SuSa
Banned via Administration
I had promised to work on this after Active Gamers. Truth is, I'm rather lazy. The entire thread I wanted to make - may not be made. Instead, you get this thread that I am currently working on (5:04 pm PMT, Oct 2. 2009) and I may edit it after I post it. But I'm going to do it all in one go to start.
Index
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Safe Zones, Danger Zones, Red Flag Zones
Safe Zones
These are zones that when a projectile is used, by simply shielding it, you are safe from punishment. This is almost always from the most outward reach of a projectile. More often then not, you will be in a Danger Zone rather then a Safe Zone.
Danger Zones
This is a zone that when a projectile is used - you must powershield it to avoid punishment. The ranges on this zone vary greatly, but are almost always at mid-range of a projectile. This range is also the reason why people think projectiles are so good. In this range, you are often put into a frame trap. A frame trap is an instance in which you must know your options and be able to react in a small amount of time to avoid being punished. Many people do not know which options they have, fall for the frame trap, and assume the projectile is good.
Red Flag Zone
This is a zone where, even on a powershield, you have an extremely high chance of still being punished. This is generally at almost point blank range of a projectile - and it depends highly on the speed of the projectile. Ness's PK Fire shouldn't give you any harm if you shield it, while Falco's Silent Laser will. However - what are you doing in this zone? You want to avoid it at all costs.....
Why Projectiles Are Bad
This is actually really, really basic if you think about it. It's 2 main points.
But SuSa! What about _____?
Not all projectiles are bad, and I am not saying there isn't a time and place to use a projectile. But how they are often viewed (Falco's lasers rack up damage quickly!) is just horribly wrong. Here are a few projectiles, and a few places in which projectiles are actually useful.
Good Projectiles:
But what about those.. lackluster projectiles?
That's because, in all honesty, I feel a projectile is only "good" when it actually limits options, or it's simply used to punish a move.
"But SuSa, it makes you hard to approach!"
If your opponent can powershield consistently, and know the safe zones on your projectile(s) it's more of a nuisance and hoping your opponent messes up then anything. Yes, your opponent may slip up. That's why you spam your projectile and camp. But if your opponent is of a higher skill level, they should be powershielding your projectiles on reaction most of the time. If I'm able to, I am certain there are others. Considering my reaction speed isn't anything special. So at the higher levels of play, projectiles became a lot less useful.
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I have reached the conclusion of this thread. I will not argue my points, as you will not sway me away from my viewpoint on this matter. If you have further questions as to why the projectiles I listed are "good" (in my opinion) then please feel free to ask. I will answer those questions.
If you would like to argue why a projectile should be considered "good" by me, try to argue your point. Chances are I may have forgotten about the projectile and didn't list it. The other chance is that you didn't understand this small article and refuse to think the projectile is bad. (Looks at a few faces I know)
It is up to YOU to find the safe zones for a projectile. I was going to do pictures, but it's really something you just have to KNOW if you want it to be useful. Just look at my descriptions and slowly work it out for yourself like I did for myself.
I'm off to go smash with friends. Hope you enjoyed.
Index
- Safe Zones, Danger Zones, Red Flag Zones?
- Why projectiles are bad.
- But SuSa, what about ______?
Safe Zones, Danger Zones, Red Flag Zones
Safe Zones
These are zones that when a projectile is used, by simply shielding it, you are safe from punishment. This is almost always from the most outward reach of a projectile. More often then not, you will be in a Danger Zone rather then a Safe Zone.
Danger Zones
This is a zone that when a projectile is used - you must powershield it to avoid punishment. The ranges on this zone vary greatly, but are almost always at mid-range of a projectile. This range is also the reason why people think projectiles are so good. In this range, you are often put into a frame trap. A frame trap is an instance in which you must know your options and be able to react in a small amount of time to avoid being punished. Many people do not know which options they have, fall for the frame trap, and assume the projectile is good.
Red Flag Zone
This is a zone where, even on a powershield, you have an extremely high chance of still being punished. This is generally at almost point blank range of a projectile - and it depends highly on the speed of the projectile. Ness's PK Fire shouldn't give you any harm if you shield it, while Falco's Silent Laser will. However - what are you doing in this zone? You want to avoid it at all costs.....
Why Projectiles Are Bad
This is actually really, really basic if you think about it. It's 2 main points.
- Powershielding is not as hard as it was in Melee (used as an example), meaning it is realistically possibly to powershield every projectile if grounded and able to.
- Few projectiles have such a small amount of lag after them to allow them to be followed up. Some characters are blessed with the ability of frame traps (Samus), while others have the blessing of actually being able to follow up their projectile (Falco).
But SuSa! What about _____?
Not all projectiles are bad, and I am not saying there isn't a time and place to use a projectile. But how they are often viewed (Falco's lasers rack up damage quickly!) is just horribly wrong. Here are a few projectiles, and a few places in which projectiles are actually useful.
Good Projectiles:
- Diddy's Bananas
- Snake's Grenades (This is related with Pit's Arrows)
- ROB's Gyro (To a degree. Dissapearing on shield.. makes it bad.. but the fact it stays out after use makes it good.)
- Link's and Toon Link's Bombs (Do not dissapear on shield. This is vital for every good projectile you'll see me list)
- Pit's Arrows (This is an oddity in the list. The fact it is so versatile with how it is angled it was makes it good)
But what about those.. lackluster projectiles?
- While the opponent is airborne - This TRULY limits their options. They take it, airdodge, or if your projectile is like Samus's missiles. They try to clank with them. Airdodging, actually limits options. You can't do anything. Unlike powershielding where you at least can grab/do an aerial OoS. Airdodging truly limits your options.
- To punish lag on a move - If Ike is using Eruption. Why not stand away as Fox and shoot your Blaster at him? This is more or less a no brainer.
That's because, in all honesty, I feel a projectile is only "good" when it actually limits options, or it's simply used to punish a move.
"But SuSa, it makes you hard to approach!"
If your opponent can powershield consistently, and know the safe zones on your projectile(s) it's more of a nuisance and hoping your opponent messes up then anything. Yes, your opponent may slip up. That's why you spam your projectile and camp. But if your opponent is of a higher skill level, they should be powershielding your projectiles on reaction most of the time. If I'm able to, I am certain there are others. Considering my reaction speed isn't anything special. So at the higher levels of play, projectiles became a lot less useful.
I have reached the conclusion of this thread. I will not argue my points, as you will not sway me away from my viewpoint on this matter. If you have further questions as to why the projectiles I listed are "good" (in my opinion) then please feel free to ask. I will answer those questions.
If you would like to argue why a projectile should be considered "good" by me, try to argue your point. Chances are I may have forgotten about the projectile and didn't list it. The other chance is that you didn't understand this small article and refuse to think the projectile is bad. (Looks at a few faces I know)
It is up to YOU to find the safe zones for a projectile. I was going to do pictures, but it's really something you just have to KNOW if you want it to be useful. Just look at my descriptions and slowly work it out for yourself like I did for myself.
I'm off to go smash with friends. Hope you enjoyed.