What I see all around me is that because Brawl came out everyone (at least around me) has seemed to drop Melee. People say Melee is a thing of the past and that we should embrace the new game or that Brawl is not Melee and that they are separate games. I wonder how many people that say this still play Melee?
I am bothered by the fact that what is the competitive scene seems to be overtaken purely by Brawl and Brawl is not a very good competitive game. I play games like Guilty Gear XX Accent Core and something like random tripping is completely unacceptable. Worse than this, the defense is very overpowered in Brawl. The lack of stun, both hit and block, the strength of spot dodge and the rolls having less lag combined with the extreme lack of true combos and ways to get out of set ups with little risk are a huge problem. I think that this goes beyond the realm of opinion because in games like these the point is to attack. Not like there should not be defense or good defensive techniques, but risk in this game isn't rewarded as it is far more punished. Melee has problems but when you do something things are either guaranteed or are clearly advantageous for set ups. Combos and stun are a big deal.
While I could see some arguing that you can do things in ways to make them more safe things mostly are not safe, or at least do not give you good results in the game generally for when you try to attack. I think that this again has to do with the strength of defense and it is so easy to counter so often. I'm not saying this is 100% but it is pretty bad in this game. I also find the gigantic hitboxes in this game and the way they clash is seems like things are harder to get around in addition to the moves that you may use to get around them not working too well. Things like crouch canceling helped this I think. I know there is some hard stuff but it seems more beatable than Brawl and maybe it will put you in a more advantageous situation.
I think that also the techniques that are in Melee having to do with the general system give it far more depth. Things like knockdown and tech chasing, where do they stand in Brawl? It adds a lot I think and it seems a lot like okizeme in other fighting games. People might bring up balance but I don't think it is really clear cut. At first I thought Brawl was colossally more balanced but as time has gone on I really see how bad a lot of things are. It looks to me that you have to play a lot of characters to compete because of matchups and even with bottom tier in Melee I felt like I had more of a chance. In Brawl once characters are understood they don't stand much chance. I could be wrong about this, though. That's just how I see it after playing so much and so many people.
In short Melee being less random, attacking being a good thing, guaranteed things like combos and additionally the system depth makes it a superior competitive game. The ability to get through attacks and maybe even the actual balance (which this may go along with) may be a point to make as well. I think that Brawl should be played on the side if at all. Brawl with items in Evo looks like this community will just go down hill. That's already going down hill.
I am bothered by the fact that what is the competitive scene seems to be overtaken purely by Brawl and Brawl is not a very good competitive game. I play games like Guilty Gear XX Accent Core and something like random tripping is completely unacceptable. Worse than this, the defense is very overpowered in Brawl. The lack of stun, both hit and block, the strength of spot dodge and the rolls having less lag combined with the extreme lack of true combos and ways to get out of set ups with little risk are a huge problem. I think that this goes beyond the realm of opinion because in games like these the point is to attack. Not like there should not be defense or good defensive techniques, but risk in this game isn't rewarded as it is far more punished. Melee has problems but when you do something things are either guaranteed or are clearly advantageous for set ups. Combos and stun are a big deal.
While I could see some arguing that you can do things in ways to make them more safe things mostly are not safe, or at least do not give you good results in the game generally for when you try to attack. I think that this again has to do with the strength of defense and it is so easy to counter so often. I'm not saying this is 100% but it is pretty bad in this game. I also find the gigantic hitboxes in this game and the way they clash is seems like things are harder to get around in addition to the moves that you may use to get around them not working too well. Things like crouch canceling helped this I think. I know there is some hard stuff but it seems more beatable than Brawl and maybe it will put you in a more advantageous situation.
I think that also the techniques that are in Melee having to do with the general system give it far more depth. Things like knockdown and tech chasing, where do they stand in Brawl? It adds a lot I think and it seems a lot like okizeme in other fighting games. People might bring up balance but I don't think it is really clear cut. At first I thought Brawl was colossally more balanced but as time has gone on I really see how bad a lot of things are. It looks to me that you have to play a lot of characters to compete because of matchups and even with bottom tier in Melee I felt like I had more of a chance. In Brawl once characters are understood they don't stand much chance. I could be wrong about this, though. That's just how I see it after playing so much and so many people.
In short Melee being less random, attacking being a good thing, guaranteed things like combos and additionally the system depth makes it a superior competitive game. The ability to get through attacks and maybe even the actual balance (which this may go along with) may be a point to make as well. I think that Brawl should be played on the side if at all. Brawl with items in Evo looks like this community will just go down hill. That's already going down hill.