This post is going to operate on one theory throughout, and that's that the grab attacks that count as one move in the stale moves queue can prevent the foe from ever doing a jump break. My speculation for the mechanics is that you are hitting them while they are still in hitstun with the grab attacks, forming a "true combo". I have a general theory that a move that forms a true combo with itself will only ever count as one in the stale moves queue, but to my knowledge that only applies to rapid jab sequences and grab attacks.
Anyway, I've compiled a list of which characters, when attacking at maximum speed, have their grab attacks only count as one move in the stale moves queue. My assumption is that all of them can force a ground break which is tactically very useful as you can get a free hit against at the very least Ness and Lucas and probably several more characters if you know for sure they are ground breaking. If nothing else, it makes what they are going to do predictable.
Forces ground break:
Donkey Kong, Link, Toon Link, Samus, Zero Suit Samus, Ice Climbers, Kirby, King Dedede, Fox, Falco, Wolf, Captain Falcon, Pikachu, Charizard, Lucario, Jigglypuff, Marth, Ness, Lucas, Sonic
Does not force ground break:
Mario, Luigi, Peach, Bowser, Wario, Zelda, Sheik, Ganondorf, R.O.B., Meta Knight, Olimar (red, yellow, purple, probably the others), Squirtle, Ike, Mr. Game & Watch, Snake
N/A:
Yoshi
Unsure:
Diddy Kong, Pit, Ivysaur
Diddy Kong, Pit, and Ivysaur are very weird. My tests show their attacks doing 1% less damage than fresh damage after the enemy breaks the grab. This suggests they have not fully replenished their stale moves but have come close. I do not know how this interacts with jump breaks; these three characters were an anomaly in my testing.
A secondary use of this research involves using grab attacks for the purpose of resetting stale moves. If you are using characters who force a ground break, you should intentionally mash sub-optimally so it will count as multiple moves. If you are using the characters from the can't ground break or unsure groups, mash away. I don't know about Yoshi; I have never witnessed a ground break from him (it seems impossible) so I didn't include him in my testing.
Do remember that I did this testing by myself with a non-turbo controller. It's possible I made mistakes. Also, this is especially relevant for King Dedede but could apply to others. If they break the grab before you hit with a single grab attack, you obviously can't force a ground break.
Anyway, I've compiled a list of which characters, when attacking at maximum speed, have their grab attacks only count as one move in the stale moves queue. My assumption is that all of them can force a ground break which is tactically very useful as you can get a free hit against at the very least Ness and Lucas and probably several more characters if you know for sure they are ground breaking. If nothing else, it makes what they are going to do predictable.
Forces ground break:
Donkey Kong, Link, Toon Link, Samus, Zero Suit Samus, Ice Climbers, Kirby, King Dedede, Fox, Falco, Wolf, Captain Falcon, Pikachu, Charizard, Lucario, Jigglypuff, Marth, Ness, Lucas, Sonic
Does not force ground break:
Mario, Luigi, Peach, Bowser, Wario, Zelda, Sheik, Ganondorf, R.O.B., Meta Knight, Olimar (red, yellow, purple, probably the others), Squirtle, Ike, Mr. Game & Watch, Snake
N/A:
Yoshi
Unsure:
Diddy Kong, Pit, Ivysaur
Diddy Kong, Pit, and Ivysaur are very weird. My tests show their attacks doing 1% less damage than fresh damage after the enemy breaks the grab. This suggests they have not fully replenished their stale moves but have come close. I do not know how this interacts with jump breaks; these three characters were an anomaly in my testing.
A secondary use of this research involves using grab attacks for the purpose of resetting stale moves. If you are using characters who force a ground break, you should intentionally mash sub-optimally so it will count as multiple moves. If you are using the characters from the can't ground break or unsure groups, mash away. I don't know about Yoshi; I have never witnessed a ground break from him (it seems impossible) so I didn't include him in my testing.
Do remember that I did this testing by myself with a non-turbo controller. It's possible I made mistakes. Also, this is especially relevant for King Dedede but could apply to others. If they break the grab before you hit with a single grab attack, you obviously can't force a ground break.