Half-Split Soul
Smash Lord
- Joined
- Feb 5, 2008
- Messages
- 1,686
Kataefi asked in Q&A threat if someone could test Zelda´s D-tilt lock and how her F-tilt does against other character´s aerials and shorthop approaches. Since I was interested on those things myself too, I started the tests. They take very much time to be accurate, so I don´t have information about all the characters yet, but I´ll get it eventually and post what I have now.
First, here´s the explanation about what the results mean:
D-tilt lock: 73 - 83 % (3)
.........F-tilt beats in range: All of Mario´s aerials
.........F-tilt can stop shorthopped approaches: All of Mario´s aerials
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: N/A
.........Other information: N/A
D-tilt lock: 76 - 91 % (N/A)
.........F-tilt beats in range: All of DK´s aerials
.........F-tilt can stop shorthopped approaches: Dair, Bair, Uair, Nair
.........F-tilt can trade hits with: Fair
.........F-tilt loses to: N/A
.........Other information: F-tilt outranges giant punch but can´t stop approach with it
D-tilt lock: 70 - 86 % (4)
.........F-tilt beats in range: Bair, Fair, Nair, Uair, Dair
.........F-tilt can stop shorthopped approaches: Dair, Uair, Bair,Nair
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: Zair, Fair
.........Other information: N/A
D-tilt lock: 70 - 88 % (4)
.........F-tilt beats in range: Bair, Fair, Nair, Dair, Uair
.........F-tilt can stop shorthopped approaches: Bair, Nair, Dair, Uair
.........F-tilt can trade hits with: Fair*
.........F-tilt loses to: Zair
.........Other information: N/A
D-tilt lock: 61 - 75 % (3)
.........F-tilt beats in range: All of Zamus´ aerials
.........F-tilt can stop shorthopped approaches: Bair, Fair, Nair, Dair, Uair
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: N/A
.........Other information: N/A
D-tilt lock: 58 - 74 % (4)
.........F-tilt beats in range: All of Kirby´s aerials
.........F-tilt can stop shorthopped approaches: Nair, Uair
.........F-tilt can trade hits with: Bair, Fair, Dair
.........F-tilt loses to: N/A
.........Other information: F-tilt outranges hammer and beats an approach with it, F-tilt can hit though the slash of Up-b but the timing and spacing are practically impossible to achieve in real match
D-tilt lock: 50 - 75 % (5)
.........F-tilt beats in range: All of Fox´s aerials
.........F-tilt can stop shorthopped approaches: Bair, Nair, Fair, Uair
.........F-tilt can trade hits with: Dair
.........F-tilt loses to: N/A
.........Other information: Reflector beats F-tilt as an approach (invincibility)
D-tilt lock: 57 - 74 % (4)
.........F-tilt beats in range: All of Pikachu´s aerials
.........F-tilt can stop shorthopped approaches: All of Pikachu´s aerials
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: N/A
.........Other information: F-tilt stops skull bash, but jab and F-smash are safer and easier to time, D-tilt and D-smash stop thunderballs
D-tilt lock: 64 - 78 % (3)
.........F-tilt beats in range: All of Marths aerials
.........F-tilt can stop shorthopped approaches: Nair (first attack), Uair, Dair
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: Fair, Bair, Nair (second hit)
.........Other information: N/A
D-tilt lock: 59 - 73 % (3)
.........F-tilt beats in range: Fair, Nair, Uair, Dair, Bair (depends on the timing & position)
.........F-tilt can stop shorthopped approaches: Uair, Dair
.........F-tilt can trade hits with: Nair
.........F-tilt loses to: Bair*, Fair*
.........Other information: N/A
D-tilt lock: 69 - 83 % (3)
.........F-tilt beats in range: All of Luigi´s aerials
.........F-tilt can stop shorthopped approaches: All of Luigi´s aerials
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: N/A
.........Other information: D-tilt and D-smash stop fireballs
D-tilt lock: 67 - 81 % (3)
.........F-tilt beats in range: All of Diddy´s aerials
.........F-tilt can stop shorthopped approaches: Nair, Dair, Uair
.........F-tilt can trade hits with: Bair, Fair
.........F-tilt loses to: N/A
.........Other information: Jab stop peanuts (tested only on uncharged ones)
:shiek: D-tilt lock: 63 - 77 % (3)
.........F-tilt beats in range: All of Sheik´s aerials
.........F-tilt can stop shorthopped approaches: All of Sheik´s aerials
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: N/A
.........Other information: N/A
D-tilt lock: 63 - 77 % (3)
.........F-tilt beats in range: All of Zelda´s aerials
.........F-tilt can stop shorthopped approaches: Nair, Uair, Fair, Bair
.........F-tilt can trade hits with: Dair
.........F-tilt loses to: N/A
.........Other information: Nayru´s love as an approach beats F-tilt (invincibility)
D-tilt lock: 60 - 81 % (4)
.........F-tilt beats in range: All of Pit´s aerials
.........F-tilt can stop shorthopped approaches: Bair, Fair, Nair, Uair
.........F-tilt can trade hits with: Dair
.........F-tilt loses to: N/A
.........Other information: F-tilt goes through or trades hits with Pit´s angel ring when he does it on ground, D-tilt and D-smash stop arrows if (and only if) they are aimed at Zelda´s feet
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*Note: information here is bound to change/get corrected as more testing is done
As you can see, there´s still much testing to be done for me. I´ll try my best to get as much of it as possible done before I leave to my one week holiday without internet day after tomorrow, but I don´t think I´ll get everything done. If not, I´ll post the results after I´m back.
I´m sorry for the confusing look of the threat, but I that´s the best i could do right now. If you have any guestions or suggestions please let me know about them, I´ll answer if/when I can. Also feel free to give me something to test during my holiday if you want to know something and don´t mind waiting the answer. And most importantly, tell me if there´s a mistake somewhere in my post.
First, here´s the explanation about what the results mean:
- If I say that Zelda´s F-tilt outranges the attack, I mean that if the characters are at a distance that allows Zelda just hit her enemy with the very tip of her F-tilt, the other character can´t hit her from that distance without moving closer. This doesn´t mean that her F-tilt can stop every approach, because aiming it up or down takes quite a lot away from the vertical range of the move. Lots of the range also comes from the step Zelda takes while executing it, so many attacks can hit her body. It also doesn´t mean that she can always punish the aerial in guestion, because the enemy can usually move away after attacking before Zelda´s F-tilt.
- The percentages listed in D-tilt lock mean the damage area from where the other character has considerable trouble in escaping and where he/she pops up from the move. The move can actually be escaped even in these damages, but it´s often very hard. In the actual match the lock starts working considerably earlier and lasts longer, but these show the area where the lock is almost guaranteed. The later number shows the percentage in what the character pops up from the hit of undecaued D-tilt. The number in (...) tells how many D-tilts there are in the given damage range. *Exceptions: DK. He can´t be truly locked unless D-tilt trips him.
- The results are based on correctly spaced shorthop approaches and excellent timing on Zelda´s part. Thus some attacks listed as beatable are insanely hard to stop with F-tilt in actual match.
- Moves marked with * are affected by the rule that they can be beated if enemy is approaching from above, but not if they approach from the shorthop correctly (Zelda´s height).
- "F-tilt loses to" means that if the attack is done correctly in shorthop, Zelda can´t stop or punish it with F-tilt.
D-tilt lock: 73 - 83 % (3)
.........F-tilt beats in range: All of Mario´s aerials
.........F-tilt can stop shorthopped approaches: All of Mario´s aerials
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: N/A
.........Other information: N/A
D-tilt lock: 76 - 91 % (N/A)
.........F-tilt beats in range: All of DK´s aerials
.........F-tilt can stop shorthopped approaches: Dair, Bair, Uair, Nair
.........F-tilt can trade hits with: Fair
.........F-tilt loses to: N/A
.........Other information: F-tilt outranges giant punch but can´t stop approach with it
D-tilt lock: 70 - 86 % (4)
.........F-tilt beats in range: Bair, Fair, Nair, Uair, Dair
.........F-tilt can stop shorthopped approaches: Dair, Uair, Bair,Nair
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: Zair, Fair
.........Other information: N/A
D-tilt lock: 70 - 88 % (4)
.........F-tilt beats in range: Bair, Fair, Nair, Dair, Uair
.........F-tilt can stop shorthopped approaches: Bair, Nair, Dair, Uair
.........F-tilt can trade hits with: Fair*
.........F-tilt loses to: Zair
.........Other information: N/A
D-tilt lock: 61 - 75 % (3)
.........F-tilt beats in range: All of Zamus´ aerials
.........F-tilt can stop shorthopped approaches: Bair, Fair, Nair, Dair, Uair
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: N/A
.........Other information: N/A
D-tilt lock: 58 - 74 % (4)
.........F-tilt beats in range: All of Kirby´s aerials
.........F-tilt can stop shorthopped approaches: Nair, Uair
.........F-tilt can trade hits with: Bair, Fair, Dair
.........F-tilt loses to: N/A
.........Other information: F-tilt outranges hammer and beats an approach with it, F-tilt can hit though the slash of Up-b but the timing and spacing are practically impossible to achieve in real match
D-tilt lock: 50 - 75 % (5)
.........F-tilt beats in range: All of Fox´s aerials
.........F-tilt can stop shorthopped approaches: Bair, Nair, Fair, Uair
.........F-tilt can trade hits with: Dair
.........F-tilt loses to: N/A
.........Other information: Reflector beats F-tilt as an approach (invincibility)
D-tilt lock: 57 - 74 % (4)
.........F-tilt beats in range: All of Pikachu´s aerials
.........F-tilt can stop shorthopped approaches: All of Pikachu´s aerials
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: N/A
.........Other information: F-tilt stops skull bash, but jab and F-smash are safer and easier to time, D-tilt and D-smash stop thunderballs
D-tilt lock: 64 - 78 % (3)
.........F-tilt beats in range: All of Marths aerials
.........F-tilt can stop shorthopped approaches: Nair (first attack), Uair, Dair
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: Fair, Bair, Nair (second hit)
.........Other information: N/A
D-tilt lock: 59 - 73 % (3)
.........F-tilt beats in range: Fair, Nair, Uair, Dair, Bair (depends on the timing & position)
.........F-tilt can stop shorthopped approaches: Uair, Dair
.........F-tilt can trade hits with: Nair
.........F-tilt loses to: Bair*, Fair*
.........Other information: N/A
D-tilt lock: 69 - 83 % (3)
.........F-tilt beats in range: All of Luigi´s aerials
.........F-tilt can stop shorthopped approaches: All of Luigi´s aerials
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: N/A
.........Other information: D-tilt and D-smash stop fireballs
D-tilt lock: 67 - 81 % (3)
.........F-tilt beats in range: All of Diddy´s aerials
.........F-tilt can stop shorthopped approaches: Nair, Dair, Uair
.........F-tilt can trade hits with: Bair, Fair
.........F-tilt loses to: N/A
.........Other information: Jab stop peanuts (tested only on uncharged ones)
:shiek: D-tilt lock: 63 - 77 % (3)
.........F-tilt beats in range: All of Sheik´s aerials
.........F-tilt can stop shorthopped approaches: All of Sheik´s aerials
.........F-tilt can trade hits with: N/A
.........F-tilt loses to: N/A
.........Other information: N/A
D-tilt lock: 63 - 77 % (3)
.........F-tilt beats in range: All of Zelda´s aerials
.........F-tilt can stop shorthopped approaches: Nair, Uair, Fair, Bair
.........F-tilt can trade hits with: Dair
.........F-tilt loses to: N/A
.........Other information: Nayru´s love as an approach beats F-tilt (invincibility)
D-tilt lock: 60 - 81 % (4)
.........F-tilt beats in range: All of Pit´s aerials
.........F-tilt can stop shorthopped approaches: Bair, Fair, Nair, Uair
.........F-tilt can trade hits with: Dair
.........F-tilt loses to: N/A
.........Other information: F-tilt goes through or trades hits with Pit´s angel ring when he does it on ground, D-tilt and D-smash stop arrows if (and only if) they are aimed at Zelda´s feet
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*Note: information here is bound to change/get corrected as more testing is done
As you can see, there´s still much testing to be done for me. I´ll try my best to get as much of it as possible done before I leave to my one week holiday without internet day after tomorrow, but I don´t think I´ll get everything done. If not, I´ll post the results after I´m back.
I´m sorry for the confusing look of the threat, but I that´s the best i could do right now. If you have any guestions or suggestions please let me know about them, I´ll answer if/when I can. Also feel free to give me something to test during my holiday if you want to know something and don´t mind waiting the answer. And most importantly, tell me if there´s a mistake somewhere in my post.