- Joined
- Jul 9, 2007
- Messages
- 5,164
Hello, and welcome to Wonderland Mafia! Glad to have you. I hope you don't mind a little madness, because there's much more than a little in Wonderland.
First, the pre-game copy pasta! It is delicious; you should have some.
References:
Newbie Guide: Introduction for new players.
Basic Rules: Reading these rules, along with the game's specific rules, will help you understand the game.
Common Roles: Includes a description of the roles both commonly and uncommonly found in Mafia.
Smashboards Mafia Archives: This archive includes examples of past Mafia games in Decisive Games.
Theme-Specific References:
If you've seen Disney's Alice in Wonderland (as I'm sure most, if not all, of you have), then that should give you a pretty strong foundation for the flavor of this game. However, this game is primarily based on Lewis Carrol's original book, Alice's Adventures in Wonderland. I'm not saying you have to go read the book in order to be successful in this game, but if you want to do some research on characters or events in the story, then a peak at the book's Wikipedia page may be useful.
Fundamentals:
1. Have fun, and do not ruin the fun for others.
2. Unless your role states otherwise, no communication about the game is allowed outside of this thread. That includes communication with living players, dead players, and non-players. Just don't do it.
3. No quoting mod PMs, or faking a quoted mod PM (including pictures). Not even partial quoting. Learn2paraphrase.
4. Editing your posts is not allowed. If you make a spelling or grammar mistake, just clarify what you mean in a second post. If you make some sort of Freudian Slip, then it's up to you to deal with that in the game.
Voting and Lynching:
5. All votes must be bolded (Vote: Circus).
6. When changing your vote, you must unvote your previous vote before you revote. Your unvote must also be bolded (Unvote, Vote: Scumfever).
7. A lynch will occur when a majority has been reached. Day will end with a lynch.
8. You may vote for a 'no lynch' if desired. If a majority of the players in the game vote for to no lynch, the game will progress to night without a lynch. If the deadline comes and the 'no lynch' option does not have the majority vote but still has the most votes of any option, then there will be a no lynch.
9. If the deadline hits and a majority has not been found, the player with the most votes will be lynched.
10. In the event of a tie, the first player to reach that number of votes will be lynched.
11. If a lynch occurs, then the game enters Twilight, where all living players apart from the player who has been lynched are allowed to freely converse (but not allowed to cast any votes) until I post a death scene.
12. Once you are dead (flavor has been posted), you are allowed to make one final "bah go town/scum!" post, but nothing of substance.
Activity and Deadline:
13. Days will last 10-14 real life days. I'm willing to extend deadlines in the event of extenuating circumstances like last-minute replacements or if a sudden burst of activity occurs toward the end of the Day.
14. Treat this game as a commitment. You are requested to post at least once every 72 hours. Failure to do so will result in prodding. An accumulation of too many prods (however much I think that is) will result in your replacement or a modkill depending on the circumstances.
15. If you are unable to participate for a period longer than 72 hours, please PM me or post in thread.
Alive:
4.Omis Scumfever (Alice, disloyal Tracker) keeps her head!
6. Omni (The Gryphon, disloyal denizen of Wonderland) keeps his head!
7. Tom (The Hatter, disloyal Cop) keeps his head!
11. Xiivi (The Cheshire Cat, not-so-loyal, Almost-Certainly-Unbeheadable Messenger) keeps his head!
Headless:
8. Riddle (The Caterpillar, loyal Roleblocker) — lynched Day 1
5. Macman (The March Hare, disloyal Watcher) — beheaded Night 1
10. §teel (The Duchess, disloyal denizen of Wonderland) — lynched Day 2
1. Gheb_01 (The King of Hearts, disloyal Governor) — beheaded Night 2
12. Marshy (The White Rabbit, loyal Goon) — lynched Day 3
9. Chaco (The Mock Turtle, disloyal Mock Doctor) — lynched Day 4
3. Cacti (The Dormouse, disloyal Semi-Universal Backup) — beheaded Night 4
2. Nicholas1024 (The Queen of Hearts, mafia-aligned Royal Executioner) — modkilled Day 5
Replacements:
1. frozenflame751
Events:
Day 1 Begins: Down The Rabbit Hole....
Day 1 Ends, Night 1 Begins: Headless, He's A Very Good Height Indeed
Night 1 Ends, Day 2 Begins: A Little More Tea, A Little Less Hare
Day 2 Ends, Night 2 Begins: Speak Roughly To Your Headless Friend
Night 2 Ends, Day 3 Begins: Pardon Me, Sir. Oh Dear....
Day 3 Ends, Night 3 Begins: Arrive Late, Leave Early
Night 3 Ends, Day 4 Begins: Curiouser And Curiouser....
Day 4 Ends, Night 4 Begins: Oh, What A Mockery Of Death We Have Made!
Night 4 Ends, Day 5 Begins: I Breathe When I Sleep And I Sleep When I'm Dead
Day 5 Ends: GAME OVER! Town/Independent Win!
Role PMs
Night Actions
General Thoughts and Comments
First, the pre-game copy pasta! It is delicious; you should have some.
References:
Newbie Guide: Introduction for new players.
Basic Rules: Reading these rules, along with the game's specific rules, will help you understand the game.
Common Roles: Includes a description of the roles both commonly and uncommonly found in Mafia.
Smashboards Mafia Archives: This archive includes examples of past Mafia games in Decisive Games.
Theme-Specific References:
If you've seen Disney's Alice in Wonderland (as I'm sure most, if not all, of you have), then that should give you a pretty strong foundation for the flavor of this game. However, this game is primarily based on Lewis Carrol's original book, Alice's Adventures in Wonderland. I'm not saying you have to go read the book in order to be successful in this game, but if you want to do some research on characters or events in the story, then a peak at the book's Wikipedia page may be useful.
Fundamentals:
1. Have fun, and do not ruin the fun for others.
2. Unless your role states otherwise, no communication about the game is allowed outside of this thread. That includes communication with living players, dead players, and non-players. Just don't do it.
3. No quoting mod PMs, or faking a quoted mod PM (including pictures). Not even partial quoting. Learn2paraphrase.
4. Editing your posts is not allowed. If you make a spelling or grammar mistake, just clarify what you mean in a second post. If you make some sort of Freudian Slip, then it's up to you to deal with that in the game.
Voting and Lynching:
5. All votes must be bolded (Vote: Circus).
6. When changing your vote, you must unvote your previous vote before you revote. Your unvote must also be bolded (Unvote, Vote: Scumfever).
7. A lynch will occur when a majority has been reached. Day will end with a lynch.
8. You may vote for a 'no lynch' if desired. If a majority of the players in the game vote for to no lynch, the game will progress to night without a lynch. If the deadline comes and the 'no lynch' option does not have the majority vote but still has the most votes of any option, then there will be a no lynch.
9. If the deadline hits and a majority has not been found, the player with the most votes will be lynched.
10. In the event of a tie, the first player to reach that number of votes will be lynched.
11. If a lynch occurs, then the game enters Twilight, where all living players apart from the player who has been lynched are allowed to freely converse (but not allowed to cast any votes) until I post a death scene.
12. Once you are dead (flavor has been posted), you are allowed to make one final "bah go town/scum!" post, but nothing of substance.
Activity and Deadline:
13. Days will last 10-14 real life days. I'm willing to extend deadlines in the event of extenuating circumstances like last-minute replacements or if a sudden burst of activity occurs toward the end of the Day.
14. Treat this game as a commitment. You are requested to post at least once every 72 hours. Failure to do so will result in prodding. An accumulation of too many prods (however much I think that is) will result in your replacement or a modkill depending on the circumstances.
15. If you are unable to participate for a period longer than 72 hours, please PM me or post in thread.
Alive:
4.
6. Omni (The Gryphon, disloyal denizen of Wonderland) keeps his head!
7. Tom (The Hatter, disloyal Cop) keeps his head!
11. Xiivi (The Cheshire Cat, not-so-loyal, Almost-Certainly-Unbeheadable Messenger) keeps his head!
Headless:
8. Riddle (The Caterpillar, loyal Roleblocker) — lynched Day 1
5. Macman (The March Hare, disloyal Watcher) — beheaded Night 1
10. §teel (The Duchess, disloyal denizen of Wonderland) — lynched Day 2
1. Gheb_01 (The King of Hearts, disloyal Governor) — beheaded Night 2
12. Marshy (The White Rabbit, loyal Goon) — lynched Day 3
9. Chaco (The Mock Turtle, disloyal Mock Doctor) — lynched Day 4
3. Cacti (The Dormouse, disloyal Semi-Universal Backup) — beheaded Night 4
2. Nicholas1024 (The Queen of Hearts, mafia-aligned Royal Executioner) — modkilled Day 5
Replacements:
1. frozenflame751
Events:
Day 1 Begins: Down The Rabbit Hole....
Day 1 Ends, Night 1 Begins: Headless, He's A Very Good Height Indeed
Night 1 Ends, Day 2 Begins: A Little More Tea, A Little Less Hare
Day 2 Ends, Night 2 Begins: Speak Roughly To Your Headless Friend
Night 2 Ends, Day 3 Begins: Pardon Me, Sir. Oh Dear....
Day 3 Ends, Night 3 Begins: Arrive Late, Leave Early
Night 3 Ends, Day 4 Begins: Curiouser And Curiouser....
Day 4 Ends, Night 4 Begins: Oh, What A Mockery Of Death We Have Made!
Night 4 Ends, Day 5 Begins: I Breathe When I Sleep And I Sleep When I'm Dead
Day 5 Ends: GAME OVER! Town/Independent Win!
Role PMs
Night Actions
General Thoughts and Comments