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basicly summd it up i 2nd main rob so spotdodging downsmash is actually quite useful here. just control,the nannerz glidetoss when needed to approach. hold the lazer until it rises in knockback (to kill diddy while in his sideb/upb) and gyro spam like teh crazeh xD. basicly spacing is key here. just keep in mind...one trip = several combos. so be warned of nanners. diddy is just an overall very aggressive character but be warned he can go from both defensive to offensive in a matter of seconds its very easy to change momentum of the match with diddy just space well and the match is rob's. only way a diddy can win is if the rob is up close and personal honestly cause diddy doesnt have anyway of killing or producing enough damage from a distance compared to rob. were the ones forced to approachI've done this match about 10x a week since the release of the game... ROB has the advantage by 60-40... his lazers and gyros push diddy back off of his bananas and leave them for the taking.
learn glide tossing, and rob can tear diddy to shreds... the best move to use against diddy is ROBs down A as it counters diddy's down A quite well. You can side dodge out of Diddy's , then follow with your own down a and it will always counter...
this really is an easy match for ROB to win.
Diddy is NOT an improved version of sonic in any way shape or form. Diddy kong is top of the high tier and he places well and does well in tournaments / doesnt only spin like Sonic. You can be much more head on vs a diddy than you can a sonic. You want to be approaching diddy. Glidetossing / Bair approach is probobly your best bet. Camping with lasers and gyros however work as well.Diddy is just an improved version of Sonic: he's not really that good, you just have to learn the matchup AKA how to play with banana peels flying everywhere. That's just my opinion of him in general. *shrug*
Spot dodges don't really work as well as some of you claim, a lot of those bananas just stop inside your hurtbox and trip you. ;( I'd say more shieldgrabbing but, really, just stay in the air. You can't trip in mid-air and grabbing thrown bananas with FAir or Air Dodging is a cinch. All your aerials zone him and he's not particularly effective at attacking ROB's blind spot, too slow in the air and no reach.
ITT Jceaz is a wuss. Use those peels! Even if you're not going to use them yourself, throw them upward behind you and make him work to regain control of them. Throwing them off-stage just lets Diddy pull out another one with his Down-B, which start under his control and pop out right behind him. You know what Diddy does when you throw a banana back at him? He cries like a ***** because ROB spaces the crap out of him. Dash Attack is kinda tricky but FAir/FTilt from behind a banana peel can push him around all day and you've got a truckload of projectiles at your disposal.
Oh, and what dash attack is harder to shieldgrab? Maybe Peach's, but it doesn't combo as well as Diddy's. Diddy's dash attack has multiple hits and very little cooldown after the last one, so if you count the hits wrong or your timing is slightly off then you get comboed to hell.EDIT: JCAESAR, you're wrong. His dash attack isn't very hard to shield grab. And your not supposed to roll in any Diddy matchup.
Being aggressive is certainly the way to go here, but you should still keep the bananas on the stage. His Down-B is punishable but he knows that too, keeping bananas on-stage but out of the action (behind you or high in the air) physically prevents him from pulling another one out at all. It's like stealing ROB's Gyro, it's an extra measure of annoyance for Diddy, except it's more than a mere annoyance to him...Believe what you want, but I started doing A LOT better against Diddys when I stopped trying to use their bananas against them. Diddy is just nothing without them. And he can't pull them out all that fast. As long as you're being aggressive you can punish when he uses down-B.
You just have to watch out for Diddy's Nair when your close up because they pretty much know that Rob will spam the dsmash and Diddy's Nair move is pretty effective IMO.
I think most people know by now that they can just run up and shield to get rid of the gyro. You might get a free laser in but a gyro sitting on the stage doesn't really help camping unless you happen to be sitting right behind it. i.e. it doesn't really make it harder to approach. Also, wtf @ Diddy's nair o_OThe gyro messes up Diddys approaching skills so much that your forced to throw your banana peel in the air instead of glide tossing. Since the gyro gets in the way and ROB shields them since most ROB players sit there and camp til the Diddy player loses its patience. You just have to watch out for Diddy's Nair when your close up because they pretty much know that Rob will spam the dsmash and Diddy's Nair move is pretty effective IMO.
ROB should only be aggressive when Diddy doesn't have a banana in his hands, because any attempt to pull a banana or pick one up can be punished, but if he already has a banana in his hands he's in a great position. If he does get ahold of a banana, ROB should run away and camp until he can get Diddy to throw it away.If the ROB is aggresive then I'd personally count that as a blessing, although you guys seem to think it is a good counter strategy. An agressive ROB means that you can force mid-range combat and have no problem landing the bananas. It makes combos much easier when the ROB approaches for you. If the ROB does not try to stop Diddy's banana control, then the ROB will be in a slippery mess.
Eh, I feel more comfortable just throwing them off. The banana pull is punishable (and if you punish it, you should have time to throw the new banana off as well), and if you leave the banana on the stage, Diddy can just roll or airdodge through an attack and run over and pick it up. ROB might get a couple lasers in, but it's not worth the damage potential of a Diddy with a banana. Like I said before, JUST GET RID OF EM!!!ROB should try to throw the bananas away from Diddy, but not off the stage. This forces Diddy to play with one less banana until he can get the other one (or until it expires), and that sucks.
ROB says to spikes.But Diddy does have a meteor smash, so watch out for that.
Exactly what I've been trying to say! If you just toss them off, then Diddy will be focused more on trying to pull new bananas than actually fighting, and you can **** them up and down the stage. Just toss that **** outta here!Spiking ROB is an afterthought. Being aggressive for ROB is the best action here because Diddy's Down-B is punishably slow, rather like being aggressive on Olimar to prevent him from plucking Pikmin except much easier in this case. Keeping pressure on Diddy prevents him from pulling out banana peels until he can knock ROB away, unless he wants to give him free shots, which plays to ROB's advantage due to his superior range and weight.
ROB's glidetoss combo damage potential is nowhere near Diddy's. Diddy is also much better at picking up enemy bananas than ROB is. It's just not worth the risk. ROB completely outclasses a bananaless Diddy, even moreso when the Diddy is just trying to pull new bananas because you keep throwing them off the stage.Fighting with or without bananas is a preference thing. Personally, I don't see why you wouldn't learn to fight with them instead of just throwing them off the stage, but that's just me. We all know ROB's glide toss is good and spacing from behind a banana peel you control is all the worse for Diddy to compete with. Keeping them away from Diddy still doesn't necessitate throwing them OFF the stage, though. :/ On this note, not that you need a counterpick but Wario makes for a hilarious matchup.
I think what he meant was that Diddys can use N-air if they are expecting the ROB to spot-dodge into D-smash. The n-air should last through the spot-dodge and hit before the d-smash comes out.....N-Air?? You can't be serious, that move is bad. ROB's should'nt be the slightest bit worried about the N-Air...
Not sure who said that...but you do know that if ROB has barely any fuel left, he can still make it back, right? His robo-buster will stop all vertical momentum from a spike and start going straight up.But Diddy does have a meteor smash, so watch out for that.
To be fair, any 2nd jump or up-B does that. It's really just that ROB is the hardest character in the game to spike, and if he doesn't die outright he's going to make it back regardless.Not sure who said that...but you do know that if ROB has barely any fuel left, he can still make it back, right? His robo-buster will stop all vertical momentum from a spike and start going straight up.
Checkmate. A near-perfect assessment that resonates with my personal reasoning. I love Battlefield anyway, but it will always be my stage of preference against any ROB player.55-45 ROB imo, because Diddy can't really do much when being camped. This is one of those times you'd want to go to BF instead of FD, Diddy players.