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Ok. I just want to know more than 1 person is reading this thread. I like having at least 2-3 people's inputs before I right the summaryI'm going to, but I'm working on my next discussion thread right now <__________>
Just keep this alive, or if you want to move on, I will come back to this.
Give a reason? Tell us your strategy? I have a hard time on this stage with G&W. Could you share some tips on how to excel on this stage?I do extremely well on this stage with G&W. Its my main counterpick lolz. everyone in MD/VA bans it against me now
http://www.smashboards.com/showthread.php?t=201905Wait, #4? I only see brinstar.
I rarely play on green greens. I can't wait till that discussion.
I'll let the discussion float around for a day or two to allow you guys to decide whether this is a good stage or whether this is a bad stage for G&W.
I think the weird columns under the two side platforms stop ROB's lasers and gyro (tell me if I'm wrong). I don't see how the lava would hurt his recovery; the lava usually helps peoples recovery.Its all theory crafting so far, I'll CP it against my friends lucario, if the recovery thing makes the matches closer than they are Ill report it, although it won't be the end all it will help =\.
Why is it so good against rob? Negates recovery? But if he camps below the platforms on the left or right he will be able to jab to recharge his moves, and fire lasers..
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This is the brinstar discussion. Wait for the Corneria discussion.I like Corneria, the lasers from the ship and arwings hurt if you fill up your bucket. And on the left side of Corneria, you can edgeguard pretty good, in my opinion. Couple of D-Tilts, maybe a bit of Chef, and you can rack up quite a bit of damage.
Anything you can hurt can't stop ROB's lasers, there may be 1 or 2 counterexamples but I'm pretty sure the lasers can go through the gummy pillar things.I think the weird columns under the two side platforms stop ROB's lasers and gyro (tell me if I'm wrong). I don't see how the lava would hurt his recovery; the lava usually helps peoples recovery.
This is the brinstar discussion. Wait for the Corneria discussion.
if my memory serves me right i think the height and blastzones aren't too great. the blastzones i think are close to yoshi's story maybe closer, and i think the ceiling is a little lower than yoshi's story, if that helps. but i haven't played brinstar in a while so i could be wrong.116% is fairly low. Considering the heavyweights can survive up to 140-150% in the lava, G&W is definitely affected by it. With G&W, I can usually survive to 120-130% before I get smashed off to my doom, so the lava can act like a smash attack for the opponent.
The three platforms can give you an advantage with your dthrow combos and followups, just like on batterfield. However, I think the two side platforms become slanted after you break the gooey pillar things, so that will make you dthrow followups a bit harder.
I don't think this is a good stage for G&W, unless you are CP certain characters. Brinstar doesn't offer any advantages that other stages don't have. This stage isn't played on too often, so it might come down the who's more familiar with the stage and who's better at adapting to the stage. If you know your opponent doesn't play on Brinstar very often, this could be a possible counterpick.
Does anyone know the ceiling height/blastzones on Brinstar?