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I was playing Mario Golf 64 the other day on the VC, and I could have sworn I heard Mario say, "Nice-a shot!" Could be wrong, but I think they also insert the "-a" sound to fill a distinct pause between words.Mario inserts the "-a" sound between words only when there are consecutive consonant sounds, as in "It's-a me" or "Let's-a go!" Me doesn't end with a consonant sound, so there's no -a after it.
This is stereotypically true of Italian accents. Whether it is true of real Italian accents, I'm not sure.
Alright, that's my contribution to this thread.
That is called stutter stepping, and was discovered near the beginning of the game. Very important for some characters, and can really add alot to the metagame once more people realize they can change their spacing with that pretty easily. Marth + Stutter stepping = tippered Fsmashes all day.Also.. something I just figured out a few days ago, if you use a reverse f-smash, you move forward. so you can turn backward and use fsmash in the direction that you were originally facing, which moves you forward in that direction as you do the smash, adding range to it.
You never shoot one fireball, you always have two out. The fireball is easily one of his best moves, and without it Mario would be absolutely nothing.I've found that the shield really does hurt Mario more than most characters. Mario is just floaty enough to where you can approach as he's landing while he's doing a retreating aerial... that is an issue. His projectile, while fun, isn't effective at all if the opponent can powershield it. Not only that, but Mario has little to no shield pressure at all. I've never been shielding against a Mario and then realized "oh, my shield is low and I haven't had an opportunity to attack yet".
As far as I know, using the FLUDD and the cape in conjunction can lead to some fairly good gimps. Mario NEEDS to gimp, because landing one of his KO moves can be extremely difficult against good opponents. That, IMO, is whats holding him back. I feel like he's a great character and could easily rise from low tier in time, but he is simply bad at KOs. Also, his recovery is definitely helped by the cape, because you can stall to avoid getting edgeguarded.His gimping potential is meh, considering his recovery is also meh. His cape and fludd can do well when used properly... but generally only against characters you can edgeguard without. So you can fludd Ike away so he can't up+b. Big deal, no one else has issues with him either. His fludd does give ROB problems as it totally messes with the amount of fuel he uses. His cape is still great at edgeguarding, but there aren't many good recoveries that are still capable of being caped! Snake, D3, G&W, ROB... they all do fine. MK is difficult to cape as well.
I guess it must just be me, but I've found his fireballs really easy to powershield. My common approach during Kel's experimenting with Mario was to simply dash, powershield, dash, powershield, dash, and then powershield his aeriral or simply shield to grab (since Mario often had difficulty doing anything to get away once you shield underneath him).You never shoot one fireball, you always have two out. The fireball is easily one of his best moves, and without it Mario would be absolutely nothing.
Uh... no. Marth can't simply be facing left, tap Cright, and move forward with an Fsmash. Just try this with Mario.That is called stutter stepping, and was discovered near the beginning of the game. Very important for some characters, and can really add alot to the metagame once more people realize they can change their spacing with that pretty easily. Marth + Stutter stepping = tippered Fsmashes all day.
That's not how you stutter step. You tap a direction as if you are going to dash and then quickly do a f-smash. Your character moves slightly one direction or another; this gives good spacing options to many characters and increases the range of the f-smash for characters lke sonic and mario by a decent degree.Uh... no. Marth can't simply be facing left, tap Cright, and move forward with an Fsmash. Just try this with Mario.
And adding on to what Ankoku said, I never said this was a stutter step. I use stutter stepping with G&W's fsmash, and Pikachu's sometimes. But not Marth's, if I don't have time to walk backwards for spacing then I shouldn't be committing to his fsmash at all. Either way Mario has this unique property about using a reverse fsmash.That's not how you stutter step. You tap a direction as if you are going to dash and then quickly do a f-smash. Your character moves slightly one direction or another; this gives good spacing options to many characters and increases the range of the f-smash for characters lke sonic and mario by a decent degree.
good video, but a little repetitive with the jab grab dthrow upair combos. It's clear that this guy is good, but he's playing a lot of people who he's just outclassing.here's a combo video
http://www.youtube.com/watch?v=LljM5AiGRJU
hey, if you decide to pick up Mario, remember that there are nice people on the Mario boards, always willing to help fellow plumbers.I realize how bad combo videos are of displaying character skill, considering the majority of the opponents are less than steallar, but my God, that had to be one of the best combo videos I've ever seen.
It almost wants me to pick up Mario, despite how much I hate him/suck with him.
Mario for mid tier.
It does in the air too, right when the spark appears in the animation sequence of the atk Mario has about 3-5 frames of invincibility.Yeah, Mario's up-B off the ground has invincibility frames on startup. But I'm not sure about in the air.