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"common knowledge" that a lot of people don't know

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
Location
The Wash: Lake City
Of course. That goes for attacks too. I was talking about ledgecancelling, like wavedashing backwards off a platform and taunting while you slide, interrupted by your falling off the platform.
Everyone doesnt slide while they taunt.

some ppl stop instantly
 

L__

Smash Master
Joined
Nov 5, 2007
Messages
4,459
Location
flopmerica
Grabbing range

1) Samus
2) Link
3) Young Link
4) Marth
5) Roy
6) Yoshi
7) Kirby
8) Sheik
9) Zelda
10) Falco
11) Jigglypuff
12) Mewtwo
13) Peach
14) Fox
15) Luigi
16) DK
17) Ice Climbers
18) Mr. Game & Watch
19) Ganondorf
20) Captain Falcon
21-22) Dr. Mario / Mario
23) Bowser
24) Pichu
25) Ness
26) Pikachu
 

N64

Smash Champion
Joined
Oct 18, 2004
Messages
2,158
Location
Stalking Skler
In addition to having the worst grabrange in the game, Pikachu also has the smallest shield in the game.

: (
 

Spife

Smash Master
Joined
Sep 15, 2007
Messages
3,016
Location
Neriak
In addition to having the worst grabrange in the game, Pikachu also has the smallest shield in the game.

: (
is his shield the smallest compared to the rest or just in relation to his size?
 

N64

Smash Champion
Joined
Oct 18, 2004
Messages
2,158
Location
Stalking Skler
smallest compared to the rest. regardless of character size/hitbox dimensions/etc, just purely based on size of shield (amount of space taken up by shield).
 

Kanelol

Smash Lord
Joined
Feb 16, 2010
Messages
1,840
Location
Ohio yeeeee
Doc Mario flashes Red for like 4 frames when he throws out a pill

Falco's DTilt does damage from his leg, Fox's does damage from his tail (even though his leg is following his tail while he does his nifty little turnaround thing)
 

INSANE CARZY GUY

Banned via Warnings
Joined
May 14, 2008
Messages
6,915
Location
Indianapolis
if you caugh an egg on MKII if you down-throw it it's a bomb that does 26%

oh dear pikachu and his tiny garb range and sheild with pichu's double sorry but it's freakin true
 

Nø Ca$h

Smash Champion
Joined
Jan 15, 2009
Messages
2,727
Location
Philadelphia PA
phantom hits have virtually no knockback(like fox's laser) so u phantom hit someone in the "helpless state" they stay helpless
 

ranmaru

Smash Legend
Joined
Feb 10, 2008
Messages
13,296
Switch FC
SW-0654 7794 0698
Luckily for the phatom hitter in that case lool.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
it wouldn't wake her up because there was no knockback. Unless you SDI it in so that you get hit by the same hitbox, which would be the same as getting hit by the move they intended to wake you up with, which is usually a kill move, but in this situation would be a kill move which would do 50% bonus dmg.
 

BunBun

Smash Master
Joined
Jan 12, 2008
Messages
4,772
Location
50 Terranite? Really?
it wouldn't wake her up because there was no knockback. Unless you SDI it in so that you get hit by the same hitbox, which would be the same as getting hit by the move they intended to wake you up with, which is usually a kill move, but in this situation would be a kill move which would do 50% bonus dmg.
Phantom hits do more damage?

Didn't know this.
 

Quenk

Smash Apprentice
Joined
Oct 27, 2006
Messages
173
Phantom hits do more damage?

Didn't know this.
Phantom hits do half damage. I'm not sure but I'm assuming that when you SDI in, you get hit for the original amount of damage. This makes it 50% bonus damage since you get the half from the phantom.
 
Joined
Jun 27, 2005
Messages
10,463
Location
the west
with ics, if you grab with popo, dthrow then jump short hop reverse ice block and the ice will come out backwards and if you hit a fast faller with just the ice block you can combo into regrab. idk why the ice block comes out of the back of the hammer.
 

BigD!!!

Smash Lord
Joined
Aug 13, 2009
Messages
1,833
i dont know if other people know this, but if youre holding A and hit the c stick, it will charge the smash attack until you release A
 

Wuss

Smash Champion
Joined
Feb 25, 2006
Messages
2,477
Location
Listening to Music (DC)
Fox can dash, shine another fast faller, and then very quickly grab out of the shine and grab the fox or falco. It's really slick looking and works at any percent (obviously cause it's the shine), but it's pretty darn hard because you have to grab out of shine really quickly.

Both fox and falco can do a turnaround dash grab type thing by dashing, shine, turnaround, and then grab out of shine. Also looks really slick. (this can also work with an up smash out of shine)
 

INSANE CARZY GUY

Banned via Warnings
Joined
May 14, 2008
Messages
6,915
Location
Indianapolis
falco can d-throw chain throw(like fox) G&W it's super fun, I totally understand chain throwing a low tier here. Also you can only buffer one throw down-throw with the c-stick
 

ru5514n

Smash Ace
Joined
Sep 4, 2009
Messages
680
Location
Rancho Cordova, CA
When you d-throw someone with Fox/Falco, you move back a very small distance. Not noticeable unless you repeteadly d-throw/regrab someone in training mode for a while.
 

SudoChop

Smash Rookie
Joined
Dec 11, 2009
Messages
10
Something I have found that I'm still unsure if its know.

-Marth: SH and do a forward b, then a fair, and L-cancel. Next time you do the forward b, you will have a downward DI that pulls you back to the ground. This effect is gone after you use the Forward B.

Looks slick if you do it jumping of the edge.

Someone should confirm this. I know it works, unsure what causes it, and also would like to know if there are any other methods/effects/applications for this.

It may work with a full jump, but I'm not sure if I've ever tried, and I'm not next to the game to see atm.
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
Something I have found that I'm still unsure if its know.

-Marth: SH and do a forward b, then a fair, and L-cancel. Next time you do the forward b, you will have a downward DI that pulls you back to the ground. This effect is gone after you use the Forward B.

Looks slick if you do it jumping of the edge.

Someone should confirm this. I know it works, unsure what causes it, and also would like to know if there are any other methods/effects/applications for this.

It may work with a full jump, but I'm not sure if I've ever tried, and I'm not next to the game to see atm.
This is wrongish actually.

It actually works the same way with any non-up b special that can give you lift(Doc/Mario's Cape/Tornado, Kirby's Air Hammer, Marth/Roy Forward B) and the effect doesnt disappear when you use the move again but rather when you land on the ground again.

Phanna has a vid somewhere explaining it more in depth.
 

SudoChop

Smash Rookie
Joined
Dec 11, 2009
Messages
10
This is wrongish actually.

It actually works the same way with any non-up b special that can give you lift(Doc/Mario's Cape/Tornado, Kirby's Air Hammer, Marth/Roy Forward B) and the effect doesnt disappear when you use the move again but rather when you land on the ground again.

Phanna has a vid somewhere explaining it more in depth.
Ah, that make much more sense.

Thanks for the insight.
 

The Irish Mafia

Banned via Administration
Joined
Nov 19, 2008
Messages
4,487
Location
cping you to Mute at a MDZ tourney
Yoshi has super armor frames on his double jump. If he is hit by an attack that would knock him over if he were crouch canceling, then it will knock him out of the double jump. Therefore, Falco's shine will spike yoshi while Foxes will not.
 
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