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The approximate d-smash %s **COMPLETE!**

*JuriHan*

Smash Master
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Wow, I'm really shocked this hasn't been done yet, but through two sittings, I tested it.

These are the minimum % necessary in order to KO unstaled, center of Final Destination.

If anything looks wrong, please let me know.

You are also more than welcome to check my work but I am confident these are correct.;)

Someone needs to test these with extreme DI, this is only to give you a general idea when d-smash will KO. I encourage someone to expand on this.

For now I'm listing them in order of apperance on the roster. When I'm less lazy I'll probably put it from lightest to heaviest.:lick:

UPDATE: Good ol' Affinity pointed out KO %s in training mode are slightly off compared to arcade. Although discouraged I'm going to retest every thing the correct way by using the fan to get precise %s. Do not lock this thread as I am going to be retesting everything.

Arcade mode:
(First hit)
Mario-133
Luigi-130
Peach-127
Bowser- 141
DK- 141
Diddy-126
Yoshi-135
Wario-138
Link-135
Zelda-125
Sheik- 122
Ganondorf-140
Toon Link-127
Samus-136
ZSS- 124
Pit-130
Ice Climbers-128
Rob-134
Kirby-120
Meta Knight-119
King Dedede-137
Olimar-121
Fox-117
Falco-121
Wolf-136
Captain Falcon- 136
Pikachu- 120
Charizard- 134
Squirtle- 116
Ivysaur- 130
Lucario-135
Jigglypuff-110
Marth- 124
Ike-136
Ness-130
Lucas-127
G&W-114
Snake-140
Sonic-130

Training mode:
(First hit)
Mario-136
Luigi-134
Peach-130
Bowser- 148
DK- 148
Diddy-129
Yoshi-142
Wario-145
Link-138
Zelda-126
Sheik- 123
Ganondorf-142
Toon Link-131
Samus-144
Pit-132
Ice Climbers-129
Rob-140
Kirby-121
Meta Knight-120
King Dedede-144
Olimar-124
Fox-119
Falco-123
Wolf-138
Captain Falcon- 140
Pikachu- 121
Charizard- 135
Squirtle- 119
Ivysaur- 129
Lucario-137
Jigglypuff-115
Marth-128
Ike-141
Ness-133
Lucas-132
G&W- 119
Snake- 147
Sonic- 131

Happy d-smashing!:laugh:

Oh and...

*inb4lock*

*inb4 I get *****ed at*:p
 

brinboy789

Smash Champion
Joined
Aug 6, 2008
Messages
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Location
Suffolk, Long Island, NY
good job. i thought dsmash killed earlier o.o but ok nice.

i think im gonna do a bthrow @ the edge of the stage + uthrow from bottom of BF to top platform soon. cause thats the main way your gonna be killing with his throws lol
 

*JuriHan*

Smash Master
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Was all this tested in Practice Mode or Versus Mode?
practice/training mode. It's probably not going to make too much of a difference with the nature of the attack. In fact I recently ko'd a Jigglypuff centerstage when it was exactly at 115% against an excellent player so it's pretty close.
 

Affinity

Smash Hero
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Affinity2412
practice/training mode. It's probably not going to make too much of a difference with the nature of the attack. In fact I recently ko'd a Jigglypuff centerstage when it was exactly at 115% against an excellent player so it's pretty close.
Knockback and damage dealt aren't the same in Training Mode and Arcade Mode. Unfortunately, the %'s you found are inaccurate.

I know this from back when I tried figuring out U-throw KO %'s.
Mew2King said:
MK up throw kills another MK at 142 in vs mode, not 153. Training mode is different than Vs mode, all moves are 5% weaker (in damage) and ~6% less in knockback based off kill %ages usually.

Jiggs and Snakes up throw do exactly 10.5 in Vs mode, and 10 in Training Mode
 

*JuriHan*

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Knockback and damage dealt aren't the same in Training Mode and Arcade Mode. Unfortunately, the %'s you found are inaccurate.

I know this from back when I tried figuring out U-throw KO %'s.
****. Why would that be? :/ So would I subtract 6% from everything or would have to re-test everything in brawl mode?:urg:
 

Affinity

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You'd have to re-test everything in Versus Mode by manually dealing the specific damage and keeping the tested move fresh (SD after every test), which is why most people don't take all the necessary time to figure this kind of stuff out.
 

*JuriHan*

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You'd have to re-test everything in Versus Mode by manually dealing the specific damage, which is why most people don't take all the necessary time to figure this kind of stuff out.
oh hell no I am not doing that. It would take forever.:ohwell:

Edit- well fine I'll do it, only because im curious how different the %s are.
 

A2ZOMG

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A2ZOMG
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That's the first hit of D-smash, the 2nd hit kills like whut 17% earlier and probably the one you want to use since it's safer.
 

Crizthakidd

Smash Champion
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yea there was no DI so people could last longer, but this wasss the front it so...

does anyone know what has more vertical/horizontal range. dsmash foward or 2nd backward slash
 

~^.NoiR.^~

Smash Ace
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I've known about the unfair power in the d-smash, just never cared to figure out the %s :]

Snake-140

That's awesome thanks. Secret? Don't use down smash till KO percent lol
 
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