Naucitos
Smash Journeyman
RI has been lacking tourneys for a long time, i happened to find another great venue and will hopefully be setting up monthly tourneys here
Veteran's Gaming
943 Namquid Drive Warwick, Rhode Island
Doors open at 10
5$ venue fee
Brawl+ Doubles sign ups at 12 5$/person 10$/team
Brawl+ Singles sign ups at 3 10$/person
Brawl Singles sign ups at 6 10$/person
Everyone needs to be OUT of the building by 11
5$ venue fee
Melee Doubles sign ups starting at 12
Melee singles sign ups starting at 4 10$/person
Most likely a third event after depending on whats asked for
Still need more setups, Tvs, wiis, and gamecubes, people providing should post so we know what we have
Brawl rules
•3-stock
•8-minute timer
•No Items
- All sets are best of three, except winners and losers semi-final and finals as well as grand finals which are best of 5.
- Controller ports are decided by coin flip.
- No player may choose a stage they have already won on in that set unless
agreed upon.
- If the timer runs out, the victor is determined first by stock and then by
percentage. If there is still a tie then a 1-stock 4-minute match will be played on the same stage
Metaknight's Infinite Cape glitch is banned. That means this can't even be used to avoid invincibility at the beginning of the stock (to avoid confusion).
DDD's standing chaingrabs are ALLOWED.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing,
disappearing characters, game reset, etc.) will result in a forfeit of that
match for the player that initiated the action. You are responsible for
knowing your own character and must be wary about accidentally triggering
one of these effects.
Stalling is banned, which is defined by: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end
quickly after 300% has been reached so as to prevent excessive stalling.
Beginning of the set:
1. Opponents choose their characters via double blind pick
2. Opponents start the stage striking procedure each player will alternate striking a
stage until there is 1 left. That stage is played first round. THERE IS NO RANDOM UNLESS IT AGREED UPON BY BOTH PARTIES.
3. Each player may announce one stage to be banned from the counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage.
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
Suicide Rules:
If Bowser, Kirby, Ganon, Wario or D3 suicides someone off the stage, the match is awarded to the character initiating the suicide.
The Mages DQ rule:
2 minutes late: Warning
4 minutes late: Loss of first match of the set
6 minutes late: Loss of set
Color Blind rule: Should a player have a color-based disability, he or she
may request in a teams match to have a specific color for their team. This is
so characters such as Lucario or Sonic can be granted the blue team so that
there is not unnecessary confusion.
Brawl+ stages
Singles Starters:
Battlefield
Final Destination
Smashville
Pokemon Stadium 2
Wario Ware
Doubles Starters:
Battlefield
Final Destination
Smashville
Pokemon Stadium 2
SSE Jungle
Singles CPs:
Brinstar
Delphino Plaza
Rainbow Cruise
Skyworld
Yoshi's Island
SSE Jungle
Teams CPs:
Delphino Plaza
Yoshi's Island Brawl
Brinstar
Delphino Plaza
Rainbow Cruise
Skyworld
Yoshi's Island
SSE Jungle
Brawl Stage list
Starters:
Final Destination
Battlefield
Yoshi's DS
Lylat
Smashville
Counterpicks:
Pokemon Stadium 1
Castle Seige
Halberd
Delifino
Frigate Orpheon
Rainbow Cruise
Melee rules:
•4 stock
•2/3 sets
•3/5 semifinals+finals
•8 minute time limit
•Items off
•Ties broken by lives, then %
•Double Blind character pick can be called at anytime.
•Stage Knock Out: Each person may choose one stage to be disabled for the entire set, it must be chosen at the beginning of the set, after initial characters are chosen.
•Advanced Slob Picks: Loser may choose the next stage or select to go random. The winner may then change their character, followed by the loser.
•Bring your own controller
•Team Attack will be ON
•Life stealing allowed
- The opponents will strike down to an agreed Starter Stage for Round One of each set. Port Priority picks first, if their is a disagreement on who gets port 1 it will be solved with RPS.
- Strikes go 1-2-1-2 the number referring to the port or whomever won RPS
Stage List:
Starters
Battlefield
Dreamland 64
Yoshi's Story
Fountain of Dreams
Final Destination
Counterpicks
Brinstar
Corneria
Donkey Kong 64
Rainbow Cruise
Pokemon Stadium
Veteran's Gaming
943 Namquid Drive Warwick, Rhode Island
Doors open at 10
5$ venue fee
Brawl+ Doubles sign ups at 12 5$/person 10$/team
Brawl+ Singles sign ups at 3 10$/person
Brawl Singles sign ups at 6 10$/person
Everyone needs to be OUT of the building by 11
5$ venue fee
Melee Doubles sign ups starting at 12
Melee singles sign ups starting at 4 10$/person
Most likely a third event after depending on whats asked for
Still need more setups, Tvs, wiis, and gamecubes, people providing should post so we know what we have
Brawl rules
•3-stock
•8-minute timer
•No Items
- All sets are best of three, except winners and losers semi-final and finals as well as grand finals which are best of 5.
- Controller ports are decided by coin flip.
- No player may choose a stage they have already won on in that set unless
agreed upon.
- If the timer runs out, the victor is determined first by stock and then by
percentage. If there is still a tie then a 1-stock 4-minute match will be played on the same stage
Metaknight's Infinite Cape glitch is banned. That means this can't even be used to avoid invincibility at the beginning of the stock (to avoid confusion).
DDD's standing chaingrabs are ALLOWED.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing,
disappearing characters, game reset, etc.) will result in a forfeit of that
match for the player that initiated the action. You are responsible for
knowing your own character and must be wary about accidentally triggering
one of these effects.
Stalling is banned, which is defined by: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end
quickly after 300% has been reached so as to prevent excessive stalling.
Beginning of the set:
1. Opponents choose their characters via double blind pick
2. Opponents start the stage striking procedure each player will alternate striking a
stage until there is 1 left. That stage is played first round. THERE IS NO RANDOM UNLESS IT AGREED UPON BY BOTH PARTIES.
3. Each player may announce one stage to be banned from the counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage.
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
Suicide Rules:
If Bowser, Kirby, Ganon, Wario or D3 suicides someone off the stage, the match is awarded to the character initiating the suicide.
The Mages DQ rule:
2 minutes late: Warning
4 minutes late: Loss of first match of the set
6 minutes late: Loss of set
Color Blind rule: Should a player have a color-based disability, he or she
may request in a teams match to have a specific color for their team. This is
so characters such as Lucario or Sonic can be granted the blue team so that
there is not unnecessary confusion.
Brawl+ stages
Singles Starters:
Battlefield
Final Destination
Smashville
Pokemon Stadium 2
Wario Ware
Doubles Starters:
Battlefield
Final Destination
Smashville
Pokemon Stadium 2
SSE Jungle
Singles CPs:
Brinstar
Delphino Plaza
Rainbow Cruise
Skyworld
Yoshi's Island
SSE Jungle
Teams CPs:
Delphino Plaza
Yoshi's Island Brawl
Brinstar
Delphino Plaza
Rainbow Cruise
Skyworld
Yoshi's Island
SSE Jungle
Brawl Stage list
Starters:
Final Destination
Battlefield
Yoshi's DS
Lylat
Smashville
Counterpicks:
Pokemon Stadium 1
Castle Seige
Halberd
Delifino
Frigate Orpheon
Rainbow Cruise
Melee rules:
•4 stock
•2/3 sets
•3/5 semifinals+finals
•8 minute time limit
•Items off
•Ties broken by lives, then %
•Double Blind character pick can be called at anytime.
•Stage Knock Out: Each person may choose one stage to be disabled for the entire set, it must be chosen at the beginning of the set, after initial characters are chosen.
•Advanced Slob Picks: Loser may choose the next stage or select to go random. The winner may then change their character, followed by the loser.
•Bring your own controller
•Team Attack will be ON
•Life stealing allowed
- The opponents will strike down to an agreed Starter Stage for Round One of each set. Port Priority picks first, if their is a disagreement on who gets port 1 it will be solved with RPS.
- Strikes go 1-2-1-2 the number referring to the port or whomever won RPS
Stage List:
Starters
Battlefield
Dreamland 64
Yoshi's Story
Fountain of Dreams
Final Destination
Counterpicks
Brinstar
Corneria
Donkey Kong 64
Rainbow Cruise
Pokemon Stadium