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MLG Orlando 2010: April 16th-18th ($7,000) - Full Season Prize Pool = $63,000!

AlphaZealot

Former Smashboards Owner
Administrator
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MLG Orlando
April 16-18th, 2010

Passes on sale now for $35! Purchase your pass by clicking here!

MLG is the biggest, longest running tournament circuit in North America. It has the largest prize pool and will be the most professional event any of you will ever attend. All equiptment is standard. All Wii's and TV's will be provided for you in a uniform setting. Trained referee's will be at nearly every station to officiate matches. The best players from around the country will compete for large prizes and ultimately the right to call themselves National Champion and earn a $12,500 prize check.

If you have never been to an MLG before then you should know this isn't your run-of-the-mill gaming tournament. This isn't TV's lugged in from all around the country. There are literally miles of electrical cables, thousands of electronic devices, hundreds of TV's, Over 200 staff members, and some of the biggest sponsors in existence. If you are wondering what you get out of your pass other then a chance to compete and an opportunity to experience the Brawl community, here are just some of the things available at each event:
  • Free BIC Razors
  • Free Old Spice Deodorant
  • Free Hot Pockets
  • Free Doritos
  • Free Stride Gum
  • Free Dr. Pepper, all you can drink, all weekend long
  • Sponsor giveaways and contests for free merchandise

Many players easily walk out with merchandise valued higher then the cost of their pass. Will you be one of the lucky ones to win in a sponsor contest? Or maybe you will grab a handful of BIC Flex 4 Razors as you head back to the hotel? Need your caffeine fix? Dr. Pepper has got you covered with multiple flavors all weekend long. Notice one of your friends happens to be a bit smelly? Grab some Old Spice and help keep the smell away from the rest of the crowd. Most sponsor giveaways will occur all weekend long and are easily available for every competitor and spectator.

What is extra special about MLG events is that starting with the third event in Raleigh, the top 16 players in Pro Circuit Points will receive $200 stipends when they check in. Before even a single match is played over $3,200 will be distributed, that is more then most national tournaments give in total prizes. These stipends help ensure that each and every MLG event has the best competition because these stipends provide monetary relief for travel expenses! In addition to this the top 16 ranked players will get access to a special area at MLG events known as the "Pro Lounge" that provides a setup for practice and other goodies provided by MLG and sponsors!

Click here to view the per event Pro Circuit Point breakdown!

Full Season Schedule
Pro Circuit Event #1: MLG Orlando (Florida) - April 16th-18th, 2010
Pro Circuit Event #2: MLG Columbus (Ohio) - June 4th-6th, 2010
Pro Circuit Event #3: MLG Raleigh (North Carolina) - August 27th-29th, 2010
Pro Circuit Event #4: MLG Dallas (Texas) - November 5th-7th, 2010
Pro Circuit Championship: TBA

Registration for the Columbus, Ohio event begins on May 4th.

Click here to view the tentative event schedule!
Click here to view further information regarding the competition format!

Find the closest event to you on Google Maps! Click here!

1v1 Settings
1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None

2v2 Settings
1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None
5. Team Attack = On

General Rules
  1. Players may not use a controller with Turbo capabilities or Wireless capabilities. Controllers with Turbo capabilities allow Players to map a button sequence to the Turbo button. Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
  2. Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players may not use a controller that has been modified to include a Turbo button. Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.
  3. Players may not attach a headset to the Wii or TV.
  4. Players/Teams who break General Rules #1-3 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See Gameplay #3).
  5. Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress. Breaking this rule will result in a Forfeit of the Game.
  6. Players may not appear on the Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
  7. In the case of a Wii/TV malfunction, the Game will be restarted from the beginning.
  8. No Warm-Up Games may be played outside of scheduled Warm-Up periods.
  9. During scheduled Warm-Up periods, all Games must be played with three Stock or less.
  10. During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
  11. During Saturday and Sunday’s scheduled Warm-Up periods, Players/Teams who haven’t been eliminated from the Event have priority over other Players/Teams regarding the use of open Stations.
  12. Players who break General Rules #8-11 may be given a Foul (See Pro Circuit Conduct Rules).
  13. If a Player/Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Player/Team will Forfeit the Best of 3 Game Match or the 2nd Game of the Best of 5/7/11 Game Match. 15 minutes after the announcement, a Player/Team will Forfeit the Best of 5, Best of 7, or Best of 11 Game Match. If both Players/Teams Forfeit the Match, the higher seeded Player/Team will win the Match.
  14. Players/Teams may Forfeit a Game or Match if a Player leaves their Station without their Referee’s permission, or is otherwise unable to play. Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station. Players/Teams may Forfeit a Game or Match if a Player hasn’t returned by the end of their Referee’s set time limit.
Gameplay
  1. No use of Marth’s Grab Release Infinites against Lucas and Ness.
  2. No use of King Dedede’s Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
  3. Players/Teams who break Gameplay Rules #1-2 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
  4. No use of Meta Knight’s Infinite Cape Glitch.
  5. No Pausing a Game without Referee’s permission.
  6. No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
  7. Any Infinite Move must end before the affected Character reaches 300%.
  8. Breaking any of Gameplay Rules #4-7 will result in a Forfeit of the Game.
  9. Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue. Players who are disqualified from the Event won’t receive any Rank Points for their ranking in the Event.
  10. In the 1v1 Event, the higher seeded Player must choose their Controller Port first. The lower seeded Player may use any of the remaining Controller Ports. In the 1v1 Finals, the Player without a Match loss must choose their Controller Port first. In the 1v1 Finals, the Player with a Match loss may use any of the remaining Controller Ports.
  11. In the 2v2 Event, the higher seeded Team must choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that wasn’t chosen.
  12. Players may request a Blind Pick of Characters for the Game 1 of a Match.
  13. For Game 1 of each Match, the higher seeded Player/Team must strike three Stages from the list of Starter Stages. The lower seeded Player/Team must then strike 4 Stages from the list of Starter Stages. The higher seeded Player/Team must then choose the Game 1 Stage from the remaining Starter Stages.
  14. After the Stage has been selected for Game 1 of a Match, each Player may select one Stage, from the list of Starter Stages or Counter-Pick Stages, that can’t be chosen for Games 2-11. The lower seeded Player will be given the opportunity to select a Stage first. The higher seeded Player will then be given the opportunity to select a Stage.
  15. The loser of a Game must select the Stage for the next Game. The Stage for Games 2-11 can be selected from the list of Starter Stages or Counter-Pick Stages.
  16. After the Stage a Game 2-11 has been selected, the winner of the previous Game must select their Character(s), for the upcoming Game, first. The loser of the Game must then choose their Character(s) for the upcoming Game.
  17. If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
  18. If the Timer runs out and a Player exceeds the Edge Grab Limit for that Game’s Stage, that Player/Team will Forfeit the Game. However, if the Timer runs out and both Players in a 1v1 Match, or at least one Player on each 2v2 Team, exceed the Edge Grab Limit for that Game’s Stage, the penalty will not be enforced (See Gameplay Rules #16). The Edge Grab Limit on Norfair will be 45. The Edge Grab Limit on all other Stages will be 35. The Edge Grab Limits only apply to Games/Tiebreaker Rounds in which the Timer runs out.
  19. If a Game is started without the approval of a Referee it will be restarted.
  20. Players may take one or more of their teammate’s Stock.
For Videos of all of the Gameplay Rule’s illegal maneuvers, go here:

Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island

Counter-Pick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise​

Singles (pot = $7,000)
1st - $2,500
2nd - $1,500
3rd - $1,000
4th - $700
5th - $500
6th - $350
7th - $250
8th - $200

Doubles (pot = entry fee * number of entrants)
1st - % TBA
2nd - % TBA
3rd - % TBA
4th - % TBA

With each event players will receive Pro Circuit Points based on their placement. These points accumulate over the season and will be used for seeding at later events. Seeding will become increasingly important for players as the season moves forward and people vie for better positioning leading into the National Championship.

After the Orlando and Columbus event the top 16 players will receive $200 stipends to travel to the next event in Raleigh, North Carolina on August 27th-29th. Players who continue to remain in the top 16 will continue to receive these $200 stipends handed to them the moment they check in! More money will be distributed ($3,200) before the start of each of the final three events then is available at most national tournaments!

Players can also compete in an online Pro Circuit event after the Orlando competition. These online Pro Circuit events will be used to help seed players who do not already have live Pro Circuit event points! More details on this coming soon!

Click here to view the per event Pro Circuit Point breakdown!

National Championship Prizes
1st - $12,500
2nd - $7,500
3rd - $5,000
4th - $3,500
5th - $2,500
6th - $1,750
7th - $1,250
8th - $1,000

Total Season (Raleigh, Dallas, and Championships) Stipend Distribution: $9,600
Total Season Prize Distribution (All 5 Events): $63,000
Total Money Distributed: $72,600
note: these prizes do not include doubles winnings

 

Marty

Smash Apprentice
Joined
Jun 30, 2007
Messages
103
Location
UK
Not that I'm overly bothered, or that it concerns me in any way, but when the rules say: 'Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches', does this mean *forced* to wear MLG apparel? Or can you tell them to jog on? If not, that's pretty raw.
 

Rx-

A.K.A. Disafter
Joined
Jul 7, 2007
Messages
3,370
Location
Dallas, Tx
that's awesome!

I'd love to be asked to wear a bunch of MLG stuff on stage! (free stuff rocks :))

Plus, I'll be the one up there, since everyone else in the nation is significantly worse than me.
get physically *****
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
Ok, personally, I do not believe Norfair needs to be an exception to the rule on ledgegrab limits. Here's why:

http://www.youtube.com/watch?v=xQv5dJOMMmY&feature=related
that is game 1 of the GF set Atomsk and ADHD played at a recent NY tournament. I picked this set to look at for a few reasons: high level play, a relatively large number of games (9), usage of the MLG ruleset, and, most importantly, a game on Norfair. Granted, this is still a small sample size, but if there's a problem with ledge grabs on Norfair, it'd probably be at least somewhat obvious, no? I counted the ledge grabs from each player on each game, and here's what i came up with:

1.1: Battlefield - ADHD 4 / Atomsk 13
1.2: Brinstar - ADHD 5 / Atomsk 8
1.3: Pokemon Stadium - ADHD 6 / Atomsk 12
1.4: Pokemon Stadium - ADHD 8 / Atomsk 11
1.5: Frigate Orpheon - ADHD 6 / Atomsk 10

2.1: Battlefield - ADHD 7 / Atomsk 7
2.2: Smashville - ADHD 8 / Atomsk 18
2.3: Norfair - ADHD 8 / Atomsk 12
2.4: Pokemon Stadium - ADHD 8 / Atomsk 3 (not a typo lol)

Now, it's entirely possible I missed an edge grab or two here or there, but that's beside the point. Does it look like the Norfair match had an inordinate, or even an above-average, number of ledge grabs? Something that would cause a player to have 10 more ledge grabs than normal, without actively trying to? Doesn't look like it to me.
if he [Atomsk] isn't using the stage to intentionally gay/time, norfair doesnt need more ledge grabs. ergo, more ledge grabs can only benefit someone who's actually attempting to time out, not someone who would've accidentally gone over the limit otherwise. ergo, norfair doesnt need more ledge grabs than any other stage. 35 grabs for norfair plz
The point is exactly that he [Atomsk] doesn't stall out. If he didn't stall out (which he didn't), and both players had a boost in the number of ledge grabs (which they didn't), then that would be grounds for giving Norfair a larger ledge grab limit. Normal, natural play, with the unintended side-effect of more ledge grabs, would justify the 45-grab exception. However, that doesn't seem to be the case. Thus, increasing the ledge grab limit starts to give ledge plankers a larger buffer zone, without aiding the normal, non-planking player (in fact, hurting him, because more ledge grabs makes planking slightly more viable).

To put it a different way: you're no more likely to hit 35 ledge grabs on Norfair than you are to hit 45, unless you're actively trying to stall. Thus, unless we want to help stallers stall on Norfair, there's no reason to make Norfair the exception to the rule and increase the ledge grab limit by 10 grabs.
This seems like a sensible place to repost this...in the unofficial discussion, i just got a few people saying "yeah, that makes sense" before they moved on to discuss other (read: less important) issues.
 

AlphaZealot

Former Smashboards Owner
Administrator
Premium
BRoomer
Joined
Jul 6, 2003
Messages
12,731
Location
Bellevue, Washington
Not that I'm overly bothered, or that it concerns me in any way, but when the rules say: 'Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches', does this mean *forced* to wear MLG apparel? Or can you tell them to jog on? If not, that's pretty raw.
Typically you would only be asked to wear MLG apparel for a featured/main stage match IF you are wearing apparel that conflicts with one of the events sponsors. In which case the reason you would wear the apparel is simply to cover up the other sponsors logo so filming is smoother (as in the competing logos don't need to be blurred out in production).
 

Angbad

Smash Ace
Joined
Mar 21, 2010
Messages
604
Location
South Central Los Angeles
NNID
Angbad
So i bought my ticket awhile ago. At the tournament do you just check in with your name? Or do you need to print the confirmation email and bring it?
 

Lillith

Smash Rookie
Joined
Apr 8, 2010
Messages
6
Location
Mish-Uh-Gain
So i bought my ticket awhile ago. At the tournament do you just check in with your name? Or do you need to print the confirmation email and bring it?
Yeah, you need your P.O.P. [Proof of Purchase]

I've participated in an MLG event before. [Halo 3, flame me later.]
 
D

Deleted member

Guest
here are just some of the things available at each event:
  • Free BIC Razors
  • Free Old Spice Deodorant
  • Free Hot Pockets
  • Free Doritos
  • Free Stride Gum
  • Free Dr. Pepper, all you can drink, all weekend long
  • Sponsor giveaways and contests for free merchandise

[*]Free Dr. Pepper, all you can drink, all weekend long
.........


:psycho::psycho::psycho:
 
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