Nihongo-ookami
Smash Journeyman
LIES!!!
But...if Fox isn't being replaced, who is?
Race to see who finishes first, I guess?
But...if Fox isn't being replaced, who is?
Race to see who finishes first, I guess?
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I highly highly highly highly highly doubt it, was unleashed even for wii?Hey I was wondering if anyone knew if sonic unleashed had the same kind of data that brawl has pac's and what not I'm planning on many different projects so if someone could tell me I would very much appreciate it
Now THAT'S funny. XDI highly highly highly highly highly doubt it, was unleashed even for wii?
You haven't heard of her? Nooo, she's being forgotten >.<Echo Blade Zelda?
Never heard of it, I'll look that up.
Please, anyone ^^UI have been trying to make/edit animations in stages, but I don't know why, when I edit only one position in a frame, and save, the internals of the animation file change radically. Then, if I change back that position in that frame, the new file only differs in one byte from the first edited one
Editing with brawlbox changes the whole animation file unless it was created/edited with it? Is there any reason to animations losing loop in stages when I edit them?
I would like to do some looped animation with rayquaza (standing) and other things (master hand going through stages), more than animations that have and end (this dead rayquaza)... Is this possible with 0.60c?
I had a quick try with this as well and I see what you mean. Perhaps this might not be possible?Okay, I see.
BTW, I'm still having trouble with moving the Ponytail. I'm messing with the Rotation and Translation in the Ponytail part of the Wait(1,2,3), and all it seems to do is put it in front of her. I even tried putting in negatives, and it just puts it in front of her.
Right click the model and click "Preview".I was told that I could preview the Model. Is this true? If so, how?
Just wondering Kryal, do you know why Sonic's scaling animations (Neutral A, F-Tilt, and F-Smash) don't work right in BrawlBox? He seems to use a different type of scaling.
Also, there seems to be different kinds of animation smoothing (Interpolations?) on different animations, such as the F-Zero stage's camera. When you try to edit it, it looses it's smooth movement.
EDIT:
Right click the model and click "Preview".
Yes, changing a bone animation causes the whole animation file to be rebuilt. This is because the frame data is stored in one big chunk, and if it changes all the references need re-linked.Please, anyone ^^U
OH MY GOSH! Dude, you have earned my respect forever!
That's the part we wanna know, and how to go about doing itBla bla He also scaled her.
thats SV, right?
Anybody wanna help me clean this up? I feel like making Final Destination not suck.
Wrong, it is possible. You can swap external GFX with BrawlBox, in the MotionEtc file.Wrong, not possible. It doesn't work that way. Lucas' PK Fire is specific only to him. The only way you'd get it to fire would be while he is in the match too. The Super Scope Bullets are a common effect shared with everyone, thus why it's possible.
Amazing! Now if you replaced the AC models with character trophies on that stage, it would look pretty sexy, you know if it was possible =P
Anybody wanna help me clean this up? I feel like making Final Destination not suck.
The Sheegoth model you see is the trophy. Sorry to spill that little secrect(which for some reason was so obvious yet no one got it), BigShark.If you've managed to import baby Sheegoth's into the game, not to mention the fact that it already exists as a trophy, I think it is time for me to make one request:
Metroid Prime Samus
DO IT NAO FOR DEVINE JUSTICE
/end noobish-statement-which-probably-does-not-acklowledge-the-difficulty-in-this-task
I didn't want it just to LOOK like PK Fire, it was supposed to have the PK Fire damage and effect. Y'know, the little Explosion?Wrong, it is possible. You can swap external GFX with BrawlBox, in the MotionEtc file.
Exactly right, but one important part: position.To people wondering how he did it, he just put Midna's trophy on Final Destination and replaced the background with that effect from the Bridge of Eldin, then, he added the textures and voila. He also scaled her.
Sorry, I read this earlier but forgot to answer it.i'm still looking for help on this. i want to use the background from the level 1 target test stage, but the stage itself is part of the same modeldata as the background. what do i need to remove so that i just get the background, or if i can at least make it invisible?
also, i replaced battlefield's main platform with final destination's, but the ledges are a bit shorter. how can i fix that without getting rid of battlefield's 3 fall-through platforms? i don't want to replace the miscdata 2 and 10 because i would just go through them.
that sephiroth texture looks incredible - is it gonna be released soon?@Nihongo-ookami
I thought you knew , but I'm also working on Krystal. For Fox. But of course, Fox won't be replaced, I love him.
picture here