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Maharba's Birthday Battle Royale!!!!!!!!!!!! 6/16/2012

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Sync.

Smash Champion
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Messages
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Houston, TX (Fire Nation)
MAHARBA'S BIRTHDAY BATTLE ROYAL!!!!!!!!!!!!!

Maharba is turning 21(finally!). So this is going to be his birthday tournament. There's going to be Brawl Singles, Brawl Doubles, UMVC3 and Poker later that night!!! There will also be specialized events due to the nature of this particular birthday that are both competitive and friendly (although we can't discuss it in SWF)!!

Venue:

4444 Cullen Blvd Houston, TX 77004 #213 "Cambridge Oaks"
Gate code: 2606

Date:

June 16th at around noon. We're going to start with a tournament and then later on the party will start!

Events/Fees:
Venue fee: $5.00 (to help pay for party expenses)
Brawl Singles: $5
Brawl Doubles: $6 ($3 per person)
UMVC3: $5

Parking and food:

Park across the street in the gravel parking lot if you don't want to get towed. I don't have any other guest parking passes for anyone so sorry.

Setups:

Please bring Wiis and Brawl I have a million TVs. Don't bring more.

Payouts:

Brawl Singles:
1st: 60%
2nd: 25%
3rd: 15%

Brawl Doubles:
1st: 60%
2nd: 25%
3rd: 15%

UMVC3:
1st: 60%
2nd: 25%
3rd: 15%

Rules:

[COLLAPSE="Rules"]General Gameplay Rules

3 Stocks

8 Minute Time Limit

Items set to "Off" and "None"

All infinites and chain grabs are legal.

There is a 50 Ledge Grab Limit for all characters except Metaknight. Metaknight has a 35 Ledge Grab Limit. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.

The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations (excluding suicide moves explained below), except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters except for Metaknight. Metaknight's ledge grab limit is 12.

Suicide Moves: If a player initiates a suicide move on the last stock of the match,(whether by Dedede, Kirby, Ganondorf, Wario or Bowser) the player who initiated the move is decided the victor.

Modified Rules for Doubles

Team Attack set to "On"

Life stealing is allowed.

In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.

In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.

If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure

Player Priority is determined if it can not be agreed on. (See below for details)

Each Team selects one controller port to use for each Player.

Each Team selects one character for each Player. A double blind pick may be called by any player.

The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).

The first match is played.

The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).

The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.

The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.

The Team that won the previous match chooses one character for each Player.

The Team that lost the previous match chooses one character for each Player.

The next match is played.

Repeat steps 6-11 for all proceeding matches.

Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.

Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Stage List

Starters

Smashville
Battlefield
Final Destination
Pokemon Stadium 1
Yoshi's Island (Brawl)

Counterpicks

Battleship Halberd
Frigate Orpheon
Castle Siege
Delfino Plaza
Lylat Cruise
Rainbow Cruise
Brinstar


Conduct Rules

BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.

In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.

During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.

Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.

You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.

No substitutions are allowed for singles or doubles.

DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.

The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.

Regarding textures and other game hacks:
Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.

Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.

Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.[/COLLAPSE]

[COLLAPSE="UMVC3 Rules"]
- 1v1 Double Elimination
- 2/3 Matches, 99 Sec, random stages. Finals are 3/5
- All Characters allowed.
- Custom control pre-setting is allowed before matches begin and must inform other player of such.
[/COLLAPSE]

ALSO FEATURING BRAWl BATTLE ROYALE AND UMVC3 3 MAN TEAM EVENT!

Battle Royale Rules


1: names are randomly drawn in groups of 3. those 3 people form a 3 man crew (must think of team name, this is mandatory).

2: proceed like a normal crew battle but the character user who won handicaps himself to the percent he was at rounded down to the nearest 10%.

3: legal stages are Battle Field and Smashville and the stage chosen is random.

4: Proceed until the enemy is slain.

Winner's Prize revealed at the party!

:troll: unnecessary details tho :troll:



UMVC3 3 Man Team Rules



1: names are randomly drawn in groups of 3. those 3 people form a 3 man crew (must think of team name, this is mandatory).

2: proceed like a normal crew battle but the character user who won starts with as many characters as he won with. Health starts as normal for the others (i know that means the hyper meter will start skewed. deal with it. i don't care what advantages are given. play good ;)

3: Proceed until enemies are slain.

4: Winners Prize revealed at the party!

 

Xyro77

Unity Ruleset Committee Member
Joined
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Messages
17,885
Location
Houston,Tx
There will also be specialized events due to the nature of this particular birthday that are both competitive and friendly (although we can't discuss it in SWF)!!
This means drugs/drinking. Be warned.
 

RT

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I just want my money.

:phone:
 

BioDG

Smash Ace
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Messages
609
One condition to Battle Royale should be to not have any of the top 3 in the same crew lol.
 

z00ted

The Assault of Laughter ﷼
Joined
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Messages
10,800
lmfao at the fact that people won't attend a tournament because of an AFTERPARTY well past when the tournament if over

you can always get up and leave, it's not your ****ing house
 

CY

Smash Ace
Joined
Mar 31, 2008
Messages
918
Location
Lamar University, TX
don't worry, we all know those people are a bunch of hypocrites. it's ok to stuff your face everyday with unhealthy junk food, but indulging in some responsible "fun time" substances once in awhile is horrible and bad for you.

just think of that the next time you're slobbering over your burger and super sized fry and drink. your body truly appreciates it.
 

Sync.

Smash Champion
Joined
Jun 9, 2010
Messages
2,369
Location
Houston, TX (Fire Nation)
are the posts above
a. horrid
b. horrendous
c. stupid
d. my ****
e. all of the above







































































the answer is e.

sincerely maharba the mother ****ing mystic

:troll:
 

RT

Smash Hero
Joined
Aug 16, 2005
Messages
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I really just want my money.

:phone:
 

BioDG

Smash Ace
Joined
Jan 20, 2009
Messages
609
Well, it's Father's Day weekend, so if I can make this I'll probably find myself needing to leave around 5-6 again. Hmm...
 

Xyro77

Unity Ruleset Committee Member
Joined
Aug 25, 2003
Messages
17,885
Location
Houston,Tx
don't worry, we all know those people are a bunch of hypocrites. it's ok to stuff your face everyday with unhealthy junk food, but indulging in some responsible "fun time" substances once in awhile is horrible and bad for you.

just think of that the next time you're slobbering over your burger and super sized fry and drink. your body truly appreciates it.
lol seeing a drug user try and defend drug use by comparing it to food is hilarious.

what a nerd
 

RT

Smash Hero
Joined
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Messages
9,673
Location
...
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3DS FC
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Quick results:

1. Pwii
2. Gnes
3. Trela
 
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