Renth
Smash Hero
Ganondorf in Melee general meta game.
Ganondorf in melee is based around his aerial game and almost nothing else. When it comes down to it the only way to speed up Ganon in melee was to simply wavedash/land everywhere which I did ... a lot. Back air, Rejump back air, ect. Ganon in melee was all about throwing out an attack throwing up another jump and immediately shooting out another attack in attempt to make it look like you're vulnerable from the first jump.
General Gimping. (melee)
A huge part of his game was the easy gimps mostly on fox and falco while they attempted to forward b onto the stage and you'd simply down angle a forward tilt. When it came to higher tiers gimping was the only way, Falco would combo Ganon to 100% Ganon would hit falco twice and gimp the recovery and it'd be evened up.
Note: These two things combined worked together and made Melee ganon into a very fun character.
I strongly believe Ganons biggest downfall in melee was is recovery options of which there were few, if someone knew what they were doing at anytime you'd use down + b to recover you'd instantly get punished and die.
Brawl Ganondorf Meta Game
Now we are all working together from scratch trying to take the new ganondorf from garbage to very fun all over again.
From what i've seen a lot of his game is based off of tricking people into shielding and getting a free forward b grab into combos such as: Forward b, instant d air, up smash ect. I'm finding his ledge game to be very effective in many situations.
More Ledge Tricks.
If you flick down/away and re-jump naturally you'll grab the ledge again right? Well if you hold directly into the stage with the joy stick and push forward b he'll go above the stage very slightly it looks like he's on the stage. If someones standing there you'll instantly Ganon-cide, if they are a little further away it simply drives them into the ground. It's very useful in a tight spot.
Note: Also, the timing on almost all of Ganon onto the stage tricks are awkward and the timing takes practice.
IMPORTANT NOTE: I've noticed if you do Ganons aerial forward b 90% of the time your opponent will do a get up attack. simply shield and grab OR what I find interesting you can shield and up smash out of it if you don't want to take the easy grab.
So basicly, Melee Ganon was all about speed and gimps, I believe Brawl Ganon is all about tricking people to get into their shield and ledge tricks.
General Gimping (Brawl)
Discovered by ~Shin~
EVERYONE Should do this technique he is a genius for coming up with this. Immediately after you "FootStool" Jump do an aerial down b, chances are it'll either spike someone into the stage and you can usually follow up or it'll kill them off the top of the stage.
If used correctly, you can back air from the ledge onto the stage and knock someone away as they're recovering and completely take out any chances of them getting on the stage/ledge.
Ganons Forward tilt is an amazing kill move i suggest it over most things.
I'll be making a thread soon discussing ganons match ups.
Ganondorf in melee is based around his aerial game and almost nothing else. When it comes down to it the only way to speed up Ganon in melee was to simply wavedash/land everywhere which I did ... a lot. Back air, Rejump back air, ect. Ganon in melee was all about throwing out an attack throwing up another jump and immediately shooting out another attack in attempt to make it look like you're vulnerable from the first jump.
General Gimping. (melee)
A huge part of his game was the easy gimps mostly on fox and falco while they attempted to forward b onto the stage and you'd simply down angle a forward tilt. When it came to higher tiers gimping was the only way, Falco would combo Ganon to 100% Ganon would hit falco twice and gimp the recovery and it'd be evened up.
Note: These two things combined worked together and made Melee ganon into a very fun character.
I strongly believe Ganons biggest downfall in melee was is recovery options of which there were few, if someone knew what they were doing at anytime you'd use down + b to recover you'd instantly get punished and die.
Brawl Ganondorf Meta Game
Now we are all working together from scratch trying to take the new ganondorf from garbage to very fun all over again.
From what i've seen a lot of his game is based off of tricking people into shielding and getting a free forward b grab into combos such as: Forward b, instant d air, up smash ect. I'm finding his ledge game to be very effective in many situations.
More Ledge Tricks.
If you flick down/away and re-jump naturally you'll grab the ledge again right? Well if you hold directly into the stage with the joy stick and push forward b he'll go above the stage very slightly it looks like he's on the stage. If someones standing there you'll instantly Ganon-cide, if they are a little further away it simply drives them into the ground. It's very useful in a tight spot.
Note: Also, the timing on almost all of Ganon onto the stage tricks are awkward and the timing takes practice.
IMPORTANT NOTE: I've noticed if you do Ganons aerial forward b 90% of the time your opponent will do a get up attack. simply shield and grab OR what I find interesting you can shield and up smash out of it if you don't want to take the easy grab.
So basicly, Melee Ganon was all about speed and gimps, I believe Brawl Ganon is all about tricking people to get into their shield and ledge tricks.
General Gimping (Brawl)
Discovered by ~Shin~
EVERYONE Should do this technique he is a genius for coming up with this. Immediately after you "FootStool" Jump do an aerial down b, chances are it'll either spike someone into the stage and you can usually follow up or it'll kill them off the top of the stage.
If used correctly, you can back air from the ledge onto the stage and knock someone away as they're recovering and completely take out any chances of them getting on the stage/ledge.
Ganons Forward tilt is an amazing kill move i suggest it over most things.
I'll be making a thread soon discussing ganons match ups.