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Frames of Hitlag and Shield Stun (12 chars done)

phanna

Dread Phanna
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NOTE: The first number is frames of hitlag. The second number is frames of total shield stun.

NOTE 2: I'm calculating these on my Version 1.1 disc. The hitlags for Samus' Up-B and Ice Climbers Up Tilt will be longer on 1.2 and NTSC, but the same for version 1.0. Starting with Version 1.2, moves that deal less than 1% damage incur more hitlag than they used to. If anyone is aware of any other moves like this, let me know.


Click the character or item to be taken to it's statistics post:


Hello, I'm determining the hitlag and shield stun of every attack in the game. Hitlag refers to the stopping of motion for both the attacking players and any victims for a brief moment when the attack hits. Shield Stun refers to the inability to perform any actions from your shield following an attack, such as jump, spot-dodge, roll, or grab.

I'll be starting with all of the playable characters, then I'll also do level hazards, items, and unplayable characters. As I finish each entity, I'll post its details, and update this first post with a link to jump you to the new post. I'll be going through in the order the items appear in Action Replay, but I'll be organizing this post by type, and then alphabetically.

You will find posts in the following format:

#1 #2 DESCRIPTION
where #1 is the number of frames of hitlag for the given attack, #2 is the number of frames of total shield stun for the given attack, and DESCRIPTION identifies the attack. If the Shield Stun number reads "na" then it's Not Available because the victim cannot be in their shield following the attack.​

Some notes:
  • Both the attacker and the atackee stop moving for the time of the hitlag (except for SDI or ASDI).

  • Phantom hits still affect the normal amount of hitlag, and accordingly can be smash DI'd.

  • The atackee can smash DI in a different diagonal direction every frame of hitlag with the control stick. You can ASDI once per attack with the c-stick (for noticeably less distance). For more information, read A Guide to DI, Smash DI, C-stick DI, Teching and Crouch Cancelling.

  • Shield stun time is frequently just slightly more than double the hitlag time, and involves rounding to the nearest frame.

  • If an attack hits (and is not shielded), then the hitbox stays out an additional (HITLAG - 1) frames.

  • Getups from the edge change when your character reaches 100% damage (I refer to them as "fast" and "slow" since that's usually the main change, but the attacks are also subtly different as well).

  • Getups from the ground are different from face-down (faceplant) or face-up (pratfall) positions. Damage % doesn't impact the type or speed of ground getups.

  • If you get hit by someone thrown at you, there is 5 frames of Hitlag, or 9 frames of Shield Stun.

  • Powershield stun times are the same as shield stun, the advantage lies in the option of not still being in your shield after blocking the attack:

    Shield Release Recovery Time - this rates how much of a lag there is after you release the shield button (R, L, and sometimes used is Z).

    Group A
    ---14 frames recovery time
    ---3 characters: Jigglypuff / Peach / Zelda

    Group B
    ---15 frames recovery time
    ---14 characters: DK / Dr. Mario / Falco / Fox / Ice Climbers / Kirby / Link / Luigi / Mario / Ness / Pichu / Pikachu / Sheik / Young Link

    Group C
    ---16 frames recovery time
    ---8 characters: Bowser / Captain Falcon / Ganondorf / Marth / Mewtwo / Mr. Game & Watch / Roy / Samus

    Group D
    ---17 frames recovery time
    ---1 character: Yoshi
 

phanna

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CAPTAIN FALCON
  • Jabs
    • 03 05 Jab 1
    • 04 07 Jab 2
    • 05 10 Jab 3
    • 03 05 Rapid Jab 1
    • 03 05 Rapid Jab 2
    • 03 05 Rapid Jab 3
    • 02 05 Rapid Jab 4
    • 02 05 Rapid Jab 5
    • 02 05 Rapid Jab 6

  • Tilts
    • 07 14 Down Tilt
    • 07 14 Forward Tilt (high)
    • 06 12 Forward Tilt (low)
    • 06 12 Forward Tilt (middle)
    • 07 14 Up Tilt

  • Dash Attack
    • 05 10 Dash Attack

  • Smashes
    • 11 23 Down Smash (charged 1st hit)
    • 10 21 Down Smash (charged 2nd hit)
    • 09 19 Down Smash (uncharged 1st hit)
    • 08 17 Down Smash (uncharged 2nd hit)
    • 12 26 Forward Smash (charged high)
    • 11 24 Forward Smash (charged low)
    • 12 26 Forward Smash (charged middle)
    • 10 21 Forward Smash (uncharged high)
    • 09 19 Forward Smash (uncharged low)
    • 09 19 Forward Smash (uncharged middle)
    • 09 19 Up Smash (charged 1st hit)
    • 08 17 Up Smash (charged 2nd hit)
    • 05 10 Up Smash (uncharged 1st hit)
    • 07 14 Up Smash (uncharged 2nd hit)

  • Aerials
    • 07 15 Back Air
    • 05 10 Back Air (stale)
    • 08 17 Down Air
    • 09 19 Forward Air
    • 05 09 Forward Air (weak)
    • 05 09 Neutral Air (1st hit)
    • 05 10 Neutral Air (2nd hit)
    • 07 14 Up Air

  • Specials
    • 06 12 Down-B (airborne)
    • 06 12 Down-B (landing)
    • 07 14 Down-B (standing)
    • 11 24 Neutral-B (airborne)
    • 12 26 Neutral-B (standing)
    • 05 10 Side-B
    • 00 na Up-B

  • Getups
    • 06 12 Edge Attack-up (fast)
    • 05 10 Edge Attack-up (slow)
    • 05 09 Faceplant Attack-up
    • 05 09 Pratfall Attack-up (1st hit)
    • 05 09 Pratfall Attack-up (2nd hit)

  • Grabs
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Down Throw
    • 00 na Forward Throw
    • 00 na Up Throw
 

phanna

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DONKEY KONG
  • Jabs
    • 04 07 Jab 1
    • 05 09 Jab 2

  • Tilts
    • 05 10 Down Tilt
    • 06 12 Forward Tilt (high)
    • 06 12 Forward Tilt (low)
    • 06 12 Forward Tilt (middle)
    • 06 12 Up Tilt

  • Dash Attack
    • 06 12 Dash Attack

  • Smashes
    • 10 21 Down Smash (charged)
    • 08 17 Down Smash (uncharged)
    • 12 26 Forward Smash (charged)
    • 09 19 Forward Smash (uncharged)
    • 11 23 Up Smash (charged)
    • 09 19 Up Smash (uncharged)

  • Aerials
    • 07 14 Back Air
    • 06 12 Back Air (stale)
    • 08 17 Down Air
    • 08 17 Forward Air
    • 07 14 Neutral Air
    • 07 15 Up Air

  • Specials
    • 06 12 Down-B
    • 07 14 Neutral-B (0 charge)
    • 07 15 Neutral-B (1 charge)
    • 08 17 Neutral-B (2 charges)
    • 09 19 Neutral-B (3 charges)
    • 09 19 Neutral-B (4 charges)
    • 09 19 Neutral-B (5 charges)
    • 10 21 Neutral-B (6 charges)
    • 11 23 Neutral-B (7 charges)
    • 11 24 Neutral-B (8 charges)
    • 13 28 Neutral-B (9 charges)
    • 13 28 Neutral-B (fully charged)
    • 06 na Side-B (not shielded)
    • 04 08 Side-B (shielded)
    • 07 14 Up-B (first hit)
    • 05 10 Up-B (other hits)

  • Getups
    • 05 10 Edge Attack-up (fast)
    • 06 12 Edge Attack-up (slow)
    • 05 09 Faceplant Attack-up
    • 05 09 Pratfall Attack-up

  • Grabs
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Cargo-throw Forward
    • 00 na Cargo-throw Down
    • 00 na Cargo-throw Up
    • 00 na Down Throw
    • 00 na Up Throw
 

phanna

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FOX
  • Jabs
    • 04 07 Jab 1
    • 04 07 Jab 2
    • 03 05 Rapid Jab 1
    • 03 05 Rapid Jab 2
    • 03 05 Rapid Jab 3
    • 03 05 Rapid Jab 4
    • 03 05 Rapid Jab 5

  • Tilts
    • 06 12 Down Tilt
    • 06 12 Forward Tilt (high)
    • 06 12 Forward Tilt (low)
    • 06 12 Forward Tilt (middle)
    • 07 14 Up Tilt

  • Dash Attack
    • 05 10 Dash Attack

  • Smashes
    • 09 19 Down Smash (charged)
    • 08 16 Down Smash (uncharged)
    • 09 19 Forward Smash (charged)
    • 08 16 Forward Smash (uncharged)
    • 11 23 Up Smash (charged)
    • 09 19 Up Smash (uncharged)

  • Aerials
    • 08 16 Back Air
    • 06 12 Back Air (stale)
    • 04 07 Down Air (each hit)
    • 05 10 Forward Air (1st hit)
    • 05 09 Forward Air (other hits)
    • 07 14 Neutral Air
    • 06 12 Neutral Air (stale)
    • 04 08 Up Air (1st hit)
    • 08 15 Up Air (2nd hit)

  • Specials
    • 04 08 Down-B
    • 00 na Neutral-B (not shielded)
    • 04 07 Neutral-B (shielded)
    • 05 10 Side-B
    • 03 05 Up-B (charging flames)
    • 07 15 Up-B (firefox)

  • Getups
    • 05 10 Edge Attack-up (fast)
    • 05 10 Edge Attack-up (slow)
    • 05 09 Faceplant Attack-up (1st hit)
    • 05 09 Faceplant Attack-up (2nd hit)
    • 05 09 Pratfall Attack-up (1st hit)
    • 05 09 Pratfall Attack-up (2nd hit)

  • Grabs
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Down Throw
    • 00 na Forward Throw
    • 00 na Up Throw
Thanks to Scotu for providing most of the data for Fox.
 

phanna

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GAME & WATCH
  • Jabs
    • 04 07 Jab
    • 04 07 Rapid Jab

  • Tilts
    • 07 14 Down Tilt
    • 06 12 Forward Tilt
    • 06 12 Up Tilt

  • Dash Attack
    • 06 12 Dash Attack

  • Smashes
    • 07 14 Down Smash (charged)
    • 06 12 Down Smash (uncharged)
    • 11 23 Forward Smash (charged)
    • 09 19 Forward Smash (uncharged)
    • 11 23 Up Smash (charged)
    • 09 19 Up Smash (uncharged)

  • Aerials
    • 04 08 Back Air (each hit)
    • 07 15 Down Air
    • 05 09 Down Air (landing)
    • 08 17 Forward Air
    • 05 09 Forward Air (stale)
    • 08 17 Neutral Air
    • 05 10 Up Air (1st hit)
    • 05 10 Up Air (2nd hit)

  • Specials
    • 07 15 Down-B (oil panic, each hit)
    • 04 08 Neutral-B (pan)
    • 04 07 Neutral-B (sausage)
    • 00 00 Side-B (1 hammer, not shielded)
    • 03 02 Side-B (1 hammer, shielded)
    • 04 07 Side-B (2 hammer)
    • 05 09 Side-B (3 hammer)
    • 05 10 Side-B (4 hammer)
    • 18 na Side-B (5 hammer, not shielded)
    • 04 03 Side-B (5 hammer, shielded, each hit)
    • 07 14 Side-B (6 hammer)
    • 07 15 Side-B (7 hammer)
    • 00 na Side-B (8 hammer, not shielded)
    • 04 07 Side-B (8 hammer, shielded)
    • 13 29 Side-B (9 hammer)
    • 05 09 Up-B

  • Getups
    • 05 10 Edge Attack-up (fast)
    • 05 10 Edge Attack-up (slow)
    • 05 09 Faceplant Attack-up (1st hit)
    • 05 09 Faceplant Attack-up (2nd hit)
    • 05 09 Pratfall Attack-up (1st hit)
    • 05 09 Pratfall Attack-up (2nd hit)

  • Grabs
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Down Throw
    • 00 na Forward Throw
    • 00 na Up Throw
 

phanna

Dread Phanna
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Location
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MARIO
  • Jabs
    • 04 07 Jab 1
    • 03 05 Jab 2
    • 04 08 Jab 3

  • Tilts
    • 05 10 Down Tilt
    • 06 12 Forward Tilt (high)
    • 05 10 Forward Tilt (low)
    • 06 12 Forward Tilt (middle)
    • 05 10 Up Tilt

  • Dash Attack
    • 06 12 Dash Attack

  • Smashes
    • 10 21 Down Smash (charged)
    • 08 17 Down Smash (uncharged)
    • 11 24 Forward Smash (charged, high)
    • 10 22 Forward Smash (charged, low)
    • 11 23 Forward Smash (charged, middle)
    • 06 13 Forward Smash (charged, weak)
    • 09 19 Forward Smash (uncharged, high)
    • 08 17 Forward Smash (uncharged, low)
    • 09 19 Forward Smash (uncharged, middle)
    • 06 12 Forward Smash (uncharged, weak)
    • 09 19 Up Smash (charged)
    • 08 16 Up Smash (uncharged)

  • Aerials
    • 06 12 Back Air
    • 03 05 Down Air (each hit)
    • 08 16 Forward Air
    • 07 14 Neutral Air
    • 05 10 Neutral Air (stale)
    • 06 12 Up Air

  • Specials
    • 04 08 Down-B (last hit)
    • 03 05 Down-B (other hits)
    • 05 09 Neutral-B
    • 00 na Side-B (not shielded)
    • 08 14 Side-B (shielded)
    • 04 08 Up-B (first hit)
    • 04 07 Up-B (last hit)
    • 03 04 Up-B (other hits)

  • Getups
    • 05 10 Edge Attack-up (fast)
    • 06 12 Edge Attack-up (slow)
    • 05 09 Faceplant Attack-up (1st hit)
    • 05 09 Faceplant Attack-up (2nd hit)
    • 05 09 Pratfall Attack-up (1st hit)
    • 05 09 Pratfall Attack-up (2nd hit)

  • Grabs
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Down Throw
    • 00 na Forward Throw
    • 00 na Up Throw
 

phanna

Dread Phanna
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MARTH
  • Jabs
    • 04 07 Jab 1
    • 04 07 Jab 2

  • Tilts
    • 06 12 Down Tilt
    • 06 12 Forward Tilt
    • 06 12 Up Tilt

  • Dash Attack
    • 06 12 Dash Attack

  • Smashes
    • 08 16 Down Smash (charged, 1st hit)
    • 08 16 Down Smash (charged, 2nd hit)
    • 06 12 Down Smash (uncharged, 1st hit)
    • 06 12 Down Smash (uncharged, 2nd hit)
    • 09 19 Forward Smash (charged)
    • 12 24 Forward Smash (charged, tip)
    • 07 15 Forward Smash (uncharged)
    • 09 19 Forward Smash (uncharged, tip)
    • 09 19 Up Smash (charged)
    • 06 12 Up Smash (charged, weak)
    • 08 16 Up Smash (uncharged)
    • 05 10 Up Smash (uncharged, weak)

  • Aerials
    • 06 12 Back Air
    • 07 14 Down Air
    • 06 12 Down Air (weak)
    • 06 12 Forward Air
    • 04 07 Neutral Air (1st hit)
    • 06 12 Neutral Air (2nd hit)
    • 06 12 Up Air

  • Specials
    • 05 10 Down-B (counter)
    • 05 10 Neutral-B (0 charge)
    • 07 14 Neutral-B (1 charge)
    • 08 17 Neutral-B (2 charges)
    • 10 21 Neutral-B (3 charges)
    • 12 na Neutral-B (fully charged)
    • 04 07 Side-B (1st DED)
    • 04 08 Side-B (2nd DED, down)
    • 04 08 Side-B (2nd DED, neutral)
    • 04 08 Side-B (2nd DED, up)
    • 07 14 Side-B (3rd DED, down)
    • 06 12 Side-B (3rd DED, neutral)
    • 05 09 Side-B (3rd DED, up)
    • 04 07 Side-B (4th DED, down, each hit)
    • 07 15 Side-B (4th DED, neutral)
    • 06 12 Side-B (4th DED, up)
    • 05 10 Up-B (dolphin slash)
    • 06 12 Up-B (invulnerability frame, Marth)
    • 07 14 Up-B (invulnerability frame, Marth's sword)

  • Getups
    • 05 10 Edge Attack-up (fast)
    • 05 10 Edge Attack-up (slow)
    • 05 09 Faceplant Attack-up (1st hit)
    • 05 09 Faceplant Attack-up (2nd hit)
    • 05 09 Pratfall Attack-up (1st hit)
    • 05 09 Pratfall Attack-up (2nd hit)

  • Grabs
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Down Throw
    • 00 na Forward Throw
    • 00 na Up Throw
 

phanna

Dread Phanna
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ICE CLIMBERS - Popo and Nana have the exact same stats (though only nana can deal damage in an up-B). If you have both icies and aren't de-synched, Nana will mimic your attack 6 frames after you start it.
  • Jabs
    • 03 05 Jab 1
    • 04 07 Jab 2
  • Tilts
    • 04 08 Down Tilt
    • 05 10 Forward Tilt (high)
    • 05 10 Forward Tilt (low)
    • 05 10 Forward Tilt (middle)
    • 05 10 Up Tilt (last hit, VERSION 1.0 - 1.1)
    • ?? ?? Up Tilt (last hit, VERSION 1.2 + PAL)
    • 03 05 Up Tilt (other hits, VERSION 1.0 - 1.1)
    • ?? ?? Up Tilt (other hits, VERSION 1.2 + PAL)

  • Dash Attack
    • 06 12 Dash Attack

  • Smashes
    • 08 17 Down Smash (charged)
    • 07 14 Down Smash (uncharged)
    • 09 19 Forward Smash (charged)
    • 07 15 Forward Smash (uncharged)
    • 08 16 Up Smash (charged)
    • 06 12 Up Smash (uncharged)

  • Aerials
    • 07 14 Back Air
    • 06 12 Down Air
    • 06 12 Forward Air
    • 05 10 Neutral Air
    • 06 12 Up Air

  • Specials
    • 03 05 Down-B (each hit)
    • 06 12 Neutral-B (hammer)
    • 04 08 Neutral-B (ice block)
    • 04 07 Side-B (each hit)
    • 08 17 Up-B (Nana)

  • Getups
    • 05 10 Edge Attack-up (fast)
    • 06 12 Edge Attack-up (slow)
    • 05 09 Faceplant Attack-up (1st hit)
    • 05 09 Faceplant Attack-up (2nd hit)
    • 05 09 Pratfall Attack-up (1st hit)
    • 05 09 Pratfall Attack-up (2nd hit)

  • Grabs
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Down Throw
    • 00 na Forward Throw
    • 00 na Up Throw
 

phanna

Dread Phanna
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2,758
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JIGGLYPUFF
  • Jabs
    • 04 07 Jab 1
    • 04 07 Jab 2

  • Tilts
    • 06 12 Down Tilt
    • 06 12 Forward Tilt (high)
    • 06 12 Forward Tilt (low)
    • 06 12 Forward Tilt (middle)
    • 06 12 Up Tilt
    • 05 10 Up Tilt (tip)

  • Dash Attack
    • 07 14 Dash Attack

  • Smashes
    • 08 17 Down Smash (charged)
    • 07 14 Down Smash (uncharged)
    • 10 22 Forward Smash (charged)
    • 08 17 Forward Smash (uncharged)
    • 09 19 Up Smash (charged)
    • 07 15 Up Smash (uncharged)

  • Aerials
    • 07 14 Back Air
    • 03 05 Down Air (each hit)
    • 07 14 Forward Air
    • 05 10 Forward Air (stale)
    • 07 14 Neutral Air
    • 06 12 Neutral Air (stale)
    • 07 14 Up Air

  • Specials
    • 12 26 Down-B
    • 06 12 Neutral-B (0 charge)
    • 07 14 Neutral-B (1 charge)
    • 07 14 Neutral-B (2 charges)
    • 07 15 Neutral-B (3 charges)
    • 08 16 Neutral-B (4 charges)
    • 08 17 Neutral-B (5 charges)
    • 08 17 Neutral-B (6 charges)
    • 09 19 Neutral-B (fully charged)
    • 07 14 Side-B

  • Getups
    • 05 09 Edge Attack-up (fast)
    • 05 09 Edge Attack-up (slow)
    • 05 10 Faceplant Attack-up (1st hit)
    • 05 10 Faceplant Attack-up (2nd hit)
    • 05 10 Pratfall Attack-up (1st hit)
    • 05 10 Pratfall Attack-up (2nd hit)

  • Grabs
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Down Throw
    • 05 10 Forward Throw
    • 00 na Up Throw
 

phanna

Dread Phanna
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Messages
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SAMUS
  • Jabs
    • 04 07 Jab 1
    • 05 10 Jab 2

  • Tilts
    • 07 15 Down Tilt
    • 06 12 Forward Tilt (high)
    • 06 12 Forward Tilt (low)
    • 06 12 Forward Tilt (middle)
    • 07 14 Up Tilt

  • Dash Attack
    • 07 14 Dash Attack

  • Smashes
    • 10 21 Down Smash (charged 1st hit)
    • 09 19 Down Smash (charged 2nd hit)
    • 08 17 Down Smash (uncharged 1st hit)
    • 08 16 Down Smash (uncharged 2nd hit)
    • 09 19 Forward Smash (charged high)
    • 08 17 Forward Smash (charged low)
    • 09 19 Forward Smash (charged middle)
    • 08 16 Forward Smash (uncharged high)
    • 07 14 Forward Smash (uncharged low)
    • 07 15 Forward Smash (uncharged middle)
    • 04 08 Up Smash (charged, last hit)
    • 05 10 Up Smash (charged, other hits)
    • 05 09 Up Smash (uncharged, last hit)
    • 04 07 Up Smash (uncharged, other hits)

  • Aerials
    • 07 15 Back Air
    • 06 12 Back Air (weak)
    • 08 17 Down Air
    • 04 08 Forward Air (each hit)
    • 07 15 Neutral Air
    • 06 12 Neutral Air (stale)
    • 04 07 Up Air (first and last hits)
    • 03 05 Up Air (middle hits)

  • Specials
    • 05 08 Down-B
    • 04 07 Neutral-B ( 0 charge)
    • 04 07 Neutral-B ( 1 charge)
    • 04 08 Neutral-B ( 2 charges)
    • 05 10 Neutral-B ( 3 charges)
    • 05 10 Neutral-B ( 4 charges)
    • 05 10 Neutral-B ( 5 charges)
    • 06 12 Neutral-B ( 6 charges)
    • 07 15 Neutral-B ( 7 charges)
    • 07 15 Neutral-B ( 8 charges)
    • 09 19 Neutral-B ( 9 charges)
    • 09 19 Neutral-B (10 charges)
    • 10 21 Neutral-B (11 charges)
    • 16 na Neutral-B (fully charged, not shielded)
    • 11 24 Neutral-B (fully charged, shielded)
    • 07 14 Side-B (smashed)
    • 04 08 Side-B (tilted)
    • 03 05 Up-B (each hit, VERSION 1.0 - 1.1)
    • ?? ?? Up-B (each hit, VERSION 1.2 + PAL)

  • Getups
    • 06 12 Edge Attack-up (fast)
    • 06 12 Edge Attack-up (slow)
    • 05 09 Faceplant Attack-up (1st hit)
    • 05 09 Faceplant Attack-up (2nd hit)
    • 05 10 Pratfall Attack-up (1st hit)
    • 05 09 Pratfall Attack-up (2nd hit)

  • Grabs
    • 06 na Attack (airborne grapple, not shielded)
    • 04 07 Attack (airborne grapple, shielded)
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Down Throw
    • 00 na Forward Throw
    • 00 na Up Throw
 

phanna

Dread Phanna
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Messages
2,758
Location
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SHEIK
  • Jabs
    • 04 07 Jab 1
    • 03 06 Jab 2
    • 03 02 Rapid Jab 1
    • 03 02 Rapid Jab 2
    • 03 02 Rapid Jab 3
    • 03 02 Rapid Jab 4
    • 03 02 Rapid Jab 5
    • 03 02 Rapid Jab 6
    • 03 02 Rapid Jab 7

  • Tilts
    • 05 10 Down Tilt
    • 05 10 Forward Tilt
    • 05 10 Up Tilt (1st hit)
    • 04 07 Up Tilt (2nd hit)

  • Dash Attack
    • 06 12 Dash Attack

  • Smashes
    • 08 17 Down Smash (charged, 1st hit)
    • 07 14 Down Smash (charged, other hits)
    • 07 14 Down Smash (uncharged, 1st hit)
    • 06 12 Down Smash (uncharged, other hits)
    • 05 09 Forward Smash (charged, 1st hit)
    • 07 14 Forward Smash (charged, 2nd hit)
    • 04 08 Forward Smash (uncharged, 1st hit)
    • 06 12 Forward Smash (uncharged, 2nd hit)
    • 08 17 Up Smash (charged)
    • 10 22 Up Smash (charged, sweet-spot)
    • 07 14 Up Smash (uncharged)
    • 08 17 Up Smash (uncharged, sweet-spot)

  • Aerials
    • 05 10 Back Air
    • 06 12 Back Air (stale)
    • 06 12 Down Air
    • 07 14 Forward Air
    • 07 15 Neutral Air
    • 06 12 Neutral Air (stale)
    • 07 14 Up Air
    • 06 12 Up Air (stale)

  • Specials
    • 04 03 Neutral-B (each needle)
    • 04 03 Side-B (each hit)
    • 07 14 Up-B

  • Getups
    • 05 10 Edge Attack-up (fast)
    • 05 10 Edge Attack-up (slow)
    • 05 09 Faceplant Attack-up (1st hit)
    • 05 09 Faceplant Attack-up (2nd hit)
    • 05 09 Pratfall Attack-up (1st hit)
    • 05 09 Pratfall Attack-up (2nd hit)

  • Grabs
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Down Throw
    • 00 na Forward Throw
    • 00 na Up Throw
 

phanna

Dread Phanna
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FALCO
  • Jabs
    • 04 07 Jab 1
    • 04 07 Jab 2
    • 03 05 Rapid Jab 1
    • 03 05 Rapid Jab 2
    • 03 05 Rapid Jab 3
    • 03 05 Rapid Jab 4
    • 03 05 Rapid Jab 5
    • 03 05 Rapid Jab 6

  • Tilts
    • 07 14 Down Tilt
    • 06 12 Forward Tilt (high)
    • 06 12 Forward Tilt (low)
    • 06 12 Forward Tilt (middle)
    • 06 12 Up Tilt

  • Dash Attack
    • 06 12 Dash Attack

  • Smashes
    • 10 21 Down Smash (charged)
    • 08 17 Down Smash (uncharged)
    • 10 22 Forward Smash (charged)
    • 08 17 Forward Smash (uncharged)
    • 09 19 Up Smash (charged)
    • 07 14 Up Smash (uncharged)

  • Aerials
    • 08 16 Back Air
    • 06 12 Back Air (stale)
    • 07 14 Down Air
    • 06 12 Down Air (stale)
    • 06 12 Forward Air (1st hit)
    • 05 10 Forward Air (other hits)
    • 07 14 Neutral Air
    • 06 12 Neutral Air (stale)
    • 05 09 Up Air (1st hit)
    • 06 12 Up Air (2nd hit)

  • Specials
    • 05 10 Down-B
    • 04 07 Neutral-B
    • 05 10 Side-B
    • 08 17 Up-B

  • Getups
    • 05 10 Edge Attack-up (fast)
    • 05 10 Edge Attack-up (slow)
    • 05 09 Faceplant Attack-up (1st hit)
    • 05 09 Faceplant Attack-up (2nd hit)
    • 05 09 Pratfall Attack-up (1st hit)
    • 05 09 Pratfall Attack-up (2nd hit)

  • Grabs
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Down Throw
    • 00 na Forward Throw
    • 00 na Up Throw
 

phanna

Dread Phanna
BRoomer
Joined
Apr 3, 2006
Messages
2,758
Location
Florida
DR. MARIO
  • Jabs
    • 04 07 Jab 1
    • 04 07 Jab 2
    • 05 09 Jab 3

  • Tilts
    • 06 12 Down Tilt
    • 06 12 Forward Tilt (high)
    • 05 10 Forward Tilt (low)
    • 05 10 Forward Tilt (middle)
    • 06 12 Up Tilt

  • Dash Attack
    • 06 12 Dash Attack

  • Smashes
    • 11 23 Down Smash (charged)
    • 09 19 Down Smash (uncharged)
    • 12 26 Forward Smash (charged, high)
    • 11 23 Forward Smash (charged, low)
    • 11 24 Forward Smash (charged, middle)
    • 09 19 Forward Smash (uncharged, high)
    • 08 18 Forward Smash (uncharged, low)
    • 09 19 Forward Smash (uncharged, middle)
    • 10 21 Up Smash (charged)
    • 08 17 Up Smash (uncharged)

  • Aerials
    • 05 10 Back Air
    • 04 07 Down Air (each hit)
    • 08 17 Forward Air
    • 06 12 Neutral Air
    • 07 15 Neutral Air (stale)
    • 06 12 Up Air

  • Specials
    • 03 05 Down-B (other hits)
    • 04 07 Down-B (first and last 2 hits)
    • 05 10 Neutral-B
    • 6* na Side-B (not shielded) *cannot be smash-DI'd
    • 08 15 Side-B (shielded)
    • 04 08 Up-B (first hit)
    • 04 07 Up-B (last hit)
    • 03 05 Up-B (other hits)

  • Getups
    • 05 10 Edge Attack-up (fast)
    • 06 12 Edge Attack-up (slow)
    • 05 09 Faceplant Attack-up (1st hit)
    • 05 09 Faceplant Attack-up (2nd hit)
    • 05 09 Pratfall Attack-up (1st hit)
    • 05 09 Pratfall Attack-up (2nd hit)

  • Grabs
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Down Throw
    • 00 na Forward Throw
    • 00 na Up Throw
 

phanna

Dread Phanna
BRoomer
Joined
Apr 3, 2006
Messages
2,758
Location
Florida
GANONDORF
  • Jabs
    • 05 10 Jab

  • Tilts
    • 07 14 Down Tilt
    • 07 15 Forward Tilt (high)
    • 07 14 Forward Tilt (low)
    • 07 14 Forward Tilt (middle)
    • 12 26 Up Tilt

  • Dash Attack
    • 07 15 Dash Attack

  • Smashes
    • 06 12 Down Smash (charged 1st hit)
    • 08 17 Down Smash (charged 2nd hit)
    • 05 10 Down Smash (uncharged 1st hit)
    • 07 15 Down Smash (uncharged 2nd hit)
    • 13 29 Forward Smash (charged high)
    • 12 26 Forward Smash (charged low)
    • 13 28 Forward Smash (charged middle)
    • 11 23 Forward Smash (uncharged high)
    • 09 19 Forward Smash (uncharged low)
    • 10 21 Forward Smash (uncharged middle)
    • 13 28 Up Smash (charged 1st hit)
    • 11 24 Up Smash (charged 2nd hit)
    • 10 21 Up Smash (uncharged 1st hit)
    • 09 19 Up Smash (uncharged 2nd hit)

  • Aerials
    • 08 17 Back Air
    • 10 21 Down Air
    • 08 17 Forward Air
    • 07 14 Neutral Air (1st hit)
    • 07 14 Neutral Air (2nd hit)
    • 07 14 Up Air
    • 06 12 Up Air (tip)

  • Specials
    • 07 14 Down-B (airborne)
    • 07 14 Down-B (landing)
    • 08 16 Down-B (standing)
    • 13 28 Neutral-B
    • 08 17 Side-B
    • 00 na Up-B

  • Getups
    • 06 12 Edge Attack-up (fast)
    • 05 10 Edge Attack-up (slow)
    • 05 09 Faceplant Attack-up
    • 05 09 Pratfall Attack-up (1st hit)
    • 05 09 Pratfall Attack-up (2nd hit)

  • Grabs
    • 04 07 Attack (while holding)
    • 00 na Back Throw
    • 00 na Down Throw
    • 00 na Forward Throw
    • 00 na Up Throw
 

phanna

Dread Phanna
BRoomer
Joined
Apr 3, 2006
Messages
2,758
Location
Florida
STAGE HAZARDS
Mushroom Kingdom
Princess Peach's Castle
Bullet Bill​


DK Island
Kongo Jungle
Klaptrap​


Termina
Great Bay
Tingle's Balloon​


Lylat System
Corneria
Great Fox laser charge
Great Fox laser
Arwing laser​


DK Island
Jungle Japes
Klaptrap​


Dream Land
Green Greens
Bomb Block
Falling Explosive Apple
Thrown Apple​


Planet Zebes
Brinstar
Lava​


Eagleland
Onett
Black "Runaway" Bus
Yellow Taxicab
Blue Truck
Magenta Sedan​


F-Zero Grand Prix
Mute City
Race Car
Road​
 

phanna

Dread Phanna
BRoomer
Joined
Apr 3, 2006
Messages
2,758
Location
Florida
UNPLAYABLE CHARACTERS

I don't know if I'll get this far before Brawl comes out, but we'll see. This is a good place to end my untrigenuple posting.
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
At the time of this post, the thread title says there's still only two characters done. :D
 

Binx

Smash Master
Joined
Jul 19, 2006
Messages
4,038
Location
Portland, Oregon
Could you also put the frame advantage in there plz?

It would be awesome
I agree with this that would be very helpfull, although most character guides have a list of attacks and I guess we could just go check ourselves, I would add it in later if it takes very much time, this way at the least this will get done sooner.

Thanks Phanna for helping everyone out. I wonder how far we would be right now if people shared information like this sooner. There should be HUGE collaborations for brawl as soon as we can so we can improve the metagame faster.
 

_Phloat_

Smash Champion
Joined
Dec 1, 2006
Messages
2,953
Location
Tennessee V_V
<3 Phanna, thanks, now I will know what to SHFFL with every char in my approaches :D

Remember the ol days when you could cargo punch someone shielding, and they would be in stun for 60+ frames, you could Walk up and grab them.. sigh, ssb >_<
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
I agree with this that would be very helpfull, although most character guides have a list of attacks and I guess we could just go check ourselves, I would add it in later if it takes very much time, this way at the least this will get done sooner.

Thanks Phanna for helping everyone out. I wonder how far we would be right now if people shared information like this sooner. There should be HUGE collaborations for brawl as soon as we can so we can improve the metagame faster.
I plan on finding out much of the frame data within a month or two of brawl's release. I've even determined methods for doing so.
 

phanna

Dread Phanna
BRoomer
Joined
Apr 3, 2006
Messages
2,758
Location
Florida
I plan on finding out much of the frame data within a month or two of brawl's release. I've even determined methods for doing so.
Same, even without AR, we can still do most of the battle with recording gameplay and watching that frame by frame (my laptop captures ~6 "frames" per smash frame, so unless Brawl plays faster than 300 fps, I should be able to extract data).

Thanks to Scotu for Fox's data, adding it to the post now.

I don't think I'll be trying to add total attack time and therefore frame advantage yet, since l-cancelling and sliding both change this dynamically. SDM's peach data is very different since that's a much more controlled environment and technique.

Speaking of other character data though, if anyone is aware of characters who have this information (hitlag / shield stun) already calculated, let me know so I don't redundantly calculate it, like how I populated Fox's post with Scotu's data.
 
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