Player-1
Smash Legend
SALT
Come to the very first [very] possible tournament series known as SALT. After our last venue closed down, I decided to try and find a new venue for us to have monthly tournaments. Depending on how this one goes there is a good chance of us getting monthly tournaments at this place. It's in the back room of this church. It's fairly spacious, should be able to hold about 50-60 people comfortably. If you need a ride or housing feel free to ask around in the thread, people are usually kind enough to do so. I will have a friend there that attends the church his name is "Zeke", he will be helping me keep the venue clean and not destroyed >.>, please listen to anything he has to say to you.
Date: 2-19-2011
Location: 302 pilgrim mill road, ******* Georgia, 30040.
Places to eat: There is a Dairy Queen within walking distance of the venue, also there is a McDonalds, Burger King, KFC, and Taco bell within 10 minutes of the venue
Schedule: Singles and Doubles registration will start at 2 doubles will start at roughly 3:30 Singles will start when doubles starts to finish.
Contact Information: You can call my number at 678-910-8096 if you have any questions or if you're running late and need me to enter you and call your match last, etc.
Price: There is a $10 entrance fee into singles and $10 per person into doubles. There is NO door fee. This is because I am not trying to make a profit and I'm getting the venue for free. I will, however, start charging a door fee if we have a problem with setups in order to have an incentive for bringing them because I will waive the door fee. So if you don't want there to be door fee then bring setups..
Payouts: 60/30/10
Rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* Sets best of 3 games.
* Winners Finals, Losers Finals, and Grand Finals will be played best of 5.
* RPS will be played for port priority
* Coaching is allowed
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port or to save on time you could just agree to something on your own. If there is a conflict in singles, RPS will come into effect as well. You may also use the G&W Judgment hammer method as well to decide this.
* Colorblind Rule: If a player is colorblind, they may choose their teams color.
* Metaknight's Infinite/Extended Cape glitch is banned. Extending it via the air is acceptable.
* You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties. The opposing party has EVERY RIGHT TO CALL A JUDGE TO DQ YOU FOR PAUSING MID MATCH TO FIX THIS. I recommend x+y+starting before each match.
* If you pause a match for anything other than an emergency, the opposing player has every right to report you to the TO. If you are caught pausing in a game, you will lose the stock you are on. We do not care what the reasoning is. If you pause, you lose a stock. Unless there is a fire or the tv loses power there shouldn't be any pausing of the game period.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* If there is an action that causes a freeze that doesn't require a game reset, you must hit that player out of stun immediately. Failure to do so will result in forfeit of the team that initiated the freeze glitch. (See the diddy teams freeze glitch as an example)
* Matches and Pools will be called. Do not play matches on your own. If this happens then I have the right to recall the match
* Bowser/Ganon/Dedede/Kirbyciding- Follow sudden death procedure
* Sudden Death will not be played out. In the event of a sudden death the winner is determined by stock, then percentage. If the sudden death was initiated by a suicide KO- the players will have a 1 stock, 3 minute timer game to determine the winner. If a 2nd sudden death is reached and it is also a tie, then another 1 stock, 3 minute timer game will be played. If this game ends in tie via suicide kill, the player that did the most damage overall will win the set. Basically a "triple overtime" is the limit.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end immediately after 300% has been reached so as to prevent excessive stalling.
*"Continuous Sharking" is banned. This can be denoted as flying under the stage repeatedly with any character that can glide, just to fly back to the other side again without approaching the opponent. First offense will be a warning, 2nd will be a stock, and 3rd will be the game.
* There will be a 45 ledge grab rule in this tournament for singles. This will come into play if the time runs out. If the timer runs out, and a person has over 45 ledge grabs, they will lose regardless of the outcome. If both players have over 45 ledge grabs, it goes back to normal sudden death procedures for time outs.
* There will be a combined 100 ledge grab rule in teams PER TEAM. This will come into play ifthe time runs out. If the timer runs out, and a team has over 100 ledge grabs combined, they will lose regardless of the outcome. If both teams have over 100 ledge grabs, it goes back to normal sudden death procedures for time outs.
Doubles Rules: Team Attack ON, Life Stealing is allowed
Set format (In Order of Procedure):
1. Players pick character. Double blind pick may be called
2. Each player may announce one stage to be banned from counterpicks or neutrals for the set
4. The first game is played on a stage that both players agree on through striking. If both players agree to a stage and wish not to strike they may start on that stage.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
Additional Rules for Double's Play
* Life Stealing is allowed
* Set team attack to ON
Additional Rules
* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
Stage List:
Starter Stages:
-Lylat Cruise
-Final Destination
-Yoshi's Island
-Smashville
-Battlefield
Counterpick Stages:
-Delfino Plaza
-Frigate Orpheon
-Brinstar
-Rainbow Cruise
-Castle Siege
-Pokemon Stadium 1
-Halberd
-Pictochat
Confirmed Attendees:
Player-1
Player-3
Hichez
Reflex
Kismet
Billy
BigLou
APC
MPC
LPC
Zeke
Zatch
Micaelis
Huggles?
Dyno
Turtl
Saltix
Umby?
NoiD
Harbinger
HeroChima
TGK
T2Virus
LOL