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LUIGI - Character Matchup 10
Introduction
Luigi is an unlockable character in Super Smash Bros. Brawl. He is unlocked by playing 22 matches in Brawl, then defeat Luigi, Beating Classic Mode using no continues, then defeating Luigi, get Luigi to join your party in The Subspace Emissary. His moveset seems essentially unchanged, though some of his potential disadvantages from Melee appear to have been diminished (very low friction, very low falling speed, very low horizontal air speed). His dash attack has the same animation and effect, except the last blow now has some knockback, making this move not quite so easy to punish. Another minor change is that his voice is no longer a recycled Mario voice sped up, but his deeper voice from recent games.
SSBB was the only title in the Smash Bros. series where Luigi was higher on the tier list than his older brother Mario (Luigi is currently 23, Mario 29) until the recent SBR Melee tier update.
Behaviour:
... the thing about Luigi is that his aerial game shuts out Sonic's. I'm pretty sure that Luigi's N-Air> All of Sonic's air moves, and to whoever said Luigi is slow, shut up. Honestly, no. His aerial moves have very little lag, his smashes are all fast, and his F-Smash has "the speed of a jab but the power of 1000 gods."
The "lol no priority/kill moves lol" argument is gone, but Sonic still has sub-par priority on most moves. A good Luigi, as of recently, will try to recover from above or sweetspot the ledge with Green Missile. If he is recovering from below, it should not be a problem, especially with the spring. Luigi also has a "smorgasboard" of KO options, and Sonic does not.
There's Jab-UpB, Jab-DSmash, Jab-Dtilt trip-SHORYUUUKEN, which, given it is done fast enough, is inescapable. There's the classic AAA combo, Jab to up angled F-Smash (Here's an idea. Pick Luigi in training mode, with default controls. Hold up, and mash the C-Stick forward. You will be surprised by the results, which are something like WAHWAHWAHWAH), Jab-USmash, and... I think you get the point
Luigi mains don't need to worry about killing, because at early percents, his moves combo extremely well, but at higher percents, almost everything can kill fresh. The means Luigis don't have to alter their playstyle to kill. F-Air is the exception, it CAN kill, but it kills at high percentages. Otherwise, it's a 0 lag move that chains well. Luigi's disadvantage is his range and poor defensive game, so you're either going to have to play spacey/zoney, or somehow find a way to make Sonic's offense incredible, so Luigi will have to play defensively. Most Luigi mains have trouble doing that.
-Delta_BP26
Falling aerials' spacing can be screwed by Sonic's running shield, so they're usually openings for shield grabs. Tornado/fireballs can be used to counteract spindashes, and u-tilt starts juggles. Basically, the same way that Sonic can follow up a spindash with any aerial, Luigi can follow up his aerials with other ones, since he's so floaty.
-Tenki
Commonly Used Moves:
Jab: If you've read the behaviour, you already know that the jab is deadly. It can go into almost anything and the common Luigi will shake it up so often its hard to predict. Try to learn their behaviour on this one...maybe keep your distance... Luigi is a great close combat figher.
U-angled F-smash: Just one of many crazy Luigi kill moves. It's pretty quick as far as smashes go, so keep out of its short range is the best tactic. F-tilt if you know its coming.
FJP: Firejump punch, we all know what it is, itll suffice to say, dont get hit, and dont give weegee the opportunities to land it. Also...punish the misses.
D-smash: Quick as a flippin blue hedgehog. We wont win spot dodge wars with this one on the loose. Sorry.
D-tilt: I just want it to be common knowledge that this move trips you pretty consistently...dont get FJP'ed as a result.
Fireball: Won't change height like Mario's but that makes ir great for restricting a specific part of the stage consistently. Learn to avoid it or punish its ending and starting lag.
How to Win:
you really gotta abuse the high priority/long ranged moves here. Whe you catch luigi hanging on the ledge almost everything he does is punishable since his get up attack is seriously bad you can just sit outside his range, as soon as invincibility wears off begin the b-air spam and drop a spring on his head or usmash him if he wont get up. Fireball spam is annoying but extremely punishable. Dthrow like crazy, it sends luigi across entire stages and if you grab him at the edge, pummel-release for an easy b-air stage spike. The only thing that got on my nerves in me an GS's matches was luigis dsmash. with proper DI i was living to silly high %'s against it but its so **** spammable.
-djbrowny
Play a grounded game and abuse your Uair. That is the only move that can reasonably beat out Luigi's in terms of priority. Bair might work in a few instances but overall, just stay to the ground. once he starts chucking fireballs, you've limited him and you can approach safely. Just beware the Utilt traps and his Dsmashes
shadowlink64
Sonic's ground game, the aerial just won't cut. Luigi will stay in air, but he can't stay there forever. Block aerials, shieldgrab if possible. F-smash should be saved for kills. Also Down-B's from half FD distance tend to work. Hit, jump, aerial. Land off course, don't be air if you don't have to. Also get Luigi off stage, It's his worst place. Luigi can be gimped easily, when he's below the ledge. One f-air should do it. To get him below the ledge, grab release near edge or D-throw near edge.
-Gf2tw
As for Weegee's Bycicle kick Uair, Sonic doesn't have anything to answer this except a Dair that has been initiated before, and a Spring to escape. again another one of his aerials that is too spammable for anything in your arsenal in that position.
-Napilopez
Usually, disjointed aerial games are problematic. Luigi's aerials have low range, so it's easier to grab him out of them.
-Tenki
Recommended Stages:
Seeing as though Sonic is useful when above Luigi, it makes sense not to have many platforms available to get yourself stuck on. Keep that in mind...
Matchup Summary: