Matt07
Smash Master
Snack
Topics to Discuss
- How do we win?
- What do we watch out for?
- Stages to BAN/CP?
- Tips/Tricks when fighting this character?
- Videos?
- MU classification?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I would never approach Snake. Approaching him and possibly getting punished for 21% or a really easy tech chase is a bad idea. I would camp his ***. Mario outcamps Snake because Mario's fireballs have much better rate of fire than Snake's nades. I use to hate playing against Snake until I decided to hardcore camp him. Against Snake, the best thing to do is get him in the air and keep him there. His air game is terrible and it's how top players beat Snake.Fireball approach of course, Mario and Snake seems to be even in camping but Snake does better b/c he can jab our fireballs and put it out of its misery. Snake's DACUS is predictable, his DACUS is not a threat to me, his ftilts, utilts, and his DI is the threat. Once he does his up smash, we can cape it so it can hit him instead of us. Our fireballs **** his nades, pro-"ish". Bair for sexy azz spacing, dont get grabbed, juggle his azz, u got that, and win. Game, Set, and Match. If Snake tries to set up his shiz, fireball dat h** * chews on bubble gum*
That and his ridiculous damage output. Ftilt for 21% and Utilt efficiently killing at 100ish both with stupidly large hitboxes.The thing about Snake that breaks him is his weight. If he didn't live so ******* long this would be an even matchup. Mario has the tools to go pound for pound with Snake, but unfortunately that isn't enough. You've got to hit Snake about twice as much he hits you in order to remain "even" with him.
POOM, POW! 21% baby!
To add onto this, Snake literally can't do much about this once you're on him. He has to stop you from getting ontop of him BEFORE you get there, or it's a free combo/shield pressureCape Jumping F-tilt is pretty legit. U-tilt not so much. The range on it is just ridiculous.
I'm a little surprised no one has mentioned using D-air to pop Snake in the air, where the situation is favorable for Mario. This can be done with just fireballing and shield pressure.
Cape Jumping outranges F-tilt.ftilt is mad gay, i can't do anything to approach him cuz it out ranges anything I have
Frame 6 startup, total hitbox duration about 8 frames, ends on frame 38. Mario's U-tilt is 5 frame startup, 7 frame hitbox duration, ends on frame 29.Isn't his Utilt as fast as ours is?
Pretty much.Stupid character is stupid...
Simply, Jump and Cape at the same time. You'll most likely need a jump button. I use Y for my jump and X for specials, so it's easy.Kay, what exactly is Cape jumping?
vid or didnt happenSimply, Jump and Cape at the same time. You'll most likely need a jump button. I use Y for my jump and X for specials, so it's easy.
It doesn't look like much at first, but using Cape Jump to intercept attacks can make really good openings.
http://www.youtube.com/watch?v=GA7RZjMbgrc (0:25)vid or didnt happen
to lazy to turn on my wii to actually test this
lool
Ooh lawl
I didn't know they had a name for it lolll
Eh, I've been doing it as shenanigans a long time ago, didn't know they had a name for it either... Or that it was an "AT"