A1lion835
Smash Champion
[collapse=Ike Summary][/collapse]
jabjabjab
Discuss!
jabjabjab
Discuss!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Bwahaha!Once you're in, don't pull out.
woo reaction time tests! i've done the sheep one a fair few times in my life but because theyre normally on the other side of the screen by the time i click it actually came down to mass prediction of when they would run out...thinking about it, its probably where i learnt a fair bit of my prediction skill (which is mediocre, dont get me wrong)
nah got bored of them fast, but browny wat the hell have you been taking to have reaction times that fast?
kirby tips? oh wow that horrible period of time where i mained kirby is going to be of use afterall!
i've jsut been testing out ways of not getting stringed by u-tilt, first off if he hits you with the front end of it, you can jsut hold away and no more of the u-tilts will hit, and if he hits with the back end, sadly the second hit will always hit providing he mashes utilt fast, however after that you can jump away regardless of how stale it is. also-depending on whereabouts you are in comparison with kirby's foot-if you hold towards kirby's front you might get hit by the sourspot and so take even less damage, and youll still be able to escape after two hits
also as for avoiding the gonzo combo (f-throw>u-air>f-throw>u-air>f-smash) and shorter versions of it, sadly theres isnt much thats you can do other than DI, there are two ways of getting out of this, but they will still involve taknig damage, but not as much:
1)hold up when he f-throws you: the u-air will hit regardless of what you do but if you hold up in the f-throw the u-air will knock you too high to be hit by the f-smash/grabbed
2)SDI the u-air: much riskier method incase you mess up the sdi, but leaved you in pretty much the same position
providing you still have your jump (which you should do) you can jump and punish the f-smash/grab (that is if he decides he wants to continue the combo on thin air) with a f-air doing about 20% of the damage necessary to kill the marshmallow XD
and general kirby tips...stay away from the disjointed grabbox and you should be fine (seriously, look at his arms, he shouldn't have a larger grab range than dk, but sakurai made it so) dont be afraid to make him approach, because kirby hasnt got much for approaching anyway, let alone when even our jab outranges/out-prioritses almost everything he has. he hasnt even got a semi-safe projectile that he can spam at us, make sure you go to a stage with a platform or two and you will be fine, and as always, space your aerials XD
oh yeah, kirby destroys us once we go offstage (as do most characters) jsut get back to the stage asap and youll be fine XD
wow my head is full of so much pointless stuff...anyway did that help?
not legal in my country so i didnt think of those, but yesi do remember one (wifi lol) incident with a kirby on japes...oh the nightmares, i still ban it against all if its ever legal jsut for that reason.>_> Why would we take Ike to Delfino when we can take him to JJ or Frigate?
Oh haha, didn't know that. That being said, I usually use Ganon or Mario for Ike (FLUDD is lolrape in that MU).also i dont know why youre so afraid of jab>dtilt. mash jump and it wont ever hit, being kirby your almost guaranteed to have a jump left
Just so you know, rolling through jab is a bad idea, ike can turn around just as fast and start jabbing you again or even land a ftilt on you if he sees the roll, the IASA of rolling permits him to do so.The way the MU works is Ike can make it hard for Kirby to get in, but with good powershielding, mindgames and shield DI (If anyone can do that well enough to warrant mentioning), Kirby can get in and rack up some damage fast. Also don't be afraid to roll through his jabs. We have a good roll and can end up behind him while he's busy jab canceling in the wrong direction. Just don't get predictable with it or you'll roll into a Dsmash.
As for actually killing Ike, you're more likely to either gimp him or kill him with a Bair. There really aren't a whole lot of opportunities to use any other KO moves most of the time.
I want to clear any and all misinformation here, eruption spikes GROUNDED opponents (lol), other than that it never spikes. if it is uncharged it shoots everything upwards; if charged, it shoots horizontal (angle depends on the amount of charge).no honestly, if youre sharking i'd always go for a d-air over a d-tilt, as the dtilt's spike hitbox is only on the sword, you can just avoid that easily.
also, i may be the only one stupid enough to have leart to use it, but eruption also has a spike hitbox at the tip (whire a sharking kirby will just so happen to be), also if you try to hit him out of it, eruption has SAF so you might get punished. plus if edgeguarding a kirby eruption is decent there ecause the hits horizontally longer than kirby's ledge sweetspot
Ike isn't hardpressed to use dtilt after jabbing, he can mix it up with utilt if kirby plans on using jumps or walkoff dair if kirby plans to airdodge (thts another spiking move you ppl should be careful of when airdodging and coming below ike); all this could be really bad for kirby.also i dont know why youre so afraid of jab>dtilt. mash jump and it wont ever hit, being kirby your almost guaranteed to have a jump left
What Kirby needs is small stages against Ike. It gives Ike less space to move back to avoid pressure and retaliate from outside of Kirby's range. Those stages however also have to not be very good for Ike in some way. For example, Green Greens is small, but also a very good Ike stage. Kirby also has a few other random stages where he probably has the advantage, due to gimmicks like his Down B on that one side of Pictochat.well yes, regardless its hardly like anywhere is gonna use ptad.
if we go by neutrals solely (thats where themajority of fights will be)
battlefield-ike's favour
final destination-kirby's favour Why? We have more range, and more air speed + lots of room. I fail to see this as Kirby's advantage
smashville-kirby's favour
yoshi's-even
lylat-kirby's favour It's a tilting BF. I don't see it being Kirby's advantage
pokemon stadium-ike's favour
halberd-ike's favour
delphino-kirby's favour Ike can hit Kirby through his sharking with Dair. And then we have water camping + wall infinities.
castle seige-even
this is honestly a difficult matchup to do on paper, i guess it depends more on the characters playstyle's, if the ike is more grabbyjabby, its probably going to suit kirby, but if ike is more fairie nairie, then probably even-ish
You must be seeing stage spike. eruption shoots upwards so there is always a high chance of stage spike near the ledge. Didn't you read Red-X's post? Ike has 2 hard spike (dtilt and first few frames of dair) and one soft spike (aether when canceled by grabbing the ledge, or aether dragging).ive spiked aerial peeps with eruption before, got barrel of laughs from it as it won me a money match. <(^-^)>
Freakishly good SDI?no, it wasnt a stage spike, because it was offstage, he knocked by up into the corners (DI) and guarded against another atack by throwing out a random eruption, and he went down instead of up
Ah, okay. Take that back then.Just so you know, rolling through jab is a bad idea, ike can turn around just as fast and start jabbing you again or even land a ftilt on you if he sees the roll, the IASA of rolling permits him to do so.
And good Ike's do not use dsmash, they are better off using utilt (unless ofcourse something new pops up from dsmash in the future, but thats unlikely).
PS1 not being Kirby's favor? You're obviously clueless to think that so I'll be the one to correct ya. And understandably no one is gonna have PTAD as an option but I don't think that means we shouldn't talk about it since it can be an option.well yes, regardless its hardly like anywhere is gonna use ptad.
pokemon stadium-ike's favour
THIS! Delfino has nothing for Kirby. It has nothing against Kirby but has nothing for him; basically there are better options.Our water spiking on delfino is really bad just to let you know. Both or dair and last hit of Final Cutter will probably not kill you. They both won't kill until really high percents, or if the stage happens to start moving at the right time.