.

Also ledgehop -> nair. Any special tips other than "practice practice practice"?
 

Mokumo

Smash Ace
Joined
May 6, 2007
Messages
885
Location
Boston, Massachusetts
just practice. and hit A to do the nair before you move the control stick towards the stage to move. for the most part, the sooner the nair comes out the better
 

BigD!!!

Smash Lord
Joined
Aug 13, 2009
Messages
1,833
im pretty sure you cant punish marth after shielding a tipped fsmash

the increased distance and shield lag makes it very difficult if not impossible
 

GamerGuitarist7

Smash Champion
Joined
Jun 4, 2006
Messages
2,015
Location
Tucson AZ
i'm with big d on that one. i don't think wd oos to grab is fast enough and i don't think you're close enough to knee if THAT is even fast enough
 

BigD!!!

Smash Lord
Joined
Aug 13, 2009
Messages
1,833
well yes and no

a human marth cannot actually react fast enough to hit you out of your moves every single time, even if he gets it most of the time. just be very varied in your timing and method of attacking. its never really safe to approach, but do it occasionally to make sure hes worried about it. the way g reg once described the best way to play captain falcon in every matchup was "be defensive, but look aggressive". this is especially effective in the matchups where you have to beat range/priority, like marth and sheik. try to get them to defend themselves against an approach youre not going to do, and to do that you will have to use a reckless approach or two at some point.

so really, yes, there is nothing you can do to literally beat out marths moves, and i do think that marth does have a slight edge on falcon even in terms of human capabilities, but they wont be perfect so you can get in there
 

Reaver197

Smash Lord
Joined
Sep 30, 2006
Messages
1,287
Ledge(hop)-advancing. How do you guys do it?

I use the stick to jump back, i know other people who use y and others who use the stick.

Also ledgehop -> nair. Any special tips other than "practice practice practice"?
I highly suggest switching to using Y to ledgehop. It will make doing aerials and wavelands off the ledge much easier and practical.
 

Cosmo!

nerf zelda's dsmash
Joined
Feb 5, 2008
Messages
2,368
Location
Chicago, Illinois
i guarentee marth tip Fsmash has too much hitlag on your shield for you to WD out (especially at that ridiculous range) and grab marth before he can do anything

non-tipped, go for it
 

Scar

#HarveyDent
Joined
Feb 11, 2007
Messages
6,066
Location
Sunnyvale, CA
bet you i could knee him

reneblade practice is what you need but i recommend first deciding HOW you want to learn how to do it and then practicing that, instead of just trying to do it over and over and seeing what works.
 

BigD!!!

Smash Lord
Joined
Aug 13, 2009
Messages
1,833
you cant knee him man, he'll be too far away

you could short hop and not fastfall and knee at the very end of it, and thats the only way you could even reach the marth. but that takes too long and his shield will be up by then
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
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Close to Trenton, NJ Posts: 4,071
Yeah, if it does tip the shield there's no way you can knee him. Even if he's at the very edge of the stage/platform so he doesn't have room to get any of the pushback from hitting a shield, you shield SDI it towards him, and you time the jump perfectly you'd still not get close enough. Under any normal conditions you don't even come close. Also, when it's spaced properly to tip you and the shield being closer causes it to not tip, you still normally can't even knee him. The spacing needs to be off altogether to get close enough for it.

That said, if it's spaced to tip on hit the shield will often reach in enough to cause it to not tip on block, and while you can't knee him you are able to WD OoS to JC grab it. If you were holding towards him (shield ASDI) it helps out a bit. Technically it's possible to WD JC grab him even if it does tip, but it needs to be so perfect that it'd only really be usable if he happens to be at the edge of the stage/platform where he won't be sliding backwards.

Okay.

If you get knocked over and you want to get somewhere fast, is it faster to techroll that direction and run, or to tech in place and run? I'm thinking of the situation where you trade hits and you want to get back up and combo them.
The techroll forward covers a little more distance than his run would during the difference in tech lag. His techroll forward is actually the 2nd longest next to Ganon's.

Overall though, one type of tech being faster to get them than the other depends on how close they end up to where the techroll goes and what you want to do. If you're going to be running a fair amount of the distance anyway the techroll would be faster, while if you wanted to knee someone only a techroll's distance away it would be faster to tech in place since the longer time to reach there is more than made up for by being able to get the jump and knee out along the way instead of afterwards.
 

Afro_Chris

Smash Ace
Joined
Nov 3, 2007
Messages
750
Location
T.dot, Canada


That said, if it's spaced to tip on hit the shield will often reach in enough to cause it to not tip on block, and while you can't knee him you are able to WD OoS to JC grab it. If you were holding towards him (shield ASDI) it helps out a bit. Technically it's possible to WD JC grab him even if it does tip, but it needs to be so perfect that it'd only really be usable if he happens to be at the edge of the stage/platform where he won't be sliding backwards.


haha i told u guys :D, so said u cant wd oos and grab marth
 

Fortress | Sveet

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Joined
Dec 21, 2005
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16,256
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Northern IL
Couldn't you take control of the stage though?

WD OoS

If he rolls follow it and ****. otherwise, can't you get a grab out before marth jabs/does any other move?
 

Milos

Smash Lord
Joined
Apr 17, 2007
Messages
1,453
Location
Some boring suburb of, NY
hmm something i learned is that the grab hitbox is the same for captain falcon as it is for marth.

marth's is just placed differently, it's in front of him. but that's why captain falcon can grab bahind himself and all that nonsense
 

Tomacawk

Smash Master
Joined
Sep 10, 2007
Messages
3,783
Location
Central IL
as a sheik grabs aren't usually stocks? =\
falcon sucks btw I can't play this character anymore
he's fronts like he's good by having insane combos but everybody knows he's an abused empty shell of a man at heart
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
its not a normal wavedash cuz you have to let go of the ledge somehow.

this is the main problem for me when trying to ledge waveland with fox/falco. They fall/jump so fast i either go too low and SD on the airdodge, or go too high and do a sloppy waveland and get *****.

luckily fox/falco have like a billion other options from the ledge so wavelanding isnt that important.
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
Well you could imitate the waveshine timing, however it really kills your invincibility time. So it's better to practice w/o the shine.
 

Juggleguy

Smash Grimer
Premium
Joined
Aug 16, 2005
Messages
9,354
Location
Ann Arbor, MI
I agree Falcon's ledge waveland is easy. Like how the flashy wavelanding across platforms isn't as hard as it looks.
 
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