BadAxel97
Smash Apprentice
- Joined
- Aug 5, 2009
- Messages
- 84
Other than me...All anti-ban main MK.
of course I think I know what's coming now...lol
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Other than me...All anti-ban main MK.
The Smash competitive community in general likes to be scrubbish, that's why they want Meta Knight banned in the first place. And I sure am not afraid to say it at all. Not after considering how contageous their "no johns" bu-=.=
ugh...
Is there someone intelligent here I can talk to?
Can a mod or admin sort this out...
Because this is starting to get annoying.
Not steak?Hungry for hot pockets.
Elitist?What? No anti-ban stereotypes too? I'm disappointed.
So what about the independent voters?*thinks about it*
All anti-ban vote Democrat. (Again, Yuna's statement.)
answers above i guess1) Define what a truly even match-up is.a match where 2 people using their 2 character at an equal level go hit per hit making it unclear who will win
2) Name a match-up that's truly even.Yoshi vs anyone except Marth,GaW,MK,and Samus?
3) Explain how you know that MK has no truly even match-ups, or match-ups that aren't close enough to the point where the better player wins (Ally says hi)?ally is better than M2K, so.....
4) Explain how match-ups like Diddy vs. MK, which has been gradually going into Diddy's favor and there's known (not theorycrafted ideas, known ATS) that can propel him further into the match-up once mastered, can't possibly be even or worse for MK in the future, if they aren't already now.cuz diddy players are getting better at the matchup instead of *****ing about why they cant win
5) Explain how the counter-pick system is used enough at high levels of play for him having a bad match-up to even matter.MK only somewhat legal counterpic is Yoshis island (pipes)
6) Explain how there are other fighting games with healthy competitive communities yet a top character with no universal bad match-ups?cuz ppl dont like sagat?idk...
Fun is subjective.
Hm, I though Inui was Republican.*thinks about it*
All anti-ban vote Democrat. (Again, Yuna's statement.)
*Warning: anuresym causing sarcasm used below*So what about the independent voters?
Where would they stand in the meta knight ban vote...
they would probably vote to ban another character or something.
*secret high-five for having Geno in your avatar*
I believe that Metaknight has driven the metagame of only a few characters: Snake, Diddy, and the Ice Climbers (maybe Wario but he seems the most "rounded" of the top/high tier characters when it comes to match up experience of the players). Everyone else has either significantly slowed down or is getting worse at the moment.
tl;dr: MK himself doesn't really speed up or slow down characters meta-games just because they have even/really bad match-ups against him.Just because people want to find a disadvantageous match-up against him, does not mean that he's overcentralizing the meta-game. Over-centralization would imply that he makes many characters unviable, and the only characters that place well in tournaments only place well because they have a good match-up against MK. It would imply that he's dominating tournament standings, and he's the sole reason why character boards try to improve and find more things about their character.
This is not the case. People try to get better to keep up with the evolving metagame, and to keep up with the plethora of other people who are also getting better. MK is a reason why people try to get better, but he's not the sole reason, and character wise, high tier and a character's really bad match-ups are reasons why a character or character board would try to get better.
For example: Diddy. His worst match-up, in my opinion, is Peach. The opinion on Diddy's match-ups seem to differ from Diddy to Diddy, but a recent problem has encountered with Peach when Le_Thien brought to our attention that KOS-MOS was redefining the match-up and how Peach's play against Diddy.
This alone is evidence that MK was not the only reason for KOS-MOS trying to get better; it was probably his frequent matches against Le_Thien that prompted it. But that wasn't the case I was trying to get at.
In my opinion, Peach is the only match-up against Diddy that I feel is really difficult (I don't see any other characters being worse than 55:45), some of the reasons being is her way that she can easily use and negate the use of Diddy's bananas like no other can with instant floats, and she can transition quickly and effortlessly from air to ground game, eliminating another one of Diddy's crutches, his good mid-range zoning and lag-punishment techniques (that's combined with his use of bananas).
If Diddy mains as a whole invested a lot of time into that match-up, it could be really helpful to his metagame. It would help with banana control, precise spacing and zoning, and less reliance and auto-pilotness on his bananas. Even if the match-up didn't get any better for us, it could help with other match-ups, because the things that may not work as well on Peach (punishing lag via mid-range zoning) could help in other instances (such as Marth, again brought to our attention by Hanson, and has convinced Diddy mains that the match-up is no worse than even for us).
While that was a HUGE amount of theorycraft (and was almost useless), it's evidence that MK is not the sole reason why characters or character boards try to get better. It can be a reason for some people and character boards, like Marth mains, but it isn't the sole reason or even the main reason why people try to get better. MK isn't close to being Diddy's worst match-up, and while I invest time in the match-up because he's the most used character, I'm hardly worried about constantly spending time in it.
1. A 50-50 Match up.1) Define what a truly even match-up is.
2) Name a match-up that's truly even.
3) Explain how you know that MK has no truly even match-ups, or match-ups that aren't close enough to the point where the better player wins (Ally says hi)?
4) Explain how match-ups like Diddy vs. MK, which has been gradually going into Diddy's favor and there's known (not theorycrafted ideas, known ATS) that can propel him further into the match-up once mastered, can't possibly be even or worse for MK in the future, if they aren't already now.
5) Explain how the counter-pick system is used enough at high levels of play for him having a bad match-up to even matter.
6) Explain how there are other fighting games with healthy competitive communities yet a top character with no universal bad match-ups?
Fun is subjective.
I recommend reading Praxis' list, and Fiction's document.It is universally unquestioned that Metaknight is the best character in Brawl, and with good reason. The term broken is often coined; and since the term often is used with different meanings, we should begin with defining the term "broken". For our purposes, we will define "broken" as "A word used to describe an element in a video game that does belong, and is above aspects or mechanics of the game." We as pro ban believe that Metaknight is "broken" within this definition.
An analysis of Metaknight's moveset demonstrates his capabilities as the best character. Such an analysis is too lengthy for this writeup, but see Praxis' brief list or perhaps Fiction's lengthy document.
Individual aspects of his moveset are merely tools MK has available to him, and obviously do not in themselves prove Metaknight to be broken. The deeper issue is that, when this moveset is combined into one character, the result is a character that bypasses several aspects of the game. The following points will examine how Metaknight fits this description.
#5
Counterpoint #1- The game is still growing and evolving
When Brawl was released, we saw a multitude of characters succeeding in all areas. Shortly after tournaments became common, Snake became THE character. He was seen in 1st place on many results pages, most especially East Coast, with DSF in West Coast and Florida being inundated with Snakes.
In a very short time, merely a matter of weeks, the smash community put its head together and found a multitude of weaknesses for Snake. This included counter characters (ROB and D3 both did well against him in tournament play) and counter stages (Snake routinely lost on stages that required more aerial movement, like Rainbow Cruise).
Most advanced techs for Melee were found mere months after its release. We're a larger, more organized, and more competitive community now than we were when Melee started. Snake was dominant and we knocked him off his throne with Metaknight, who has stayed in the #1 position ever since (a strong argument against Snake counter Metaknight, as Metaknight is the most common character).
The reason this hasn't been done with Metaknight is because despite the game "growing and evolving", Metaknight has none of the weaknesses other characters has... and is growing with them. In fact, Metaknight's plethora of options in all circumstances has made him grow FASTER than other characters. It is not a coincidence that most of the top ranked characters from Ankoku's chart are either Metaknight himself, or characters that do better than most against Metaknight, and it is no coincidence that it has gone on this long.
Read up.5. Meta Knight breaks the counterpick system.
Super Smash Brothers Brawl is based on counterpicks, both via stage and character; this is most especially true in singles. The existence of said counterpicks is ignored only by the most obtuse and stubborn members of our smash community, with the majority of competitive smash players embracing the concept and learning stages that are good or bad for certain characters as well as getting secondary characters to create more favorable matchups.
Generally, counterpicks are character dependent more than stage dependent. The most extreme example generally involving infinites or zero-deaths, such as Pikachu vs. Fox, or D3 vs. DK, and less extreme simply based on movesets, mobility, edgeguarding, gimping, combos, juggles, and a variety of other factors leading many to see obvious advantages in matchups like MK vs. Luigi, Falco vs. D3, or Marth vs. Jiggs. Stages also generally play a factor, admittedly less of one due to our banning of extreme stages like Shadow Moses or Bridge of Eldin. Stages increase our odds of winning by naturally enhancing our characters strengths as well as our opponents weaknesses; you will find Falco winning on Jungle Japes often due to his spike into the water negating many recoveries while Falco's side-b does just fine in getting him back to the stage, and Metaknight's gimping abilities are no stranger to Rainbow Cruise.
We've built Smash on the back of this counterpick system to make things fair. There are no "fair" stages; Snake does extremely well on all flat stages with platforms, most notably Smashville and Battlefield, but pales in comparison to ROB on mobile stages like Rainbow Cruise or Frigate Orpheon, and the Ice Climbers themselves would easily prefer Final Destination. We allow for double blind picks and force the winner of the prior game to choose their character after the stage is chosen, and then allow the losing player to counterpick with a character of his choice, resulting in at least one "uphill" battle for each player and one "fair" starting match via our stage strike system.
Unfortunately, Metaknight breaks both the stage aspect and the character aspect. The only stages Metaknight has shown to do poorly on have been Shadow Moses, Bridge of Eldin, and other ridiculously one-sided stages. As for characters, Metaknight has shown to have only even matchups at best and has continually outshined every other character in the game. Because of this, Metaknight inherently breaks the counterpick system.
Should you consider Diddy a good character (as many do), an even matchup with MK, and a tournament viable character in many other matchups, you would have company. However, that Diddy player will have to go through a counterpick that is not favorable for him in every set in addition to all the bad matchups he must face when he runs into Marth, ROB, or anyone else that has an advantage over him. Metaknight never has this issue in any way.
The MK numbers never go down. If MK had a counter, this would not be occurring and instead we'd see an influx of the counter character to Metaknight. If we suddenly saw a rise in Donkey Kongs, wouldn't we see a large number of Dedede secondaries within a month or two? Metaknights numbers have consistently increased, not decreased, and it is due to his lack of a proper counter character and stage.
I meant Ally says hi as in he's the better player as in the Snake vs. MK match-up is close enough for the better player to win.answers above i guess
1. A matchup where character A's theoretical total advantages over character B equals his/her theoretical total disadvantages to said character B.1) Define what a truly even match-up is.
2) Name a match-up that's truly even.
3) Explain how you know that MK has no truly even match-ups, or match-ups that aren't close enough to the point where the better player wins (Ally says hi)?
4) Explain how match-ups like Diddy vs. MK, which has been gradually going into Diddy's favor and there's known (not theorycrafted ideas, known ATS) that can propel him further into the match-up once mastered, can't possibly be even or worse for MK in the future, if they aren't already now.
5) Explain how the counter-pick system is used enough at high levels of play for him having a bad match-up to even matter.
6) Explain how there are other fighting games with healthy competitive communities yet a top character with no universal bad match-ups?
Fun is subjective.
The character itself doesn't, obviously, but the number of people who pick up the character do. You can't have one person drive a metagame. You can have a person discover something but unless the person shares it with other people who use the character, then it doesn't do anything and basically just remain as "gimmicks" (a better word escapes me at the moment) for one person. For example, Psychomidget pretty much discovered all of Snake's "weapon" tricks and they were quickly adopted by everyone and their grandma thus making Snake such a formidiable opponent early on (and still to a lesser degree). An example of the opposite is how Ally does a lot of things with Snake that most people just don't really do with him like playing really aggresively. It also has to do with how well the people place (to a lesser degree) because, if they do place well while doing the things they do, I've noticed that they are usually more likely to share their findings even if they are minor.tl;dr: MK himself doesn't really speed up or slow down characters meta-games just because they have even/really bad match-ups against him.
The character himself does nothing to their metagames. Just because Toon Link has a bad match-up against MK, doesn't mean that there can't be a lot of Toon Link mains experimenting with his possible options and such.
More than anything, individual players propel character's metagames. Ninjalink did it for Diddy. Snakeee did it for ZSS. Lain did it for ICs. Who were the huge notable mains of those character before then? It wasn't so much, "zomfg lol Ninjalink beat M2K that means Diddy beats MK EVERYONE PICK HIM UP NOW." It was more of Ninjalink proving that Diddy (and him) could not only be viable against MK, but Diddy in general was a tournament viable character, and Ninjalink discovered and utilized a lot of things about Diddy that no one else did.
lol's in above1. No one who voted anti-ban has lost to anyone ever.
2. There are no alt accounts for anti-ban votes.
3. Everyone who voted pro-ban played Melee competitively.
4. Everyone who voted anti-ban is a Democrate. (lol spelling)
5. All the people who voted anti-ban despise playing online. lol
6. All the people who voted anti-ban have plenty of tourney experience.lol
7. All the people who voted anti-ban have 07 and older accounts.lol
8. All the people who voted anti-ban main MK or S tier.if ICs count then yeah
9. All the people who voted anti-ban know every matchup, especially the ones dealing with MK.somewhat
10. All the people who voted anti-ban thinks pro-banners are scrubs.somewhat
11. No one who voted anti-ban didn't have to try to get better against Metaknight, it just naturally happened from being so godlike.or still lose sometimes but eventually gets better
12. Everyone who voted anti-ban thinks people need to get as good as Ally.isint that everyone?
13. All the people who voted anti-ban are brilliant, both in Brawl and in life. lol
14. The anti-ban vote is has no burden of proof. lol
15. All the people who voted anti-ban think that banning MK will lead to the banning of everything that isn't C tier or lower.lol
16. Everyone who voted anti-ban wins against Metaknight on a regular basis. somewhat
17. Everyone who voted anti-ban plays as a character that has an "even" matchup with MK.lol
18. Everyone who voted anti-ban is a Street Fighter expert.rofl no i suck....well...only at SFIV
19. Everyone who voted anti-ban comes from an area where Metaknight dominates and dominates them with their non-MK character.not rly....
20. Everyone who voted anti-ban is thinks banning techniques that make a character broken is better than actually banning the charactersomewhat.
Good job.1. A 50-50 Match up.
Refer to 12. Marth vs R.O.B., Snake vs DK, Snake vs D3, Peach vs D3, Lucario vs ZSS, the list goes on.
Way to be specific and answer my question at all.3. He has no truly even match ups. You act like you have never seen somebody win a match up that is 60-40.
Refer to three. You weren't specific, at all. How exactly is it in MKs favor? What actually makes it in his favor? I'd like an answer like, "MKs ground attacks trump his options blahblahblah," not, "HE JUST WINS EASILY DUHHHH."4. Diddy vs MK is not even, it is MK's favor. The instant the MK actually takes the time to learn the match up it sky rockets into MK's favor. It is EASILY 60-40 MK if they take the time to learn the match up. Diddy is character that if you don't know how to handle him, you get ***** regardless of who you are.
5. If he had a bad match up then the meta would be more diverse. Because it would make more of a rock paper scissors meta. Which is a great thing! It allows for more characters to grow, because each character has different bad match ups(except meta.)
Meta Knight does NOT slow down the metagame of characters.more characters to grow
Melee Fox had no universal bad match-ups. Marth was bad on FD, and his match-up with Falco was stage dependent, but he had no match-ups that were bad on every single stage.6. I don't know about other fighting communities because I am a smasher, and only a smasher. I don't like games like GG, street fighter, or halo. I just play smash. So, I don't know about their communities.
Read both. Swordgard already targetted Fiction's document and refuted points in it (and it has points found also in Praxis's list). All the list does is prove that he's a good character with a good moveset. Congratulations. Doesn't mean, "ZOMFG TRANSCENDENT PRIORITY LOL BROKEN BANBANBAN"Also, since its obvious you didn't read the first post. Let me get the parts for you.
#3. I recommend reading Praxis' list, and Fiction's document.
Neither of those targetted the posts that I had. For 4, Diddy has KNOWN techs that can help him improve, not, "oh well it could get better,"--it will get better. For 5, I'm not talking about how MK doesn't break the CP system, I'm talking about how the character CP system isn't nearly important enough at high levels of play for it to matter.#4#5
Read up.
Okay, let me get this straight. Are you implying that Anti-Ban wants to change something in the game?14. The anti-ban vote is has no burden of proof.
Which is why asking this is dumb... *not saying that this thread is totally pointless.*OK, lets say MK does get banned... We will just start a new smash league with MK not banned. its no big deal really. If people can't handle the MK, lets just take him elsewhere where he can be appreciated.
1. 50/501) Define what a truly even match-up is.
2) Name a match-up that's truly even.
3) Explain how you know that MK has no truly even match-ups, or match-ups that aren't close enough to the point where the better player wins (Ally says hi)?
4) Explain how match-ups like Diddy vs. MK, which has been gradually going into Diddy's favor and there's known (not theorycrafted ideas, known ATS) that can propel him further into the match-up once mastered, can't possibly be even or worse for MK in the future, if they aren't already now.
5) Explain how the counter-pick system is used enough at high levels of play for him having a bad match-up to even matter.
6) Explain how there are other fighting games with healthy competitive communities yet a top character with no universal bad match-ups?
Fun is subjective.
5. It honestly isn't used much, why?I'm used to picking Wario at Genesis, 2-0ing my entire bracket, and then losing 2-0 to two MK's (a matchup I know better than almost ANYONE) and getting 7th....while Ally starts on the OTHER side of the bracket, 2-0s everyone, and doesnt run into an MK....until winners finals...where he loses... and is garunteed third already >_<.
Whats amusing to me is that people claim that snake is a Metaknight counter when
Razer got 9th...the only snake besides ally in the top 12, and then dsf placing 17, and he was mostly MK anyway.
Razer lost to Havok, a socal meta knight in winners and then ADHD in losers.
People say that diddy counters MK:
ADHD lost to Tyrant and AlphaZealot lost to Dojo
People say that Wario goes even with MK:
I lost to both Tyrant and Dojo
Atomsk gets people to believe that DDD and MK are even:
He lost to Havok
DEHF is one of the top MK killers in the country...
and yet he was knocked out of the tournament by Dojo after Dojo figured the matchup out.
People point out that the MK's didn't even dominate the top placings, and that they lost to players who could simply beat MK
Judge lost to Dojo and M2k
Dojo lost to DEHF and Tyrant
Tyrant lost to Ally and M2k
Teba lost to Judge and C@tnip
1. Ally - Snake - $2,336
2. M2K - Meta Knight - $1,460
3. Tyrant - Meta Knight - $876
4. Dojo - Meta Knight - $584
5. ADHD - Diddy Kong - $233
6. DEHF - Falco - $175
7. Fiction - Wario - $118
8. SK92 - Falco - $59
9. Judge - Meta Knight
9. Lain - Ice Climbers/King Dedede
9. Ultimate Razer - Snake
9. UTD Zach - Game & Watch
The short answer? Yes [/sarcasm]While I know that his whole post was sarcasm, I wanna critisize on lil thing:
Okay, let me get this straight. Are you implying that Anti-Ban wants to change something in the game?
Like, adding a patch that installs Meta Knight onto everyone's Brawl disc, because he isn't on it?
How is that true (Except 9 and 13)? I main Mario, have played plenty of players with amazing skill (not just with Meta, but with their other mains as well), love wi-fi,"5. All the people who voted anti-ban despise playing online."
I tried my absolute best to like online, but I still hate it.
8. All the people who voted anti-ban main MK or S tier.
I main A Tier (Kirby, ROB) and S Tier (Snake) :D
9. All the people who voted anti-ban know every matchup, especially the ones dealing with MK.
I'm only familiar with the MK match-up. Partial with everyone else and none with the bottom teir characters.
13. All the people who voted anti-ban are brilliant, both in Brawl and in life.
I didn't need a rule telling me something I already know to be true /sarcasm
14. The anti-ban vote is has no burden of proof.
Lmao
It's funny how much of this is actually true.
I think you should provide the long answer.The short answer? Yes [/sarcasm]
You want the long answer? I can happily provide it.
Meta Knight is on the Brawl disc. He is on the game.The short answer? Yes [/sarcasm]
You want the long answer? I can happily provide it.
About Meta Knight, yes.Spadefox I thought you said you were gonna stop posting here like 30 pages ago. xD
Well, technically, the only thing the anti-ban HAS to do is provide counter-argument to the pro-ban side. As long as they can invalidate the whole of the pro-ban argument, they're golden, but no, they don't have to provide any initial proof until the pro-ban side provides a water-tight argument with supporting evidence.Meta Knight is on the Brawl disc. He is on the game.
The Pro-Ban side desires to change something (ban Meta Knight from tournaments), therefore it's the responsibility of Pro-Ban to proof that Meta Knight is ban-worthy.
Anti-Ban actually would have nothing to do, since they want to keep that status quo.
That's not what he's saying. He's saying that, in this kind of debate, the opposing side traditionally doesn't have the burden of proof. Basically, the pro-side needs more evidence to support their side while, in traditional debate terms, the anti-side just has to ask for more evidence from the pro-side.While I know that his whole post was sarcasm, I wanna critisize on lil thing:
Okay, let me get this straight. Are you implying that Anti-Ban wants to change something in the game?
Like, adding a patch that installs Meta Knight onto everyone's Brawl disc, because he isn't on it?
So...Meta Knight is on the Brawl disc. He is on the game.
The Pro-Ban side desires to change something (ban Meta Knight from tournaments), therefore it's the responsibility of Pro-Ban to proof that Meta Knight is ban-worthy.
Anti-Ban actually would have nothing to do, since they want to keep that status quo.
poll closes tommorrow and i don't if sbr already voted.So when do we find out if MK is actually gonna be banned or not?
What hasn't been said? He's:Well, technically, the only thing the anti-ban HAS to do is provide counter-argument to the pro-ban side. As long as they can invalidate the whole of the pro-ban argument, they're golden, but no, they don't have to provide any initial proof until the pro-ban side provides a water-tight argument with supporting evidence.
How can you base say this when most of the top placing Snakes, diddys, & falcos were knocked out by mostly by the top 3 mk players. No one ever said that these characters beat mk, they said that these characters have better matchups against mk than the rest of the cast.because MK, Snake, diddy, gw, and falco are all perfectly fine as stand alone characters, but only 2 snakes got high, only 1 made money, and apparently snake counters MK, honestly, ALLY counters MK, not snake. Anti-ban should just never use Ally, and Pro-ban should never use M2K for arguments and then we might actually make some ground on this
Here's a better one for you, Avarice. Disclaimer: I am not the end-all-be-all on matchup info, and I recognize and admit this. I'll answer as best as I can, but ultimately, I won't be able to satisfy all your questions.
1. A matchup where character A's theoretical total advantages over character B equals his/her theoretical total disadvantages to said character B.
2. Can't answer that one, because I don't know matchups well enough to. I doubt there are any perfect equal matchups, though; perfection is rare.
Okay.
Using Ally himself wasn't a good example, really. I was trying to say that a match-up like Snake vs. MK is close enough for the better player to win (as proven by Ally), but that alone isn't a great example either.3. For part one, see above. For part 2, that was never an issue. Also, using Ally as an example invalidates the question since you're asking about matchups, and Ally v anyone is a player, not character, matchup.
Previous trends suggest that Diddy is getting better at the Diddy vs. MK match-up, as Diddy mainers have found more utilization of his moveset and styles of play (mid-ranged pressure, to be specific).4. What-ifs and possibilities are irrelevant. Unless you can prove (as a Diddy-mainer yourself) that Diddy currently goes even-to-better against MK, previous trends have to take precedence over theoretical future advantages, and the previous trend over the past year+ says that no one has surpassed (significantly, anyway) MK.
As far as theoretical future advantages go, that would make sense if Character A and Character B's metagames utilized all of the known things of their character up to that point. However, Diddy's metagame has rarely used single banana locking (something that is certainly viable at high levels of play), and hasn't utilized instant-throwing as much as possible. These are both things that are known that Diddy can do (the latter any character can do, but Diddy has more utilizations for it than most given his good glide-toss length, mobility with bananas, and banana control antics like peanut gun cancelling to z-drop, glide-toss, etc.), but are things that certain members of the Diddy boards have been pestering each other to learn and have been trying to prove the worth of learning and using at high levels of play (which can be done).
I can not (nor can anyone with any close match-up really) that Diddy vs. MK is even or better. Subjectivity is common when trying to discuss match-ups, and the only true way to know one is by intensive experience. Diddy mains have split opinions of quite a few match-ups. Not so much MK (general consensus is that it's 55-45 MK to even, with some outliers), but other match-ups such as Luigi (ranging anywhere from even or 55-45 us to 65-35 Luigi), Peach, Marth, etc.
IMO, it applies to mid-level play too (previous posts show me saying it isn't important in mid and especially high levels of play), but I'll get to that later.5. I'm not going to answer this because I don't think that high-level play should be the only thing we look at. (I'll address this in a second).
It's not completely irrelevant. The notion for some is that a healthy competitive metagame, or a competitive metagame in general, can not exist with MK, a character with no universal bad match-ups, around. Me saying that other games, such as Melee, SFIV, SFIII: Third Strike, etc., all have characters like him match-up wise but the games have healthy competitive metagames is trying to refute this.6. Irrelevant. Other game communities are not us. We shouldn't care what they think, as long as what we do works for us.
I'm not saying, "Don't ban MK because SFIV hasn't banned Sagat." I'm saying, "MK can exist in competitive Brawl without ruining it, just like characters like him match-up wise exist in their respective games but the games still have healthy metagames.
So I didn't include mid-level play in my response that time (namely because someone said your argument would sound much better if you took out mid-level play from the post, and I listened lol). The point still stands.Now, on to the last part of 5. I don't remember ANYONE ever presenting hard evidence as to why only high-level play matters. Last time I checked, all the "proof" given was all theory and philosophy. The fact of the matter is that low- and mid-level play sustains and creates high-level play; without those lower levels, high-level play can't thrive, or even survive. A community of all low-level and mid-level play can do just fine, since that's the majority. A community without low- or mid-level play can't sustain itself and devolves to only small community stuff (try having a pot big enough to buy the plane tickets of all the pros going out of state without the low- and -mid level players buying into the pot).
The fact is that the argument that only high-level play matters in this discussion is flat out unsupported, and no one should be required to even listen to it. I know that seems akin to putting your fingers in your ear and shouting "nahnahnahnah", but, simply, no one has to even validate with a response ANY unsupported claim, and that one isn't very well supported; really, it only exists to attempt to invalidate the arguments of anyone supporting low- or mid- level players.
In mid to high levels of play, the character counterpick system isn't often used. When it's used, it's only to cover your main's really bad or difficult match-ups, not to put yourself in a larger advantage than your opponent when the match-up is already do-able. Go to any tournament results thread (or tournament lol), and you'll usually only see two characters at most by someone's name, maybe three, and if you check other results threads with the same players ,most likely there will be the same two characters by their name. People generally stick through their main unless they absolutely have to switch, and if they do they switch to a character that they've practiced who does well against the opponent, not a character they've only toyed with that does best against the opponent.
Most viable characters don't require a secondary character, and the characters that do require a secondary character usually only require one. (for example, Fox and Marth secondary). People generally don't know 4-5 characters well enough to actually counter-pick someone who's decent to good to really good to pro with their character.
Character match-up numbers generally count at high levels of play. You can't expect to CP D3 that you've used twice against computers and beat a competent Snake at local tournaments. Especially considering that most character boards prioritize learning top tier match-ups and difficult match-ups first, and players generally do the same. So even though that Snake vs. D3 is 55:45 or 60:40 D3 (or advantage D3, since numbers suck), the Snake will most likely know the match-up pretty well and have experience being Snake to boot, while you only toy with D3 and don't really know the match-up, just know "lol chaingrab and b-air is good too."
Counterpicking Marth against Omniswell/Hunger/Krystedez (three good Midwest Warios) won't work unless Marth is your serious secondary or you main Marth. Counterpicking Marth against that random Wario who gives you trouble but doesn't consistently make it out of pools probably won't work either (unless there's a large gap in player skill, in which case there's no point in counterpicking in the first place), as 1) You aren't good with Marth, 2) The Wario put much more time into Wario than you did Marth, and 3) The Wario probably knows the actual match-up, while you just know a number.
That's why I say that the character counterpick system isn't important or used enough at mid to high levels of play for it to matter if MK has a disadvantageous match-up. The only people actually winning the match-up would be people who main the character or seriously secondary them, and even then, 45-55 match-ups are easily doable.