YagamiLight
Smash Champion
Before I switched my control scheme over to Tilts for Walk-off Dair, I never used Down Tilt as an regular attack on the stage except by complete accident. Since I constantly kept forgetting that my Cstick is set to tilts, I always tried to do a Down Smash and ended up with this. Here's the kicker though:
This move has been more useful than Down Smash ever has been.
What would turn some people off at first is the "poor" range of the move when in actuality it's not terrible for what it does.
Let's overview it:
Hits on frame 16. That's three frames after Dsmash and Up tilt and a frame before Ftilt. It's not terribly fast, nor is it slow. 1/4 of a second of start up time, essentially.
Does 14% on hit if fresh. It's pretty solid for some quick damage, but that's not what you're particularly looking for.
Has two hitboxes, the base (which can shieldpoke) and sends a ridiculous amount forward if hit, makes for a good killer and I find it often leads into a Dash Attack for me at low percents. It even has nice shieldpush, so that's useful.
Very powerful spike on any hitbox other than the base of the sword which sends straight up. It's a great positioning move to follow up with something depending on how they react. I'm not sure what the combos are (if any) but at the very least it ends with Ike on the ground and them nearby in the air.
Ends on frame 55 if using IASA frames. It's a little over half a second of vulnerability time if it misses, but that's much better than Dsmash's near second.
In short, I just really like to use this move a few times per match if they aren't expecting it. It either sets up for follow-ups, kills or grants a nice positional advantage in addition to doing good damage.
What do you guys think about it?
This move has been more useful than Down Smash ever has been.
What would turn some people off at first is the "poor" range of the move when in actuality it's not terrible for what it does.
Let's overview it:
Hits on frame 16. That's three frames after Dsmash and Up tilt and a frame before Ftilt. It's not terribly fast, nor is it slow. 1/4 of a second of start up time, essentially.
Does 14% on hit if fresh. It's pretty solid for some quick damage, but that's not what you're particularly looking for.
Has two hitboxes, the base (which can shieldpoke) and sends a ridiculous amount forward if hit, makes for a good killer and I find it often leads into a Dash Attack for me at low percents. It even has nice shieldpush, so that's useful.
Very powerful spike on any hitbox other than the base of the sword which sends straight up. It's a great positioning move to follow up with something depending on how they react. I'm not sure what the combos are (if any) but at the very least it ends with Ike on the ground and them nearby in the air.
Ends on frame 55 if using IASA frames. It's a little over half a second of vulnerability time if it misses, but that's much better than Dsmash's near second.
In short, I just really like to use this move a few times per match if they aren't expecting it. It either sets up for follow-ups, kills or grants a nice positional advantage in addition to doing good damage.
Down Smash sucks
What do you guys think about it?