yourmother
Smash Rookie
- Joined
- Apr 7, 2008
- Messages
- 21
Alright so I spent a bunch of time just working on getting some numbers and information together about how exactly this minion thing works, what you can do with it, and what can all happen with it. Items all turned off so sorry no percentages on that. All KO percentages are against Mario in the center of FD.
Things You Should Know
First off, trajectories. Waddle dees and waddle doos will both, as we all probably know, move at a reasonably normal parabolic trajectory and when they land they'll slide a little bit before they get up and start walking. If you hit one with another, the one that was hit will go flying upwards at an angle. Gordos will fly out at a more straight-ish trajectory and will bounce once. Upon hitting the ground a second time, or colliding with anything that they impart their damage to, they will disappear, if they hit a waddle dee/doo, it will simply disappear as well.
You can change the trajectories on your throws a couple ways. First off, smashing the stick while you're doing it, as opposed to tilting will make you throw a bit farther, also you can adjust the trajectory up or down by holding up or down after you input the over-b. Thanks to Buuman for pointing this out.
This move does get stale, effecting all types of minions you throw. For example, if you throw 50 waddle-dees in a row and then get a gordo, the gordo will still be completely stale, and do it's minimum possible damage. The staleness of the minion still applies if you pick them up off the ground and throw them at the opponent again, however that does not make the move more stale. The staleness also does not apply to moves that the minions themselves do while walking around, so a stale waddle-doo can still do around 30 damage with eye lasers.
Frequencies
I did a few sets of a hundred tosses (items off) to determine the likelihood of each of the minions and these are roughly the percentages I came up with (these are not exact figures, just what I came up with, though they should be fairly good):
Waddle Dee - 80%
Waddle Doo - 15%
Gordo - 5%
MINIONS - (all numbers are assuming no stale moves)
Waddle Dee -
Thrown -
Max damage: 5
KO: 236%
Moves -
The Waddle Dee can do a few things, but only one is really an attack. It has a little somersault that does nothing, a trip that does nothing, a high jump that does nothing, but it also has a low jump that can attack. They apparently do this completely at random, or when they're jumping off of a platform.
Low Jump -
Max damage: 7
KO: unable to confirm, but it's <200% and >100%
Waddle Doo -
Thrown -
Max damage: 7
KO: 174%
Moves -
Only one move, the laser eyes. Does good damage but will not KO.
Max damage: about 30, varies
KO: n/a
Gordo -
Thrown -
Max damage: 22
KO: 76%
Well there's some preliminary numbers for you, I'll try and fill in the few blanks soon. Otherwise if anyone else has something to contribute, chime in.
Things You Should Know
First off, trajectories. Waddle dees and waddle doos will both, as we all probably know, move at a reasonably normal parabolic trajectory and when they land they'll slide a little bit before they get up and start walking. If you hit one with another, the one that was hit will go flying upwards at an angle. Gordos will fly out at a more straight-ish trajectory and will bounce once. Upon hitting the ground a second time, or colliding with anything that they impart their damage to, they will disappear, if they hit a waddle dee/doo, it will simply disappear as well.
You can change the trajectories on your throws a couple ways. First off, smashing the stick while you're doing it, as opposed to tilting will make you throw a bit farther, also you can adjust the trajectory up or down by holding up or down after you input the over-b. Thanks to Buuman for pointing this out.
This move does get stale, effecting all types of minions you throw. For example, if you throw 50 waddle-dees in a row and then get a gordo, the gordo will still be completely stale, and do it's minimum possible damage. The staleness of the minion still applies if you pick them up off the ground and throw them at the opponent again, however that does not make the move more stale. The staleness also does not apply to moves that the minions themselves do while walking around, so a stale waddle-doo can still do around 30 damage with eye lasers.
Frequencies
I did a few sets of a hundred tosses (items off) to determine the likelihood of each of the minions and these are roughly the percentages I came up with (these are not exact figures, just what I came up with, though they should be fairly good):
Waddle Dee - 80%
Waddle Doo - 15%
Gordo - 5%
MINIONS - (all numbers are assuming no stale moves)
Waddle Dee -
Thrown -
Max damage: 5
KO: 236%
Moves -
The Waddle Dee can do a few things, but only one is really an attack. It has a little somersault that does nothing, a trip that does nothing, a high jump that does nothing, but it also has a low jump that can attack. They apparently do this completely at random, or when they're jumping off of a platform.
Low Jump -
Max damage: 7
KO: unable to confirm, but it's <200% and >100%
Waddle Doo -
Thrown -
Max damage: 7
KO: 174%
Moves -
Only one move, the laser eyes. Does good damage but will not KO.
Max damage: about 30, varies
KO: n/a
Gordo -
Thrown -
Max damage: 22
KO: 76%
Well there's some preliminary numbers for you, I'll try and fill in the few blanks soon. Otherwise if anyone else has something to contribute, chime in.