elvenarrow3000
Smash Master
- Joined
- Jul 22, 2007
- Messages
- 3,308
If anyone could offer me some insight, that'd be awesome.
A few months ago, I started ledgeteching with my characters, namely Marth. I use Motion-Sensor Bombs on training, Final Destination. First, I would roll back into the edge, dthrow the mine and then jump off. I would then hug the wall as close as possible during my Dolphin Slash, then click R and ASDI into the stage with the Control Stick.
This would work for two hits (56%, 28% per hit) and then I would die on the third hit. I found that after the two hits, I could only ledgetech by using Smash DI (more specifically quartercircle DI, going from straight towards the stage downards, so I don't walljump)
This was fine and all and I would survive multiple hits this way, but then recently, I decided to try with Samus. With the same ASDI method, I would survive three hits (84%) through ledgetechs before being blown off the screen. Past that, I had to use SDI again.
So my questions are...
Why does ASDI stop working after a while?
Why are the percentages different for the two characters?
I ran over several possibilities in my head, but none of them made sense. Since the damage is all the same, the hitstun should also be the same, and thus the timing for the tech shouldn't change. Also, since ASDI takes place before the character is sent flying away, it shouldn't matter what percent they're at, as they should move the same way regardless of their damage. It doesn't seem to make sense that ASDI would suddenly and consistently stop working at a certain percentage.
I did note that Samus and Marth threw the mines in different places, but since I was hugging the wall closely, the point of impact should have been the same. Again, as ASDI takes place before the character is sent flying away, it shouldn't matter how heavy/floaty they are, and they should survive to the same percentages.
The only other error that could have occurred is human error, but I tested for about an hour and the results were very consistent. So I'm lost. What's going on?
A few months ago, I started ledgeteching with my characters, namely Marth. I use Motion-Sensor Bombs on training, Final Destination. First, I would roll back into the edge, dthrow the mine and then jump off. I would then hug the wall as close as possible during my Dolphin Slash, then click R and ASDI into the stage with the Control Stick.
This would work for two hits (56%, 28% per hit) and then I would die on the third hit. I found that after the two hits, I could only ledgetech by using Smash DI (more specifically quartercircle DI, going from straight towards the stage downards, so I don't walljump)
This was fine and all and I would survive multiple hits this way, but then recently, I decided to try with Samus. With the same ASDI method, I would survive three hits (84%) through ledgetechs before being blown off the screen. Past that, I had to use SDI again.
So my questions are...
Why does ASDI stop working after a while?
Why are the percentages different for the two characters?
I ran over several possibilities in my head, but none of them made sense. Since the damage is all the same, the hitstun should also be the same, and thus the timing for the tech shouldn't change. Also, since ASDI takes place before the character is sent flying away, it shouldn't matter what percent they're at, as they should move the same way regardless of their damage. It doesn't seem to make sense that ASDI would suddenly and consistently stop working at a certain percentage.
I did note that Samus and Marth threw the mines in different places, but since I was hugging the wall closely, the point of impact should have been the same. Again, as ASDI takes place before the character is sent flying away, it shouldn't matter how heavy/floaty they are, and they should survive to the same percentages.
The only other error that could have occurred is human error, but I tested for about an hour and the results were very consistent. So I'm lost. What's going on?